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This Week In Gaming 5-29-18

1 post in this topic



Blake Hester tells the story of Retro Studios before Metroid Prime, Wesley Yin-Poole profiles Mike Laidlaw the former lead designer of Dragon Age, Battlefield V gameplay reveal, Video Game Atlus book takes a detailed look at some of the most famous cities in video games, Daniel Floyd leaving Extra Credits to focus on a series about animation, Nicole Carpenter raises health and injury concerns for the Overwatch League, Jimmy Maher on the history and games of Dynamix, Katherine Cross talks about porn on Steam, Chris Davis' Fallout 2 retrospective, Writing on Games asks what makes a game "punk", developers share their favorite idle animations, Brian Feldman on the origins of ‘I’m Han Solo’, Bethesda teasing something Fallout related, Bluehole files copyright claim against Epic Games, and more.


Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)


FULL Battlefield V Official Reveal Event


Learn new details regarding Battlefield V in the official reveal live stream hosted by Trevor Noah.

07:06 Gameplay & Modes
13:28 Weapons & Vehicles
16:51 Fortifications
18:21 The Company (customization)
22:47 Tides of War (post-release content)
26:14 Reveal Trailer

Battlefield 5 Official Reveal Trailer


Battlefield™ V launches worldwide on October 19th. Pre-order now for Open Beta early access*:

Battlefield V New Gameplay Features and Huge changes.


Battlefield V changes several key components of the Battlefield franchise. From No auto regen, to limited ammo and being able to build fortifications. Let's take a look at the secret details in depth. "Presented by Gamechangers" Leave a LIKE and a comment, thanks for watching.

Battlefield V Why DICE have gone in this direction ( New Gameplay Details )


Battlefield V reveal left a tonne of key new gameplay details out, so I sat down with the Design Director, Dan Berlin to pick his brain and get some secrets out of him, plus reasons why game changing additions have been included. Leave a LIKE and a comment, thanks for watching.

Six ways Battlefield 5 will change the series’ traditional gameplay


From how you move and shoot to how you unlock perks and gear, it’s a whole new ballgame

Battlefield 5’s new multiplayer modes, explained


The fine details on Combined Arms, Grand Operations and the Tides of War

Battlefield 5 will not have loot boxes, but will have paid cosmetics


But these cosmetics can also be acquired in-game.

The Culture Wars Churn On with Fake Outrage Over Battlefield V


Here’s the first trailer for Battlefield V. It looks like pretty much every World War II-based shooter that’s come before, with a team of soldiers fighting through an action movie set piece version of war. It’s part cartoon, part Saving Private Ryan homage, and entirely fictional. It’s also set off another battle in the ridiculous culture wars that have taken over almost every aspect of American life these last few years. If you can’t get enough of fake outrage and bad faith arguments from people motivated by fear, selfishness and a desire to divide America even more than it already is, here’s a new thing to get angry over.

Battlefield 5 design director says playable female characters will put him on 'right side of history'


Commenting on the fan backlash about the presence of women in the upcoming game, which was revealed last week, Alan Kertz said: "I knew this was going to be a fight when I pushed for female soldiers in Battlefield. I have a daughter, and I don’t want to ever have to answer her question of 'why can’t I make a character that looks like me?' with 'because you’re a girl'.

Battlefield 5 minimum system requirements revealed


If you can run Battlefield 1, you'll easily run Battlefield 5.


Age of Wonders: Planetfall features busy battlefields, space dwarves and mod support


A chat with Triumph Studios' Lennart Sas.


Dev Diary - About Golarion and the Stolen Lands


Learn more about the setting of Pathfinder: Kingmaker


Someday You’ll Return brings us back to Silent Hill kinda


Saying that something is like Silent Hill is, at this point, like being a gigantic idiot and comparing something that isn’t Dark Souls to Dark Souls. (I stand by it. Don’t @ me.) Or like calling everything Lovecraftian. Unfortunately, there’s really nowhere else to go with this one. Someday You’ll Return is leaning in hard on everything that would make a great first person Silent Hill experience, and oh god (or gods) (or lackthereof) does it look like the Czech-based team is going to stick the landing.


