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This Week In Gaming 7-16-19

1 post in this topic



Super Bunnyhop discusses media literacy and the evolution of game's media with editors from EGM and Kotaku, what to look for to see if you should trust reporting, the lower standards and lack of accountability that comes with Youtube reporting, danger of isolation in online social environments, and what he was taught in journalism classes and during his work with print media. Will Partin looks into the challenge of developing talent in the world of esports, Caty McCarthy interviews Nihon Falcom's president, Reid McCarter on Yakuza Judgment and finding justice outside of Japan's corrupt bureaucracy, Devotion unlikely to come back after store removal and Khee Hoon Chan looks into the wider regional effects of the Chinese publisher's closure, Ace Watkins the Gamer for president, Ubisoft restarts program to use (mostly) unpaid fan music for Watch Dogs Legion, and more.


Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)


Control Is Smart, Savage and Bats**t Crazy - IGN First


We've played 8 hours of the Max Payne and Alan Wake creator's new game, and it's safe to say we're about to get weird.


Psychonauts 2 is delayed until next year



Psychonauts 2 is the long-awaited sequel to Double Fine’s first and most popular game, but fans are going to have to wait even longer for Raz’s return – as the studio has just announced that it’s delaying the game’s release until next year.


Gears 5 ‘Versus Multiplayer Technical Test’ trailer


Publisher Microsoft and developer The Coalition have released a new trailer for Gears 5 ahead of the game’s Versus Multiplayer Technical Test planned for July 19 to 21 and July 26 to 29, in which the new Arcade mode is playable.

‘Gears 5’ Will Eliminate All Smoking Depictions After Concerns Raised by Youth Anti-Tobacco Org (EXCLUSIVE)


“Gears 5,” the forthcoming installment in the “Gears of Wars” third-person shooter game franchise, will be a smoke-free establishment.




Call of Duty: Modern Warfare’s Gunfight is the kind of game mode I didn’t know I wanted until I sat down and played it. The rules are simple: two teams with two players each attempt to wipe each other out to win a round, first team to claim six rounds wins the match. If nobody is killed within 40 seconds a neutral flag spawns, forcing both teams into the centre of the map.


Ion Maiden becomes Ion Fury and readies for launch next month


The lawyer-dodging title change may be a little on the boring side, but Ion Fury (formerly Ion Maiden) is looking anything but. As well as confining their new title, Voidpoint and 3D Realms have confirmed that their old-school shooter, built on the time-worn foundations of Duke Nukem 3D, will launch on August 15th. Having previously played the early access pseudo-demo, I’m very excited for this one, as it’s essentially the successor that Duke Nukem 3D never got. They’ve even got the voice of Duke, Jon St. John, to voice the villain. Below, a gib-splattered new trailer.


Mount and Blade 2: Bannerlord's multiplayer class system explained



Developer Taleworlds Entertainment revealed a little bit about what's going on in the multiplayer closed beta.


Borderlands 3 - "So Happy Together" Trailer


Friends who shoot together loot together


Wander through a dying city this month in A Place For The Unwilling


The thing about living things is that they eventually die. That’s what A Place for the Unwilling, a narrative adventure game from Alpixel Games, is about. The city is dying, and you have 21 days to live through the final days of the Living City. Stories happen all across the world, and time moves on, so you have to decide what to see and do while trying to balance what’s left of your life.


Fire Emblem: Three Houses - Welcome to the Blue Lion House - Nintendo Switch


Take a deeper look at the Blue Lions house, led by Prince Dimitri of the Holy Kingdom of Faerghus. Standing for the ideals of strength and chivalry, the Blue Lions know few equals.

Fire Emblem Three Houses interview: Intelligent Systems & Nintendo talk bringing the beloved strategy RPG series to Switch


In truth it's not from Harry Potter, or Persona, or anything like that - it actually links back to an older Fire Emblem. Back a long time ago, we developed a game for the Super Famicom called Fire Emblem: Genealogy of the Holy War. When you look at the story, the three characters were from a monastery - they were friends, they worked together - and then they have to go to battle against each other. That's almost the same plot as that older game, if you look at that. So we had the image of this old game in mind before - that's maybe our most significant influence on this project.

Fire Emblem: Three Houses Will Test Your Heart And Your Mettle


Fire Emblem: Three Houses perfectly balances tactics-based combat with an anime high school simulator. I’m fifteen hours in, and I can already tell it is going to break my heart.

