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Voice actor strike has ended, EA buys Titanfall developer Respawn, Battlefront 2 rumor control and backlash, ESRB and console manufacturers are making it more difficult for indie games to sell physical copies, sexual harassment allegations at IGN prompt employees to stop working, Kirk McKeand interviews pioneer of performance capture Tom Keegan, Telltale layoffs result of poor management and severe crunch time, indie studio accidentally releases game from early access, what will the industry look like in five years, all Take-Two games will have microtransactions from now on, the mods that lead to successful indie studios, history of loot boxes, creator discusses the catharsis and philosophy of Wolfenstein 2, Day of the Devs, Deadpool being pulled from Steam again, IO Interactive on newfound independence, Games As Lit on game criticism and apologetics, the end of Miiverse, 2017 Game Awards, Raycevick on saving the world...1000 times later, and more.

 

Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)

 

The Video Game Voice-Actor's Strike Is Over

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A dispute between the Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA) and some of the world’s biggest video game publishers is officially over, just over a year after it began.

 

IGN Staff Walk Out After Former Employee's Sexual Harassment Claims

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Prominent staff at the gaming site IGN say they’ve walked out today in the wake of allegations late last week that a former editor sexually harassed two women at the company.

 

Why your favorite indie game may not get a boxed edition

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Limited Run hasn't had to cancel any projects because of the new rules -- but Special Reserve Games has. Ruiner, a highly acclaimed cyberpunk game from independent Polish studio Reikon Games, was on track to get a physical edition this year, courtesy of Special Reserve. However, on Halloween, the company canceled the boxed version, citing the ESRB's new mandate

 

Miiverse draws to an end with a very sweet thank-you mosaic

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Thousands of users’ farewell drawings combined into a nice thank-you from Nintendo

 

Xbox One owners can now send games as digital gifts

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Microsoft has enabled digital gift-giving on the Xbox One, just ahead of the impending holiday season.

 

Zelda: Breath of the Wild, Horizon Zero Dawn dominate Game Awards nominees

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Super Mario Odyssey, Destiny 2 also got six nominations

 

Walking in an indie wonderland

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Day of the Devs is as simple and sweet as a game convention can be. Held in San Francisco last weekend, it’s a bunch of pods lined up in a warehouse-like space, showing 70-ish independent games. Mostly, the games' creators are in attendance, running demos and getting feedback from players. These are not the paid guides of E3, parroting scripts. They are artists showing off their work.

 

Radiant Historia: Perfect Chronology launches February 13 in the Americas, February 16 in Europe

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Radiant Historia: Perfect Chronology will launch physically and digitally for 3DS on February 13, 2018 in the Americas and February 16 in Europe, Atlus announced.

 

5 new things in Guacamelee 2 (new gameplay)

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Have a look at some exclusive gameplay as Johnny takes you through 5 new things in Guacamelee 2.

 

AI animals have 'lives, goals and quests of their own' in this ambitious sandbox action game

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A young boy searches for a new home on a mysterious island where humans aren’t the only civilized animals.

 

Hunt: Showdown will be playable in closed alpha 'this winter'

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Hunt: Showdown—Crytek's first-person demon hunter whose post-colon appendage was once 'Horrors of the Gilded Age'—is lining itself up for a number of closed alpha tests in the coming months.

 

Monster Hunter: World Shows Off Several Mantles, Houses, And Pets

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The official Twitter page for Monster Hunter: World released new information on what other features have been added to the game, including upgrading houses, pets, and a new buffing move for Palicoes.

 

Raise A Group Of Powerful Heroes As You Battle Through Roguelike Stoneshard

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Allies will steadily be drawn to the Caravan of Companions the player runs as they score victories against monsters and other foes in roguelike Stoneshard, but these heroes might not exactly get along without some strong leadership.

 

Star Wars Battlefront 2 pre-review

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We spent a few days with the multiplayer game

EA's Responds to Star Wars Loot Box Rant! - [Angry Interview]

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Paul Keslin of EA DICE talks with me for 30 minutes about how they have taken our feedback into account regarding the Loot Boxes for Star Wars Battlefront II! Baby Steps guys, we are having an effect!

EA DICE talks Star Wars Battlefront 2 loot crates and changes

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"The beta was a place we were experimenting with things."

Star Wars Battlefront 2 hero costs reduced by 75 percent after widespread complaints

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The move was sparked by a massive pre-release backlash.

