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This Week In Gaming 3-13-18

1 post in this topic



Patrick Holleman continues his series on game design by looking at techniques used by Shigeru Miyamoto and Takashi Tezuka, Super Bunnyhop looks at age rating systems around the world, Michael Saba on Gravity Rush and player disempowerment, the professor that has documented 2,000 Soda Machines in games, Kickstarter for 1920s real time mech strategy game, White House video game violence meeting, Valve says they are making games again and information on their new game Artifact, Gregorios Kythreotis on virtual nostalgia and Persona 5, new Call of Duty and sequel to The Division, the making of the Shadow of the Colossus remake, Nintendo Direct shows new games and ports, BoukenJima on how God of War mastered pacing, Neil Druckmann made VP of Naughty Dog, and more.


Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)


Nintendo Direct 3.8.2018


Nintendo Direct featuring the latest Nintendo 3DS and Nintendo Switch games. Stay tuned for some exciting surprises and updates!

Undertale, South Park, And Other Games Are Coming To Switch


A sudden Nintendo Direct brings with it a handful of ports that you can play on the subway or while laying in bed. Here’s a list of all of the fresh ports making their way to the Switch.

Crash Bandicoot Trilogy No Longer Exclusive, Coming To Switch, Xbox One And PC


Released last year as a PlayStation 4 exclusive, remastered versions of Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped are coming to Switch on July 10.

The Original Luigi's Mansion Is Coming To 3DS In 2018


GameCube launch game Luigi’s Mansion is coming to 3DS in 2018, Nintendo said during a Nintendo Direct today. Nintendo says the game will have “an updated look and new features, like a map that displays on the bottom screen and a boss rush mode.”

Smash Bros. Is Coming To Switch, With Squid Kids


Rejoice, Switch fans: Nintendo’s iconic platform brawler is finally confirmed for the portable console. Now that we’ve got the obligatory announcement of of the way, we can proceed to argue about what characters should totally fight one another.

Super Smash Bros. director says he’s returning for Switch sequel


Masahiro Sakurai, the longtime director of the Super Smash Bros. franchise, announced on Twitter that he’ll be back for the game’s upcoming Switch entry. But considering how production on the last game physically affected the tireless developer — as he’s openly discussed multiple times — it’s surprising to hear that he’s planning to return.


Call of Duty: Black Ops 4 Officially Announced



After weeks of rumors, a basketball tease, and lots of snickering about Roman numerals, today it’s finally official

We talked to the British Museum about the logo for Call of Duty: Black Ops 4


Last month Eurogamer reported that the next Call of Duty would be a return to the Black Ops series, making it Black Ops 4. This week it emerged that the game's logo would be a stylised IIII.


Ubisoft Is Making The Division 2 (And Adding Updates To The First Division)



It was a no-brainer given the first game’s success, but Ubisoft is making it official today with the announcement that it is making The Division 2, a sequel to 2016's hit cover-based shooter.


9 Ways Far Cry 5 is Not Like Far Cry 4 (Or Any Other Far Cry) - New Far Cry 5 Gameplay


New Far Cry 5 gameplay! The Far Cry series and Far Cry gameplay as a whole has been in need of a shake-up for a while now, but does Far Cry 5 have what it takes to make the series feel fresh and new? Here are 9 Ways Far Cry 5 is not like Far Cry 4, or any other Far Cry, for that matter.

21 Things You Need To Know About Far Cry 5 Map Editor Gameplay


Want all new info about Far Cry 5 map maker? Then check out Ian Higton's exhaustive list of 25 things you need to know about Far Cry 5's level editor! There's so much Far Cry 5 level editor and Far Cry Arcade news here, starting from the simple stuff like how many modes are available, right through to some really detailed breakdowns of new assets and effects and the way you can alter the environment to suit your needs. If you’re interested in map making in any way, you need to watch this video!


No Truce With The Furies gets a mad new title and trailer


Studio ZA/UM reckon that the title – weird as it was – didn’t stand out quite enough, so they’ve officially rebranded the game as ‘Disco Elysium‘.


A Way Out’s brilliant co-op gameplay is worth watching


Jailbreak game looks innovative and smart


Awesome "roguevania" Dead Cells gets its final big content update before leaving early access


Developer Motion Twin's awesome roguelike action platformer Dead Cells has received another major new content update - its last before leaving early access later this year.


