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Legolas_Katarn

Games Beaten By the AJSA (2019)

43 posts in this topic

A brief overview of the games I've finished since my last post:

  • TACOMA
  • Call of Duty: Modern Warfare 2
  • Crackdown 3
  • Soul Calibur VI

All games were on my Xbox One. Working on Assassin's Creed: Rogue playthrough.

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Game: Skullgirls

Platform: PC

Play Time: 15-ish minutes (Valentine's Story Mode)

 

I'm not much of a fighting game connoisseur, but I do enjoy some close-quarters fists-and-boots sort of action once in a while. Now I'd had my eyes on Skullgirls for a few years, and I finally got it in a bundle for a measly €3.20 yesterday. The gameplay is fairly standard as far as fighting games go, but the thing about Skullgirls that makes it special is its presentation. The art style is very eye-catching and the animations of the 2D characters are spot-on. Speaking of the characters, their designs are magnificent in every manner, even if some of them are rather grotesque, though in a delightful way. The sound design and voice acting are just as great, and the music ties up the package neatly. All in all, Skullgirls is not only an engaging game but an exemplary display of audiovisual craftsmanship. I can recommend it to fighting game fans without hesitation.

Rating: 5 / 5

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Completed: Metro Exodus
Platform: PC

Great looking environments with locations that give a good feel for the world, people, and creatures. Well written likable cast of characters that you get to know from seeing them bond at your base, with some possible events altering the moods of characters. World feels alive in way other games apocalyptic games don't with a mix of hope and despair (much less bleak than the previous Metro games). Some nice customization options for weapons and difficulty and some good accessibility options for subtitles and QTEs when grabbed by enemies. I liked that you can get certain enemy groups to surrender if you have knocked out enough of them or that some of the mutants and animals might back off from attacking you if you kill some of their pack or if they are wounded. Some enemies will make use of hiding spots or try to blend in with corpses to surprise you.

Terrible save system, you get one save slot and a checkpoint system with a continue option that only loads the latest before giving you an option to load the other, so if anything goes wrong with a save or the game crashes while saving you're probably out of luck (it does offer a chapter select option on the main menu if you wanted to replay things though). Metro's systems aren't at their best in the more open environments, you will be sneaking by people, animals, and mutated creatures looking right at you in the day and most of the open area is really just a few more important places and some areas to just pick up some extra gear or supplies. Though really only two of the areas are more open, with the starting area, a later area, and the two ending areas being closer to the previous games. The moral system Metro has always used makes this game much easier to get the good ending but it really limits your options to almost never fighting to kill or shooting guns at people, which can make the weapon upgrades and scavenging for crafting materials not that important. A few bugs with the animations not working right, getting stuck on things, or bullets/knives going through enemies when they are doing certain animations. Loses a bit of what made Metro stand out with you being away from the Metro, the factions of the Metro, and a lot of the more mystical or horror focused elements until the very last section.

 

Completed: OneShot
Platform: PC

A puzzle game that makes use of documents, applications, and other windows on your computer to solve puzzles. You are initially introduced to a "real" cat like child as a god that has to help them put a light-bulb representing the world's sun in place to help revive a dying world while trying to send the child home. A second playthrough can change the story and introduce new characters to give you both the real story of the world.

 

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27) Apex Legends

Platform: PC

It's the game everyone is playing now. And by God, it's awesome, and it would be MORE awesome if it doesn't lag all the damn time! In my 10 matches, I had 7 where I was exploring, and then all of a sudden a lag spike happens & I'm stuck standing still, and a couple of moments later, I'm dead from shotgun fire. URRGHHH

 

You know the deal with battle royale games: drop in, get loot, try not to get killed & support each of your teammates. The difference is you can pick characters with their own abilities, and whoever you pick are all good as long as you know how to use their abilities effectively. I freaking love the ping system. It makes coordinating so much easier. Also really like how you can revive a dead teammate by grabbing their beacon & going to a revive spot. These are game-changing things that I want in other battle royale games from now on. Surprisingly enough, sniper rifles in this game suck balls since it has bullet delays, and every time you try to shoot someone in a distance and they're moving a lot, you will miss that shot 1 time out of 10. Shotguns & assault rifles are the best weapons, especially the Peacekeeper with a mod that reduces the bullet spread when you iron sight. Fully charge it up & bye2 face. It's a great thing that I see gaming tips online on how to play this game because initially, I don't know which weapon is the best. I recommend watching these vids before going to combat.

