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Legolas_Katarn

This Week In Gaming 8-28-18

1 post in this topic

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More Gamescom trailers and reveals, RagnarRox Monster of the Week series looks at how the plague scarred our myths and culture, Patrick Gill covers why Spider-Man fights the way he does in his upcoming game, Mike Williams and World of Warcraft tell the story of the game from beta to its modern version, narrated Cyberpunk gameplay and why they didn't want to show gameplay, Seva Kritskiy on the conflicts found in Forgotton Anne, Alex Riviello writes about a disturbing Visceral Games project that never was, why SoulCalibur 6 could be the last, Quinn Myers with the oral history of GoldenEye, and more.

 

Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)

 

Valkyria Chronicles 4 Gameplay Showcase - Gamescom 2018

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Valkyria Chronicles 4 is bringing its tactical RPG action back to consoles and PC this fall and this new entry promises to take the series in bigger and better directions.

 

Battlefield 5’s changing war zones could make me love the series again

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A high bridge cuts across Battlefield 5’s Rotterdam map, overseeing the wide streets either side of the river. It ought to be a sniper’s paradise, but a crashed train on the bridge provides great cover for a sniper-hunting squad equipped with submachineguns. I spent a lot of time in my first game giving my sniper medical support while ducking in and out of carriages to fend off attackers.

Battlefield 5’s multiplayer squad play is stronger than ever

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It had all been going so well. My squad and I had competently secured our position, a train track that stood over even the tallest towers of Rotterdam. We didn’t get long to enjoy this success as enemy armour advanced on us. I dove for cover, as my plucky little band of brothers did the same. We all lay stranded amid the wreckage of bombed out train carriages. If one of us dared peek at the picturesque inner-city canals and roads below, our rash move would be punished with a barrage of explosive fire, certain death whizzing past our terrified faces by a whisker: the tank has us pinned.

 

Watch 48 Minutes Of Cyberpunk 2077 Gameplay Footage

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Two months after showing a behind-the-scenes demo of Cyberpunk 2077 to attendees at E3, developer CD Projekt Red has finally made that footage public.

Cyberpunk 2077 Devs Discuss Their First Public Gameplay Demo

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IGN sat down with Level and Quest Designers Miles Tost and Patrick Mills from CD Projekt Red to talk about their demo, why they released it to the public, and what we can expect next from Cyberpunk 2077.

Why the Cyberpunk 2077 developers were hesitant to show gameplay

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“This is probably not the same game you’ll see on your screen when we launch”

The big Cyberpunk 2077 interview

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CD Projekt on transhumanism, gender fluidity and what's beyond Night City's walls.

 

Battlefleet Gothic Armada 2 takes the unrivalled variety of Warhammer 40K to the stars

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This adaption of Games Workshop's niche space battles tabletop game revels in the mad variety of the universe's factions

 

11-11 Memories Retold Gameplay | War Is Hell, And Pretty As Hell

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War is hell, but it’s also pretty as hell in this 11-11 Memories Retold gameplay. DigixArt are working with Aardman Animations to show World War One from both sides of the fight. Here’s about ten minutes of this stunningly good looking war game to enjoy.

 

6 Minutes of Mount & Blade 2: Bannerlord Campaign Gameplay

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Here are 6 minutes of Mount and Blade 2: Bannerlord footage from Gamescom 2018!

 

Reigns: Game of Thrones brings 'swipe-to-rule' to Westeros

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When you play Reigns: Game of Thrones, you swipe or you die.

 

A Plague Tale: Innocence Gameplay (4K) - Gamescom 2018

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Check out uncut gameplay video, showcasing hordes of rats, from the upcoming adventure game.

 

Why Spider-Man Fights Like That | Fighting Styles in Games Explained

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Insomniac's Spider-Man is bringing a bunch of extremely good kicks and flips to the PS4 this September. We take a deep diver into the influences on his combat style, including capoeira and lucha libre.

 

Breach Gameplay Showcase - Gamescom 2018

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Game director, Gabe Amatangelo gives us an overview of the backstory and gameplay of this co-op action RPG.

 

Sekiro: Shadows Die Twice Hands-On Gameplay

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Chris and Paul take a look at this early hands-on preview for Sekiro: Shadows Die Twice. Chris got his ass kicked a whole bunch. Please enjoy.

