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Legolas_Katarn

Games Beaten By the AJSA (2019)

68 posts in this topic

Let other AJSA members know what games you have finished this year. Post a few words about what you thought of the game, a longer review, a video review or footage, screenshots, etc. Feel free to discuss the games we've beaten or to talk to others about them. For a game to be considered beaten either finish the single player portion of the game or, for games without campaigns (MMOs, sports games, multiplayer only games, etc), play to a point where you have seen what the game has to offer. Not going to be counting DLCs as individual games (as that could get confusing) but feel free to post your thoughts on them as that is also the point of the thread. If it is an expansion that was sold separately or stand alone content like Shogun 2's Fall of the Samurai I will count that. Episodic games will count as one game, not a game per episode, but feel free to mention each one if you want to discuss each episode individually.

 

If you want to see what people thought of a certain game or see how many people have played it you can use the search function near the top right of the page and type in the game's title, just switch the search option to be for this topic.

 

I'll keep track of how many games we each have finished to see who has been playing the most and what our combined total is for the year.

 

Total Games Completed: 153

 

Games Completed By Member

Kaz32: 90

Legolas_Katarn: 51

Madfinnishgamer3: 7

Rune: 6

 

Old Threads

Late 2015 (Completed 225)

2016 (Completed 626)

2017 (Completed 371)

2018 (Completed 302)

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Alright, here we go again! First game of the year beaten - on the first day of the year, no less.

 

Game: Strider [2014]

Platform: PC

Play Time: 7.2 hrs

 

I honestly didn't expect to buy Strider at any point, much less play and beat it, but well... Here we are. Now Strider is a game that you can't play too carelessly, which kind of goes against the way I'm wired to play. But that's not to say that the ride wasn't enjoyable, because it was. For the most part. My only real points of complaint are how the controls work in the "zero-gravity" areas, which disoriented me slightly, and the boss battles that utilized them. Other than that, Strider was a fun ride - nice visuals, spot-on sound design, kick-ass music, satisfying gameplay with Metroidvania-style progression.

Rating: 4 / 5

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Here we go again! In the word of Masamune Date from Sengoku Basara:

 

1) Pato Box

Platform: PC

How come I haven't heard of this game before in 2018?? This game is awesome!

It's basically Punch Out, but with everything in black and white. And in Doom art style which has characters always facing you even when you move in different directions. You play as a world champion boxer Patobox with the head of a duck who got poisoned during one of his title defence fight, and then got stabbed in the alley afterwards. Fortunately you're saved by a woman who's your old friend, and afterwards you pretty much have to find out who rigged your fight in the first place. By going to your office named Deathflock (nice harmless company name there) and beating the crap out of every high executive member in there. 

 

Now unlike Punchout, each bosses/ fighters have their own stages you have to go through first before fighting them. So in one place where the boss is a butcher, you have to go through these sadistic deathtraps filled with meat saws and tenderizers on a conveyor belt, MY LEAST FAVORITE STAGE EVER. Then there's another place where it's a high tech lab, and it turns into a hide and seek horror game where you have to avoid a rampaging duck monster. It's pretty cool stuff. The fights themselves are awesome with each bosses having their own patterns that you have to figure out just like in Punch Out, but in here, you can't get knocked out once. If you're close to getting knocked out, your vision will get hazy and you will breathe heavily, and if you manage to not get hit during this time, you'll recover to normal afterwards.

 

Oh yeah, if you're wondering why this game has so many ducks, apparently in this universe, ducks are the perfect being to merge with humans, and injecting yourself with duck DNA will enhance your capabilities, so everyone wants to be a duck...... this is actually treated dead seriously in this game. ¯\_(ツ)_/¯

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Completed: Bloodstained: Curse of the Moon
Platform: PC

Side scrolling action game similar to Castlevania 3 but with less challenging stairs. Different paths in each stage. At the end of the first three levels you can either gain an ally and play as them with their own abilities, kill them for a new power, or leave them. Characters sub weapons or abilities can give you different ways to progress or options to handle enemies and obstacles in much simpler ways, some characters have moves that combo well together. Different endings will give you two different modes where you replay the game as the other characters with a new extra stage and boss or play with a new charged attack. Can take all three allies with you and swap with a button.

Completed: Secret Little Haven
Platform: PC

A well written and presented story focused on self acceptance, societal expectations and gaslighting, early internet culture and interaction, fandom, and the fragility of partly anonymous but meaningful online friendships and relationships. Set in 1999 where you engage with your friends through instant messenger, doing a good job capturing the feel of its use, and an online community focused around a magical girl anime. Story condensed in length with final parental interaction standing in more for dealing with and overcoming a lifetime of masculine societal expectations, rather than something overcome in a day and a out of nowhere group messaging system.