Fire Emblem: Three Houses Shows Off Beast Battles, Tournaments, And Confirms Same-Sex Relationships


We’re around two weeks off from Fire Emblem: Three Houses’ release, and Famitsu has once again featured the upcoming strategy game, this time focusing on fights against humongous wild beasts, as well as some Monastery features not shown off yet.


CD Projekt talks about Cyberpunk 2077 roleplaying options and 'lifepaths'


Developing different skills will open the door to different paths through the game.

Cyberpunk 2077 will let you fight most people, but not kids or story NPCs


Cyberpunk 2077's Night City is full of people for you to beat up, including gang members, cops and corporate douchebags—there are limits, though, so you won't be brawling with everyone. Children, for instance, will be protected from your murderous rages, along with story-important NPCs.


Neo Cab Takes On Uber & Lyft's Gig Economies Via Near Future Sci-Fi



The gig economy is beginning to define America’s employment system. Uber and Lyft (and others) changed the way people work. There’s the positive - work when you want for as long as you want - and negatives - minimal pay and no benefits. Eventually, that could all be automated. That’s the future Chance Agency's Neo Cab explores.


Man of Medan, Supermassive's Until Dawn Follow-Up, Was a Co-op Multiplayer Horror Game All Along



I didn't really know I wanted multiplayer in a game like Man of Medan until I saw it in action. When I did, my first thought was, "Oh geez, Telltale should have done this while it still had a chance."


Ubisoft returns to requesting fan labour for Watch Dogs Legion


Those pieces will still exist within HitRecord, and their creators might have the opportunity to make money from them later. But that’s still a lot of work to put in with no guarantee at reward. It seems the direct definition of “speculative,” even if Joseph Gordon-Levitt disagrees. Polygon’s Jeff Ramos wrote a good breakdown of the creative community’s concerns last year.


Ubisoft has once again partnered with HitRecord to solicit assets for an upcoming game and, as with last time around, the arrangement is drawing criticism from the game development community.


First Look at Nintendo Switch Lite: A New Addition to the Nintendo Switch Family


Introducing Nintendo Switch Lite – a compact, lightweight console that's dedicated to handheld play!


New Gameplay Today – Knights And Bikes


Cork is joined by Joe and Leo playing co-op in this incredibly charming indie from Foam Sword and Double Fine. No release date yet, but Knights And Bikes will be coming to PS4 and Steam.


Gibbous is a Lovecraft horror-adventure in the style of a classic Disney film


We said last year that we're tired of Lovecraft. Sure, the man told some singularly horrific tales, but there's more to the genre than tentacles, the gaping maw of madness, and virulent racism. We want something different! Gibbous is kind of a compromise in that regard: It's a Cthulhu mythos-inspired tale of terror done in the style of an animated Disney film, complete with a talking cat.


Disintegration is a sci-fi FPS from Halo's co-creator


It's the debut game from Marcus Lehto's new studio.


Eastward takes a trip back to the golden age of Asian RPGs



Inspired by Akira, Macross, and works by Studio Ghibli.


The First 20 Minutes Of The Surge 2 | Surge 2 Gameplay (PC)


The Surge 2 opening is already much better than the first game, introducing it’s limb-chopping combat and upgrade system in a really smooth way. In this The Surge 2 PC gameplay, also look out for a couple of new Surge 2 boss fights, as we take on a prison warden in order to get a drone of our own. You also see a glimpse of The Surge 2 character creation, but we didn;t dwell on it in order to get to the action. We’ll be going into all this in more detail in next week’s impressions videos - it won’t be The Surge 2 review, of course, as we only played the first four hours. But we got a good idea of what to expect from that. The video is only in 1080p - we did play Surge 2 PC, but were not able to tinker with visual setting just yet. We will need to get the code in our hands before testing the tech more thoroughly.


TurboGrafx-16 mini / PC Engine CoreGrafx mini / PC Engine mini launches March 19, 2020



The TurboGrafx-16 mini (North America) / PC Engine CoreGrafx mini (Europe) / PC Engine mini (Japan) will launch on March 19 for 10,500 yen. All three versions of the mini console will be sold exclusively through Amazon Japan, with pre-orders opening on July 15 at 0:00 JST.


We lost an open-world Griftlands and gained a card game



My first mistake is eating the pickled talons. My second mistake is getting drunk. Griftlands is the kind of RPG where every action has consequences. But it's also a card game, so the consequence of being drunk is having a 'slurred speech' card in my negotiation deck and a 'tipsy' card in my battle deck.

