• Welcome to the Angry Joe Show Army!

    Join our community of gamers passionate about our community and our hobby! Whether it's playing, discussing, or watching games, regardless of platform, genre, or location, we have a place for you, always!

  • PS4 Forum

    The AJSA Playstation 4 Division: Game Nights and More!

    The AJSA is on Playstation 4! Join us for weekly Game Nights with a selection of the best games the PS4 has to offer!

  • XBO Forum

    The AJSA Xbox One Division: We Got You Covered!

    The AJSA Xbox One Division is ready to connect with you on XBox Live with a ton of events for the best Xbox games!

  • News Archive

    The Best News from the Best Sites, Every Week.

    The AJSA News Collection Team is hard at work condensing a week's worth of news into one giant-sze digest for you to chew on and discuss! Links to source articles are always provided!

  • More Info

    The AJSA Expeditionary Force: Deploying to Play the Best PC Games!

    The elite vanguard of the AJSA, the Expeditionary Force (EF) chooses a new PC game every week! Join us for weekly events and help decide if the game has a future in the AJSA.

  • The Team

    Streaming Now: The AJSA Stream Team

    Joe can't stream every game, but our talented AJSA Stream Team covers a wide variety of games and personalities! Check them out, and show them some AJSA Love!

  • The Tube

    The AJSA Community YouTube Channel

    Featuring news, gameplay clips, and more from the community! The Community is a chance to showcase the best moments in AJSA Gaming!

Sign in to follow this  
Followers 0
Legolas_Katarn

Games Beaten By the AJSA (2019)

85 posts in this topic

Completed: Gears 5
Platform: PC

Relic weapons are nice. Jack is a nice tactical feature and playing as it in co-op an interesting change.

Plot focuses even more than the past games on strained character relationships, trying to live a civilian life, mindset of the COG, war crimes, loss, and trauma, at odds with amount of death utter and incompetence from all but the main character and already satirical characters and combat. Poor story, JD has a nonsensical arc. Terrible allied AI. Awful single player encounters that break the AI. Poor Open world elements in more than half the game that takes away from the usual good level design of the series and amounts to little more than wasted time. The PC version typically ran perfectly except in cutscenes where it would freeze, lag, or have the sound cut out, grabbing enemies doesn't seem to work on the PC (or they lied about what button it is), forcing you to hold down the reload button instead of the melee button for chainsaws on the PC (maybe the Xbox too) is a poor change, pretty sure I exploded from nothing quite a few times and once saw a Boomshot grenade curve around the map to kill me.

 

Completed: The Last Door Season 1
Platform: PC

You receive a letter from an old boarding school friend, something terrible has happened involving events you can no longer remember involving opening the veil to a Lovecraftian God. Low resolution pixel art and good music both help to creates an unsettling, foreboding, and mysterious atmosphere that perfectly goes with the tone of the game. Does fall into usual point and click issues of needing to pixel hunt for items and some poor puzzle logic that as is often the case doesn't always fit well.

 

Completed: Control
Platform: PC

Set in a physics defying haunted house heavy with brutalist style and the trappings of a corporate office space where the workers have lost what little semblance of control they once had with great destructive environments clashing alongside the often corporate environment. Ashtray maze is brief but one of the most entertaining and well designed segments I've played in some time. Excellent collectibles, films, and audio logs revealing more setting lore. Setting opens up infinite possibilities for more content or sequels, and with the strong ending of the game and hopefully more experimental nature that DLC can take I'm excited to see what they do. Combat gameplay is, ok, guns are never that interesting with dull upgrades and mods and your telekinesis becomes extremely powerful and as the more interesting thing to look at tends to make the guns much less useful over time.

I found no real use for the ability to convert your enemies and saw no reason to ever use the shield ability. It is disappointing that the most interesting thing you do with your telekinesis outside of combat is to throw large power supply blocks into open block slots on walls in sections that couldn't even be called a puzzle but just odd busywork. Poor bosses that do nothing for the setting, offer nothing interesting combat wise, and a large number of their main gimmick is to spawn generic enemies as they get wounded. Focused on limited TPS gameplay over exploring the unique and interesting setting. The gun is a boring unimaginative gamey waste of the setting that doesn't even feel like it should be there in a game where you could have been binding much more interesting abilities to your character that fit more with the objects of power you tend to interact with, and it isn't designed well in any capacity from how you mod it, unlock other forms, equip those forms, upgrade it, or at times even when it comes to actually using it. As an example of other things that would have fit better than a gun, what if you bound the stop light that you run into on a side mission to you, giving you the power to not only slow or stop enemies and their attacks but also making use of it by effecting the actual environment. Weapon upgrades, creating mods, timed missions, and board objectives all seem like an afterthought. The excellent ashtray maze and endgame sections show how much more interesting a lot of the base game could have been.

