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Legolas_Katarn

This Week In Gaming 5-12-20

1 post in this topic

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Xbox Series X event and game reveals, Nadia Oxford speaks with former translator Ted Woolsey about the original release of Final Fantasy 6 and the early days of localization, Heather Alexandra discusses good faith criticism as being an act of empathy and kindness for her final article at Kotaku, Skeleton on Mass Effect ignoring the communal ideas of a setting like Star Trek to focus on the superiority of humans with similar ideas to American exceptionalism, Jon Bailes looks at the FF7 remake as a narrative that manages to stand between nostalgia and revolution in its themes and framing of the original, Chris Bratt works with Noclip to tell the story of Creative Assembly and its founder, Natalie Flores covers a recent translation controversy manufactured by people that never played the game and speaks with localizers about their wider work and reactions to it, Colin Spacetwinks breaks down the strategy and feel of the combat of Treachery in Beatdown City, Red Candle Games share future plans after the removal of their previous game from sale, and more.

 

Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)

 

Everything Microsoft Showed During Today's Xbox Series X Event

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Over a dozen games were shown during the roughly hour-long event and while many of them were from smaller publishers, it still provided our first look, even if only a glimpse, of what gaming on the next cycle of hardware will be like. Let’s break down everything we saw.

Xbox say they "set some wrong expectations" for yesterday's gameplay reveals

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After lots and lots of #hype in the form of a livestream digital painting reveal that was the precursor to a proper trailer which was also just a precursor to what we were assured would be a first look at actual gameplay, folks were a bit let down by the not very gameplay-looking new video for Assassin’s Creed Valhalla during Microsoft’s Xbox 20/20 event yesterday. Microsoft’s big marketing man says that’s on them and perhaps they “set some wrong expectations” prior to the event.

 

Chorus, a New Space Combat Shooter, is Coming to Xbox Series X in 2021

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Today, on Inside Xbox, Deep Silver Fishlabs exclusively revealed our brand-new title, Chorus, releasing in 2021 on Xbox Series X and Xbox One with Smart Delivery for all players. This means that you will only need to buy the game once to play on both Xbox Series X and Xbox One. Chorus will look great on Xbox One, but we’re pushing it to the limit on Xbox Series X. For those who missed our awesome announce trailer, you can watch it above.

 

Assassin’s Creed Valhalla “won’t be the longest or biggest game in the series”

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If you’re wincing at the idea of stepping back into never-ending story in Assassin’s Creed Valhalla, rest easy – it looks like it won’t be as much of a beast as Odyssey.

Assassin’s Creed Valhalla’s Season Pass unlocks exclusive Beowulf mission

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The usual run of editions are all here, of course, including the Gold and Ultimate Editions – which come with the Season Pass. Those who pre-order the Season Pass, or any version that includes it, will unlock a bonus mission – presumably at launch.

Assassin’s Creed Valhalla Is Bringing Back The Instakill Hidden Blade, In A Signal To Hardcore Fans

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Upcoming Assassin’s Creed games always sound terrific in the spring, when the marketing machinery jolts into motion to describe the series’ next potentially great adventure. The new one will mix the best of what’s come before, plus new things, all set, this time, in the exotic era of (the Renaissance)(the American Revolution)(ancient Egypt) the Vikings. I won’t pretend to be unmoved.

 

Tonight We Riot Devs Wanted To Make An 'Unapologetically Leftist' Game

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Tonight We Riot, now available on Nintendo Switch and heading to Steam tomorrow, is the first game developed by Pixel Pushers Union 512. It tasks you with directing a mass gathering of protesters as they seize the means of production from an oppressive overlord. You throw Molotov cocktails, break formations of riot cops, and organize your fellow workers. Tonight We Riot’s gameplay mixes the street brawling of River City Ransom with the simplistic squad tactics of Pikmin. It’s a cathartic exercise in returning power to the people in a world that’s similar to our own, if maybe fast-forwarded a few years.

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Gorgeous 1930s tropical adventure Call of the Sea announced for Xbox Series X

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One of the more unusual games during Microsoft's Xbox Series X stream was Call of the Sea, a non-violent mystery adventure set on a tropical island in the South Pacific in the 1930s.

 

Tony Hawk's Pro Skater 1 and 2 Remaster Coming September 4

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Tony Hawk fans who’ve signed up for the legendary skater’s text service have received a message today indicating that Tony Hawk Pro Skater 1 and 2 are making some sort of comeback. Update: It’s official, Tony Hawk’s Pro Skater 1+2 is coming out on September 4 for PC, PlayStation 4, and Xbox One.