Being Upset at a Game Developer Doesn't Give You an Excuse to Harass Them

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“So I'm up to 7 death threats, and over 1600 individual personal attacks now (and yes, for legal reasons I'm keeping track),” said one EA developer on Twitter, known for being regularly outspoken. “And why, you might ask? Because of an unpopular feature in a game.”

 

Where's Our Star Wars Battlefront II Review?

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Due to last-second changes to Star Wars Battlefront II's hero costs, I decided to hold my review, and won't post it until I have firm grasp on the new flow of the game. Electronic Arts clearly heard the uproar from the gaming community about the inflated costs of heroes, and slashed their prices by 75 percent. This is not a small tweak. It completely changes my take on the game – moving from an evil time sink to potentially reasonable. I need to dive back into all of the modes to see if any other changes were made.

Battlefront 2’s The Last Jedi season lets you fight for your favorite side

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Star Wars Battlefront 2's first season of downloadable content arrives in December, with a heavy The Last Jedi theme. Publisher EA announced new details today.

Watch Star Wars Battlefront 2's opening three missions right now

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Star Wars: Battlefront 2 launches on the 16th, and right now Origin Access players can access the campaign's opening three missions.

No, EA haven’t removed the refund button from Star Wars Battlefront 2

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Just to check that this wasn’t an issue specific to Battlefront II, I bought the Elite Trooper Deluxe version of the game that allows early access to the game and, for that version of the game, you do have a refund option in Origin

 

Seven: the Days Long Gone is a CRPG by ex-Witcher devs, and it releases in three weeks

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A team of ex-Witcher III developers are joining the isometric RPG renaissance with Seven: the Days Long Gone, which has now gone gold ahead of its release on December 1.

 

Sky: 6 Minutes of Journey Creator's New Game - IGN First

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thatgamecompany studio head Jenova Chen walks you through six minutes of gameplay from the developer's mobile follow-up to Journey, called Sky.

 

Report: Capcom Developing New Ace Attorney for Switch, Plus Compilations

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As part of a recent investor briefing, Capcom confirmed that it has plans to prepare more games for the Nintendo Switch in 2018, after admitting the company was caught off-guard by the system's highly successful launch. One of the franchises mentioned with regards to these future Switch plans is Ace Attorney.

 

A new Planescape game might be in development at Beamdog

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A recent documentary about the studio may have spoiled a surprise.

 

LA Noire: The VR Case Files has been delayed

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Initial November release date has shifted a month back.

 

An exclusive look at Surviving Mars' inventive, intricate resource system

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Learn more about resources with this exclusive video.

 

PUBG creator Bluehole reveals new MMORPG Ascent: Infinite Realm

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Bluehole, the creators of runaway hit PlayerUnknown's Battlegrounds, has revealed its next game. Named Ascent: Infinite Realm (or AIR, if you prefer), it's a high fantasy, steampunk-inspired MMORPG that's published by Black Desert Online's Kakao Games.

 

The supernatural RPG Vampyr won't have DLC

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The plan is to make a complete experience, and if people like it, start work on a sequel.

 

Hunting system in battle royale game The Darwin Project lets you track enemy footprints

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Maps in cabins will show you where other players are.

 

Train tycoon sim Railway Empire on track for January arrival

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Build up a US rail network in the middle of the 19th century.

 

Thrones of Britannia is the first Total War Saga spin-off

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Earlier this year, Total War developer The Creative Assembly announced plans to create a spin-off series of its historical strategy games. The goal for that new brand of Total War game is to focus on “exciting pivotal moments in history rather than whole historical eras,” the developer said.

 

An indie studio released their game from Early Access by mistake and they can't go back

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Death Coming’s original launch on November 6 has been well received, despite the potential upset. It’s currently ‘Very Positive’ on Steam, and the team say they’re “still doing their best to make it the best game possible.”

 

Project Hospital is the prescription for your Theme Hospital nostalgia

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Project Hospital is a nostalgic return to the fluorescent-lit corridors of 90s hospital-management sims. Oxymoron Games announced their medical homage will be coming to Steam in 2018.

 

Next Samurai Warriors Is In The Works But Wont Release Until 2019 Or Later

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It’s been over three years since the release of Samurai Warriors 4 back in September 2014 in Japan and Koei Tecmo president and series producer Hisashi Koinuma shared an update on the series’ official Twitter account.

 

Sleep Tight is a base defense shooter about fighting the monsters under your bed

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Bed bugs are the least of your worries.

