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Legolas_Katarn

This Week In Gaming 2-5-19

1 post in this topic

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Cian Maher tells the story behind the Oblivion mod Terry Pratchett worked on, Ives Aguiar covers Brasil's hidden arcades while Matheus Fernandes goes over why mods are the greatest part of Brazil’s gaming history, Kevin T. Baker looks at the book and theories that influenced Will Wright's ideas on city design and the implications of the politics of SimCity, TheGamingBritShow on The Meaning of Travis Strikes Again, Ty Gale examines their anger over the erasure of their Japanese heritage through the apocalyptic lens of Bastion, Dia Lacina remembers the last days of server support in Demon's Souls and gives her thoughts on the importance of playing online in Souls games, Julie Muncy covers restrictive copyright law while reviewing Kingdom Hearts 3, Tomm Hulett talks about going from a Silent Hill fan to a producer and about what drew him to the series, Eme Flores examines the characters of Heaven WIll Be Mine as representations of different strands of queer activism, Jeremy Choo on why he DMCAed his own game, and more.

 

Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)

 

Rage 2’s wasteland is colourful, but lacks personality

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Rage 2’s open world looks beautiful from the moment I set eyes on it. When id Software studio director Tim Willits loads into the developer sandbox to showcase my character’s abilities, I notice the heat haze rising up as the sun beats down on the desert sand. As I enter the game itself, I can see roads winding down into the valley below and cloud-capped mountains on the horizon. From a distance, what’s on show here is impressively detailed. Once you get up close, however, Rage 2 is little more than a soulless vector for its combat.

Rage 2 - Easy Allies Preview

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Michael Huber recently got some more time with Rage 2 and he comes back to share his thoughts on this frenetic open world shooter.

 

Warhammer: Chaosbane’s dwarfen Slayer is an axe-wielding whirlwind in battle

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We unleash Warhammer's iconic orange mohawk on the forces of Chaos in Eko's action-RPG

 

Total War: THREE KINGDOMS - Empire Building Let's Play

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Settle in as we break down the intricacies of empire building and expansion as we visit the western lands of Ma Teng and set out on a quest to conquer: The Silk Road!

 

"The world thinks we're making Titanfall 3 and we're not - this is what we're making."

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Respawn talks Apex Legends, its titan-less Titanfall battle royale.

 

Apex Legends year 1 roadmap includes Battle Passes, new Legends and more

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Apex Legends appears to have hit the ground running: Respawn's Titanfall universe battle royale has already amassed one million unique players within 24 hours of launching. But amid the excitement, EA and Respawn has also quietly spelled out the game's year one roadmap in it's deep dive trailer: see the roadmap below.

 

Mortal Kombat 11's Gear Will Only Be Cosmetic

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If you've ever played casual games in Injustice 2, you know that the game's armor system can be a bit of a pain online. There are some very broken combinations that means anyone looking for a casual but fair match can really get the fuzzy end of the lollipop in a match. On a more base level, you also might have to end up wearing things that you don't like for the stats. This experience set off some alarm bells for players when Mortal Kombat 11 was announced to also be using gear. Thankfully, it appears that the gear in MK11 will not carry stats with it.

 

Final Fantasy 14's Shadowbringers expansion releases July 2, new classes announced

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Announced with a badass new trailer, players take on the role of the Warrior of Darkness this summer.

 

New Metro Exodus trailer reminds us what all the fuss was about in the first place

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It’s an unusual trailer, being a 5-minute, blow-by-blow breakdown of what Metro games are and what this new one does differently and more expansively, rather than the usual 30 second blunderbuss-blast of heartbeat-long highlights.

After Epic Store Deal, Steam Users Review Bomb Metro Games

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It is, unfortunately, not a surprising response given the audience Steam has cultivated over the years by implicitly and explicitly advocating an irresponsible hands-off approach, allowing a pervasive player-vs-developer atmosphere to develop, and failing to consistently safeguard against review bombs and other forms of toxicity. What’s surprising here is that Valve chose to make a public statement that would, almost without a doubt, rile these people up. The company either chose to play dirty by kicking the hornet’s nest and then chucking it out the door alongside Metro Exodus, or it’s woefully naive about its audience’s behavioral tendencies.

Metro Exodus timed-exclusivity deal on PC was Koch Media’s decision, says THQ Nordic

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Koch Media was the sole decision maker regarding Metro Exodus on PC being a timed-exclusive via the Epic Games Store.

