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This Week In Gaming 6-19-18

1 post in this topic



More E3 gameplay demos and interviews, Grim Fandango cast reunited for a live reading, Telltale being sued by former CEO, Blake Hester on the man behind the parody Kaz Hirai Twitter account, why Ubisoft's partnership with HitRecord for Beyond Good and Evil 2 has upset some industry professionals and union supporters, the best indies of E3, Gameumentary documentary on Gunfire Games, PUBG developer debunks accusation of maps being "asset flips" and the problems created when a fan-base with no knowledge of development start calling things fake games and "asset flips", Dan Root on how Metroid Fusion creates fear, Jimmy Maher on the creation of Another World, The Psychology of Gaming Disorder, Dan Lowe's animation analysis of The Last of Us 2 E3 demo, Joe Veix's Oral History of Leisure Suit Larry, and more.


Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)


The Best Indie Games Of E3 2018



E3 2018 is finally here and developers from all around the globe have converged on Los Angeles to show off what they've been working on. From massive triple-A publishers to the smallest of development teams, games of all shapes and sizes are at the show. While those big-name games may garner the most excitement on press conference stages and the showfloor, it's unwise to overlook the perpetually strong stable of independent games on show at E3.

The 20 Best Trailers You Probably Missed from E3 2018


From cruising the sands of Sable to an unexpected return of Metal Wolf Chaos, here are the trailers that may have passed you by from E3 2018.


Why Three Kingdoms? We chat to the devs about Total War's latest journey| E3 2018


We speak with Total War: Three Kingdoms lead designer Simon Mann and game director Janos Gaspar about why the series is finally off to China, and what influence their other games have had.


Telltale is working on a Stranger Things game


And bringing an interactive Minecraft: Story Mode series to Netflix.


We Saw an Hour Demo of Cyberpunk 2077 | E3 2018


Mike, Jake, Ed, and Alessandro discuss what they saw in a fifty minute demo of Witcher 3 developer CD Projekt Red's next RPG.

How combat works in Cyberpunk 2077 | E3 2018


It's not just the setting that makes Cyberpunk 2077 different from The Witcher, it's a first person RPG which takes its combat rules from a pen & paper RPG. Here's how it will work.

Cyberpunk dev: QA can absolutely help your team prevent offensive moments


This week, CD Projekt Red finally updated the world on the state of Cyberpunk 2077, an action-RPG set in the world of the Tabletop game created by Mike Pondsmith. Behind closed doors at E3 this week, the company went on to show that the game would be a first-person RPG where players would build custom characters, decide their backstories, and dive into a crime-filled city of hackers, murderous scavengers, and vengeful corporate agents.

Cyberpunk 2077 Will Have More Diverse Romance Options Than The Witcher 3


CD Projekt Red's Cyberpunk 2077 is one of the hottest games of E3, and for good reason. The open-world RPG holds all the allure we've seen in CD Projekt Red's previous games, but is also drastically different from anything the studio has done. During E3 2018, we chatted with quest designer Patrick Mills to find out more about the game.

CD Projekt Red Confirms Cyberpunk 2077 Is Targeting Current-Gen Consoles


Cyberpunk 2077 impressed with its trailer and gameplay presentation at this E3, so much so people questioned if the game is coming to current-gen consoles. We had an interview with quest designer Patrick Mills today and broached the topic, directly asking if it might not come to this console generation.

You Won't Be Able To Finish Cyberpunk 2077 Without Killing Anyone


Cyberpunk 2077's E3 demo has us incredibly impressed on several fronts. If what we saw is indicative of the final product, it will give players an unprecedented degree of choice. One option players won't always have, however, is non-violence.

You can steal cars and drive in third-person in Cyberpunk 2077


Cyberpunk 2077 will let you steal a ride and drive in third person with its many vehicle options.