 

H.R. Giger inspired horror game Scorn is back with an extremely moist trailer

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It's all anatomy jazz in the latest look at the upcoming horror game.

 

Cygni: All Guns Blazing Announced

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Three-person developer KeelWorks has announced Cygni: All Guns Blazing, an old-school-arcade-style shoot-'em-up (aka shmup) that won an Epic MegaGrant. It is coming to PC with console versions likely to follow. A spokesperson for the game says PlayStation 5 and Xbox Series X versions are also likely, but not officially confirmed as of now.

 

The Last of Us Part II story trailer teases a brutal and emotional journey

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Naughty Dog’s new trailer for The Last of Us Part II, the sequel to its much-loved 2013 game, does not bode well for Ellie. Released today, the trailer teases a bloody journey filled with loss and regret, seemingly for everyone involved.

 

The Ascent - 12 Minutes of Next-Gen Gameplay - IGN First

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Take a look at 12 minutes of gameplay footage (yes, it's actual gameplay!) from the Xbox Series X exclusive action-RPG, The Ascent.

 

Second Extinction is a 3-player co-op shooter for the Xbox Series X

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Second Extinction is coming from Systemic Reaction for Microsoft’s new Xbox Series X video game console.

 

Vampire: The Masquerade - Bloodlines 2 'Come Dance' Trailer

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Enter the World of Darkness and rise through vampire society. Experience Seattle - a city full of alluring, dangerous, characters and factions. You are dead now but stronger, quicker, more alluring and with potential for so much more. Choose to be brutal and unflinching or cultured and seductive. Use charm, cunning, terror and sheer will to rise through vampire society. What monster will you be?

 

Diablo co-creator announces new studio that will bring “hidden gems” to light

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A new publishing and development house with a major pedigree is on the way. Skystone Games will focus on shining a light on teams working on “absolutely special” games worldwide, and is headed up by CEO Bill Wang – a former Perfect World exec with over a decade of industry experience – and president David Brevik – who, as one of the co-founders of Blizzard North, was a chief mind behind the original two Diablo games.

 

The Medium is basically a new Silent Hill, and Akira Yamaoka is just bloody icing on the cake

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It not just Akira Yamaoka's music that seems familiar, everything about The Medium screams Silent Hill

 

New Trails of Cold Steel 4 Trailer Brings Together Some Familiar Faces

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Class 7 alumni reunite for an important cause.

 

Halo co-creator’s sci-fi FPS Disintegration gets a June release date and new trailer

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Disintegration, the upcoming sci-fi FPS from Halo co-creator Marcus Lehto’s studio VH1 Interactive, arrives next month. Along with a brand-new story trailer for the FPS game’s single-player campaign to check out, Disintegration’s now got a release date of June 16, 2020 – and pre-orders are live.

 

Yakuza: Like a Dragon | Cinematic Trailer

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Become Ichiban Kasuga, a low-ranking yakuza grunt left on the brink of death by the man he trusted most. Take up your legendary bat and get ready to crack some underworld skulls in dynamic RPG combat set against the backdrop of modern-day Japan.

 

Empire of Sin Features John Romero's Great-Grandmother, Who Was A Crime Boss In The 1920s

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Moms can do anything. That is also true for grandmothers and great-grandmothers. For example, John Romero’s great-gran was an underworld crime lord in Mexico during the 20s.

 

'Dirt 5' will arrive in October

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It's the first game in the main Dirt series since 2017.

 

Bright Memory: Infinite’s Gameplay Continues to Impress as We Await a PS5 Confirmation

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Chinese developer FYQD-Studio has released another gameplay teaser for its first-person shooter, Bright Memory: Infinite. The new look premiered during Microsoft’s recent Inside Xbox stream, offering up the first confirmation that the game is indeed launching on next-gen. However, as of now, the title is only slated for the Xbox Series X as far as new hardware is concerned. PlayStation 4, PC, and Xbox One iterations presumably remain on the cards, too, as well as an expected but unconfirmed PS5 version.

 

Bandai Namco reveals action RPG Scarlet Nexus for Xbox Series X

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Scarlet Nexus is being developed by the Tales of team

 

Those Who Remain Dated for 28th May After Coronavirus Push Back

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Those Who Remain is a psychological horror experience all about the town of Dormont. "Players must confront the unknown horrors reflected by the darkness and survive the night as Edward is faced with a test of his sanity, morality and the shadows of evil that lurks below."