Epic vs Steam: Exclusives raise the stakes | Opinion

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Epic is Steam's first real competitor in years - with console-war style exclusive tactics being a controversial, but fair, escalation of the struggle

 

Persona Q2: New Cinema Labyrinth confirmed for western markets, out in June

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Announced in 2017 as the sequel to Persona Q: Shadow of the Labyrinth, Persona Q2: New Cinema Labyrinth is a dungeon-crawler featuring heroes from Persona 3, Persona 3 Portable, Persona 4, and Persona 5. It will include the original Japanese voices with subtitles.

 

Crying Suns warps in a faster, meaner demo on Steam

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Crying Suns feels a bit like playing FTL in the universe from Lexx – weird, uncomfortable, unquestionably a bit evil and confusingly exciting. Space here is a mean place full of freaks and lunatics, and you’re an expendable cloned captain sent to find out just how it got so bad. Developers Alt Shift released a demo to accompany the Kickstarter funding their rogue-ish game of grimdark space adventure – today they’ve delivered a streamlined and heavily reworked version highlighting the work they’ve done in the past seven months. You can grab the demo on Steam here.

 

Devil Engine launches for Switch and PC on February 21, PS4 and arcade later

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Shoot ’em up Devil Engine will launch for Switch via the Nintendo eShop and PC via Steam on February 21, and for PlayStation 4 and arcades at a later date, publisher Dangen Entertainment and developer Protoculture Games announced.

 

Anthem: watch a max level, endgame mission in action

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If you want to see what Anthem looks like once you hit the level cap, we’ve got you covered.

 

Julian Gollop's X-COM spiritual successor Phoenix Point gets another delay

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Julian Gollop has announced that sci-fi strategy game and X-COM spiritual successor, Phoenix Point, will no longer release in June, as previously anticipated. The game is now scheduled to launch this September.

 

MLB The Show 19’s first gameplay trailer focuses on baseball legends

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Willie Mays, Christy Mathewson, Tony Gwynn among Hall-of-Famers in MLB 19

 

Jupiter & Mars launches this spring, story trailer

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Jupiter & Mars will launch for PlayStation 4 with PlayStation VR support this spring, developer Tigertron announced. A story trailer was also released.

 

Stay in the light and try not to die in the supernatural thriller Those Who Remain

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Those Who Remain is a "psychological thriller" about life in a small town, the choices we make, and the sometimes-unwelcome consequences that result. Oh, and the small town is enshrouded in the perpetual darkness of a demonic curse that's trapped its citizens in the cold clutches of an endless supernatural night.

 

Imperator: Rome launches this April

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The latest grand strategy game from Paradox is nearly upon us. Imperator: Rome’s release date is set for April 25, 2019. Sadly, that’s a few days off from the legendary date on which the city was supposedly founded – April 21 – but I think the folks at Paradox can be forgiven for wanting the weekend off.

 

Dead or Alive 6 Trailer Focuses On The Modified Mugen Tenshin Fighter Raidou

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Raidou was recently revealed as a new fighter for Dead or Alive 6, and Koei Tecmo released a new trailer titled “The Regeneration of Brutality” focusing on the antagonist.

 

Weedcraft Inc wants marijuana politics to go beyond stoners

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A rival weed dealer has moved into my nightclub. Worse yet, they announce their arrival to my face – the audacity! Enraged at the move, and worried about how it may affect my budding weed empire, I use my connections in the local police force to seize their assets, sending their plans up in smoke. If anyone is going to be slinging weed around here, it’s going to be me.

 

New Gameplay Today – The Division 2's Open World And Endgame

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Cork brings home even more hot Division 2 gameplay to discuss with Leo. This time we show off a surprising new Base Of Operations, some free roaming and NPC activities in Washington DC, and a taste of the endgame.

The Division 2's endgame introduces a powerful new faction that remixes the entire game

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In introducing The Division 2's endgame content, Ubisoft reminds us how The Division steadily improved over the almost three years since its release. From quality of life updates like being able to save loadouts to substantial new PvE modes, its reputation came a long way from launch. It makes sense, then, that Ubisoft spends a sizeable portion of this PvE reveal event explaining what you'll be doing after you hit the initial level 30 level cap.

Ubisoft apologizes for The Division 2 email promising 'a real government shutdown'

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Not long after the email was issued, the publisher sent a retraction. "A marketing email promoting Tom Clancy's The Division 2 was sent in error today. This was a grave breakdown in process and we apologize for this error and the offensive subject line of the email.

