• Welcome to the Angry Joe Show Army!

    Join our community of gamers passionate about our community and our hobby! Whether it's playing, discussing, or watching games, regardless of platform, genre, or location, we have a place for you, always!

  • PS4 Forum

    The AJSA Playstation 4 Division: Game Nights and More!

    The AJSA is on Playstation 4! Join us for weekly Game Nights with a selection of the best games the PS4 has to offer!

  • XBO Forum

    The AJSA Xbox One Division: We Got You Covered!

    The AJSA Xbox One Division is ready to connect with you on XBox Live with a ton of events for the best Xbox games!

  • News Archive

    The Best News from the Best Sites, Every Week.

    The AJSA News Collection Team is hard at work condensing a week's worth of news into one giant-sze digest for you to chew on and discuss! Links to source articles are always provided!

  • More Info

    The AJSA Expeditionary Force: Every Month, a New Game.

    The elite vanguard of the AJSA, the Expeditionary Force (EF) chooses a new PC game to dive into every month! Join us for weekly events and help decide if the game has a future in the AJSA.

  • The Team

    Streaming Now: The AJSA Stream Team

    Joe can't stream every game, but our talented AJSA Stream Team covers a wide variety of games and personalities! Check them out, and show them some AJSA Love!

  • The Tube

    The AJSA Community YouTube Channel

    Featuring news, gameplay clips, and more from the community! The Community is a chance to showcase the best moments in AJSA Gaming!


  • Teaser Paragraph:

    By Angry Joe, in Frontpage,


    Fellow Gamers,
    During the 4 years of running the Angry Joe Show I attempted to start individual AJS Guilds for games that I was incredibly excited about, Guild Wars 2, Planetside 2, etc. Each time we did so our numbers swelled to massive levels, thousands of members in a matter of hours, even more within days. But each time its been difficult for me with all my other responsibilities as a one-man show to run the day to day operations of these Guilds. I watched them grow to influential and powerful levels for the short times they were active, then over time when I've had to move on to reviewing the next game for the Angry Joe Show they slowly dissipated into the annuals of that games history. Without my presence, without my continued support, without me helping run the day to day operations they would eventually fade away. That fact has pained me each time.
    So, this time I've decided to go full-in and spare no expense to create what I've always intended for the Angry Army. A real permanent long term GAMING COMMUNITY, with all the important infrastructure a multi-game community needs. Where fans and like-minded gamers of all types can play together under a single banner. Where I can remain involved with weekly streaming events even after I move on to new Game Reviews. Angry Army Servers for us to play on. Periodic Community Tournaments and Prizes. A talent search for the best most skilled players to form competitive Angry Army teams that can be sent to complete in E-Sport Events. And with hopefully some luck and success eventually, an annual community meet-up in real life!

    Today marks that day, the Launch of the brand New Angry Army, otherwise known as the AJSA!
    Over the next few days, i'll put out a call to all able-bodied soldiers to take up arms, to fight as one on the fields of battle, for Honor and for Glory - separate we are powerful but together we are UNSTOPPABLE. We will storm the beaches, darken the sky with arrows, and cut down anything that stands in our way under a hail of gunfire. Imagine our might, as we fight for the integrity of the games we play, if we work to enhance them, to right their wrongs to help fix their deficiencies along with the community managers of each game. Using Amy contacts i've developed in the industry and having our AJSA actively participate in that games community, hopefully game developers will take notice of our specific wants and needs. From our combined feedback we can work to not only participate actively in these various game communities but to improve them!
    Over the past month I have poured myself into creating this new site and making sure it has all the awesome features people have come to expect from the best most premier gaming communities! I have surrounded myself with passionate and determined officers who will be able to run the gaming communities day to day needs, where in I can oversee and make major decisions and participate in our regular events! Some of these people you know from the early days of my show like Tons0Fun or Oda Nobunaga, others are new faces who have helped me build this new community to the level it is today like Sgt.Ross, Delrith, and Mortraven. And of course all my current Commanders and Officers who have been carried over from previous individual incarnations of the Angry Army!
    Together along with myself these people will form The Council. Who will govern and oversee the communities needs and health. They will then be on the search to find natural born leaders for Commander and Officer positions who can organize game events, moderate the forums, and manage the Angry Army day to day!
    I hope you will consider Joining Us! Take a moment to review our Rules & Policies and if everything sounds good to you, sign up as soon as you can! See you there!
    - Angry Joe
    Teaser Paragraph:

    By Angry Joe, in Articles,


    The Angry Army has been sponsored by Multiplay for not one, but THREE Ranked Battlefield 4 Servers for our members and the public to play on! Come join Angry Joe and company any time!
    Find our Server Information Here:
    AJSA Battlefield 4 Servers



    We are currently looking for EXPERIENCED BF4 Admin's!