 

Share this post


Link to post
Share on other sites

101) Greedfall

Platform: PC

While everyone was playing Gears 5, I decided to play Blasphemous & this other game that was strangely popular & was proclaimed the next true Bioware game called Greedfall. I on the other hand already know that this game's from the same dev as Bound by Flame, Mars War Logs & Technomancer, 3 games that I quite enjoyed because of their fun combat even though the team based mechanic was rough around the edges. Greedfall is, well, their best game so far. Unlike those 3 games which has a limited map to travel around, this game decides to go MUCH bigger, which I see is kind of like Witcher 2/ Dragons Dogma type of big with great sceneries and cities to walk into. It's unfortunate that even though the cities are big and there's 3 of them, apparently these cities hired the same architect and place similar layouts to all of the buildings with only carpets, wallpapers and furniture to differentiate them. The bars & guardposts all have similar architects too which just takes me out of the immersion, which is a shame because Spider usually have different interiors for their areas in their other games.

 

Combatwise I think this game still has the good combat the previous games had, though unfortunately it's somehow slower this time because your attack has a 1 second delay after you make a hit, and the combat spells you use this time are just these black vortex spells that slows enemies down instead of flames & electricity, plus attacks with rings you equip. You do get the ability to speed up your attack speed, but the effect for that is too short & it's much better to use other abilities instead. I prefer the combat from Bound By Flame since that one has more variations, but this is still pretty good. 

 

They do make up for the combat by having much more complex quests to follow through. I like how every quests in this game always have twists and turns so you never know who to root for until the end when everything is laid bare. Companion quests are also complex like usual with this dev, my favorite being the quest with your friend Kurt which have you infiltrating his troops for scandals. The main quest is also quite good with lots of turns along the way. Good job devs for improving bit by bit with each games you made! Can't wait to see their next game!

 

102) A Plague Tale: Innocence

Platform: PC

The sleeper hit I heard much about that came out the same day as Rage 2. I was waiting for this game to drop its price & finally it did recently. This game is pretty much Last of Us + Tomb Raider: medieval edition, with a main character that dies in only 1 hit throughout the entire game, rats instead of the fungus virus & a lot fewer abilities to defend yourself. Initially it's a very stealth heavy game with minimal combat, but as you gain more abilities + companions with their special skills, you slowly turn into Lara Croft, if she has a little brother + friends to accompany her. By the end of the game, shit turns from pretty good to "OMG THIS IS AWESOME", and you'll be leaving the game really satisfied with what just happened & can't wait for the sequel which will most definitely happen. We are in the "Innocence" part of this tale after all.

 

The one thing that bothers me about this game are the character models. Damn these guys look really stiff AF, though I can't really blame it too much considering the game this dev made were Disney games & a zoo tycoon game in 2018. Now that this game is a big success, I hope for the sequel they can make the character models more emotive & even more awesome, because this game is already awesome enough and it's only part 1 of the journey.

 

103) Perfect Slices

Platform: iPhone

A pretty fun game where you chop a line of vegetables by holding the touch screen & stopping when you're about to hit a wood/ metal spikes. You get more vegetables to cut when you level up & new knifes, but it's all just cosmetics. Playing this game made me want to chop vegetables & make vegetable soup. Yum.....

 

104) Hordes of Enemies

Platform: iPhone

Another One Finger Death Punch clone. This time you can pick between 3 settings: a samurai last stand, zombie apocalypse, or the Burly Brawl from Matrix Reloaded. It's all just a survival run & you get special attacks to use if you're feeling too surounded. It's fun.

 

105) AI: The Somnium Files

Top 10 2019 game for sure. Best part is this game has a lot of dream sequences & there's little hidden secrets in them, so replaying these sections to get every little easter egg is very much encouraged. Just as awesome as the Zero Escape series & I can wait to see what the dev comes up with next time!