 

It's unfortunate that this game doesn't have a solo mode, which is what I usually play, and instead, you have to play with 2 other team members. If you got shit teammates that don't know what they're doing, you're boned. If you got great teammates, then it's a really fun time of cat and mouse with the other players. My victory recently was with great teammates & we support each other well. I spot enemies with Bloodhound, the other guys are Caustic and Lifeline. We revive each other & hide to heal ourselves when we're in a rough gunfight with a bunch of other teams, basically making them kill each other. It all paid off as we're the only team left vs 1 guy that decides to hide in 1 obvious spot, so we poison + flare grenade his hiding spot and he can't do anything but die. SWEET SWEET VICTORY!!!

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Completed: Danganronpa V3: Killing Harmony
Platform: PC

Makes the good decision to not directly continue from the other games/anime, which would have likely made them much more convoluted as well likely undoing any kind of ending offered by the other games/anime. Has the amusing moments and some good character and trial twists the series is known for. With a theme focused on the real antagonists being the world/players wanting to feel the hope theme of past games through watching character struggles and perseverance through death and pain, and likely the developers wanting to do something new after constant requests for more sequels. If they never make another Danganronpa game, this was the best way to end it.

More characters that are just dull or unlikable compared to past games, with me being happy to see about five of them in a row die, mechanically nothing has improved investigation or character interaction wise and every new type of trial segment is awful, either just being awkward, long and boring, or so easy it requires no real thought. The new feature of being able to turn clues into lies works thematically but is almost never used and when it is you are pretty much directly told to do it, stopping it from really adding anything to all but the final trial proceeding.

 

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28) DMC 5

Platform: PC

I finished this game twice on PC. Now I'm playing the game on PS4 after I got the free copy from a contest I won. THIS GAME IS FUCKING AMAZING!

 

29) Loading Screen Simulator

Platform: PC

Even a loading screen has a simulator. Thankfully it's free!

 

30) When the Darkness comes

Platform: PC

It's one of those free experimental walking simulator game. This time it emulates what it feels to be depressed. I don't get affected by this game since I live my life to the fullest and experience everything that I can without regrets, so phew! Good thing it ends well since I choose the good option instead of the messed up ones.

 

31) Dead or Alive 6

Platform: PS4

Got this game for free after winning a challenge in my local video game bar. I won 3 sets of DOA6 matches, so I got this game + Atelier Lydie + $25 voucher to get anything in the bar, which I use to buy a PUBG chicken dinner parmigiana. Yum!

 

DOA6 is pretty much DOA5, but with a super meter that lets you do sidestep attack, super attack or super parry. In other words, still a lot of damn fun. The story mode is, well, typical DOA nonsense with a lot of sporadic 10 seconds long cutscenes everywhere, and then change to a more straightforward plot once Kasumi and Ryu Hayabusa joins in. Team Ninja is pretty much known to not do story well, BUT, as sporadic and messy the story mode in this game is, it's still 100 times more fun and better than that abomination that is Tekken 7's side story mode. At least here, all the plotline ends up making sense and follow a straight path, and it make sure to include every character in the plot. Plus it has a pretty good twist by the end of it. Now I don't know what's next for Team Ninja, but if they make Ninja Gaiden 4, I hope it's a sequel to DOA6 where Ryu go in DOATEC and destroy shit, and you get to finally play as Hayate this time. That'll be really damn cool, but we'll see.

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Completed: Devil May Cry 5
Platform: PC

The fun over the top moments series is known for (though toned down from 3 and 4). With combat that is at it's best when you aren't always thinking about the easiest or most efficient way to do something but instead embrace the more chaotic nature of the game while trying to do what is the most fun and making the most out of the large number of options. Three playable characters that are all fun and different to play.

The camera can make it hard to see at times but you are given a few options to change how it works, Lady and Trish contribute nothing and are only there to remind you they exist and to be nude at some point. Most of the environments are pretty dull, don't enhance the combat experience or add anything fun to do, and levels might repeat the same environment or very similar ones. Kind of a dull (gameplay wise) and sudden ending.