 

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2) Rad Rodgers: World One

Platform: PC

This is 3D realm's next new game besides Bombshell. This time they go back to the days of 2D platformers with a kid hero shooting stuff. Only in this game, the kid's name is Rad Rodgers and he's accompanied by this.... robot videogame console thing named Dusty. The both got stuck in an SNES cardtridge and have to complete the levels to get back to the real world. And together the two embark on a platformer game, with lots of CRINGE worthy lines. 

 

Gotta say, this is a pretty decent platformer game. You have a gun with plenty of powerups for it, lots of secrets to uncover in all the levels, and a pretty good soundtrack to accompany it. Unfortunately the game also comes with a lot of bad jokes, sometimes off platforming and a bunch of enemies that requires WAAYY too many bullets to kill, so you'll just stay in one spot and press the fire button like crazy. You can hold the fire button down if you want, but tapping it is better because the gun will fire much faster. My hand got sore just doing this over and over.

 

Ah yes, and you can beat this game in just 2 hours. Because this whole game as the title said is just World One, and World Two is shown in the ending........ WHAT?! The weird thing is there's a second version of this game which is titled just Rad Rodgers, but it's just the same game with a few new stuff, with even more technical issues like performance drops + braindead enemy ai, AND THE SAME ENDING. SO WHAT'S THE POINT OF THIS SECOND VERSION??? IT MAKES NO SENSE!! D:

 

Good news is 3Drealms released a damn good Duke Nukem throwback early access game called Ion Maiden, the prequel to Bombshell which I played and I'm loving it. Can't wait for that game to go full version so everyone can enjoy it! Rather than Rad Rodgers world two.......

 

3) Superflight

Platform: PC

Ahhh this game. Saw Markiplier played this a while back.

It's a freefall skydiving obstacle dodging game. The narrower you fly through, the better your score. It's a fun relaxing game. The only thing that will make this game even better is if you add a shoulder gun and then this game will turn into the best Iron Man esque game, next to Just Cause 3.

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Completed: The Awesome Adventures of Captain Spirit
Platform: PC

Play as a 10 year old boy imagining himself as a superhero to uncover a generic story of a mothers death and an abusive alcoholic father. With a few story moments that don't make much sense with some dialogue being a bit contradictory, cliche actions and dialogue, and usual narrative moments that seem more focused on having you understanding why or being partially sympathetic with an abuser instead of focusing more on the harm they do and dealing with that (though it wasn't near as bad as Life Is Strange's abusive father figure who got to be a hero at the end). If more of the story is focused around the abuser and I'm unable to brutally kill them with my telekinetic superpowers, I don't see much of a point. Also don't like kids, even when I was a kid, probably even more so a 10 year old that still writes to Santa.

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4) The Return of Obra Dinn

Platform: PC

I heard so many good things about this game, so I might as well try it myself to see what the fuss is about. And I find out why after.

 

This game is made by the same guy who made the surprisingly good game Papers, Please, which was made into a short movie

The Return of Obra Dinn is a completely different beast. While Papers Please is about being an immigration officer, this game is about you being an insurance investigator who is tasked with finding out what happened to a ship that went out on a voyage years ago that returned with no crewman at all. You pretty much have to find out what happened to the 60 people that was on board this ship by going through the entire ship and use a time travel pocket watch to go back to the past and relive specific moments. Which requires you to track dead bodies first to see their last few moments before their deaths.

 

I love this game's "follow the breadcrumb" storytelling. It makes you discover secrets bit by bit until everything is revealed to you. The first few deaths you investigate are quite simple, but when you get to the 5th death, that's when shit hits the fan and the game opens itself up. To complete this game, you basically have to go through every dead bodies you can find, somehow find out who those dead people are from observations, and find out their cause of death, or in the case of people that are still alive, find out where they go after. You have to use this picture

Image result for return of obra dinn crew picture

When you enter a dead person's last moment, you can zoom in on the characters in that moment and you can determine who they are in the sketch. Each time you correctly figure out the identities of 3 people, the game will let you know through a catchy jingle. See this vid for the instruction on how to play this game

Some identities are definitely harder to spot than the others, espeically the ones that are marked with 3 arrows above their picture which I mostly just brute force until I got it right. But you'll get used to the process of elimination, and you'll figure out 60 people in no time.

 

You don't actually have to complete the entire deduction to beat the game. You can just leave halfway after you find every dead body. Leaving without deducing everyone's identities and fates will led to the bad ending though, which basically boils down to "you suck so hard at investigating, that the person who gave you this assignment died with regret. The End." XD

 

But if you do deduce everyone's fate, you're greeted with the final part of the game which answers the remaining question about a couple of people that you can't find before. And then the game ends happily. Nice!

 

If you love investigation games like Phoenix Wright, Dangan Ronpa, one of the 999 games or the most recent The Painscreek Killings, this is for you. You'll be satisfied each time you solve 3 identites in this game, and the music will never leave you. EVER!

 

5) Super Seducer

Why....................