Re-Legion's first trailer showcases cyber-religious RTS gameplay


The cyberpunk RTS has been slated for a fall release.


Bethesda Is Teasing A Fallout Game


Bethesda is teasing a Fallout game on its Twitter account. The company has posted a test pattern gif. It reads, “Please Stand By.” This image is associated with the Fallout series, as installments often show the picture in some capacity.


Mega Man 11 Release Date Accidentally Leaked Through Singapore PS Store



Mega Man 11’s release date has been leaked accidentally through the Singapore region PlayStation Store. According to the description, the game is set to release on October 3, 2018. [Thanks, Wario64!]


The Sinking City cinematic teases a 1920s world of shadows and insanity


A new video sets the mood ahead of a full reveal at E3.


World War 3 announced alongside action-packed trailer


While the usual suspects in modern military shooters have headed back into the past for their latest outings, one developer is staying firmly rooted in the present. Today The Farm 51 unveiled World War 3, their shiny new modern FPS, in a flashy reveal trailer.


Sega Mega Drive & Genesis Classics Gets Online Multiplayer And VR Support


Sega has announced a slew of announcements for Sega Mega Drive & Genesis Classics. The PC version has received a major update on Steam that not only adds Mac and Linux support, but also drops the price to $29.99/€29.99/£24.99.


The Wolf Among Us season 2 delayed until 2019



Telltale said recent 'fundamental changes' at the studio forced the delay.


Hellish horror game Agony will be slightly toned down, 'uncensored' patch plan dropped



'Legal issues' forced Madmind Studio to cancel plans for an optional patch that would have restored the censored stuff.


Shaq Tells Us About His New Game


Shaq-Fu: A Legend Reborn is the sequel to a 1994 cult classic. We sit down with Shaquille O'Neal to ask him about his new game and whether or not Aaron Carter actually beat him 1-on-1. Shaq-Fu: A Legend Reborn releases for PS4, Xbox One, PC, and Switch next month.


Survival horror S.O.N for PS4 debut trailer


RedG Studios has released the debut trailer for S.O.N, a survival horror game exclusively for PlayStation 4.


Sunset Overdrive is coming to PC, according to the Korean rating board



Xbox One exclusive looks set to make the inevitable


Onrush ‘Game Modes’ trailer


Countdown, Lockdown, Switch, and Overdrive.


Mothergunship demo teaches the finer points of gun-crafting


The bullet-hell FPS Mothergunship is a game about making guns and firing guns being co-developed by the guy who made Tower of Guns. A taste of how those various gun parts will come together can now be had by way of a "Gun Crafting Range" demo that went live today on Steam.


Horror survival driving game Beware drifts into a demo


You know that feeling of being really excited that a survival game coming out but that also means that you have to play that survival game and now you can taste acid in the back of your throat along with a little bit of the Caesar salad you had for lunch? Well. That’s where we are.


MachiaVillain is a monster mansion management sim



A Frankenstein creation that contains parts scavenged from Don't Starve, Prison Architect, Rimworld, and Evil Genius.


World War Z has an overwhelming gameplay trailer


The film World War Z is supposed to have a sequel coming. I’m not sure how or why, considering that the first title had one of the more troubled production histories in the last decade of cinema. Brad Pitt and director David Fincher pop up every few months to remind us that it is still happening, probably, sometime. That’s fine by me. But what’s much finer by me is the way that the new World War Z video game is shaping up. Between a teaser trailer and a bunch of pre-prod art, this had all the looks of a project that might never see the light of day. Well, today we have a gameplay trailer that seems to really get both the action and the themes of the story, and that’s much more than I’d been hoping for.


Testing the kindness of strangers in Grimmwood, a 'social survival game' now in free open beta



It takes a village to raise the walls that keep the monsters out.