 

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32) Zombie Kill of the Week: Reborn

Platform: PC

This title sounds more like a youtube compilation video than an actual game. XD

 

It's one of those "kill zombies & survive as long as you can" games. Think old school Zombie mode from World at War but 2D. You kill zombies, buy weapons, move on to the next rooms & kill as many as you can before you go down. Simple stuff.

 

33) Deadly Moves

Platform: Sega Genesis

Ahhh this game. I played this game when I was a kid, and I don't know HOW I actually beat this game back then. Now playing it back again, I can definitely say one thing:

 

THIS GAME IS SO BAD. Just look at this!

 

It's supposed to be a fighting game, but it's so dumb. Imagine Street Fighter, but you don't have low attacks, you use special moves by pressing both A and B while doing a Sonic Boom motion or pressing forward, see that Hadoken stuff? That's the Sonic Boom motion move I just said, movements are as stiff as concrete, and make every enemy AI hyperaggressive so they spam special moves over and over and over again. And the final boss is just a straight up Rugal clone. Back when I was young, I thought he's a cool boss so I play the game again to beat him again. WHY DID I DO THAT?? He sucks ass! What kind of a final boss name is Ranker???

 

34) Unsung Warriors - Prologue

Platform: PC

A short game which is just a taste of what the upcoming game will be like. It's a combat-heavy platformer with various gears for you to equip. You can push enemies into pits, spiked pits, those rock traps that smush you to meat paste, and use magic spells to destroy them. Liking how it plays, can't wait to see what the full game will be like.

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Game: Assassin's Creed: Rogue Remastered

Platform: Xbox One

Finally after missing out years ago on playing this game I was able to experience it for the first time and completed it over the weekend. I purchased this game a month or two ago when it was on sale on Xbox during an Ubisoft promotion. I've been on a playthrough since and I'm happy with how everything turned out. I was intrigued by the story of the main character, Shay Cormac, who was originally a member of the Colonial Brotherhood of Assassins turned Templar. Without giving too much away this game serves as a good tie-in between Black Flag and Assassin's Creed III plus it also helps lead into Assassin Creed Unity which I really liked.

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35) Metro Exodus

Platform: PC

My God. This game..... is so good. The dev team really outdone themselves this time. Not only are there multiple stages, 2 of which are awesome linear sections that's a nostalgia trip of previous Metro games, but there's 3 small open world that doesn't get boring, mainly because of the excellent crafting + item management mechanic which makes you want to explore and find stuff for you to use. There's so much varied stuff to do & different locations with their own themes. One area you're playing in a swamp filled with mutant crabs which reminds me of STALKER, the other you're in the desert which definitely reminds me of Mad Max, there's just so many cool shit! As expected from the former developers of STALKER, they make sure to put together all the game knowledge they've learned into one beautiful package.

 

I'm also surprised at how relatable the characters are & how this truly is a band of best friends that come together for each other. Since they all ride a train together out of Moscow to find a new place to settle in, we get to follow their adventure & see how loyal they are, which in this day and age is rare to find in a game. The family episodes of Artyom and his wife + father in law is also really good, especially in the final stretch of the game when shit really gets down & they act like true family. It makes me tear up with happiness, and also sadness. That ending got me man. :( 

 

Still annoyed that Artyom doesn't speak to people when you play as him even though he totally can speak but only in the loading screen + self-narration. He has a voice that voices him, so just let him speak like normal! But I get that it's pretty much a series tradition at this point so, meh. Also, where are the Dark Ones?? I'm surprised that they're nowhere in sight even though you travel throughout Russia. Maybe they found a way to fly & travel overseas somewhere in a remote island. Good for them.

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Completed: Tom Clancy's The Division 2
Platform: PC

The Division 2 has detailed well made environments, large and varied even in side missions. Good movement and animations on the enemies from how they get into cover, dodge, or react to being shot, good AI. A lot to do mission and character build wise. Fun base gameplay with a variety of options for how you want to build your character, and playing in different styles makes it fun to play with friends. Some of the new dark zone changes are for the best such as making weapons more equal stat wise and allowing you to take smaller rouge actions that don't require you to kill other players.