Fun fact: I heard so many people bashing this game, while some says that this is the worst game of 2018. But it can't be THAT bad! The Quiet Man, Atlas and Fallout 76 are more fitting ones. This is just a game where some guy tells you how to hit on girls. How can it be awful??

 

And you know what, this game is actually.............. pretty insightful. It's obvious that the guy who made this game is doing it for fun because he puts in these dumb as hell choices, and then if you actually pick those choices you can see him making a fool of himself. The right choices are actually pretty basic "be nice and don't say anything stupid" ones, but there's also interesting insightful ones that plays on psychology, which is pretty cool.

 

Except the Strawberry farm experiment....... that one's just dumb. Basically you ask a girl what she would do in a strawberry farm and ask how much strawberry does she want to eat. Then at the end it's all just a sex gauge and more strawberry eaten means more xxx........... WHAT??? I would get KILLED if I actually ask THAT! There's also other..... questionable answers that I think actually are bad... but then he gave a pretty good reason for them so who am I to judge?

 

You know what's fascinating about this game though? The guy who made this game is actually a legit pro love guru! Hell, he's been doing this since 2009

 

So he's pretty much Hitch

This is apparently his next project venture aside from giving love advice in real life, which is pretty interesting.

There's actually sequel already in September, and from what I heard, his wife is in that game as well & this time there's a women's perspective included, and also more silly dialogue choices. Good on you man, good on you for making this game, AND having your wife working on it with you. Must be really fun doing this stuff together. :D 

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Game: Hitman 2 [2018]

Platform: Xbox One

I've been a fan of the Hitman series since 'Codename 47' on the PC in the early 2000s. I've played them all, following the story and antics of Agent 47 closely. I regard Silent Assassin, Contracts, and Blood Money to be three of the best games in the series. 

Hitman 2 is a fun and interesting game, plenty of freedom and opportunities to go about playing your missions. The story throws hints to past games and characters as well which is a nice touch for long-time players. This is my first game of 2019 that I've beat and I hope to showcase more completed games in this thread as the year goes on.

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22 hours ago, RuneX said:

Game: Hitman 2 [2018]

Platform: Xbox One

I've been a fan of the Hitman series since 'Codename 47' on the PC in the early 2000s. I've played them all, following the story and antics of Agent 47 closely. I regard Silent Assassin, Contracts, and Blood Money to be three of the best games in the series. 

Hitman 2 is a fun and interesting game, plenty of freedom and opportunities to go about playing your missions. The story throws hints to past games and characters as well which is a nice touch for long-time players. This is my first game of 2019 that I've beat and I hope to showcase more completed games in this thread as the year goes on.

My favorite part in the whole Hitman series is this:

But of 2 specifically, it's when I have to disguise 47 as a real estate agent, and he gives no fuck about it.

 

6) DMC Devil May Cry

Platform: PC

To prepare myself for DMC 5, I might as well finish this game that I haven't finished for so long. I played this game on PS3 before, and now I'm playing the PC version which is FAR better. I don't have a problem with this remake. It's its own thing, Dante's more punk rockish but at least he has a good character development moment with Kat that I like. The combat is slick and smooth, especially because now you have an angelic weapon and a devil weapon to use which makes for cool combo potentials. What a bummer that there's definitely not going to be a sequel for this game, even though it sets it up at the end. But fortunately we got DMC 5 instead, so all good!

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Completed: Front Mission 4
Platform: PS2

Focus on a new link system where multiple characters chain attacks together or help to defend. Larger battles with allies. Story is decent, the usual political/revolutions/military affairs of FM setting, not as much time with characters as the story is split between two groups. Always a fan of overthrowing US backed dictatorships, or a game's equivalent. Nice to see unit XP shared based on everyone who had done damaged or healed damaged taken from destroyed enemy units. Sounds good and portraits look nice but the environment are often dull and it would be nice to have more active battles like FM2 (but with acceptable loading times), look of fights are improved with multiple units attacking through the link system though. Weather and day/night cycles as stages go on with different effects. The random ability activation has always been an odd series feature that makes it unlikely that you would want to use certain abilities. No eject/capture in this game, didn't get huge use but it would have been nice to see it kept and used in a more interesting way. Dull combat simulations that take up a lot of your playtime but likely to want to do them for the experience.

Fun, but was kind of hard to go back after Battletech. I'll have to play the fifth game at some point. Only one PS2 game left that I own to beat.

 

Completed: Hotline Miami 2: Wrong Number
Platform: PC

Didn't really like the first one when it came out, and didn't enjoy this one either. Enemies tend to be really easy to exploit by getting them to rush you. The controls don't work very well (at least on the One controller), with the look button now working well, lock on not likely to do what you want, and certain character actions like rolling being tied to the same button as attacking downed enemies. Never liked that the primary way you are likely to die being that you can't see what is shooting at you thanks to the limited view.

