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This Week In Gaming 2-12-19

1 post in this topic



Vicky Schaubert interviews Robert Steen who learned about the life his disabled son lived through online gaming after his death, Priya Sridhar covers how the character arcs in Rakuen hold a mirror to the real world by teaching that small actions matter and how to accept what you can't change, Luke Winkie's story on the first esports champion, Game Informer's coverage of The Outer Worlds, Yussef Cole ‏gives historical context to the moral issues around Fortnite's dance appropriation, Nathan Grayson reports on the kid focused streamers of Twitch, EA's profits rise but stock falls and then quickly rises above its point before the fall with the release of Apex Legends, Alex Kane reports on the state of Bioware as they enter a new era, Youtuber back after faking own death years ago, mass layoffs at Activision Blizzard, Noah Caldwell-Gervais looks at Dead Space and Far Cry 5's DLC, and more.


Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)


131 Rapid-Fire Questions About The Outer Worlds


With Game Informer's new cover story on Obsidian's The Outer Worlds, we're diving in deep and explaining everything we learned about the upcoming RPG. While visiting the studio, Joe Juba sat down with co-directors Tim Cain and Leonard Boyarsky and asked them 131 rapid-fire questions about The Outer Worlds' gameplay, companions, scope, and (since they created the original two games) the origins of Fallout. Check out the video above to watch the most informative interview you'll ever see about The Outer Worlds... and chocolate.

New, Exclusive Impressions Of The Outer Worlds


In this excerpt from The Game Informer Show, Ben Hanson, Joe Juba, and Matt Miller share new details on Obsidian's upcoming RPG The Outer Worlds based on Game Informer's new cover story.

Will The Outer Worlds Live Up To Fan Expectations?


With Game Informer's new cover story on Obsidian's The Outer Worlds, we're diving in deep and explaining what you can expect from the upcoming RPG. Ever since the announcement, the studio has been closely watching the reaction online and want to ensure fan expectations are in line with the game they plan on shipping. We sat down with co-directors Tim Cain and Leonard Boyarsky to talk about expectations surrounding the game's scope and length, as well as some misconceptions they see online. Watch the video interview above and let us know what you think in the comments below. To learn what we thought of The Outer Worlds, subscribe to or watch the latest episode of The Game Informer Show podcast.

New Combat Gameplay And Details For The Outer Worlds


In this exclusive Game Informer video, The Outer Worlds' co-director Tim Cain and lead designer Charles Staples show off new gameplay and talk about designing a satisfying RPG combat experience (inspired by Fallout: New Vegas) for Obsidian's next game.

Obsidian Isn't Happy With Fans Bashing Bethesda And Fallout 76


Urquhart says he's surprised that some people assume the team at Obsidian would know back in 2015 when they started working on The Outer Worlds that the game's announcement would line up with a negative reaction toward Bethesda's Fallout 76 at the end of 2018. "People even said things about our trailer: 'Oh man, just slamming it home to Bethesda!' because we said the original creators of Fallout and makers of Fallout: New Vegas. We have storyboards from July that said that," he says. "I have no ill will for Bethesda, I love playing Fallout games... We’re not fighting for the same dollars."


A free One Finger Death Punch 2 demo releases Monday, and it's a blast


A game of reflexes and determining whether things are on the left or right, One Finger Death Punch is a classic in low-fidelity entertainment: the earlier, more frantic arcade counterpart to Nidhogg's methodical killing blows. Soon, One Finger Death Punch 2 will bring it all back—including the announcer's bad Pat Morita impression, unfortunately—and after playing the demo that releases next week, I'm convinced it won't disappoint friends of the original.


Anthem's post-launch updates will bring cataclysmic events and new areas


The first 'act', which will add new locations, interactions, and a Cataclysm, will go live in March.

Everything you need to know about the Anthem story, lore, characters and factions


Lead BioWare writers Cathleen Rootsaert and Jay Watamaniuk guide us through Anthem's characters and story


Total War: THREE KINGDOMS Warlord Legends – Dong Zhuo


We’ve already revealed the 11 starting warlords, but now we’re showing you the unlockable 12th legendary warlord who we’ve been keeping under our hats until now.

