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The Story of 'BMX XXX', how Ubisoft recreated ancient Egypt, Nintendo World Championship 2017, Indiecade 2017, the Japanese entrepreneur using an RPG to help fight depression, NIS America to redo Ys VIII translation, future content for Divinity Original Sin 2, developers on what game difficulty means and what goes into cutscene creation, the leaves of Star Wars Battlefront, first gameplay footage of Psychonauts 2, preview of Mechwarrior 5, how developers can add accessibility while on a budget, how game designers protect players from themselves, what happens to your Steam account when you die, and more.


Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)


NSS: Five Favorite Experiences of INDIECADE 2017.


While Team Beat is covering NYCC from Javits to Soho, I decided to take in some of the most trippy interactive experiences being created today at Indiecade 2017. For the past ten years, a tiny independent group with a passion for games that go beyond shooting zombies have been putting on the Sundance of the video game industry. Indiecade celebrates the weird and wonderful art of gaming. These diverse curated creations go beyond screens into immersive experiences designed by creative voices who will shape the future of interactive entertainment. Here are our favorite five experiences from Indiecade 2017:

Five Cool Games From Indiecade 2017


I spent the weekend in Los Angeles at Indiecade, an annual event that celebrates independent games of all sorts, from PC and console games to games where you put on costumes and pretend to be witches. Here are the coolest ones I got to play this year.


7 Little Details Worth Noticing in Assassin's Creed: Origins


New Assassins Creed Origins gameplay! We played over 4 hours of Assassins Creed Origins on Xbox One X at a recent Ubisoft demo, and it's safe to say the game is looking stunning. We know that Assassins Creed Origins combat and map size are big talking points around the game, but what about the smaller details worth noticing? LEt's take a closer look.

Assassin's Creed: Origins trailer reveals the 'Birth of the Brotherhood'


There's a new creed in town.

Assassin's Creed Origins: how Ubisoft painstakingly recreated ancient Egypt


In 49 BCE Cleopatra ascended to the Egyptian throne amid enormous geopolitical upheaval and radical change. With the final war of the Roman Republic brewing, the period has proven hugely influential in fine art, theatre and film, from Shakespeare to Hollywood. But later this year it may be subject to its most rigorous investigation yet: a video game.

Loot is one of the best additions in Assassin's Creed: Origins


Headshotting snakes, grinding for gear, and other ways Ubisoft's series refresh does and doesn't change the formula.

A view from the director's chair of Assassin's Creed: Origins


We caught up with Ubisoft game director Ashraf Ismail, who previously directed Assasin's Creed IV: Black Flag. We wanted to know more about directing games that have multiple studios involved, and why Ubisoft Montreal decided to explore ancient Egypt in this new game.

Assassin’s Creed Origins DLC lets you battle Egyptian gods, giant scorpions


Assassin’s Creed Origins’ season pass will include two story-driven expansions that will be released in 2018, including one that will let players — as protagonist Bayek — battle mythical Egyptian beasts. A piece of free downloadable content will go a little bigger, letting you fight the Egyptian gods themselves.

You can't spend real money on Assassin's Creed Origins' lootboxes


Lootboxes are something of a contentious issue at the moment - from Overwatch to Call of Duty: WWII, they’re pretty much everywhere you could care to look. So news that they’d be cropping up in Assassin’s Creed Origins was unexpected, if not entirely welcome. Fortunately, it seems that the game’s boxes are only available to buy with in-game currency.


Game About Being An Asshole Goose Looks Hilarious


An upcoming game starring a naughty goose combines stealth gameplay and puzzle solving, allowing players to cause mischief and mayhem on a small farm. It’s silly fun that I never knew I wanted until I saw the trailer.


Indie Dev Is Refreshingly Honest In Explaining Delay: Too Many Good Games



'The Fall Part 2' hit a last-minute snag, and suddenly it might release against games like Call of Duty. Oops.


Where the Water Tastes Like Wine turns American folk tales into a road trip



As the dust has settled, it seems like Sunless Sea and Kentucky Route Zero might have pioneered a new genre. I’ve heard them called "road games," games where lonely travelers cross a weird, oppressive, tantalizing world, picking up half-stories and crooked anecdotes from other lost souls.


