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FakeAvus

Beyond Good and Evil 2

9 posts in this topic

Wow this game is like GTA but in the whole STAR SYSTEM!!

New gameplay trailer

 

dev video

older dev video

 

Please take your time and don't be Fallout 76

Kaz32 likes this

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This is like, the most ambitious game ever. Red Dead Redemption 2's ambitious too in terms of realism and the amount of crazy side contents, but this?? This is No Man's Piece of Crap if it actually have a story and combat mechanic that's good. WHICH IS FUCKING AWESOME!! And the distance gap between two players can be so damn far that one can be in space and the other can be in a building in another planet?? GIVE ME THIS GAME NOW!!!!!

 

If they can pull this off without the game being as buggy as Fallout 76, then this game will be Ubisoft's best game so far. Oh please polish everything and make this game awesome!

 

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18 hours ago, Kaz32 said:

This is like, the most ambitious game ever.

BG&E2 is ambitious but what we have seen or heard so far it is nothing compared to Star Citizen (I recommend to give that project a peek).

What I have seen so far many seems to be disappointed and worried how different it is compared to BG&E. It is a valid concern but it is still too early to be TOO worried about how the game will end up to be. It is great to see they are using all the time they need with this project.

Btw. No Man's Sky has a story and patches (NEXT, Atlas Rises, The Abyss, Visions, etc.) has made the game much better.

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3 hours ago, Doctor said:

BG&E2 is ambitious but what we have seen or heard so far it is nothing compared to Star Citizen (I recommend to give that project a peek).

What I have seen so far many seems to be disappointed and worried how different it is compared to BG&E. It is a valid concern but it is still too early to be TOO worried about how the game will end up to be. It is great to see they are using all the time they need with this project.

Btw. No Man's Sky has a story and patches (NEXT, Atlas Rises, The Abyss, Visions, etc.) has made the game much better.

 

Sure Star Citizen is ambitious, but at this point I hate waiting for my kickstarter game to be given to me to the point I don't even care about it anymore. Beyond Good and Evil 2 will probably be done before that game comes out!

 

Besides, you call THIS worthy of reccomendation?

A game where it's pretty much No Man's Piece of Crap, but better because you can buy armor and it has actual fps gameplay which thankfully is normal, aside from dumb ais

while still doing the same thing over and over and over again? Sure the full game will definitely have story missions, but just looking at this bores the shit out of me, just like No Man's Poo Poo: ambitious for sure, but has repetitive gameplay that ruins the entire game. Cyberpunk 2077 on the other hand, is 10,000 times more engaging and ABSOLUTELY worthy of reccomendation in comparison, and that game only takes place on a cyberpunk city!

 

Hopefully the full game will have more stuff to do and have epic space army battles. But here's the problem though, no matter how good Star Citizen will be in it's full version, other games that will come out at that time will be infinitely better. I mean look at Duke Nukem Forever. Long development, and the final game is an outdated dinosaur compared to everything else. Who knows, when Star Citizen comes out, Warframe will probably dwarf it after they release a new ground breaking update to their game. They have Railjack which is fucking awesome, and imagine what it'll be like when there's a new update that lets you seamlessly travel from a planet to space to another planet like what Star Citizen did, but faster and more exciting.


 

Ohoho sure No Man's I Don't Care Anymore is much better NOW, but when it was released? It scarred me for life so hard that I don't want to go back to it anymore. They should have released the game in the improved state since the beginning. But maybe I'll get back to the game eventually.

 

Oh wait

It's still the exact same thing as before, with third person camera and base building........... I already have PTSD looking at this game........

 

 

Ahem anyway, looking at these games shows that the future of open world games is definitely planetary explorations. Beyond Good and Evil 2 already starts following this trend, imagine what other established open world games will do to it too. Like GTA VI, only it'll be funny as hell with the dirty jokes and witty dialogues! Or maybe Rocksteady's Superman with him flying to different planets and fighting Braniac!! :0 

 

Personally I prefer a tight open world with many fun varied stuff to do like Witcher 3, Red Dead Redemption 2 and Cyberpunk 2077 rather than a giant galaxy exploration with less things to do. But one day, in the wise word of that kid in the Old El Paso commercial,

 

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1 hour ago, Kaz32 said:

Sure Star Citizen is ambitious, but at this point I hate waiting for my kickstarter game to be given to me to the point I don't even care about it anymore. Beyond Good and Evil 2 will probably be done before that game comes out!

Besides, you call THIS worthy of reccomendation?

....

True, BG&E2 will be probably released before Star Citizen PU and Squadron 42.

I definitely recommend to look Star Citizen a bit more closely (design documents, design discussion, alpha releases, etc.) so you could compare it to other projects. I just wanted to give a note that ambition of Star Citizen is way beyond BG&E2 (as much we know about at this point).

It is worth to keep in mind that just adding explorable procedurally generated planets to games doesn't make them like Star Citizen.