Three things Cyberpunk 2077 gets right about the original tabletop RPG


Cyberpunk 2020 is unique vision of the future, and CD Projekt Red understands it perfectly


How Dying Light 2 is Improving on the Game World and Story | E3 2018


Dying Light 2 entered the spotlight on our E3 2018 stage, and developer Techland talked about how it's improving the open-world and story with help from Fallout: New Vegas writer Chris Avellone.

Dying Light 2 vehicles, co-op, and dark zones | E3 2018


Ben chats to Dying Light 2 producer Gosia Mitrega about the game's improved combat, new dark zones, and vehicles.

The Witcher 3's 'Bloody Baron' writers are working on Dying Light 2


Chris Avellone isn't the only RPG heavyweight working on Techland's next zombie game.


Ace Combat 7: Skies Unknown - PS4/XB1/PC - E3 2018 Trailer


Ready to take to the skies once more? Set on the Usean continent, Ace Combat 7: Skies Unknown’s story revolves around the Second-Continental War which takes place in the year 2019. Join the Osean Air Defense Force and get involved in conflicts that cannot simply be divided into good against evil.


Ghost of Tsushima's Combat and World Explained | E3 2018


Ghost of Tsushima came to our E3 2018 stage, and developer Sucker Punch went in-depth with the game's combat and world.

How Ghost of Tsushima Balances Fun and Historical Accuracy | E3 2018


Our thoughts on Ghost of Tsushima’s direction after speaking to Sucker Punch’s Chris Zimmerman.

How Ghost of Tsushima Hopes to Remain Faithful to Japanese Culture


Chris Zimmerman is talking about the depiction of Japan in Ghost of Tsushima, the videogame his studio Sucker Punch demoed at E3 this week. Set in 1274, during the first Mongol invasion of Japan, Tsushima finds Sucker Punch in an unusual situation: they’re an American developer making a game about Japanese history for a Japanese publisher. That relationship with Sony is key to ensuring that Sucker Punch remains respectful and accurate in its depiction of Japanese history and culture, according to Zimmerman.

Ghost Of Tsushima's Director On The Risks Of Making Something New


In an room in need of air conditioning in the Los Angeles Convention Center last week, game developer Nate Fox held out his left hand, palm down, paused and then slapped the top of it with his right. “Do you know—[slap]—that?” he asked.


Sekiro: Shadows Die Twice's World Takes Cues from Dark Souls | E3 2018


Sekiro is From Software's next game, and with that, we've noticed quite a few similarities with the Souls series. However, it sounds like Sekiro's world will be more similar to Dark Souls 1 than any other game. We talked to the developer on our E3 2018 stage.

Sekiro and Prioritized Aesthetics


One of the things I’m most interested in seeing about Sekiro is not the game itself but people’s developing impressions of it. Very little of it has been seen and people are already making judgments which seem culturally biased to me. For example, take this quote from a PC Game article:

Sekiro: Shadows Die Twice will play much differently than Bloodborne


"In this work, we've expanded greatly on fighting styles with an emphasis on allowing for creativity in approaching obstacles."


Kill la Kill The Game - Announcement Trailer


Announcing Kill la Kill The Game - the official video game adaptation of the popular anime series Kill la Kill. Developed by APLUS and Published by Arc System Works, it's due out sometime in 2019.


Tom Clancy’s The Division 2 ‘is not making any political statements’



The trailers and the gameplay reveals have, so far, told me that this is a game about a near-future Civil War. But it’s not a game about politics, Spier insisted. It’s a game about saving lives and bringing society back from the brink of destruction.

I feel like trying to talk to Ubisoft about their game's obvious themes and framing is like trying to get Patrick to admit that you found his wallet.


9 Minutes of Shadow of the Tomb Raider Gameplay | E3 2018


We get a look at some new Shadow of the Tomb Raider gameplay from our show floor stage demo.


The Messenger Gameplay Demo - IGN Live E3 2018


Martin Brouard from Sabotage Studio drops by to demo The Messenger, a retro throwback that switches from 8-bit to 16-bit and wears its Ninja Gaiden influences on its ninja sleeves.


