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uzielc

Why would you return to WoW and leave GW2?¡?¡

29 posts in this topic

I'm recently returning to the WoW game after being playing GW2 for almost 2 months. In WoW I've reached some of my chars to level 77 aprox (none 80's) and in GW2 I'm level 79; so I had the chance to explore a whole lot of the world, gameplay, combat mechanics, PVP, Dungeons, etc. I have to say that after a while playing GW2, the only thing that happened is that i wanted to return and play WoW haha. I have even made a list of what stuff I thought it was missing in the GW2 that is already in WoW (no particular order). Notice that I don't know anything about the cata or pandaria expansions, only until WOTLK.

 

1. Macros and addons. I have missed the use of my map, dps, etc. etc. addons that I have used a lot in WoW. I hate that the 3er party software is not allowed for the GW2 so the community cannot be involved in the software development of the game... I don't like it very much.

 

2. Pets. Ok that is not everything and is not the end of the world but I have to say: I really like them and I like to collect them. The stupid pokemonish fighting is not a big deal as I see, but just having pets I think it makes a slightly bit of difference. I really want to collect more.

 

3. Mounts. Oh that is a whole lot of a deal. When I see a high level player with a beautiful mount I have to respect them. They look really nice and I want to have one too. In GW2 every one of them is walking!! what the hell! at least give them something special so I could recognice them and respect the high levels!

 

4. WvW (GW2) vs reigns invasión (WoW). Both should be totally epic and leave a great gaming experience. The problem I saw was the great amount of lag when the most epic should be the WvW (due to the amount of players gathered all over in the same place). So the totally epic experience transforms in a laggy and hateful experience for me. I’m sorry but I don’t remember those problems in WoW when we invaded other reigns. Far from that, it felt great!

 

5. Level significance. I see pros and cons when it refers to the leveling in WoW and GW2. In WoW we all know that it takes ages for you to level up and in GW2 it could take like 30 minutes to level up and everything you do gives you a great amount of experience (even the crafting could make you win like 10 levels in an hour or less). The problem I see here is that in GW2 you don’t even care if you level up, you see a guy leveling 1 level and there is no gratz or nothing because it is just so easy to do it. In WoW, one level is a lot and everybody knows it so they contratulate you when you achieve it with all your effort and time. Also try having the best gear at level 30 in GW2, that is stupid, 4 hours later you would be between 35-40sh so why would I care for a great gear at low levels?¡ the only level that matters in GW2 is level 80. In WoW you know that your great gear for one level will still be your great gears for hours and hours of gameplay so it makes it a great deal.

 

6. Pulling down your level for low level places. There are also pros and cons for doing this. I hate to be level almost 80 in GW2 and having problems with levels 10-15 because they pull down my level! I really want to feel powerful and great so that when mobs hit me I could laugh at them because my time in the game has made me that powerful! I don’t want to die by a stupid pig…

 

7. LFG for Dungeons. The LFG systems for both games are good enough and I have the opportunity to enter the dungeons in both games. The problem I see here is the same stupid level of the players: when I was level 30 in GW2 I wanted to enter the Ascalon Dungeon, so I LFG and start seeing the problem “only level 80s”, “only experienced players”, etc. etc. Why the hell?¡ is a 30 level dungeon or is a 35 level dungeon or is 45 level dungeon, etc… why would work best for only 80s?¡?¡?¡ well there is a great reason: the freaking level 80 GEAR!!! I don’t care that the dungeons in GW2 are for level 35 because it says so, the real level for every dungeon in GW2 is 80. I don’t enjoy that, sorry. Now in WoW, if there is a level 15 dungeon is for level 15 inexperienced or experienced players because it says freaking level 15!!!!! No 80, no 90, is level 15!!!! Notice that I haven’t played PvP in GW2 but I would really appreciate that if I’m level 40 I could play with level 40 players with similar gear, not freaking 80’s with their great fancy gear vs my 40 gear…

 

8. Holy trinity. I never though I would say this, but GW2 has made me rethink about the holy trinity now that I have seen the dungeons, I miss it more than ever!!!! Oh my god, why would I miss that?¡ well in GW2 everybody is thinking for themselves mostly trying to not get killed and doing a lot of damage (I see it more like an individual gamestyle in a group), you don’t really care for your party members because they mostly have to be responsible for themselves. In WoW I just fell more involved and more responsible for my teammates, if I’m tanking then I have to make sure nobody gets hit but me, if I’m a healer I’m checking everybody’s stamina and making sure they have the proper healing buffs, if I’m DPS I have to do the most damage possible (and I could check that with my DPS addon...). Everybody seems to have a purpose in the party in a very great way. In GW2 it seems only like a great mess!!! Everybody is worrying mostly for themselves!! That doesn’t seem like a party… I’m sorry but no!

