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Chris Kohler writes about the Game Preservation Society and their goal of saving Japanese games, Noclip's full documentary on The Witcher is available, Vic Hood looks into loot boxes and if they should be considered gambling, Kerbal Space Program newest game to be review bombed on Steam, IGN acquires Humble Bundle, AGDQ 2018 announces game lineup, what Final Fantasy IX teaches about war and a look at a book about the Final Fantasy most gamers have never played, Wolfenstein's tension system, lawsuits, Warhammer Vermintide 2 gameplay reveal, Japanese developers on TGS, Visceral Games shut down and people weigh in on what lead to this and the future of AAA linear single player focused releases, Games As Literature talks about Alan Wake, Brexit fears resurface at Westminster games panel, Civilization 6 update preview, Dragon Age Creative Director leaves Bioware, and more.


Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)


Warhammer: Vermintide 2 brings a touch of Chaos to the Left 4 Dead formula


The Skaven are back for Warhammer: Vermintide 2 - how could they not be with a title like that? But for their second assault they are being joined by Games Workshop’s other incredibly popular band of bastards: Chaos.

Warhammer: Vermintide 2: release date, Chaos, career paths, gameplay, trailers - everything we know


Rejoice, fans of Left 4 Dead and gigantic rats, as Warhammer: Vermintide 2 is being made. Developers Fatshark promise it will be bigger, deeper, and, well… rattier than the brilliant first game. But details have been scarce since the initial announcement in early 2017. However, thanks to a worldwide reveal, we now know heaps about the upcoming cooperative splat-the-rat simulator.


Here's how Weird West bounty hunting sim Hunt: Showdown works


Hunt: Showdown is a bounty hunting game set in a Weird West fantasy world that reminds me of Deadlands and thus I immediately love it. First revealed at E3 2014 and only resurfacing this year, it aims to blend PvE, PvP, and survival elements to create a distinctively tense experience, as you can see in its new trailer.


Call of Duty: WWII live-action trailer suggests you 'get your squad back together'


A typically tongue-in-cheek live-action short from the imminent COD instalment.


Starborne is a massively multiplayer strategy game from former EVE Online devs


A single game can last six months.


Launch Trailer – Wolfenstein II: The New Colossus


Memo to the Nazis occupying America in The New Colossus: You messed with the wrong country.

With Wolfenstein II releasing next Friday, it’s time to get fired up and fight back. As BJ Blazkowicz, you’ll be rallying the Resistance in order to retake your homeland in MachineGames’ sequel to their critically acclaimed shooter.

Check out the launch trailer for a glimpse of what awaits any Nazi foolish enough to stand in Blazkowicz’s way.

Wolfenstein 2's B.J. reloads faster when he's under pressure


“If he is just walking about, there are no enemies nearby and you choose to do a reload, he does a pretty calm reload. But if you are in the middle of combat, people are shooting at you and you are down behind cover, B.J.’s going to do it really fast. The same thing goes for every type of weapon animation we have - they are sped up when you are in an intense situation. It’s a fluid value that we look at, so we understand how tense a situation is. It’s very dynamic system.”

More than 3,000 Nazis die in Wolfenstein 2: The New Colossus


A chat with creative director Jens Matthies about influences, gunplay and sudden topicality.

'Wolfenstein II' Stars Address Nazi Marketing Controversy


Brian Bloom and Nina Franoszek tease the sequel's touchy subject matter and the "epic moments" that await gamers.

Why 'Wolfenstein II' Marketing Has More Social Commentary Than the Game


Bethesda discusses its "punch a Nazi" marketing for 'Wolfenstein II'


Assassin's Creed Origins Writer Explains His Job And How He Got It


How do you get a job writing the next Assassin’s Creed game? Alain Mercieca, who is leading the writing of this month’s Assassin’s Creed Origins, wrote a play that caught the eye of one of the series’ cinematic directors. Soon, he was writing an epic game set in ancient Egypt.

Assassin's Creed fans have translated Origin's ancient Egyptian adverts


Assassin’s Creed fans have been decoding the messages hidden within the game’s advertising. In keeping with the game’s ancient Egyptian theme, plenty of its adverts feature hieroglyphs, which a handful of dedicated players have been translating.