Unlike the other warlords, this outcome is dictated by not one but a chain of dilemmas and events, each of which depends on the selected game mode.

In Romance Mode, Dong Zhuo’s dilemma chain focuses around Diaochan, the beautiful serving girl who turned Dong Zhu and Lü Bu against each other with their jealousy (which eventually led to Dong Zhuo’s death). As Dong Zhuo, you can influence these events by giving up on Diaochan in order to gain Lü Bu’s approval – or confirming his affection by marrying her, thus leading to a more difficult outcome.

In Classic Mode, this dilemma chain is based around personal differences between Dong Zhuo and Lü Bu, as well as the political scheming of Wang Yun.

Total War: THREE KINGDOMS - First Live Gameplay - Yuan Shao Campaign Part 1

Total War: Three Kingdoms release date has been delayed


Total War: Three Kingdoms has had its release date pushed back and will no longer be out on March 7. Instead, we can expect to see the game released on May 23.


Age of Wonders: Planetfall - Gameplay Faction Spotlight: Amazon


The Amazons are expert bio-engineers and terraformers, using their skills to take advantage of both wildlife and terrain to outsmart their enemies. See them in action on this Faction Focus.


Sekiro: Shadows Die Twice system requirements are out


Ahead of the game's March 22 release, From Software and Activision have released the minimum and recommended system requirements for Sekiro: Shadows Die Twice, the Sengoku period action game which will shear off most of the RPG trappings of the Souls series.


The Making Of Metro Exodus - Episode Three (EU)


The final addition to a three part documentary series filmed on location in Kiev and Malta at 4A Games’ two studios as they put the finishing touches on the upcoming Metro Exodus.


Warhammer: Chaosbane — a Diablo-like hack-and-slash — launches in June


Warhammer: Chaosbane, the Warhammer franchise’s class-based Diablo-esque crawler, has been given a June 4 launch date for PlayStation 4, Windows PC and Xbox One. The game will also see two closed betas sometime in March and April.


Cthulhu goes post-apocalyptic in Stygian: Reign of the Old Ones



In most eldritch horror fiction, the heroes’ goal is to prevent the end of the world. In Stygian: Reign of the Old Ones, an isometric tactical RPG, the end of the world has already happened.


IGF nominated puzzle game Ethereal sets March release date


Pretty puzzle game Ethereal will be wiggling its way into stores on the 7th of March. The wordless game follows an indistinct blob through many colourful, chilled out levels, and it’s up for a 2019 Independent Games Festival award for excellence in audio.


Devil May Cry 5 takes Resident Evil 2’s gore and smacks it with style


Grotesque, ghoulish creatures crawl from pustulating fleshy geysers, exemplifying Capcom’s gruesomely indulgent horror game MO. But these aren’t the mean streets of Raccoon City. No, this is Red Grave City – a beautiful maze of grand streets fractured by hordes of invading demons as visceral as the stomach-churning gore in the latest Resident Evil 2 remake.

6 Things We Learned Playing as All 3 Characters in Devil May Cry 5 - Devil May Cry 5 Dante Gameplay


#DevilMayCry5 Gameplay! We've played the first five hours of Devil May Cry 5, and played as all three of its main characters - Dante, Nero, and the mysterious V. Joined by Trish, Lady and a host of demons familiar and new, we played the game right from the start up to Mission 10. Here's what we learned after playing as all three characters. Devil May Cry 5 Xbox One X Gameplay.


Praey For The Gods' Developers Talk Shadow Of The Colossus And Breath Of The Wild Inspirations



Praey for the Gods has been in development in some form since 2014. The game is heavily inspired by Shadow of the Colossus and found success on Kickstarter when it earned $500,000 in pledges with a $300,000 goal. The game entered early access on January 31, which has offered a fairly substantial look at the full experience. After spending some time with the game and felling a few of its "gods," we reached out to creative director Brian Parnell to ask a few questions about the game's inspirations and its future.


New Gameplay Today – Ape Out


Miller joins Leo in the NGT labs to break down the psychadelic jazz album video game Ape Out from Gabe Cuzzillo and published by Devolver Digital.