Share this post


Link to post
Share on other sites

Completed: Children of Morta
Platform: PC

Children of Morta is hack and slash game with that takes places throughout eight main stages and three smaller story focused areas with the central family of character attempting to fight back the corruption of the land stemming from an angry god. Beautiful artwork that can quickly go from horrific and eerie to warm and inviting. Six characters that are unique to play with runes to be found in dungeons that effect how their attacks perform, further separating them. Outside of story events the house/hub areas has a lot of character building moments from seeing what each member of the family is thinking, seeing them live their lives, and seeing the houses filled with the souvenirs of their adventures. They might gather to eat a meal or play a board game, train together, the largest son carries around the youngest on his shoulders, oldest daughter has her hair brushed by her mom, character will comment on the side events that you can run into in the dungeons, etc. The base gameplay is enjoyable and fast paced with the different characters likely stopping you from replaying similar areas to gather more money and experience. Side events can be found in the randomly generated dungeons that have you meeting new characters, fighting with another family member, collecting scrolls to learn more of the games world, or possibly an events that will gain you future members of the households. While it is primarily going to be a single player game (two player local co-op is available, with no one to try that with I have no idea how that would be balanced) each character eventually unlocks an ability where they can briefly spawn in to help the controlled family member during certain situations (block fatal damage, knock back enemies when surrounded, etc) which was a nice way to feel like they are fighting together.

There is a fairly limited number of enemy types. Each of the eight main areas of the game has four floors to them, three larger sections followed by a boss room. The eight stages are broken up into three different areas of the world with some unique enemies and hazards but some are still reused, some are never present in the earlier stages, and even with all of them their just isn't much variety. Even the powered up enemies you occasionally run into just have the same bonuses of having more health, spawning enemies, or dropping AoE attacks from the sky to stun you. Each character has what will end up being an extremely linear skill tree, by the time I beat the fairly short game I hadn't even gotten any of the six characters to reach their final two abilities by hitting level 20. The game makes for a terrible roguelike even though it in many ways seems to be set up to be one, it prevents you from going any further than three floors and a boss, there is no penalty for death, you will find randomized buffs, runes, and abilities but some of these are so uninteresting or so poor for certain characters that you are able to do little more than hope you get what fits your character and playstyle, and the layout of the floors is randomized but will be populated by the same enemy and hazard types.

While the story and character moments in the game is often on the stronger side, the finale of the game gives you terrible reasoning for your antagonist's actions followed by a poor and very easy boss fight. The endgame is made worse by your character likely just being too powerful for any of the dungeons to really pose any challenge, and seeing as I had only hit level 17 with my strongest characters it could only get easier.

A fun and beautiful looking game while it lasts that ends on a fairly dull note and doesn't have much to get you to come back to it when a lot of similar styled games would give you reason to keep playing. Maybe this will be improved with future updates or if new content is added as the game seems to be selling quite well.

 

Share this post


Link to post
Share on other sites

106) I love you Colonel Sanders. This game exists............

Platform: PC

It's that KFC dating sim game. Now going into this I thought it would be a fun dating sim with silly stuff & you can date all the quirky characters in the game, but NOPE! There are choices you can make, but you pretty much have to pick the right options because the goal is to make Sanders like you. You can't date anyone other than the colonel himself, which is really freaking dumb since he's so overly anime, while at the same time there's real-life photographs put in when you enter his home. So this is the regular old real life Sanders who become anime for reasons........ Ok it's obvious that it's like that but srlsy??? You expect us to date an old married man as if he's a high school hunk???

 

I want to date the girls here who had better personalities, but you're not even given the option to. WHAT'S THE POINT OF A DATING SIM IF YOU CAN'T EVEN DATE MORE THAN ONE PERSON??? 

 

And this game's purpose is to, well you guessed it, promote the hell out of KFC. The setting of this game is a culinary school, but it's heavily biased towards KFC menus. There are students that cooked something else like these 2 rival of yours who cook formal French cuisine with the small plate & pretty decorations, but one of them put poison in their food & the other one just want to let their food be seen instead of eaten. This game is mocking those foods while blatantly telling us "BUY KFC, IT'S THE BEST FOOD!". Shameless I tell ya, SHAMELESS!

 

The saddest thing is the KFC foods look quite good, and here in Australia the KFC looks so different. I didn't know there's macaroni and cheese KFC! I want to buy KFC now.......