Frostpunk Is A City-Builder Where You Can Eat The Dead



As a fan of any game with a temperature gauge, I’ve been excited about Frostpunk since the first snowy videos appeared. After playing a recent demo of the game’s opening hours, Frostpunk seems like it’s shaping up to be an interesting mix of city-building and survival.


NIS America Is Redoing Ys VIII's Shoddy Localization



Ys VIII: Lacrimosa of Dana is a great action role-playing game marred by a shoddy localization. Following fan outcry over grammatical errors, inconsistencies and typos, NIS America announced today it’s doing the whole thing over again.


Psychonauts 2 // First Playable


Welcome to another project update for the excellent game Psychonauts 2, work on which you’ll be glad to know is still going strong. Very strong in fact, as we just completed an important milestone that we call our “first playable” and we’d like you to see it!




Jurassic World Evolution has finally given us our first look at some in game footage and it look absolutely beautiful!


The Witch and the Hundred Knight 2 coming west in 2018


Uncover the mysteries of Kevala.


MechWarrior 5: Mercenaries hands-on: the series goes back to its roots



Inside the creation of Piranha Games' upcoming singleplayer entry.


Extinction - First Official Gameplay Trailer


The fate of humankind is in your hands. Extinction is not an option.


Wolfenstein II's Wheelchair Segment Has a Surprising Inspiration



There are a lot of reasons to look forward to Wolfenstein II. Like the last one, it promises to be an immaculately designed shooter with tight, intuitive level design and an endless opportunity to kill Nazis. But also notable is an early showcase of the developer’s attention to detail as seen in the game’s opening sequence. As I wrote during PAX West 2017, in it, the protagonist B.J. Blazkowicz, captive aboard a German Nazi naval vessel, is confined to a wheelchair after a serious injury. The following gameplay section sees Blazkowicz navigating the ship’s maze like machinations from the confines of the apparatus, encountering various obstacles and finding strategic solutions around them along the way.

"It's disturbing that Wolfenstein can be considered a controversial political statement"


"Wolfenstein has been a decidedly anti-Nazi series since the first release more than 20 years ago. We aren't going to shy away from what the game is about. We don't feel it's a reach for us to say Nazis are bad and un-American, and we're not worried about being on the right side of history here."


Dust: An Elysian Tail creator reveals Metal Gear Solid-inspired Switch game


Never Stop Sneakin’ coming this holiday


Emotional Fugitive Detector is a Voight-Kampff test you want to lose



Emotional Fugitive Detector is the funniest game at IndieCade. It’s set in a dark, cyberpunk dystopia where our robot overlords have made emotions punishable by death. Humans are rounded up and analyzed by an uncompromising and ultra-accurate machine that ensures that the population remains as neutral and even-keeled as possible.


Star Control creators working on direct sequel to Star Control 2



Ghosts of the Precursors is their new “passion project”


BlazBlue: Cross Tag Battle seven-minute gameplay video


First extended gameplay of the crossover fighter.


Gintama Rumble debut trailer, details


Bandai Namco has released the debut trailer and opened the official website for Gintama Rumble, its upcoming PlayStation 4 and PS Vita game based on the long-running manga and anime.


PES 2018 partners with Arsenal and shows what it's capable of



The Gunners get an official license.


LOST SPHEAR - 15 Minutes of New Gameplay from Tokyo RPG Factory's Next Game


Check out 15 minutes of the Sacred Rahet area in the I Am Setsuna spiritual successor, Lost Sphear.


Phalanstery is a cyberpunk point-and-click adventure



Put on your big black coat.


Yomawari: Midnight Shadows ‘Exploring in the Dark’ trailer


Ready your flashlights.


Machinarium maker’s next game is a zany departure for the adventure genre


Meet Chuchel and his cherry


CCP confirms Eve Online-inspired multiplayer shooter Project Nova still in development



Among a flurry of updates at this weekend's Eve Vegas event comes confirmation that Project Nova, CCP's latest stab at an Eve Online-inspired multiplayer shooter, is still very much a going concern.


