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This Week In Gaming 6-26-18

1 post in this topic



Alanah Pearce spent months conducting interviews with developers to learn if they believe if Twitch is having a negative impact on single player games, GVMERS on The Rise and Fall of SOCOM, Mother's Basement on Detroit Become Human being the worst civil rights allegory, Life Is Strange 2 reveal, Michael Futter tells the story of why the Telltale and Stranger Things deal took two years to happen, former Extra Credits founder and narrator launches New Frame Plus YT channel, Colin Campbell on why companies are afraid of the politics in their games, Maddy Myers toured three esports organizations to see how the teams live, James Dator writes about the life of a Grand Theft Auto role-player, Cameron Kunzelman asks Why Are There So Many Apocalyptic Video Games, Video Game Story Time on the broken heart that inspired Hyper Light Drifter, EU approves copyright law, and more.


Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)


Life Is Strange 2


Episode 1 of #LifeisStrange2 will release on September 27th 2018.


'The Last of Us' Developers Discuss Realistic Kissing, Queer Fridging, More



We spoke with 'The Last of Us Part II' creative director Neil Druckmann and co-writer Halley Gross on THAT KISS and the demo's implications about violence.




This is the second E3 in a row we've gotten to play Skull & Bones, and we're happy to report that the naval combat is shaping up pretty nicely. Here's a slice of the newly announced Hunting Grounds mode which is playable either solo or as part of a pirate gang. (All cutscenes are a WIP.)


Mutant Year Zero: Road to Eden - Gameplay Trailer


Check out the latest trailer for this upcoming tactical adventure game.

Mutant World Zero Marries XCOM With Talking Animals


Mutant Year Zero: Road to Eden is pretty long name for a game with a straightforward pitch: what if XCOM but with animorphs? While it’s based off of a pen and paper role-playing game popular in Sweden during the 80s, developer The Bearded Ladies have made it their own by injecting the inspiration’s DNA into a turn-based tactical game. After close to an hour with Mutant Year Zero, I came away excited to play more, and not just because one of the characters I got to control was a duck in a top hat sporting a crossbow.


Red Dead Redemption 2 existence on PC possibly leaked via LinkedIn



Tradition dictates that Rockstar may not discuss the PC version of any of its games, or even admit that they exist, until we’ve all given up any hope of seeing them. So while Red Dead Redemption 2 was unveiled for consoles a while back, there’s been no news for PC. With Rockstar keeping schtum, there was only one hope: LinkedIn. The Keeper of CVs. The Spiller of Secrets. So what say you, LinkedIn? Is Red Dead Redemption 2 doing what the original didn’t and coming to PC?


Unavowed: Wadjet Eye’s next game gets launch trailer


Unavowed might be shaping up to be the most interesting thing to happen to adventure games in a long time.


Resident Evil 2 remake looks very dark and scary in newest trailer


Leon Kennedy had a very bad first day on the job, and Resident Evil 2’s HD remaster is going to take us through it step by terrifying step. A new gameplay trailer shows a game that’s far darker, scarier, and gorier than its original version, updated with 20 years’ worth of zombie research.


Neo Cab Puts You on a Cyberpunk Adventure as an Uber Driver | The MIX E3 2018


Neo Cab is set in a cyberpunk future where few human drivers exist, and we got a look at some difficult decisions and story beats in our live E3 2018 gameplay demo.


SRPG City of the Shroud’s first episode launches August


Upcoming strategy-RPG City of The Shroud looks notable enough on a purely mechanical level, but studio Abyssal Arts’s unusual release plans for it are especially interesting. While a concrete ‘definitive’ edition of the game will be launching next year, the initial release this August will be episodic, and the cumulative, democratic choices of all players will determine how the plot of each successive episode will play out, and how a city-wide power struggle will be resolved.


The Makers Of Dying Light Are Trying Something Very New For The Sequel: Politics



Dying Light 2 takes parkour zombie slaying to a new city, and there’s a reason for that. Where the first game, released in 2015, was about dealing with a viral outbreak in real time, the second will deal with the aftermath years later.