Interview with Maxime Durand on Assassin's Creed: Origins and Discovery Tour Mode


Wargroove is a fiercely competitive Advance Wars successor



Our impressions of Chucklefish's turn-based game after two couch-based PvP rounds.


One Of 2017's Best Games Is About Being A Mortician



There are songs about death. There are movies about death, books about death, games about death. And yet, the $20 billion industry surrounding how we handle our dead is often invisible. It’s an industry that exists deep in funeral home basements or cramped offices, one that people only talk about reluctantly and in the worst circumstances. It’s one I had never imagined the day-to-day of before playing A Mortician’s Tale, a remarkable “death positive” indie game about the people who work with dead bodies.


Life is Strange: Before the Storm's second episode is out next week


In the meantime, here's a trailer.


DICE addresses Star Wars: Battlefront II loot box concerns



Star Wars: Battlefront 2 finished up its open beta only hours ago, and player response is muddied: people love the actual game but not so much its loot box and progression systems. It's prompted a fair bit of debate this week, but in a new post marking the end of the beta, DICE has laid out its plans and hopes for crates and progression.


Try the demo for Underhero, a 2D RPG starring a villain turned hero


The true hero is dead, so why not give it a shot?


Darkness Approaches the Alola Region in Pokémon Ultra Sun and Pokémon Ultra Moon!


This isn’t the Alola you thought you knew. Get ready for Pokémon Ultra Sun and Pokémon Ultra Moon, coming November 17!


Latest Star Citizen video shows off future cockpit improvements


Directional damage indicators and joysticks with twiddly buttons.


Shin Megami Tensei: Synchronicity Prologue side-scroller for PC released as free download


Last week, Atlus released a new trailer for Shin Megami Tensei: Strange Journey Redux featuring a “fake” side-scrolling starring Jack Frost and Jack O’Lantern. Today, Atlus has released that game, officially titled Shin Megami Tensei: Synchronicity Prologue, as a free download for PC.


Bomber Crew looks like FTL but with World War II bombers



Featuring Sergeant Leroy Jenkins.


Strategy veterans Petroglyph announce Forged Battalion, a customisable RTS


Petroglyph will bring its next RTS to Early Access in 2018.


A Case of Distrust Finds Modern Problems in the Roaring '20s



In entertainment there exists a genre that I like to call “era porn,” what a less profane critic might refer to as a “historical period drama.” Birthed on the stage and in film, and reborn in the gritty cable television renaissance, it’s a type of fiction that relies heavily on the public’s nostalgia for an idealized, and usually highly stylized, depiction of the past. But from that rose colored lens can come an honest appreciation that leads to thoughtful deconstruction of the contemporary cultural parallels between the past and present. In the 1920s-set A Case of Distrust, the story of women’s liberation is as relevant now as it was then. And that’s why games designer Ben Wander wants to tell it.


Griftlands is a ‘pirate sandbox’, says Klei



We haven’t seen much of sci-fi RPG Griftlands, apart from a short trailer featuring a drunk frog-man getting turned in by his space pal for a sweet bag o’ cash. But developers Klei have a good track record with their cartoony games. So I annoyed them with some questions and got a few more details. As expected, it’s a game of money-grubbing and turn-based battling, but it’s also a world where characters will hold grudges against you, say the creators.


Past Cure, the game about a man tormented by mannequins, is coming in February


There's a new teaser but I'm still not sure what's going on.


Permadeath drives exploration in the meaty labyrinths of A Robot Named Fight



Hunt for secrets and gear in a randomly generated world.


Try and fail to keep your kids alive in this 'cooperative parenting simulator'


Honey, I freaking destroyed the kids.


Mutant Football League's 'More Gore' trailer reveals a Halloween kickoff


Take a minute to watch the new 'More Gore' trailer.


Lego Marvel Superheroes 2 was co-written by Marvel’s Kurt Busiek


Taps Tick actor as the voce of villain Kang the Conqueror


9 things to know about Total War: Warhammer Mortal Empires


After speaking with Creative Assembly earlier this week, Chris shares everything he knows about Total War: Warhammer's upcoming combined campaign, Mortal Empires.