God Eater 3 Gets Its First Trailer


The sci-fi action JRPG where tiny anime fighters slice up giant monsters is coming back for a third game.


A Case of Distrust is an adventure game made of silhouettes set in 1920s San Francisco


The point-and-click mystery is on show at Indiecade 2017.


I Can't Get Enough Of Star Wars Battlefront II's Leaves



There are Storm Troopers, Jedi, and tons of blasters. But the latest Star Wars game also has whirlwinds of leaves blowing through the city streets on Naboo and they are mesmerizing.

5 Things We Learned From the Star Wars Battlefront II Public Beta


As much as DICE’s first Star Wars Battlefront was a technical achievement, several players felt that the videogame’s feature set and gameplay were lacking. The 2015 shooter was far removed from the original Battlefront games from Pandemic Studios, themselves inspired by DICE’s own Battlefield series. What came in its place were Star Cards, a season pass and other questionable design choices.

The good and bad of the Star Wars: Battlefront 2 beta


Loot boxes, a new squad system, different weapon handling, and everything else we liked and didn't.


Inbetween Games' debut is a tribute to Berlin's diversity



With All Walls Must Fall, a team of ex-Yager devs have captured the energy and inclusivity of the German capital


OneShot is a bizarre adventure game full of fourth-wall-breaking moments



The developers call it a "metaphysical puzzle game." Remember Psycho Mantis?


What You Need to Know About Code Vein


Kotaku UK's Laura Dale and Rich Stanton discuss playing Code Vein.

First Look - Code Vein English Gameplay - Kotaku UK


The first footage of Code Vein's English language build.

Defeating Code Vein's Queen's Knight Boss - English Build


The Queen's Knight feels the might of Kotaku UK.


Pokémon’s Ultra Beasts get stranger in Ultra Sun and Ultra Moon


Exploding heads and sentient walls of bricks


Abandon Ship has you sailing inside a picture frame


Abandon Ship, an FTL-like strategy RPG all about sailing the high seas, is shaping up very nicely. We’ve gotten a look at combat against pirates and sea monsters in previous trailers, but now it’s time to look at exploration. By which I of course mean having dope naval battles amid volcanic eruptions.


Sledgehammer pledges to tackle cheaters in Call of Duty: WWII



Anti-cheat measures weren't in place for the beta, but will be when the game is released on 3 November.

Massive Call of Duty WW2 leak spoils loot crates, Nazi Zombies, maps, camos, weapons and pretty much everything else


A massive info dump of Call of Duty WW2 details has revealed tonnes of previously unknown info for Nazi Zombies mode, including details of the game’s use of loot crates.


Swery remains committed to cat RPG The Good Life, whether or not it’s funded



“I want to make people happy, so I’m not going to let go of that”


Street Fighter 5: Arcade Edition coming in 2018


Includes DLC, new Arcade mode and more


Injustice 2 is bringing Atom to the fight


Good luck with that tiny hitbox


Marvel vs. Capcom: Infinite’s Black Panther and Sigma trailer unveiled


Sigma, Black Panther and Monster Hunter arrive Oct. 17


Arms version 3.2 update trailer


New playable character teased.


Swen Vincke on the future of Divinity: Original Sin 2, and the pros and cons of open development



The ups and downs of Larian's most ambitious project yet.

Divinity: Original Sin 2 has 'at least one big surprise' for players in coming months


Larian's Swen Vincke welcomes new adventures from modders, too.


Hitman's October content schedule teases big announcement



October looks like it’ll be a big month for Hitman. As well as 20 new featured contracts released throughout the month, IO are teasing a something new, which they’ll announce at the end of the month.


EVE Online Free Players Are About To Get A Lot More Stuff



Soon, EVE Online’s free-to-play players will be allowed to expand their spaceship repertoires. CCP Games is more than quadrupling the amount of ships that F2P players are able to fly, still for the low, low price of free.