Titan-based Warhammer 40K game set to launch this week


Space Marines, Ork shoota boys, Eldar wraiths - nothing but chaff before the might of Titans and Gargants. These towering war machines are the basis for Adeptus Titanicus: Dominus, which launches on Steam in Early Access next week.


Killer7 Is Coming To Steam This Fall



Multi-character adventure and assassination game Killer7 will be coming to Steam this fall, developer Grasshopper Manufacture announced at a Momocon panel today.


Leisure Suit Larry: Wet Dreams Don’t Dry is a real game that’s coming this year


Leisure Suit Larry: Wet Dreams Don’t Dry is a real game, which really exists, and will really come out this year - assuming the release schedule holds. Larry’s latest is a traditional point-and-click adventure with hand-drawn art, which will see him thrust out of the '80s and straight into the modern world.


Pillars of Eternity 2: Deadfire free Rum Runner's Pack out now



"The development team is also hard at work on updating Pillars 2 with the next update bringing a host of improvements and features, like the ability to change the player character’s appearance at any time," reads a statement. "[This] will be released alongside the next free DLC, the Beard and Hair Pack, early next month."


The Sims 4 Is Getting Seasons



The Sims 4 will get its own Seasons expansion, a long-running Sims tradition, this June, publisher EA said today.


Far Cry 5: Hours of Darkness is set for early June


The first of three Far Cry 5 expansions will take players to the jungles of Vietnam.


PUBG Developers Commit To Improving Game's Performance



The PUBG development team have announced a whole host of specific game optimizations targeted at improving the game experience for players.


Big changes are coming to Battalion 1944


New map, revised Wartide mode, seasonal unlocks, better matchmaking, less bunnyhopping and... ladders?


Runescape Classic is shutting down



Runescape Classic will shut down this August. This offshoot of the original 2001 game - distinct from both Old School Runescape and standard, modern Runescape - has hosted a small but loyal fanbase since launch, but security concerns, a growing number of bugs, and increased botting means that Jagex can’t keep up with the support the game has come to require.


GDPR changes prompt Torn Banner Studios to shut down Mirage: Arcane Warfare



Mirage: Arcane Warfare, an online game released by Torn Banner Studios last year, has been removed from sale as its developer readies to shut the game’s servers down for good.


Steam could soon require parental consent for players under 16



Steam users below the age of 16 could soon require parental permission in order to maintain full access to the platform. Changes to the JavaScript of the platform’s sign-up page were issued last night, with code referring to ‘parental consent dialog’ and ‘parental email’.

Steam's Confusing Policies Are Bad for the Game Development Community


Steam, though it’s opened up considerably in the past few years, is still primarily known as a relatively gated market of games. Its creators at Valve have notably flirted with opening up the market further, and the current Steam Direct system replacing the previous Steam Greenlight system definitely feels like a step in that direction, but as I’ve written before, the market that is Steam is still a clumsy half-step between a fully moderated space and a more laissez-faire one.

Apple Just Removed Valve's Steam Link App From the iOS App Store


Apple also denied Steam's appeal.


Madden and NBA Live’s new leadership talk about their roads ahead



Basketball’s new executive producer comes from football’s flagship


Microsoft laid off Xbox support staff, in favor of volunteers



Microsoft laid off a team of Xbox support staff earlier this month, replacing them with volunteer Xbox fans, according to two sources affected by the layoffs.


Bungie, Naughty Dog, Sony Santa Monica and Blizzard talk about crunch



Senior figures from four of the world's biggest developers - Bungie, Naughty Dog, Sony Santa Monica and Blizzard - have talked about their studio's take on crunch.