Civilization 6 is getting a religion reboot in the Fall 2017 update



The update will include two new Pantheons, with new units, buildings, and more.

Civilization 6's Khmer people have elephants with ballistae strapped to their backs


King Jayavarman VII is joining the party.

Civilization 6 is also adding Indonesia to the mix


Get ready to meet Dyah Gitarja.


Endless Shadow Wars confirmed for first Shadow of War DLC



Developer Monolith has confirmed infinite Shadow Wars will arrive with Shadow of War's first DLC - the Slaughter Tribe.


Team Fortress 2 'Jungle Inferno' update will usher in new Mercenary Park map


Plus a slew of community-created stuff.


PlayerUnknown's Battlegrounds's upcoming map is more dense and varied than you'd think



We now know a lot more about Battlegrounds' new desert-themed map and the future of the game as a whole, after PC Gamer got to try out the new movement system on it.


Street Fighter V's Next DLC Character Is Zeku


Zeku, the final character to be added to the game’s roster as part of season two was revealed earlier today at the South East Asia Major fighting game event in Singapore.


Get a closer look at Resident Evil 7 biohazard’s DLC


Things look grim for Zoe Baker and Chris Redfield


South Park: The Fractured But Whole includes two expansions and the 'Danger Deck'



With South Park: The Fractured But Whole a mere four days away, Ubisoft has finally dropped the details on the game's season pass—because of course, there's going to be one. The pass will include access to three DLC expansions, plus a couple of bits of "Day One content," all of which will be available for purchase separately for those who'd rather pick and choose.


Dead by Daylight adds Freddy Krueger to its roster of slashers


It looks like the multiplayer slasher sim Dead by Daylight is about to get even more authentic, as a new teaser suggests that Freddy Krueger will be joining the list of playable killers soon. The teaser offers roughly no details - it doesn’t even actually show Freddy - but the implication is clear.


See what you’ll see at sea in Battlefield 1’s Turning Tides



Battlefield 1 is off to sea sea sea in its next expansion, Turning Tides, so come see what you will see see see. EA today blasted more details on the DLC, explaining about flying airships over the Gallipoli peninsula, cruising the waves of Heligoland Bight in a new destroyer, and shooting guns whose names have a lot of letters and numbers. It’s still weird to me that Turning Tides is split into two releases — most of it coming in December, then the rest in January 2018 — but better two parts than a delay for the lot I suppose.


This Month's EVE Expansion Makes Big Changes To 'Moon Goo'


“He who controls the Spice controls the universe.” Okay, Spice doesn’t exist in EVE Online, but just the same, rare minerals do play a big part in the ebb and flow of the game’s universe. EVE’s new Lifeblood expansion promises to make some major changes to that flow, in the hopes of giving players more to do when they log in for quick sessions.

Everything you need to know about EVE Online's next expansion (and beyond)


CCP Games talks specifics about what to expect this fall and early 2018.


Charity speedrun marathon AGDQ 2018 announces its lineup, including many PC classics



The Games Done Quick events are highlights on my gaming calendar each year. Every Summer and Winter, some of the world's best gamers gather to absolutely demolish some of your favourite games, back to back, for a whole week solid. All of this in the name of raising money for charity, the final figure raised having risen every year.


Discord launches Verified servers for game developers, publishers



PUBG, Minecraft and Offworld all have verified servers


Kerbal Space Program Review Bombed Over Controversial Chinese Gender Translation



Steam users have not taken kindly to the change. “New Chinese translation ‘不到mun不罢休’ has lost the beautiful feeling of Chinese traditional proverb,” reads one of nearly 300 recent negative reviews, summing up a common sentiment. Others simply print the original version of the phrase alongside a thumbs-down. Also, a not-insignificant number of others rant about “Feminazis” and “political correctness,” because of course they do.


Humble Bundle is Joining Forces with IGN!


Announcing our biggest bundle ever: Humble Bundle is proudly joining the IGN family! We will continue to bring you all of our humble products, but with more resources and help from IGN.