Blizzard is planning Overwatch League-specific in-game items



Blizzard has been busy in the last few weeks finally shedding some light on the teams that will be competing in the upcoming inaugural season of the Overwatch League. The San Francisco team's roster was announced last week (featuring appearances by Shaq, J.Lo, and Marshawn Lynch), while this week two more teams were unveiled: the Shanghai Dragons and the Dallas Fuel.


Enter The Gungeon meets Payday 2 with crossover items



ast year’s Enter The Gungeon was a rather pleasant surprise, offering a satisfying blend of bullet-dodging shmuppiness paired with a bit of Binding of Isaac-ish’roguelite’ dungeon-crawling and looting.


Counter-Strike: Global Offensive revamping Dust2



Counter-Strike’s De_dust2 is surely one of the most-reproduced levels in video games, remade and reinterpreted and parodied by fans across dozens of different games.


Elite Dangerous is getting Squadrons, large groups of players that share a massive mobile base



Elite Dangerous creator Frontier Developments today revealed its road map for the year ahead in the space sim, the highlight of which will be the addition of new player groups called squadrons.


Everspace has a new expansion with space flamethrowers and a totally metal trailer


Everspace, the roguelike space shooter with top notch explosions, is about to get a major expansion in the form of Everspace - Encounters, due for release this month. Rockfish Games have also provided a totally metal trailer showing off some hot actions with the new additions, and that flamethrower looks hot.


JonTron is still in A Hat in Time, but not without controversy


Jonathan “JonTron” Jafari, a popular YouTuber whose racist and divisive political stances drew widespread criticism earlier this year, will soon be heard in one of the fall’s most promising indie games: A Hat in Time, which launches Oct. 5 after years of Kickstarter updates and promises to backers.


All proceeds from sale of Hellblade: Senua's Sacrifice tomorrow will go to UK mental health charity


October 10 is World Mental Health Day.


Telltale's Batman uses photo of assassinated Russian ambassador



Telltale Games' latest Batman episode includes a real-life photo showing the assassination of a Russian diplomat.


Ubisoft to buy back 4m shares as it fends off Vivendi takeover



Anonymous investment services provider called in to help complete program by December 29th, 2017


Warframe developers Digital Extremes are expanding to a new studio in Toronto



Digital Extremes, best known as the developers of free-to-play shooter Warframe, are opening a new studio. The company will be expanding to Toronto, opening a second development studio just a short distance from their London, Ontario headquarters.


Sweeney: Fortnite engine improvements will benefit more than battle royale bandwagon



Epic Games CEO addresses Bluehole's concerns of tech sharing, says Unreal firm would never restrict how devs use its tech


Life after Agents of Mayhem: Where now for Volition?



Jim Boone returns amid layoffs at Saints Row creator


OpenCritic joins the loot box backlash



OpenCritic, one of the biggest game review aggregation sites, is throwing its weight behind the ensuing uproar about microtransactions. The website announced on Twitter that it planned to “take a stand against loot boxes,” updating its display filters to warn customers of the nature of paid content in games.


SpecialEffect celebrates ten years of life changing work



CEO Dr Mick Donegan reflects on a decade of charity work, the benefits of video games, and how to make them more accessible


Final Fantasy: Back from the brink of disaster



On the rocks just five years ago, Final Fantasy is back to being one of the industry's top franchises - courtesy of some bold risk-taking from Square Enix


Esports News


Watch the Nintendo World Championships 2017 here


See speedrunners and competitive gamers duke it out


The Weekend In Esports: Worlds Group Stage And Overwatch Play-Offs



Below you’ll find where and when you can catch all the weekend’s biggest events in competitive gaming. Let us know what you’ll be watching in the comments or if you think there’s something we might have missed.

Overwatch’s Most Popular Player Talks Overwatch League (And Bastion)


Brandon “Seagull” Larned has had quite a year, going from esports player to full-time streamer and back again, all while continuing to grow a fandom of millions who love him for his easygoing demeanor and gravity-defying Pharah and Genji plays. Over the weekend, his new team, EnvyUs, swept the finals of the $100,000 Overwatch Contenders tournament, but with Overwatch League just a couple months away, uncertainty looms for the Overwatch pro scene and Larned himself.


