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This Week In Gaming 7-17-18

1 post in this topic



HeavyEyed talks protagonist death, DLC, marketing, and why tragedy works in video games in The Tragedy of Mass Effect. Megan Farokhmanesh speaks to ArenaNet employees about their reactions to co-worker firings and other developers about how it impacted them, John Teasdale discusses how language is used to dissuade his fans from becoming the person he was when he was young, and Adrian Hon talks about injured sovereigns and the absurdity of siding with corporations for the imagined bought servility of their employees. Kimberly Koenig writes about gaming in Ecuadorian fishing village Santa Marianita, Patrick Klepek on the dad that stole his son's Steam account, Will Partin tells the story of Starcraft 2's history as an Esport, Darksiders 3 gameplay, Mark Brown begins series on accessibility design, Mafia 3 developer on how diversifying your team protects you from blind spots and the opening they cut, Jayson starts up Angry Army Weekly again, Rene Haase on how Dark Souls 3 acts as a homage to the ideals and theories behind romanticism, Epic gives Unreal asset creators a raise and back pay, Disney to air Overwatch League, and more.


Angry Army Weekly


And we're back! I honestly didn't want to cover this story, but it just kept going. As things are still happening, I won't be talking about the fallout that has ensued in the time between the firings and now. There is more to come next week.


Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)


Darksiders 3: 11 Minutes of Brand-New Gameplay - IGN First


See Fury in action in the first new Darksiders 3 gameplay of 2018.


5 things we loved about The Bard's Tale 4 Beta (new gameplay)


The Bard's Tale 4 finally has a release date, and Johnny's been playing around in the closed beta. With that in mind, here are 5 things we loved about The Bard's Tale 4 beta.

A few hours in, The Bard's Tale 4 is a captivating dungeon crawler


A modern combat system melded with classic exploring makes for an enticing beta.

The Bard's Tale 4: Character Creation


Take a look at character creation in the beta/demo for The Bard's Tale IV.

The Bard's Tale IV Four Things You Should Know


InXile Entertainment’s The Bard’s Tale IV wears its heart on its sleeve: Starting a new game throws you into a full-motion video cutscene of four actual human people – two of them equipped with obviously fake elf ears – sitting in front of what looks like the interior of a hand-painted inn. Three of the actors listen intently as the fourth plays a small harp, introducing them to the story of the game you’re about to play. The whole thing is drenched in a warm sepia tone, and at the cutscene’s close, the actors tense up as if they’re turning back into a still image. It’s weird and awkward, but charming.


How do characters and classes work in Cyberpunk 2077?


Since watching 50 minutes of Cyberpunk 2077 gameplay at E3, Johnny has been swotting up on Cyberpunk 2020 to see how similar CD Projekt Red's game is to the tabletop role playing game. In this video, you can learn about character creation, the fluid class system and how similar Cyberpunk 2077 is to Cyberpunk 2020

Cyberpunk 2077’s warning for the world is more important than ever


But not everyone is enthralled with it. William Gibson helped to invent cyberpunk with his 1984 novel Neuromancer - its gritty depiction of a plugged-in future was a revelation, winning it a slew of literary prizes and resulting in more than six million sales to date. Gibson wasn’t impressed with Cyberpunk 2077’s E3 2018 trailer. He made this clear by taking to Twitter to say that it “strikes me as GTA skinned-over with a generic 80s retro-future.” Ouch. 

A similar sentiment comes from Bruce Sterling, one of Gibson’s fellow cyberpunk founders, who says he can “admire the technical quality of that trailer,” but reckons “it’s got the same problem that DC and Marvel movies have.” By which he means it’s too glossy, too interested in being pretty, and doesn’t do anything new.


Kalypso nab Commandos rights, promises new games



Everything old is new again, and everything once overlooked by publishers is cool once more. Today, publisher Kalypso Media (Sudden Strike, Tropico, Dungeons et al) went and bagged themselves the rights to all of Pyro Studios’s old games, which means the entire Commandos series of stealthy tactical puzzlers. Better still, the publisher has already confirmed that new games in the series are on the way, as well as “an extensive adaptation” of the older games to current systems, which sounds like remasters to me.