IGN Outlines How its Editorial Department Will Cover Humble Bundle Services


USGamer has now received a new statement from IGN co-founder and Chief Content Officer Peer Schneider that clarifies IGN's Mitch Galbraith's earlier statement.


How anime landed BattleTech and the MechWarrior games in legal trouble



The real-world story of the BattleTech series is more confusing and impenetrable than the space politics of its fictional universe. It’s seen several partial buyouts, more than three decades of intellectual property changing hands, and a confusing and largely confidential legal struggle over two countries' copyright and trademark laws. And it all started with anime.


Daily Glixel: Blizzard is Suing an Obvious Chinese 'Overwatch' Clone



Welcome to Daily Glixel, a roundup of the day's video game news. Before you head out for the weekend, catch up on what's happening today. We've got one ballsy Overwatch ripoff, South Park: The Fractured But Whole Season Pass details, and the origins of Gran Turismo. Also, PUBG ASMR is a thing that exists now. Don't know what ASMR is? Keep reading!


Epic Is Suing Two Alleged Fortnite Cheaters



On Tuesday, Fortnite publisher Epic Games filed civil complaints against two alleged associates of the website Addicted Cheats who apparently used the site’s aimbotting services to kill Twitch streamers live on camera.


Apple asked to remove Philippines drug war games from App Store



Anti-drug organisation ANPUD demands an apology from Apple for handling "insensitive content"


CD Projekt Red responds to scathing Glassdoor reviews



After complaints of mismanagement, senseless crunch, and poor pay, Witcher studio says its approach to development "is not for everyone"


Former Naughty Dog Employee Says He Was Fired After Filing Sexual Harassment Complaint



Three current and former Naughty Dog employees, all speaking under condition of anonymity so as not to jeopardize their careers, all said they had not heard anything about Ballard’s sexual harassment allegations until this weekend and that they were disturbed by the news. Those employees said they did not know or want to speculate who the alleged sexual harasser may be. Each discipline at the studio typically has two leads, and by one estimate there are around two dozen at Naughty Dog.


Are loot boxes gambling?


Sin City is the global capital of gambling. Casinos with colourful chips, well-postured croupiers and automaton pensioners plugged into slot machines. At first glance it might not seem sinister, but strip back the glamour and Las Vegas paints a sad picture - its denizens cogs in a billion-dollar machine fuelled by potentially addictive gaming. The novelty of the place can hide its true intentions.

European game rating body agrees with ESRB: Loot boxes aren't gambling


PEGI, and the UK trade group Ukie, say it's not their job to make the rules.

Thinking outside the loot box


Business model innovation is necessary despite the friction it causes - but the industry needs to recognise when it's overstepping a line

The Origin of Loot Boxes and why They are a Form of Gambling


With more AAA games being released with loot boxes in them, the discussion has been shifting towards legislation around their use and implementation. The ESRB came forth stating that they don't feel that loot boxes are a form of a gambling. I personally disagree with that, and to discuss it, we need to look at the foundation of their design.

Loot Boxes Are Designed To Exploit Us


The influx of randomized loot boxes into games like Shadow of War and Star Wars Battlefront II has kicked off a discussion about their inclusion in games. Discussions of multiplayer imbalance and blocked off game content ignore an important truth: loot boxes are an ethical problem. They exist largely to exploit players and create addicts.

Loot Boxes Are More Proof that the Economics of Videogames Are Broken


Videogames might pull in tens of billions of dollars a year, but for the people who make those games, it’s an incredibly unstable industry. Employees are routinely laid off as soon as one project ends, publisher-owned studios with long track records of success are often shut down after a single failure, and independent studios only survive as long as they have projects lined up. High-end would-be blockbusters cost more than ever to make, burning into the hundreds of millions of dollars due to the huge expense (in dollars and work hours) of cutting-edge graphics. Games like that can sell several million copies and still come far from ever breaking even due to their extreme budgets and unrealistic sales expectations.

Government response to loot box concern is predictably non-committal


The UK government has responded to concerns surrounding video game loot boxes.


Cuphead has sold more than one million copies


It's a big hit.