Redo! sneaks into the dusty tunnels of early access


Ever since playing an early prototype, I’ve been looking forward to today’s launch of Redo!. It’s an aggressively bleak metroidvania about a lone woman attempting to survive and maybe even find another human after an apocalyptic robot rebellion. Combat is panicky, weapons feel insufficient, and the machines themselves are strange, twisted and exceptionally deadly. The early access launch is effectively complete, with solo developer Robson Paiva only planning on adding a hard mode and tuning balance between now and launch. See it in motion in the trailer below.


Chernobylite is a survival-horror game about looking for your girlfriend in the Zone


The studio behind World War 3 and Get Even is taking a Stalker-style crack at the Chernobyl Exclusion Zone.


The Textorcist teaches combat typing skills in a pre-launch demo


I consider myself a decent typist, and better yet at dodging bullets in shmups. Today’s demo for The Textorcist: The Story of Ray Bibbia taught me a painful lesson: I am ill-equipped to do both at once. Due out on this week on February 14th, players control exorcist-for-hire Ray Bibbia with the arrow keys, dodging bullets as you would in any bullet hell shmup. Unlike other shooters, to fire back you need to type reams of scripture one-handed, splitting attention and motor control multiple ways. It’s intense, but fun. Give it a try here on Steam, and check out the launch trailer below.


Monster Hunter And The Witcher Are The Perfect Combination



There’s a lot of detail in this crossover event. You don’t just control Geralt and fight some monsters. You also search for clues and talk with characters in a dialogue style entirely lifted from The Witcher 3. These moments are some of the best in the entire quest. Monster Hunter: World doesn’t really give its characters time to shine and rarely even gives them names. Watching Geralt interact with some of the item givers and researchers that I’ve come to rely on during my hundreds of hours of Monster Hunter: World is a welcome chance for them to receive genuine characterization. It’s even better if you play with English language settings. Doug Cockle, who voices Geralt in the Witcher games, returns with his signature mixture of world-weariness and snark.


Ace Combat 7 Gets A Teaser Trailer For Season Pass Content


There will be a total of 6 DLC pieces including three original aircrafts and three missions that tell a new story. The Season Pass DLC will begin releasing starting early Summer 2019.


Rainbow Six Siege’s next map is Outback – it’s got a nuclear convoy and stuffed sharks


Rainbow Six Siege’s next season is called Burnt Horizon, and as all those weeks of leaks suggested, it’s set in Australia. Ubisoft has just provided a close look at the season’s new map, which appropriately titled Outback. Set along a rural Australian highway, the map features a roadside service stop that’s now home to a crashed nuclear convoy.


Hollow Knight Hornet DLC Will Be Unveiled On February 14, 2019


Hollow Knight is a game that has received all sorts of updates, with the free Hidden Dreams, The Grimm Troupe, Lifeblood, and Godmaster ones all appearing in 2017 and 2018. Now, it seems we’ll soon know much more about the first paid update, the Hollow Knight Hornet DLC. Team Cherry, the game’s developer, announced via Twitter that it will be revealed on February 14, 2019.


Assassin’s Creed Odyssey will get a new game plus mode this month


Fancy a return trip to the Peloponnese? Assassin’s Creed Odyssey’s new game plus mode will be arriving this month, so you’ll be able to take your endgame character back through Ubisoft’s expansive Greek adventure.


Blacklight: Retribution is shutting down, so all in-game items are now free



The developers of cyberpunk FPS Blacklight: Retribution have announced that they’re ending official support for their free-to-play shooter next month. In the meantime, you’ll be able to use all the game’s add-on DLC completely free.


Battlefield 5 did not meet EA's sales expectations



EA did post an increase in both revenue and profit, though. The net income for the third financial quarter was $262 million, with revenue amounting to $1.29 billion. During the same three month period last year, revenue was $1.16 billion. Net bookings, however, fell. These take into account commitments like annual subscriptions, and EA reported a drop from $1.97 billion to $1.61 billion.

Apex Legends had over 2.5 million players in its first day


Despite only being out for a couple of days, EA's counting Apex Legends as a success. In a conference call on Tuesday, the publisher shared some of the results of the launch with investors, and it certainly sounds like it's off to a very strong start.