Street Fighter Pro's Secret Weapon: A Tape Measure



Competing at the highest level isn’t just about talent, but consistency. Hajime Taniguchi, or “Tokido,” exemplified this virtue by busting out a tape measure to ensure he was sitting the proper distance from the monitor at this morning’s TWFighter Major in Taiwan.


Activision Blizzard is ready to deliver on Overwatch League hype



Mike Sepso on easing tensions between publishers and players, and the firm's long-term plans for esports

Overwatch Team Finishes First Season Back In North America Undefeated


Team Envyus managed to go the entire six weeks of Overwatch Contender’s first regular season undefeated, and proved it wasn’t a fluke during today’s Grand Finals at Blizzards new esports arena.


World’s Best Smash 4 Player Lost Twice This Weekend To Upstart Players



Two unsigned, ambitious competitors shook up the competitive Super Smash Bros. 4 community last night after shutting down the game’s best player, Gonzalo “Zero” Barrios, in two fun-to-watch upsets.


Player Sets Single-Game Save Record in 'Rocket League.' Team Still Loses



A fitting end to EnVyUs' cursed RLCS season as the former champions are eliminated from playoff contention and face relegation.

Why 'Rocket League' Killed All Its Weird Maps


Pro players mostly want standardization, but a one-size-fits-all approach has drawbacks.


Hulu is getting four new esports shows



Partnership with ESL favors the shotgun approach to new programming


Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)


Relic Hunters Legend - Online Cooperative Shooter/Looter/RPG


Embark on a touching tale of friendship, time-travel, & loot! From the creators of Chroma Squad, Dungeonland and Relic Hunters Zero.


Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc)


'It Made Absolutely No Sense:' The Story of 'BMX XXX'



How a room full of guys and one joke created a big controversy and a video game that made nobody happy.


Where Video Game Conventions Draw 300,000: Not in the U.S.



Next week, 300,000 video game fans, developers and publishers like Sony, Ubisoft, Activision and Microsoft plan to congregate so they can showcase their wares and participate in a cosplay zone, an e-sports tournament and a 48-hour jam.


Working Overtime to Kill You: Crunch Doesn't Work



Crunch is like the plague; we really should be immunized against this stuff by now. We’ve got a good two years before the End of Days, and we ought to be spending it on orchids and weapon systems before the stars go out for good.


Making Fallout: New Vegas was a battle against time and impolite NPCs



One of the most memorable quests in Fallout: New Vegas is called Come Fly With Me, where you launch a rocket from the REPCONN test site. Once you have gathered the supplies needed to fix the missile, you are treated to a cutscene of the rocket blasting towards the sky, backed by Richard Wagner's rousing classical song, Ride of the Valkyries. Obsidian put extra effort into making this sequence look, sound, and feel as good as possible. Lead designer Josh Sawyer wanted to see how it looked for himself once it was finished. But, unfortunately, his viewing was rudely interrupted by a tap on the shoulder - an NPC really wanted to talk to him about bottlecaps.


Getting the message right in Another Lost Phone



Another Lost Phone: Laura’s Story is the pseudo-sequel just released by Accidental Queens, is available on Steam and on Android phones. This time, you explore a phone owned by a young professional woman named Laura. Again, there’s some very complicated messages and themes at play here. Miryam Houali and Diane Landais from Accidental Queens explain how you do a message game but make sure to get the message right.


Why one Japanese entrepreneur is using an RPG to help fight depression



A role-playing game developed by researchers and clinicians at the University of Auckland in New Zealand is making waves in Japan, but not for the reasons you might expect.


'Shadow of War' and 'Forza 7' Are Poisoning the Concept of Loot Boxes



Done right, it's a fun way for players to gamble in mystery. Done wrong, it feels exploitative and destructive to good game design.


The Nintendo Switch indie gold rush



In a week where 18 Switch games hit the eShop, we ask developers: Is it already becoming saturated?