The full The Division 2 interview – building a rich endgame

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A change of scenery doesn't mean Ubisoft is back to square one with its loot shooter

 

Once vaunted as a gaming revolution, Crackdown 3 is another open-world shooter

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After playing Crackdown 3 for a couple of hours, I come away feeling vaguely underwhelmed. It’s not that Microsoft’s open-world shooter is unenjoyable, or bad. It’s sorta fun. But it doesn’t feel like a creatively daring AAA exclusive. It feels like a compromise.

‘Crackdown 3’: Less Than It Was Meant to Be, but Still Stupid Fun

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“‘Crackdown 3’ is the ‘Sharknado’ of video games.”

 

Overcooked 2 teases free Lunar New Year update

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It looks like chaotic co-op cuisine celebration Overcooked 2 will soon be adding to its existing suite of free updates. A tease by developers Team 17 appears to show new recipes; a new unlockable chef; and a fresh kitchen complete with koi carp swimming around, totally unbothered by the hubbub, and it looks like these will soon be released for players to dig into.

 

Wargroove Creators Talk About Possible Competitive Play, Development Hurdles, And More

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Wargroove makers Chucklefish held a Reddit AMA today, where they answered questions from fans regarding online competitive play, the hardest part of development, and more.

 

PlayStation Plus February: Hitman, For Honor, cloud storage expanded to 100GB

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Sony has announced the games PlayStation Plus subscribers will receive in February, and there’s even more good news: your cloud storage space will be upped to 100GB from 10GB. Rad.

 

Opt-in review system in the works for Epic Games Store

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When the Epic Games Store launched at the tail end of 2018, there was no way for users to interact with it beyond buying games. There is no system for reviews or ratings and no forums. This was a conscious choice to avoid the toxicity that has developed over the years on Steam, but it has still frustrated some of the store's customers.

 

Microsoft wants to bring Xbox Live cross-platform gaming to Android, iOS, Nintendo Switch, and more

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Microsoft has made no secrets about its cross-platform ambitions, and it's about to turn up the heat.

Microsoft Accessibility

Microsoft Studios renamed Xbox Game Studios in bid for a better cross-platform brand

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Microsoft today announced it's rebranding its Microsoft Studios games division as Xbox Game Studios, further cementing Xbox as Microsoft's games brand -- regardless of what platform those games are played on.

 

Twitch Streamer And Game Studio Employee Arrested In Child Sex Sting

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Thomas Cheung, an employee of game studio Hi-Rez (Paladins) and a partnered Twitch streamer, was arrested last weekend in Brookhaven, Georgia in connection with a Super Bowl weekend child sex sting. Police charged him with using a computer service “to seduce, solicit, lure or entice” a child, which is a felony in Georgia.

Well, that photo is terrifying.

 

Viewers on Twitch watched over 9.36 billion hours of content last year

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Fortnite views accounted for over 10%, with over one billion hours viewed.

 

Witcher author has reportedly settled his royalty case with CD Projekt

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The author of the Witcher book series, Andrezj Sapkowski, has reportedly settled with game developer CD Projekt following a demand for 60 million Polish Zloty (US$16 million, €14 million) in bonus royalties.

 

Sledgehammer Games co-founder leads new 2K studio

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Michael Condrey, who co-founded Call Of Duty crew Sledgehammer Games after being a big cheese at EA’s Visceral Games on games including Dead Space, has now joined 2K as president of a mysterious new studio. Continuing his tour of big American publishers, 2K say Condrey “will build and lead a new development team to work on an unannounced project.” It is weird to see 2K opening a studio after shutting down so many in recent years, and that does make me doubt its long-term chances, but hey, we’ll see.

 

ESA: Proposed Pennsylvania video game tax a "violation of the US Constitution"

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Proposed state bill aimed at imposing 10% tax on mature and adult-rated games revived after death in committee last year

 

Modder Superior: Freespace 2 and its greatest mods deploy from fan-launcher Knossos

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Freespace 2 remains one of the best space combat sims around thanks to its dedicated modding scene, mostly centred around the Hard Light Productions forums. Fans have been polishing up and fine-tuning Volition’s old workhorse for nearly two decades, and have been exceptionally organised about it. Your one-stop shop for space dogfights is now Knossos, a fan-made launcher app just for Freespace 2 mods and free standalone fan-games. Here’s some the best that you can play today, plus a quick guide on where to start for absolute rookies and old aces alike.