Ubisoft’s Personal Gaming Assistant Is A Great Idea That’s Not Quite There Yet



Ubisoft’s personal gaming assistant, previously only available in Canada, is now out worldwide. Its name is Sam, a nod to Sam Fisher of Splinter Cell fame, although Michael Ironside doesn’t do the voice (sorry, Stephen). Embedded in the Ubisoft Club app, Sam sounds like any other AI that might reside on your phone, although instead of giving you directions to the nearest coffee shop it tells you about Ubisoft video games. Still in beta, Sam is by no means a revolution in companion apps for gaming, but it does offer an interesting example of what a virtual assistant for gaming might offer.


Fortnite made nearly $300 million in just one month, breaking its own record



Fortnite has broken its own record for highest monthly revenue.


PUBG takes US game firm to court



Korean game developer PUBG, a subsidiary of Bluehole, has filed a copyright violation lawsuit against U.S.-based Epic Games, asking a court to determine whether the latter's "Fortnite" was copied from the former's "PlayerUnknown's Battlegrounds."


ESA: We can't go to the "lowest common denominator of government" on loot boxes



Mike Gallagher warns against "over-reactions" to loot boxes influencing the industry


Started From The Bottom, Now We're Here



For those of you who want to continue following my work, worry not: I’m going to keep writing about games. Games won’t be my primary focus, though. I’m going to expand into the wider world of pop culture, internet culture, and sex. There’s a whole world waiting for me out there, and I’m excited to explore it. If you want to take this journey with me, follow me on Twitter, where I’ll be talking more about where I’m going next.


Atari Co-Founder Ted Dabney Dies At 81



Ted Dabney, the co-founder of Atari alongside Nolan Bushnell, has died at the age of 81.


Game Critic Totalbiscuit Dies At 33



After retiring from games criticism at the start of the month, YouTube personality John “Totalbiscuit” Bain has passed away.


We Happy Few studio addresses the game's ban in Australia



Compulsion Games will discuss with the board, and offer refunds if it's not successful.


Esports News


The Weekend In Esports: No Coast, No Kings



The Memorial Day slugfest is back for 2018, as Combo Breaker is underway in Illinois this weekend.


The International prize pool has reached $10m



Dota 2’s The International 2018 tournament has raised over $10,000,000 for its prize pool in only two weeks.


Dynamic Tekken Rematch Proves That Adaptability Is Key



One of the best parts about a series of bouts between two talented fighters is seeing how they adapt. When a player has to scrap it and step outside their comfort zone, that’s where contenders are made. And it’s exactly what Hoa “Anakin” Luu did in a tense Tekken 7 loser’s bracket match-up today.


Overwatch League to add six teams for Season Two



Six new teams will join the Overwatch League for its second season, with two teams each from North America, Europe, and Asia.


A blurred line between work and play could cause trouble for the Overwatch League



Teams need to protect their players from burnout and injury.


BBC Three will broadcast Dota 2 matches this weekend



The semi-finals and grand final of Dota 2’s first UK major, ESL One Birmingham, will be broadcast on BBC Three on Saturday, May 26th and Sunday, May 27th. This marks the first time a Dota event will be broadcast live on the digital network.


Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)


Video Game Atlas Has Over 40 Maps Of Your Favourite Cities



Virtual Cities is an upcoming book by Konstantinos Dimopoulos that takes a very hard look at some of the most famous cities in video games, from GTA V’s Los Santos to Yakuza’s Kamurocho to Fallout’s New Vegas.


Temtem - Massively multiplayer creature-collection adventure


Seek adventure in the lovely Airborne Archipelago alongside your Temtem squad. Catch every Temtem and battle tamers around the world.


Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)


The rocky story of Retro Studios before Metroid Prime



It was a long road getting to one of Nintendo’s most-loved games


Being the boss of Dragon Age



Mike Laidlaw can still remember his first day at BioWare, even though it was over 15 years ago. He even remembers the date he answered the phone and found out he had got the job: 23rd December 2002. Laidlaw was used to answering the phone; at the time he was working at Bell, Canada's largest telecommunications company, in the province of Ontario. When Laidlaw first joined Bell's call centre, he worked the phones. Later, he got promoted to lead a team on the phones, "which was somehow way worse than being on the phones," Laidlaw told me last March, the day after his star turn at the Game Developers Conference in San Francisco. "I went in and said, I'm sorry, I'm quitting. I'm not coming in tomorrow. They said, 'you can't quit two days before Christmas! If you quit you'll never work here again!' I said, 'that is pretty much the plan, yes.' So I walked out, and a bunch of people high-fived me because - yay! - I got out."