Story best summed up by saying it opens with an NRA commercial that feels like it would be a parody at the start of MGS4 but without the irony, any attempts to ground the game in the modern world are are uninspired and hold it back from either being more interesting or the more ridiculous feeling it can seem to want to go for once you start fighting large heavily armored guys walking around with mounted weaponry and robot drones. No remotely interesting or memorable characters, even if anyone could have been interesting you spend so little time with everyone that there wouldn't have been much for them to do. Loot comes too quickly, frequently replacing weapons or equipment you had just acquired or changing out gear or filling your inventory in the early game and needing to break down or go sell everything.

A non ending to the plot that brings in heavy grind for the endgame, a new faction appears with some new enemy types, they take over all the control points you captured, stronghold missions are back with them in control and you revisit some of the same mission locations with them as the enemy and some new dialogue and you unlock a specialization that gives you a new fourth weapon unique to whatever of the three types you chose and some new passive skills. The streets can become ridiculously crowded with multiple groups and factions of enemies and objectives and patrols all running into each other, once needing me to fight eight groups of enemies for a control point because everyone else was lured to the gunfire or just passing by. You try to find new equipment to get an average gear score high enough to take on one of the strongholds, once you do enemies get stronger, gear gets better, and you have to reach the next average to take the next stronghold. This is not done very well as I would frequently have gear that was much more useful stat and ability wise that was much older than the newer stuff.

Even with that the game lasted for some time while I was going through the main missions and those were enjoyable and there is fun to be had in the Dark Zone with friends. Hopefully there will be some good content and modes added like there was with the first game, and this time it should all be free. Needs to add a pet options for all the animals.

 

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36) Sekiro: Shadows Die Twice

Platform: PC

I will prolong completing this game 100% because I want to keep playing this game. Beat this game 3 times already and I'm going for more!

 

37) Unheard

Platform: PC

Ahhh, me love some good detective game. This is basically like the Invisible Hours, but instead of following people as a ghost, you just use a map on an iPad and listen to people talking in different rooms until you find out who the characters are & answer the questions in each of the 5 missions. So in 1 part you're supposed to figure out where a bomb came from + who detonated it by following character's voices, while in another part you're supposed to find out who killed an actress playing the Wizard of Oz play. It feels so nice to solve a case after paying really close attention to the tiny details.

 

Weird ending though. There's 4 endings, and the game makes it ambiguous on which of the ending is the real thing and which one is false except for 1 obvious "bad ending". I think the 3 other endings are actually true but it's up to you to decide which path you want for your character. Play the game to see what I mean

 

These next ones are from the arcade I went to recently, and quite a few new stuff to try out.

 

38) Point Blank X

Platform: Arcade

IT'S BACK! POINT BLANK IS BACK BABY!

This is more like an HD Point Blank collection instead of a true sequel though because a lot of the missions are pretty much the same missions from the old Point Blank games, with a few new ones. BUT I STILL LOVE IT! Except for how my gun's aim doesn't match the screen so I tend to miss my targets, especially those annoying "shoot this thing with only 1 bullet" challenges which are IMPOSSIBLE! ARRRGHHHHH!

 

39) Speed of Light

Platform: Arcade

Apparently someone saw one of those "press these lights as fast as you can" eye-hand coordination things from a science museum and made a game out of it.

This guy must have played this game more than 10 times to get that fast. I tried it and even though I was as fast as I possibly can with pressing those blue buttons, I can never get the score to multiply that often. Could be that the version I had is not responsive, but still fun.

 

40) Rampage

Platform: Arcade

No, not the Rampage arcade game from Midway with the clay animations, but THIS

 

It's a lot simpler than the previous arcade game in the 90s, which I prefer more since there's a lot more variety.

 

Hm, I may go back to playing this game on my PS1.