How Activision Uses Matchmaking Tricks to Sell In-Game Items



In-game purchases are a multi-billion dollar business for Activision.


Overwatch breaks 35 million player mark


Explosive growth might have slowed, but it sure hasn't stopped.


‘PUBG’ Is Banning Between 6,000 and 13,000 Cheaters Per Day


This is what happens when you’re one of the most popular games around.


It took just 24 hours to crack Shadow of War’s DRM



Denuvo proves to be no match for players, again and again


Dragon Age creative director leaves BioWare


Mike Laidlaw leaves developer after more than 14 years


Telltale: “We have yet to tackle a romantic comedy”



The adventure game studio on its role as the HBO of interactive entertainment


Chinese firm buys 20% stake in Halo 4 co-developer Certain Affinity



Chinese firm Leyou Technologies has acquired a 20 percent stake in Austin-based developer Certain Affinity for $10 million.


EA Shuts Down Visceral Games



EA has shut down Visceral Games, the studio behind games like Battlefield Hardline and Dead Space, the publisher said today.



Our industry is evolving faster and more dramatically than ever before. The games we want to play and spend time with, the experiences we want to have in those games, and the way we play…all those things are continually changing. So is the way games are made. In this fast-moving space, we are always focused on creating experiences that our players want to play…and today, that means we’re making a significant change with one of our upcoming titles.


If Star Wars can't give a publisher confidence in a splashy, expensive single-player game, maybe everyone's doomed.

EA Sports update for blind gamers


Swery wants you to stop asking about D4



It’s time to stop bugging Hidetaka “Swery” Suehiro about more D4: Dark Dreams Don’t Die. The episodic murder mystery ended on a cliffhanger in 2015, and despite consistent pressure from fans, its designer has no plans to finish what he started.

Leaked assets partly responsible for Swery's crowdfunding failure


Campaign was a learning experience and plans are in place to try again on Kickstarter, says developer

Swery's The Good Life will head to Kickstarter to try again later this year


The Kickstarter campaign will have a lower goal and better breakdown of the game.


Brexit fears resurface at Westminster games panel



"Anecdotally, four or five people have turned us down because of Brexit. We've had a couple of people leave because they're worried about the future. We give everyone every reassurance we possibly can that we'll do whatever it takes [to support them], but obviously we don't know what's going to happen.


Eastern European developers seek growth through solidarity



At Poland's Games Industry Conference, six European developer associations pledged to work together to achieve their goals


Esports News


NBA: “Esports is a massive industry, and we think we have a place in it”



The basketball league's esports boss discusses decades-long plans for professional competitions with 2K Games


Counter-Strike Players Banned Mid-Match For Cheating During Qualifiers


The open qualifiers for the upcoming Eleague Boston Major have been marred by a number of issues, including a sudden spree of cheating bans. Several players have received bans mid-match for supposedly using cheating software to gain an edge on fellow competitors.


Match-Fixing Bans Handed to Two Dota 2 Players, Following ESIC Investigation



It seems that match-fixing has reared its ugly head in the world of Dota 2, as the Esports Integrity Coalition, along with Sportradar, have secured two year bans from future Uprise Champions Cup tournaments for Leonid “Sonic” Kuzmenkov and Dmitri “Ax.Mo” Morozov from Team Dx.


Starladder have banned third-party streams of their Dota 2 tournament


Things are getting weird for Dota 2 on Twitch, as one tournament has begun issuing DMCA claims against independent streamers and casters for broadcasting the event.


Puerto Rican Overwatch Player Isn't Letting Hurricane Irma Derail His Career



It was the day after hurricane Irma had hit Puerto Rico, and Luis Galarza Figueroa was left without options. Walking outside of his family’s home in Barceloneta after the storm subsided, he could see trees and cables on the ground. The power, something Figueora needed for many things including his burgeoning competitive gaming career, was gone.


Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)


Selling Sunlight: a wandering merchant RPG



A gentle, bittersweet narrative RPG about trading, making friends and conspiring against the Sun.