 

OK K.O.! looks like a cartoon and plays like an arcade classic

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The next game from the Superbrothers team has superheroes and rainbow dinosaur poop.

 

Dev diary shows how Star Citizen's alpha 3.0 will make space travel more 'Hollywood'

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Cloud Imperium Games revamps the Quantum Travel system.

 

English Version Of Chinese Paladin: Sword And Fairy 6 To Release On November 15

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The Legend of Sword and Fairy series is a longstanding Taiwan-developed RPG series that basically has the status of the Final Fantasy series in the West, having 8 games out so far, as well as an MMORPG, multiple spinoff games, and four separate live-action series.

 

Throwback JRPG Lost Sphear won’t be “solely about nostalgia”

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Last year’s I Am Setsuna was the first project from Tokyo RPG Factory, an aptly named Square Enix subsidiary dedicated to recapturing the feel of 16-bit RPGs like Chrono Trigger and Final Fantasi VI. It wasn’t quite the classic that its inspirations were, but it was successful enough for the studio to make a follow-up in the form of Lost Sphear.

 

Metal Gear Survive's UI and 'Iris Energy' shown in new combat gameplay

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Metal Gear publishers Konami have tweeted 55 seconds of edited combat gameplay from Metal Gear Survive.

 

The Game Paradise: CruisinMix launches early 2018 in the west

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Clarice and Homura Bantou DLC confirmed for the west.

 

Serve coffee, meet ghosts, and play with knives in Necrobarista

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This 3D visual is the very Australian creation of an Australian indie studio.

 

‘RPGvania’ Super Daryl Deluxe announced for PS4, PC

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Here’s an overview of the game, via Dan & Gary Games:

 

Atelier Lydie & Suelle ‘Field’ gameplay

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Gust has released a new gameplay video of Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings showcasing the field.

 

Pro gaming simulator Esports Life will have real teams including PSG

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Esports Life - the follow-up to the improbably popular Youtubers Life - is set to let you live out your fantasies of being very good at videogames quite soon. But how could you truly fulfill those dreams if you can’t get into a real team? Thankfully, four real-life teams have been confirmed for the game, with more on the way.

 

Here’s your first look at Rainbow Six Siege’s Mok Myeok Tower map

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Ubisoft are finally showing off a detailed look at the new map coming as part of Operation White Noise. As promised, it’s a South Korean observation tower set far above Seoul, and it looks like the new map will offer plenty of fresh considerations for Siege players.

Rainbow Six Siege's next operator is a hacker named Dokkaebi

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Operation White Noise is Rainbow Six Siege's seventh expansion, and, as is tradition, will add two new operators from the local special forces unit - in this case, South Korea's 707th Special Mission Battalion. One of these, a hacker named Dokkaebi, was revealed in an official blog post.

Rainbow Six Siege’s White Noise will go live after the upcoming free weekend

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If you haven’t checked out Rainbow Six Siege just yet, there’s a terrific opportunity to do so with an upcoming free weekend. But even if you’re a regular player, Ubisoft’s announcement brings along some interesting details - namely, the release date for the White Noise content.

 

Here’s when you can play Wolfenstein 2’s three DLC packs

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Three add-ons in four months

 

Final Fantasy’s Noctis joins the Tekken 7 roster next year

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It’s not just Noctis, either, as the Hammerhead Garage will also be coming to the game as a new playable stage, filled with fancy cars and a still-underdressed Cindy in the background to cheer you on

 

Injustice 2 - Fighter Pack 3 Trailer

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The final three DLC characters for Injustice 2 revealed. The Atom, Enchantress, and the Teenage Mutant Ninja Turtles join the fight.

 

PUBG’s latest test build reveals a draft of the new desert map

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New vaulting mechanics and weapon ballistics are now on public test servers, could go live as soon as tomorrow

PlayerUnknown's Battlegrounds cheats think they're being matched with other cheaters

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PUBG developer-publishers Bluehole may have implemented a cheater matchmaking system, according to a number of deliciously salty anecdotes from self-confessed cheaters.

 

Save your daughter from the horrors of war in This War of Mine's new Stories DLC

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Bleak wartime survival game This War of Mine has been a grim favorite ever since its 2014 release, and it’s about to expand its offerings even further with a new set of stories that give a more narrative-driven spin to the game’s core management and survival. Titled This War of Mine: Stories, the three episode first season has just begun.