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Completed: Sekiro: Shadows Die Twice
Platform: PC

Excellent fluid animations with speed and combat mechanics that can make almost every enemy entertaining to fight, some of the best boss fights you can have when they are engaged in the way that the game wants you to engage them, and a system of combat through combat posture, parries, and deathblows that further highlight the beautiful animation of the game. With this, a From Software game finally has functional hit detection that not only works well but leads to beautiful looking duels, if you ignore the enemies grab attacks at least. Shinobi prosthetics and their upgrades give you a lot of options for attacks and mobility as well as some being very strong against certain types of enemies. Some great looking environments and varied enemies with a lot of looks and combat styles to them. The story and lore are much more straightforward than the typical From Software game, still having themes of impending death and decay but potentially being a more hopeful ending wise for some of the main characters and the people you meet. Your character has a personality and many of the people that you meet are willing to help you, giving you more of a connection to the setting without the need for the online elements of the past game. There is a mechanic called Dragonrot that will cause NPCs to become ill when you die too many times, thematically this works to show the effect of people like you on the populace and world but mechanically it never does anything that matters, given how many times most people will die in these games that makes sense though it would have made more of an impact to tie the disease to you making use of your resurrection power rather than only happening when you die and reload. On the PC the game also ran perfectly for me, never really having any noticeable framerate drops in larger battles or in more effect heavy areas and boss fights.

There are some fairly significant problems with the game. Regular enemies and bosses are easily exploitable through use of your ability to constantly run, how powerful your tools are against certain bosses, and through your stealth attacks. Due to those reasons I very rarely tended to engage with the mechanics of aggressively destroying enemy posture because it's just not as effective even if it would help to build skill and could be more fun after the trial and error of getting attack patterns down. Ranged enemies see you through walls and invisible walls and barriers hurt stealth as well as usual waiting for enemies to just forget about your existence. There is no reason for tools to be powered by consumables, if it wanted to limit you between points or deathblows that makes sense but there is no reason why you should be able to run out and have to refill your stock through deathblows or by having to purchase more. Combat arts are limited to one being equipped at a time and they are needlessly costly to buy with skill points, some of the more expensive ones aren't even useful or effective damage wise and you will have no way to know that until you buy them. Against weaker enemies you might be constantly activating deathblows which make you immune to damage during the animation and will likely be gaining you back health which leads to extremely easy gameplay against many enemies where you can potentially just mash attack until the guard is broken one foe at a time. Beast type enemies are boring to fight, and the game should have used more mounted enemies like one of the bosses who does make for a good fight.

As a whole I prefer Nioh with it's much wider variety of weapons, attack skills, and being able to equip multiple weapons and skills at once but, assuming you get used to the game's mechanics, you can end up having some of the best fights in this game that you are likely to ever have. The final boss and one of the side bosses required for one of the endings were two of the most satisfying to fight enemies I've seen in a game, and both of them fought in a way where you couldn't stealth damage them or cheese them by running or using tools that they were weak to, which just makes it all the more unfortunate that your other opponents aren't as well designed as them.

 
 
Completed: Battletoads
Platform: NES
 
Good music, well done animations, one of the very few NES beat em ups where it is actually satisfying to hit enemies due to the visual and sound effects as well as the impact of your blows. The problem is that the combat is very easy with dull enemies and most of the game is a platformer with poor jumping, at times odd hit detection, and annoying gimmicks in each stage or the game has you on some type of vehicle trying to dodge rapidly approaching objects that in certain areas force trial and error and pretty much kills any overall enjoyment I was having with the game.

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41) Division 2

Platform: PC

SO much better than Division 1. More enemy variety, much better gears + abilities to use, a much more interesting story to uncover through the audiologs, better likeable characters to interact with, and an endgame content that actually unlocks new stuff for you to play with. And thank God the plot in this game isn't just a lame Resident Evil knockoff like the first one with the viruses but more about rebuilding civilization after the chaos that ensues. It's serviceable & get the gameplay going, which is good for a looter shooter like this one. And I can safely say that this game makes Anthem look like child's play, though to be fair most looter shooters are tons better than that shambling mess of a game.

 

42) What never was

Platform: PC

A very short "see this room & tinker with stuff until you beat the game" game which I think is a prologue to an upcoming game that this dev wants to make. It's pretty cute, just about a girl who visits her grandfather's study room after he died & discover mythical objects he plays around with. I would like to see a continuation of this story since the puzzle aspect & the backstory shows promise. We'll have to wait and find out if there's going to be a next game!

 

43) Retro Highway

Platform: iPhone

It's like Super Hang-On back in the old arcades, but an infinite runner. You have a bunch of challenges to complete. The more you complete, the more cash you get & more levels to unlock. The dev makes this game Sega as hell with the soundtrack

44) Cut The Rope Magic

Platform: iPhone

It's that game with the cute green thing that likes to eat candies. Only this time you can morph yourself to other animals through magic!

