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Legolas_Katarn

This Week In Gaming 2-27-18

2 posts in this topic

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Dice 2018, ReedPOP buys Eurogamer parent company, Game Score Fanfare on The Conflicted Music of Shadow of the Colossus, Chris Bratt tell the story of The Great Kinect Art Heist, 12 year old streamer swatted after playing with popular Youtuber, Phil Spencer discusses the power of games and the damage toxicity does to the industry and game culture, US Senator calls for special tax on violent video games, Mark Brown on What Makes Celeste's Assist Mode Special, the people who made Metal Gear Survive, How Thief's Stealth System Almost Didn't Work, Star Control countersuit aims to invalidate Stardock’s trademarks, insiders reflect on the impact EA Spouse had on EA's culture, and more.

 

Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)

 

DICE 2018: AI for Storytelling

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IGN presents the 21st Annual DICE Summit and Awards streaming live from Las Vegas, NV on February 21st - 22. The 2 day stream kicks off with DICE Summit on Feb 21 starting at 10AM PST with the leading voices in the Gaming Industry such as Phil Spencer from Microsoft and Neil Druckmann from Naughty Dog as they present on the future of the industry through storytelling and innovation. The 2018 DICE Awards commence on February 22nd at 8PM PST, as the industry's finest celebrate in a night dedicated to individuals and the games that have exceeded in delivering compelling stories and ideas that have helped shaped video games and video game culture as we know it today.

Phil Spencer says Microsoft 'needed a reboot' in DICE keynote on workplace diversity

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The Xbox boss said there's a direct connection between internal cultures and effective world-building.

Head of Xbox Calls for Greater Inclusivity, Less Toxicity in Video Games

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The pixel is mightier than the pen, but with that power comes a greater need for inclusivity and a change in the sometimes toxic culture that infests pockets of the video game industry.

The Cuphead Journey: A Four-Year Knockout Indie Success Story - DICE 2018

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Executive Producer and Artist Maja Moldenhauer and the Moldenhauer brothers started the Cuphead journey as the original members. None of them had any traditional game development experience - only a common dream goal to make a really challenging, retro game with a unique hand-drawn art style. Maja will share a behind the scenes in-depth look at StudioMDHR's creative process to build the magical Inkwell Isle, a culmination of all the creative influences from their childhood on. In addition, she will share stories of arduous indie development and how they chased a dream, how having a clear vision created unique processes and overcame development challenges, how bucking trends and having unwavering faith in a project can set a game apart, how art for art's sake can bring out the best in a team and why risking it all was worth it.

Greg Miller, Jessica Chobot on Hosting the DICE Awards

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Kinda Funny’s Greg Miller and Nerdist.com’s Jessica Chobot return to hosting duties this week for the 21st annual DICE Awards.

Nintendo’s unsung hero Genyo Takeda accepts lifetime achievement award

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DICE stands to applaud multi-talented designer and engineer

 

Warhammer 40,000's Adeptus Mechanicus finally get a video game of their own

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There have been 40,000 Warhammer 40,000 video games, but none I'm aware of revolve around the Adeptus Mechanicus.

 

Indie games in development: highlights from #ScreenshotSaturday this week

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It's that time of the week again, and PCGamesN returns to help you cut through the noise, and tune your signal into some of the most intriguing experiments in the indie scene this week, one enticing image at a time. Check out the latest crop below, and check back next week for more. Plus check our our lineup from last week, February 18, if you missed it!

 

Pillars of Eternity II: Deadfire - Backer Update 45 - Sailing the Deadfire Archipelago

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Josh and Katrina are here to talk about your ship, your crew, and how it all works in Deadfire.

 

The Animals of Far Cry 5: Who's Hunting Whom? - IGN First

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The wildlife of Montana plays a pivotal role in Far Cry 5, and if the cult doesn't get you, those animals definitely might.

 

Ni no Kuni 2 has gone gold

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No more delays - Ni no Kuni II has gone gold ahead of its March release date.

 

Forgotten Anne is a Ghibli-esque adventure game in which you oppress sentient slippers

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Playing Forgotten Anne feels like controlling the works of Hayao Miyazaki. Gorgeously animated cutscenes segue into gameplay, the wonderful art shifting frame by frame in response to your inputs. You guide Anne, from a side-on perspective, through a mysterious dimension filled with sentient boots, teddy bears, suitcases, lampshades, and other forgotten belongings.