New Gameplay Today – Griftlands


Tack joins Cork and Leo to show off the intriguing new rogue deckbuilder from Klei, the creators of Don't Starve, Mark of the Ninja, and Invisible, Inc.


Werewolf: The Apocalypse—Earthblood is an action RPG of anger management



Checking out an early build of the World of Darkness RPG.


Cult Horror Game Devotion Will Not Be Re-Released After Joke About Chinese President


Taiwanese game developer Red Candle Games has issued a new statement on the status of its horror game, Devotion, which was pulled from Steam in February over a Winnie the -Pooh joke. And it appears the developers will not be re-releasing the game.

China forced one horror game publisher to close, but the whole region felt it


Much like the phantoms that materialise and disappear within the dusky corridors of Devotion, the game itself felt like an apparition. Launched in February, the solid Taiwanese horror game vanished from Steam just weeks afterwards, due to the discovery of in-game talismans that contain derisive references to China’s President, Xi Jinping. Facing a firestorm of criticism, its studio, Red Candle Games, hurriedly hunkered down, announcing that it was putting the game through rounds of quality checks before releasing it again. But it’s now four months later, and the game still hasn’t been restored on Steam. But Red Candle aren’t the only studio that has to wrestle with China’s strict censorship.


Marvel Ultimate Alliance 3 DLC Is Only Available In Its Expansion Pass



At E3 2019, Nintendo talked about the Marvel Ultimate Alliance 3: The Black Order DLC plans. An Expansion Pass was revealed with heroes from three Marvel teams confirmed to appear. However, the latest update limits how people can get them. It turns out if people want these extra characters, they will only be able to get them through the $19.99 Expansion Pass.


How Capcom Made Velkhana's Sounds And Iceborne's Music


In this exclusive Game Informer video, Ben Hanson and Jeff Cork interview Monster Hunter World: Iceborne's sound designer Wakana Kuroiwa, composer Akihiko Narita, and executive director Kaname Fujioka about creating the sounds for Velkhana, Beotodus, and the incredible soundtrack for the upcoming Capcom expansion.

Visiting Capcom for Monster Hunter World: Iceborne


Game Informer's Ben Hanson and Jeff Cork present a lighthearted travelogue showing their trip to Capcom's headquarters in Osaka, Japan to learn all about Monster Hunter World: Iceborne for our latest cover story.


Total War: Three Kingdoms rides again in August with Eight Princes


Apparently conquering ancient China once isn’t enough for some of you. Fortunately, those still hungry for conflict in Total War: Three Kingdoms only have a few weeks to wait until its first big DLC. Due on August 8th, the Eight Princes chapter pack adds a new campaign continuing some years after the events of the main story, and resumes the war-totalling from the year 291 CE. Unsurprisingly, given the title, Creative Assembly are giving us eight power-hungry princes to play with, and a land once again needing unifying. See the very dramatic debut trailer below.


The Bard's Tale 4 Director's Cut is coming in August


The upgraded edition adds a new endgame chapter, enemies, weapons, difficulty settings, and more.


Where the Water Tastes Like Wine gets new Chinese-American stories



Where the Water Tastes Like Wine is an ambitious journey through the heartland of American history that unfortunately failed to live up to those ambitions, and is best remembered these days for being a "commercial disaster." Despite that, a new update for the game called Gold Mountain was released today that adds full Chinese localization to the free Fireside Chats, and new stories based on the experiences of Chinese immigrants.


Jason Kingsley: Epic is "paying through the nose" to build its store



"Generally I think I would prefer not to do exclusives but I understand Epic's position with it, and quite frankly they are paying through the nose to build their store," said Jason. "All credit to them, it's fantastic, and we'll take some of their money, thank you very much."


Steam can now “magically generate a show about the latest and greatest games”



There are too many Steam games for anyone to keep track of, including Valve, and the company has spent the past few years working on ways to offload the curation and discovery process to a mysterious set of algorithms. Valve now plans to get its store experiments into players’ hand much sooner – so you can now try out another new set of features as we get closer to the Steam Library redesign.

Steam's new 'Interactive Recommender' uses machine learning, not tags or reviews, to tell you what to play


The new system uses a 'neural network model' to learn what you like, and give you popular or niche recommendations.



Under fire from game devs, G2A proposes new 'Key Blocker' tool


The company has been in the spotlight for all the wrong reasons in recent weeks after Mike Rose, founder of publisher No More Robots and former Gamasutra editor, asked consumers to pirate his company's indie games rather than purchase them via G2A.