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Game: Metroid: Zero Mission

Platform: GBA

Play Time: 4 h 25 min (in-game)

 

Now perhaps shockingly, Metroid: Zero Mission was in fact not my entry point into the Metroid franchise - I'd owned Metroid Prime and Metroid Prime: Hunters for a good while prior to getting this one. However, Metroid: Zero Mission did have the honor of being the first Metroid game I've beaten. And oh boy, was it an experience. The music was a definite highlight for me, with the boss battles coming in at a very close second. Of course, the rest of the game was great as well - at least for the most part. The only thing I disliked was the stealth section that kicked off the second "half" of the game.

Rating: 4 / 5

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Completed: The Legend of Heroes: Trails of Cold Steel
Platform: PC

PC version adds more voice lines and improved the graphics. Detailed battle system with a lot of options and characters to use, but easy to understand. Added turbo button can speed up everything, quick travel around towns and schools, good detailed maps make navigation easy. I assume turbo must speed up the in game clock as well both when moving and when skipping animations because I beat the game in about 58 hours, my Steam profile says I've had it on for 62 (just leaving it on while not playing), and the in game save files says I was playing for 83 hours. Cast of characters is likable, mostly cliche at first but better over time with a good supporting cast. Story is a bit slow being the first in a tetralogy and even adds an entirely different kind of battle system and type of playable unit during the very last fight. Hidden quests and items that you basically need a guide for.

Poor battle initiation system where you attack enemies from behind or run into them from the back for bonuses in the fight, pretty much every enemy is alerted to you and runs at you immediately, making the strategy to run away until it gets to its set distance then attack it in the back when it turns while also using your characters with ranged attacks on the exploration field. Not really a problem but poorly thought out and that would have been a lot of wasted time without the turbo option in this version.

 

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7) Kathy Rain

Platform: PC

This is a pretty cool point and click adventure game. Old school, but not as frustrating as most Lucasarts point and click games where you pretty much have to trial and error a lot of your path out to get to the next part. Here it's pretty simple to follow the next step of the game & solve puzzles to progress. The story's also pretty good, with Kathy herself being a good character that has a tragic backstory that you get to know in the game. She's also constantly sarcastic with funny lines here and there, my favorite being the part where she has to go in a hospital and have to ask a hobo to distract a grumpy nurse. That whole part is funny. By the end of the game I want to see what's next for this game. No sequel yet, but the dev's next game is going to be Whispers of a Machine.

Can't wait for this!

 

8) Fractal: Make Blooms Not War

Platform: PC

A puzzle game where the objective is to create blooms, by making large hexagons by manipulating little hexagon pieces to form the large you know what just watch this gameplay

The more the combo, the higher the score. And you pretty much have to make as many tiny hexagons explode in few moves. It's pretty satisfying when you have just 1 move left, and then you miraculously create the last explosion necessary to beat the level, which is accompanied by slow motions.

 

9) Fly in the House

Platform: PC

This is pretty much a "break as many stuff as possible" game, but with a "kill the fly" objective. As long as the fly is still alive, you can break as many shit as you want. It's quite a fun game. The story is complete nonsense. Your character basically reminisce about his past, and then a fly comes in, and then you try and kill the fly. Markiplier played this game before

 

10) 140

Platform: PC

A funky platformer/ rhythm game hybrid where obstacles change depending on the rhythm of the background music. Even though the game only has 2 songs, one for the normal stage and the other for the bosses, they're played in different variations, making it different for each of the 4 stages you play. Hell, the soundtracks on youtube are actually made by a guy that edits the different variations of the stages.

What's cool is the boss battles at the end of the levels, all completely different. The first and fourth boss are like a shooter where you have to aim a triangle to a circle and have it fire during a particular rhythm in the song. The second boss is an "avoid the incoming obstacle" game, and the third boss is a ddr esque thing where you have to position your DDR movement arrow at the right place to shoot at an incoming projectile. The third boss is supposed to be the last boss, the fourth one is just a free add on to the game. 

 

There's also a harder version of the 4 levels which are the same stages but in reverse, and no checkpoints, so one death and you're back to the start. Fuck that shit!

 

11) Mountain

Platform: PC

Ummmmm......... is this even a game???

All you do is make a song that corresponds to a cheat code to make stuff happen, and that's it. It is a relaxing game I mean thing, but.... why???

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Completed: Fatal Frame III: The Tormented
Platform: PS2

Fatal Frame 3's story involves a tattooed ghost haunting people attached to dead loved ones, giving them nightmares of an old manor and covering their bodies with tattoos over time until the person disappears, three of the victims being the new main character and the two protagonists of the former games. Usual strong use of setting, sound, and framing to create atmosphere and scares.

Helps to have knowledge of first two games for the story due to returning characters and areas. Poor hiding ability for one of the characters, doesn't really work well or give you a good idea how to use it, and just running past the ghosts is obviously effective since their follow range is limited.

