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Star Citizen, your questions answered

34 posts in this topic

This is for people who have no idea what SC is and are looking for info
Hi! I have been poking around the Star Citizen forums here for a little while and I have noticed there are a lot of questions in regards to the game, some people have never heard of it before. Some people have heard of it, but don't know anything about it. Some people just want answers as to what it is exactly and why they should get it or wonder if it's something they would even be interested in. If you have questions beyond this thread feel free to ask away. Or better yet head over to the SC forums: https://forums.robertsspaceindustries.com and ask.I have never been one for trying to find questions on forums though so I decided make a thread with as many links as possible attempting to give a very detailed run down to what it is exactly and why most of us that have backed it are very excited about it. As well as answer as many questions, concerns curiosities, or anything else that might come up. I am kind of designing this as a FAQ for people although you can get all your answers at the game website: https://robertsspaceindustries.com/
If the mods here find it worthy of a sticky I hope it will help people with the questions they might have.

1. What is Star Citizen
Star Citizen is to put it bluntly a space sim. There are actually two parts to the game. There is a single player campaign called Squadron 42. Than there is the open world multiplayer mode which is called Star Citizen. Your character will complete the campaign and be put into a completely open universe that is filled (hopefully) with people you can trade with, defend, steal from, basically whatever you want. To get started I recommend you watch the Kickstarter video Chris Roberts made last year when he first revealed it:



All done? That should answer a lot of questions in itself. Bear in mind, this is footage from a year ago....the game still isn't in alpha yet and it already looked better than many games being released now.

2. What's with all the hype?
For those of us that have backed all of us can tell you a million reasons why we are excited, but I think there is one thing that all of us can agree on. All of us have experienced frustration with EA, microsoft, Ubisoft (name your game publisher). Star Citizen is a game that has been 100% crowd funded by gamers. This is a game that is being made for gamers and is being made with the gamers that are funding it in mind and not by how much money it will make which is what has motivated companies like EA. We are excited because we have been investing in something and the developers are listening to us and have been making a game that we want. I believe this is the largest reason most of us backers are excited for this.

3. What kind of space sim is this? Are we just flying around fighters blowing eachother up?
It is whatever kind of space sim you want it to be. You can be a fighter pilot, a trader in a lightly armed but ship with lots of cargo space, or you can be a captain on a massive cruiser be it military or trading. You can live out your Luke Skywalker fantasy, Han Solo fantasy, and Captain Kirk fantasy in one game if you wish. And yes the larger cruiser ships that you can fly can be manned by with either A.I. people or your own friends.

4. Why are the ships so expensive?
I admit the ships are not cheap. I have unloaded almost $200 myself into the game. Many people have pledged far far more. We already have one Idiris ship in our fleet and that is a $1000 ship. You must keep this in mind though that you are not buying a ship. You are first and foremost pledging a set amount for the game and when you become a backer you will be entitled to every backer perk unlocked from that point on. The ship you wanted comes with that pledge. The big thing to remember is that this game is not a pay to win. EVERYTHING you see in the store will be available in game to buy normally with in game credits. Once the game is launched the purpose of the store is for people that don't have massive amounts of time to invest in playing, but still would like to experience what their friends that played all week are doing. I understand that not everyone is able to devote a ton of cash to game development. There is nothing wrong wtih getting the most basic ship and package, than working your way up. Once the game reaches alpha and beta phases you might even be pursuaded to get more ;).

5. This sounds great, but what will the open world universe be like? What about the Economy?
Luckly Chris Roberts made a video detailing the economy as well which will give you an idea of what the open universe will be like and how it will work:


The universe is meant to be dynamic and the story of it is meant to be carved out by the players and not driven in a certain direction like many MMO's today do. That is not to say that the dev team might not make major events and other stories in the universe, but the greater scope of things is that the players will dictate it's direction. This includes space stations, invading and taking over planets (hope you got a big fleet), Pirating, you name it, regardless what you do you can have a huge impact on the universe and even go down in it's history.