Battlegrounds has been banned in Jordan due to negative impact on players



Announcing the ban during an interview with Roya, the TRC's director of beneficiaries affairs Mohammad AlWathiq Shaqrah explained that six other video games would soon face the same fate, including Fortnite.


Meet the Creators Behind Awesome Overwatch Workshop Creations Like “Last Man Bouncing”



For some, the Workshop is "one of the best things to happen to Overwatch."


Esports News


ESPN honors Madden shooting survivor for return to esports



oLARRY, of NBA 2K League’s Cavs Legion, was shot twice through his right hand


The esports pipeline problem



Unlike regular sports, esports are missing a formal process for turning amateur players into professionals. We look into why


How League of Legends Connected Me To The World in the Face of Heart Disease



When Nicole Carpenter was diagnosed with heart disease, a League of Legends fantasy draft was her primary connection to the outside world.


Samurai Shodown Competition Heats Up At This Weekend's Fighting Game Tournaments



Evo 2019, the premier fighting game tournament, is less than a month away, and players are spending the weekend getting ready. With their game having only released in June, it’s an especially important time for Samurai Shodown players.


Riot Delays Taking Action Against Echo Fox Over Investor's Racist Remarks



Back in May, League of Legends Championship Series commissioner Chris Greeley gave esports organization Team Echo Fox an ultimatum: oust investor Amit Raizada over racist remarks he made in the past, or face consequences that could jeopardize Echo Fox’s future in the world of competitive League of Legends. The commissioner gave Echo Fox 60 days to fulfill those terms. Yesterday, that deadline was extended.


Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)


Kickstarter suspends GTA Online imitator RAW and cancels pledges



Earlier today, the Kickstarter for RAW – a ‘sandbox MMORP’ title built in the style of GTA Online – was suspended, as backers received an email from Kickstarter saying that pledges will be cancelled. The project had already met its funding goal, but faced plenty of criticism as fans, critics, and streamers suggested that it was far too ambitious to come to life on its modest budget – and it seems Kickstarter itself feels the same way.


Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)


Report: Over half of game developers say crunch is 'expected' at their jobs


Take This' 2019 'State of the Industry' study notes stress, unstable work conditions, and a lack of diversity are all major problems impacting games workers' mental health.


Game developers, it’s time to stop listening to the fans



Don’t get mad, there’s a bit of hyperbole in that headline – among all the detritus of the internet, the occasional bit of usable feedback exists. It’s just that the shit floats to the top until it’s all you can see.


Judgment localizers want catcalling scene to feel ‘gross’ for players


A behind-the-scenes look at what localizers consider when bringing a game to life for Western audiences


Viral and Memorable Mistranslations of Japanese Game News



Lots of game news, announcements, and details come out of Japan on a daily basis, but the language barrier means that only a portion of it ever leaves Japan. So whenever an interesting tidbit of information does get translated, it can spread very quickly online – regardless of translation quality or accuracy.

This viral mistranslation phenomenon has been around for as long as I can remember, but there have been a few big game-related examples during the past month or two. So I thought it’d be helpful to list these instances, along with some other, simpler examples of overeager fan mistranslations from the past 20 years.


Nihon Falcom's President on Why It's Not Supporting Switch More, Lessons Learned From Ys 8, and Hopes for the Next 5 Years



The state of Nihon Falcom, one of the oldest RPG studios in existence, in 2019.


Final Fantasy IX Retrospective: The Final Fantasy's Final Fantasy



You know when you’re playing around with a new recipe and you fall in love with one particular spice? Call it cumin. You find every recipe that makes sense with cumin, and eventually, you grow so obsessed with it that you just keep adding it to all of your dinners for a month straight, until the rest of your family is like “cut it out with the cumin,” and you realize you’ve gone too far? Then you make a dish with no cumin whatsoever that’s just a throwback to your older, cumin-free stuff? That’s Final Fantasy IX.


How To Get Into Final Fantasy XIV In 2019



As Final Fantasy XIV’s new expansion “Shadowbringers” hits, I’ve seen a lot of curiosity from co-workers and friends about how to get started with the game. With hours and hours of content, tons of jobs to choose from, and multiple places to hop in, it can seem daunting, but it’s still well worth the time. Here’s some advice for curious adventurers eager to start their adventures.