Contrary to its PSN page, Sekiro: Shadows Die Twice will not have microtransactions

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Sekiro: Shadows Die Twice will not have microtransactions. Fan fears regarding in-game payments sprang up as a result of the game’s UK PSN pre-order page, which referenced “optional” in-game purchases for the next FromSoftware title. Since then, however, representatives have confirmed that there are “no plans” to include microtransactions.

 

Shortest Trip to Earth is a complex, exciting spin on FTL that's taken five years to make

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I don't think it's possible to look at a screenshot of Shortest Trip to Earth and not be reminded of FTL. Edvin Aedma, one of the developers of Shortest Trip to Earth, who previously worked on the excellent Teleglitch, explains to me that the idea for his spaceship roguelike game technically predates its release, even if it's since become an important influence. "I started designing it in 2010, which was two years before FTL. I even have email proof if you would like to see it!"

 

How Mobility Is Evolving Doom Eternal

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The Doom Slayer's new grappling hook and increased mobility with wall climbing and air dashing looks to be the next evolution in Doom's already amazing combat chess. We spoke with Marty and Hugo from id Software on how Doom Eternal's new mobility options are changing the game.

 

29 Minutes of Dragon Quest XI: Echoes of an Elusive Age Gameplay - Gamescom 2018

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Adventuring in the world of Dragon Quest XI at Gamescom 2018.

 

34 minutes of Hitman 2 Miami gameplay | Gamescom 2018

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Ben gets his hands dirty in 34 minutes of brutal (and silly) Hitman 2 gameplay, on an opened up version of the Miami level. Remote mines, stolen clothes, and panicked discoveries abound.

 

The Blackout Club reveals first gameplay footage in new video

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Question has released a new video of The Blackout Club, showing off seven minutes of cooperative teen-horror action.

 

NBA 2K19: Warriors vs. Rockets Gameplay (FULL QUARTER OF XBOX ONE X

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James Harden and the Rockets go toe-to-toe with DeMarcus Cousins (yes, he heats up in this gameplay!) in a quarter of action from NBA 2K19 on Xbox One X.

 

The story in Achtung! Cthulhu Tactics ties in with the current pen & paper campaign

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The XCOM-style action of Achtung! Cthulhu connects with and fleshes out the story of the currently-running beer-and-pretzels Achtung! Cthulhu tabletop campaign – if you play one, it’ll provide additional details for the other.

 

Anno 1800 lets you ‘choose your own adventure’ as you plunder the world

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Anno 1800 takes Ubisoft’s long-running city building simulation to the Industrial Revolution, but while you’ll have to watch how things are going at home, a big part of the game will be based on exploring the world and finding valuable things to steal from far-off lands you visit.

 

Steel Division 2 is a 1:1 scale RTS inside a massive turn-based wargame

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Take command of large and small-scale warfare on World War 2's Eastern Front.

 

24 Minutes Of Assassin's Creed Odyssey Gameplay (No Commentary)

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Separate from our visit to Ubisoft Quebec for our month of exclusive Assassin's Creed Odyssey coverage, we recently had the chance to fight Medusa in a full mission from the game! Below are timecodes for some of the big moments from the surprisingly supernatural quest:

Assassin's Creed Odyssey: Gamescom 2018 - Kassandra Cinematic Trailer | Ubisoft [NA]

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Watch the Assassin’s Creed Odyssey #Gamescom2018 Kassandra Cinematic Trailer! Embark on an epic adventure where you must define your path in a world on the brink of tearing itself apart.

New Gameplay Of Assassin’s Creed Odyssey’s Three Distinct Playstyles

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In our latest piece of exclusive coverage on Assassin's Creed Odyssey, we're getting into the gritty details of some different abilities and armor you can use in each of the game's three playstyles: Warrior, Hunter, and Assassin. Video editor Leo Vader walks through a few different character builds, showing ability combinations, gameplay loops, and how it's all been improved from Origins.

No New Assassin's Creed Game Coming In 2019

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A two year odyssey.