Chucklefish-published Pathway is FTL meets XCOM versus occult Nazis


Chucklefish, the indie publishers who’ve put out titles like Risk of Rain and Stardew Valley, will now partner with German developers Robotality to release Pathway. Set just prior to WWII, it’s an Indiana Jones-style adventure that combines turn-based strategy and procedural generation, with a whole bunch of choosing-your-own-adventure in between.


Chucklefish to publish space station sim Starmancer


The Stardew Valley publisher likes the look of the Kickstarter-backed game.


Ni no Kuni II Lets You Build Your Own Kingdom, And It's Lovely


If you have spent the past decade wishing there was more Suikoden in your life, then oh boy do I have some news for you: Ni no Kuni II is as close as we’ve gotten since 2006, thanks to an elegant kingdom-building system that’s a lot of fun to use.


How State of Decay 2’s Grounded Gameplay Creates Tension - Unlocked 336 Teaser


Brandin and Ryan got to play State of Decay 2. Here are their first impressions of what they experienced.

State of Decay 2: 25 Minutes of 4-Player Co-op Multiplayer - IGN First


We put together a four-player posse and take to the streets of State of Decay 2 to beat back the undead horde with... mixed results.


Secret Of Mana’s Composer Signs On To Retro JRPG



Hazelnut Bastille is a retro-looking RPG with beautiful pixel art. It’s something we’ve been seeing a lot of recently, but Bastille has one thing those other games don’t: Secret of Mana composer Hiroki Kikuta.


Burnout Paradise Remastered - The Race Is On - Official Trailer


Toss out that driver’s handbook and set speed and destruction records all over town in Burnout Paradise Remastered! Relive the high-octane stunts and wanton destruction of one of the greatest arcade-driving games ever.


Days Gone for PS4 delayed to 2019



Biker zombie horror game was once planned for this year


Shadows: Awakening gameplay trailer


The isometric RPG renaissance continues with Shadows: Awakening, the latest in the Heretic Kingdoms saga, in which an epic story unfolds across two parallel worlds. Get a closer look at the tactical real-time combat in this latest gameplay trailer.


Pillars Of Eternity II: Deadfire Delayed Until May



Today, Obsidian announced that the sequel's release is slipping from April to May, as the team works on polishing the game.

Pillars of Eternity 2: Deadfire lets you become a fearsome pirate, if you want


Breaking bad in Deadfire's expansive archipelago.


Neverwinter Nights: Enhanced Edition gets March 27 release date



Beamdog will continue adding to the game after release.


Golem gameplay trailer reveals a story of a young girl and her shapeshifting friend


The journey into an ancient, puzzle-filled tower is being developed by the makers of Hegemony.


Valkyria Chronicles 4 Trailer Introduces Its Giant Snow Cruiser Called Centurion


Sega shared the latest trailer for Valkyria Chronicles 4, and this time it’s an introduction for the giant snow cruiser called “Centurion” that provides Claude and allies with military support.

The Imperial Army Characters Are Next To Get The Spotlight For Valkyria Chronicles 4


The next characters to get a character spotlight on the Valkyria Chronicles 4 Twitter this week were Crimaria, Woltz, and Velgar from the Empire. Teresa and Yashu from Squad E were also introduced.




Zora is one of the two main characters in our second game, In the Valley of Gods. Quite a few people remarked on Zora’s character design, in particular her hair, when they saw our announcement trailer. Indeed, creating Zora’s hair is a challenging problem for intertwined technical and cultural reasons. I would like to talk about our explorations and aspirations so far, and why it’s important to us we get it right by the time we ship.


Planet Alpha looks like Abe's Oddysee crossed with No Man's Sky


Team17 have partnered with Danish indie developer Adrian Lazar to bring atmospheric side-scroller Planet Alpha to PC this year.


Here's What We Know About Artifact, Valve's New Card Game


Valve demoed its upcoming card game Artifact recently at its Seattle office and the details have begun pouring in. While Valve founder Gabe Newell reportedly called Blizzard’s Hearthstone the “benchmark” for online card games, Artifact sounds like it will be very different.

Valve: We’re making and shipping games again


Artifact, developed with the creator of Magic, coming this year

Richard Garfield, Skaff Elias, And Valve On Balancing, Community, And Tournaments In Artifact


Then I had the chance to sit down and chat with a few of the people behind the game, including Magic: The Gathering designers Richard Garfield and Skaff Elias, and ask them a few questions. Read for details about how the game will handle its economy, how Valve gauges success, communication, and balance, and how tournaments will be an integral part of Artifact.