6. I've been hearing perks lately called LTI and others. What is LTI and what why are people talking about it right now?
I wouldn't worry about LTI, you either have it or you don't and if you don't have it you aren't missing out on anything. LTI is just a little perk for backers that had pledged something before the live stream event in June. However if you want to know more about LTI I did do a very detailed run down of it in another post:

Here is how LTI or Life Time Insurance works.
Everyone will have and can get insurance and if you purchase a pack it will come with insurance (typically around 4 months or 6). If you are just joining the party or have joined since early July you are not eligible for LTI. LTI is something that they were doing they were doing for veteran backers and it ONLY applies to the ships they get right now. After November 26th even the veteran backers will be cut off.
Insurance will work pretty much the same way your car insurance works, you will purchase it with in game credits and it will be good for so many months (they are debating on the length right now but they are going back and forth between 6 months and a year). When your time expires you will need to buy insurance again or renew your policy if you will. With LTI you don't have to worry about that your insurance is always good and you don't need to renew.
So if you have joined since July (you had to back before June 20th or some where in there. I know you had to back before the live stream event they did in June to be eligible for LTI) you might feel a bit left out and are wondering HOW you can get some LTI on your ships.
There are 2 ways to get LTI right now if you are not eligible (like myself I am not eligible :( )
1. Purchase one of the ships they are unlocking on November 26th. Those ones will come with LTI
2. Be very good friends with someone who is eligible for LTI and they can purchase the ship you want with LTI (or you can work something out where you can give them money and they buy the ship) Than have them gift it to you because all ships with LTI that are gifted will carry over the LTI.
As you can imagine though the second option is very risky because that's a lot of money to give someone to buy something for you and I don't reccomend it unless you are VERY good friends with the veteran backer.

Now if you are like me and you aren't eligible for LTI and feel a little butt hurt (LTI would be nice :( ) you need to remember that it has been stated by several sources from Cloud Emperium including Chris Roberts himself that "LTI is NOT a game changing mechanic, rather it's a simple luxurey or convinence. The Insurance you have to buy will be EXACTLY the same as the LTI. Only difference is that LTI won't expire.
If this still bothers you than remember this. The LTI only applies to the ships that have been on sale since they you could pledge. Some of the BEST ships they have announced or talked about are not even close to be ready for sale and I can promise you that they won't be ready by November 26th so even veteran backers won't have an oppertunity to get LTI on the ships that have yet to come out.
In the end, try not to worry too much about LTI. If you can get some that's awesome, however it isn't THAT big of a deal and after a certain point a lot of people will forget LTI even exists unless you are a veteran backer that ONLY flies their pledge ships.

I hope this helps anyone that is confused over LTI. I know for someone that started backing after the veteran cut off back in June LTI can be a bit confusing.

As for the other perks they are locked out to the people that backed before those goals were reached. The sooner you back the more perks you will be entitled to as the game development progresses. For more detailed information on the backing and funding goals you can see them here: https://robertsspaceindustries.com/funding-goals
None of the perks have been game altering or game changing in what veterans will recieve.

7. Does Joe support Star Citizen?
Joe has supported it since day one and I am quite sure he has just as much a hard on for it as the rest of us do:
http://www.youtube.com/watch?v=GlfZi1eq_88
I think it's a safe bet that AJSA will have a nice sized presence in Star Citizen with it's Lord Commander among them.

8. Ok you convinced me, I made a pledge, but I am still worried and I want to keep track of my investment, how can I do this?
Well to start off with once you are a backer at this point you have locked yourself into the alpha and beta phases of the game. You can already download the hanger module and get into the ship you have pledged. You can watch the game evlove as it goes and the plan is to start off with the hanger module, than the dog fighter, than planet side, than the campaign beta, than ultimatly the official game launch. For those of you that played Minecraft that bought the game in it's beta phases you could play it and watch the game evlove and grow up to it's ultimate release. Star Citizen is running on a very similar concept.