 

YUMENIKKI -DREAM DIARY- Now, wake up.

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Sweet Dream Diary.

 

Troy Baker and Emily O'Brien join Death Stranding

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It has been confirmed that videogame voice actor Troy Baker and actor Emily O'Brien have joined the cast of Death Stranding.

 

The Last of Us Part 2 director talks about story inspiration

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At DICE, Neil Druckmann looks back at his best work

 

Octahedron is a neon nightclub that wants to kill you

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Your head's a polyhedron and you're trapped in a disco underworld.

 

Heaven's Vault | Announcement Trailer | PS4

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Uncover a forgotten past in this narrative archaeological science-fiction adventure game from the creators of 80 Days. Translate ancient inscriptions and sail the rivers of space, in an open-world mystery where every decision you take has consequences, and where every character will remember what you do.

 

Vermintide 2 is the rat-infested evolution of Left 4 Dead we deserve

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The first Vermintide was an enjoyable spin on Valve’s co-op zombie shooter Left 4 Dead. In it, four pals (or randomers) team up and fight together through enemy-filled environments. These enemies are controlled by some invisible overseer - an AI director - that tweaks the volume of enemies, enemy types, and exactly whereabouts you face them in each map. Instead of zombies, however, Vermintide takes place in a Warhammer universe under siege by a plague of overgrown rats known as the Skaven.

 

The Battletech reboot will be out in April, watch a new trailer now

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Harebrained Schemes showcases giant turn-based robot combat in the 31st century as pre-orders go live.

 

New Shenmue III Game Footage From MAGIC 2018 Shows Off Ryo’s QTE Action Sequences

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New gameplay footage recorded from MAGIC 2018’s Shenmue III appearance has been uploaded to YouTube, showing off some of the QTE action sequences that players will need to successfully execute.

New Shenmue 3 screenshots show more dead-eyed faces

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Update time in the ongoing Shenmue 3 screenshots saga: Japanese developer Ys Net has released some more Shenmue 3 screenshots, and the faces are as dead-eyed as we've come to expect.

 

Crisis on the Planet of the Apes | Announce Trailer | PlayStation VR

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Five years since its outbreak, the Simian Flu has wiped out half of humanity and left other primates...evolved. Now at the crossroads of two species’ destinies, you are an ape with advanced intelligence, captured and held prisoner in a heavily guarded scientific facility as mankind desperately searches for a cure.

 

Sega’s Shining series returns to the West after more than a decade

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Shining Resonance Refrain is a remaster of a PS3 RPG

 

Ghost of a Tale, the RPG about a minstrel mouse, gets a date and new screens

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The release is just a couple of weeks away.

 

Phoenix Point's deep combat and massive crab monsters make it a worthy XCOM alternative

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My heavy gunner has a jetpack? Cool. My first inclination is to direct him to the rooftop of a nearby tower to rain fiery death down on the crab-like invaders swarming the map, but Phoenix Point chief designer Julian Gollop hints that that might not be wise. A few turns later the tower is destroyed completely by a rampaging spider monster. The creature is the size of a house and barges through terrain like a drunk kicking their way through a flower bed. It’s clear that its massive claws will make short work of my soldiers should it get close.

 

A Way Out is definitely coming out March 23, as the game has now gone gold

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You might remember that there was some confusion late last year surrounding A Way Out's release date.

 

Tala is a gorgeous 2D mix of nature and animation

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Time to get lost in the forest.

 

CD Projekt touts Cyberpunk 2077 as a 'blockbuster franchise'

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CEO Adam Kicinski said Cyberpunk 'is our new Witcher 3.'

 

Blast zombies and sharks from an armored Cadillac in metal rhythm shooter Double Kick Heroes

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Double Kick Heroes caught my eye last year with its flashy shooting, Mad Max-esque world and colorful metal band members (and by being one of the few rhythm games suitable for our Indie GIF Showcase, but I digress).

 

Ivy and Zasalamel return for Soulcalibur 6

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Two veteran fighters return

 

Here's a closer look at the Irish in Total War: Thrones of Britannia

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As soon as a Total War Saga: Thrones of Britannia was announced and its concept revealed, we all guessed that Alfred the Great would be one of the main characters, and his kingdom of Wessex a key faction. But now we’ve got a new in-engine look at another contender: Flann Sinna, of the Gaelic Kingdom of Mide.