The Dynamic Interactive Narratives of Dynamix



Yet in the vast territory between these two poles were many other developers experimenting with the potential of adventure games, and in many cases exploring approaches quite different from either of the two starring players. One of the more interesting of these supporting players was the Oregon-based Dynamix, who made five adventure or vaguely adventure-like games between 1988 and 1991 — as many adventure-like games, in fact, as LucasFilm Games themselves managed to publish during the same period. Despite this relative prolificacy, Dynamix was never widely recognized as an important purveyor of adventures; they enjoyed their greatest fame in the very different realm of 3D vehicular simulations. There are, as we’ll see, some pretty good reasons for that to be the case; for all their surprisingly earnest engagement with interactive narrative, none of the five games in question managed to rise to the level of a classic. Still, they all are, to a one, interesting at the very least, which is a track record few other dabblers in the field of adventure games can lay claim to.


Opinion: So, you want to talk about porn on Steam



The course made clear that attempts to criminalize, ban, or censor pornography were doomed to die in categorical muck. Much fun was had at the expense of feminist luminaries like Gloria Steinem who tried to draw a moral distinction between “erotica” and “porn”; it was obvious to even the greenest students that this was merely a posh way to say “porn I like” versus “porn I don’t like.”


‘I’m Han Solo’: The Story Behind Star Wars Kinect and the Most Infamous Jason Derulo Parody of All Time



Kinect Star Wars, which came out in 2012, is from a very specific time in the Star Wars universe, released just months before Lucasfilm announced that it had been purchased by Disney. It represented a major attempt by Microsoft to push the Kinect, a camera that connected to the Xbox 360 and tracked the player’s body, allowing them to control software via gesture and voice, rather than button inputs. Imagine wielding a lightsaber just by waving an imaginary one around, or stomping around Mos Eisley as a rancor … or dancing as Han Solo in a disco-fied rendering of the carbonite facility.


What the Wii Meant for Me



I was born with a bilateral upper body disability. I never knew if I was allowed to say so. It felt inherited, something I became aware of after the therapy had become routine and painful. After the special education preschool had begun. I learned words and phrases without context as sounds, like brachial plexus and scapula. I don’t know if it was a deliberate result, but I took strongly to video games, books, the internet. It was an interest I wasn’t shut out of. I loved the point and click adventures of Humongous Entertainment before I could read. Eventually, I transitioned to Pokemon and Sonic.


How the Xbox Adaptive Controller will change the lives of millions of players with disabilities on PC



Not only does the XAC offer wonderful customization for different needs, it's also far cheaper than similar devices.


What makes a great idle animation? Devs share their favorites


Connecting players with characters, giving out details of who they are, and making them stand out in the player’s mind is a challenging task, but how about doing that with a few simple motions?


Andrew Maximov: "Technology is actually going to make us better artists"



Industry veterans say artificial intelligence will enable artists, not replace them


Examining ‘God of War’s’ Reinterpretation of Norse Mythology



It might seem silly to say this now — now that “God of War” has emerged from nearly a decade of slumber to rapturous acclaim — but when Kratos and Atreus took those first halting steps into the swirling snows of fantasy Norseland back at E3 2016, there were some that wondered if Sony’s Santa Monica Studio could really stick the transition. After all, translating the ashen-skinned “Ghost of Sparta” from the series’ baroque vision of mythic Greece to an entirely different culture proved to be a lot harder than just sticking a pair of Viking horns on his head and calling it a day.