 

Stardew Valley multiplayer is 'coming along great,' Eric Barone wants you to look at his cabin

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A month ago, we reported on a Stardew Valley mod that enables idyllic country living in multiplayer, but we also noted that official multiplayer support is on the way too. It's expected to go live in (hopefully) early 2018, and based on a tweet today from solo developer Eric "ConcernedApe" Barone, it sounds very much like things are going well.

Stardew Valley creator teases new content that will 'affect single-player'

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Last week, Stardew Valley creator Eric "ConcernedApe" Barone excitedly invited players to look at his cabin. Which was not, to be clear, a euphemism: Multiplayer testing was "coming along great," he said, and he wanted to show off his work. Today he unveiled something else he'd like us all to take a good hard look at.

 

Ark: Aberration's new movement systems light up the subterranean gloom

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Climbing, gliding, and ziplines are great fun and make Ark's next expansion feel like a considerably different game.

 

Total War: Rome 2's new Empire Divided DLC adds ten new factions, comes with free patch

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Total War devs Creative Assembly have announced a new “grand scale” campaign pack for Rome II, to be called Empire Divided. It will release on November 30, and be accompanied by a free patch to update the game’s political system.

 

Deadpool game being pulled from Steam again

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2013’s kooky comic book stab ’em Deadpool will soon be pulled from sale, again.

 

More than 6,000 games released on Steam this year, almost as many as in the 10 years to 2015

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Will it reach 7,000 before the year is out?

 

Blizzard's Mike Morhaime Talks Loot Boxes, Battle.net, Mobile, And More

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At BlizzCon 2017, I spoke with Blizzard president and co-founder Mike Morhaime about a smattering of various Blizzard items, from loot boxes, Diablo's curious absence at the show, to new frontiers from the wizards behind some of gaming's most iconic titles and IPs. Blizzard's head of story & franchise development, Lydia Bottegoni, also chimed in on some critical aspects of the company's processes and future.

 

Every Take-Two game will have microtransactions from now on

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Take-Two is wholeheartedly embracing the games-as-services model, and plan to only release games with “some ability to engage on an ongoing basis” and “recurrent consumer spending” options - that is, microtransactions - from now on.

 

"The future of Mass Effect is really bright," say BioWare on 10th anniversary

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Yesterday was N7 Day - the annual celebration of EA's space opera, Mass Effect - and it marked almost ten years since the original game was released on November 16, 2007. Accordingly, the Mass Effect website is in a nostalgic mood.

 

CD Projekt know that Witcher fans won’t forgive them if they abandon the franchise

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CD Projekt have been playing coy with what’s to come now that The Witcher 3 is done. Sure, we know that Cyberpunk 2077 is on the way, but we’ve been left with little beyond a vague teaser featuring a mysterious android woman. But CEO Adam Kiciński has just revealed a few more details about CD Projekt’s future plans.

 

Gearbox boss Randy Pitchford is “very much against predatory monetization schemes”

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Gearbox CEO Randy Pitchford is a figure of substantial internet controversy depending on what day of the week it is, and he’s certainly had some, er, interesting things to say over the years. Just look at the time Battleborn was set to go free-to-play, or the day Pitchford discovered the game’s inevitable porn derivatives.

 

More third-party publishers 'aggressively' ramp up Nintendo Switch support

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Square Enix and Ubisoft are the latest to pledge additional products

 

More Hitman, more control: IO Interactive on its newfound independence

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CEO Hakan Abrak talks about the studio's plans for the first time since its split from Square Enix

 

Telltale’s layoffs were the result of “churn and burn” development

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A new report suggests that Telltale's recent layoffs can be blamed on poor management and severe crunch time.

 

EA Is Buying Titanfall Developer Respawn For Over $400 Million

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Mega-publisher EA has purchased a new studio—Respawn, the developer of Titanfall. The news comes just weeks after the publisher shuttered Visceral Games. Outstream Video

Electronic Arts' CEO Imagines a Year Without a New Madden Game

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Electronic Arts Inc. Chief Executive Officer Andrew Wilson said there may soon come a time when the video-game publisher doesn’t release a new annual version of hits such as FIFA 18 and Madden NFL 18 and relies instead on online updates or subscriptions.

EA: Live services plus subscriptions equals "uncapped" monetisation

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CFO Blake Jorgensen discusses how publisher is becoming less dependent on new titles, growing a more stable business

 

Bandai Namco want to double in size through new IPs and more PC games

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Bandai Namco, publishers of Dark Souls, Ni No Kuni, Project Cars, Tekken and many more, are looking to double in size. Their strategy will see them focus on new audiences, including on PC, and look to bring new intellectual properties to gaming.