Yakuza 6: The Song Of Life Focuses On Family



The Yakuza games have had a tendency to talk about connections, as well as life in a crime-ridden Kamurocho. As an orphan, Kazuma Kiryu did not have a biological family, but we have seen him create his own family over the years with people like his foster father, Shintaro Kazama, and adopted daughter, Haruka Sawamura. Yakuza 6: The Song of Life gives us the chance to see these relationships begin to pay off and understand the effect Kiryu has had on his community.


Former Halo and Battlefield developers announce multiplayer ‘co-opetition’ game Scavengers


Midwinter Entertainment, a new game studio established by Josh Holmes, the former studio head and creative director for the Halo franchise at 343 Industries, has announced Scavengers, a multiplayer “co-opetition” team battle game set in a frozen wilderness.


Omega Labyrinth Z Refused Classification In The UK



The roguelike dungeon crawler Omega Labyrinth Z was confirmed last November that it was coming West, but it seems it will be skipping over the UK, which was refused classification yesterday.


Dark Rose Valkyrie Set To Defend Humanity On PC In Spring 2018



Idea Factory International announced that its PS4 RPG Dark Rose Valkyrie developed by Compile Heart will release on Steam on April 10 along with a “Complete Deluxe Set” that comes with all DLCs.


New Trailer For Military RPG Long Gone Days Announces Release Date


Long Gone Days, a military RPG with an emphasis on visual novel storytelling and companionship between party members, has announced its Early Access release date with a new trailer.


The first three Tomb Raider games are being remastered for Steam


Remasters of the first three Tomb Raider games are coming to Steam, according to Realtech VR.


Super Robot Wars X Video Looks At How Its Journey Begins


Bandai Namco recently uploaded new gameplay footage of Chapter 1 of Super Robot Wars X. This video shows off the Zelguard in action, as it fights against a couple of mooks.


Project Méliès is the next game from Observer, Layers of Fear dev


Just 18 seconds of teaser footage for now, but an official title and release date is on the way.


Episodic RPG The Council Rethinks Narrative Adventure


Narrative adventure game The Council is out on March 13th, with the release of its first episode, "The Mad Ones". To commemorate, Focus Interactive released a very interesting behind the scenes look at Big Bad Wolf's approach to the project.


Total War: Rome 2 gets history's greatest queens free today



It’s International Women’s Day, and what better way to celebrate than to add some of history's feistiest queens to Total War: Rome II.


Cities Skylines hits five million sales, celebrates with free Surviving Mars DLC



City-building extravaganza Cities: Skylines is celebrating hitting five million PC sales, and its third anniversary, this weekend by giving players free Surviving Mars content.


‘Fortnite’ Getting XBox Cross Platform Play



Full Fortnite support is finally coming to the Xbox, Epic Games announced today.


Monster Hunter World - Devil May Cry Collaboration Trailer


Dress up like Dante.


Splatoon 2’s first paid DLC is a flashy single-player story


Splatoon 2: Octo is a single-player expansion for Splatoon 2, which Nintendo just revealed during its Nintendo Direct presentation. The $19.99 downloadable content marks the first paid add-on for the stylish shooter, with pre-orders available now.


Twitch Prime subscribers now get monthly free games



Twitch Prime subscribers are getting a big new bonus beginning this Thursday, with monthly selections of free games coming to every member. Most of the titles in the first two waves are smaller indie games, but there are plenty of well-regarded names in that list. Every game is free to keep forever, even if your subscription runs out.


Fortnite Players Are Getting Fraudulent Charges For Hundreds Of Dollars



Dozens of Fortnite players say hackers have infiltrated their accounts. Over the last month, players have noticed fraudulent charges of up to hundreds of dollars on their Epic Games accounts. Epic says it’s aware of the problem and is working to resolve it.


Neil Druckmann named VP of Naughty Dog



Last of Us Part II creative director gets a new title to reflect his role on the studio's management team


Here's how the games industry is honouring International Women's Day



We round up all the events and other activities video games firms are hosting to celebrate women everywhere

Women Behind the Games @ Double Fine: Amy


Celebrating International Women’s Day by highlighting the Women Behind The Games here at Double Fine.