Assassin's Creed's gap year could start a trend

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Annual franchises have always had their critics - but as their advantages fade, more careful and quality-focused franchise management needs to come to the fore

 

Onimusha: Warlords – Announcement Trailer | PS4

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Onimusha: Warlords arrives on PS4 on January 15, 2019 with a high-definition visual upgrade and features that will improve your sword-fighting adventure! First released on PS2 in 2001, Onimusha: Warlords is set in feudal Japan and tells the story of the samurai Samanosuke and ninja Kaede as they race to rescue Princess Yuki.

 

Excellent New Fighting Game Has Indie All-Stars Like Shovel Knight Face Off

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Curly vs. Gunvolt. Shovel Knight vs. Isaac. If these match-ups don’t get you excited, you may have missed out on some of the most delightful indie games of the past decade. Fortunately Studio Saizensen’s all-star indie fighting game Blade Strangers is just as quirky and approachable as the games that spawned it.

 

SoulCalibur VI Could Be the Last SoulCalibur if the Game Isn’t Successful

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At Gamescom 2018 DualShockers talked with Producer Motohiro Okubo, who was quite frank in explaining through a translator that the brand was in dire straits when asked why it took so long.

 

City management game Buildings Have Feelings Too! announced for PS4, Xbox One, Switch, and PC

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A game where buildings can walk and talk to one another.

 

Streets of Rage 4 revealed, from the team behind that great Wonder Boy remake

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SEGA’s classic Streets of Rage trilogy of beat-em-ups is getting a fourth game after 23 years, courtesy of the team behind the recent remake of Wonder Boy: The Dragon’s Trap.

 

The First 15 Minutes of Little Dragons Cafe Gameplay

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Harvest Moon and Story of Seasons creator Yasuhiro Wada brings you Little Dragon Cafe, where a twin brother and sister learn to cook and manage a small café while raising a dragon to hopefully save their mother's life.

 

Wargroove is 'coming along at a really good pace', says Chucklefish

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Announced in February last year, Wargroove is Chucklefish's cutesy "Advance Wars meets Fire Emblem" turn-based strategy game. To be honest, I didn't know all that much about it till it unveiled this adorable dog commander ahead of E3, and I'm now pretty much all in. I'm therefore pleased to hear Chucklefish CEO Finn "Tiy" Brice say it's coming along well, despite taking its time.

 

Nihon Falcom Confirms the Next Ys Title is Currently in Development

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This piece of information comes as a bit of a surprise, considering many longtime fans of the series almost expected an Ys V remake to come following Ys VIII.

 

How id and Avalanche Studios combined their strengths to make Rage 2 | Gamescom 2018

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Rage 2 is a collaboration between id Software, makers of the original Rage, and Avalanche Studios, the studio behind the Just Cause games. One is a master of first-person shooters, the other third-person open world sandbox games. So how have they found combining their specialities for Rage 2?

New Gameplay Today – Rage 2

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Reiner recently got his hands on the stylish shooter, and he came back to show Cork and Leo the video evidence. Tune in to Exhibit A in today's NGT.

Characters are “really important” to Rage 2

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Rage 2 is already looking like a fun mix of open-world Mad Max-style exploration and Doom-style gun combat, but for anyone who’s played and enjoyed the first Rage, there’s been something missing: characters.

 

Resident Evil 2's remake is like playing with a beloved and battered old toy

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I was beaten to death by the bloke with the big eye. If you went through the zombie gauntlet of Resident Evil 2 back in 1998, you will recognise this large, gurgling sod. William Birkin is the zombified antagonist whose pharmaceutical experiments have turned Racoon City into a shambling shantytown. That’s fine. The same experiments also turned him into a bloke with a giant case of conjunctivitis in his shoulder. He just thrashed me to death with a big pipe. It was nice to see him again.

 

15 Minutes of New Biomutant Gameplay - Gamescom 2018

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Get a look at character customization, new tribes, new monsters and mechs in this extended Biomutant gameplay clip from Gamescom 2018

 

Beyond Blue Gameplay Showcase - Gamescom 2018

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Step into the fins of an underwater researcher and explorer as we swim and chat with the game's creative director.

 

Indivisible Developer Demo - Gamescom 2018

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Lab Zero, creators of Skullgirls, talk us through the story and mechanics of their gorgeous new RPG platformer.

 

Jump Force Gameplay Showcase - Gamescom 2018

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Dragon Ball Z, One Piece, and Naruto characters all collide in this crossover fighting game.