 

The Lord of the Rings: The Living Card Game - EN Footage

The Lord of the Rings Living Card Game is for CCG players who are tired of card packs and PvP metas

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After the card gaming boom that followed Hearthstone’s rapid rise in popularity it felt like every publisher and their office pet was rushing to turn their popular license into a free-to-play CCG.

 

Two Point Hospital - Official gameplay with bonus developer commentary! [ESRB]

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We know you're desperate to see Two Point Hospital in action. Fortunately, we've just prescribed an enormous dose of gameplay, gargled and washed down with developer commentary from Two Point's Ben Huskins and Mark Webley.

Simply take your seat in the doctor's office and click play.

 

Conan Exiles' director talks Early Access development, the future of the survival genre and dong sliders

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Joel Bylos looks ahead to Exiles' full release.

 

Final Fantasy XV is set to expand into 2018 and beyond

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I’d apologise for the excessive coverage of Final Fantasy XV lately, but that would be wrong, so instead I’ll just admit to being quite excited for the overhauled PC release of Square’s quirky and unique mega-budget male-bonding magical realist road trip RPG, and the changes coming to it.

 

Rainbow Six Siege Outbreak Mode Cinematic Cutscenes

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The APEX pandemic infects its first victims and R6 responds to the outbreak.

Colourblind Rainbow Six Siege players can't see Lion's special ability

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"The lack of a colorblind mode has been an issue completely ignored by Ubisoft since the beginning of the game, but it is going to really hit us colorblind folk hard after this update," Larson explains.

Rainbow Six Siege’s latest test server update nerfs Blitz even further

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The latest test server patch gives nerfs to Blitz and Finka, and makes Outbreak a bit tougher.

 

New Overwatch hero teasers point toward melee hero, Torbjörn's daughter

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We first met Brigitte Lindholm in the Honor and Glory animated short.

Overwatch patch 1.20 notes: Sombra can now hack everything, Mei and Doomfist buffed

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The next big patch for Overwatch, aka the Doomfist, Mei, and Sombra patch, is out now!

 

League of Legends dev Riot Games details how it ensures fairer loot box odds

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Leading MOBA studio is the latest to share drop rates as scrutiny over monetisation continues

 

'Monster Hunter: World' Trolls Are Making it Impossible to Get Loot

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Capcom says it's aware of the issue and "looking into it."

 

Star Control countersuit aims to invalidate Stardock’s trademarks

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This morning, original Star Control creators Fred Ford and Paul Reiche III filed a response to Stardock’s Star Control lawsuit, which seeks injunctions and damages against Ford and Reiche for, among other things, alleged willful and intentional trademark infringement and trademark counterfeiting. Ford and Reiche also filed a countersuit against Stardock seeking their own injunctions and damages. The response and counterclaim can be viewed here and here respectively. Stardock's original filing is over here.

 

Twitch partner with charity to give grants to up-and-coming female streamers

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Twitch have teamed up with charity organisation the 1,000 Dreams Fund to promote up-and-coming female streamers on the platform, offering financial grants to help sustain their channels.

 

Tim Schafer To Receive BAFTA Fellowship Award

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Will join other recipients like Gabe Newell and John Carmack

 

Kid Gets Swatted After Popular YouTuber Helps Him Get Thousands Of Subscribers

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The past handful of days have been a whirlwind for Peter “Rolly Ranchers” Varady. In that time, the 12 year-old has gone from being just another kid trying his hand at YouTube, to someone with nearly 100,000 subscribers, to a swatting victim.

 

PAX Operator ReedPOP Buys Eurogamer Parent Company Gamer Network

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It also now owns 'VG247,' Rock, Paper, Shotgun,' and 'GamesIndustry.biz'

 

Facebook pulls VR shooter from conservative political conference

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In retrospect, this was probably not the best week to show off a virtual reality first-person shooter at a big news-making event, much less one where the National Rifle Association unloaded some fiery rhetoric about gun rights.

 

After Months Of Controversy, ESRB Will Add 'In-Game Purchases' Label To Games

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As pressure from pundits and politicians mounts, the Entertainment Software Rating Board (ESRB) said today that it will start adding the “In-Game Purchases” label to any game that lets you pay real money for digital goods.

 

Trump Says Video Game Violence Is 'Shaping Young People's Thoughts'

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Today during a meeting on school safety at the White House, U.S. President Donald Trump suggested that violent video games are partly responsible for school shootings.