9. That's pretty sweet, however I would like more info on how the game is comming along, input from the developers would be nice too.
I got ya covered. In fact for almost a year now the developers at the Austin office have been running a weekly show that talks about everything that was happening that week with the game and it's progress. They post a show every Friday at 11am CST with a promo on thursday some time in the evening (assuming you live in North America). on the Youtube channel Robers Space Industries:
http://www.youtube.com/channel/UCTeLqJq1mXUX5WWoNXLmOIA
They understand that you have invested a lot of money and are trusting them with your investment, the developer team has tried to go to great lengths to keep it's player base very informed as to what is happening with the game, what is in the pipe line and what you can expect to see. I know that every Wed. I am watching it without fail.
Not enough?
Well there are also offices in LA which is where Chris Roberts himself works and they are working on getting their own show going so you can get updates from there as well. More than likely that will be posted on the same youtube channel, but don't hold me to that. We will know more as that show comes closer to rolling out.

10. Is this a game for PC, consoles, both?
As you might have gotten the impression in the kickstarter video, this game is for PC and is meant to push the limits of PC's. This has created massive PC gamer support (and it should, PC gamers haven't had an exclusive blockbuster in a very very long time). There was a recent scare because in one of the update videos it was noticed that a PS4 developer kit was in the office and a lot of backlash was created in it's wake. However Chris was very assertive in refering to Xbox 360 and PS3 as "lesser consoles" and that it would never be released on them. He went onto say that the game would never be dummed down to confrom to consoles and that if the PS4 or Xbox one were to ever see the game, both parties (sony and microsoft) would have to agree to certain terms and be willing to make compromises so they could deliver the game that they wanted. This would mean that sony and microsoft would likely have to work together and conform for the sake of one game. If Star Citizen is in high demand than it's possible it MIGHT one day see the PS4 and Xbox One, but it's highly doubtful. Sorry console guys. I have much love for my gaming consoles, but this one is for the PC.

11. This is being coined as a space sim, but is flying around and space combat all there is to this game?
Absolutly not! This game is based off of the Crysis 3 engine. So there is a wonderful FPS mode that this allows. So it's not just space combat that is driving this game, but planet side, space station fps combat will be a major part to the game as well.

12. I heard you can be a pirate and steal other people's ships in this game? Is this true? I don't want to pay a ton of money for a ship only to get it stolen.
Yes you can be a pirate, board other ships and even steal other people's ships and cargo. It has been cleared up that actually STEALING a ship is going to be a very difficult task, but possible. Don't worry about this though, because all ships will have insurance on them and if your ship gets stolen it will be replaced. You aren't going to lose anything especially something you paid real money for.

13. Right now all I can do is see my hanger. When will more stuff be comming out?
This is a very exciting time for pledgers. If you are here than you probably heard people talking about the November 26th day which is the one year aniversery of the kickstarter funding. However in some point in December we should be finally able to take our ships out for a spin and dog fight in them. Star Citizen's Wiki page has a nice anticipated release schedule so you can see what's in the pipe line:
http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule

14. Ok so I want to invest in the game and get myself a ship. Is there a little bit more I can find out about the ships besides the little info I see in the store?
Of course there is! For some of the ships. First, brace yourself for some ship porn:
Aurora: The most basic and entry level ship you can get currently. Very nice and more versetile than most ships. Most peledgers are just running with one of these.
http://www.youtube.com/watch?v=UvDs7RDKCag

Hornet: If you're looking for a fighter to cause damage with. This will probably be your go to ship
http://www.youtube.com/watch?v=g0gZES2pTWk

300i and it's varients: This ship is a classy ship that is probably a good balance of the versitility and offense, with better looks than the Hornet and Aurora
http://www.youtube.com/watch?v=JrQ0qMRZ_1Q

Beyond these beautiful ship trailers you can get more in depth specs on the ships here: https://robertsspaceindustries.com/ship-specs
If you plan on just pledging to one ship it's best to pledge to the ship that you feel will fit your play style best.