The End of Final Fantasy XIV's 'Shadowbringers' Expansion Is The Emotional Spectacle I've Been Waiting For


It’s hard for any story to end well, and even harder when it’s set in the constantly changing world of an MMORPG. Lengthy questlines that require years’ worth of player investment are hard to sell. Final Fantasy XIV’s latest expansion, ‘Shadowbringers,’ makes it work with an emotionally charged climax that helps create one of the franchise’s hardest-hitting finales.


“Real Justice,” by Reid McCarter



This scene is key to what Judgment wants to communicate: That real justice is rarely found within the legal system or at the hands of governmental processes designed and enacted by the self-interested, often venal people who hold the reins of society. The player’s cast as Takayuki Yagami, a former hotshot defence lawyer who left the field to become a detective after a former client he successfully represented was arrested for murder soon after release. Yagami, plagued by self-doubt over his role in defending an apparent serial murderer, is professionally disgraced and near bankrupt when Judgment begins, but, in spite of his turmoil, he spends the entire game always trying to do what’s right. Like Kazuma Kiryu, protagonist of Ryu Ga Gotoku Studio’s related Yakuza series, he’s a character who travels in circles filled with unsavory people—mobsters, crooked cops—who end up being no less morally compromised than the local officialdom of lawyers, businessmen, and government ministers.


Dishonored 2 and the power of presence in video games



I can still hear the sounds of Dunwall in my head. The grinding of industry, the dystopian alarm systems, and the idle chatter of its watchmen.


'Mordhau' and the Fantasy of an All-White Middle Ages



Depending on your viewpoint and sympathy for the team behind Mordhau, developers and community managers behind the game have come across as either unprepared or unwilling to tackle the rising tide of bigoted behavior. But how did we get here? What about Mordhau makes it fodder for this vitriolic of a response from its playerbase? The answer lies in its setting: The Middle Ages are a period that people think they know well, but the popular imagination has been informed by the context in which the field of medieval studies emerged.


How a Zelda Clone Outshone Actual Zelda: The Case for a Forgotten PS One Gem



I grew up in the 2000s loving games, particularly on the Playstation One; my parents had gotten me hooked on the hobby and among my early favourites were major titles like Final Fantasy 7 and Tomb Raider. I loved the worlds to explore and get lost in, I loved the fleshed-out characters, I loved the way the music could transport the player somewhere else, and one of my all time favourites was an action-adventure game called The Adventures of Alundra.


Media Literacy and Game News


Special thanks to Jason Shreier (Kotaku,) Josh Harmon (EGM,) and Crash Course on Media Literacy

Want to support the channel? Check out the Patreon here: https://www.patreon.com/superbunnyhop


History Respawned: Total War Three Kingdoms


John welcomes Maggie Greene from Montana State University to talk about the Three Kingdoms period in Chinese history, and its representation in Total War: Three Kingdoms. The game leans into a larger than life portrayal of historical figures and the events they lived, but that is not a new thing when it comes to this subject.


The Secrets of GoldenEye's AI Revealed | AI and Games


GoldenEye 007 is one of the most critically acclaimed games of all time, but how did they even get it to work on a Nintendo 64? In this episode I reveal the secrets of how a small team at Rare built the ultimate James Bond experience, with friendly and enemy AI that defined a generation and set the standard for FPS games moving forward. With help from Dr David Doak - who was the level and AI designer at Rare during development of the game.



198X and Our Deeply Personal Relationships With Games


198X is all about our deeply personal relationships with games. This video is all about my personal relationship with 198X.

Support me on ko-fi: https://ko-fi.com/carolynpetit


Blips 2: Making Friends, Circling Enemies, and More!


So here's four more weird games (and game-adjacent applications) to look at! If you want to skip the flashy bits, fast forward to 3:43.

As always, if you liked this, please consider supporting the show on Patreon! http://www.patreon.com/errantsignal


Things I found entertaining throughout the week relating to the game industry




In a crowded 2020 field Ace Watkins has made history as the first Gamer candidate to seek the presidency. He has announced bold reforms and promised representation for one of America's most misunderstood political demographics. Gamers have responded in kind; in less than a week his campaign has amassed a Twitter following larger than Democratic hopeful John Delaney, a former Maryland congressman and self-made millionaire. In this Newsweek exclusive, he details his vision for America and the hard drive towards a brighter future.


We made all 78 Breath of the Wild recipes in one day | Unraveled


Link needs to eat in order to gain hearts, but are his recipes any good? Brian David Gilbert teams up with Eater's Adam Moussa to discover which of Breath of the Wild's 78 recipes are tasty and how many hearts they should actually restore.

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