His train of thought was hard to follow—as it often is—so here’s the full comment

Rhode Island Rep. calls for special tax on violent videogames

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Nardolillo said the tax is necessary because First Amendment protection means states cannot legally ban the sale of violent videogames to minors, and so he claims the only way to address issues like school shootings is to raise and allocate funds to programs aimed at reducing aggression caused by games.

No, Mr Trump, video games do not cause mass shootings

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The best evidence we have suggests – inconclusively – that some video games may increase aggression in their players. But, as is so often the case with media influence, this is neither straightforward nor monocausal. What has been clear to social scientists for a long time is that the “monkey-see-monkey-do” model of media influence is a fiction. They may influence passive behaviours such as stereotyping, but they absolutely do not cause active, violently antisocial behaviour like murder. In short, zero evidence exists to suggest playing violent video games will turn anyone into a criminal or a mass shooter.

 

British Games Institute “becomes real” with National Videogame Foundation merger

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The foundations for the British Games Institute have now been laid as the team behind the proposed new body announce a merger with the National Videogame Foundation.

 

New BAME exhibition to debut at London Games Festival

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Submissions now open, curator Sharna Jackson tells us decline in BAME representation "must be rectified"

 

Europe finally gets a video game chart with digital data

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The official video game charts in France will now feature digital downloads.

 

Ambitious 'Hearts of Iron IV' Mod Transforms WWII into the Fallout Universe

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If you've ever wanted to participate in a larger geopolitical drama within the post-apocalypse, Old World Blues is for you.

 

Esports News

 

The Weekend In Esports: Battlegrounds Goes To Poland

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The biggest names in esports are in Poland this weekend for, among other things, the biggest PUBG tournament yet held.

 

Long-Running Smash Bros. Weekly Hosts One Last Tournament This Weekend

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Smash @ Xanadu has been one of the Super Smash Bros. most notable weeklies for years, but this weekend will be the end of an era. Xanadu will be closing its doors after its last hurrah: one more Smash Bros. tournament.

 

Philly's Secret Weapon Shines In Overwatch League Debut

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Many teams debuted their fresh new players during kickoff weekend for stage two of the Overwatch League, but the one that made arguably the biggest impact had been on the roster for a while. It just wasn’t until these last few days that he got to show why he earned a spot on the Philly Overwatch squad.

 

A Rookie Player Is Helping His League of Legends Team Win Again

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SK Telecom T1 was on a slippery slope after the 2017 Worlds. But in a matter of weeks, the South Korean League of Legends squad has improved from 1-5 to 4-5, working its way back up the standings thanks to the help of a talented-as-hell rookie jungler.

 

Someone Finally Beat SonicFox In Dragon Ball FighterZ, But He Won The Tournament Anyway

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Dominique “SonicFox” McLean is the greatest fighting game player of the modern era, and was at the height of his powers in Philadelphia this past weekend.

 

Virtus Pro Seizes Top Spot In Dota 2 Pro Circuit

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After a week of upsets, ESL One Katowice ended in a one-sided rout.

 

The CEO of esports team Splyce explains the human side of professional play

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As the esports business boom continues, organizations both large and small will grapple with the challenges of managing rambunctious teams of players and finding funding to keep those players on their team before someone else snatches them up.

 

How MLS is using FIFA 18 esports to reach the next generation of soccer fans

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The eMLS Cup is just the beginning

 

Fans Have Spent Over $150,000 Cheering Overwatch League Teams On Twitch

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Yesterday, Twitch introduced “cheering” functionality to its Overwatch League streams, allowing viewers to express team loyalty with actual money. Oddly, however, none of that money is going directly to teams.

 

The Chinese College Offering Courses on Esports Success

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Lanxiang Technical School launched the program in September

 

Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)

 

Starmancer

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You are a Starmancer, a human who has irreversibly fused their brain and body into a machine.

Try the demo for Starmancer, a Dwarf Fortress-inspired space station sim

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The Earth was destroyed for one reason or another—not like we're short on possibilities—so humanity fled to the stars in AI-controlled space ships called Arks. I say AI-controlled, but really they're overseen by Starmancers, a sort of human-AI hybrid resulting from volunteers merging their minds and bodies with machines. Countless years pass and you, one such Starmancer, awaken to find your Ark in dire need of some tidying up and some new colonists. Such is the premise for Starmancer, a space sim proudly inspired by Dwarf Fortress.