Cyberpunk 2077 is interesting and I look forward give it a try. It definitely more close to Star Citizen single player campaign Squadron 42 than Star Citizen PU (MMO). Still, it is very different kind of game and I'm slightly "worried" how much it will have shooting scenes because in demo it looked pretty weak. We will know more soon enough.

I'm not a huge fan of No Man's Sky myself but I can say it has got tons of better after all these multiple of patches. NEXT patch is just one of them. Still NMS is nothing like Star Citizen so it is wortless to make a comparison. Some people prefers NMS kind of game and that's great.

It is definitely good to have lots of different kind of games. Unfortunately especially AAA-games tends to be more or less the same. No one wants to take big risks which is understandable.

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1 hour ago, Doctor said:

True, BG&E2 will be probably released before Star Citizen PU and Squadron 42.

I definitely recommend to look Star Citizen a bit more closely (design documents, design discussion, alpha releases, etc.) so you could compare it to other projects. I just wanted to give a note that ambition of Star Citizen is way beyond BG&E2 (as much we know about at this point).

It is worth to keep in mind that just adding explorable procedurally generated planets to games doesn't make them like Star Citizen.

Cyberpunk 2077 is interesting and I look forward give it a try. It definitely more close to Star Citizen single player campaign Squadron 42 than Star Citizen PU (MMO). Still, it is very different kind of game and I'm slightly "worried" how much it will have shooting scenes because in demo it looked pretty weak. We will know more soon enough.

I'm not a huge fan of No Man's Sky myself but I can say it has got tons of better after all these multiple of patches. NEXT patch is just one of them. Still NMS is nothing like Star Citizen so it is wortless to make a comparison. Some people prefers NMS kind of game and that's great.

It is definitely good to have lots of different kind of games. Unfortunately especially AAA-games tends to be more or less the same. No one wants to take big risks which is understandable.

Star Citizen and No Man's Whatever are the same game in its core mechanic. You can seamlessly explore planets and space, you buy even better ships and equipment to make explorations and combat much easier, you do space battles, you mine stuff with your ship laser, you trade with other shops with resources you have, do set missions you get from quest givers, and shoot stuff. The difference is Star Citizen has pre set planets and not proceduraly generated ones, with actualy fps mechanic, and that box fetch quest. At least until the game finally have an epic storyline to follow in the full version, but for now, both games are similar. It's like comparing a Cadbury Hazelnut chocolate with Cadbury Fruit and Nut. There's differences that makes them taste different, but they're still Cadbury chocolate.

 

And btw, NMS's changes doesn't matter if in the end you still do the same shit over and over and over again, and the ending makes it all completely worthless. That's like saying shoveling shit in a pig farm is better if you use a premium shovel instead of a pitchfork. You're still shoveling poop!

 

Just out of curiousity, when do you think Star Citizen will finally be released?

 

Actually nevermind. We don't know when it'll be released. We just have to keep waiting. FOREVER

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9 hours ago, Kaz32 said:

Star Citizen and No Man's Whatever are the same game in its core mechanic. You can seamlessly explore planets and space, you buy even better ships and equipment to make explorations and combat much easier, you do space battles, you mine stuff with your ship laser, you trade with other shops with resources you have, do set missions you get from quest givers, and shoot stuff. The difference is Star Citizen has pre set planets and not proceduraly generated ones, with actualy fps mechanic, and that box fetch quest. At least until the game finally have an epic storyline to follow in the full version, but for now, both games are similar. It's like comparing a Cadbury Hazelnut chocolate with Cadbury Fruit and Nut. There's differences that makes them taste different, but they're still Cadbury chocolate.

 

And btw, NMS's changes doesn't matter if in the end you still do the same shit over and over and over again, and the ending makes it all completely worthless. That's like saying shoveling shit in a pig farm is better if you use a premium shovel instead of a pitchfork. You're still shoveling poop!

 

Just out of curiousity, when do you think Star Citizen will finally be released?

 

Actually nevermind. We don't know when it'll be released. We just have to keep waiting. FOREVER

It is true many games shares lots of similarities but they can still be completely different what comes to gameplay and experience; Star Citizen, NMS, BG&E2, X-series, Elite: Dangerous, Hellion, Helium Rain, Euro Track Simulator, etc.

Star Citizen is heavily leaning on lore. Star systems are hand created and procedurally generated astronomical objects are partially hand crafted (added POIs etc.). Their star system design is more or less scientific but for example they have shortened distances and shrinked size of objects for gameplay reasons. The current alpha version has multiple of misson types but the key is to have upcoming mission chaining, dynamic missions and background simulation.
Elite: Dangerous is following science much more accurately in expense of having no lore or handmade stories on their astronomical objects, NPCs, etc.
NMS seems to be fully procedurally generated; works for them.