 

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12) Unbox

Platform: PC

Love this game! It's a platformer where you play as a box, interacting with other boxes. Apparently the boxes in this world are made sentient by an alien technology by people, but for whatever reason, no human is in this game. Just boxes. Gameplay is really good in that you as a box can fly high by unboxing yourself up to 6 times which makes for really cool platforming opportunities. There's a lot of collectibles & challenges to do & it reminds me of the old Banjo Kazooie game. So much fun collecting stuff & travelling to the 4 different open world areas to collect stuff which grants you cosmetic awards. Can't wait for the sequel to take this game to even more absurd levels!

 

Now these 2 next games are pretty much just "stay alive as long as you can" dual stick shooter games

 

13) Pulstar

Platform: PC

In space

 

14) It came from space, and ate our brains

Platform: PC

On earth where you fight aliens attacking you. This game is better than Pulstar since you get to upgrade yourself.

 

15) Orwell: Ignorance is Strength

Platform: PC

The sequel, or more accurately the side by side game for the first Orwell that takes place in a different setting, but at the same time as the first game, so decisions you made in the first game can actually affect how this game's story pan out. It's still the same stalking game as the first one, only this time there's actually voice acting for the phone call eavesdropings, and in the third chapter you're given a powerful tool to use that spreads propaganda, but it still functions the same as the "choose between these 2 conflicting information" system like the first game.

 

I managed to get the good ending for this game after getting the normal ending first, and surprisingly, I feel much better getting the good ending to this game compared to the good ending for the first game. Probably because the good ending for the first game involves letting people I don't like get away with their crimes while in this one no such predicament happens. A shame that there's only 3 episodes this time around, but the twists and turns are still good so I don't mind it. Wonder how the sequel of this game will be.

 

16) You Don’t Know Jack

Platform: PC

It's the nonsense party game that I saw a lot of youtube!

Just played this with my mates. I laughed so much playing with them. My favourite answer from them is “what would you name a clothing item for an overweight leprechaun”. One of their answer:

 

Pot of Greed

 

I can’t compete with that!

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Completed: The friends of Ringo Ishikawa
Platform: PC

The style and character types of the Kunio-kun series of beat em up/sports games focused around Japanese Yankii culture. Instead of focusing on the fighting this tells an existential story of a gang leader and his friends trying to find their place in the world during the little time they still have left in high school.

Beat em up gameplay is still frequent and it looks and feels alright with new moves to learn, simple though and you can only can hit one at a time so easy to get ganged up on if you aren't with your friends or depending on what AI focuses on. Can become a slow grind to finish as there just aren't that many events and sometimes days will go by with very little happening. So much of what the game seems to revolve around is getting money which just leads to you gathering your friends to beat random people up to take their money or even stranger doing the very little effort needed to get a job and get good grades in school which gets you $10,000 every week instead of focusing on dealing with your characters life or people they know. A lot seems either oddly implemented or partly unfinished, smoking doesn't seem to do anything and you have multiple stages of hunger but can just never eat and stay on starving and it seems to cause no negatives.

Wanted to like it more than I did.

 

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Game: Tick Tock Isle

Platform: PC

Play Time: ~90 mins

 

Tick Tock Isle is a "platformer" game about a guy trying to fix a clock. The reason I put the word "platformer" in quotes is because I hesitate to classify the game as one. While there are some elements of a platformer in there, the actual platforming is kept to minigames that constitute only about 5-10% of the entire game. The rest is just roaming around doing little tasks. The gameplay is admittedly my biggest problem with Tick Tock Isle - on top of the game world feeling like a maze despite its small size, you have to go back and forth between two different time periods, which can only be done in one very specific place, and that makes the whole thing tedious as shit. However, the game does manage to salvage itself slightly with its sense of humor and audiovisual department.

Rating: 3 / 5

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Completed: RESIDENT EVIL 2 / BIOHAZARD RE:2
Platform: PC

Looks great, atmospheric, some good story changes with well done nods to original game. Good and bad animations, can have some very questionable hit detection and awkward looking lunges when you are grabbed by enemies or when you are being attacked by one and other enemies are just bumping into you or attacking through you, but some nice small details like killing a zombie just as it is making a grab for you causing it to slump against you as your character nudges it away.

Camera and movement can now make it much easier both to allow and provoke a mindset of charging ahead, really taking away from tense engagements or fear with your last save likely always being such a little time ago. Enemies are now bullet sponges ignoring many shots or later reviving after multiple headshots taking away the fun of combat found in newer titles like 4-6. Mr X is just a tedious annoyance. Usual terrible boss fights that all the less action oriented ones have that will likely cause you to waste and horde all your best ammo making normal encounters even worse. While there is a lot of nice detail to the environments, you are in such dull and confined spaces all the time. I really didn't enjoy this game at all as it offered no tension in exploration or enjoyment through combat. As much as I disliked 7, it having a new feel to the opening sections (before it became a combat heavy game against the most dull to fight enemies in the series) and some sections that changed things up a lot makes me prefer that one to this, and I even liked 6 more than 7.