"I'm never going to take your booby games away from you"



As part of yesterday's International Women's Day celebrations across the industry, Ubisoft and Microsoft put together an all-star panel event at the Ubisoft Toronto studio to discuss a variety of issues facing women in gaming. Jennie Faber of Toronto non-profit arts organization Dames Making Games moderated the discussion between Microsoft senior global product marketing manager Nicole Fawcette, Studio MDHR artist and producer Maja Moldenhauer, BioWare writer Sam Maggs, and Ubisoft Toronto producer Lesley Phord-Toy.


Star Wars: The Old Republic's lead writer heading up new studio working on episodic narrative game



Fogbank Games has been launched by FoxNext Games, a division of 21st Century Fox.

A New Beginning


Okay, time for my big announcement: I am leaving BioWare and striking out on new ventures!

Anthem fans told "story will always be an important part of every BioWare game"


BioWare's General Manager assures fans Anthem's development will not be impacted by writer's departure.


War Child Armistice charity raises $261,600 for children affected by war



Through partnerships with a number of game developers, War Child has raised a total of £188,094, roughly $261,600, through its War Child Armistice charity fundraising campaign to benefit children affected by war.


Jack Thompson wants in on the White House videogame violence meeting


A month ago, Thompson offered to provide assistance in the case of the Marshall County High School shooting in Benton, Kentucky, suggesting a link between violent games and the tragedy. Thompson told the Paducah Sun that “what happens in the case of heavy users of video games is that when they have the virtual reality taken from them, they will set out to make it real reality. They do this without being fully appreciative of what they are about to do.”

International Game Developers Association says it 'will not be used as a scapegoat' for real-world violence


The International Game Developers Association drew a clear line in the sand on Twitter.

Here's who will be at the White House meeting on videogame violence


The list features a trio of Republican lawmakers and a number of prominent game violence critics.

Inside Trump's Meeting With Video Game Industry


"They started by showing some violent video gamed and [Trump] was pointing out how violent those scenes were. I think for many of us there, there was a shocked silence," Melissa Henson, a spokesperson for the Parents Television Council, said during a press call following the meeting. "Those from the video game industry were quick to defend [the video games] saying they were meant for a mature audience and that they weren't intended for kids to see."

Devs of violent games in White House reel "should be ashamed" - Spector


"I don't believe games cause violent behavior," Spector said. "Not for one second. However, the videogame reel shown at the White House on Thursday is simply disgusting. Every shot is in colossally bad taste and everyone associated with those games should be ashamed of themselves. They hurt us."

IGDA: Blaming gun violence on games is a distraction, but a chance to educate


In the interview, MacLean told MSNBC that blaming video games for gun violence was “clearly a distraction” from the real issue at hand, but that the reopened discussion still presents an excellent chance for the industry to educate the public about the video game rating system already in place.


'Fallout 3 In Fallout 4' Mod Canceled After Team Talks To A Lawyer



“Basically everything we were doing was sketchy as all hell,” he said.


MiniDoom 2 is a fan-made, sidescrolling take on the classic FPS


It's an expanded version of the original project, which launched in 2016.


Esports News


The Weekend In Esports: Straight From The DPC



The race for the 2018 Dota 2 International is heating up.


The NHL’s first esports championship begins this spring in Europe and North America



Finalists will divide a $100,000 prize pool and the winner goes to the NHL Awards


Overwatch Pro Stomps Former Team That Benched Him



It’s been a good day for Chan-hyung “Fissure” Baek. The tank player, who spent stage one on the bench as part of London Spitfire, came roaring out the gate with his new team, LA Gladiators, and stomped London, likely giving their management some things to think about in the process.


If StarCraft Is Dead, No One Told Scarlett



StarCraft is reportedly dead, though for a corpse the exact time and cause of death are proving difficult to pin down. It’s possible that the StarCraft: Brood War match-fixing scandal of 2010 killed the pioneering real time strategy game a few months before the sequel was even released, but by then it may have already been doomed. Maybe when golden age Brood War legends like Flash and Jaedong captured their first titles they were already playing a dead game. If it did survive the transition to StarCraft II, it was only to be snuffed out by the popularity of MOBAs like League of Legends soon thereafter. Or, it persisted as late as 2016, when in the wake of more criminal convictions and falling numbers, the team-based KeSPA staple Proleague ran its final season and most of its squads disbanded.


A Clash Between Two Fighting Game Legends Ends In Tears And Resolve



At last night’s Kemonomichi 2, two of Street Fighter’s best-known players played an exhibition set. It was a clash of the giants that ended in emotion, laughter, and tears. It was one of the best fighting game sets I’ve seen in some time.