 

Fear the Wolves Gameplay Showcase - Gamescom 2018

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Fear the Wolves is an upcoming Battle Royale game from developer Vostok, see how it separates itself from the pack!

 

The Bard's Tale 4: Barrows Deep Developer Overview - Gamescom 2018

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InXile's Brian Fargo gives us an introduction to the flighting, exploring and puzzle solving in this game inspired by Scottish myths.

 

The Settlers History Edition Trailer - Gamescom 2018

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Every Settlers game is brought together to celebrate 25 years of the world-building strategy series, coming to PC.

 

Dead or Alive 6: Live Developer Gameplay - Gamescom 2018

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Game director Yohei Shimbori shows off some new stages, characters and costumes.

 

Warhammer: Vermintide 2's first DLC, Shadows Over Bögenhafen, is out now

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The bad rats are back again – no, not those ones. Warhammer: Vermintide 2 was a lot of grimdark, co-op hack n’ slash fun, but some folks have already picked every last scrap of diseased meat from its bones already. Today, it got its first bit of paid DLC – Shadows Over Bögenhafen – adding another two missions to the mix, plus a massive patch for all. In this DLC, everyone’s favourite plague god Nurgle is up to no good (again), so it’s time to call our band of continually bickering heroes to come clean up, and maybe bop some rats while they’re at it.

 

Important announcement regarding The Last Remnant

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We will soon be discontinuing digital and physical sales of The Last Remnant on PC.

 

H1Z1's original mode, Just Survive, closes in October

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Daybreak Game Company have announced that Just Survive, the game that was originally H1Z1’s survival sandbox, will be shut down soon. They’ve already delisted the game from Steam, so no one new can buy it, but current owners can play until the servers close in October. H1Z1 will continue in its current battle royale form (previously called H1Z1: King of the Kill), after the two split off earlier in development.

 

YouTube star causes car crash that kills himself, a woman and her daughter

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Heitmann is popular on YouTube, and has close to 900,000 subscribers on his channel. He first gained popularity as a player of Counter Strike: Global Offensive, a first person video game. He was later known for trading "skins," which are digital files used to customize the appearance of the game's players.

Sanchez said CHP believes Heitmann was involved in an incident earlier in the day at a local elementary school.

 

Epic's first Fortnite Installer allowed hackers to download and install anything on your Android phone silently

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Google has just publicly disclosed that it discovered an extremely serious vulnerability in Epic's first Fortnite installer for Android that allowed any app on your phone to download and install anything in the background, including apps with full permissions granted, without the user's knowledge. Google's security team first disclosed the vulnerability privately to Epic Games on August 15, and has since released the information publicly following confirmation from Epic that the vulnerability was patched.

 

2K makes changes to NBA 2K microtransactions to comply with Belgium and Dutch gambling laws

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"We disagree with this position," says 2K.

 

Silent Hill 2 Enhanced Edition mod pack promises the 'definitive' version of the horror classic

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Higher resolution, widescreen support, better audio, bug fixes, and more are all part of the package.

 

Esports News

 

Dota 2 championship ends in a pulse-pounding, curse-breaking Cinderella story

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The International 2018 may go down as the best yet.

This Year, 'Dota 2' Gave Us A Cinderella Story for the Ages

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After a time of wild turmoil, personal conflict, and losing key members, 'Dota 2' team OG just clutched the ultimate prize. Here's their story.

 

Madden tournament mass shooting: 'Gunman opens fire' during live video game streaming on Twitch in Jacksonville

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Reports online claim four people have been killed in the horror shooting at Jacksonville Landings in Jacksonville, Florida.

Victims Of Jacksonville Shooting Were Two Pro Madden Players

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The two victims in yesterday’s shooting at a Madden tournament in Jacksonville, Florida were Taylor Robertson and Eli Clayton, professional Madden players who had both found success playing EA’s football simulation game.

EA cancels Madden competitions after shooting

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CEO Andrew Wilson honors slain players, cancels three remaining qualifiers for Madden Classic competitions

 

Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)

 

How World of Warcraft Was Made: The Definitive Inside Story of Nearly 20 Years of Development

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The developers behind World of Warcraft tell the story of its history, from the original beta to today.