Metro Exodus is the most complex game that 4A has ever attempted


The script alone is twice the size of Metro 2033, Last Light and all the other DLC combined


Jurassic World Evolution Is A Clumsy But Fun Park Builder



Movie tie-ins are a gamble that usually ends with a lackluster game. For every Spider-Man 2, there’s a dozen games that are clunky and not worth your time. Jurassic World Evolution falls somewhere in between. It’s not the most detailed park-building sim, but if you embrace some of its clumsiness, you’ll find yourself lost in the fantasy of being a dinosaur park mogul.


FIFA 19 Features Overview | E3 2018


We got filled in on all of the latest features coming to the new FIFA game.

Why FIFA 18 players think EA changed gameplay for the World Cup update - despite the fact it didn't


When EA Sports released the free World Cup update for FIFA 18, some players thought it played differently compared to the main game. Actually, it was more than some - there were loads of players who thought it played differently.


How Days Gone Separates Itself from Other Zombie Games | E3 2018


Days Gone developer Sony Bend came to the GameSpot E3 2018 stage to talk about its upcoming zombie game and what sets it apart from the others.


Original Resident Evil 2 Composer Returning for the Remake


Shusaku Uchiyama is back for the horror remake, coming next year.


Strange Brigade dev playthrough shows off spooky puzzles


There were perhaps too many games at E3 2018 for any one person to have caught them all. That’s why we’re still trying to cover videos and reveals a week later. I accidentally typed “a year later” because that’s how it feels. I’m fine; we’re all fine here. One of the sleeper hits of the show on my end was Strange Brigade. I always super-dig what Rebellion puts out, but I wasn’t feeling this one before E3. Then I got to see a supernatural co-op shooter with puzzles and third-person combat in gigantic levels. Now I’m intrigued. And there’s a little bit of a Clive Barker’s Jericho vibe I’m getting here, which is equally exciting.


What Assassin's Creed Odyssey Learned From Witcher 3


After getting hands-on time with Assassin's Creed Odyssey, we chat about what sets this open-world game apart from other Ubisoft titles and its influences from RPG's such as The Witcher 3: Wild Hunt.


Exclusive Interview On The Story Of Anthem


In this exclusive video interview, Anthem's executive producer Mark Darrah and lead producer Mike Gamble talk about building the world for Bioware's upcoming science-fantasy game Anthem.


Neo Cab’s E3 trailer shows off new game systems


What happens to the gig economy once capitalism destroys us all? Well, that’s what Neo Cab sets out to answer. You play as one of the last Uber drivers is a shiny dystopia where you’ve got to keep your feelings from exploding while you engage in a quest to save someone close to you. Managing the emotional needs of your passengers along the way, and becoming invested in their lives, are the parts of the gig that you probably won’t be compensated for.


Warriors Orochi 4 Marching West in October


The Dynasty Warriors spin-off finally has a North American release date.


A World War I game that humanizes the enemy through pets


11-11: Memories Retold is a wargame that focuses on empathy


How Forza Horizon 4's Weather and Seasons Affect the Gameplay | E3 2018


Forza Horizon 4 introduces a dynamic weather and season-changing system to the Xbox One and PC series, and we brought Playground Games to our E3 2018 stage to explain how it works.

Making the McLaren Senna in Forza Horizon 4 - IGN First


How McLaren's new hypercar became Forza Horizon 4's hero car.


Dreams Gameplay Demo - IGN Live E3 2018


Media Molecule's latest, Dreams, allows players to let their imagination loose on the PlayStation 4. Find out how in this gameplay demo!




After a behind closed doors demo of The Last of Us Part II at E3 this week, we spoke to co-game directors Kurt Margenau and Anthony Newman about how the team rethought everything about combat and traversal to make Ellie feel different not only from Joel, but from the younger version of herself we played in the first game and its DLC.


Concrete Genie Gameplay Demo - IGN Live E3 2018


Find out what to expect in the imaginative Concrete Genie when it releases in 2018 in this gameplay demo with PixelOpus.