 

9. Minions. There are some several small details about the minions that I missed. I have played as a Warlock in WoW and I felt great about the minion control, autoattacks, that they could go and attack before me and all the control and special abilities that they have. In GW2 I have a necro and I have to ask: what happened? Only one attack for each minion? Why? I also noticed that they don’t aggro enemies, they can pass through an enemy and they don’t see them… why? They should as in WoW… Other thing is why the hell the minions disappear in the water? That is stupid haha I have felt down by accident in a lake (while staying at the shore) and other times in a swamp that has some deep hidden places, and when I get out of the water I see that my minions are freaking dead! Now I’m scared to get near the water because of that… I would like to see some cool combat dynamics for my minions in the water…

 

10. Gear management. Ok in GW2 I see you need a PVE, PVP, dungeon gear, maybe you want to be switching between a condition necro and berserk necro, etc. so, where is the button to make that gear exchange for every occasion? In WoW you have it and is really great improvement, I like it a lot! Just details, very good details…

 

11. Community participation, websites, guides, etc. The first thing I did when I entered GW2 was to try to look for their websites, I wanted to see my chars like in the armory webpage as in wow, I wanted to see more of the story, worldmaps, etc. etc. I found near to nothing. I know WoW has more time on the market, but why is there so much difference? It simply could be great to see more player involvement!

 

12. PvP servers. I miss them so much! In WoW, while being in PVE, I saw somebody from the Alliance when I was with the horde and I went for them and killed them! (Or get killed)! When it was a big problem for me, and they didn’t let me finish my pve quests I screamed to my horde fellows and they went and killed them to help me. It felt great! In GW2 you don’t have factions, so everybody is your friend, you can’t even duel anybody! I really miss WoW for that…

 

13. Animations in combat and graphics. Ok, I like the graphics in GW2, they look great and very realistic, but in WoW I also like the cartoonish style, sometimes the simple animation and graphics from WoW made me had some good times. So I would put them at the same level because I really don’t care a lot about the graphics, each one has their style and I love it. About the combat animations, they are more less alike, so same for both… BUT I don’t know if you have noticed but I have a dual wield warrior and I don’t know whyyyy there is no dual wield fighting mechanics in GW2!!!! You have a great animation for the greatsword combat and every other weapon in the game, but when it comes to the dual wield my char only uses the main hand weapon… really, was it so difficult to put that small detail that would make you feel good when having the dual wield?¡?

 

14. Trade windows. Was it much to ask for the GW2 to put a trade window? It might not be that hard to improve that! Come on, I just want to make an exchange with maybe a person I don’t know and I feel insecure with the mail mechanics… it is not so friendly.

 

15. Transportation. It really feels nice when you use the teleports in GW2, you can move very fast from one location to another, buuut I remember my first experiences as a new player in WoW, I really enjoyed the flying mechanics between the waypoints and the continents, I enjoyed the scenery and seeing that there were people playing all around the world. Later on, and in other occasions I used those traveling times to take small breaks and continue playing later on… sometimes having a break is good for such big long games!

 

16. Quest givers. Everybody talks about how they hate to go to the quest giver, talk to them so they give you a quest and when you have finished, then come back and finish the quest. What happens in GW2 is that you need to be close to the quest giver anyway so when you are in the area you can do the quest and  when you have finished you might not go to the quest giver but then you would not know what is being selled with the karma you've just won by finishing the quest… so go ahead, go to the quest giver… is almost the same freaking thing!