In 2018, A PC Game Is Being Made In DOS



MS-DOS, the text-based operating system people used to use before Windows took over the planet, was how PC games were played in ancient times. It’s been dead for decades, but one developer figures 2018 is as good a time as any to make a brand new game for it.


Terror terraforming tale Tether placed on indefinite hold


Tether is a game about terraforming Mars. Not for Elon Musk “because I have something to prove” reasons, but because the Earth is dying and the Moon got blown up. You know, it’s surprising that Moon doesn’t get blown up more. It doesn’t do anything except regulate the tides and it’s always just up there… taunting us… and we have so many missiles… Shut up, ya dumb moon! So back to Tether. It’s a cool looking game first-person game about memory and loss and terror based in the mental pressures of deep space isolation. Or at least it was a cool looking game. It’s been placed on an indefinite hold, and that appears to be a real loss.


Heat Maps Of Battlefield V Are Beautiful



Earlier this week the Battlefield V development team released a blog post chock full of information about what they learned from the game’s recent closed alpha. It also contained a couple beautiful heat maps.

Battlefield 5 open beta hits in September


Battlefield V’s closed alpha was largely a hit, though it left fans with one big question: when’s the open beta release date? This September, DICE says, one month before the game is set for full release. You can also expect a further set of limited opportunities to play the game ahead of release, following up on the invite-only closed alphas.


Phoenix Point Backer Build Two Narrated Gameplay


A playthrough of the Phoenix Point - Backer Build Two pre-alpha. Phoenix Point is the latest turn-based tactical combat and strategy game by X-Com creator, Julian Gollop. Phoenix Point is currently in development with an expected release window of June 2019 on Windows, Linux, Mac and Xbox One

For more information, visit the Phoenix Point website: https://phoenixpoint.info

You can pre-order your copy now at https://buy.phoenixpoint.info


Total War: Warhammer 3 is in pre-production and "it's absolute Chaos"



Creative Assembly has a history of not-so-subtle teases for upcoming games, and this time it’s Total War: Warhammer III - and more specifically, the addition of a new Chaos faction. The new game is still in the throes of pre-production, but the team is confident enough to offer a quick hint about what to expect.


DCS Warthog and Lock On flight sim developers announce Modern Air Combat


14 combat aircraft, slated for this fall


How Remedy is taking Control of its own destiny



CEO Tero Virtala on the Finnish developer's plans for its newest IP and the lessons learned from its Microsoft collaborations


Nightdive reveals better-than-expected progress on its troubled System Shock remake



Developer Nightdive has offered backers of its beleaguered System Shock remake a fresh look at the progress being made toward the project's big September milestone, dubbed the Adventure Alpha.


Slick and sharp, Scythe Digital Edition delivers dreams of turn-based glory



Whether you’re a veteran or a newcomer, Asmodee Digital delivers a robust, satisfying port of the charming alt-history 4X.


Nelke & the Legendary Alchemists coming west for PS4, Switch, and PC this winter



Nelke & the Legendary Alchemists: Ateliers of the New World is coming to North America and Europe in both physical and digital formats for PlayStation 4 and Switch, and for PC via Steam this winter, publisher Koei Tecmo announced.


Remnant: From the Ashes - Official Announcement Trailer


The world is in ruins. Only a remnant of mankind remains, hunted to near extinction by horrors from another world. As one of the few survivors left, you will venture into portals to fantastic realms to gather the resources and firepower needed to fight back and retake what was lost.


4 ways the Beast of Winter DLC subverts Pillars of Eternity II: Deadfire


Pillars of Eternity II is already a brave sequel - it pulls the series away from its nostalgic roots in the temperate woodland of Baldur’s Gate, and replants it in the Southern-Pacific-style island chains of the Deadfire Archipelago. That displacement had a knock-on effect on the rest of the game, which reimagined the isometric RPG as a swashbuckling adventure.


The Council’s third episode is called ‘Ripples,’ and it’s coming out this month



The Council is an adventure game infused with RPG mechanics and some interesting narrative decisions. It started strong, but faltered a bit with the more puzzle-oriented second episode, Hide and Seek. Its third episode, Ripples, arrives July 24th.