Where the Bees Make Honey is an Absolutely Gorgeous Puzzle Game | The MIX E3 2018


This gorgeous puzzle game puzzle game is similar to Captain Toad and Fez. You will need to rotate the map and change perspective in order in order to complete each stage.


Anthem Dev Answers Gameplay Questions - GameSpot Daily


BioWare's Mark Darrah is answering fan questions about Anthem on PS4, Xbox One, and PC, while GTA Online will soon add nightclubs.


Chasm's Combat and World are Very Castlevania | The MIX E3 2018


The Metroidvania roguelike Chasm dropped by our E3 2018 stage, and we learned from our live gameplay demo that it doesn't shy away from its Castlevania inspirations.


Darq Is A Zero-Gravity Psychological Horror Game | The MIX E3 2018


Lloyd finds himself stuck in his own nightmare. The only way he can escape is by exploring his subconscious and manipulating his dream.


Orphan Age: 12 Minutes of Gameplay of Kids Left Behind in a Dystopian Cyberpunk War


Orphan Age focuses not on combat but on being a life sim for the children left behind in a war in a dystopian, cyberpunk future.


This Is The Most Ridiculous Golf Game Ever | The MIX E3 2018


WHAT THE GOLF? is unlike any other golf game. In each stage you'll need to guide a different object through an insane obstacle course.


'It can never be that simple': Designing the quests of Cyberpunk 2077



Before diving into the quests we saw in Cyberpunk, it's worth asking, what was CD Projekt Red's philosophy that helped its Witcher 3 quests stand out so much?

CD Projekt Red is making a triple-A multiplayer shooter - and it’s probably Cyberpunk 2077


Cyberpunk 2077 multiplayer is all but certain now, with CD Projekt Red hiring to make a triple-A multiplayer shooter.

CD Projekt RED Won't Commit to Gender Fluidity in ‘Cyberpunk 2077’ (Yet)


The studio told Waypoint it’s “something we’ve looked at” for the character creator.


What Total War: Three Kingdoms is learning from its Warhammer cousins (and Crusader Kings II)



They’re climbing the walls. Hundreds of tiny warriors are using grappling hooks to scale the stone barriers of a Chinese settlement, as I look down on the battlefield from my perch at E3. I bite my lip and pretend to know what I’m doing. Yes, swordsmen, through the breach. Spear dudes, down the middle. Grappling hook men, up you go. Only stinky Romans use anything as primitive as a ladder to assault a city. But oh no, I’ve forgotten my heroes. Three horsemen that are now hundreds of metres away from the action. These units are what Total War: Three Kingdoms is all about. Special warriors, similar to the powerful hero units of the Total War: Warhammer spin-offs. I send them in and they slaughter dozens of soldiers, holding entire battalions at bay. But the enemy has one of these heroes too – Lü Bu. And he LOVES to kill.


The Lord of the Rings card game delivers something we don’t have enough of on PC



I am looking for someone to share in an adventure that I am arranging, and it's very difficult to find anyone.


Just Cause 4 Dev on Weather, Wingsuits, and Weapons: "Everything You Love is Back, But More"



Rico Rodriguez is back. He's a little older, a little rougher for the journey, but there's another country that requires his help to reach a state of freedom. This time around, Rico is in the South American nation of Solis, taking on a organization called the Black Hand lead by a woman named Gabriella.



Avalanche didn’t just dial it up to 11. They rewrote the dial.


Police Stories is coming along nicely, but taking its time



When I last played Police Stories, I was pretty delighted by how much the two level alpha had to offer. So it was with somewhat mixed feelings that a year later I found myself playing a four level alpha – this feels like slow progress, albeit it with a graphical overhaul. And yet I am just as captured and occupied by the levels it has, and really impressed with the improvements made.


Mega Man 11’s Dev Team Goes Into Detail On How Stages Are Made



Mega Man’s basic abilities are pretty much set in stone, so how do the development team take advantage of this to make a good stage? The latest video detailing the development of Mega Man 11 goes into detail.

Mega Man 11 Video Talks About His 3D Model’s Design


Capcom has begun uploading several videos detailing various aspects of the making of Mega Man 11. This week, they revealed more about how Mega Man’s new design was tweaked and changed into the 3D form that is seen in-game.