Terry Pratchett was an Oblivion modder



The late Terry Pratchett is perhaps best known as the beloved and prolific author of the Discworld novels, but it turns out he spent some time in another fantasy universe, too. Pratchett was an enthusiastic Elder Scrolls fan, and even contributed writing to mods for Oblivion and Skyrim.


Pewdiepie Is Teaching His Audience that Women Are Asking For It



A feud between Felix "Pewdiepie" Kjellberg and a streamer who goes by "Alinity" encapsulates the way many gamers and Twitch streamers feel about women online.


Designing Highly Replayable Stealth Levels for Payday 2



Payday 2 is a four player cooperative first-person shooter with RPG elements that centers around robbing banks and stealing rare loot. It was released on August 13, 2013 and has since shipped over 50 DLC packs and counting. With a thriving subreddit, it has consistently been in the top ten games played on steam. Today, I wanted to talk about my adventures designing stealth levels for Payday 2 before leaving Starbreeze in January 2018. While parts of this article are specific problems and solutions for Payday level design, I made sure to discuss them in a broader sense. The skill level of this article is for junior to mid-tier level designers, if you are a senior designer some of this article may sound familiar to you.


'Detroit: Become Human' dehumanizes everything it touches



"Remember this is not just a story. This is our future," she says ominously.

The aggrandizement of this statement sets the tone for the rest of the game, with its ham-fisted dialogue, questionable optics, and juvenile desperation to be taken as Serious Art About Social Commentary. It’s the first hint at how profoundly, confidently ignorant Quantic Dream is about how the future, history, society, oppression, and even human beings work.


Watch Dogs 2 made San Francisco much more than just a playground



For all of the money and effort invested into the open worlds where we spend so much time, it’s amazing how many ways we’re given to ignore their construction. Trained to ignore them, by the way the games they’re built around are designed. Maps are filled with icons containing vital missions and content and collectibles, so we set a course to the nearest desirable one and follow a line on the minimap until we reach our destinations. Turning on the secondary vision mode of Rocksteady’s Batman games, Detective Vision, is made so essential by its usefulness in identifying secrets and fighting baddies, that you can spend most of the game breezing by the sights of their graphic novel grandeur brought to virtual life. All for the sake of finding the next breakable wall.


The End Of Yakuza 6 Is Some Bullshit



I alluded to this in my review of the game, but I think it’s had enough time to sit that I’m ready to talk about it more: Yakuza 6 completely blew its ending, which considering the importance it had for the entire series is a damn shame.


Is Dark Souls Remastered worth playing without its former mystery?



How the mundane truth behind a secretive pendant keeps Dark Souls' world infinitely fascinating.


It Sucks To Be A Mom In God Of War


In God of War, being a mother will end your life, either literally or metaphorically.





Ian Faith is a PhD student in English at the University of Iowa. His research focuses on the ways in which video game thematics, aesthetics, and mechanics have influenced 21st century media forms, especially fiction, poetry, and performance.


How the Enhanced Edition fixes Space Hulk: Deathwing



Improved framerates and a multiplayer progression system are welcome changes.


How Team Fortress 2 changed FPSes forever



10 years later, multiplayer storytelling is Team Fortress 2's biggest achievement.


The complete history of Street Fighter



The Street Fighter series is currently in its 30th year, and what a three decades it’s been.


The history of Championship Manager and Football Manager



How football management games stole all of our spare time.


Fallout 2 Retrospective | A History of Isometric CRPGs (Episode 2)


A spoiler-filled look at one of my favorite games from the 1990s. This is the second episode in what will be a lengthy series on Isometric CRPGs.


Super Mario Sunshine Retrospective


You asked for it, so here I am. I can't reference "Can You Feel the Sunshine" because that's Sonic, but uh... Mario time?