 

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17 + 18) Resident Evil 2 Remake + Kingdom Hearts 3

Platform: PC & PS4

Reviews like usual

 

2 GOTY candidates, and they're both January games. This year starts with a bang!

 

19) The Dark Room

Platform: PC

Ohohoho man this game. I actually found this game at PAX last year in the indie section, where the guy who created the game was actually there to promote it, and mock everyone who played it because the game has so many deathtraps. This is a joke take on the old text only adventure games where you type in words and hope it does something. The guy told me that he just wants to make a really2 hard game, and he succeeded! 

 

The game is still in early access, so there's more to come. I beat stage 1 and the game said stage 2 is under construction, so meh, better wait for the full version!

57722DA056339351176127F1181370DEFEC81EE7 (1600Ã900)

 

20) Ace Combat 7

Platform: PC

Another Ace Combat, another epic soundtrack for me to download. And another step closer to reaching Ace Combat 3's story timeline. Remake that game pls!

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Completed: Silent Hill
Platform: Playstation

I had never played the original Silent Hill, only 2nd, 3rd, and Downfall and thought I'd at least get the original three games completed. Already knew what happened in the game though so not really any surprises story wise.

Good start for the series lore, setting, and music wise. Really feel the fog more in this game than the others, likely due to graphic limitations, which ends up adding more to the feel of the setting but can get you a bit turned around when trying to find certain areas. Some very loud and annoying constant noises from certain monsters or otherworld events I could have done without.

Harry Mason is the real monster here. Bashing monster dogs heads in mid leap with overhead pipe swings, shooting down flying demons and curb stomping them until they make squeaky toy sounds. Always was kind of strange to me how combat heavy the series was and quite a bit different feel to it after playing Fatal Frame and even the Resident Evil 2 remake where I avoided a lot of enemies. Even your running speed and the slow movements of some bosses and accuracy of enemies can make them little threats in larger areas.

Nice to play the original but nowhere near as interesting to me as the sequel.

 

Completed: Ace Combat 7: Skies Unknown
Platform: PC

Have only played four games in the series, the first (Air Combat), 6, Assault Horizon, and this one.

Story told by cutscenes is the melodramatic ridiculousness that I remember from six with the more interesting moments both character wise and thematic coming from the in mission dialogue. Story about how war is bad and there are drones but drones are bad so human pilots should be fighting in the wars instead of drones, and going to space, and drone country took over a lot of other countries taking the culture and language of those countries away from the natives which is bad but they should also just move on so everyone can come together to watch the only not useless pilot (MC) shoot down the super drones.

As far as I remember this plays like the Ace Combat 6 with no real improvements other than having missions that tend to change things up more with the environment or how you go about destroying targets, which can lead to some nice sights but more often than not the missions changing things up are easy, short, and lack the more intense fights of larger air battles or the more story heavy or fun moments of flying around the battlefield supporting your allies in larger fights. I think that's the thing I miss most from my memory of six, a lot of that game was fighting with the same groups of air, vehicle, infantry, and support crafts and you choosing who to help or helping everyone in time could change dialogue, mission medals and who survives, having more larger battles and allied communication is something I'd take over flying through a sandstorm to locate enemy vehicles with noting really posing a threat to your plane or your allies. Having so many allied groups over and over again gave you more of a connection with them unlike here where your support is frequently changing. Having less story significant enemy aces appear in most missions of some of the previous games that you may or may not shoot down also felt better than the one story guy appearing every now and then to do impossible maneuvers until you hit him with 8 missiles to get him to leave.

The game is a lot of fun though, even more so in larger battles, so it's just a shame so much time is spent with what are basically tutorial missions or doing really simple things like guiding bombs or flying in low viability areas against a couple normal targets. Really could have used more larger and more challenging battles.

Just realized the main enemy ace of Ace Combat 7 is Mister X and the main....occasional dull annoyance of Resident Evil 2 is also Mister X.

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On 10/02/2019 at 10:02 PM, Legolas_Katarn said:

Have only played four games in the series, the first (Air Combat), 6, Assault Horizon, and this one.

Story told by cutscenes is the melodramatic ridiculousness that I remember from six with the more interesting moments both character wise and thematic coming from the in mission dialogue. Story about how war is bad and there are drones but drones are bad so human pilots should be fighting in the wars instead of drones, and going to space, and drone country took over a lot of other countries taking the culture and language of those countries away from the natives which is bad but they should also just move on so everyone can come together to watch the only not useless pilot (MC) shoot down the super drones.

As far as I remember this plays like the Ace Combat 6 with no real improvements other than having missions that tend to change things up more with the environment or how you go about destroying targets, which can lead to some nice sights but more often than not the missions changing things up are easy, short, and lack the more intense fights of larger air battles or the more story heavy or fun moments of flying around the battlefield supporting your allies in larger fights. I think that's the thing I miss most from my memory of six, a lot of that game was fighting with the same groups of air, vehicle, infantry, and support crafts and you choosing who to help or helping everyone in time could change dialogue, mission medals and who survives, having more larger battles and allied communication is something I'd take over flying through a sandstorm to locate enemy vehicles with noting really posing a threat to your plane or your allies. Having so many allied groups over and over again gave you more of a connection with them unlike here where your support is frequently changing. Having less story significant enemy aces appear in most missions of some of the previous games that you may or may not shoot down also felt better than the one story guy appearing every now and then to do impossible maneuvers until you hit him with 8 missiles to get him to leave.