15. I'd like to play some other of Chris Roberts games to get a better idea. What are some things he's done?
Well if you played Wing Commander than you know Chris Roberts games, However Privater and Freelancer are also worth looking into. Freelancer most of all, it was one of my favorite PC games till Doom 3 rolled out and it will give you a good idea of what it feels like flying a ship in a vast open universe.


Wingmans hanger questions transcript provided by Deathcall: https://docs.google.com/document/d/131I-HL80VmtBaVei7nDe5jUjpi5TxObJHtrnepW2l9w/mobilebasic?pli=1

If there is anything more or any other questions I can think of that someone new to Star Citizen might have I will update this post, however don't hesitate to ask questions, myself and any other backer out there who have been following this game religously will answer it to the best of our abilities and if we can't there is someone on the Star Citizen forums that can! Hope to see you all in the verse!
*Edit* Fixed the funding goal link
*Edit* I apologize if there are broken links. I think I got a bit hasty in some areas. I am double checking all the links to make sure they work.
*Edit* Links Fixed
*Edit* Corrected the time for when Wingmans Haner show for updates on the game.

hiko199, warrdo, Icazael and 1 other like this

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Cheers for posting this, been curious about the game, but didn't really have the time/willpower to read up on it, however now thanks to your post i'm 100% behind the game :D

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My pleasure! I'm glad I could help!

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Ok 2 questions.

1: Is it mandatory PvP or optional? I like to PvP but i also like the freedom to explore when i want without getting ganked by somebody who is higher level or in this case has a better ship

 

 

 

You aren't going to lose anything especially something you paid real money for.

2: What happens if you play for 5 months and take a break, on the 6th month your insurance expires. You come back say on the 8th month and are flying to wherever you buy insurance and get your ship stolen on the way? 

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I have been looking forward to this. i just really hope it dose not become pay to win. greed and money can make it all fail! :(

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Ok 2 questions.

1: Is it mandatory PvP or optional? I like to PvP but i also like the freedom to explore when i want without getting ganked by somebody who is higher level or in this case has a better ship

 

2: What happens if you play for 5 months and take a break, on the 6th month your insurance expires. You come back say on the 8th month and are flying to wherever you buy insurance and get your ship stolen on the way? 

It's important to remember that in this stage of development absolutly nothing is set in stone and everything is subject to change, but you can be certain that the team working on this is a very trustworthy development team. As for your questions though.

1. Many of the developers including Chris have said that PVP will be completely optional. We won't know about the anti griefing measures that will be taken until we get closer to BETA and the ultimate release. Rest assured that if you want to just explore the universe with some friends without being bothered by other players I am certain that this will be possible.

2. I believe in an episode of Wingman's Hanger (their weekly update) that insurance would apply while you are playing the game. Don't qoute me on that though. I'll see if I can find that info and update this post. For more insurance questions in general there is a insurance FAQ here:

https://robertsspaceindustries.com/comm-link/transmission/12820-Insurance-FAQ-And-Update

 

Hope this helps, if I find anything else out I'll update :)

 

 

 

I have been looking forward to this. i just really hope it dose not become pay to win. greed and money can make it all fail! :(

 

I can understand this, in the back of our minds I think all of us are a little worried, we have all been burned way to many times by publishers doing this. However they have been given almost 30 million dollars of our money and they seem to have been breaking their necks trying to make sure everything looks nice, runs smoothly and has as many of the features that we want in the system. That and keeping us updated as much as possible. If the present is any indication of the future, I think the game is in good hands.

Also the pay to win questions have come up a lot and while you can buy ships once the game comes out, Chris has made a point he's very much against a pay to win strategy and will try to take steps to avoid this.

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That's awesome, the more we got the better. Make sure you update your ships in the sticky ship thread for AJSA!

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Honestly can't believe a game such as this is being made... it's quite literally what i've been dreaming about since I was a kid. :D

Shaded likes this

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Same with the rest of us. In the spring when they release the planetside and social moduals I plan to open my hanger up to anyone in AJSA and I am certain many other veteran backers here will do the same! I am pretty excited for alpha to start at the end of december (hopefully *crossing fingers*)

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I can't wait for this game to release. Just the anticipation makes me giddy!