The team behind Alien: Isolation is working on a first-person tactical shooter



Creative Assembly is currently recruiting for the 'unannounced IP'.


Catherine: Full Body Trailer - E3 2018


What once was a love triangle is now a love square! A third Catherine complicates matters when Catherine: Full Body comes to Europe and the Americas in 2019.


Norse action adventure game Fimbul coming to PS4, Xbox One, Switch, and PC in November


Reclaim an ancient artifact to prevent the end of the world.


Tactics Action Meets Tower-Defense Strategy in Bad North | E3 2018


A unique blend of tactics and tower-defense swung by our E3 2018 stage in the upcoming PS4, Xbox One, PC, and Nintendo Switch game Bad North. We got a live gameplay demo, and you can see exactly how the two genres work together.


How We Happy Few was reinvented: "No one believed we even had a story"



You might remember We Happy Few as an inspired, darkly funny trailer about Orwellian office life that didn’t quite carry through to the game that was released in Early Access - a survival and stealth-focused roguelike with little in the way of direct storytelling.


Mechanicus is Warhammer: 40,000 meets XCOM but with unique ideas of its own



Mechanicus has a couple of challenges ahead of it. One is standing out from all the other Warhammer 40,000 games—we've just had an action-RPG, soon we'll have a 4X that looks a bit like Warlock with orks, there's another turn-based game in Early Access—but developers Bulwark and publisher Kasedo Games have an idea for how to manage that. It's a pretty obvious one: their game won't have any space marines in it.


Death’s Gambit gameplay trailer


Adult Swim Games has released a new gameplay trailer for Death’s Gambit, its upcoming side-scrolling, monster-slaying action RPG from independent developer White Rabbit.


Soulcalibur VI producer teases another major single-player mode in addition to Story Mode



Soulcalibur VI will have another major single-player mode in addition to Story Mode, producer Motohiro Okubo has teased.


Zanki Zero: Last Beginning ‘Let’s Shine the Light on Humanity’s Bright Future’ gameplay


Spike Chunsoft has released a new 13-minute gameplay video of Zanki Zero: Last Beginning dubbed “Let’s Shine the Light on Humanity’s Bright Future” featuring Extend TV characters Mirai (which also means “Future”) and Sho Terashima (which, when read properly as Terashima Sho, also means “Let’s Shine”).


London Detective Mysteria Heading West In Fall 2018



Xseed Games has officially announced its first otome game, London Detective Mysteria. The game will be heading to the West in Fall 2018. People will be able to get it for the PlayStation Vita or PC. It will also be playable for the first time at Anime Expo 2018 between July 5-8, 2018 in Los Angeles, CA.


Inazuma Eleven Ares Anime Coming To Europe In 2018, North America In 2019



Level-5 has revealed Inazuma Eleven Ares anime will be getting a worldwide release. In a press release, the company notes that the reboot series will launch in Europe in Fall 2018. It also says that a North American debut will begin in 2019. The show is currently airing in Japan.


The formerly Wipeout-inspired Redout: Space Assault ditches racetracks for tactical space combat


Redout, the F-Zero and Wipeout-inspired racer, is returning next year, and it’s looking a little different. Redout: Space Assault ditches the fixed racetracks of yesterday’s future, and instead heads out into orbit for frenetic stellar battles between dogfighting spaceships.


Shikhondo: Soul Eater coming to PS4, Xbox One, and Switch this summer



Bullet hell shoot ’em up Shikhondo: Soul Eater is coming to PlayStation 4, Xbox One, and Switch this summer, publisher Digerati announced.


Friday the 13th gets permanently axed



"Development on games can’t just pause indefinitely and pick back up again; it doesn’t work that way. Especially when you have no idea when that future date will occur. We can’t keep building content that may never see the light of day. That’s bad business."

Final Fantasy XIV's Director Talks Housing Shortage, PS4 Cross-Play, And Much MoreItbC4kM.png


Naoki Yoshida has become an icon to Final Fantasy XIV fans. When he logs into the game, his character gets mobbed. One of the reasons for his popularity is his willingness to get candid about all of the issues his game faces.