Battlegrounds Team Gets DQ'd, Loses $12,000 For Using See-Through Wall Glitch



OpTic Gaming has been stripped of its second-place finish in a PlayerUnknown’s Battlegrounds tournament after officials ruled that one of its players, Ian “Bahawaka” Crowe, abused a glitch allowing him to see through walls.


The NBA 2K League's Combine Probably Wasn't Rigged, But Didn't Do Itself Any Favors Either



In a more open approach than most franchised esports leagues, the draft process for the NBA 2K League was open to any and all challengers who met a small set of requirements. Win 50 games in January’s online qualifiers, and you move on to phase 2: the combine. That combine then whittled 72,000 applicants down to 250 finalists, and the 250 players who played at the combine will be narrowed down to 102 draftees. Those cutdowns, maybe unsurprisingly, have been rocky and fraught with accusations of rigging and favoritism.


How a Call of Duty Pro Turned Childhood Anger into Competitive Fuel



Splyce player Dylan "MadCat" Daly found purpose and perspective in pro gaming


Overwatch League's Dallas Fuel Is Not Having A Good Time Right Now



It’s been a rough past few days of a rough month of a rough first season for Dallas Fuel, the Overwatch League’s most star-studded team. Today alone, one member, Timo “Taimou” Kettunen, finally apologized for using a homophobic slur on stream, while another, Félix “xQc” Lengyel, said he might quit the team entirely.

A Quick Roundup Of The Overwatch League's Latest Punishments


Overwatch League just announced a couple of punishments for several players, including two of Dallas Fuel’s notorious troublemakers. Timo “Taimou” Kettunen has received a $1,000 fine for calling another player a “fucking faggot kid” on his personal Twitch channel this past January. Félix “xQc” Lengyel has gotten hit with a $4,000 fine and a four-match suspension for referring to an OWL caster as “cancer,” spamming the “Trihard” emote, and talking trash about other pro players like Houston Outlaws player Jake Lyon.

Dallas Fuel Release Félix “xQc” Lengyel


Overwatch League team Dallas Fuel announced today that the organization and tank player Félix “xQc” Lengyel have decided to mutually part ways.

Overwatch casters, players point to Twitch chat toxicity in wake of xQc departure


‘I was practically raised by Twitch chat’


Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)


Here’s a look at ‘dieselpunk mech’ game Iron Harvest in action



Alternate reality war game set in the world of 1920+

Iron Harvest


A classic real-time strategy game with an epic single player campaign, multiplayer & coop, set in the alternate reality of 1920+


Sci-fi action RPG Dolmen rolls onto Kickstarter next month


Looks a little like a mashup of Dark Souls and Dead Space.


Randy Pitchford joins Fig advisory board



Fig has added another high-profile name to its roster. The gaming crowdfunding and investment site today announced that Randy Pitchford, president of Borderlands development studio Gearbox Software, has joined its advisory board.


Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)


A Foreigner at Home | Persona 5



Within a month of arriving back in the UK, I was able to return to a different Tokyo – that of Persona 5. A Tokyo created by people working and living there for years and decades instead of weeks. This time around I was once again a stranger to the city, the game casting me as someone from outside of Tokyo who has found themselves living in an attic in the fictional district of Yongenjaya. Could spending a virtual year living in this version of Tokyo give me a glimpse of life as a denizen of the real Tokyo?





Author and historian David L. Craddock, who serves as the features editor of Shacknews, loves telling the stories behind his favorite games. Last year, he wrote a book-length feature on the making of 2016's acclaimed Doom reboot, titled Stairway to Badass; he also recently published Break Out: How the Apple II Launched the PC Gaming Revolution. Now he's set his sights on id Software's beloved Quake series — the spiritual successor to the original Doom — with the massively ambitious Rocket Jump: Quake and the Golden Age of First-Person Shooters.


How Firewatch helped a 14-year-old save a historically important tower



Jack Kelley and his father are standing in the middle of the woods in Phillipston, Massachusetts. The pair are taking photos of the nearby fire lookout tower when, suddenly, they are approached by a stranger. As she closes in, they see that she is holding a lead in each hand - attached at the end of each lead is a goat.


A Peek Inside Final Fantasy's Ultimania Art Book, Now In English



In 2012, Square Enix Japan published a trio of Final Fantasy 25th Memorial Ultimania books collecting art, developer commentary and background information on the first 14 numbered Final Fantasy games. Now Dark Horse is publishing the books in English, with the first 336 page volume arriving in July. We got samples. Wanna see?