EA’s stock tanked this week – Apex Legends brought it back and then some


EA noted disappointing financials in this week’s third-quarter earnings report, due in part to disappointing sales from Battlefield V. In the wake of that news, the company’s stock dropped over 14%. But since Wednesday’s low, the stock has risen 16% – back to its original position and a little bit past that.

Apex Legends Reaches 10 Million Players in Just Three Days


Respwan Entertainment’s new battle royale game Apex Legends has reached 10 million players, peaking at 1 million concurrent, in just 72 hours.


Capcom said Hideaki Itsuno could make Dragon’s Dogma 2, but he chose to make DMC5 first



“So, when the discussion came up for Devil May Cry 5, I went to Kenzo [Kenzo Tsujimoto, Capcom founder] and I said… look, I want to make either Devil May Cry 5 or Dragon’s Dogma 2 next,” Itsuno told VG247 through a translator as part of a Devil May Cry 5 media tour. “He said ‘okay, do whatever you want. Do whichever one you want.’ So I thought, alright, y’know what… let’s do DMC5. So we did that.”


Epic Games Store Release Crashes Without Files Called "Steam"


As PC Gamer report, the issue arose when entering the game’s third area, which contains a bunch of steam pipes that were missing their sound files. Axiom Verge’s creator Tom Happ explains:


Starbreeze sells back publishing rights to System Shock 3



Starbreeze announced today that it has sold the publishing rights for System Shock 3 back to developers OtherSide Entertainment, though the terms of the deal were not disclosed.


Team Fortress 2 YouTuber Returns Three Years After Faking Terminal Illness



The popular Team Fortress 2 YouTuber known as Sketchek has returned to the platform after a three-year hiatus with a new video in which he admits to having lied about being terminally ill.


Nintendo Exec Says 'A Very High Number' Of Its Designers Are Women



There are also many females actively involved in development. The director of the Animal Crossing series is a woman, and there are many female designers working actively. When I had chances to look at other development companies in Europe and the US, they give the impression that they’re overwhelmingly male-dominated. Compared to companies like that, Nintendo has a lot of female developers energetically working.


Riot Games to give first on-camera response to harassment allegations in new Escapist series



Escapist has since removed the teaser, and Victor Lucas has offered an apology over the misleading teaser. Lucas called the teaser a “small part of the conversation we had at Riot.” Lucas and Escapist still plan to release Recon. Riot Games told Dot Esports that Lucas’ interview mainly focused on their “partnership with Marvel and the team behind that partnership.”


Shawn Layden On PlayStation And The Future



On a rainy late afternoon in San Mateo, CA, Game Informer sat down with Sony Interactive Entertainment Worldwide Studios chairman, Shawn Layden. Dressed sharply and with a charming grin, he made a telling observation just before our interview. The chairs were beautiful, but just didn’t quite fit his stature, and he opted for the conference table for us to chat.

Jim Ryan named new PlayStation boss


Former PlayStation Europe chief Jim Ryan will become boss of the entire PlayStation business.

Sony Says It's 'Open For Business' On PS4 Cross-Play, But Developers Disagree


In a recent interview with Game Informer, the chairman of Sony Interactive Entertainment Worldwide Studios said that the company was “open for business” when it comes to cross-play between PlayStation 4 and other consoles. The makers of games like Smite and Wargroove say that’s not the case.


Report: Mass Layoffs At Activision Blizzard Will Result In Hundreds Of Lost Jobs



Bloomberg is reporting an upcoming plan from Activision Blizzard to lay off hundreds of workers as the company attempts to restructure and centralize its operations.

Activision Blizzard Reports Record Revenue as They Fuck Over 800 Employees


At the end of the day, the only thing that matters is the pursuit of endless growth and endless profits.

Guitar Hero Live refunds being issued to US customers



If you purchased Guitar Hero Live within the last year, you are entitled to a refund.


Unity Technologies to Go Public in 2020 (Report)



Video game engine creator Unity Technologies wants to go public next year, according to a report on streaming financial news network Cheddar.


This fan-made Battletech expansion adds a bunch of lore-friendly mechs



As well as using JK_Variants, Battletech Extended 3025 resizes different mechs, pulls in performance fixes and AI improvements. If you've never modded Battletech before, it might be a good place to start, and it's recommended that you start a new game to see everything the mod has to offer.