Patreon: https://www.patreon.com/kingdomklannad


Super Metroid and Reward | PostMesmeric


When Nintendo brought the Metroid series to the Super Nintendo, it was a grand statement. The 16-bit hit was a critical breakthrough, one that evolved the series and brought about an entire sub-genre of games. Time for me to finally experience Super Metroid for the first time and explore its mastery of delivering reward for the player.


What Makes a Good Combat System? | Game Maker's Toolkit


One of my most requested video topics is combat systems. So let’s look at everything from Bayonetta and Yakuza, to Batman and God of War, to break down the essential elements of a good melee combat system.

Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit


What Makes A Game Punk?


Support the show on Patreon - http://patreon.com/writingongames

When someone describes something as punk, chances are you have a rough idea of what they mean. But if you actually stopped to think about it, would that meaning be so apparent? What about games, where costs (and the need to profit) are much higher? All this and more discussed in this episode of Writing on Games!


Pikmin's Interactive Soundtrack


The music throughout the Pikmin series shifts and evolves naturally to fit the moment-to-moment action on screen. In this video I take a look at how the games' soundtracks do this, and to what effect.

PATREON: https://www.patreon.com/8bitmusictheory


Ubisoft's Finished Unreleased Wii U Game - Game History Secrets


In this video, Liam takes a look at Ubisoft's Finished but Unreleased Nintendo Wii U Game titled "Know Your Friends", which was a multiplayer game based around social interaction. The title had a series of games about how well you knew the people you're playing with, and what you secretly thought of one another. The game had a cut-out art style, with most of the game's visuals using cut up images and photography, and its character animations being inspired by the Muppets.

Liam Robertson is a video game researcher and archiver. In his spare time, Liam creates videos and articles for various outlets, and will also be contributing to the DidYouKnowGaming channel.


The Current State of Moms in Video Games


With the recent release of God of War I got to thinking about how many recent mainstream games have had you playing a father figure... and how few games let you play a as mother. I go over a few examples of playable mothers, then expand the scope out to non-playable mother characters and the categories they tend to fall into.

Warning: If you're fussy about character spoilers, I talk about the fates of mothers in about 40 different games in this video (the fate is usually that they're dead). If this will cause you to exclaim "Ah! Spoilers! You're the worst!" maybe skip this one. I don't think I've given away anything too shocking or unexpected though.


History of Battle Royale Games


From movie inspirations to the most popular game genre of 2018. From Minecraft to H1Z1, PUBG to Fortnite and even new announcements like Black Ops 4: Blackout, this is how battle royale came to be.


Choice Paralysis - Too Much of a Good Thing - Extra Credits


Game designers must decide how to segment and present choices so that the player isn't overwhelmed. From character creation to strategy, there's a lot of complexity to the user experience. Also, this is Dan's last Extra Credits episode. Next week we'll be introducing a new narrator/show host, Matt. Thanks to Daniel and Carrie Floyd for making Extra Credits awesome all these years.


GAConf 2018: A Fraught Love Letter to the Games Industry


A talk at the 2018 Gaming Accessibility Conference by Cherry Thompson, an accessibility advocate.


Things I found entertaining throughout the week relating to the game industry


Things I Missed From Previous Weeks





It is unsurprising that Mankind Divided is overshadowed by the legacy of the original Deus Ex (2000). Few videogames are best remembered for their marketing campaign, however. Mankind Divided is burdened with an expectation to fill gaps in series canon, with largely pre-defined themes (global domination, posthumanism, emotional isolation) that together leave little room for new material. The choice of subject matter is typical for Triple-A development, prioritizing continuity and similarity (or, perhaps, an audience expectation for such) in the absence of compelling reasons to do so. Mankind Divided suffers from the series’ proclivity for antagonists who – despite their power, influence, or secret society involvement – amount to mere business executives, with personalities to match. The question of how Manderley got the top job at UNATCO (for example) is pure banality, irrespective of your familiarity with the character.


How Undertale Helped Me Grieve



In a time when I felt like I had no control over aspects of my life, Undertale gave me a choice, and that choice gave me control.

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