An In-depth Look At Destiny 2: Forsaken's New Supers And Subclass Branches



One of the biggest changes Forsaken will bring to Destiny 2 is the arrival of nine new supers. Come September 4, players will be able to not only choose which subclass they like best, but which super under each subclass best fits their playstyle, leading to more options in PvE and more engaging encounters in PvP.


No Man's Sky NEXT trailer teases third-person perspective, multiplayer, visual overhaul


No Man's Sky's NEXT update is its "largest update so far", so reckoned developer Hello Games earlier this year. It's due next week—Tuesday, July 24—and has a new trailer. Feast your eyes on that above first, and we'll discuss what's new below.


Amplitude Studios teases new Endless Legend expansion



Amplitude Entertainment has teased a new Endless Legend project, probably an expansion, named Endless Legend: Inferno.


Hollow Knight’s biggest free update yet launches next month


The release date for Hollow Knight’s Gods & Glory update is scheduled for next month, bringing a whole host of fresh content to celebrate “final chapter for the knight.” Developer Team Cherry says this is the biggest update to the game yet, and has provided a new trailer with a taste of what to expect.


Pillars of Eternity 2 expansion Beast of Winter is coming in August


It's going to just miss its originally scheduled July release window.


Divinity: Original Sin 2 - SQUIRREL KNIGHT (Sir Lora) Trailer


Pre-order Divinity: Original Sin 2 on PlayStation 4 or Xbox One and receive Sir Lora, the noble Squirrel Knight.


Shadow of War Is Now Microtransaction-Free



Middle-earth: Shadow of War came out on October 10, 2017. Two hundred eighty days later, it is now free of all microtransactions. It’s a drastic change and yet another sign that 2017 was a turning point for the video game industry’s brief obsession with loot boxes.


Rainbow Six Siege players who use slurs are now getting instantly banned


A healthy step towards a less toxic community.

Rainbow Six Siege players are goading competitors into hate speech auto-bans


"I feel like a dick, but I used this to my advantage earlier today," said Reddit user, Rook_Boi. "In a ranked game I typed in chat 'don't be racist', and an enemy got instantly kicked because I baited him into typing something racist."


Overwatch toxicity has gone way down since endorsements were added


Overwatch just got a bundle of new features aimed at curbing toxicity, and it seems those additions have already been successful in combating poor player behaviour. Since the addition of the new social features last month, data analysts at Blizzard have found big drops in abusive chat.


Baldur's Gate lead designer James Ohlen has left BioWare after 22 years


The self-described 'D&D fanatic' wants to get back to the game he loves.




Everyone liked Fries, says one developer, adding that even fans in the Guild Wars 2 subreddit echoed this sentiment. His firing has had a particularly strong “chilling effect in the studio,” says another current employee. “I think this is blood in the water for the worst kind of people, and not just the ones who run around screaming slurs at people on social media and brigading studio HR departments, but YouTubers with 50K+ subscribers who fearmonger about SJWs,” they tell The Verge. “And if ArenaNet wants to rebuild its reputation with the most marginalized in the industry (ironically enough, Jessica was probably one of our biggest cheerleaders for how good our diversity was), it will start by acknowledging that.”

The IndieBeat: ArenaNet’s firings heighten concerns about company policies and harassment


Since ArenaNet, a few studios are now talking about how they would handle similar situations or, more broadly, what their policies are when it comes to social media.

John Teasdale on language and ArenaNet firings


You might not work in the gaming industry but you should care about anyone being fired because hypersensitive “customers” used their energy against a target. With the ubiquity of the internet, anyone can target you. Thus the first reason you should care: It can happen to you or someone you love: angry people with too much time on their hands should not be empowered to take jobs away.

Injured Sovereigns, Foucault, and Jessica Price


There are two curiosities here, the first being the minute nature of Price’s supposed offence. Even if you consider her comments to be exceptionally rude, why should rude comments cause such an uproar? We are not short of famous individuals who are far ruder, far more frequently. For those who are fond of throwing around accusations of overreaction amongst ‘snowflakes’, a few sharp tweets seem exceptionally small beer. Even the subject of her comments, Deroir, did not seem especially hurt at the time, and did not seek any redress – instead, it was others who came to defend his honour.