Esports News


Team Liquid says goodbye to Heroes of the Storm, drops team



Team Liquid's founder has some choice words for Blizzard.


Overwatch League's Once-Dominant Team Opens Up About Their Season One Failings



New York Excelsior’s first season in the Overwatch League ended with more questions than answers, most of them boiling down to some variation on “What happened?” The answer to that question depends on who you talk to. Two members chalk it up to the choppy waters of a shifting meta, but to hear another tell it, sandbagging played a role, too.


Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)


The state of BioWare



With a project over six years in the making, the storied game studio enters a new era


My disabled son’s amazing gaming life in the World of Warcraft



Robert and Trude mourned what they thought had been a lonely and isolated life for their disabled son. But when Mats died, they discovered that people all over Europe lit candles in his memory.


The story of the first esports champion, undefeated since 1972



Catching up with the man who won the inaugural Spacewar! Olympics, likely the world's first esports tournament, in 1972.


The Serenity Prayer and Rakuen



Rakuen is about accepting the things we cannot change, while asserting that our little actions make a difference. By this I mean we should take time to grieve when we fail, but also know that our actions aren’t futile in the face of a cruel, uncaring world. We can care, and we can act.


Critical Compilation BIOSHOCK: INFINITE


There is, quite possibly, no game in the modern games criticism sphere that has inspired as many words as Irrational Games’ 2013 Bioshock: Infinite.

It followed in the lineage of a game that was nearly universally adored (2007’s Bioshock) which spawned a sequel that had its own storied history of acclaim (2010’s Bioshock 2) and traced its development back to one of the giants of the 1990s “immersive sims”, System Shock. Infinite, in every way, was poised to take the throne of an entire genre, whether or not it deserved it.


The sloth behind the scenes of 2019's biggest Twitch stream



Much attention has focused on Brewis, but I thought it would be appropriate to give this column over to one of the many trans women who worked behind the scenes to organize what quickly turned into a monumental operation. The gaming streamer and cyber sloth Casey Explosion joins us for a chat about how she helped make one of the best stories in gaming news come to life.


“It’s important to show that there’s a vulnerability to the male ego” – an interview with Red Dead Redemption 2’s Roger Clark



Clark consumed as much reference material as he could, to the point where he began to recognise specific shots created as an homage to some of the most popular films in the genre. You may have caught Rockstar’s version of the iconic scene from The Assassination of Jesse James yourself, where a camera pans along with a train, lighting up bandits in the woodline before cutting to a silhouetted figure blocking the tracks. But outside of the prescribed reference material, Clark also had his own personal idea of what he wanted Arthur Morgan to represent.


Breath Of The Wild Speedrunning Has Changed A Lot In Two Years


Yesterday, speedrunner sketodara01417 completed a speedrun for The Legend of Zelda: Breath of the Wild in slightly over half an hour. As someone who used to casually speedrun the game, I was awestruck at how much things have changed. New glitches and massively different movement techniques have radically altered the game into something breathtaking to watch.


Respawn tried “approximately a bojillian” ways to get Titans into Apex Legends


Apex Legends does not have Titans, or the wall-running and double-jumping mobility options that you’d expect from a Titanfall game – after all, there’s a reason it doesn’t say Titanfall in the title. But that doesn’t mean developer Respawn didn’t try to get the iconic bits of the series into Apex Legends. It just turns out that they all break a competitive battle royale.

Apex Legends is great because you don’t have to talk to anyone


But thanks to a handful of incredibly clever design decisions, Apex Legends is the rare team-based shooter where voice chat isn’t a necessity. You can be antisocial and still have a lot of fun.

Apex Legends' ping system is a tiny miracle for FPS teamwork and communication


The way that Apex Legends makes using your microphone optional is a welcome change in FPS design.


Losing my lust for hunting, thanks to The Bear



Recently, I watched a rather delightful film called The Bear. I'd not heard of it before until a friend told me how it was a childhood favourite of his. (His film taste is usually worth listening to.) Directed by Jean-Jacques Annaud of Seven Years in Tibet and The Name of the Rose fame, The Bear isn't like most other animal-themed films. It's far more nuanced than it first appears to be. A live action tale (with a mixture of animatronic bears and real ones), it follows the story of an orphaned bear cub in late 19th century British Columbia, as he tries to survive, pitting himself against nature and some rather determined hunters.