Equity crowdfunding's early success asks tough questions of Kickstarter



Kingdoms and Castles' success proves the model, Tim Schafer says, and Fig's Justin Bailey sees a niche future for donation-based crowdfunding


Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc)


Saving Japan's Games



A Tokyo non-profit organization is dedicated to preserving Japan’s earliest video games before they die.


Fullbright's Steve Gaynor on Tacoma and the changing state of indie



We recently caught up with Fullbright's Steve Gaynor to discuss launch, how the core AR recordings mechanic was developed, the changing state of the indie market, and the studio's future.


Decoding Shenzhen: The Chinese city that makes the world's tech



"Someone comes up with an idea, and two weeks later it is in the market."


Final Fantasy V Explores One of The Greatest JRPGs Most Gamers Never Played



Final Fantasy V by Chris Kohler is a fantastic book, a great mix of gaming history and culture. I actually read it in one sitting because I was so enthralled.


Final Fantasy 9 teaches us about war and how times have changed



In contrast to gung-ho militarism of a Call of Duty game or the individualist heroism of an Assassin’s Creed, Final Fantasy 9 presents players with a coherent, peaceful world that is shattered and recouped, over and over again, by powerful figures who will trample everyone and everything that stands in their way. Final Fantasy 9 both demands that people stand up to injustice and disaster, and it grants that we can never go it alone. It presents us with an overwhelmingly violent world, and it holds a banner up for taking collective action against the injustices presented there.


What Made Dishonored 2's Time Travel Level So Good



Last fall, Dishonored 2 ripped me right out of my gaming funk. I tore through the game in two days, scouring every square inch of its wonderful setting, Karnaca. Dishonored 2’s brilliant self-assurance is compelling; I couldn’t stay away. Now, after the release of Dishonored: Death of the Outsider, I found myself craving a return to Dishonored 2.


She Took Up His Sims Challenge, Now They're Married



After playing The Sims 2 for months in 2004, Brian, more commonly known by his online handle Pinstar, realized that he’d exhausted most of the game. In order to keep things fresh, he created a challenge for himself. He’d play the game through ten generations, working his way up from rags to riches. These rules became known as The Legacy Challenge, a popular way to play The Sims. They made Brian famous in The Sims community, and they also led him to meet his wife, Christina.


Rising game dev costs put squeeze on mid-tier studios



inXile's Brian Fargo, Hidden Path's Jeff Pobst and Turtle Rock's Steve Goldstein weigh in on the growing gap between gaming's haves and have-nots


What are Japanese devs saying about the recent Tokyo Game Show?



The Tokyo Game Show is one of the biggest consumer-oriented events for video games worldwide. It has also traditionally been a big place for business, and all the major Japanese game announcements. But over the years, the show has evolved from one of announcements to one of catchups – these days, more games are announced at E3, or Gamescom, or even PAX.


The secret history of underdog game engine RPG Maker and how it got its bad reputation



RPG Maker has been used to make games as diverse as weird sidescroller LISA, heartbreaker To the Moon, and plenty of other games worth recommending. It gives users a basic scripting language, a map editor, and a combat editor with which they can create whatever they want. And yet, if you look into using it, you're bound to find people saying RPG Maker is a bad engine.


How Mortal Danger Permeated Every Inch of 'STALKER'



An early open-world shooter, 'STALKER' was a game where just taking a walk could be as dangerous as a raging gunbattle.


Throwback RPGs like Divinity and Torment are rediscovering the power of prose



Retro-style isometric RPGs are experiencing a resurgence right now. You only have to look to the Pillars of Eternity and Divinity: Original Sin series, which are both enjoying a staggering amount of success today, for concrete proof of this. The previously more popular style of RPG, seen in triple-A titles like Mass Effect: Andromeda, on the other hand, aren't doing so great. Why is this?


The technical artists balancing polycounts and visual quality



Games' greatest visuals might freeze computers and crash consoles if not for intensive optimisation by technical artists


Artist Shows Off Canceled Pitch For Halo Wars 3



A new collection of concept art reveals details of a Halo Wars 3 pitch that featured space battles and XCOM-esque base management.


Found in Translation - Witcher Documentary


Millions of players around the world have played The Witcher 3 in languages different from the one you experienced. Different voice actors, with different references and place-names. We talk to the adaptation and localization teams about the challenge of adapting Slavic lore for cultures around the world.