Divinity: Original Sin 2 Definitive Edition will be a significant, and free, upgrade for PC players


Divinity: Original Sin 2 is already a very good game - easily one of last year’s best, and in the running for any shortlist of RPGs. Never ones to sit on their laurels, Larian Studios has made significant improvements to Original Sin 2 to prepare for the game’s console release, and just about all of them will benefit PC players.


Riot wants to make "an enormous amount" of new League of Legends champions



Despite developing a roster of more than 140 champions, League of Legends developer Riot Games has no plans to slow down. In an interview, lead game designer Andrei ‘Meddler’ Van Roon told PCGN that “there’s an enormous amount of things we still want to do.”


Popular Twitch streamers temporarily banned thanks to DMCA takedowns



xQc, Daequan and Sneaky all affected by the takedowns


Nintendo And Microsoft Are Rubbing Sony's Face In It



We’re conditioned to expect console manufacturers to be bitter rivals, constantly at each other’s throats in a battle for market supremacy. But sometimes, the enemy of an enemy can be a friend.


Summer Games Done Quick 2018: everything you need to know about the first day



Where to watch, when to watch, who to watch


Bethesda sues Warner Bros, calls its Westworld game ‘blatant rip-off’ of Fallout Shelter



Lawsuit alleges recently released Westworld game infringes Bethesda’s copyright


Stardock Responds To Star Control Developers' Claims Over Ownership Of Series



In the next chapter of the fight for control of the Star Control series, original series creators Fred Ford and Paul Reiche have started a Gofundme fundraiser for the estimated $2 million they need to defend themselves against Stardock, which is suing them for the rights to the franchise.


OpenAI’s Dota 2 bots sets their sights on the big leagues



It’s easy enough to make a bot that can trounce a human player in a first-person shooter – just react faster and shoot straighter – but anything strategic presents a fresh set of exceptionally complex problems. To this day, few Starcraft or Dota bots could rival a decently skilled player or group, at least until now. AI research group OpenAI reckon that their Dota 2 bot team (dubbed OpenAI Five) is nearly good enough to give the pros a run for their money, and will be testing that theory this August at The International 2018.


Red Shell analytics software causes privacy uproar, over a dozen developers vow to drop it



Other developers and publishers are standing by it, however, saying the app is useful and harmless.


Proposed EU Copyright Law Could Cause Problems For Fan Content In Games



Yesterday, the European Parliament’s Committee on Legal Affairs voted to approve a controversial new copyright directive that, if made into law, could change the internet as we know it. Just one of the many potential terrible results of the directive, which tasks companies to monitor user-submitted content for copyright infringement, could be a radical alteration of games like Minecraft or Roblox.


South Korean court sends Overwatch hack creator to jail



The $180,000 he made selling the hack leads to harsher than usual punishment.


Esports News


Overwatch League All-Star Game starting lineups revealed



The Overwatch League All-Star Game will take place over two days in August.


One Rule For The Dragon Ball FighterZ Championship Is The Most Dragon Ball Thing Ever



A world championship tour for Dragon Ball Fighter Z will see qualifying competitions in seven different countries, each with its own Dragon Ball as a prize. But what if one competitor wins all seven?


New Rainbow Six Siege tournament aims to find the best players in the US



Ubisoft and ESL are growing the competitive scene for Rainbow Six Siege with the introduction of the new US Nationals Program, kicking off on July 14.


Building Overwatch League - Heroes Never Die


(Brought to you by Dr Pepper) In the fourth episode of our Overwatch League series, we talk to the players at the heart of the esport, reflecting on the risks they've taken to become pros, how their lifestyles have changed, and whether it was all worth it.


How Pro Gamers Live Now: Curfews, Personal Chefs, And All Of It On Camera



Every day is Christmas at the Philadelphia Fusion esports mansion. The team’s marketing and content director Hung Tran gestured to the towering decorated pine tree to the right of the front door by way of explaining the joke: the pro gamers who live here get whatever they want and do whatever they want. But Christmas wouldn’t seem as exciting if it happened every day.


Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)


XENONAUTS 2 : Strategic Planetary Defence Simulator


The acclaimed Xenonauts franchise continues with another deep and complex strategy game inspired by the classic X-Com titles!


Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)




At every video game event I’ve been to for the past six months, including this year’s E3, I’ve asked a wide variety of game developers about the future of single-player games. Even though we’re still getting enormous single-player successes like God of War, it’s undeniably easier to monetize multiplayer experiences, and I think that’s how this fear of the “death of single player games” has shown up in pockets of the gaming community. The notion even goes back to 2011, with Mark Cerny, lead architect of the PlayStation 4, saying: “Right now you sit in your living room and you’re playing a game by yourself – we call it the sp mission or the single-player campaign. In a world with Facebook I just don’t think that’s going to last.”


The life of a Grand Theft Auto role-player



A subset of GTA Online players has found a way to make its own fun


Prominent Final Fantasy 14 community leader accused of blackmail and sexual harassment by over a dozen women



For years ‘Oldbear Stormborn’ was seen as a community leader, but a dozen women allege he was a sexual harasser and emotional abuser.


Why Are There So Many Apocalyptic Video Games?



There’s a famous line that often gets quoted in this situations. Slavoj Žižek, adapting a phrase from Fredric Jameson, says that it’s easier to imagine the end of the world than it is to imagine the end of capitalism. What he means is that capitalism structures our lives to such a degree that it is easier to imagine nothing than it is to imagine that the thing that structures our day-to-day relations with each other, with the things we eat and use, and with our very labor might disappear. Keep this in mind when we start talking about video games again.


Why are game companies so afraid of the politics in their games?



Game publishers are lathering their productions with the stark imagery of modern political divisions, while at the same time denying any topical intent.

Their strategy, according to industry sources ranging from developers to publicists, is to profit from emotive societal divisions, while ducking difficult conversations about what their works might signify. Their games garner publicity and a sense of cultural relevance, but the companies avoid the challenge and expense of controversy.

If Ubisoft wants to cling on to Clancy, it's time to talk politics


Clancy died in 2013 but, like H.P. Lovecraft, he is very much with us today, a cranky, long-since-rampant AI at the heart of the military-entertainment complex. Books are still written in his name, chiselled with Old Testament grandeur atop each volume while that of the surrogate author languishes below the title. There's an Amazon show on the boil starring Jack Ryan, the CIA wonk turned president who is Clancy's most famous creation. Above all, Clancy's spectre continues to haunt video games, from tactical sims like Splinter Cell and Ghost Recon to the many shooters that take inspiration from his love of spec ops jargon and high-fidelity hardware.

Ubisoft games are political, says CEO - just not the way you think


Ubisoft’s CEO, Yves Guillemot, answers recent criticism that the company has been dodging the political implications of its games, saying they give players the tools to explore issues themselves


Good and bad at all times: Adriel Wallick on jamming for a year



Adriel Wallick, the former satellite engineer turned game dev and jam organizer, kicked off Practice 2018 with a talk about the rapid project development inherent to jamming. In introducing her, Professor Clara Fernandez-Vera described Wallick as "a true adventurer," praising the winding path that took her on a global journey -- from Lockheed Martin to Harmonix and Rock Band Blitz, to being a full time indie and leading game jams.


Dream Hard as queer brawler defense



While making this game, I was interested in what it means to appropriate a game genre with queer intent, and I wanted to figure out why the brawler genre would be a good fit for this kind of aesthetic. Some of my early prototyping and design direction is already covered in an earlier post. I wanted something that recognizably belonged to the arcade era, while staying fairly simple and accessible to a general audience.


Netflix, Telltale and ‘Stranger Things’: Why the Deal Took Two Years to Happen


While most of the game industry was bustling about the Los Angeles Convention Center at E3, news was breaking away from the show. Telltale Games and Netflix were pushed into a clumsy reveal that the companies are teaming up for new projects, including a game based on Netflix original series “Stranger Things.”


Coping With War: Where Video Games And The Lives Of Soldiers Intersect


You probably have your own idea of who “the troops” are. Maybe that idea was molded by repeated showings of M.A.S.H, the works of Tom Clancy, or films like The Hurt Locker. But just who are America’s soldiers, individually? What do they do when they’re not patrolling bases, running drills, or fighting on the battlefield?