Share this post


Link to post
Share on other sites

Completed: Bloodstained Ritual of the Night
Platform: PC

Bloodstaind easily delivers as a successor to the metroidvania style Castlevania. The game takes many ideas from a variety of Castlevania titles giving a well made game for fans of that series; wide variety of weapons that can make use of special attacks, learning passive or offensive abilities from each enemy in the game, an ability to invert the environment, secret areas and items needed to get the true ending, characters with story nods that can resemble previous Castlevania characters, etc. The weapon, equipment, and magic variety gives you a lot of ways to play the game with gun focused builds that can be backed up by summoned monsters, shield magics to deflect attacks, weapons with techniques that can even offer you early ways to reach secret areas, craftable weapons with special properties often based off other franchises (like an obvious lightsaber style weapon that has a stun effect), and a wide variety of offensive magic abilities. Some items are even included that effect more than just your stats, such as giving you accessories that will cause the camera to remain zoomed in or out. The castle and outdoor environments are well designed with each section having their own feel to them and accompanying music track and giving you multiple paths to let you decide how to explore. There are some fun enemy designs, including things like mimic chairs that you can sit down on that will proceed to throw you into a pit of spikes or ones that are nods to other games like the Shovel Knights you find in the underground sections. The art and backgrounds received a large improvement in the final phase of the game's design, and while the 3D doesn't always look good it does allow for a couple of the more cinematic attacks some of the bosses can make use of.

Too much time is going to be spent farming enemies if you plan to make use of crafting, preparing food recipes (which is also needed for many side quests), or sometimes even just to see what ability you can eventually absorb from your enemies. As is the problem in all the Castlevania games in this style, you are almost always overpowered and typically massively overpowered if you know what you are doing, and it's more difficult to appreciate all the enemy and boss designs when you can kill some of them before they can typically even do anything or without even bothering to move in the case of some of the bosses. Most of the bosses just aren't that interesting to begin with, either having very limited move-sets or fighting in a very slow and predictable style.

 

Completed: Paratopic
Platform: PC

Follows a smuggler, assassin, and photographer using jump cutting techniques similar to the game Viriginia. An unsettling visual style that looks graphically similar to what you might see on the original Playstation with the atmosphere further improved by the music and sound design. The narrative can be difficult to piece together, more so without finding some hidden or choice based interaction and things are left vague enough where you can only make assumptions about a plot involving aliens, hidden facilities,and effected VHS tapes turning people into monsters.

The style certainly isn't going to be for a lot of people but its a short interesting game and I hope the developers are able to return to the setting sometime.

 

Completed: Neo Cab
Platform: PC

You play as one of the last few Uber style taxis operated by a real person in a near future somewhat cyberpunk setting. Very well written stories that play out with the game's passengers focusing on the gig economy, the main corporations increasing control of the city/police/traffic laws, and the dependence on and disillusionment with living in the current state of the city and the role a person has in it. A bracelet shows your emotional state changed by your dialogue options can effect conversations but rarely in a major way, though the bracelet itself and technology like it do play a more important role in the plot.

Money/ratings are almost mechanically pointless outside of showing how meager your earners are and how quickly your job can be damaged by impossible to please customers, which really doesn't narratively come up much with the story being so focused on the corporation and their AI operated vehicles risking putting you out of work.

This game does share some similarities with the other recently released Noir mystery taxi driver game Night Call. Different artistically, noir vs a cyberpunk aesthetic, both focused on the lives of the people you pick up. I wouldn't really recommend one over the other as they both have some great short stories from the passengers. The main difference being that this has a more linear style compared to all the random events of Night Call (still had never even seen some in multiple playthroughs of that game), less overall events, this has more impact with side character coming into play in the main story, and this lacks the very poor and repeated mystery segments of Night Call. This will give you a better main narrative, while Night Call will give you more events often with just as high of quality but you will also have to deal with a lot more randomness possibly preventing you from finishing stories you want to finish in a given playthrough or even from seeing them at all.

 

Share this post


Link to post
Share on other sites

107) Shadow Complex Remastered

Platform: PC

I'm surprised I haven't finished this remaster of this formerly personal favorite 360 game of mine. I was already 90% finished months ago, but I didn't finish it. Well now it's time! Still fun & better with 60 fps, though it has definitely shown its age with the graphics & not as smooth navigation. Shame there's no sequel yet because Epic's too busy with Infinity Blade + Gears + Fornite + whatever war they're waging against Steam, but I guess it's for the best this way. May not be as good as Symphony of the Night, Hollow Knight, Ori or Bloodstained, buut I still enjoy punching the shit out of enemies and making them fall to their death.