Overkill's The Walking Dead: WE Are The Danger - Gameplay | E3 2018


The Walking Dead on PS4, PC, and XONE has difficult co-op with lots of scavenging, crafting, and fighting both zombies and people.


My Hero: One's Justice — 18 Minutes of GAMEPLAY! | Polygon @ E3 2018


Step aside, Dragon Ball Fighter Z. There's a new anime-based fighting game headed to consoles next year, and it's actually REALLY fun.


Marvel's Spider-Man - 20 Minutes Of Amazing Open World PS4 Gameplay


From the E3 stage, over 20 minutes of Marvel's Spider-Man gameplay on PS4, featuring combat and loads of swinging through open world New York.


Octopath Traveler Gameplay Demo - E3 Live 2018


The latest from the team that brought us I Am Setsuna, Octopath is hitting the Nintendo Switch exclusively on July 13, 2018. Find out everything you need to know about this ambitious RPG in our gameplay demo.


Beyond Good And Evil 2's Plan To Crowdsource Art From Fans Prompts Backlash



Ubisoft is asking fans to contribute art and music to its upcoming game Beyond Good and Evil 2, with the promise of monetary compensation if their work is chosen. Fans are already diving in with gusto, but critics quickly pointed out the issues with asking people to do work for only the possibility of payment.


Why Hitman 2 isn't going to be episodic | E3 2018


One of the best things about Hitman was its episodic release. It encouraged players to replay the same level and find all its secrets while they waited for the next episode to be released. So why did the developer decide to drop it for the sequel?

Hitman 2: Miami Gameplay - Silent Assassin Run | E3 2018


Watch us pull off a sweet Silent Assassin run on Hitman 2's Miami map at E3 2018, before the full game launches for PS4, Xbox One, and PC this fall.


Battlefield 5: Plane Gameplay! (Battlefield V Multiplayer)


Plane gameplay in Battlefield 5 Multiplayer!

Battlefield 5 has a Giant Whale in it - NEW Gameplay + Problems


Battlefield 5 has a massive Whale in it! A nice Easter Egg and new gameplay with feedback. What kind of game are DICE building here, and is 2D spotting too good? Let's discuss some problems with the game.

The Battlefield subreddit is such a mess that mods have banned posts about ‘historical accuracy’


As one example of the type of post this rule is meant to prevent: earlier this week, one user claiming to be a historian posted a thread titled "calling me uneducated is the last straw" in response to EA COO Patrick Söderlund's statement that the backlash against women in Battlefield 5 "is not OK," and that the people criticizing the feasibility of women fighting on the frontlines of WWII "are uneducated." In a twist surely no one saw coming, the poster turned out not to be a historian, or to have gone to the school they claimed.


Dead or Alive 6 tones down female character sexualisation



"The reason I chose that costume is because I'm a fan of American comic books. When you look at American comics, they're abandoning those classical costumes and becoming more functional, becoming more like fighters. They have certain materials they use for the costumes. I thought that was a wonderful idea and I wanted to follow that."


Afterparty Gameplay E3 2018


In Afterparty, you are Milo and Lola, recently deceased best buds who suddenly find themselves staring down an eternity in Hell. But there's a loophole: outdrink Satan and he'll grant you re-entry to Earth. Coming 2019.


Yakuza Kiwami 2 - E3 2018 Trailer | PS4


One of the most beloved storylines in the Yakuza franchise's history has returned in full HD in the Dragon Engine for PlayStation®4. Yakuza Kiwami 2 features the return of mini games like Cabaret, a revamped clan creator and the original arcade release of Virtual-On™, Kazuma Kiryu will have plenty of leisure activities when he isn't taking on his fierce rival, the Dragon of Kansai, Ryuji Goda.


MechWarrior 5: Mercenaries delayed into 2019


Piranha says it wants more time to create 'the best single-player MechWarrior experience to date.'


Overcooked 2 — NEW GAMEPLAY! | Polygon @ E3 2018


Overcooked, one of our favorite co-op games ever, is getting a sequel later this summer!