The second curiosity has been the active pursuit of any journalist or, indeed, individual who would dare to defend Price. But Price has been fired! Surely ‘justice’ has been done and the matter is over. Yet clearly there is something so dangerous about Price’s actions that they require an overwhelming repudiation, such that even her sympathisers must be challenged and punished.

The ArenaNet Catastrophe Has The Whole Game Industry Rethinking Harassment Policies


Vida Starcevic, community manager at Alan Wake and Quantum Break developer Remedy, told Kotaku in email that the studio used to take a reactive approach to social media, but has recently begun encouraging developers to be more active on their personal accounts in order to show that “a studio is its people.” In the wake of Price and Fries’ firings, Starcevic said she started an internal dialogue aimed at nailing down the specifics of a social media policy that protects employees.


Fortnite creator Epic gives Unreal asset creators a raise and backpay



The universe has a few constants. You’re going to die, you have to pay taxes, and if you sell something on someone else’s platform, you have to give them a 30 percent cut. Well, publisher Epic Games is disrupting that last fundamental truth with its Unreal Engine Marketplace, as it’s planning to only take a 12 percent cut of any assets sold through its platform. That leaves a massive 88 percent for developers.


YouTube creators reportedly losing accounts over Twitch stream promotions



Apparently without any previous notice


Valve temporarily halting new adult game releases on Steam



Company isn't approving updates or new games until planned filter is in place


Game Devs of Color expo seeks to define a new normal in the industry



Third annual conference showcased games and talks by people of color in the gaming industry


An Inside Look At PUBG Arrests In China



Earlier this year, 120 people were arrested in China for alleged connection in either designing or making PlayerUnknown’s Battlegrounds cheat tools. Then, in late April, another 15 were nabbed. Now the current arrest total is reportedly 141 alleged cheaters.


Star Citizen Backer Sues To Get $4,500 Back, Loses



Ken Lord used to be a Star Citizen super fan. Once upon a time, he helped fund Roberts Space Industries’ endless maiden voyage with $4,500 of his own money. Now, after years of delays and changes, he wants out. RSI didn’t get back to him, and he sued. It didn’t go his way.


Ubisoft Berlin approved for $1.85m subsidy from city government



Ubisoft Berlin has been approved for a city-granted subsidy of €1.58m ($1.85m).


Germany bans vague pre-order release dates



Retailers no longer to pre-sell games that are “coming soon”, courts have ruled


Fixing A Typo Makes Aliens: Colonial Marines Better (But It's Still Bad)



Aliens: Colonial Marines isn’t a great game. It was plagued by a troubled development, and Kotaku’s official review flatly called the game “awful.” However, a modder has discovered a critical spelling error in the game files that might be responsible.


Konami quashes 17-year-old fan's ambitious attempt to remake Kojima's horror marvel PT



Konami has flexed its legal muscles and quashed an ambitious attempt by an enthusiastic 17-year-old fan to remake Hideo Kojima's PlayStation 4 micro horror masterpiece PT for PC - but, in a surprisingly positive twist, has seemingly offered an internship in the process.

Silent Hills loses P.T. fan remake, gains a book and Fallout 4 mod


For a game that never released and a Playstation-only demo for said game that now un-exists, there’s been a sudden rush of (mostly) good news regarding Silent Hills on PC. No, not for the game itself, because that ship has long since sailed. But if you were enraptured by the spirit of the whole hullabaloo, there’s a lot of neat bonus projects suddenly at your disposal.


Resident Evil 4 fan remaster is finally available


Capcom was nice enough to release an HD version of Resident Evil 4 back in 2014. It’s on Steam and such, but it only really updated the textures of some stuff and not all the stuff, so a team of dedicated fans has spent the last few years picking up the slack. The Resident Evil 4 HD Project has two co-leads that keeps updating this personal endeavor, and a near-finished product is finally available. To show off the work done, we’ve got some texture comparison video. Incidentially, I’ve come to really love these, because I did not realized I cared this much about how bottles on wine looked on a shelf or how a particular set of shadows falls but oh god I REALLY DO.