 

Mirror's Edge meets Dishonored in this time-limited demo for Ghostrunner

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The first-person cyberninja demo is available for a week on Steam, and it looks very promising.

 

A new Total War game’s been announced – a CCG called Elysium

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Creative Assembly and Sega have just announced there’s a new addition to the long-running Total War series headed to PC later this year – but it’s probably not what you’d expect. The new title is called Total War: Elysium – and it’s a free-to-play collectible card game.

 

PGA Tour 2K21 - Official Teaser Trailer

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Watch the teaser trailer for the upcoming PGA Tour 2K21. The full release will happen on May 14, 2020.

 

A brutal war between the High Elves and Greenskins is the next DLC for Total War: Warhammer 2

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The Warden and The Paunch DLC is releasing May 21.

 

Doom Eternal Update 1 adds Empowered Demons, some Battlemode enhancements

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Doom Eternal Update 1 is in the works for all platforms, and id Software says it is adding a “host of optimizations,” some new event content, bug fixes, and Empowered Demons.

 

Mortal Kombat 11: Aftermath is a story DLC with a new campaign, fighters, and RoboCop

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Yesterday, a Mortal Kombat 11 story DLC teaser popped up in the form of a brief new trailer that ended: “the epic saga continues”. Now, we know what’s in store. Mortal Kombat 11: Aftermath has been announced, with a continuation of the fighting game’s story, new stages, Friendship finishers, and three new fighters – one of whom is RoboCop. Yep, actual RoboCop. Look out for potential story spoilers ahead, folks.

 

Civ 6 is getting eight new civs, and the first two are out next week

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Civilization VI is getting a new season pass. Named the New Frontier Pass, it will add eight new civilisations, nine new leaders, and six new game modes, spread across six bimonthly DLC packs.

 

Indivisible DLC Forces You to Face Razmi’s Challenges

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Things have been busy for Indivisible, Lab Zero’s Valkyrie Profile-like RPG. The game recently received a new game plus update and co-op multiplayer. There was also that accidental Nintendo Switch shadowdrop. But this next update is on purpose.

 

Children of Morta - Setting Sun Inn - NEW GAME+ | Free Update Official Trailer

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The brave Bergson family continues their journey along the Children of Morta development roadmap with the addition of the Setting Sun Inn update. This free update includes New Game+ content with tons of additional lore in stunning new cutscenes and quests. Join the family for another round - it’s on the house.

 

The Sims 4’s next expansion makes your neighbourhood prettier if you’re eco-friendly

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The Sims 4 gets a brand-new expansion pack in June that’s all about being green. It’s called Eco Lifestyle, and alongside a bunch of new features, activities, careers, and goodies for your Sims’ homes, it brings a neighbourhood that changes and responds your actions, according to just how eco-friendly you are.

 

The Culling is making an unexpected return with a baffling business model

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Third time's probably not a charm.

 

Riot bans nearly 9,000 Valorant cheaters, warns that this is 'only the beginning'

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Riot will also no longer refer to cheaters as 'hackers.'

 

Platinum dispatches Wonderful 101 backer codes and acknowledges Switch error

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DEVELOPER LOOKING INTO BLANK SWITCH CODES ISSUE

 

You Can Now Play A Bunch Of Old Phone Games Legally, Easily And For Free

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Last month, Gameloft released a collection of 30 old phone games, some from as far back as 2007. These games are now fully playable on modern Android devices. Best of all, they are totally free to play.

 

Looks like Valve’s planning Steam loyalty discounts and rewards

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Steam’s got a host of loyal players, and it seems that Valve has a program in mind to reward long-time users. Evidence of a loyalty reward system has cropped up among Steam dataminers, which would offer up reward items, badge levels, and – possibly – discounts on certain games. It also seems that we’re getting more ways to respond to Steam user reviews.

 

Red Candle Games Looks Back on Devotion, And The Controversy That Shook a Region

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How the studio is committing to making even more games that push creative boundaries even after Devotion's yank from Steam.

 

Larian Studios, ZA/UM, and lots of other indie developers are having their own showcase in June

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I was just a tad sad when E3 organisers announced that they wouldn’t be doing their own big digital event after cancelling the physical conference amid the Covid-19 coronavirus pandemic. Not to worry though, we lose one E3 and get like, five to replace it apparently. A bunch of indie developers and publishers have all squaded up to do their own thing which they’re calling Guerrilla Collective, from June 6-8.