Devil's in the Detail (Music, Combat, Gwent & More) - Witcher Documentary


To make a game as detailed as The Witcher 3: Wild Hunt requires a team of people working on a broad range of systems. In our final video of this series we delve into music, combat design, AI, cinematic design, writing, performance capture, and of course, Gwent.


Games as Lit. 101 - Literary Analysis: Alan Wake


Alan Wake is a beloved but underappreciated game about ignorance, truth-seeking, and the artistic process. So let's talk about how it all works.


Three Other Approaches to Turn Timers | GMTK Extra


In my last video, I talk about how XCOM 2 encouraged players to speed up, by using turn timers. Here's three games that take a different approach to the same topic.


How to get Outside the Walls of DOOM - Boundary Break


Does DOOM have its own Noclip? Well yes and no.. Here's what I found out


Prey: The Enemy Inside - Testing You Softly - Extra Credits


What we want to believe about ourselves and what's actually true may be very different things. Prey: The Enemy Inside starts with a simple psychological test... and then puts you in situations that may reveal your answers to be lies.


Sonic CD Retrospective


I attempt to figure out my very complicated thoughts regarding Sonic CD! You get to watch the trash fire.


So I've Finally Played... Prey (2017)


Spoilers Between 7:06 - 11:06
Written, Voiced, and Edited by Lucas Raycevick
Support the Channel at: https://www.patreon.com/raycevick


Studying Dustforce's Animation


This new series of videos studies the animation of video games.
Here we look at the really cute platformer Dustforce for PC and Xbox Live Arcade.

A special thanks to Richard Williams for being a massive source of inspiration for the modern generation of animators.


The Super Nintendo Mini Retrospective (1991 - 1993)


In this two part essay, I take a look at the sequel to the ground-breaking NES and how it carved its own identity in the 16-bit era; Told through the medium of the SNES Classic Mini.


Mark Hamill's 5 weirdest video game voice roles


The Last Jedi trailer 2 released earlier this week, giving us some fresh new footage of The Last Jedi and in particular, old Luke Skywalker. The Last Jedi Luke Skywalker is of course played by Mark Hamill, who is no stranger to video games having been in over 35 of them. Not all the games The Last Jedi Mark Hamill has been in have been as good as the Batman Arkham games though. Here's 5 of the weirdest video game voice roles Mark Hamill calibre has ever done!


1994 Nintendo Documentary Gives Us A Look At Miyamoto's Desk


In 1994, Jean-Jacques Beineix made a documentary called Otaku. It features a nine-minute tour of Nintendo’s offices, and it is wonderful to watch.


Remastering Day of the Tentacle and Grim Fandango


In this 2017 GDC talk, Double Fine's Oliver Franzke and Shiny Shoe's Mark Cooke cover the history and process of remastering the classic adventure games Day of the Tentacle and Grim Fandango.


Things I found entertaining throughout the week relating to video games, game communities, or game companies


We asked a professional game writer to write a movie script for PUBG



Spec Ops: The Line writer Walt Williams helps us imagine what a Battlegrounds film adaptation would look like.


The Cuphead Elitists Episode (Commentocracy)


When a game is marketed to H'ardcore Gamers as difficult, it brings them smarming hotly out of the woodwork.

Good Duke Amiel is here to share some wisdom from these smug philosophers.


Things I Missed From Previous Week




Miguel Penabella drives faster when the sun goes down.


How Video Games Satisfy Basic Human Needs



For the British artificial intelligence researcher and computer game designer Richard Bartle, the kaleidoscopic variety of human personality and interest is reflected in the video game arena. In his 1996 article “Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs,” he identified four primary types of video game player (the Killers, Achievers, Explorers, and Socializers). The results of his research were, for Bartle, one of the creators of MUD, the formative multiplayer role-playing game of the 1980s, obvious. “I published my findings not because I wanted to say, ‘These are the four player types,’” he recently told me, “but rather because I wanted to say to game designers: ‘People have different reasons for playing your games; they don’t all play for the same reason you do.’”

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