 

Esports News

 

Street Fighter V legend Tokido leaves Echo Fox

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In a Twitter post Thursday, 2017 Evolution Championship Series Street Fighter champion Hajime "Tokido" Taniguchi confirmed that his contract with Echo Fox was not renewed. Tokido's departure from the organization leaves Echo Fox, once one of the best fighting game teams in the world, without any Street Fighter players.

 

Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)

 

Rise to Ruins dev wraps up Patreon and donates double pledges back to supporters

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Rise to Ruins is seemingly doing well in early access, so much so that the game’s developer SixtyGig Games has closed down the studio's Patreon and announced that it'll be refunding those that pledged to the campaign, and then some.

 

Patreon CEO says the company's generous business model is not sustainable as it sees rapid growth

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Crowd-funding service Patreon announced its latest benchmark Wednesday, with more than 3 million patrons supporting content creators each month through the company's platform.

 

Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)

 

The story behind the Oblivion mod Terry Pratchett worked on

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In his Foreword to The Ultimate Encyclopedia of Fantasy, the late Sir Terry Pratchett writes, "Imagination, not intelligence, made us human."

 

Assassin's Creed Odyssey's Sea Shanties Are Actual Greek Poems

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Hi, Luke Plunkett here, your resident sea shanty enthusiast. And I’d like you to know that Assassin’s Creed Odyssey, a game featuring mythical creatures, immortal leaps and the most perfect human being ever created (not you, Alexios), takes its sea shanties of all things very seriously.

 

From Super Fan to Producer: An Insider's Perspective on Silent Hill

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As for the men and women chosen to work on Silent Hill, the town asks much more than it’s willing to give. Long hours, false starts, corrupted data, an impossible legacy. It’s claimed marriages, careers, and livelihoods. More than one colleague’s told me they believe the series is cursed. Perhaps that’s true; those drawn to the town of Silent Hill are so rarely able to change their fates. I certainly knew, the first time I heard Akira Yamaoka’s iconic mandolin, that I’d be a resident until the town’s final tortured moments, whatever those might be.

 

The Real Story Behind Pioneer, The Troubled Sci-Fi Game Teased In Watch Dogs 2

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A tweet two weeks ago from a former Ubisoft director led the gaming world to believe that Pioneer, the sci-fi game that was teased inside of Watch Dogs 2, was canceled. Is it, though? The answer to that question is hazy, and may depend on your definition of “canceled.”

 

The voice of Shenmue reflects on 20 years of Ryo Hazuki

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Corey Marshall loves Shenmue. Get him talking about it and it’s almost like he can’t stop himself.

 

Exclusive Interview: Campfire chat with the stars of Red Dead Redemption 2

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Red Dead Redemption 2 was one of the biggest games of 2018, and an adventure many of us won't soon forget. Rockstar's extremely polished game took open world titles to the next level, introducing a cast of characters and an unforgettable narrative that we're still talking about here in 2019. But for the amazing design work, writing, and graphical polish the game brings to the table, by far some of its biggest stars are the people who brought its memorable characters to life.

 

Why videogame mods were (and still are) the greatest feat in Brazil’s gaming history

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Those representations come from an idea of a certain otherness, based in the same dualities that permeate colonial thinking: Normal and exotic. Safe and dangerous. Civilization and barbarism. There’s a need to retake the narratives and create our own gaming history, but how can you do that without the necessary knowledge, funds and tech? That’s where mods come in.

 

The Locadora Tales: Gaming in Brazil’s hidden arcades

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The way I see Brazil in the recent gaming landscape is rather odd. Two big games last year had their visuals shaped by Brazilians: Rafael Grassetti for God of War, and the duo Pedro Medeiros and Amora Bettany for Celeste. If you want to talk about esports games like League Of Legends or Counter-Strike: Global Offensive, you can’t forget players like Gabriel ‘FalleN’ Toledo, Marcelo ‘coldzera’ David and Felipe ‘brtt’ Gonçalves.

 

The Weird Story Behind Doom's Rare "Ouch Face"

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I don’t remember the exact situation I was in when I first saw the face, but I was surprised. I was playing Doom on a crappy Dell computer at the time. I was no older than 10. What was that? Why did the Doomguy look like he had just stepped on a LEGO brick with his barefoot?