The game is a lot of fun though, even more so in larger battles, so it's just a shame so much time is spent with what are basically tutorial missions or doing really simple things like guiding bombs or flying in low viability areas against a couple normal targets. Really could have used more larger and more challenging battles.

Just realized the main enemy ace of Ace Combat 7 is Mister X and the main....occasional dull annoyance of Resident Evil 2 is also Mister X.

 

I played almost all the Ace Combat except 1, 4, Zero and the handheld games. 6 is pretty good, but I like 7 SO much more. I like it more than you do because this game has ties to 5 + 3, my personal favorites, so seeing the story links is like nostalgia bomb goodness, plus it has missions 12 + 13 + 19, my personal top favorite best missions in the history of the series. If you think this game has too many tutorial missions, then you definitely haven't played the old games where there's way more of those. It's a series tradition thing.

 

21) Furious Angels

Platform: PC

One of those endless twin stick shooter games with the goal of destroying shit until you get destroyed. Got this for $1 in Steam Sale, and it's a lot of fun.

 

22) NanoGolf: Hole In One

Platform: iPhone

Endless golf game of making hole in one shots amids different randomly generated obstacles. Cool thing is after gaining enough coins, you can unlock different aesthetics that changes the ball to candy, tumbleweed, and even a bee, with music and background color changes so you want to unlock even more stuff to see the changes. Pretty fun.

 

23) Hang Line

Platform: iPhone

This is awesome. It's a physics based grappling hook game where you rescue people on snowy mountains & get to the top, or in some cases climb as high as you can. The control is smooth & lots of crazy physics stuff can happen in your travels.

 

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Completed: Gorogoa
Platform: PC

A beautiful hand illustrated puzzle game with strong mechanics to match and complement the visuals. You have up to four panels and progress by moving the pieces, zooming into often multiple focus pints, or moving to other areas of individual tiles, sometimes while an event is happening to match it to different areas of a tile. This is done while exploring the memories and objects associated with a boy, who likely lived in a war torn environment, whose life you see at different stages as the game progresses.

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24) The Invisible Hours

Platform: PC

Oh

 

My

 

God

 

THIS GAME IS FUCKING BRILLIANT!!! How come I haven't heard of this game before???

 

This is originally a game made for VR only where you move using the "point here to teleport" thing. Until PC decided to remove the VR requirement and make you able to move with the keyboard + mouse. They should have done that at release. This game is kind of like Return of the Obra Dinn, only with actual movement instead of the "see a dead body, travel back in a frozen time before the person's death" kind of thing.

 

The entire game is played as if it's a movie/play you observe, and you're pretty much like a ghost that can't interact with any of the characters, but you can click on an object + documents to get clues on the full story of the game and see what characters are doing when you follow them. You first start on a harbor following a detective named Gustaf Gustav who comes into an island owned by the master of electricity himself, Nikola Tesla. On the island, you also have 6 other people, each with their own characteristics & dark backstories that you pretty much have to discover yourself by observing them, which the game really encourages and I will not spoil because it's half the fun of this game. The game has 4 "acts" + a final one after you do a specific thing, and in these acts, all of the characters do different things, and it's your job to see what they all do to get the full picture of the game's story. 

 

The theme of this game as a whole is complete misunderstandings because ALL of the bad things that happen in this game can be linked to misinformation that causes everything to tumble down, and it's glorious to see how it all unfolds. You can see people accusing one another, people making bad assumptions which lead to shit going down, it's good stuff.

 

By the end of the game, something awesome happened, and the true end is unlocked. It's unfortunate that while it's awesome, you don't get to see the full extent of the true ending. You basically do 1 thing and then end credits. A shame because I want to see what happens afterward.

 

This game is a hidden gem of 2017, it's 1 year before Obra Dinn and dare I say, SO much better than that game. Just as expected from the creators of Sexy Brutale. Get this game from this bundle right here 

https://www.fanatical.com/en/bundle/undercover-bundle

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Completed: NieR:Automata
Platform: PC

A game best summed up by a line from one of those essays from Michael Saba, "This is a story about the joy of being alive, a story that could only be told by a video game."

When it comes to writing and use of themes Nier is up there with the best, such as Planescape Torment. Nier does an excellent job talking about issues from finding meaning in your actions and existence, to subversions of eastern and western philosophy, to religion, to drone warfare, to its creators desire to leave a message for his players all while telling its story in a way that can only be done and aided through the medium of video games.