Katamari Damacy was way darker than you thought



“Some are asking me, why do my games always have humor? And I thought, ‘Oh, maybe what I really wanted to say is kind of super deep and extreme, so I need a sugar coating.’”


Descending Into Madness with Cultist Simulator



The cultist as a character has always been unknowable. Born like any other, clothed and fed and sheltered and taught, but somehow different. In virtually all fiction, there is something inhuman in the portrayal of the cultist. More than just an outsider, the attitude of a cultist is otherworldly. Their compulsive, obsessive, self-destructive nature is alien, especially tied to the eldritch, existential horror they often try to understand and invoke.


The Rise and Fall of SOCOM


Please consider supporting us on Patreon: https://www.patreon.com/GVMERS

In the early days of the PlayStation 2, Zipper Interactive would debut a third-person shooter called SOCOM U.S. Navy SEALs. Authentic, tactical, team-based, and online at a time where few other PlayStation titles were, SOCOM took the home console by storm. It gave Sony’s exclusives a more mature face, provided multiplayer-centric shooters a new standard to compete against, and helped single-handedly move the PlayStation 2’s network adapter and headset into gamers’ homes. The debut of SOCOM 2 the following year created an immediate classic, and confirmed SOCOM as a franchise that would be with PlayStation for years to come – even as unsavoury hackers attempted to ruin players’ enjoyment.


Detroit: Become Human - The Worst Civil Rights Allegory


David Cage has always been one of the worst writers working in video games. So maybe, just maybe, it was a bad idea for him to make a game about the civil rights movement.

Support me on Patreon: https://www.patreon.com/mothersbasement


Designing Elder Scrolls' Dark Brotherhood (Oblivion / Skyrim) - Noclip Short


In this short from our time at Bethesda Game Studios, we talk to Emil Pagliarulo about his experience designing The Dark Brotherhood questlines for The Elder Scrolls IV: Oblivion & The Elder Scrolls V: Skyrim.

Noclip's work is 100% crowdfunded. Consider supporting us on Patreon: https://www.patreon.com/noclip


Hyper Light Drifter: The Story of Alx Preston


The story of Alx Preston is one of the most interesting in indie gaming. Born with a congenital heart defect, Alx (or Alex if you want to spell his name the boring way!) has a short life expectancy, and needs frequent medical attention.

Rather than wallow in self-pity, Alx has used his pain and fear to create Hyper Light Drifter, a soulful, emotional video game that explores themes of life, death, and everything in between.


Finding the Fun in Failure


Support me on Patreon! https://www.patreon.com/ArchitectofGames

Losing isn’t fun. Or is it? What if I told you that the many differnt ways we can lose in video games actually makes them more fun? Specifically, failure in videogames is really important when it comes to emotional communication.


"You're Playing It Wrong" - Examining Intention in Games | PostMesmeric



You've heard it before: playing a game, then someone saying that "you're playing it wrong." Time to see what this actually means, why we believe games have a "right way" to play, and what gamers and developers do when hearing about a game being played in a different way. Today, we're looking at game design and intention through the lens of playing a game "wrong."


Primal Rage II from Heartbreak to Resurrection: The Journey After Cancellation


In this 2018 GDC session, Hitsparks Games' Chris Tang talks about the death and rebirth of Primal Rage II, an arcade sequel that seemed doomed to obscurity, but found redemption in the hands of dedicated fans.


New Frame Plus - Channel Trailer


Welcome to New Frame Plus (formerly known as Extra Frames)! I'm Dan, I'm an animator, and this is a channel all about video game animation. If that sounds good to you, then subscribe!


Things I found entertaining throughout the week relating to the game industry


NBA Rookie Also Video Game Marketing Rookie


DeAndre Ayton is projected to be the #1 pick in this year’s NBA draft. He’s going to have all summer to get ready for the 2018-19 season, but he (or his social media person) might also take that time to also put in some work on their video game marketing skills.




Things I Missed From Previous Weeks


An Animated Storybook Is The Best Way To Learn Dark Souls Lore


I’m a sucker for Dark Souls lore, and Dark Souls retold as a fairy tale storybook is one of the best ways to get that lore communicated in an easy, simple way.

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