 

Forking Hell: A Decade of Devolver Digital

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Devolver Digital is many things: a voice of the counterculture in video games, an outlet for independent creators with visions that rarely align with those of traditional publishers, a champion of the people that’s not afraid to mercilessly mock the games industry. But most of all, Devolver is a principled, well-run company that helped reshape indie publishing in less than a decade.

 

Game Workers of the World, Unite! An Interview with an Anonymous Game Worker

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We sat down and talked to an anonymous member of Game Workers Unite. Some details have been changed, to avoid the threat of retaliation.

 

Model Metropolis

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Behind one of the most iconic computer games of all time is a theory of how cities die—one that has proven dangerously influential.

 

Going Hollow: The Importance of Playing Online in Souls Games

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On the last day of Demon’s Souls’s servers, I mostly observed. A patchwork of other players’ messages shimmered into glowing orange existence wherever I traveled. They didn’t know who, if anyone, would see them, but they reached out through the fog of our individual Boletarias eager for connection. Soon we’d be cut off from one another forever. I read them, as many as I could. There were pleas for help, encouragement for when our connections would be severed, quirky sayings, blue humor. I rated them quickly. Letting them know that at least someone was there. I left a few words of farewell and encouragement of my own. Then I found a quiet corner in The Tower of Latria to wait out the end of a connected universe. I watched a few shades flit past, some left blood stains, others a message or two, and then the servers went down.

 

Piracy helped Earthbound become a cult classic

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How fans helped create a franchise when Nintendo didn’t

 

How NES launch negotiations, Tetris, and Lode Runner inspired boutique game publisher Tozai

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We look at the history of the company keeping classic American game franchises alive — with a distinctly Japanese flavor

 

Life Off the Grid, Part 2: Playing Ultima Underworld

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It really is difficult to convey to non-time travelers just how amazing Ultima Underworld was back in March of 1992. To be able to move freely through a realistically rendered 3D space; to be able to walk up and down inclines, to jump over or into chasms, even to swim in underground streams… no one had ever seen anything like it before. At a stroke, it transformed the hoary old CRPG formula from a cerebral exercise in systems and numbers into an organic, embodied virtual reality. In time, it would prove itself to have been the starting point of a 3D Revolution in gaming writ large, one that would transform the hobby almost beyond recognition by the end of the 1990s. We live now in a gaming future very different from the merger of Silicon Valley and Hollywood which was foreseen by the conventional wisdom of 1992. Today, embodied first-person productions, focusing on emergent experience at least as much as scripted content, dominate across a huge swathe of the gaming landscape. And the urtext of this 3D Future through which we are living is Ultima Underworld.

 

Why did we DMCA our own game few weeks after launching?

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In 2018 , we launch our first indie title in Early Access. Nothing prepared us for what is to come. Within 3 months we were forced to DMCA our own title in Steam Store as we struggle to stay afloat.

 

Changes of perspective are vital to representation in games

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Games, role-playing games in particular, have created this interesting conundrum in which most of the things you do will turn out to your advantage somehow. I advance through the world. I give people reason to like me or to fear me, whatever I enjoy best, and both options work out for my character equally well.

 

One Minute Past Midnight: Bastion & Healing from Nuclear Devastation

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The term “power fantasy” pops up a lot in video game criticism. Bastion, you see, is a game that made me feel powerful in a way I don’t get to in my real life. On the most basic level, that’s because I was one person against the world and, through skill and grit and an upgrade tree, I managed to beat the world back.

 

'Kingdom Hearts III' is a Big, Beautiful Mess

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The long-awaited game is also a perfect case for copyright law reform.

 

Fighting with Perfect Greed: Heaven Will Be Mine and diversity of tactics in activism

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Heaven Will Be Mine was the missing piece helped me make sense of the divides between three generations of queer activists. It helped dispel the myths around of the radicalism of youth, adults who knew about “the real world”, and the cynicism gained through growing up trying to do the impossible. Heaven Will Be Mine helped me internalize what CIG calls “fighting in our own times and geographies”, the way solidarity and diversity can help us bring the best of each other’s visions instead of imposing ours.

 

Well Played: Store Credit

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The depression that even many mainstream economists agree is coming this year will smash much of what remains of the middle classes. Video games are designed to survive that crash. They rationalize and reify some of the ugliest outcomes of economic hardship: More dependence on the market and its global supply chains (because games have to be graphically cutting edge and are increasingly played and supplied online), less and less personal control and autonomy over our time (because games are as much compulsive as escapist and entertaining), and increased and increasingly stratified inequality (because games bring a new immediacy to the logic of class distinction that used to work itself out more slowly and less pervasively in conventional consumer goods). Video games, consequently, are the perfect cultural vehicle to help 21st century technology secure the return of a 19th century economy.