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That answer some of my question and I might  going to pledge on this game and get the 40$ package (would like to give more but im not rich atm)

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That answer some of my question and I might  going to pledge on this game and get the 40$ package (would like to give more but im not rich atm)

Nothing wrong with pledging the basic amount and working up! If you see a ship you like, make note of it and get it when the game is out. So far there is nothing cash exclusive in the store, at least that's what's been announced so far.

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Sweet, thanks for putting this together. I now have something to go through  :D

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Of course! There is a lot of info out there in a lot of different places. I hope people can find what they need here and decide weather or not this is something for them!

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I am trying to decide what ship I am going to buy next. already have 300i and constellation. Thinking I need a nimble fighter/scout ship. Suggestions?

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Well, you got some options. As a rule of thumb I am a fan of the Hornet for its fighter capabilities. That being said, if you are looking for a scout vehicle/scout than I have two finalists. The hornet with either the stealth or tracker upgrades (one or the other). Or the Avenger which is more of a bounty hunter style ship. If you already have a 300i you could upgrade it to a 325a (if you can, I haven't tried to change a 300i before) and you'll give it an intercepter abilities, but in the long run it probably won't have the fighter ability of the hornet. If you want something with raw power that can pack a punch, grab a hornet, if you want a durable craft with a large cargo bay (a popular bounty hunter type ship), go wit the Avenger.

Finally if you ARE considering another ship but not totally sure you might be tempted by the cutlass and it's bonuses. This would give you a access to some of the space pirate gear out there. All the is a matter of personal opinion though, there are some people out there that think the 325a is the best fighter, some think the hornet. It all comes down to. How you want to play!

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A guy from Reddit made a massive and very complete guide that has every possible thing that has come out and been confirmed for the game so far!

Original post: http://www.reddit.com/r/starcitizen/comments/1rbc4u/i_present_the_big_star_citizen_admirers_manual_a/

 

Guide: https://dl.dropboxusercontent.com/u/46095085/The%20BIG%20Star%20Citizen%20Admirer%27s%20Manual.pdf

Halavo likes this

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Going to take a while to get through that :o

 

Would be amazing if Admiral Adama (Battlestar Galactica) narrated it :)

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I think it's best to just skim through the table of contents and pull out any information you think you need. That is a lot of information and I would say only about 10-15% of it is actually 100% confirmed.

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325A it is! Next up, an Idris-P? Any idea what the cost will be on these bad boys tomorrow?

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Is it true that you're able to "melt-down" your pledge? 

 

So say I had the MISC Freelancer pledge valued at $125, if I were to melt that down, would it give me the $125 in store credit? to put towards a different pledge

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325A it is! Next up, an Idris-P? Any idea what the cost will be on these bad boys tomorrow?

Haha, well don't get to crazy, those Idris-P ships are $1000 as far as I know. I am super excited, but I'm afraid that is not within reason for me. Especially since you'll be able to get them in game also. Since the Idris is an entry level capital ship I wanna wait and see what will come out in the capital ship area. I would love one, but since I am planning on working up and earning one I will see just how big and bad they will get before committing to one.

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Is it true that you're able to "melt-down" your pledge? 

 

So say I had the MISC Freelancer pledge valued at $125, if I were to melt that down, would it give me the $125 in store credit? to put towards a different pledge

Yes you are able to melt down a pledge. In fact you can melt down anything you buy EXCEPT for the stuff you get in the Voyager Direct store. If you want to melt down a package for store credit you do so by going to your hanger and looking at everything you have on your account. Find the package, pledge, ship or upgrade that you want to melt down and on the far right side of it you will see an arrow pointing right. Click on that and a drop down will appear with more info. Directly below that arrow that you clicked on will be a button that says "Exchange for store credit".

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Wow, that's awesome, wish companies such as ea would take note of RSI's way of business :)

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