 

Warner Bros. Opens Label Intended Specifically For Harry Potter Games

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With today's announcement of Harry Potter: Wizards Unite, Warner Bros. Interactive Entertainment established Portkey, a label the publisher is using specifically for Harry Potter games.

 

Ex-Quantic Dream dev opens new narrative studio in London

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Caroline Marchal tells GamesIndustry.biz how Interior Night will bring the Breaking Bad audience into video games

 

GameStop aborts the launch of its unlimited game rental program

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GameStop has reportedly begun rolling out, then abruptly stopped, the PowerPass game rental program it had planned to officially launch on November 19th.

 

AbleGamers is offering sponsorships to three Train Jam-curious developers

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The AbleGamers Foundation is partnering up with Train Jam to help game developers with disabilities attend the annual mobile game jam.

 

The 'Free' CS:GO Skin Industry Is Booming, Following Gambling Crackdown

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Gambling for Counter-Strike: Global Offensive skins is so 2016. Now, there’s a burgeoning new industry giving them out to players for free. Well: “free.”

 

Industry rallies behind charity for children affected by war

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Wargaming.net, 11 Bit Studios, and Positech among sponsors for War Child's latest Armistice fundraiser

 

Good news, everyone - Painkiller is no longer “damaging to young people”

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There’s not a lot that we can all agree on in the world of videogames, but there is at least one point where we’re all of the same accord: violent videogames are destroying the minds of youths around the world. Thankfully, we now have one less psychologically damaging title to worry about, because Painkiller is no longer considered “damaging to young people.”

 

Fan-Made Prologue Of The First Witcher Game Looks Amazing

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A fan-made mod for The Witcher 3 adds a prologue of the first game’s events remade in the new engine. It’s short but sweet.

 

Esports News

 

The Weekend In Esports: Rocket League World Championships

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With the year winding down, so are most of the competitive gaming leagues. There are still a few big events left, however, and chief among them is the fall Rocket League championship.

 

Rocket League Finals End In Nail-Biting Overtime

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The season four finals of the Rocket League Championship Series ended in a European grudge match, as its top two teams Gale Force eSports and Method clashed again in the grand finals.

This Rocket League series between Cloud9 and G2 Esports was amazing

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The Rocket League Championship Series lower semi-finals were intense.

 

Low Attendance Forces Smash Bros Organizer To Sell His House For Tournament Funds

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After skipping 2016, long-running Super Smash Bros. tournament series Tipped Off is set to return to the state of Georgia this weekend for its twelfth installment. But while the weeks leading up an event of this caliber are typically a time to promote the upcoming competition, the festivities have taken on a dour tone after the head organizer announced he was forced to sell off his house in order to fund the tournament. Outstream Video

 

Overwatch Team Fires Manager After Woman Says He Sexually Assaulted Her

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A woman said earlier this week that Max Bateman, former manager of the San Francisco Shock of the forthcoming Overwatch League, sexually assaulted her in September after a drink he gave her made her feel dizzy and confused, and later had her “in and out of consciousness.” Fourteen hours after the woman posted about what happened on Twitter, using the handle “Krystlin,” the Shock fired Bateman. (In esports, a “manager” is typically the person who handles things like food and housing for members of a team.)

 

Overwatch Star Posts Smug Video About Being Mature, Has His Horny DMs Leaked One Day Later

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In the past 48 hours, Brian “Kephrii” St. Pierre has gone from making a smug video about how other Overwatch pros are “rude” and should try being “a better person,” to becoming the center of a truly bonkers scandal in which he admitted to cheating on his wife with multiple female fans. In a statement today, Kephrii said that “Being blunt, I used my position to hit on women online because I was horny and lacked self control & respect for myself and more importantly my wife… I was a horny 23 year old guy & I was willing to say and do anything to make it happen.”

 

Overwatch and League of Legends veteran, Dennis 'INTERNETHULK' Hawelka, has died

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Dennis ‘INTERNETHULK’ Hawelka, a central figure in the competitive Overwatch community, and a veteran of several other esports, has died at the age of 30, reportedly from complications stemming from tonsillitis.

 

Korean Esports Association Staffers Arrested In Embezzlement Investigation

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Three employees of the Korean Esports Association (KeSPA), including a former assistant to chief executive Jun Byung-hun, have been arrested on suspicion of bribe-taking and money-laundering, according to Seoul-Yonhap News. KeSPA, an organization formed by the South Korean government in 2000, oversees the country’s esports industry, which includes some of the world’s best pro gaming teams in League of Legends, Overwatch, and more.