 

17. Dynamic group events in GW2. Ok it is great that you encounter those and there is enough amount of players that would like to join the battle and enjoy these events! What happens or what it is happening to me is that I’m finding myself in a big open world… with nobody inside!!! I don’t know where are all the players but almost every time a group event is near, I don’t see almost anybody near to help… maybe in other times there was more people?¡ maybe if there were a small monthly fee the players would try to play more and maybe you would find it to be a better game? Say whatever about the WoW monthly fees, but in my own experience, the people who pays is more likely to be playing the game so if the server is full of people you would find a whole bunch of people inside almost in every place! now the group events might work just fine!

 

18. GW2 Personal story vs WoW World story. Ok the personal story, I have to say is awesome, I really like it, and I see how I am getting involved in the game. Notice that I haven’t finished it yet, but if there is an ending… what else is next?¡ there hasn’t been expansions or more events that continue that story, only side quests and side stories. In WoW we know about their expansions and they continue to make bigger and bigger the story of the game where you also feel like you are doing something very important. I know they keep saying that the last expansions are bad, but what about the Burning Crusade and Wrath of the Lich King! Those were simply great! I’m still waiting for other great expansion, but that is the thing, we CAN wait for it, in GW2 you can’t because you know they are not making anything else in anytime soon… not any expansion or big improvement to the game.

 

19. Heroic class. I don’t know about you guys but when you reach level 55 in WoW, you at least need to give it a try to the freaking Death Knight Heroic class, it felt epic!!!!! I enjoyed it so much, playing by Arthas side! Oh my god, I felt really heroic haha! I don’t see an heroic class in GW2.. they should plan something like that I guess… or at least add other classes to the game to test them and not have the same for years… Probably the most of the people returned sooner or later to their mains, but the great experience of playing the first quests as a death knight felt asesome!!!!! nobody can take me that away hehe!!!

 

20. Small details that matter. As you have seen details in WoW seem more elaborated and improve the game, letting you have a great experience with each level you play in it. I guess that the payments are well spent and that I would like Blizzard to keep pulling out some great quality content. Until WOTLK it was pretty awesome, I’m hoping they soon recover what was lost in the last expansions and see the community grow even more! They have what they need to make it happen!

 

GW2 and WoW very good MMORPG games and I think one should try them both. But in my opinion, I would stay with WoW because I think it is really worth playing a while more. Also, as everybody, I’m still hoping that Blizzard could lower the monthly fees (not cancel them, I don't think it is a good strategy for anyone). GW2 should now be working on big great expansions and not small less significant patches. They have been out for several years so they should think of improving the content of their game!

Hope you’ve enjoyed my honest comparison, sorry for my English but is not my native language!

 

Frostbite, Antone, Doshka17 and 2 others like this

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Nice dude! You really put some work into this!

 

I also think playing WoW is really worth it, it's been running for years now so the Devs know (kinda) what the people want.

I haven't tried GW2 though, so my opinion isn't really that much worth. 

 

Maybe i'll try it when i got some free time on my hands.

 

But, still going strong on my Druid and Hunter, loving the new Siege of Orgrimmar, and, already having high hopes for Warlords of Draenor! 

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I also think playing WoW is really worth it, it's been running for years now so the Devs know (kinda) what the people want.

I haven't tried GW2 though, so my opinion isn't really that much worth. 

 

Maybe i'll try it when i got some free time on my hands.

 

But, still going strong on my Druid and Hunter, loving the new Siege of Orgrimmar, and, already having high hopes for Warlords of Draenor! 

Every single time Blizz announces a new patch, thousands of players in WoW whines about it. Yup, they've definitely got it down what the community wants.

 

I'd say, the OP definitely show you haven't played Cata or MoP. Patch 3.2 (the release of TOC) was the last acceptable patch for WoW. Ever since then it's been a constant downhill slide in lack of quality in the content. When Cata came out, one of the first things I noticed just a few hours into the new content was that it seemed very much unfinished. Vast barren landscapes without the usual touches Blizzard normally put into every other landscape they've made in the game (they fixed some of it with the later patches though). The same models recycled over and over all over the place, and a general feeling that the whole expansion had been rushed. The initial dungeons in Cata are harder than the raids at the same tier. When the final raid came out (Deathwing) they had lowered the difficulty so much that it was beaten within the first 24 hours.

 

MoP is beautiful and the pandas are cute, but it is by far the most boring expansion they've done yet. At 90 there's nothing essential to do but dailies and a few simple raids, and we're talking 4 hours of playing, every day, just to do the most important dailies. There are many more dailies than the game will allow you to do each day. The only way for crafters (well enchanting mostly) to get the important recipes, is to grind rep by doing dailies. Endless grinding for a month (if you do the dailies every single day).