 

108) Code Vein

Platform: PC

It's that Anime Dark Souls everyone was talking about. Surprisingly made by the people behind God Eater, and overall it's pretty good. It's like if Dark Souls saw  vampire related stuff, make it so that friendship is the most important thing for you to have & make it anime as hell with the characters acting like they're in a Tales of game. What's weird is that your main character in the game is definitely capable of speaking because you get to use emotes with the character saying stuff, but in cutscenes your character just nods & never say a thing. But then your character actually says 2 words near the final boss & the very2 end so why this odd design choice?? I know God Eater does the same thing too with the main characters but COME ON, just let them talk when they obviously can!

 

This game encourages having a second party member to assist you in battle because this game has quite a few companions to bring with you. Aside from explorations & just dying over and over again, the game's way of achieving 100% completion to get the best ending is to you to explore and get what the game call "Vestiges", aka memory shards of each of your companions + npcs + even big bosses. If you collect all of them and beat each bosses, you'll get the best ending which is quite an awesome one I must say, not like Dark Souls and their open ended ending. In fact by the end of the game, if you collect all the Vestiges, you pretty much have the entire plot clear as day. It has a pretty cool twist, but I can't say what it is obvs. I must say though that a sequel is definitely coming so I can't wait!

 

109) Backbone: Prologue

Platform: PC

A taste to come for a detective game where the people are animal people. It's like Zootopia, but even more fucked up. It plays like one of those "go here & tinker with stuff till you proceed" adventure games, but much simpler. All you do is talk to people, proceed to the next part & play a couple of sneaking sections with puzzles to solve here and there. It ends quite interestingly, and I want to know what happens next. Gotta wait till the next chapter when the full game is out in 2020!

 

110) Indivisible

Platform: PC

The game from the same dev as Skullgirls. And man, what a game it is. It's pretty much what happens if one the Metroidvania games marry Valkyrie Profile. You explore like in a Metroidvania with stages that's locked unless you get the right ability, and the combat plays like Valkyrie Profile in that it's a turn based action rpg combat as long as your character has the attack bar filled up. You can level it up after collecting red crystals & upgrade it from an upgrade monk that you put into your head........ because your main character can store people inside her head. It makes perfect sense when you play the game. There's SO many party members to recruit in this game, both main & optional, and they all play their own way, all with their own sidequests for you to complete, though you can't complete their sidequest unless you gain the right ability to proceed to a previously inaccessible path. This is part Metroidvania after all.

 

The thing that's annoying about this game is the lack of fast travel which makes backtracking quite a pain to do, at least until you almost reach the endgame which unlocks the best moving ability that makes this a breeze. There's so many platforming challenges in this game & a lot of them can be less annoying if you just have a good fast travel spot next to it. Also even though there's markers which let you see a sidequest that can be completed, some sidequests have no marker at all which will confuse the hell out of you when it's in a map that's pretty damn big with a lot of platforming challenges, so my advice is to just go do the story of the game until you get the ability to do propel yourself upwards + being able to dash everywhere you go. Then after you're 90% finished with the collectibles with just a single sidequest for one companion left involving a King of Thieves in a desert, do the story mission until you get the ability to fly. That way you won't have to run like a maniac in that damn desert just to complete that one sidequest. 

 

Surprisingly even though there's so many characters to recruit, there's actually a lot more that was supposed to be in the game according to the info from Indiegogo. A couple of original characters who I thought will be in the game aren't here, and there were supposed to be guest characters from other series like Shovel Knight, Shantae, Red from Transistor & even the Drifter from Hyper Light Drifter. DLCs incoming, and I am interested to see these guys in action!

 

PS. I like how this game's setting is basically a mishmash of stuff from southeast Asia, plus point from me for the main character because she is voiced by an Indonesian so she has that accent which I have too. GO INDO!