 

The Ripper: The disturbing Visceral Games project that never was

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About 10 years ago, Electronic Arts developed and then canceled a game about Jack the Ripper. This is its story.

 

An Oral History of ‘GoldenEye 007’ on the N64

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Slapping, Klobbs, speedrunning, cheating Oddjobs and more: Everything you ever wanted to know about the creation of the iconic, game-changing FPS

 

On the Conflicts within Forgotton Anne

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Forgotton Anne lures you in with its lush hand drawn aesthetic, and then has the gall to explore totalitarianism, violence and resistance through the eyes of an extremely flawed and sometimes downright evil protagonist. It is a paradox, a game of internal contradictions and conflicts, it is not flawless – but that is what makes it such a fascinating game.

 

OPENED WORLD: FRAGILITY

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Miguel Penabella stumbles through precarious scenery.

 

Metro 2033, “Goodness,” and Systems of Morality

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Games are adapt at external validation. Positive feedback and rewards for the bare minimum are laced through typical big budget experiences. Throughout my youth, I played Knights of the Old Republic four times and never wavered from the light-side. The game applauded me with blue halos, heroic music, and a classic Star Wars redemption arc.

 

The Fans Who Never Let Shenmue Die

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Everyone has that game that they really love. It could be for nostalgia sake, reminding them of a time before now. It could be for quality's sake, something that's so good that it's hard to top. But the reality is everyone has a different reason.

Shenmue's World Is Full Of Wonderful Junk

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Shenmue I and II’s HD remasters released on Steam today and I’ve been playing all morning. Yu Suzuki’s 1999 adventure game helped set a standard for open world exploration. Its secret is simple: lots of and lots of “pointless” but satisfying interactions.

 

The 10 Secrets to Indie Game Success (and Why They Do Not Exist)

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We’re about to release Frozen Synapse 2. In some ways, it’s the culmination of 17 years of involvement with indie games in one form or another. This would seem like a good time to look back and write some kind of inspirational blog post in order to get 20 minutes of social media attention to leverage for marketing purposes…

 

Auteur Theory and Games

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In the early 2010s, there was a brief influx of articles discussing whether or not you could apply auteur theory to videogames.

 

N64 and PS1 Demakes Are The New Pixel Art Wave

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It’s evident from these developers that, while nostalgia plays a role in the rising popularity of games inspired by the look and feel of the ‘90s, it’s not solely responsible for the appeal. As development tools have become more accessible and technology more sophisticated, these games are springing up not out of necessity, but rather the newfound freedom to turn what was once a severe constraint into a valid artistic technique.

 

Here's how Halo 2's iconic sound was made courtesy of an old DVD Marty O'Donnell just found in his collection

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Halo composer Marty O'Donnell has shared a never-seen-before video that shows how the shooter's seminal's sound was created and recorded. It includes live sessions with iconic guitarists Nile Rodgers and Steve Vai that are hairs-will-stand-up-on-the-back-of-your-neck levels of amazing for any Halo fan.

 

The Story of Why I Left Riot Games

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I had wondered for some time when there would be an incident serious enough that I had to talk to leadership about unacceptable behavior in the workplace, and here it was.

 

The Games of Windows

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There are two stories to be told about games on Microsoft Windows during the operating environment’s first ten years on the market. One of them is extremely short, the other a bit longer and far more interesting.

 

How Dead By Daylight proved analysts wrong and became one of the biggest games on Steam

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Two years and four million copies later, Behaviour Digital talks about the growth of its asymmetrical horror smash hit.

 

How Total War: Warhammer’s Royal Hippogryph Knights were brought to life

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You probably don’t get how big a deal Royal Hippogryph Knights are. Not only are they paragons of chivalry who gained superhuman powers after drinking from a magic cup and then tamed a savage flying monster, but – unlike the vast majority of units in Total War: Warhammer – they never existed in the tabletop game. Until the Royal Hippogryph Knights arrived in the Bretonnia update, Creative Assembly had only ever adapted units from the tabletop game’s official rule books.

 

Not Every Story Is Worth Publishing

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I can tell you whether 'Man of Medan' uses the same engine as 'Until Dawn,' but does anyone care? The person who spent time and energy researching it might say yes because reasons.