Westwood's Blade Runner is an all-time classic in danger of being forgotten



Some of the brightest lights of 90s gaming are beginning to wheeze, croak and lose some of their sparkle. But just as they take a step towards retirement, they're given a new lick of paint and booted back through the door in remastered form. Or kept upright by a battery of emulators and plastered across the front page of GOG. We're truly spoilt. But what happens when a golden oldie can't be revived?

How the Blade Runner game ensured players never knew who to trust


"Every time a player started a new game, the dice would pick whether characters were replicants or not."


In Oblige, life in 1970s Hong Kong is menial and controlled with a typewriter



A simulated typewriter, mapped to your keyboard, shows you what life is like through a language barrier.


How A Surprisingly Insightful 'Oblivion' Quest Tackled Police Abuse



In highlighting a frightfully real-world problem in a power fantasy setting, 'Oblivion' illustrated both problems, and the false promise of simple solutions.


Daytona USA: why the best arcade racing game ever just won't go away



Released in 1993, Sega’s coin-op driving masterpiece should be lagging in the slipstream of other driving titles by now. Just what is the game’s secret?


Game Design Deep Dive: Managing randomization, frustration in Everspace



In 2014, Michael Schade and Christian Lohr, the former founders and managing partners of Fishlabs Entertainment, started Rockfish Games as a new indie studio to create high-quality PC and console games with a premium business model. Some co-workers and I took the opportunity to join them and work on a space game which has now become Everspace.


Classic Postmortem: XCOM: Enemy Unknown, which turns 5 today



In honor of the 5th anniversary of the release of the brilliant XCOM: Enemy Unkown, we present this classic postmortem, which first appeared in the January 2003 issue of Game Developer magazine.


Accessibility on a budget



Naughty Dog's Alexandria Neonakis offers a variety of easy (and some not so easy) things developers can do to make their games playable for more people


The creators of Battle Chasers: Nightwar on comics, RPGs, and almost being Chaotic Evil



The Madureira brothers turned a '90s comic into a 21st century RPG success.


How Sony's biggest failure led to an indie renaissance



The PSP Go is not remembered as one of Sony's better hardware ideas, but it did prove a useful test bed for independent developers.


How 2D RTS Forts sold 120,000 copies completely under the radar



No one really knows which indie games will be a hit, but there are ways developers can zero in on their target.


What's up with all these niche 'hardcore realism' games from Eastern Europe?



Over the course of the past five years or so, there’s been a rise in hardcore, realistic games coming from Eastern European developers: a shooter with military-grade tactics; a true-to-life medieval times simulator; fantasy RPGs with intricately branching dialogue trees and brutal strategic combat.


The eight best advances in gaming during the last decade



For 13 years I’ve hung around like a tricky end-of-level boss. On my last day as the Guardian’s games editor, here’s how the industry has grown since I started


What Game Difficulty Means

Click for thread.


Class Specific Cutscenes

Click for thread.


Remembering The Witcher 1 & 2 - Noclip Documentary


We continue the story of CD Projekt by talking to the people who designed, produced and played the first two games in the franchise.

Designing The World of The Witcher 3 - Noclip Documentary


Ever wondered how CD Projekt created the world of The Witcher 3? We talk to people from environmental design, level design and open world design about how they collaborated to make the world of Wild Hunt.

The Quests of Wild Hunt - Witcher Documentary


We talk to the designers of The Witcher 3: Wild Hunt about some of their favorite quests, and the process of bringing the franchise to a rich, open world.


The Problem with Power Fantasies - We're Not Always Right - Extra Credits


Games embrace power fantasies that let the player do whatever they want, to whomever they want, without anyone questioning the morality of their actions. But questioning and re-evaluating our choices is an important part of life, and players don't need to be treated so delicately that we never address these issues in game.


How Game Designers Protect Players From Themselves | Game Maker's Toolkit


A designer’s job often involves making sure players are experiencing the game in the most fun or interesting way. In this video, I look at examples of games that have tried to achieve this - sometimes with success, and sometimes with controversy.


Analyzing The Sax Solo From Dolphin Shoals


In this episode I take apart the sax solo from Mario Kart 8's Dolphin Shoals track.