What comes to experience Star Citizen is much more like Cyberpunk 2077 than NMS. Your character wakes up in rented flat, you get up and wear some clothes from wardrobe, take a clean coffee cup from a drawer and put to coffee machine, select a coffee and wait for full cup, you drink the coffee and put the cup with other dirty cups in a drawer. After coffee you make a live video call (FoIP+VoIP) to your friend and agree to meet her in a bar nearby. You go there by walking and a train. Gameplay continues...
Completely different experience compared to NMS or Elite: Dangerous and I'm not even sure if Cyberpunk 2077 has such details.

BG&E2 seems to be more like Star Citizen what comes to star system design and implementation. In the other hand their engine is voxel based, it has only 3rd person view(?) and action scenes and flying model are very arcade. I don't know if it will have detailed item handling, multiple of physics grids, ship interiors, detailed damage modelling, etc.

So, lots of similarities on the paper but in practice all the games are very different. That's a great thing since they are fulling each other instead of competing.

I hope Squadron 42 will not be released before 2020. We have to wait just like we have to wait other games in development; BG&E2, Cyberpunk 2077, etc.

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15 hours ago, Doctor said:

It is true many games shares lots of similarities but they can still be completely different what comes to gameplay and experience; Star Citizen, NMS, BG&E2, X-series, Elite: Dangerous, Hellion, Helium Rain, Euro Track Simulator, etc.

Star Citizen is heavily leaning on lore. Star systems are hand created and procedurally generated astronomical objects are partially hand crafted (added POIs etc.). Their star system design is more or less scientific but for example they have shortened distances and shrinked size of objects for gameplay reasons. The current alpha version has multiple of misson types but the key is to have upcoming mission chaining, dynamic missions and background simulation.
Elite: Dangerous is following science much more accurately in expense of having no lore or handmade stories on their astronomical objects, NPCs, etc.
NMS seems to be fully procedurally generated; works for them.

What comes to experience Star Citizen is much more like Cyberpunk 2077 than NMS. Your character wakes up in rented flat, you get up and wear some clothes from wardrobe, take a clean coffee cup from a drawer and put to coffee machine, select a coffee and wait for full cup, you drink the coffee and put the cup with other dirty cups in a drawer. After coffee you make a live video call (FoIP+VoIP) to your friend and agree to meet her in a bar nearby. You go there by walking and a train. Gameplay continues...
Completely different experience compared to NMS or Elite: Dangerous and I'm not even sure if Cyberpunk 2077 has such details.

BG&E2 seems to be more like Star Citizen what comes to star system design and implementation. In the other hand their engine is voxel based, it has only 3rd person view(?) and action scenes and flying model are very arcade. I don't know if it will have detailed item handling, multiple of physics grids, ship interiors, detailed damage modelling, etc.

So, lots of similarities on the paper but in practice all the games are very different. That's a great thing since they are fulling each other instead of competing.

I hope Squadron 42 will not be released before 2020. We have to wait just like we have to wait other games in development; BG&E2, Cyberpunk 2077, etc.

If you couldn’t tell, I refer to gameplay the entire time, not lore.

 

Btw it’s good that you’re optimistic. All I care about is the full game and my copy of the game that kickstarter still promised me. I hope Good and Evil 2 and this Star Citizen will become a great final game, not like Fallout 76.

 

Alright, now I gotta practice for my upcoming world tour Dragonball FighterZ tournament tomorrow. It’s one of the biggest Dragonball FighterZ tournament that spans worldwide, and tomorrow’s going to be the last one before the grand final tournament.

Fingers crossed I can do well! :P 

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9 hours ago, Kaz32 said:

If you couldn’t tell, I refer to gameplay the entire time, not lore.

 

Btw it’s good that you’re optimistic. All I care about is the full game and my copy of the game that kickstarter still promised me. I hope Good and Evil 2 and this Star Citizen will become a great final game, not like Fallout 76.

 

Alright, now I gotta practice for my upcoming world tour Dragonball FighterZ tournament tomorrow. It’s one of the biggest Dragonball FighterZ tournament that spans worldwide, and tomorrow’s going to be the last one before the grand final tournament.

Fingers crossed I can do well! :P 

In broad sense tens of space games shares the gameplay; mining, dogfighting, trading, etc. but implementations varies hugely. More and more games has explorable astronomical objects as well. Because the huge differences in design and implementation I could say that for example Star Citizen and NMS are still completely different kind of games.

I think that lore and gameplay are tightly connected. In Star Citizen the lore explains why for example Hurston looks like as it looks, people's behaviour and clothing, characteristics of their physical look (marks on skin), their motivations, what player can mine and buy/sell there, gravity and composition of atmosphere, weather, etc.

I definitely have high hopes that BG&E2 will be an interesting and good game despite that we have not seen much gameplay yet and there are still many unanswered questions. It is worth to keep in mind that ambitious games takes long time to get developed. BG&E3 should be much faster to get made once all this R&D work has done.

Good luck for your competition. After your earlier success we expect nothing less than championship! ;)

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