PC games are showing us why we should care about surveillance



Psst. Did anyone follow you here? You sure? Good. After events like the Cambridge Analytica scandal, the whistleblowing of Edward Snowden, and the impending digital takeover of Facebook and Google, it’s slowly becoming clear that maybe we ought to be more aware of our personal data and privacy – how much we willingly share, and who we share it with. Even the most recent meme sensation, the ‘ten year challenge’, is starting to look like the ideal data harvesting tool for a face recognition algorithm Facebook are working on.


Fortnite's Appropriation Issue Isn't About Copyright Law, It's About Ethics



At a recent wedding, after the main course is taken away and the desserts come out, the least weighed-down guests slowly make our way to the dance floor. All of a sudden, a group of kids dash out and immediately begin performing Blocboy JB’s Shoot dance, a goofy, energetic strut made famous in the eponymously named music video. As the oldest one kicks his limbs out in the signature style of the dance, he shouts “Fortnite!” to the confused adults looking on.

To his understanding, he is merely acting out the “Hype,” an iconic and highly prized Fortnite Emote. Reaching the dance’s true terminus would take him to the streets of Memphis, Tennessee; to the assembled young men, as they are captured in the song’s video, leaning on the trunks of cars, throwing dice, holding guns, laughing and dancing with abandon. But for him, and many others, the cultural connotations of the moves he is making begin and end within Fortnite’s shimmering, enclosing walls.


Former Uncharted Director Amy Hennig Talks About Life After Star Wars, Decries Gaming Elitism



Today at DICE Summit 2019, former Uncharted writer and director Amy Hennig and Double Fine founder Tim Schafer hosted an on-stage conversation. Their talk bounced from joking about the cocaine-filled early 90s-era of EA ("I wasn't indulging in any of it," says Hennig) and Hennig even being rejected from LucasArts when Schafer was at the studio in 1989. The conversation took a turn when the topic twisted to Hennig's future, which has been a hot topic of discussion since the dissolution of Visceral Games and its Star Wars project she was creatively directing.


Sadly, It's Surprising That There Are Two Black Women In Apex Legends



Loading up Apex Legends for the first time, I saw two black women as playable characters. It was a strange and arresting feeling to see them. I’m still trying to understand my feelings about it.


The impossible architecture of video games



There is a saying in architecture that no building is unbuildable, only unbuilt. Structures may be impossible in the here and now, but have the potential to exist given enough time or technological development: a futuristic cityscape, a spacefaring megastructure, the ruins of an alien civilisation. However, there are also buildings that defy the physical laws of space. It is not an issue that they could not exist, but that they should not. Their forms bend and warp in unthinkable ways; dream-like structures that push spatial logic to its breaking point.


Red Dead Redemption 2 can be a struggle for players with poor eyesight



I am legally blind due to my albinism, so gaming has always come with a bit of extra difficulty. It’s actually harder to see many things in games now that everything runs at higher resolutions and fine details are being added into a game’s design. I always find ways to use the available systems to fix the settings and make it through the missions, but Red Dead Redemption 2 has been my toughest challenge to date.


Kid-Friendly Twitch Streams Aim To Be The New Saturday Morning Cartoons



“A lot of people get into Twitch and YouTube dreaming of being the next Pewdiepie or Ninja,” said Banzai. “I just want to be someone’s Mister Rogers.”


Why Nostalgia For Video Games Is Uniquely Powerful



This year, Netflix will premiere the third season of its hit documentary series The Toys That Made Us. This series of 45-minute deep dives into the toys we’re most nostalgic for has covered He-Man, Barbie, Hello Kitty, and more. But video games have been noticeably absent from any of the show’s episodes thus far. That’s a peculiar omission, since research has demonstrated that video game nostalgia is the most powerful nostalgia of all.