 

Foundation : A new era of organic city-building simulation!

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Foundation is a grid-less, sprawling medieval city building simulation with a heavy focus on organic development and monument creation.

 

Rocket Jump by David L Craddock

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The definitive history of Quake and the Golden Age of First-Person Shooters.

 

Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)

 

Firewatch Inspires Teenager To Save Real Life Lookout Tower

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Jack Kelley knew he wanted to play Firewatch since seeing the first pieces of artwork. After the game released in 2016, Kelley became fascinated by the real world lookout towers that inspired the game, culminating in the 14-year-old fan saving a historic lookout tower from demolition.

 

The people who made Metal Gear Survive

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We dig through the credits to take a closer look at Konami’s development team

 

The case against an all-time Donkey Kong great, explained

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Billy Mitchell’s million-point milestone score is under review, and could be thrown out

 

Black Panther is a wake-up call for video games

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The success of Marvel’s new film, set in an autonomous black universe, proves a demand for diversity that video games need

 

Road to the IGF: Skeleton Business' Vignettes

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Vignettes encourages exploration and curiosity through manipulatable objects, hiding whole new items and stories through touch, rotation, and orientation of colorful things. Each of the bright, toy-like items that Vignettes displays hides a narrative within it, and should the player figure out how to shift these objects around, they'll awaken snake spirits, save stray cats, and more as they move through the motions.

Road to the IGF: Czech Academy of Sciences' Attentat 1942

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Attentat 1942 is a look at World War II through the eyes of its survivors, using multiple perspectives and play styles to share in a personalized look at its events and horrors. Using fictitious, but heavily-researched and scripted interviews, historical footage, and graphic novel segments, the game seeks to immerse players in the period and give them a look at things through the perspective of those who lived through it.

Road to the IGF: Richards Hogg & Haggett's Wilmot's Warehouse

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Wilmot's Warehouse tasks players with organizing stock in a warehouse, drawing upon that a strangely compelling desire to arrange objects. With over five hundred types of stock to put around the warehouse, it's up to the player to figure out how to best place everything to keep the warehouse from becoming a chaotic mess.

Road to the IGF: Subset Games' Into the Breach

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Into the Breach is a game of tactical mech combat, one where the enemies telegraph their moves, turning each match into a kind of puzzle that needs to be studied and completed. Not only this, but there is an added incentive to keep collateral damage to a minimum. While players may know what an enemy mech is doing based on telegraphing, dodging a hit may result in damage to a structure that is more important than the unit itself, adding extra challenge, and more things to consider, in a fight.

Road to the IGF: Maggese's Don't Make Love

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Don't Make Love puts the players in the role of mantis lovers on the verge of a life-changing decision, having them use their own words to talk through this difficult decision. Making love will result in the male mantis' death, but intimacy is important in their relationship, leaving players with an emotional, complex conversation to have.

 

The LAN Cafe Is Making A Comeback

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At a modern LAN cafe in downtown Manhattan, a teenager with floppy brown hair zones out to a Kingdom Come: Deliverance Twitch stream. He’s lounging with a Mountain Dew and an empty cup of coffee. Behind him, 30 PCs glow with light from rounds of League of Legends and PlayerUnknown’s Battlegrounds. Waypoint Cafe, which opened in New York’s Lower East Side last September, charges $5 per hour to play competitive online games on its computers. In the private streaming room, it costs $40 to broadcast games on its $3,500 top-of-the-line rig for a couple hours.

 

EA Spouse, 14 Years Later: How One Person Tried Correcting EA Culture

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Insiders reflect on the impact EA Spouse had on EA culture

 

Game industry pushes back against efforts to restore gameplay servers

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DMCA exemption fight shows mistrust over limited "preservation" claims.

 

Steam User Develops His Own Way To Find New Games

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These days, Steam is one-part library, one-part labyrinth. The sheer volume of games on the service is overwhelming. Valve’s solution to the problem has been to double down on algorithms, but many still don’t feel like Steam is helping them find diamonds in the rough. Enter Steam 250.

 

How small game makers found their community with Bitsy

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A year ago Bitsy released on itch.io – a humble game making tool described by its creator as a “little editor for little games or worlds”. Since its release, more than 600 games have been made using the tool by 300 different authors.