 

45) Newton

Platform: iPhone

A puzzle game where you make a white ball go to the destination while having to avoid spikes along the way. 

 

Some of these puzzles are quite intense since it requires you dropping the white ball down while avoiding walls of spikes, and as expected, requires a lot of luck to beat. 

 

46) The Lion's Song

Platform: PC

This is a good one! It's a 4 episode game where each episode has you playing as different characters. Episode 1 has you playing as an upcoming composer, 2 as a painter who is able to see people's inner personalities as painting subjects but he's struggling to see the personality of himself, 3 as a woman mathematician who tries to make it big in a mathematician circle, but can't because the one who runs the circle is a sexist piece of shit so she has to disguise herself as a man, who surprisingly makes her look cuter while she's in the disguise. Just look at when she's normal

Image result for the lion song episode 3

 

And when she dresses like a guy

Image result for the lion song episode 3 emil

 

And episode 4 has you playing as a guy who met people who knows the previous 3 characters in a train, while they're off to serve in World War 1................... yeah you can pretty much tell how the end of this game will turn out.

 

My favorite episode is definitely episode 3 since it has a Phoenix Wright esque final battle with the sexist asshole who thinks he's the better mathematician. It's always great to see someone that unlikeable get his comeuppance. Best part about the game though is that your choices actually will be reflected in future episodes, and it's fun to see the little changes that'll come up after you made a decision. That and the titular Lion's Song, which is the song that the character in episode 1 eventually compose & will be heard throughout the rest of the episodes, and it changes depending on what choices you made. This particular one is the best possible version of the song, and it's pretty epic.

 

Wonder why the design for each characters have them with that.... weird nose. It's like everyone's having a flu or some sort!

 

47) Dead Cell

Platform: PC

I played this game WWAAAAAAY back when it was only a really early alpha with just the first boss as the last obstacle. Now it has finally come full circle with the full release, and I died over and over again, but each time I get back stronger than ever before. Love that this game is a bit like Dark Souls in that you have an estus flask with you that you can upgrade with souls, and also you can invest souls for better equipment with better buffs which makes the Roguelike thing actually progressive and that you do get stronger after each step closer to the end. Unlike most roguelikes where getting to the end requires a lot of luck hoping that you get the absolute best gear before getting to the final boss or else you're screwed. I will totally play this game again and unlock more stuff and get the true ending. Hope I can get further abilities since I see places where I have to wall jump and unlock a more powerful ground and pound.

 

48) DUSK

Platform: PC

It's that gory game that's heavily inspired by Quake and having you destroy everything in your path with various weaponry. Like the cultsy vibe & that the game put military ops in so you don't just fight supernatural enemies the whole game. Also love how creative the level designs are, especially the one where you tilt gravity & the one that mostly takes place in a giant factory where in the end you fight an Arnold Swatzneger wannabee. This guy is pretty much what you get if you put an Arnold impersonator up to 11.

Fuck these enemies though

CowGirl.png

Especially at the end when there's 5 of these things in 1 large area. Their rocket attacks can instantly destroy your health if you're not moving around, and the best way to kill them is to use the riveter, aka rocket launcher of death. But good luck not getting hit by the explosion when you're in a cramped room!

 

49) Radiant One

Platform: PC

Wow. This... is shorter than I expected. Basically it's about a guy who has a lucid dream and has been sleeping peacefully while able to dream anything he wants. Then he has a nightmare with this black cloaked figure that can hurt him in real life. And then it basically becomes a game of exploring his past until the root of the problem was found, and then he wakes up fine. Well that was simple!

 

This is definitely originally an iPhone game since the touch screen circle icon is still here. I like the graphics, colorful and pretty with a soothing feel to it. Great music as well.

 

The thing that makes the game short is that the game only takes place in an apartment + his dreams. There are parts where he gets out to meet a doctor and work, but these are all just in a narration text crawl. Had these sections be in the game, the game would definitely be longer & more interesting. Ah well, maybe the dev's next game will have more stuff.