Esports News


Overwatch League's First-Ever MVP Illustrates Its Support Problem



NYXL support player Sung-hyeon “JJonak” Bang is a monster. He came out of nowhere during Overwatch League’s inaugural season and single-handedly redefined the way people perceive peace-loving robo-monk Zenyatta, transforming him into a lightning-handed murder machine. The league has just awarded him as its first-ever “MVP,” but what’s weird is, we haven’t seen him play as much as many other players.


Epic's first official Fortnite competition was a total disaster



For once, blaming lag wasn't an excuse.


ESPN, Disney, ABC Reach Multi-Year Deal to Air Overwatch League



Blizzard just scored a big win for its e-sports title Overwatch as the game publisher and Disney announced Wednesday that the Overwatch League will be airing on Disney’s family of networks. That includes several ESPN channels, Disney XD and ABC.


‘StarCraft II’: How Blizzard Brought the King of Esports Back From the Dead



The complete story of how one of esports’s biggest franchises, rose, fell, and may yet live again


Next year's first CS:GO major will be held in Poland



Counter-Strike: Global Offensive will once again return to Poland, after Valve confirmed that the first of next year’s major tournaments will be held by ESL in the country. The world's best teams - 24 to be precise - will flock to IEM Katowice to win a lion’s share of $1,000,000 prize pool in front of thousands of people.


Japan is taking steps to legalize paid esports tournaments



Laws aimed at illegal gambling have long prevented Japanese esports events from offering cash prizes, but the country is looking to change that through a licensing program that exempts some players from those very laws.


Esports Player's Use Of Homophobic Slur Sets Off Unexpectedly Long Debate



This week, esports host Frankie Ward won “Presenter of the Year” at the UK Esports Awards, and she used her acceptance speech to make a pledge: “There is no room for homophobic or racist or misogynist language in the esports industry.” Her pledge follows on the heels of a week-long debate among esports stars and commentators about the word “faggot,” sparked by former CS:GO pro Mohamad “m0E” Assad getting a temporary Twitch ban for using the slur.


Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)


Crying Suns


A rogue-lite and tactical game where you explore a dying galaxy as the admiral of a space fleet.


This Kickstarter Is Seeking Funds For A Pop-up Book About Sega's Arcade History



A book of pop-up sculptures of SEGA’s greatest arcade cabinets: Hang-On, Space Harrier, Thunder Blade, After Burner, and Out Run


Video game Kickstarters have raised almost $10m so far in 2018



Total money pledged reaches three-year high, but number of campaigns drops to six-year low and success rate remains steady


Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)


The video games of Ecuadorean fishing village Santa Marianita



We take another look at how people find ways to play games everywhere


Rami Ismail: ‘Indie is bigger than ever and also it is dead’



Indie is dead, long live indie! At Develop:Brighton, Mike Bithell and Rami Ismail discussed the evolution of indie development and gave advice to aspiring devs

Ovosonico: Games will be "like the Netflix button on your remote - that easy"


CEO Massimo Guarini on preparing for the horizontal expansion of the industry, and the Italian studio's pivot into indie AAA





When John Hopstead first descended into the virtual world of Dark Souls in 2013, his mission was to save a decaying world. Famed for its brutal and exacting gameplay, Dark Souls is a popular game to live stream: if you’re going to die hundreds of times, you might as well perish with some digital company to lighten the mood. What Hopstead didn’t know then was that this would be the start of an even more difficult journey to make connections with other people. Hopstead has been streaming to largely nobody for the last five years, and he’s not alone in this pursuit.


Brian Shared His Steam Account With His Dad. Then His Dad Stole It.



This father and son used to bond over video games. But after his father left, their shared passion became an emotional weapon.


Book Excerpt: A behind-the-scenes look at building Ultima Online



What follows is several excerpts from Braving Britannia: Tales of Life, Love, and Adventure in Ultima Online (http://www.bravingbritannia.com). In addition to speaking with dozens of players about their experiences in the grandfather of MMOs, the book features interviews with several of the game’s early programmers, designers, and producers, including Chris Mayer (Fallout 76), Raph Koster (Star Wars Galaxies), Starr Long (Shroud of the Avatar), Gordon Walton (Crowfall), Rich Vogel (DOOM), and others.


Women Creating A Brighter Future For Games



How the industry is making efforts to reduce the gender gap and support women in gaming.