 

Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)

 

Blue Omen Operation - A Stylish and Hot-Blooded RPG

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A fast-paced RPG featuring an action-command battle system and a classic anime-inspired artstyle!

 

TRÜBERBROOK – A Nerd Saves the World

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Enjoy an adventurous vacation to a 1960's parallel universe! A Sci-Fi-Mystery Adventure Game with handmade scenery.

 

Content I found interesting this week (interviews, think pieces, history, music, culture, design, art, documentaries, criticism, etc)

 

What will the game industry look like in five years?

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We ask a group of developers where they see things going.

 

Meet the pioneer behind Wolfenstein 2 and Star Wars Battlefront 2's cinematics

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During performance capture for Wolfenstein II: The New Colossus, there was a moment when two of the actors - Alyssa Preston, who plays Sigrun, and Peter Macon, who plays Bombate - needed to act out a sex scene aboard a submersible. The submersible in question, however, was just a wooden box. The actors had cameras dangling from their faces, they were covered in sensors, and wearing skin-tight suits plastered with velcro - lots and lots of velcro. For cinematic performance director Tom Keegan it was just another day in the office.

 

1997 vs 2007 vs 2017: how is videogame character design evolving? Part two

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The direct descendant of 1997’s muscle-obsessed male character design can be found in 2007’s Crysis. Nomad and his squad are equipped with nanosuits, which give them the appearance of a kind of cyborg adonis, the rope-like textures of their attire mimicking a bodybuilder’s shredded physique.

1997 vs 2007 vs 2017: how is videogame character design evolving? Part three

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More games are released each day in 2017 than anyone can make sense of, and the long-established status quo of digital distribution has allowed for a long tail economic model that lets very niche titles find their audiences. It is therefore harder to pick out characters as points of direct comparison to those of previous decades because, simply, there are a lot more of them.

 

How Unreal Tournament mods created a wave of successful indie studios

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The mod scene that gave us everything from Killing Floor to Alien Swarm to Sanctum.

 

How Loot Boxes Led to Never-Ending Games (And Always-Paying Players)

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A history of loot boxes and their impact on video games

 

Video Game Publishers Have Come Up With Fun New Ways To Say 'Microtransaction'

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Does this mean the next Bioshock will have plasmid loot crates and “Both Sides Are Bad” downloadable content? Probably!!!

Ubisoft, meanwhile, calls it Player Recurring Investment, and it’s what’s now making up over 50% of the publisher’s digital revenue:

 

Warren Spector discusses his cancelled Half-Life 2 Ravenholm Episode

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The magnet gun, Father Grigori, and more.

 

Starbreeze's Jason Bourne game would have been a first-person adventure set in Europe

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I recently interviewed Tom Keegan, cinematic performance director on Battlefield, the Wolfenstein series, Star Wars Battlefront 2, Chronicles of Riddick: Escape from Butcher Bay, and more. The same week we spoke, two of the games he had been actively working on had been cancelled. He couldn’t say what these games were, but I do know neither of them was Visceral Games’ Star Wars game.

 

Pulling back the curtain on Overwatch's development process

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As an Overwatch pitchman, game director Jeff Kaplan has done an impressive job representing Blizzard's competitive hero shooter to its community and the world. But while it's refreshing to get insight on game design and the fight against toxicity straight from the horse's mouth, we're curious about what the game's development process looks like from the ground level.

 

Now you see me: Representation as innovation

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Broader representation of gender, race and sexuality can lead to new stories, says Kim Belair, and new stories can enlighten and excite

 

Funomena: A holistic guide to VR development

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CEO Robin Hunicke on finding common ground between business and creativity, and embracing the "new language" of VR with Luna

 

What it's like to launch a twin-stick shooter on Steam in 2017belJiwr.jpg

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The challenges of being discovered for an indie dev.

 

'I can't stand broken systems': Game dev Elizabeth Sampat on being a 'Loudmouth'

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Triple-A and indie developer veteran Elizabeth Sampat opens up about working in the game industry in her new book of essays.

 

The Challenge Of Designing Two Of Persona 5's Best Characters

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Persona 5's art book, now available in English, has some...interesting things to say about the design of a couple of the game’s best characters, Takemi and Kawakami.

 

The surprising Islamic beauty of 'Engare'

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Engare's beauty is specific: It showcases Islamic art, featuring sloping arches and densely packed, repeating patterns generated by a geometric approach to design. This is the art of Bahrami's hometown, just outside of Tehran, Iran.