This Professor Has Documented 2,000 Soda Machines in Video Games



We all have our callings.


Check out these 3D maps of Dark Souls’ deaths and warnings


The Dark Souls games are hard. I’ve been told this and I believe it to be true. So true, in fact, that my fragile masculinity keeps me from playing them, for fear that I will learn the last 33 years built to nothing and that this whole “gamer skill set” might be an elaborate creation of my mind that translates into no genuine abilities. Maybe the only thing harder than Dark Souls is finding the strength to admit your weakness. Anyway, look at this cool thing!


The quiet need for Chinese indie games



Spotlightor Interactive founder Gao Ming on the fight for originality within a developing games scene


Devs weigh in on the best ways to use (but not abuse) procedural generation



To explore some different approaches to that problem, Gamasutra reached out to a number of devs with experience working with procedural tools and asked about how they thought about different methods of content generation, and how they avoid making procedural content that feels banal and recycled.


What developers think of Steam reviews



Since 2013, Steam has allowed its users to leave reviews on the Steam page of games they have purchased. Using the system, players can leave a written description of the game in question, and then award it a binary “Recommended” or “Not Recommended” rating. These reviews are then aggregated into “recent” and “overall” ratings for the game which are displayed on the game’s Steam page. These ratings range from “Overwhelmingly Positive” to “Mostly Negative.”


The making of Shadow of the Colossus on PS4



Now known as the 'masters of the remaster', Bluepoint Games has a well-earned, solid gold reputation for delivering some of the best current-gen - and indeed last-gen - ports of gaming's most beloved properties. From Metal Gear Solid to God of War, from Gravity Rush to the Uncharted trilogy, Bluepoint's work has been uniformly excellent across the years.


Road to the IGF: Matt Makes Games' Celeste



Celeste takes players on daring, challenging mountain climbs, with its music carrying the player along the varied emotions the heroine feels along her adventure. Through song, the player is encouraged to feel her emotions on this journey, allowing the player to immerse themselves and join in on the dangers and triumphs they share in.

Road to the IGF: Guardian of the Gears


Guardian of the Gears is a puzzle platformer of giant mechanisms, letting players loose in a world of interconnected machines to tinker with. As a robot with a wrench, players will have to manipulate giant puzzles that span huge areas, changing the environments around them with their solutions

Road to the IGF: Playables' Kids


Kids is a game of crowds - of exploring our relationships in terms of our positions we take relative to one another. Through examining our positioning and that of the people around the player, they can delve into the meanings behind how proximity and position can reflect our feelings and thoughts on one another.

Road to the IGF: Brianna Lei's Butterfly Soup


Butterfly Soup explores love between young women over baseball, having players connect closely with some friends as they play, talk, and text together. As players learn more about each of their friends, they may find themselves falling for them and their varied personalities in this yuri visual novel.

Road to the IGF: Karina Popp's 10 Mississippi


10 Mississippi explores a life through interactive photographs of mundane parts of their day, having players get to know someone through the bits and pieces of their everyday life. Through their repetition and in carry them out for themselves, creating an intimacy through witnessing a life in its personal moments.

Road to the IGF: Asymmetric's West of Loathing


Gamasutra spoke with Zack Johnson, Riff Conner, Victor Thompson, Wes Cleveland, and Kevin Simmons of Asymmetric, developers of West of Loathing, to talk about how they worked to make the player laugh as much as possible, the challenges in designing a game around making the player laugh, and how they worked to draw out so much silly expression from the stick figure characters.

Road to the IGF: Cactus Curse Games' Penny Blue Finds A Clue


Gamasutra spoke with Laura Stutzriem of Cactus Curse Games, developers of Penny Blue Finds A Clue, to learn about why they stuck the player with the lazy, but gutsy, Penny, and how they worked to create interesting characters and a solid mystery to tie them all together.


Is it worth cutting out Steam to sell indie games direct?



We spoke to the creators of One Hour One Life, SpyParty, and Overland about cutting out the middle-man.