 

As for #13:

If you want to see a game where they've really put some effort into the animations, look at Tera. It makes WoW (and to some degree GW2) look like it was designed in the 90s. We're talking characters shifting their fingers when they swing their weapons around, them actually lowering their shoulders depending on whether they swing left or right. Certain strikes, with both spells and weapons, are so-called combo attacks which means there's 3-4 parts of it, each strike doing more damage than the other, and each one of the strikes in the combo have a slightly different animation. I don't mean to rant on WoW, but the quality of its animations are honestly not that much better than GW2s, WoW only has 12 (could be 14, can't be bothered to count atm) different combat animations for each race/gender (and each class recycle the same animations over and over), where GW2 has a lot less.

 

By design, however, GW2 animations was made to take less time and effort to make, simply to cut the costs. It's all part of making a game that looks good, but is still free to play.

 

Though WoW's spell animations are more impressive than most other games, they also come with the problem that they're incredibly CPU intensive because of how it's done. Most of WoW's spell animations (and some environmental effects) consist of sprites that are projected into the 3D environment. That can't be done in the GPU and it takes a lot of CPU power to do it. It hurts the framerate a lot in raids, and is one of the reason nearly no other games do it that way. Most newer games use particle and glare effects instead, which don't look as impressive, but they can be done in the GPU for the most part, which doesn't hurt the overall performance as much.

 

Graphics performance is the one place where WoW loses hard to almost every other MMO available (it looks good, but average performance is atrocious).

 

I played WoW from September 2006 (just before Naxx40 was released) till officially about April 2013. I've quit several times in between, for months at a time, because quite frankly I either got bored or was too busy to have time to play. At the end of Cata, I had 15 lvl 85 characters (I've been unemployed for far too long). I've done Deathwing on several of them, and had a few in full tier 13. I quit WoW sometime last year and started playing SWTOR and other things. I bought MoP in the spring only because it was 50% off... played 2-3 months, got a few characters to 90 (takes a few days), did some of the first raids, and then ... got bored and left it. I was never a hardcore player, but I've done 95% of all the content in WoW one way or the other. 2009 was really the last good year WoW had... everything since then have been mediocre or worse.

Frostbite likes this

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Well the main reason why people would go back to World of Warcraft is because it was what they were used to and some people just are not ready for that big change yet. They really need the game to die before they move to something else. Guild wars 2 was supposed to be the WOW killer and it was for me. I switched but people like my dad and brother can't make that switch because they love the lore and all of their characters too much to leave it right now

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What i don't understand is why people can't just play both and call it a day?

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What i don't understand is why people can't just play both and call it a day?

I understand why people don't play on both at the same time they are both a big time sink. You would have no life if you played on both..

Plus I played on wow for a long time and played on guild wars 2 for a bit but the combat was so boring but sadly I have tried a lot of MMO's since wow but now I have gone of MMO's a bit now until elder scrolls comes out.

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I can definitely agree with some of your points. I enjoy both games, honestly.

 

I have not enjoyed a leveling experience like I did in GW2 in a very long time. I enjoyed being rewarded for exploring and taking part in events. 100% map completion was really enjoyable for me. WoW's "endgame" is better IMO, but GW2 has the better community. It's really a toss up - both great games that lend themselves to different personalities.

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I honestly feel that wow changed way too much for my tastes. Not saying its a bad game, but its not the game I had fun with anymore. I miss the talent trees, I'm well aware that if you did hard core raiding or arenas that it didn't matter because you ran the optimal build, but I loved experimenting. Maybe I wanted to go to AV with my pally specced half ret and half holy. I played through cata and got into the panaria beta through the annual pass because at the time I still played and it seemed like a great deal to get D3 and a special mount. I think the game became too casual for my tastes. Which was the biggest draw to GW2 for me, I like the fact that I can mess around with builds in GW2, yes a lot of them will be situational or might not be optimal. Yes with updates the meta always changes for pvp and wvw, but I like having the choice. I feel that Blizzard took that away from me, I also like the skill based combat.