Fighting a toxic Steam community - and winning


At Develop:Brighton, Creative Assembly's Grace Carroll said the "visible presence of moderation" was enough to turn around a toxic Steam forum in just a week


The Creator of a GamerGate Subreddit Deserves No Credit for Deleting It



“KiA is one of the many cancerous growths that have infiltrated reddit,” they wrote. “The internet. The world. I did this. Now I am undoing it. This abomination should have always been aborted.”

Full disclosure, I guess: I’ve been a regular subject (target?) of KotakuInAction over the years. When my Twitter mentions turn to shit, it usually means they’re talking about me.


Meet The Controller Mechanic Who Repairs Smash Pros' Hardware On The Fly



In a poorly-lit corner of a former Polish wedding venue in Brooklyn, New York, Giovanni “ShinG” Nieves took a screwdriver to a GameCube controller as a crowd of customers waited. Nieves, in a red bomber jacket and a fade haircut, was reverse-engineering a Super Smash Bros. 4 competitor’s controller at a tournament called Smash Sounds. Under its shell, Nieves was picking at a screw with a screwdriver. He says he picked up a clean $700 that weekend modding, repairing and refurbishing GameCube controllers.


Dead Space 4 would have been open world, former creative director says



It’s been five years since Dead Space 3 came out, and a lot has happened since then. After Dead Space 3’s disappointing sales, EA pulled studio Visceral off the franchise and assigned them to Battlefield Hardline. Then it was on to a Star Wars project that was eventually cancelled. Finally, Visceral itself got the axe, and its former employees have had to find new jobs in the industry.


How to take 7 years to ship a beta.



It’s been almost 7 years since I quit my last job. Back in 2011 I was a freshly baked postgraduate in Melbourne. I was entering my 30's and the indie game renaissance was in full swing. When my contract ended I decided to leave academia and pursue my own path in game development. I then began working on a game called Moonman. Fast forward some long years and that game, now called MoonQuest, has just been released on Steam Early Access and itch.io.


Thinking in Systems



There is a certain class of books (Understanding Comics, The Design of Everyday Things) that aren’t ostensibly about video games, but have still found their way into the informal game design canon. Having recently read Thinking in Systems: A Primer by Donella Meadows, I believe it also deserves a spot on that list. The book covers a wide range of tools and methods for systems thinking, but I’d like to focus on one technique in particular and how it could apply to game design.


How Wizardry Cast Story Aside in Favor of Casting Spells



HISTORY OF RPGS | In Part Two of our monthly series, Robert Woodhead enlightens us about Wizardry's pursuit of systems over story.


Hangar 13: Diversifying your team protects you from blind spots



The importance of team diversity is regularly underlined in today's industry, but a notable example examined this week was that of Hangar 13, the studio behind open-world action title Mafia III.


Designing a 'demake' in 2018: The making of PS1 love letter OK/NORMAL



“The PS1, due to its severe technical limitations, had a really distinctive look in its graphics," says Toni Kortelahti, otherwise known as 98demake.


Screen Sculpture | Doki Doki Literature Club



While all of these are all certainly important components of the effect produced by Doki Doki Literature Club (DDLC), there is a massive topic missing from the conversation around how it crafts such a uncanny impact on its players. Perhaps DDLC’s most radical maneuver is treating the whole screen as a site for the construction of compelling images. As the game progresses, the facade of reality increasingly breaks down with user interface (UI) elements fracturing and repeating, character assets zooming off the edges of the screen to near-abstraction, washes of pixelated static, fractured image assets mixing together, and garbled dialog that spilling beyond its frames. These visual breakages work together to imply an unsteady world, one in which every pixel on the screen has the potential to be active in ways that are very rare in other video games.


The futile search for a single message in Far Cry 5



Far Cry 5 is tonally confused, but it has a lot to say in isolation.


Romanticism and the art of Dark Souls III



The Dark Souls series by Hidetaka Miyazaki of FromSoftware, Inc. are a series of Japanese video games set within a medieval dark fantasy setting. The games heavily draw upon the aesthetics of western historical art movements. Miyazaki and designers from FromSoftware have gained a reputation among video game critics for linking to tell the story of their games in a minimalistic fashion, not through text or dialogue, but through the environments, and in specific the designs found within the game itself. The series brings to light many philosophical issues such as the value of life, death, and nihilism


The Tragedy of Mass Effect // HeavyEyed


patreon// https://www.patreon.com/heavyeyed

Mass Effect 3 has one of, if not the most, controversial ending is all of games. But why was that? With this video I wanted to take a look at tragic story telling in games and why it doesn't always land, looking through one of gamings most heated ends.