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Completed: Bury me, my Love
Platform: PC

The story of a Syrian woman attempting to seek asylum in certain parts of Europe and her husband still in their homeland texting back to her ideas and guidance, with paths and characters met based on accounts developers have heard from real refugees or on what was going on at the time in the locations you visit. The framing of the story showing both the journey and the loved ones left behind still in a war torn environment.

The interface uses a phone with text, pictures, emoji, as well as voice messages accompanying each of the 19 endings. The way it is sent up and with that feels like a real conversation. You can choose options that will lead your wife down different paths, to different countries, and to meeting different people but she also is treated as her own person and is very likable and will make her own decisions at times ignoring your advice or not telling you about more dangerous actions until they are over. Well written during the serious and grim moments of injured protesters, harassment, theft, scams, and less then welcoming locals but also in the more lighthearted times where humor or love between the couple is the focus or being used to help get through a tough situation, such as when an in joke develops between the two over their phone's overzealous auto-correct.

From what I've heard from other's playthroughs and saw on my own your path can make for a fairly easy trip, you might have to help your wife amputate the leg of a injured woman, your travels could lead to a protest at a closed border, walk over a former minefield, followed by a theft from a supposed friend and sneaking on top of an RV to make it into Italy, or could involve putting your trust in a cheap boat crossing run by mafia leading to more tragic results.

The only real negative is that it can make itself needlessly difficult or tedious to replay if you want to see the many alternate paths. You have no indication of what paths you took in the past nor do you have a way to quickly skip through slow conversations you'be already seen on subsequent playthrough. This can make the slower nature of the text and time skips that formerly worked very well to build tension or a feeling of realism now just take up a lot of time needlessly until you reach that new content. Remembering old paths and finding different routes could be made even more difficult by not even knowing what your message or sometimes possible emoji responses can lead to, with some not even looking like they might alter her path or knowing how she will react to it.

 

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Game: Layers of Fear

Platform: PC

Play Time: 2.6 hrs

 

I'll be honest - I'm not a big fan of horror games. The vast majority of them not only fail in making me feel unsettled but look so painfully similar in their gameplay that they end up putting me off. Taking that into account, it's a surprise that I decided to even try Layers of Fear, let alone finish it. I do have to give the game credit for not devolving into a jumpscare fest at any point. That said, it did get repetitive and tedious. All you do is walk around, grabbing the occasional item and solving the occasional puzzle in order to progress in the story. The worst of it, though, is how badly this game is optimized - I had my framerate drop below 60fps and even 30fps on way too many occasions, even on the lowest graphical settings, which utterly broke the immersion. At the very least, the visual effects are cool.

Rating: 2 / 5

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Game: Super Skelemania

Platform: PC

Play Time: 1.8 hrs

 

A pretty cool, if disappointingly short Metroidvania. Visual style was pleasing to look at, sound design was spot-on, music was great. The final boss was a highlight. 'Nuff said.

Rating: 4 / 5

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Completed: Super Robot Wars T
Platform: PS4

Out of the two main characters I played as a guy obsessed with being a salary-man and climbing the corporate ladder, but in the most endearing employee supporting way possible, which usually ends up being really amusing when the plot has you fighting more unscrupulous corporations. A story focused more on pirates, outlaws, corporate characters, and characters seeking revenge with many of the characters working together well like Gun Sword, Cowboy Bebop, Judau from ZZ Gundam, and G Gundam due to their characters starting place in their own stories. Cowboy Bebop was a surprisingly well used addition, doing little to effect the stages or enemies but giving the crew of the Bebop something to do and making Spike a very good unit to use, even having two combination attacks with the rest of the crew and three of his own (why they go so far to give Spike so many attacks and animations when some of the frequently used Gundam Wing characters have been stuck at two for over 20 years). Mazinger Z Infinity pushes the Mazinger story forward so it's nice to see some changes there. Magic Knight Rayearth was a surprising and good addition that makes good use of the characters and enemies. Expelled from Paradise gives you a good unit but a character that doesn't fit into the plot as well as Cowboy Bebop, and not much in the way of important enemies or enemy units. Finally, and thankfully, removed the Cross Ange series after the last two games and Expelled from Paradise gives a character with a similar name and appearance to the main Cross Ange character, though it was nice to see it not lead to boring enemies or a large part of the story like that series did.

Asset reuse and no effort to fix the easy difficulty is still the main problem with the recent entries in the series.

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