 

Glad You’re “Here”: Hidden Dimensions and Virtual Worlds

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The idea that media shapes our thoughts is an eerie one. It’s easier to accept that our language shapes the way we think, as language is collectively owned to a certain extent — language shapes us, but we also have the power to shape language. But if media and virtual worlds can also have that effect on us, how do the worlds we routinely inhabit teach us to think? It’s frightening to think that my Twitter persona or my avatar in a MMO could help mold my cognition without me ever realizing it.

 

Fortnite Had An In-Game Marshmello Concert, And It Was Actually Pretty Great

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Earlier this week, dataminers found hints of a possible in-game set by electronic music DJ Marshmello, who is known for wearing a white suit and a white, marshmellow-like mask. The musician eventually announced the event, including putting Fortnite location Pleasant Park on his tour schedule.

 

Punk Rock

 

Broken Reality, Vaporwave, and Irony

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Broken Reality is a game about a futuristic virtual chatroom that borrows most of its aesthetics from the 90's! You'll almost feel like you're back in 2045!

It's also deeply tied up in the vaporwave subculture for good and for ill, and we talk a bit (as much as I can bear to, anyways) about what that means and how it impacts the game.

This episode was made possible by generous support through Patreon! http://www.patreon.com/errantsignal

 

The Meaning of Travis Strikes Again | Suda 51, Legendary Again

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The Dark Heart of Katamari Damacy

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Support the show on Patreon - http://patreon.com/writingongames

Katamari Damacy, with its joyful explosion of colour and immensely satisfying mechanics, is seen as the non-violent, friendly face of video game power fantasies. But when analysing the themes of the game as well as the trajectory of its creator Keita Takahashi, I began to think that perhaps it isn't the wholly feel-good experience it appears to be—that the realisation of its power fantasy deliberately plays on some of our less desirable traits as human beings, to great effect.

 

Icewind Dale Retrospective | A History of Isometric CRPGs (Episode 5)

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Icewind Dale is Episode 5 in my series on the history of isometric CRPGs. This is based on the Enhanced Edition released by Beamdog in 2014.

Patreon: https://www.patreon.com/CDavis_Games

 

The AI of Horizon Zero Dawn | Part 1: Rise of the Machines | AI and Games

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In Guerilla Games 2017 release 'Horizon Zero Dawn', the landscapes of the future are ruled by 'the machines': mechanical animals of varying shapes in and sizes. In this first of two videos, I look at the myriad of AI systems built to support this mechanical wildlife and the decision making systems that allow them to think both independently and as part of a herd.

AI and Games is series on research and applications of Artifical Intelligence in video games. It's is supported through and wouldn't be possible wthout the wonderful people who support it on Patreon. http://www.patreon.com/ai_and_games

 

The History of Big Head Mode − Codex

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Patreon: https://www.patreon.com/codexshow

Codex is a video series that demonstrates the effects of cheat codes in classic video games, while discussing their origin, and their impact on the culture of gaming.

This episode is about the history of "big head mode," which first appeared in NBA Jam, and was made popular by games like Goldeneye 007 and Tony Hawk's Pro Skater 2.

 

History Respawned: Battlefield V

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John discusses Battlefield V and developer DICE's decisions in crafting the single-player story-based experience. The player goes through four vignettes, each sharing a story of a World War II soldier. Battlefield V seeks to bring us different types of characters from those we might usually be used to seeing in World War II narratives, or puts a spin on popular ideas.

Please consider supporting our work: www.patreon.com/historyrespawned

 

Noclip Podcast #06 - Marijam Didžgalvytė (Game Workers Unite)

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This week we dive into the issue gripping the development industry; workers rights. Marijam Didžgalvytė joins us to tell us about Game Worker's Unite - a global grassroots organization dedicated to advocating for workers' rights and unionization within the game industry.

Become a Noclip Patron: https://www.patreon.com/noclip

 

Things I Missed From Previous Weeks

 

Roguelikes: How a Niche PC RPG Genre Went Mainstream

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HISTORY OF RPGS | Mystery Dungeon tackled the daunting task of making roguelikes friendly.

 

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