Character Action Games and How Culture Creates Genres // Codex Entry


Maybe the real Character Action Games were the friends we made along the way.

Patreon: https://www.patreon.com/codexentry


CRITIQUE: Metro: Last Light (Redux)


My critique of Metro: Last Light (redux version) for PC.

Patreon: https://www.patreon.com/CDavis_Games


inFAMOUS Series Critique


An in-depth analysis/critique of the inFamous series, including inFamous (2009), inFamous 2 (2011), inFamous: Festival of Blood (2011), inFamous: Second Son (2014) and inFamous: First Light (2014), all developed by Sucker Punch Productions and published by Sony for PlayStation 3/4.

Shoutout to Hamish Black, Turbo Button, LambHoot and Shammy for looking over script drafts.


In Defense of Escape From Monkey Island - A Retrospective



Consider Supporting me on Patreon: http://patreon.com/pushinguproses


EcoGaming #1: Purpose and Defining Wilderness


The first video in my series EcoGaming, a survey of the ways in which video games explore our relationship with the natural world and its resources.


The Rise and Fall of Silent Hill


Please consider supporting us on Patreon: https://www.patreon.com/GVMERS


Making Games Better for the Deaf and Hard of Hearing | Designing for Disability


Video games are for everyone. But disabled people can be left out if developers don’t consider their needs.

In this series of videos, I’ll be sharing guidelines and best practices for making games more accessible to a wide range of disabilities. Starting with auditory options, for the deaf and hard of hearing.

Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit


The Animation of Wonderboy: The Dragon's Trap


Ben Fiquet's one-man artistic army has transformed the original Wonderboy 3 for the Master System into a wonderful looking modern adventure game for current consoles.

Let's look at how.

You can support me on Patreon: www.Patreon.com/DanRoot


Mega Man 11’s Devs Show Off The Room Sound Effects Are Made


The final episode of Mega Man 11’s ‘making of’ series of videos talked about sound design and sound effects, and midway through the video a sneak peek into the sound effects room was shown, which has now gotten its own ‘gaiden’ video.


Check out this coaster calcuator built in Rollercoaster Tycoon 2


An enterprising soul has designed a calculator from rollercoasters using Rollercoaster Tycoon 2’s creative toolset. YouTube user Marcel Vos posted the above video demonstrating the calculator in action, which uses a pair of trains running along a labyrinthine track setup to input two numbers and output the resulting calculation.


Things I found entertaining throughout the week relating to the game industry


Nathan Fillion stars as Nathan Drake in Uncharted fan film


Unofficial live-action Uncharted short is actually pretty good


Things I Missed From Previous Weeks


Mark Cerny and Amy Hennig: A fireside chat with master game makers



Amy Hennig and Mark Cerny are both 53 years old, and they attended the University of California at Berkeley at the same time. And while they both have achieved great things during their careers in video games, they haven’t crossed paths that often.


Don’t Mention The Bruises



The Awesome Adventures of Captain Spirit, a free teaser-ish game released to generate interest in the upcoming Life Is Strange 2, wastes absolutely no time getting to the point in its short run time. Beer cans litter the house, the father is constantly lamenting the difficult situation they exist in “without mom”, our young main character has suspicious bruises on his arm; you know from the get-go exactly what kind of story is being told. Almost immediately I felt a wave of exhaustion come over me as I tried to make my way through it – it’s not that I don’t want people telling stories about abuse, nor do I particularly hate Captain Spirit itself – it’s just that this narrative is, at this point, a very familiar and very tiring part of the video game narrative landscape. God of War, Detroit: Become Human, and A Way Out (and probably a few more) have all just this year tried to tell stories about fathers acting badly when mom’s gone, and many of them are poorly thought out or downright offensively written. The problems I have with the story told by Captain Spirit are not necessarily unique to Spirit itself, but rather are perpetuated in the environment it exists in.

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