 

EA Free Upgrades Planned for PlayStation 5 and Xbox Series X Versions

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Another company has helped paint a picture of a future where next gen consoles will end up getting special releases that will make games from the previous generation more suitable for them.

 

PlayStation Store has been suspended indefinitely in mainland China

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Sony’s PlayStation Store has been temporarily suspended in mainland China following alleged security issues.

 

Esports

 

Top Overwatch Team Loses Entire Player Roster Amidst Allegations Of Mismanagement

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Between covid-19 and countless other difficulties, Overwatch League’s make-or-break third season has gone as far off the rails as anyone could have imagined. Now, after losing a star player to Valorant last week, the league has lost one of its top teams. At least, temporarily.

 

Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)

 

Black Book - An RPG Rooted in Slavic Mythology

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Dive into this narrative-driven RPG Adventure with card-based combat and explore a world where reality neighbors myth.

 

Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)

 

Games Criticism Is A Kindness

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"Criticism is an act of empathy and kindness. It is a rejection of fanaticism."

To The Horizon

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You know what this is. A farewell post isn’t a shock anymore. Especially since I gave you 24 hours notice on Twitter. I suppose a few folks are probably like “Fuck, no! Wait! Don’t leave!” That’s sweet but it’s counterbalanced slightly by the chittering of Twitter gremlins and YouTube shouters. You know who you are and I gotta say, the way you live seems exhausting. Which is why I’m glad I got to work here and write for folks who really engaged. It was incredibly badass. Let’s get that out of the way first. Thank you, Kotaku commenters. It was a blast to have an audience like you.

Before we go any further I also want to say that it was not my plan to have this come alongside Maddy and Jason’s departures. There’s just a really cool opportunity that came up? Sorry! Where was I...

 

Ted Woolsey Remembers Final Fantasy 6, Evading Nintendo's Censorship Rules, and the Early Days of Localization

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Major parts of Final Fantasy 6's storyline involve suicide, teen pregnancy, and mass slaughter. Its length, depth, and gravity make it a difficult translation under the best conditions. But when Final Fantasy 6 was being localized, Nintendo disallowed words like "die" and "death." Ted Woolsey was expected to tell North Americans a story about the Apocalypse, and he had to do it without inferring that anyone actually dies.

 

Indycar's Virtual Race Crashes Sparked Real-World Controversy Among Drivers

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Professional drivers are competing in video games because of Coronavirus, but without the physical danger of crashes, what are the rules?

 

The video game apocalypses are already here - and they're all around us

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How quickly reality can be made to look like fiction. We're used to seeing images of ruination and abandonment. There's a long artistic tradition fascinated with crumbling visions. From European obsessions with classical antiquity to Romanticism's love for gothic castles and abbeys. In games this enthusiasm plays out within the realms of the medieval fantasy epic - The Elder Scrolls, Dark Souls or The Witcher series' many deteriorating structures often echo the work of 18th and 19th century painters like JMW Turner, Caspar David Friedrich or John Constable.

 

The House in Fata Morgana’s Controversy Shows the Difficulties of Localization

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I specify fans of the genre, and not of The House in the Fata Morgana, because, as I watched this unravel on my timeline, it became immediately clear the grand majority of angry individuals aren’t people who have played this game.

 

Beyond emulation: The massive effort to reverse-engineer N64 source code

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It's about much more than just enabling PC ports.

 

Why Do We Keep Going Back to Old Games?

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Games that are considered classics are nothing new to the media world. Throughout the months of March and April 2020, I’ve noticed a little twitter account called Half Life VR But the AI is Self-Aware OOC. This Twitter account posts out of context clips from a Twitch livestream series called Half Life VR: But the AI is Self-Aware. The series, which can be watched in an edited format on YouTube, is a really entertaining take on the story of the first Half Life game. This take involves a cast of characters that the player sees throughout their journey to stop an alien invasion that they may have directly caused. This isn’t a novel idea as this take has been done before with Freeman’s Mind and other Half Life related videos. To those who have no idea what I’m talking about, great. Keep your life that way and seriously, I envy you. Half Life is a first-person shooter that was originally released on the PC in 1998. The series has continued with sporadic releases with the March 2020 release of Half Life: Alyx. While the focus of today’s topic is mainly on Half Life, this idea of revisiting classic games is not just contained to only this series. Other games that are constantly revisited are Super Mario 64 and basically every Mario game, the Pokémon series, the DOOM series, Minecraft, and currently the big grab is the general aesthetics of the PlayStation 1/Nintendo 64 era. I will also like to say that I’m limited by my United States viewpoint as I’m not sure if this love to old games are the same in Europe, Asia, Africa, and South America. This could apply to them, it could not. I want to start with the Half Life series by taking a look at the second game, Half Life 2.

