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francisbaud

Strategy MMORPG

4 posts in this topic

My favorite MMORPGs feature strategy elements (politics, territory control, player-driven economy & building, hauling, sieges, etc.). I know only a few games that combine the massiveness of a MMO, the immersion of a RPG and strategy of RTS games: EVE Online, Darkfall Online and Shadowbane. Black Desert / ESO / GW are pretty close too but they either have too low player cap for PvP or too big focus on PvE and character advancement rather than the war effort.

Some games in development seem promising in that field: Dual Universe, Ashes of Creation, Crowfall and Camelot Unchained. I guess that the developers figured out that there is an audience for this kind of stuff.

Emergent gameplay, sandbox-ish, big focus on domination, complex social systems, variety of tools available to the players...

Anyone is playing some of those games, or another one that kind of meets the description? I'd like to see videos of new games with strategy stuff if you guys know more.

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I can't think of many MMORPG RTS type games, I mean it is kinda specific!  Outside of what you have already listed there's Kingdom Under Fire 2 which is supposedly getting an official western release pretty soon.

 

 

I did have a go at this on a MMO Asia Malaysian server once and it's really good aside from the server itself being pretty much dead.

 

There's also Star Citizen which I personally don't have much confidence in but in the interest of fairness I'll leave a link to our subsection on that game.

 

http://angryjoeshow.com/ajsa/forums/forum/30-star-citizen/

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Not sure what you mean by strategy of RTS games.  Like being a single soldier in a massive war like Planetside or the ability to command AI troops on the field.  Or are you just looking for a game with player-driven elements and massive pvp?

 

Also since you mention Kingdom Under Fire 2 as a suitable game, there is another upcoming sandbox strategy MMORPG called Conqueror's Blade (War Rage in China) which is planned to come to the West.  It seems to be like Mount & Blade + Tiger Knight: Empire War or any other similar games.  It also has an "overworld" to move to other instances and player owned castles (and I think real time instanced sieges).  There isn't really much info on it aside from the fact it just finished CBT for the Chinese version (that also has a lot of English).  Though as a Chinese game it might have a high chance of becoming p2w, but still cool and a rare type of game to be an actual mmorpg.

 

 

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12 hours ago, Crazycrab said:

I can't think of many MMORPG RTS type games, I mean it is kinda specific!  Outside of what you have already listed there's Kingdom Under Fire 2 which is supposedly getting an official western release pretty soon.

[...] There's also Star Citizen which I personally don't have much confidence in but in the interest of fairness I'll leave a link to our subsection on that game.

 

8 hours ago, skullhead51 said:

Not sure what you mean by strategy of RTS games.  Like being a single soldier in a massive war like Planetside or the ability to command AI troops on the field.  Or are you just looking for a game with player-driven elements and massive pvp?

Also since you mention Kingdom Under Fire 2 as a suitable game, there is another upcoming sandbox strategy MMORPG called Conqueror's Blade (War Rage in China) which is planned to come to the West.  It seems to be like Mount & Blade + Tiger Knight: Empire War or any other similar games.  It also has an "overworld" to move to other instances and player owned castles (and I think real time instanced sieges).  There isn't really much info on it aside from the fact it just finished CBT for the Chinese version (that also has a lot of English).  Though as a Chinese game it might have a high chance of becoming p2w, but still cool and a rare type of game to be an actual mmorpg.

Kingdom Under Fire 2 and Conqueror's Blade seem like really fun games. I played something similar years ago on console, Dynasty Warrior 4, and it's one of my most memorable gaming experience.

The kind of games I'm interested in is similar in some ways to those ones, but we'd replace most of the NPC by real players (MMO scale: +1,000 concurrent players per map) and stick to the MMORPG controls / camera / progression.

Star Citizen's persistent universe is spot on I guess. That and Dark Age of Camelot.

A MMO in which the focus is put on politics, military, cooperation, conquest, exploration, real-time transportation, etc.

I appreciate the answers and the videos you guys posted are pretty cool!

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