Never Alone team returns with Blue Planet collaboration Beyond Blue


Never Alone was inspired - both a beautiful game and beautiful collaboration with Native Alaskans to show a culture we otherwise wouldn't see. It touched hearts, it won awards, and now creator E-Line Media is back with something new.


PES 2019 Gameplay Demo - IGN Live E3 2018


The latest in the Pro Evolution Soccer series is making its way to PlayStation 4, Xbox One, and PC on August 28, 2018. Find out what's new this year in this gameplay demo.


Just Cause 4 Gameplay Interview - IGN Live E3 2018


Just Cause 4 turns up the insanity even beyond the alredy crazy Just Cause 3 with the introduction of extreme weather events. Find out what else is in store for Rico Rodriguez in this gameplay demo.


GTFO Gameplay: Work as a Team to Survive the Horror | E3 2018


GTFO is a hardcore cooperative shooter for PC that stresses teamwork, communication, and quick reflexes.


Valkyria Chronicles 4 is a Great Fit for Switch... With Some Compromises



The Valkyria Chronicles 4 on Switch is in a rough spot in some ways.

Valkyria Chronicles 4 Gets September 25, 2018 Release Date And Launch Editions


Sega has revealed the North American and European release date for Valkyria Chronicles 4. People will be able to pick it up on the Nintendo Switch, PlayStation 4, Xbox One and PC on September 25, 2018.


‘The Surge 2’ Further Refines its Sci-Fi Take on ‘Dark Souls’



Imitation is the highest form of flattery, especially in the form of violently challenging video games.


Skull & Bones Pirate Hunting Gameplay - E3 2018


While playing Skull and Bones at E3 2018, we chase down pirates and sink Portuguese ships in the Indian Ocean.


Control gameplay explained | E3 2018


We talk to Sam Lake, creative director of Remedy Games and face of Max Payne, about the studio's newly revealed supernatural shooter Control. The whole game takes place inside one mysterious building, which shifts and changes as you become more powerful.

Control Director Explains Remedy’s Vision for its Next Big Game | E3 2018


We sit down with Mikael Kasurinen from Remedy to dissect Control’s fascinating world.

Eyes-on with Control, Remedy's surreal new shooter


Max Payne, Alan Wake, and Quantum Break have secured Remedy’s legacy as a cinematic game developer, not afraid to hoist story into the spotlight. Remedy's games are always backed up by unique mechanics that make its games stand out, even if they don’t always top the sales charts. This E3, Remedy debuted Control, a mishmash of supernatural conspiracies and government shadow agencies.


Command & Conquer Rivals Isn't What Fans Wanted, But It's Fun



Yes, the new Command & Conquer game EA announced at E3 2018 is a free-to-play online only mobile game. This news is disappointing for fans of the classic RTS franchise who were hoping to get a brand new, fully-fledged PC C&C game. Even if the new mobile game, Command & Conquer Rivals, contains references and characters from the older games, this isn’t a traditional RTS game. But while Command & Conquer Rivals might not be the true sequel some fans have been wanting, it’s a surprisingly fun and tactical mobile game that feels inspired by Clash Royale and Star Wars: Force Arena.


Black Ops 4's Multiplayer Changes Scared the Devs | E3 2018


Black Ops 4 developer Treyarch stopped by our E3 2018 stage to show off some gameplay and talk about the upcoming Call of Duty's multiplayer overhaul, as well as a quick conversation about its battle royale mode, Blackout.


Id Software boss says original Rage was 'every shade of brown'



Rage 2 is a bright, colorful game, and there's a good reason for it.

When I asked about Rage 2’s worst character, I got an unexpected response


If I had to name a favorite game of E3 2018 — I’m fickle and bad with favorites — I’d probably say Rage 2. I wrote yesterday that it plays like a mixtape of Bethesda’s portfolio, grafting some of the best bits from Doom, Quake, Wolfenstein and Elder Scrolls onto an open world first-person shooter. Unfortunately, Rage 2 retains the one thing I despised about its predecessor, something I worried would prevent me from really enjoying the sequel.