 

Just Like Real Life, EVE Online Wars Are Won With Propaganda

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EVE Online wars can go on for months or years, often requiring players to go above and beyond what would normally be expected of people playing a video game as a hobby. They might have to set their alarm clocks to wake up in the middle of the night for a battle, call in sick to work to make sure they are in the right place at the right time, or spend 10-plus hours in a brutal battle. This sort of thing can wear a person down over time, especially after a few demoralizing defeats.

 

Researchers gave AI curiosity and it played video games all day

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If you teach a robot to fish, it’ll probably catch fish. However, if you teach it to be curious, it’ll just watch TV and play video games all day.

 

The Plague (and how it Scarred our Myths and Culture) ✯ Monsters of the Week

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If you want to support my channel, please consider joining my Patreon :)http://ragnarrox.com/patreon/

This video explores the plague; how pandemic outbreaks birthed the monsters and demons of our myths and legends, and how its impact is still prevalent in our everyday consumption of modern pop culture. On fatal diseases, dragons, vampires, zombies and somehow I managed to squeeze Albert Camus into this again.

 

Making Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability

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Video games are for everyone. But disabled people can be left out if developers don’t consider their needs. In this series of videos, I’ll be sharing guidelines and best practices for making games more accessible to a wide range of disabilities. This time, I’m looking at design choices and menu options that will affect those who are colourblind or have low vision.

Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit

Analysing Player Behaviour in Tomb Raider: Underworld | AI and Games

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AI and Games is a crowdfunded show and needs your support.

http://www.patreon.com/ai_and_games

 

Dragon Ball FighterZ - Scaling the Skill Room | PostMesmeric

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Dragon Ball FighterZ has been one of the biggest fighting games of the year, but it's also been getting attention from plenty of people who've never touched a fighting game before. I'm one of them, and my journey through Dragon Ball FighterZ has opened my eyes to an entirely new world. How does Dragon Ball FighterZ grab both new and old players? Let's see how its mastery of the "skill room" makes it happen.

 

Good Game Design - What Makes a Great Sequel? (Paper Mario TTYD)

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Paper Mario: The Thousand Year Door is hailed as one of the best sequels of all time. After a phenomenal first installment, how does it innovate and improve? Let's talk about it!

Support Snoman Gaming on Patreon! https://www.patreon.com/snomangaming

 

Baldur's Gate Retrospective | A History of Isometric CRPGs (Episode 3)

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Baldur's Gate is episode 3 in my series on isometric CPRGs. Spoilers start at the 30-minute mark.

Patreon: https://www.patreon.com/CDavis_Games

 

God of War Case Study

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A comparison between the latest God of War and many other games.

 

Wario Land 4: Breaking Convention / GAMESD

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17 years on from its original release I take a look at Wario Land 4: A seminal platform game that found success by breaking the conventions of the Mario template.

 

Sonic Mania Retrospective

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My year-long Sonic Mania honeymoon is over. Time to finish off the classic series.

 

Returning to No Man's Sky... Again (NEXT Update)

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Support the show on Patreon - http://patreon.com/writingongames

As is now, seemingly, an annual tradition round these parts, I hop back into No Man's Sky to look at its newly added systems—examining to what extent its interesting meta-narrative is making excuses for sometimes less-than-optimal design.

 

Suda 51 Games | Almost Legendary

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A History of Cancelled Halo Games and Concepts

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Please consider supporting us on Patreon: https://www.patreon.com/GVMERS

 

Out of Bounds Discoveries | DOOM (2016) - Boundary Break

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Lets take the camera absolutely anywhere we want to rip and tear apart Doom!

I dont plug my patreon in the videos because I want to keep the content pure and timeless. However currently I am accepting for support in the early months as i recently quit my day job to push this series as far as it can go. If you visit the patreon page, there is a video that explains my whole story. https://www.patreon.com/BoundaryBreak

 

Things I Missed From Previous Weeks

 

A reading list for game designers looking to expand their conversations

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If you’re anything like me, you often find yourself lacking a precise way to explain an idea you have.

Especially when it comes to design and creative work done with other people, there seems to be an endless array of knotty and muddy conversations. I find myself thinking, “If I just had a word for that feeling, or for that… thing… I’d be able to solve the problem in a much more elegant way.”

Well, basically, the following reading list was put together precisely to help you find a few of those words for designing videogames.*

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