A Hat In Time: Spiritual Successor to Original IP - Good Game Design


I LOVED the cute as heck 3D platformer A Hat In Time, but what has impressed me most about its design is how it has transformed from a spiritual successor to a truly original IP. What did you love about A Hat In Time? Tell me in the comments below!


Gaming Beyond the Iron Curtain: East Germany


Here's a brief tour of a retro game collection too rare to find this side of the Berlin wall. Fun fact: because of confusion with the German abbreviation of the GDR (the "DDR,") Konami's "Dance Dance Revolution" was re-named "Dancing Stage" in European markets.


Learn what secrets and oddities exist beyond the frame of Silent Hill 2


YouTuber Shesez has released a video that shows what’s happening beyond the bounds of the screen in Silent Hill 2, using a tool that allows him to pull the camera back and explore the environments while also removing the game’s fog.


Deus Ex 3: Insurrection (Cancelled Ion Storm Sequels) | Unseen64 Ft. Bransfield


What happened to the original Deus Ex 3 by Ion Storm? Two Deus Ex sequels by Warren Spector and Ion Storm were cancelled in mid '00s.


What happens to your Steam account when you die? - Here's A Thing


Chris Bratt delves into what happens to your Steam account once you die, discovering that you can't easily leave a digital library to a friend or loved one even if you were to write it into your will.


Secrets of Fallout: How an Abandoned Sequel Led to New Vegas - IGN Expert Mode (Ep. 4)


Learn how the original Fallout 3's cancellation led to the rise of 2010's New Vegas. The director discusses things that didn't make the cut, as well as decisions that led to what makes the game so unique.


Happy Inside the Box: The Art of Old Man's Journey


In this 2017 GDC session, Broken Rules' Clemens Scott describes the art production process for Old Man's Journey, and how the creative constraints of 2D art to make a game that stands out from the crowd.


Been There, Done That: Industry Vets Share Experiences and Advice


In these 2017 Game Career Seminar microtalks, developers Kim McAuliffe, Sela Davis, Necklace Zhang, Brittany Aubert, Tara Brannigan, Lauren Scott and Mary Olson cover a unique topic drawn from their own experiences, covering a variety of roles and experiences, like QA, community management, production, art, UX design, game design, and programming


The Evolution of Rodeo in Titanfall 2


In this 2017 GDC talk, Respawn Entertainment's Chin Xiang Chong leads viewers on a guided tour of the development of 'rodeo' gameplay in the Titanfall series. He reveals early prototypes, mediates on the lessons learned, discusses the difficulties involved in making sure that both titan and pilot understand exactly what is happening during rodeo, and details what convinced them of the necessity to make large, sweeping changes to rodeo for Titanfall 2.


Things I Missed From Previous Week


Now Ubi’s opened the door, can we have our “Skip Boss Fight” button?



Ubisoft made a fascinating announcement this week. They revealed that the latest Assassin’s Creed [official site] is to add a “Discovery Tour” mode, removing all the combat and challenges from the game, to let players just freely experience their in-depth recreation of Ancient Egypt. It’s fascinating, to me, because it’s a big deal. And goodness me, it shouldn’t be a big deal. Because games should be delighted to include modes that remove all their difficulty and challenge, and players should cheer when they hear about it.


Cuphead Is a Nostalgia I Can Finally Understand



As such, it’s not often I admit how culturally sheltered I was growing up. My parents were fundamentalist Christian separatists, and from about the age of seven, we were isolated from much of the outside world. There were few things that my parents did not see as a threat to our spiritual well being. Anything “secular”—from Disney movies to my dad’s Pink Floyd albums—was thrown away or burned in elaborate purging ceremonies when our family converted, replaced by a library of entertainment my parents perceived as wholesome or harmless.


Overwatch: From Cancelled Project to Game of the Year - IGN Expert Mode (Ep. 3)


Blizzard discusses how Overwatch rose from the ashes of the cancelled "Project Titan" MMO to become one of the most unique and beloved competitive first-person shooters available.

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