 

Even The Guy Who Wrote That Sea Bass Joke In Animal Crossing Is Tired Of It

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At this point, the sea bass joke in Animal Crossing: New Horizons has become a meme. Folks hate it. But the man who wrote that joke shared some interesting insight behind it and how much they and the other devs working on the game care about even the smallest details.

 

1983 and the Future of Videogame Writing

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The loudest barks on the internet want you to believe that games are just graphics, sound, play and systems. Yet even if these clay-cast consumerists don’t take the time for a little introspection, videogame experiences never take place in a vacuum. Given that you’re joining us here on the good ship Unwinnable, there’s obviously an audience for writing and creative engagement with videogames that goes beyond an arbitrary five-point scale.

 

The Best Videogame Soundtracks of All Time

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As great as they might sound in concert or on our turntables, it’s impossible to separate the best videogame soundtracks from the games they were made for. You can’t hear the strains of a Zelda or Final Fantasy without immediately thinking of fantasy lands like Hyrule and Spira, and the adventures and relationships you forged there. Music is such an important part of creating a game’s mood and personality, and it’s so powerful that I’ve enjoyed otherwise bad games based solely on a great soundtrack. None of the games below fit that category—they’d all be worth playing even if the only music they had was “Yakety Sax”—but every single one of them has been elevated and improved by its music.

 

Dissecting the Anatomy of the Fight in Treachery in Beatdown City

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Treachery in Beatdown City feels like breathing. Not a standard inhale and exhale, a relaxed, unconscious rhythm that might be synching up to the same passive beating of your heart. The breathing that TiBC epitomizes is the kind of breathing you have while in a fight – all the kinds of breathing you’ll have while in a fight, the whole spectrum of breaths, and they are many.  The slow, deep and loud breaths you have as you brace yourself before launching at your opponent, meticulous and full of violent intent. Or the short, machine gun spray breaths as you scramble backwards, creating distance and trying to get back as much oxygen as possible after feeling someone else’s knuckles dig into all the soft parts of your body. The sharp, harsh breaths you take that have a knife’s edge to them when you’re the one doing the attacking, a furiously exhaled “HRRHHH!” when you’re slamming a knee into someone’s gut or using all of your weight to tackle them to the ground. They’re all there in Treachery in Beatdown City, and just like in a real life fight, all those kinds of breaths connect to each other, there is no one singular rhythm that your body and mind will strictly follow from start to finish.

 

Shadows of Chernobyl: tracing the inspiration of Escape from Tarkov

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Escape from Tarkov has seen a recent surge in popularity, thanks largely to big-name streamers with huge audiences who tuned in over the first week of the year, incentivised by the promise of valuable in-game loot drops. But I’ve been watching Tarkov streams and playing Tarkov for well over a year, and while developer Battlestate Games has taken a rather lousy view on the notion of adding playable female characters to Tarkov, the game it’s built is perhaps a peek at an emergent genre – one that I propose we call ‘zone games’.

 

TOWARDS THE STARS

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What Mass Effect wants you to know about the universe before you even see most of it is known almost immediately. Before the game even had me knowing the names of my crew, it was telling me Humanity First. We’re new to the realm of galaxy politics, and the universe hates us. If someone doesn’t hate us they’re at least suspicious of is. So our Shepard will be the one to show the rest of the galaxy that humanity is tougher, more terrifying and more important than everybody else.

 

Fighting for Lost Causes

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Final Fantasy VII Remake is a reminder that the big issues haven’t changed much over the last quarter century. We’re still stuck with unchecked capitalist hubris, stark inequality, environmental degradation. It’s just that most of us had a more detached view of it back in the nineties, and now it’s right in our faces, in high definition.

These themes have stood the test of time because time itself has looped in an endless, decaying present. It’s been over 30 years since cultural theorist Fredric Jameson wrote that “It seems to be easier for us today to imagine the thoroughgoing deterioration of the earth and of nature than the breakdown of late capitalism.” And in the decades since, these words have only been proven more true. Capitalism moves us ever closer to catastrophe. We still struggle to grasp what might replace it.