Share this post


Link to post
Share on other sites

Completed: Pathologic 2
Platform: PC

One of the few survival style games that really forces you into bad positions, that prevents you from doing everything you want, aligning with a game's story where your doctor isn't a savior or representative of a power fantasy but just another player in a town's story. Excellent atmosphere and aesthetic choices with conversation screens, the opening of the game and moments throughout presents the story as a play with the dialogue screen seeming to put the stage light and focus solely on the character you are speaking to. Well written dialogue and translation with an interesting story for the Haruspex character coming home after six years and his struggle between his roots with the native people and recent past pushing him away from those beliefs and discovering his murdered father's role in the town and if and how to succeed him. Makes failure, struggle, and choice meaningful. You won't be able to do everything each day and certain events can be important to the game's completion, only there to give you more details on the town and characters, they might get you useful supplies and items, they might be little more than an interesting distraction, and some side actives might even be harmful to the town or certain characters if completed.

Combat and stealth is poor, but easily exploitable, which makes it more bearable but also a bit ridiculous that some doctor can fight off multiple people often easily. Also a bit unusual that everyone knows it was you if you kill, autopsy, or loot people but that they like you more if you kill surrendering people as long as they attacked first. It can be hard to get into, but the addition of difficulty sliders that cover a lot of different areas can be used while you learn the game, to make aspects you don't enjoy or that the game doesn't handle well more enjoyable, or you could use it to make certain aspects even more difficult than in the base game. The limited amount of time, resources, and stamina you have can make certain aspects much more annoying than they would otherwise be, things like having to take long detours to reach areas in town because you can't just walk on or jump over small fences, rocks, or knee high boxes. With only one of the three playable characters available at this point (or possibly ever) you don't get the full story of the town and some of the supporting cast barely has a role at all in the Haruspex's story.

Completed: John Wick Hex
Platform: PC

Enjoyable and fitting base mechanics. Dull story but good dialogue and well acted by some of the actors from the films.

Needs more combat options, early cutscene shows you doing things it would be really nice to do like grabbing a guy with a gun and using his gun to shoot someone else and throwing a guy into another. A mode that makes you act in five seconds is pointless, as there is no reason to take that long and the delay would likely come from menu navigation, finding the write place to click to move, or adjusting the camera. Pistols, the carbine, and the bullpup shotgun are the only good weapons. For some reason you awkwardly continue to fire any machine gun long after a target has died (you stop shooting with other guns) which make the guns more of a hazard to use than anything else, revolvers and regular shotguns take too long to aim. Odd level design choice where enemies keep coming out of spawn point doors or behind you from areas that you have cleared, turning what should be a faster more exciting game where you quickly get through areas engaging multiple enemies into a dull slow paced affair where you keep clearing the enemies behind you or the solo opponents stumbling out of doors. Replays are nice but the camera and hex movement grid make replays look awkward. Too few animations and too many that look unfluid and glitchy. The walk speed and hex movement everyone is in always looks weird. The game is buggy, at one point just showing an end mission cutscene as a black screen and the menu and moving options froze up multiple times forcing me to restart levels that I had almost finished. Too much of a puzzle game where you are just exploiting enemy movement patterns rather than a John Wick game.

 

Share this post


Link to post
Share on other sites

111) Yakuza 0

Platform: PC

Played this game again on PC because why not?? And because I will skip the Yakuza 7 game until it's released in english, so this is a good compromise. Good thing this game can be modded, so I install the mod which brings back the original Japanese intro song for the game to hype things up. Played Pocket Racing till the end again, beat the crap out of Mr Shakedowns & unlocked the original fighting styles for Kiryu and Majima as soon as those modes are unlocked. Not fighting Amons again cause I already did that on PS4. Now that I played this game again, I can definitely say that this is pretty much one of the absolute best game in the series. It holds up really damn well compared to 1 - 4 which aged quite a lot, not helped in 3 - 4's case by their pretentious as hell stories that just get sillier each time I see it. Hope that Yakuza 7's story will be awesome & the rpg mechanic be well done.

 

112) Goetia

Platform: PC

This game is just annoying to play. It's a point and click puzzle game where you are a ghost and your goal is to solve puzzles & unlock the next part of a house so you can get items that belongs to dead people which must be put on a pedestal. The puzzles ranges from simple to straight up cryptic as fuck, especially this one puzzle which involve listening to 3 stuffed heads mentioning a riddle, but in the end the riddle means fuck all because you can just solve the puzzle by brute forcingly putting a piece of paper into a scrapped paper until you get the solution. Then there's another one in a forest with symbols that you have to put on a typewriter. F this puzzle. And the ending of the game is bad too. You have 2 endings, one if you didn't collect all the items for the pedestal, and the other if you collect all of them. Both are equally depressing and makes everything you did before completely meaningless. F THIS GAME!