15 Minutes of Code Vein Gameplay | E3 2018


We had a chance to try out Bandai Namco's newest action RPG, Code Vein.


World War Z Gameplay Demo - E3 Live 2018


Get ready to fight off the zombie horde in the game that is based off the movie that was based off the book, World War Z. We chat with Oliver Hollis, Designer at Saber Interactive in this gameplay demo.


Lego DC Super-Villains Gameplay E3 2018


Here's some gameplay from Lego DC Super-Villains from E3 2018.


Todd Howard on Fallout 76’s Nukes, What Starfield Will Be, and Making Elder Scrolls VI | E3 2018


With Fallout 76 coming to Xbox One, PS4, and PC in a few months, Todd Howard shared some details about Starfield and The Elder Scrolls 6.


Greedfall, A New RPG Where The 17th Century White Man Runs Into Some Problems


[E3 2018] GreedFall paints the genesis of the game’s story in bleak E3 Trailer


[E3 2018] Insurgency: Sandstorm – E3 Gameplay Trailer


Pre-order now on Steam to save 10% and get pre-order beta access


Splatoon 2's Octo Expansion Gameplay


Here's a look at the new Octo Expansion for Splatoon 2.


Forza Horizon 4's Director Comments On Microsoft Buying Playground Games


In this excerpt from The Game Informer Show podcast, Dan Greenawalt talks about Phil Spencer's announcement at E3 2018 that Microsoft is buying the developers behind Forza Horizon Playground Games. Remedy's Thomas Puha and the director of Ori and the Will of the Wisps Thomas Mahler also weigh in on the purchase.


How Obsidian are evolving Pillars of Eternity 2 | E3 2018


Now Pillars of Eternity 2 has been released, we caught up with Justin Britch, lead producer at Obsidian, to find out what players think of their RPG and how the dev team will evolve the world.


PUBG’s new Sanhok map will launch on June 22



There’s even a new exclusive weapon out to celebrate the launch


Steam will restrict achievements to curb ‘fake games’



Platform says it involves a small number of users and games


PUBG developer debunks accusation maps are "asset flips"


The developer of PlayerUnknown's Battlegrounds has debunked what it calls "misinformation" and "oversimplified tales" about the way the game is developed.


'Gaming Disorder' officially listed in World Health Organization diagnostic doc



The World Health Organization has finalized the draft for the 11th International Compendium of Diseases (ICD) revision, opting to include a disorder involving video game addiction within its pages.

The Psychology of Gaming Disorder


On June 18th 2018, the International Classification of Diseases 11 (ICD-11) was published by the World Health Organisation. This diagnostic manual, currently only available to stakeholders for adaptation, has legitimised ‘Gaming Disorder’ as a mental health disorder. On the same day, a video was published on the World Health Organisation’s YouTube channel providing context for the controversial decision:


Former Telltale CEO Sues Telltale Games



Might not be the most exciting story today, but this feels like a bit we need to cover. Last month, Telltale delayed The Wolf Among Us 2 until 2019 due to vague “we’re making it better we promise” reasons. This comes at the end of a year or two of reports that life at Telltale is not going well, and that the internal operations have become increasingly toxic. Kevin Bruner, who helped launch the company in 2004, started as chief technology officer before becoming CEO in January 2015, and was forced out last year. Now he’s suing Telltale for how his removal was handled. It’s pretty complicated.


HitRecord’s claim that it’s community collaboration, not spec work for Beyond Good & Evil 2 rings hollow



There’s a dark cloud looming over Ubisoft’s Beyond Good and Evil 2, and I’m not just talking about the one in the stunning E3 trailer. Alongside a lot of good things at the E3 showing of the game was a section on how Joseph Gordon-Levitt’s HitRecord was going to be handling the inclusion of community-created art and assets for the game. While creators will be paid if their work is used, it still sounds like high-risk speculative work to me (spend time/money making stuff now, hope someone pays later), despite Gordon-Levitt’s woolly claim otherwise, posted on Medium here.