How a five-year game of Civilization 5 became a meaningful part of my personal history



For the first 5000 years, nothing much happened. We must have embarked on our epic enterprise sometime in late 2013, though neither of us suspected we were about to spend the next five years embroiled in a seemingly never-ending coop hot-seat game of Civilization 5. If we had, we'd probably have played something else instead. It was folly, but by the time we realised, it was too late; we had become thoroughly invested, the game had taken on a life of its own, and there was nothing else but to see it to its (eventual) end. On and off, we kept chipping away at our task, sometimes meeting every few weeks for a couple of hours, sometimes once every couple of months. But soon our time with the game had to be measured not in months, but in years, and our game of Civilization had become a sort of parallel history to our personal lives.


Making Games Better for Players with Cognitive Disabilities | Designing for Disability


Video games are for everyone. But those with disabilities can be left out if developers don’t consider their needs.

In this series of videos, I’ll be sharing guidelines and best practices for making games more accessible to a wide range of disabilities. This time, I’m looking at design choices and menu options that will affect those who have cognitive disabilities.



The AI of Horizon Zero Dawn | Part 2: Metal Militia | AI and Games


In this closing video of my case study on the AI of Guerilla Games 'Horizon Zero Dawn', I explore the AI systems used by individual machines. How sensors systems are calibrated uniquely for each machine type and the range of navigation tools that enable for dynamic movement both on land and in the air.



What's Been Going On With Far Cry 5's DLC?


This is a video review and critique of Far Cry 5's DLC. It tries to puzzle out how they came to be, what they have to do with the rest of the franchise, and if they're a memorable way to spend time.


A Thorough Look at Dead Space


This is a video retrospective and critique of the Dead Space trilogy, developed by Visceral and published by EA. It looks at how each game approaches its genre different, and how entirely divergent game experiences can come from the same well of themes and images. Spoilers throughout.


Dead Space 1-- 00:16
Dead Space 2-- 26:49
Dead Space 3-- 58:11
Dead Space 3 Awakened-- 1:29:39

If you enjoyed this video and want to contribute to the production of others like it, please consider supporting me on Patreon! https://www.patreon.com/noahcaldwellgervais


Wolfenstein 2: The New Colossus in Close Critique [Full Spoilers]


This is a video critique and analysis of Wolfenstein 2, an ambitious, messy, and in the end quite unique shooter from MachineGames. The video looks how BJ Blaskowicz anchors together a wide array of divergent tonal moods and design ideas. It also covers the three 'Freedom Chronicles' DLCs. Spoilers throughout.


The History of Metro 2033


It’s not an exaggeration to claim that video games have a penchant for life in post-apocalyptic America. From the ghastly realism of The Last of Us, to the tongue-in-cheek absurdity of Rage, the industry is filled to the brim with experiences that explore what happens to the land of the free after social order collapses. In addition, games like Frostpunk, Mad Max, and a few others have featured memorable post-apocalyptic scenarios in the Anglosphere. Yet when it comes to the rest of the globe, the pickings are often slim.

Please consider supporting us on Patreon: https://www.patreon.com/GVMERS


Crush 40 - Evolving the Sound of Sonic | PostMesmeric


Crush 40 burst onto the scene with Sonic Adventure, pioneering a stylistic renaissance for Sonic music. Let's check out the band's history and their lasting legacy on the Sonic the Hedgehog franchise and its soundtrack.


Beautiful Battlefield "Trailer" Was Shot Entirely Using Unsuspecting Real Players


By day, Gage Allen makes video game trailers. But for this Battlefield clip, he wanted to do something different. Instead of carefully staging every shot and lining everything up just right, he tried to just play Battlefield, capture a ton of footage of random strangers running around and see what he could do with it.


How Blade Runner Reinvented Adventure Games | War Stories | Ars Technica


In 1995, Westwood Studios set out to make a game based on one of the most beloved science fiction films ever made. They took a big risk, applying unproven technology and storytelling methods. Blade Runner wold go on to become of the highest-selling action-adventure games of all time.


Noclip Podcast #07 - Lucas Pope (Papers Please / Return of the Obra Dinn)


This week we're diving deep into game creation as Danny sits down to talk about design with Lucas Pope, the creator of Papers Please and Return of the Obra Dinn.

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Insomniac Games turns 25 years old this month. In other words, our studio has existed as long or longer than 16 people who work here!

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