 

7 games with interesting hacking mechanics all devs should study

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Games have immense capacity to make us feel cool or smart or highly capable — or all three at the same time. And few things can pull that off quite like a great hacking mechanic.

Designing side quests? Study these 7 games (and some Chris Avellone pointers)

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Side quests can make or break your game — good ones draw players further into your world; bad ones may sour players on the entire experience.

 

What medieval bestiaries tell us about Monster Hunter World

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Humanity's struggle against monstrous creatures has been a perennial favourite of storytellers for thousands of years. We see it in Gilgamesh's battle against Humbaba, Beowulf's doomed struggle against Grendel and the dragon, and Ahab's bitter feud against Moby Dick. Today, the trope is perhaps more popular than it has ever been. Who can count the monsters we have slain in games such as Dark Souls, The Witcher or Monster Hunter?

 

Call me Mr Monster Hunter: the man who guided a Japanese curiosity to global success

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Capcom’s Monster Hunter: World is now the fastest selling game in its history. But for 10 years, the series struggled to find success outside Japan. What changed?

 

How the Civ 6: Rise and Fall designers came up with its cast of leaders

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Who would best fit its 'dynamic empires' theme?

 

How I made Into the Breach's soundtrack

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FTL's composer explains how he took a different approach for the music of Into the Breach.

 

Finding Relief In Overwatch – Chronic Pain And Gaming

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You can never anticipate every curveball life throws at you, and sometimes the perfect video games just appear during your time of need. That's how it was for me and Overwatch. Blizzard's first-person shooter became a positive force amid my hardest years.

 

Faces of Novigrad: a closer look at The Witcher 3’s biggest city

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Intimate portraits of Novigrad’s citizens.

 

Even The Ocean shows us how good people let bad things happen

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Videogames aren’t much for quiet. They trend towards spectacle, to grandiose statements of scale, and the intense catharsis of violence. And sometimes that means we won’t hear a message unless its shouted at us, unless it roars above the noise ever present in this space. We prefer meaning to be blunt and dramatic.

 

A Splash of Color: The Quietly Feminist Love Story of Florence

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The tender new iOS game Florence is, yes, the sort of game I tend to champion, the sort of art that feels particularly crucial and nourishing in this period of intensified violence, cruelty, and dehumanization. A narrative game that tells the story of how a young woman’s life is changed when she and a musician meet and fall in love, Florence is both a beautiful game and also a game about beauty—the beauty of creation, color, and connection.

WE NEED TO TALK ABOUT FLORENCE AND EMOTIONAL LABOUR

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We need to talk about Florence – it’s been a week since Valentine’s Day and the inaugural release from the Melbourne studio Mountains. Florence is a self-proclaimed interactive love story for ‘people-who-don’t-usually-play-videogames’, playable now on iOS and coming out soon to Android devices. It’s a charmer and a great amount of care has been taken to create a moving experience for Florence players. I’m a sucker for these sort of evocative games: similarly noted by Jessica Conditt, under the siege of ‘war’ games, ‘love’ is a thematically refreshing change of pace. As championed by fellow Melbournian initiative Blush Box and podcast Lovegames, the indie scene is certainly taking a turn towards games dealing with intimacy, love, sex and romance.

 

How Divinity: Original Sin 2 surprised me with a deadly twist 100 hours in

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Divinity spent a long time teaching me the rules of its world so that, in a pivotal moment, it could break them.

 

I Played A Favorite Game Long Enough to Start Hating It. This Sucks.

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Once upon a time, I adored the Baldur's Gate series. After hundreds of hours of play and analysis, I can't stand it any more.

 

The Conflicted Music of Shadow of the Colossus | Game Score Fanfare

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Shadow of the Colossus is ranked among the greatest games ever made, if not for its innovative design then for its story. A story that is primarily told through the music. Lets look at how Kow Otani's soundtrack takes the wheel to deliver one of the most emotional video game experiences ever.

Support Game Score Fanfare on Patreon: http://www.patreon.com/gamescorefanfare

 

What Makes Celeste's Assist Mode Special | Game Maker's Toolkit

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Developer intention can often come at the expense of accessibility and player preference. In this video, I look at some recent games that have found a middle ground.

Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit

 

The History and Evolution of Videogame Design - The Game Design Extracts Episode 1

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In 1978, a game designer named Tomohiro Nishikado stumbled upon the central principle of videogame design. Things only got more interesting from there. This video examines how videogame design evolved over time, dividing that history into three eras: the arcade era (1978-1985) the composite era (1985-1998) and the set piece era (1998-present).

