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Vranken

Hand of Fate: Cards and God of War-like gameplay

10 posts in this topic

Hey there AJSA!

 

I just wanted to introduce you to a Kickstarter project I recently backed. It's called Hand of Fate, and the project takes different mechanics from various genres (rogue-like dungeon generation, CCGs card systems, action RPG combat style) and melts them together in order to offer a new experience.

 

I would like to ask you to go have a watch on Kickstarter : http://www.kickstarter.com/projects/defiant/hand-of-fate-a-card-game-that-comes-to-life

 

Please tell me what you guys think and upvote the post if you like it :)

 

Thank you for reading!

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I saw this one yesterday, I like the idea behind it but I would need to see more. More details on the cards and strategies to use, things the enemies can get, and the combat itself doesn't seem that interesting from what was shown.

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Yes, a lack of combat complexity is my main concern as well. That being said, if the card are varied enough, the combat doesn't have to be Dark Souls worthy to make the game interesting. As long as there are a few combos/weapon and lots of weapons, I think it'll still be good.

They've said they'll upload more gameplay videos soon, so I'll keep updating this post as they do.

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The other thing is I need to see if the combat is even difficult. If this is like Fable style combat and you can easily just kill everything then you really hurt the strategy that goes into making a deck and defending against the enemies.

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From what I can tell, they don't seem to want to make it too difficult (it's no Dark Souls). I hope there will be several difficulty levels to choose from, but I can't tell if there actually will be.

But still, I enjoyed Fable's combat (and it was Fable 3, yeah, I know, boo me XD) for what it was, even if it wasn't brilliant. With the cards to spice it all up, it could be enjoyable (not brilliant, enjoyable).

 

What would be much better, though, of course, is if you indeed need to make a deck that can counter specific enemies. It seems to be their objective, considering there are various types of weapons and enemies. I couldn't imagine that weapons with different effects affect all enemies in the same way, it would go completely against the whole spirit of the project.

 

But it's a kickstarter project, so of course there's a risk this game will be a total disaster. The alpha starts in december I believe, so we'll know shortly anyway ^^

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Update: new video that shows better how a game is played:

https://d2pq0u4uni88oo.cloudfront.net/assets/001/394/136/9e01c66d965d276ccfd09114a150703e_h264_high.mp4

 

Honestly, I'm quite reassured by the video. The combat is still a little floaty, but if they focus on putting weight behind it, the game might be great.

 

Edit: here's a Youtube link for the same video http://www.youtube.com/watch?v=CAd68C4OPoA

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There's only 3 days left on this Kickstarter, so if you feel like contributing, do so now :)

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