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I wish GW2 had more accessible dungeons and a more better leveling system of having to go to different zones of same level to get to next level req. I just got bored so fast whereas wow you could get past zones to the next when you finish the quests and I guess Im not a fan of doing the whole pop up and alrdy out there quests like GW2 did and that you kinda hafta do them.

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I hate World of Warcraft. It holds the record of being the quickest MMO I've stopped playing. I like.. played for fifteen minutes (perhaps five) and got bored and uninstalled. Lol.

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Every single time Blizz announces a new patch, thousands of players in WoW whines about it. Yup, they've definitely got it down what the community wants.

 

I'd say, the OP definitely show you haven't played Cata or MoP. Patch 3.2 (the release of TOC) was the last acceptable patch for WoW. Ever since then it's been a constant downhill slide in lack of quality in the content. When Cata came out, one of the first things I noticed just a few hours into the new content was that it seemed very much unfinished. Vast barren landscapes without the usual touches Blizzard normally put into every other landscape they've made in the game (they fixed some of it with the later patches though). The same models recycled over and over all over the place, and a general feeling that the whole expansion had been rushed. The initial dungeons in Cata are harder than the raids at the same tier. When the final raid came out (Deathwing) they had lowered the difficulty so much that it was beaten within the first 24 hours.

 

MoP is beautiful and the pandas are cute, but it is by far the most boring expansion they've done yet. At 90 there's nothing essential to do but dailies and a few simple raids, and we're talking 4 hours of playing, every day, just to do the most important dailies. There are many more dailies than the game will allow you to do each day. The only way for crafters (well enchanting mostly) to get the important recipes, is to grind rep by doing dailies. Endless grinding for a month (if you do the dailies every single day).

 

As for #13:

If you want to see a game where they've really put some effort into the animations, look at Tera. It makes WoW (and to some degree GW2) look like it was designed in the 90s. We're talking characters shifting their fingers when they swing their weapons around, them actually lowering their shoulders depending on whether they swing left or right. Certain strikes, with both spells and weapons, are so-called combo attacks which means there's 3-4 parts of it, each strike doing more damage than the other, and each one of the strikes in the combo have a slightly different animation. I don't mean to rant on WoW, but the quality of its animations are honestly not that much better than GW2s, WoW only has 12 (could be 14, can't be bothered to count atm) different combat animations for each race/gender (and each class recycle the same animations over and over), where GW2 has a lot less.

 

By design, however, GW2 animations was made to take less time and effort to make, simply to cut the costs. It's all part of making a game that looks good, but is still free to play.

 

Though WoW's spell animations are more impressive than most other games, they also come with the problem that they're incredibly CPU intensive because of how it's done. Most of WoW's spell animations (and some environmental effects) consist of sprites that are projected into the 3D environment. That can't be done in the GPU and it takes a lot of CPU power to do it. It hurts the framerate a lot in raids, and is one of the reason nearly no other games do it that way. Most newer games use particle and glare effects instead, which don't look as impressive, but they can be done in the GPU for the most part, which doesn't hurt the overall performance as much.

 

Graphics performance is the one place where WoW loses hard to almost every other MMO available (it looks good, but average performance is atrocious).

 

I played WoW from September 2006 (just before Naxx40 was released) till officially about April 2013. I've quit several times in between, for months at a time, because quite frankly I either got bored or was too busy to have time to play. At the end of Cata, I had 15 lvl 85 characters (I've been unemployed for far too long). I've done Deathwing on several of them, and had a few in full tier 13. I quit WoW sometime last year and started playing SWTOR and other things. I bought MoP in the spring only because it was 50% off... played 2-3 months, got a few characters to 90 (takes a few days), did some of the first raids, and then ... got bored and left it. I was never a hardcore player, but I've done 95% of all the content in WoW one way or the other. 2009 was really the last good year WoW had... everything since then have been mediocre or worse.

Everything you said I call bullshit... I played WoW since Zul' gurub patch 1.7 till the end of Cata. I know how the game/community is and if there is one thing that I've learned is through all my days in WoW(and on it's forums) is that people are whiney little bitches, can't stop complaining about stupid little things, everything the devs do is 'bad', everything is going downwards, they are mad because they can't get their blue high elf eyes, .....
Do you really think that the developers don't listen to their fans are you seriously that naïef?
the game has only been going upwards since what it was in Zul'Gurub.
If WoW was still what it was back in the days the game would've been loooooong dead no doubt.
 