Patreon: https://www.patreon.com/thegamedesignforum

 

Hellblade: Senua's Sacrifice - Story Discussion and Critique

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A critique and story discussion for Hellblade: Senua's Sacrifice on the PS4.

 

Parasite Eve | Forgotten Gems

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To support my channel, consider joining my Patreon! http://ragnarrox.com/patreon/

In this series, we're delving into video game oblivion.
Titles that have, at some point, fallen into obscurity.

Today, we’re covering Parasite Eve, a peculiar experiment by Square - mixing Resident Evil inspired survival horror with Square-traditional RPG elements, a 3D combat system that would strongly inform later titles like Chrono Cross and Vagrant Story, (for the time) jaw-dropping CGI cutscenes and a body-horror narrative rooted in microbiology where the mitochondria become the greatest threat of humanity.

 

The History Of Total War

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We look back at Creative Assembly's acclaimed Total War strategy game series for PC, covering everything from Shogun to Warhammer.

 

War Hammer | Siege Battle AI in Total War: Warhammer

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Found In Translation: Final Fantasy VII, Part Nine

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Final Fantasy VII is going to kill me. This is part nine of my series exploring the minuscule language nuance differences between the original Japanese script and the English translation. As per usual, here we see some scraps of possible evidence that Zack and Aeris were not, in fact, bedtime buddies. We unearth some more incidental dialogue that was not translated into English. Once more, Barret is a fair deal more nuanced in Japanese than in English. Also, I start to lose my mind.

 

Game Characters with Mental Health #CheckPointSeries ft Life is Strange, Hellblade, FFVIII!

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We're here to tackle mental health issues, using the power of video games. Proudly Kickstarted and presented by Way Down Deep, The CheckPoint Series is here to improve wellbeing, boost resilience, and teach how games can be used for good!

We need your support: https://checkpoint.org.au/donate/

 

AbleGamers' 2018 Train Jam Sponsorship Winners

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Introduction video for the winners of AbleGamers' 2018 Train Jam Sponsorship.

 

Building the original Thief's revolutionary stealth system

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Ars Technica has posted a great video interview with Paul Neurath, the founder of Thief: The Dark Project developer Looking Glass Studios, that charts the creation of the 1998 classic's revolutionary stealth system.

 

Bug Testing Night in the Woods (Bekah & Adam Saltsman) - Noclip Sessions

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Bekah & Adam Saltsman run collaborative game studio Finji and are responsible for publishing Night in the Woods, as well as designing games like Canabalt & Overland. We talk to them about the frantic launch of Night in the Woods and the curious case of the ghost bug.

Noclip is 100% funded by our patrons. To help us grow and to gain access to bonus content, please consider giving us a tip: https://www.patreon.com/noclip/

Produced by Danny O'Dwyer & Jeremy Jayne

 

Diablo Creator David Brevik Shares Stories from Blizzard's Past - Unfiltered 28

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Diablo creator David Brevik recounts his fascinating career making games, including how a Justice League game led to Diablo, the meteoric success of Diablo and Diablo II, his years at Blizzard, and what he's up to now.

 

The Animation Pipeline of Overwatch

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In this 2017 GDC talk, Blizzard's Jesse Davis takes a look at how the Overwatch team built an animation pipeline and workflow around a new game universe, a new team culture, and Blizzard's tried-and-true values

 

The Great Kinect Art Heist - Here's A Thing

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In late 2015, one of the world's most priceless artifacts was stolen. The thieves (or activists, depending on your viewpoint) used Microsoft's Kinect to swipe it.

 

Things I found entertaining throughout the week relating to the game industry

 

Luigi Will Comment On Your Super Mario Odyssey Outfits

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Luigi is finally in Super Mario Odyssey as part of the game’s new Balloon World update which went live today. What strange wind brought him and his balloons to New Donk City is anybody’s guess, but while he’s around he has some thoughts to share about Mario’s clothes.

 

Stop asking Tony Hawk to remaster his old games

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I know it's an easy mistake to make, because of his nonchalant style and baggy clothes, but pro-skateboarder Tony Hawk is not an engineer or a coder, so please stop asking him to remaster his old games.

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You may as well add one more to it... SEGA released the demo to Yakuza 6 only to pull it when it's discovered that players can access teh full game. I'm not kidding. 

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