Share this post


Link to post
Share on other sites

Completed: Outer Wilds
Platform: PC

Outer Wilds takes some inspiration from Majora's Mask, the world changes as time goes on and eventually leads to an event that will reset everything. Your goal is to take the 20 minutes you have in each run to explore space and planets to discover the history behind an old race, find the other travelers from your planet, and discover why the universe keeps ending. Inventive worlds and sights hiding a good mystery. Planets hold hidden facilities of past civilizations, ruins are covered or become discover-able as two nearby satellites drop huge amounts of sand through the space between them filling or emptying their terrain, a black hole sits at the center of a moon slowly being destroyed by asteroids and falling in it will take you to the other side of the solar system where absorbed rubble and a small space station await you. Outer Wilds is one of the best adventure games available. One that is not at all for me as I really didn't enjoy it most of the time.

 

Share this post


Link to post
Share on other sites

113) I Peel Good

Platform: iPhone

Ever want to play a game where you peel fruits & vegetables because you don't want to do it IRL since it makes your hands wet & smelly & sticky? Now you can with this game! Which for some reason also includes ice cream, snack bar, and a durian. Yes, it has THIS

Image result for durian

Logic is obviously out of the window here. You can't peel this shit with a skin peeler!

It's actually just as much fun as you thought it will be, and it's a good zen game to play. Unfortunately you can't eat the fruits, which is a shame because they look really good after you peel them........ yummy

 

114) We Happy Few

Platform: PC

After I played this game when it was early access & haven't touched it since, I finally get back to finishing it. Thank God for that because this game is WAAYYY too long, and not in a good way. It plays like if Dying Light has a food mechanic, no firearms, strip down the parkour so you can only do minimal platforming climbing, have it take place in a city where everyone is drugged on antidepressant pills, and have the game be stretched out so much that by the end you just want the game to end already. The game has 3 characters to play as which is quite ambitious, but it's not fun at all to do when the majority of the game is spent doing identical things to each other: sneak past enemies, beat them up, get food + drink to fill your hunger & thirst meter up, and go backtracking a lot just to complete your quests. Initially it's fun, but by the 50th time you pretty much just want the game to get over it already. And it just keeps going, and going, and going. I really thought that after 20 hours of playing and finishing Arthur's story I was done, BUT NOPE, you got 2 other characters to play as. Worst part is when you transition to a new character, ALL YOUR ITEMS & SKILLS YOU ACCUMULATED ARE RESET. So you have no choice but to complete quests to level the character over and over again! Thankfully the 2 characters after the first get more skillpoints for completing quests so you can get the best ability really quick, and the 3 have different playstyles with different skill trees, but oh man, it's very annoying to deal with.

 

Now the stories of the 3 characters are definitely the reason to play through to the end because they all have intriguing backstories & their plot are resolved in a satisfying way, but all their story could just be resolved if you pretty much just have your first main character Arthur help the other 2 with their stories. There should be a branching path which will let you choose which one of the 2 characters you want to help. What boggles my mind about the game is there is an option to get a different ending, but that's only at the very2 end of the game where you complete all 3 stories, and all it was is a scene of whether you take a pill or not. Why??? Why the sudden choice after slogging through 20 - 29 + hours of grindy bullshit?? I thought for sure that the game will end with Arthur & Sally getting out together and overcoming their troubles as a couple because that's what the game was heading for, but they ended up getting out on their separate way because Arthur is a complete moron who can't let go of what happened to Sally in the past and so just leaves without her, made even worse because when you play as Sally, he came off as even more selfish and leaves her to fend for herself. It just makes Arthur look like a piece of shit, even though the moral of this game by the end is to let the past go & move on to a brighter tomorrow. WHY?? Just have these two be together!

 

115) Sword with Sauce

Platform: PC

Just a simple "kill every enemy you see" game since it's pretty much a game with the goal of eliminating everyone in different maps. Think Super Hot, but you can't slow down time, your weapon can be reloaded + it has iron sight, everyone's black instead of red, there's a bit of a stealth if you decide to do it like a ninja, and you can use Captain America's shield to kill people. I don't think that's what the shield is intended for but meh. 

 

116) Disco Elysium

Platform: PC

Why does this game have to end on a sequel bait?? I want to see MORE!!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0