HitRecord, Beyond Good & Evil 2 and the #nospec backlash


One of the more contentious conversations during E3 2018 focused on the partnership between Ubisoft and HitRecord for the upcoming Beyond Good & Evil 2.

Editor Roundtable: How does Ubisoft's HitRecord partnership impact devs?


This week, Ubisoft announced that for Beyond Good and Evil 2, they'd be partnering with HitRecord to create art & music assets as part of a fan collaboration project to "build the universe" of their Nietzsche-named sequel.


Sales from Fallout 76 'Country Roads' cover will be donated to charity


Starting July 4th, Bethesda Softworks will be donating 100 percent of sales made from the song used in Fallout 76's announcement trailer to Habitat For Humanity.


E3 attendance reaches highest point since 2005



2018 event was "an enormous success" says organiser as nearly 70,000 people descend on LA Convention Centre


I'm Will and thanks to Extra Credits I had to tell the internet I'm not a Nazi:


I remain personally dedicated to the idea that Dan Floyd carved into stone all those years ago: “Because Games Matter”. Video games are the medium I built my life on and they’ll be the hill I die on, but in the same breath there are no Starks in Winterfell and there are no more Dans in EC.


Esports News


Sudden Dota 2 Update Wreaks Havoc On Qualifier Tournament



The North American open qualifiers for the 2018 Dota 2 International were off to the races yesterday, with dozens of games being played to determine who would take a regional spot. And then along came a patch containing Dota 2's new battle royale mode, and everything fell apart.


Building Overwatch League - High Stakes


In the third episode of this series we talk to the people who invested millions in Blizzard's vision for Overwatch League sight unseen, discussing the potential they see in esports, how they're committed to its growth, and the responsibilities they now have to their players.


Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)


Meet Mark Doherty, the man behind the Fake Kaz Hirai Twitter account



And find out why he decided to call it quits


An Oral History of ‘Leisure Suit Larry’



But over the next couple of months, Larry began to sell better. It had the same mystique as Softporn, but it was easier to play, more visually interesting and had a sense of humor. About a year later, it cracked the Top 10 on the sales chart. The sales were driven by word-of-mouth and widespread pirating, which boosted awareness of the game. “So many people pirated [Larry],” Lowe says. “At one point we sold more hint books than copies of the game.”


At E3, Electronic Arts Threw Its Developers Under the Bus Over Loot Boxes



The company refused to take responsibility for last fall's backlash, and let the creatives behind 'Battlefront II,' 'Battlefield V,' and 'Anthem' promise things would be different.


Sony's Cross-Play Policy is What Happens When One Company Wins the Console War



STARTING SCREEN | Sony doesn't have to play fair, but it might suffer the consequences in the long-term.


Weirdos obsessed with DMC


Creatives are finally telling manbabies to stay home



This has been happening more and more lately; some of the folks behind the pop culture we enjoy are done pretending like the most toxic fans are worth keeping around.

Also The Last of Us 2


Confessions of a Disk Cracker: the secrets of 4am.



It’s tempting to rewrite history and give myself some noble purpose for starting this hobby, but in this case the truth makes for a better story. My parents bought themselves an Apple //e when I was 10, and it quickly came to dominate my leisure time. Pirated software was rampant, and I idolized the crackers whose names I saw flash and scroll on the crack screens of the games I traded with my friends. I also admired the few who documented their methods in cracking tutorials, initially distributed as BBS text files and later collated and redistributed on disk. I PEEK’d and POKE’d and CALL’d many late nights as a teenager, but I could never quite put it all together.


Common Problems When Translating Games into Japanese



A game developer friend of mine recently hired a translation agency to translate his latest game into Japanese. I offered to skim through it and make sure everything was okay… and it turned out to be a sheer disaster.

So I thought I’d write up a quick article for gamers and game developers who have dreams of releasing stuff in Japan someday.