 

A dream paradox

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NiGHTS into Dreams is a great game – my favourite, ever, in fact – but it’s also fair to say that it’s not like anything else, and I mean that partly in the bad sort of way: You fly… but on a set path…? But not always…? What the heck are Mares? Ideyas? Chips? Maren? Whether you’re looking at the game’s collectable items, trying to make sense of the basic gameplay, or even the controls themselves, it’s just weird – and to make matters worse, the game does a very poor job of explaining itself. Because of this Sonic Team’s magnum opus (I know what I said) has spent most of its life under-appreciated and under-played even in its more readily accessible forms (it’s available on PS2, PS3, Xbox 360, Xbox One (via backwards compatibility), and PC), left languishing in gaming history as the weird Sega game that tried to take on Super Mario 64 and “failed” (even though comparing the two is a lot like comparing apples to penguins. Or staplers.).

 

I think, therefore I think. I think.

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It turns out that if I want to do this bizarre unpaid not-job of talking an awful lot about old games on the interwebs properly then actually I do: (Re)Examining the game itself as well as my own dust-covered knowledge – often established years or even decades earlier – for honesty and accuracy if I want to be sure I’m really looking at what’s in front of me and not allowing a flimsy set of unquestioned “facts” to be wheeled out for another airing without any thought. Retro gaming is brilliant. Retro thinking… not so much.

 

Grinding The Gears – Half Life’s Adrian Shephard

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If Gordon Freeman was the emblematic poster child for the Silent Protagonist, then for a time his foil, Adrian Shephard, became the iconic parallel for the faceless ones. Gordon’s robust Gen-X “nerd turned combatant” archetype was intended as an answer to the typical grunting brawn-over-brain space marine motif we have come to endlessly celebrate in every perennial iteration of DOOM, subverting the expectant trope audiences had grown accustomed to over the years.

 

 

The History of Creative Assembly (Total War / Alien Isolation) - Documentary

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Over the course of three decades Creative Assembly has grown from a one-man-band to one of the largest studios in the UK. In this documentary Chris Bratt tells the story of the games they've made, and the people behind them. Noclip's work is 100% crowdfunded.

Patreon: https://www.patreon.com/noclip

 

Asura's Wrath Is Deeper Than You Might Think

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Support the show on Patreon - http://patreon.com/writingongames

Asura's Wrath released at a point where quick time events were seen to be the scourge of the games industry, and yet decided to fully commit to this control method regardless. It left many critics lauding its wild, universe-spanning bombast but deeming it a game more fun to watch than to actually play. That said, revisiting it 8 years later in 2020, I can't help but feel like the game got a bad rap. Let's talk about this absolutely insane game, its use of Buddhist mythology and its innovative approach to a widely derrided input method to show just how Asura's Wrath is deeper than you might think.

 

Something Rotten: A Max Payne 3 Miniseries | Episode 4

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Episode 3 of a Max Payne 3 Retrospective in 5 parts. This episode covers chapters 10-12 of the game.

This is a video version of the podcast "Something Rotten," available on the Game Query podcast feed. Featuring Blake Hester, Jacob Geller, and Zac Frazier

 

Should Game Designers Listen to Negative Player Feedback? | Game Maker's Toolkit

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Players certainly aren't shy about sharing their thoughts on video games. So what should developers do when players tell them they hate a certain game mechanic, character, or level? This video will explore some tips for responding to feedback and criticism.

Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit

 

The Making of Gears 5, Revealed by The Coalition's Lead Designers

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For the first time, experience the detailed story of how the lead designers at The Coalition revitalised the Gears of War franchise with 2019's Gears 5.

For this mini-documentary, I spoke with Gears 5's campaign designer director Matt Searcy and lead overworlds designer Nick Letizia about how the campaign came together behind the scenes.

 

Crusader of Centy: Sega's Zelda Clone on the Genesis | Gaming Historian

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In 1994, Sega launched the Mega Role-Playing Project to compete with Nintendo's RPG lineup. The first game from the project was Crusader of Centy, a Zelda clone! Learn more about it's creation and legacy.

Support the show on Patreonhttps://goo.gl/pQaU9N

 

A Hat in Time Developers React to 36 Minute Speedrun

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Ride along with three key members of the Gears for Breakfast development team -- Jonas Kaerlev (Game Director),  Jenna Brown (Art Director), and Cameron Turner (Lead Animator) -- as they watch and react to DokaSR's incredible playthrough of their game: A Hat in Time.

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