You know why people complain about WoW since Cata. Because everyone loved Illidan and Arthas and they're dead. Nobody seems to get over that fact. There are so many more interesting lore characters then Illidan and Arthas.
Even LFR gets flamed so hard and you know why because it takes away some of the addiction that you had to keep playing the game but isn't that what all the casual players wanted?? and people saying that they played WoW like 15 minutes and didn't like it probably never played warcraft 1, 2 or 3 so basicly they know nothing about Warcraft lore and didn't have any nostalgia towards it so don't even bother to play this game cause people that know nothing about Warcraft ruined the fun in the community in the first place
 
don't bash a game with things that aren't true
uzielc likes this

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I honestly feel that wow changed way too much for my tastes. Not saying its a bad game, but its not the game I had fun with anymore. I miss the talent trees, I'm well aware that if you did hard core raiding or arenas that it didn't matter because you ran the optimal build, but I loved experimenting. Maybe I wanted to go to AV with my pally specced half ret and half holy. I played through cata and got into the panaria beta through the annual pass because at the time I still played and it seemed like a great deal to get D3 and a special mount. I think the game became too casual for my tastes. Which was the biggest draw to GW2 for me, I like the fact that I can mess around with builds in GW2, yes a lot of them will be situational or might not be optimal. Yes with updates the meta always changes for pvp and wvw, but I like having the choice. I feel that Blizzard took that away from me, I also like the skill based combat.

The old talent system was shit. It was broken. Nobody cared about any of those talents and would only pick those that were commonly known as the best burst choice. Were as now you can choose between different ability's which is a huuuuge improvement and makes your character more unique then things like player 1 has +5% armor. I mean who gives a shit about +5%armor. Back in the day when someone found out what the talent system was the only thing you would care about is that 1 ability you could get at a certain lvl  all the rest was just a chore. Now you can make an unique choice between 3 abilitys each 15 levels. Big improvement and adds so much more gameplay

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Everything you said I call bullshit... I played WoW since Zul' gurub patch 1.7 till the end of Cata. I know how the game/community is and if there is one thing that I've learned is through all my days in WoW(and on it's forums) is that people are whiney little bitches, can't stop complaining about stupid little things, everything the devs do is 'bad', everything is going downwards, they are mad because they can't get their blue high elf eyes, .....
Do you really think that the developers don't listen to their fans are you seriously that naïef?
the game has only been going upwards since what it was in Zul'Gurub.
If WoW was still what it was back in the days the game would've been loooooong dead no doubt.
 
You know why people complain about WoW since Cata. Because everyone loved Illidan and Arthas and they're dead. Nobody seems to get over that fact. There are so many more interesting lore characters then Illidan and Arthas.
Even LFR gets flamed so hard and you know why because it takes away some of the addiction that you had to keep playing the game but isn't that what all the casual players wanted?? and people saying that they played WoW like 15 minutes and didn't like it probably never played warcraft 1, 2 or 3 so basicly they know nothing about Warcraft lore and didn't have any nostalgia towards it so don't even bother to play this game cause people that know nothing about Warcraft ruined the fun in the community in the first place
 
don't bash a game with things that aren't true

 

Please don't flame needlessly. This is a discussion, not an argument, and I'd like if a topic about two of my favourite MMOs could remain that way. Cheers.

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I agree with some of your points but one I really disagree with.

 

It takes a long time to level up in WoW.

 

I managed 1 to 90 in a few days, not including going to work, spending time with my wife and kids and sleeping.

 

Levelling in any "western" MMO is so easy it's laughable. You want long levelling you only need to look at some of the Korean grind fests. I was late to the party with WoW (took me a while to let go of EQ and DAoC) I didn't start until TBC. What I have noticed is the levelling side has got gradually easier. Adding heirlooms and RAF only made it faster.

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Having Played GW2 (only for 6 weeks) and I have just re-subbed to wow. I have to say , WoW is still no 1 for MMO. I found the leveling in GW2 boring and tedious. Sure the personal story was great. The graphics not really that more impressive than wow.