Outside of the game itself, Nier has lead to some excellent writing and video essays relating to it and that's something I can often enjoy more than the actual product.

On the other hand, you lose so much in the way of themes, understanding of design choices, and characterization without knowledge of philosophers, and not just their theories but also about some of their personal lives. Combat, level system, camera, and open world are just so poorly used or outright boring, when combined with the long length and partially repeated segments and quests for the B ending, that if I didn't already have some ability to recognize its themes and character representations, later greatly aided by articles and essays I've read and watched on the game, I would have hated playing this and it is the reason I stopped almost a year ago until now. Worse, I would have been so bored and annoyed with its combat that I wouldn't even have been capable of being in a mindset to attempt to think about its narrative if I didn't already know about it. The game made even longer by a number of side quests that can be as thematically important as they are mechanically dull as you travel around the world map to places you've already been to collect some items or to examine something. It did sort of help when I realized I could put it on easy and basically have the game play itself when it comes to combat when I started the B route.

 

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25) Far Cry: New Dawn

Platform: PC

I never played Far Cry 5 since I know that the game's ending ends depressingly, so I just watch gameplays of 5 till the end and know how the story ends at least. Since New Dawn continues after that and it's cheaper, it's the perfect time for me to finally play Far Cry 5 in another form. Which is good for me because I like this game a lot and I probably wouldn't like it this much if I played Far Cry 5. 

 

I like that this game has an upgradeable home base which unlocks new stuff & upgrades that makes combat + exploration better, and I like how enemies have level scaling like the Division that needs to be taken down with even more powerful weapons that you get through upgrading your home base. That way I don't just do what I did in previous Far Cry and just use the same weapons the entire game. The outposts takeover itself is awesome since each time you liberate it, you're given ethanol which is used to upgrade your home base, and you can take it over again at a higher difficulty to get even more ethanol. Same thing with the "expedition" missions in the game which you get by upgrading your helipad which allows you to do missions in various other areas, like Alcatraz, and you get crafting materials after completing them. The feeling you get when you fully upgrade your weapons + health + helicopter pad + guns for hire and plow through every enemy is just, MUAH, byoutiful! That's not even counting on the fact that in the middle of the game, you get SUPERPOWERS. Yes, superpowers, and you're able to get cool shit like a double jump, health regen from stealth kills & rage mode, making killing enemies so much better and slicker. I love this so much that I want this to be included in future Far Cry games.

 

What's surprising to me about this game is how much I enjoyed the story. Since I know that a lot of the characters from 5 returns & some who were young grows up, it's nice to see that even after that HORRIBLE ending in 5, everyone still manages to make the best out of their situation & ended up surviving the ordeal they went through. The guns for hire are cool since half are npcs from 5, and one of them is the main character from 5, albeit in an altered form after 5's ending. And he/she can't talk, which makes me wonder, is the main character just a mute since the beginning of 5? 

 

Joseph actually turns from a guy that you want to see dead to a sympathetic guy because we get to see how he deals with his whole situation now that he got what he wanted and he's feeling the whole weight of his guilt after all he did. The 2 new villains Mickey and Lou are also pretty good, because you actually get to see them doing villain stuff unlike previous Far Cry villains, and you get to fight both of them in the final battle, with no QTE bullshit. Making them one of the rare legit main villains you actually fight properly in the whole Far Cry series. Surprising ain't it? Far Cry 1 has a boss, Far Cry 2 has no boss, Far Cry 3 has QTE bosses, Far Cry 4's villain isn't even a villain and your allies are more villains than he is, also he's not a boss, Primal has a boss, and Far Cry 5, well he's atoning for his crimes in New Dawn. Interesting track record. The best part of this game? It doesn't end horribly like 5! There's actually a proper closure to the plot & I end up feeling happy with the conclusion. Unlike some games which promise to make a satisfying end and end up being crap (ME3, Deponia Doomsday, Danganronpa V3), so well done Ubisoft, you have undone the bad taste of 5 out of people's mouth.  Thumbs Up: Medium-Light Skin Tone on WhatsApp 2.19.7

 

26) Devotion

Platform: PC

Oh God..... this game........

Basically it's a horror first person game where you live the life of a messed up man in China during the 1980s. He's a screenwritter hoping his scripts will be accepted by movie directors, his wife is a former actress and their 10 year old daughter is bright and smart with a good future ahead of her, but she has an anxiety problem where she's scared of performing in front of crowds. Instead of doing what any good parents do and spend more time with her, you see this moron of a father doing stupid shit that..... oh God..... I'm tearing up.....

 

The ending song is awesome, which helps me calm down after seeing how depressing this game's story is

 

Play this game if you want to see a pretty realistic depiction of what a family in China experienced back in the 80s. I lived in a Chinese culture family back when I was a kid, so seeing the customs shown here brings me right back. Thankfully none of the messed up shit depicted in this game was experienced by us, but I know a couple of people that actually do this stuff. It was a bad2 time back then.

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