 

Sabotage And Stealth Make For Call Of Duty: WWII's Best Mission

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Unfortunately, nothing good lasts forever. The second half of the mission snaps back to Daniels and the 1st as they lead the charge to liberate the city. Historically, the 1st Infantry Division was not involved in the liberation of Paris. Call of Duty: WWII contorts and twists history to draw them back into the plot, breaking away from a unique and interesting mission and back into the realms of generic first person shooting.

 

The Best Moment in 'Wolfenstein: The New Colossus' is a Total Mind Fuck

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'The New Colossus' is excellent at subverting expectations, but one sequence in particular stands out.

Audio Design Deep Dive: Scoring Wolfenstein II with the Baschet sonic sculptures

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LIMBO, INSIDE and Wolfenstein II are actually the only games I've worked on so far; my background is in composition, especially electroacoustic composition (which is all about extracting music from everyday sounds) and electronic music. But to be honest, I very much prefer working with visual media.

The Catharsis and Philosophy of 'Wolfenstein II' Buckets-of-Blood Gaming

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A discussion of the Wolfenstein's conceit with the game's creator

 

Open-world games are broken, and Nintendo spent 2017 trying to fix them

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Earlier this year, I threw a temper tantrum. I was mid-way through Horizon Zero Dawn, a game of dazzling polish and exciting potential, and after a few hours of streamlined, mildly inspired introduction, I viewed with horror what the remainder of my time with the game would be: It was to be, yet again, a map game. I would find new regions, climb some sort of tower, unlock a bunch of icons representing various activities on a map, and then go do them. I would gather endlessly generating materials that would let me craft bags that would let me hold larger quantities of those materials. There would be a detailed screen, somewhere in the byzantine menu, that listed exactly how few of these many activities I had accomplished, designed to make me flush with gratitude for the surplus of content this game had afforded me. Only six of 14 errands accomplished! What a brave new world we live in!

 

It’s So Beautiful: Music and Spirituality in the Wind Waker

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If you believe in the afterlife, that there’s something out there, how do you prove it to yourself? How do you keep the faith without any evidence? How do you believe?

 

The War of the Worlds, as told by videogames

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It's one of the most influential science fiction stories of all time, but H.G. Wells' classic has only rarely been adapted into game form.

 

Brianna Lei's Butterfly Soup is a triumph for queer storytelling

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This coming-of-age story is a great visual novel full of well-written LGBT characters.

 

The Lo-Fi Flaws That Define Our Favorite Old Games

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Enhanced backwards compatibility and remastered editions often erase the weird, goofy charm of old games.

 

What it's like to date a popular videogame streamer

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We spoke to the other halves of gaming YouTubers and found a strange world of semi-celebrity that brings serious ups and downs.

 

One Of The Most Famous Faces On Twitch Refuses To Let The Haters Win

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According to Mychal “Trihex” Jefferson, there really isn’t much of a difference between speedrunning video games and lifting weights. “You have to be goal-oriented,” he recently said as he beamed live and uncut from a private Discord call. “It’s very easy to get into a speed game and feel intimidated, insecure and inadequate about how bad your times are, and you can get overwhelmed and salty. Outstream Video

 

Saving the World... 1000 Times Later

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Written, Voiced, and Edited by Lucas Raycevick
Support the Channel at: https://www.patreon.com/raycevick
Tweet Me @Raycevick

 

Games as Lit. 101 - "Keep Politics Out of Games"

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One of the most contentious issues in gaming communities today is the idea that video games should be free of sociopolitical commentary and concerns. So let's talk about the underlying implications behind this mindset and why it persists.

Enjoy the series? Support it on Patreon! http://www.patreon.com/gamesaslit101

 

The Design Behind Super Mario Odyssey | Game Maker's Toolkit

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Super Mario Odyssey’s success can be traced back to the design philosophies we’ve discussed on earlier episodes of Game Maker’s Toolkit. Let’s look at how these different ideas have been put into practice, in Mario’s latest game.

Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit

Sources

10 Things Nintendo Told Us About Super Mario Odyssey | TIME http://time.com/4816417/super-mario-odyssey-interview-e3/

The Definition of Idea | 1101 http://www.1101.com/iwata/2007-08-31.html

A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design | Amazon https://www.amazon.co.uk/Game-Design-Vocabulary-Foundational-Principles/dp/0321886925

How Nintendo turned Super Mario Odyssey into the ultimate vacation | The Verge https://www.theverge.com/2017/10/31/16577860/super-mario-odyssey-travel-interview-kenta-motokura

 

Wolfenstein: The New Colossus (Review/Analysis) - Humanity Through Absurdity

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*SPOILERS FOR THE NEW ORDER, POTENTIAL LIGHT SPOILERS FOR THE NEW COLOSSUS*

In this episode of Writing on Games, I take a look at Wolfenstein: The New Colossus; examining how its "slice of life" style of storytelling can work so well against the background of cartoonish grindhouse shlock, and why its story and gameplay work more seamlessly than its 2014 predecessor, The New Order. ---

Twitter: http://twitter.com/writingongames
Patreon: http://patreon.com/writingongames

 

Review & Story Discussion: Wolfenstein: The New Colossus (Spoilers!)

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Gameplay & story disucssion about the two new Wolfs. Spoils both of 'em.

Fun fact: Machinegames does not internally refer to their Wolfenstein reboots as "shooters." They are "action adventures."

 

Hob Critique - It's Like Zelda

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Games You Might Not Have Tried #13 - Find New Games - Extra Credits

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If you want to try games that feel different, that feel new and ambitious even if they're not necessarily the most polished experiences, then check out this list of Games You Might Not Have Tried! We review and recommend interesting but under appreciated games for you to discover and enjoy. (Find game details below...)

 

Obscure: Dark Aura, the Cancelled Survival Horror for Nintendo DS | Unseen64 Ft. Colton West

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What happened to Obscure: Dark Aura for Nintendo DS? Obscure was a short series of survival horror games created by French studio Hydravision Entertainment, with a first chapter published by DreamCatcher Interactive in 2004 for Playstation 2, Xbox and PC. The game soon gained a cult following of fans, thanks to its school settings, multiple characters to use, catchy soundtrack and a fun co-op mode. The main plot of the game was inspired by classic slasher horror movies and centered around a group of teenagers trying to survive against strange monsters.

 

Justice League's Cancelled Video Game - Unseen64

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Unseen64 is an independent, non-profit online archive dedicated to the preservation of videogame history. Unseen64 contributors help document prototype, cancelled and unreleased videogames by archiving information, images, and videos for future reference. The organization is led by a collective of gamers from all around the world. If you would like to contribute, please read more at: www.unseen64.net/help

This Unseen64 video covers a cancelled Justice League comic book game by Double Helix Games, which was planned to release on the Xbox 360, as well as PlayStation 3 (PS3) and the Nintendo Wii. This DC Comics Justice League Arcade game would have been a beat 'em up style game, with Superman, Batman, Wonder Woman, The Flash, Green Lantern all playable.

Liam Robertson is a video game researcher and archiver. In his spare time, Liam creates videos and articles for Unseen64, but will also be contributing to the DidYouKnowGaming channel.

 

Everything I Said Was Wrong: Why Indie Is Different Now

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In this 2017 GDC session, Ubisoft's Liz England, indie designer Lisa Brown, Spryfox's Daniel Cook, and Vlambeer co-founder Rami Ismail break down why some of their older advice for starting indie developers hasn't held up, how they'd update that advice, and how developers can better think about giving advice to each other and interpret advice.

 

Things I found entertaining throughout the week relating to video games, game communities, or game companies

 

Blizzard takes a shot at EA's Battlefront 2 troubles with savage StarCraft subtweets

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The tweets are kind of funny, if not exactly classy.

 

IGN vs Gamespot Battlefront 2

 

Hard Game

 

Things I Missed From Previous Weeks

 

How Assassin's Creed Origins Captures the Politics, Colonialism, and Betrayal of the Real Ancient Egypt

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Assassin's Creed Origins goes where no Assassin's Creed game has gone before: tracing the abuses of power, from Ancient Egypt to modern times.

 

The History of Sunsoft – Part IV: The Golden Age Part 2

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In the first part about Sunsoft’s Golden Famicom/NES Age, I went through the games of 1988, among which Blaster Master was the crown jewel. In the following years Sunsoft produced more NES classics than most game developers, only matched by Capcom, Konami, and Nintendo.

 

Gone Home Co-Creator Steve Gaynor - IGN Unfiltered #24

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Fullbright's Steve Gaynor recounts his fascinating career to date, including BioShock 2's Minerva's Den DLC, why he didn't stay and finish BioShock Infinite, Gone Home, Tacoma, and more!

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