The Combat is more or less the same as wow, except that you can actually dodge bad guys, you cant in wow, most mobs with aoe or an area attack usually hit you :(

I hated the fact you couldnt have a mount in Gw2 (I dunno if they changed it) - I did not like the fast travel system, and most of the armour sets didnt look good at my level (i only got to level 40 before i quit).

Ive played wow since the start 2004, i have come and gone for a period of 6 months between expansions but i have always played or gone back to wow, out of bordom of current mmo's. I played Tera, Star Wars The Old Republic, Rift, Everquest, Age of Conan. Defiance, DC unverse and others.

Somehow wow keeps me coming back to it.

I cant wait for the expansion to wow, and like you said, GW2 is in need of a bit of an overhaul on the leveling system at least, i had the fact you are all made the same level, so you cant go to an area you once died alot in and cain it, as you are reduced to the same as everyone else. That is cool if you want a challenge, but its not for everyone, and that is not  for me. I also struggled to find a good guild in GW2, and stopped playing because the server i was on was dead, and i wasnt paying £20 quid to transfer to a high pop server.

WoW wins hands down.

You made some good points thou, i enjoyed reading your post :)

uzielc likes this

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After a nice Thanksgiving lunch, I literally just sat down to start up a character in GW2 when I noticed this post. Now I am starting to think it would be better to dust off my old wow characters.

Nah...I'll give GW2 a go...I've already paid for it :S

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Short answer no!

Long answer: There will be a surge when the expansion comes out then the numbers will drop again, WoW is getting old and its day in the sun has passed. I miss playing it sometimes, but there are tons of games out there, so I will not mourn its death too much (IE it becoming a relic like EQ).

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No... Just no... Guild Wars 2 is better than WoW in every single aspect tenfold and is a pay once on top of that. WoW is what from a GW2 height I see as a tiny dot.

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oh really really nice points you got there dude. unfortunate although i agree with you and i miss wow i would never return to play that game ever again. Why? Well because i am tired of blizzard screwing the game over and making it easy for even the kids can play it. Talents trees are gone... which is stupid they should just rethink their talent trees and make a better system than just remove all and solve the problem. The enormous unbalance in PVP and PVE between classes is amazing bad. I know GW2 has a lot of problems to keep my interest but i am sure in time will get better (hope so)

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My reason for playing WoW over GW2? I don't like GW2, and am waiting for ESO to come out. I don't need more reason than that.

rodriguezc62 and Doshka17 like this

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In reality the choice between both comes down purely to personal preferencess. There is no measurable way of determening witch one is better.

I personally prefer GW2, despite hardly ever playing it atm. 

I do wholehatedly agree that GW2 need actual expansions. I want to go back to Far Shiverpeaks, to Char Homelands, to Crystall desert, To Elona, to Cantha and countless other places we havent been to yet. And I do miss the mounts.

I personally thing GW2 effects look better.

Blizzard does not listen to fans any better than ArenaNet (ie they both listen to their fans equaly good / bad).

I think GW2 has better progression. Unless I'm getting myself locked on a level, I'm not collecting best gear for my level pre MAX level in WoW, same as GW2. The only reason I'd ever go is that WoW had a lot of grat raids, while right now you are limited to a handfull of Wordbosses that are any challenge at all (last time I tried, we were still unable to kill Tequatl the Sunless in the time limmit we had).

 

#2: GW2 has a lot of pets.

#8 Holy Trinity is entirely up to personal preference. It's just a diffirent way of gameplay. GW2 still is about teamwork, it's just less forgiving about getting unnecessary damage and aggro.

#11 If you want to know more about the setting go to http://wiki.guildwars2.com/ that wiki is 100% official (you can lear about lore, check the maps, learn about quests etc), it's hosted by ArenaNet on their web servers. Armory is not something I really miss (that it'self years for wow before it was added).

#12 PvP servers don't work by design. Elder dragons are too powerful for races to be fractured in aliances and factions (none of the World bosses now are Elder Dragons, all od the world bosses that are dragons are just Lutenants). The pnly way open world PvP would work would be FFA. WvWvW is supposed to be the PvP server equivalent. there is a story behing the WvWvW and PvP in GW2 (they are fractals in the mist, witch is sort of paralel quasi-dimension). WvWvW lag can be issue, but normaly that happens in only extreme situations when you get extreme situations (in my WoW PvP experience lag issues started happening with smaler number of participants)

#16 Diffirence is that you don't have to go to the renown vendor, and B) WoW has 90% of the time have the distances in sidequests much much larger, and most of the time you spent traveling.