Launching a game Off-Steam: Sales number from Week 1


Back in 2011 when my game Inside a Star-filled Sky launched on Steam, Valve worked with me directly to pick a release date that had no major conflicts. My game was the only game that came out that day on Steam. I'll repeat that for emphasis: my game was the only game that came out that day on Steam. It remained on the new release list for almost an entire week, sitting there on the front page of Steam for everyone to see. That exposure helped this otherwise-unknown game sell 649 units on the first day and 704 on the second day, and achieve a peak of 43 simultaneous players on day two. For me, at the time, those sales number were huge and career changing. Of course, the normal drop-off and long tail followed, with occasional spikes during the sales that I participated in. But the biggest influx of players and revenue came during launch.


BlazBlue Producer Is Wrong About Why Japanese Players Dominate His Games



During a recent press event, Arc System Works chief development officer Toshimichi Mori sat down to discuss his team’s next fighting game, BlazBlue Cross Tag Battle. The upcoming release’s simple controls, he said, are a way to make the game more accessible to newcomers as well as Western competitors who can’t keep up with their Japanese counterparts.


The 'Magic Formula' Behind Horizon: Zero Dawn's Success



SURPRISE! It’s a bonus episode of Kotaku Splitscreen, featuring Guerrilla Games’ boss Hermen Hulst, who shares some insight as to how Horizon: Zero Dawn turned out so special.


PaRappa and Me



PaRappa the Rapper came out for the PlayStation when I was thirteen years old. Amidst a field of racing games, Street Fighter iterations and low-poly stealth men came this totally outlandish genre-defining game fronted by a cartoon dog in baggie jeans and hi-tops. The norm in games then, and now, was violence and competition, but this was a game devoted to rap and to being fly, admittedly through the removed lens of a Japanese developer. By that measure, it wasn’t a black game – it wasn’t FUBU (For Us, By Us) – but to me it still felt like one. Prior to PaRappa, the blackest gaming experience I’d had was losing games of Madden to my uncle on the TV he’d set up at family cookouts every summer.


Genital Jousting's story mode is like The Stanley Parable but you're a penis



The Stanley Penable?


Gravity Rush & The Power Of Player Disempowerment


The Gravity Rush series is an excellent example of an underappreciated trend in game design: Player disempowerment. This video is a love letter to two amazing games that are destined to be cult classics.


How God Of War (2005) Mastered Pacing | BoukenJima


The original God of War (2005) has many great aspects but one that always stuck out to me is how well it handles pacing. In this video I'm going to analyze why that is.


The History of Far Cry


With Far Cry 5 right around the corner its time to look back at the history of Ubisoft's very own Skyrim with guns series.


Rainbow Six Siege: The Road to 100 Operators


We go behind-the-scenes with Rainbow Six Siege's new operators, and the process of creating them, with Ubisoft Montreal.


Cadences: Finding the Voice of Any Level's Design - The Game Design Extracts Episode 2


How do game designers decide what kind of content to put in their levels? This video examines the iterative strategy first used by Nintendo legends Shigeru Miyamoto and Takashi Tezuka, a technique I call "cadences."

Patreon: https://www.patreon.com/thegamedesignforum


Age Ratings Across the World


A look at how the world's top gaming markets (plus Brazil and Russia) restrict, regulate, censor and rate themselves and why. It's a world tour of not having fun!

Support the channel on Patreon! https://www.patreon.com/superbunnyhop


Video Games for Wellbeing! #CHECKPOINTSERIES at PAX West! ft Ken Levine, Rae Johnston and YOU


We need your support: https://checkpoint.org.au/donate/


Other Places: A Retrospective


2013 - 2017


Things I found entertaining throughout the week relating to the game industry


Battlefield 1 Players Discover A Jaunty Easter Egg


Battlefield 1’s easter eggs are normally big things like giant sharks or flying houses, but this small musical reload animation is just as funny as any of those spectacular ones.


Things I Missed From Previous Weeks


“How I use video games to curb my anxiety”



Videogames get a bad rap in the media, but countless studies have shown they’re actually really good for our mental health. Here, stylist.co.uk editor Kayleigh Dray explains how she uses videogames to regain a sense of control whenever she finds herself crippled by anxiety…


How an injured dev learned to make games without using his hands



However, there are people out there who face that very issue every day and are able to persevere and adapt. Austin-based developer Rusty Moyher is one such person. A voracious coder, Moyher faced a repetitive strain Injury (RSI) diagnosis five years ago that threatened to derail his career and passion as a game designer.


Ubisoft is using AI to catch bugs in games before devs make them



The gaming company's Commit Assistant AI tool has been trained to spot when programmers are about to make a mistake

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