Narrative Designers


Another World



The French creative aesthetic has always been a bit different from that of English-speaking nations. In their paintings, films, even furniture, the French often discard the stodgy literalism that is so characteristic of Anglo art in favor of something more attenuated, where impression becomes more important than objective reality. A French art film doesn’t come off as a complete non sequitur to Anglo eyes in the way that, say, a Bollywood or Egyptian production can. Yet the effect it creates is in its way much more disorienting: it seems on the surface to be something recognizable and predictable, but suddenly zigs where we expect it to zag. In particular, it may show disconcertingly little interest in the logic of plot, that central concern of Anglo film. What affects what and why is of far less interest to a filmmaker like, say, François Truffaut than the emotional affect of the whole.


The Casual Inhumanity of How Detroit: Become Human Uses Black Culture



While Markus, Rose, and Luther are all important characters in Detroit’s story, they only feel important because of how they can be used as shorthand symbols connecting to the real world. The problem with this allegorical approach is that it flattens the complexity and nuance of real-world experiences of black people who’ve lived under oppression. Cage and his co-creators haltingly implement scenarios of situational ethics in Detroit, but the moments where compassion or consideration win out are given short shrift. The shifting moral landscape of the game seems to exist only to justify a replay of cruelties visited on oppressed peoples. The choices we’ve had to make weren’t always easy binaries, and Detroit does little to speak to the psychological weight of having to make such decisions.


The Last of Us 2 - E3 Demo - Animation Analysis


Where I go frame by frame through Naughty Dog's ridiculously impressive Last of Us 2 E3 Demo, and try to figure out how they made their animation systems.


Forging God of War's Leviathan Axe | Game Maker's Toolkit


Kratos has used the same type of weapon for the last six God of War games. Now he’s using something completely different: the versatile, tactical, satisfying, and enjoyable new Leviathan Axe. In this video I look at what makes this weapon interesting, and how Sony Santa Monica came to design it.

Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit


Final Fantasy's Prelude is Simply Genius | Game Score Fanfare


How Nobuo Uematsu embraced simplicity, and in 30 minutes created one of the most iconic pieces of video game music - Final Fantasy’s Prelude.

Support the channel on Patreon: http://www.patreon.com/gamescorefanfare


How Metroid Fusion Creates Fear 👽🎮


Continuing this ever evolving series of videos which looks into the way Metroid games build their in-game atmosphere.


How Dark Souls 2 Was Saved From Disaster


Dark Souls 2 had a troubled development period.

If it weren't for some aggressive restructuring and a complete overhaul of the game, the second Dark Souls title (and the first Souls title to be directed by anyone other than Hidetaka Miyazaki) would have never seen the light of day.

Or else, Dark Souls 2 would have been so unpolished and broken that it could have destroyed developer From Software entirely.


Gunfire Games Documentary | Gameumentary


The third and final part of our Vigil Games series takes a look at the beginnings of Gunfire Games, their work at Crytek USA on Hunt: Horrors of the Gilded Age and more.

Support future docs and Gameumentary content on Patreon: https://www.patreon.com/gameumentary


Retro Review: Terra Nova: Strike Force Centauri


Terra Nova: Strike Force Centauri is available on both Steam and GoG:


Communities Are Individuals



E3 Developer Panel - Hitman 2's Jacob Mikkelsen, Composer Grant Kirkhope, TT Games' Arthur Parsons


In this excerpt from The Game Informer Show podcast, Ben Hanson speaks with the director of Hitman 2 Jacob Mikkelsen, Banjo-Kazooie's composer Grant Kirkhope, and the head of design at TT Games/Lego DC Super Villains Arthur Parsons about E3 2018 and much more.


I Love This Disaster Film Made With Cities: Skylines


An intrepid filmmaker going by the name of TDB Games has created a rousing 24-minute movie called “Yoko” about the destruction of a small city. It’s very good.


Things I found entertaining throughout the week relating to the game industry


E3 Coliseum: Grim Fandango featuring Jack Black


One of the absolute highlights of this year’s E3 has been the idea Double Fine had to perform classic adventure game Grim Fandango live on stage, complete with original voice actors and band.

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