#17 Not all maps are equaly full that is true, but while sometimes you can't do group events with random people in the maps, but ussualy when I play there are people looking for events to participate in. If you realy want to do an event you can allways ask a few guildies to help. With high level characters I can generaly solo gruop events up to level 25. I know that there is a plenty of players that can solo up to higher level group event. Even 1 level 80 can help a LOT at levdel 60 group quests (you can 2 player them if one is level 80 generaly). WoW has the same problem 90% people are in the few max level lands farming their dailies, leaving lowbies unable to do group quests at lower levels.

Sanguis likes this

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My reason for playing WoW over GW2? I don't like GW2, and am waiting for ESO to come out. I don't need more reason than that.

Very true... people can spent all day saying one is better then the other but at the end of the day play what ever one you feel you like more not what someone has told you...

EliodenWard likes this

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Both games will have good and bad points for everyone.

 

I played WoW for years and it always felt like a huge world for me. I spent hours just running around and exploring. I've spent time exploring in GW2 but it doesn't feel nearly as big and I only felt I needed to explore for the achievements.

 

Leveling in WoW did feel like a big achievement, having to work hard for each one, at least until they made things easier later on. GW2 made leveling easy. After hitting 70, I just crafted my way to 80 in an hour.

 

End game is where both games lost me though. I may have changed some in WoW (I haven't played since just before Cata released) but end game always seemed to end up being about grinding for pieces of armor or dealing with people who acted elitist when trying to get into a raid. I've personaly had people try to get me kicked from a raid just because I didn't have an addon they said I had to have. GW2 endgame was grinding a few dungeons every day over and over for a few tokens to get a piece of armor that was more about cosmetics than actually needing it. I had crafted items that were just as good or even better than some of the stuff you get from dungeons.

 

There's probably a lot more to do in WoW now than in most MMO's and I've thought about trying it again, but for value, GW2 is definatly worth what I paid for it.

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I would go back to WoW if I had the extra money to pay for the subscription. Although Lvling up and questing is much funner in GW2, the end game content WoW has just beats everything. PvE and PvP is so much fun when your playing with friends on skype

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Blizzard couldn't pay me to go back to that boring mess of a game. I have been playing MMO's for a long time. I have played all the Warcraft games and that was the main reason I started playing WoW. It was fun for a while and I was drinking the koolaid like everyone else, and it tasted good. But I quit at level 47 because the game just started to feel like a chore.

Way too many ability's, and the only way to get the best gear was to have a guild that could run the high level raids. But then you still had to wait your turn behind someone else in the guild to get the gear you wanted. On top of that everyone in WoW just seemed whiny and ready to jump on any person who dared ask a question in the zone chat. Like we are supposed to know everything already.

I hate open world PVP its stupid. Why? Because people are dicks. And if there are no consequences for being a dick, people will continue to be dicks.

I started on a new character and could not progress because a level 80 was camped out in the lowbie zones murdering every low level he could sink his daggers into. Then danced on our faces yelling "You die so easy Noobs! ROTFL!". This happened more then once. WoW is filled with immature children. If you think that's funny then you are one of them. If you are going to have open world PvP there should be real challenges for max players like Perma Death if you are caught murdering lower level players.

 I came back for the Cata expansion because a "friend" told me how must easier it was to level now. So I drank to koolaid again and made it to level 85. But after the high wore off I realized I was just in the same boring game I was in the first time.

For me the game is not fun, it may have looked good in its day but it looks like garbage now. It just feels dated, nothing new or innovative. Just the same old thing re-skinned in a shiny new box with a $30 price tag, and the mindless masses just keep drinking the koolaid. I may seem like i am bashing WoW but don't get me wrong when it first came out I loved it and it was an awesome game for its time. But its day has come and gone and it just irritates me when people say they are going back to WoW and start comparing other games to it.

I am sure I will get flamed for this but I am just giving my opinion. You can take it or leave it. If you like drinking koolaid by all means enjoy.

I'm sorry I have just had a lot of pent up anger toward this game and it just came out, I'm still trying to heal.

But real friends don't let friends play World of Warcraft. 

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