    PM
    Angry Joe if this is you!
    Teaser Paragraph:

    By Guest, in Templates,


    When you edit content in IP.Content, whether it be blocks, templates or pages, there are many built in tags that you will need to or want to utilize in order to generate the content appropriately. Blocks have variables containing data that may be of use to your users. Page templates have variables that perform important functions, such as inserting the page title or marking where the page content should be displayed. It is nearly impossible to simply remember every variable that can be utilized in your pages and templates.
    IP.Content features a template tag help panel that you can use to alleviate this problem. The panel can be minimized if you don't need it (and your preference is remembered so you won't have to minimize it each time you load a new template to edit). The panel is tabbed, providing you with various tag options based on the specific content you are editing. Database templates will show you the database tags you will need to use, while blocks will show you the variables being passed into the block template. You are able navigate some of the tabs when necessary in order to better determine the appropriate variables for the specific area you are editing.
    A small icon is shown next to each tag, and clicking this icon will insert it into your templates automatically wherever the cursor is blinking. You need not manually copy and paste the tag - simply click to insert!
    Some tags will have additional information or perhaps a relevant example of the data it represents. These tags will have an arrow indicator next to them to let you know that you can click on the arrow to view further details about that specific tag.
    This panel is always available and dynamically adjusts to the type of content you are editing. It is but one small feature available in IP.Content designed to help you build your site the way you want, as efficiently as possible.
    Teaser Paragraph:

    By Guest, in Templates,


    IP.Content 2.3 includes a new feature designed to help you build your forums and website out the way you want to: control over your primary navigational menu.
    The primary navigation menu is the the "tab" bar across the top of the page that includes links to each major section of your site. IP.Board builds this automatically based on the applications you have installed, but when you use IP.Content, you will likely find yourself creating new pages that you wish you could quickly link to in that same bar. It is possible to edit your skin templates manually to accomplish this, but this presents a few problems:
    Your template edits may need to be reverted when upgrading in the future in order to inherit updates in the skin in future releases.
    You will have to determine the logic necessary to show the tab as "lit up" when someone is viewing that page (and to ensure other tabs do not appear to be lit up).
    It is inconvenient repeating this process each time a new page is created.

    This is no longer a problem with IP.Content 2.3. You can now visit the "Navigation Menu" page available under the Settings module in the IP.Content ACP area and build tabs through an easy to use interface. You can control what order your tabs display in, and even put them before or in between default application tabs. You can control almost every aspect of the tab from the title, the textual tooltip, any additional non-default attributes (for instance, including a javascript click handler that will log the click in an analytics program) and more. You can even create submenus that will display on click or on hover, including many links underneath one tab.
    You can also modify many aspects of your default application tabs as well, going beyond what IP.Board offers by default. For instance, using this tool you can add additional attributes to your application tabs, change the title, and modify the textual tooltip shown when a user hovers over the tab.
    The best part about this new feature - IP.Content automatically figures out which tab to light up without any extra work on your part!
    We hope this new feature in IP.Content 2.3 helps you better control your site the way you want it to be.
    Teaser Paragraph:

    By Guest, in Frontpage,


    IP.Content 2.0 uses the term "frontpage" to refer to both the homepage of the Articles module, and the landing page of each individual category. We have introduced this new navigational structure to better allow you to showcase content, while presenting it in a standardized format that your users will be able to understand and jump into without assistance.
    Firstly, you will now be able to define "frontpage" templates in the ACP for the Articles module. IP.Content will ship with 3 defaults:
    1x2x2 Layout
    This layout will display articles in a traditional "news" style layout.
    Blog format
    This format will display articles in a blog-style format.
    Single column
    This layout will force articles to display in a single column, one per row.

    You can use one or more of these frontpage layouts, or you can create your own. Experiment with displaying articles in different formats on your homepage to determine which layout your users like best.
    Articles must be set to "Show on front page" in order for them to display on the homepage frontpage.
    In addition to the homepage frontpage, each category has it's own frontpage. The category frontpage functions identically to the homepage frontpage, except for two important factors:
    Only records from within that category (and it's subcategories) will be displayed
    The "Show on front page" setting is not honored for the category frontpage

    You will be able to easily review and manage the articles set to display on the frontpage from a new section of the ACP labeled "Frontpage Manager". We feel that this new area of the articles section will help showcase important articles and increase user interaction with your articles section.
    Teaser Paragraph:

    By Guest, in Media,


    The media module in the IP.Content ACP section allows you to quickly and easily manage multimedia files you may need to use with IP.Content. While you can certainly upload your files through FTP, or link to offsite files, you may find it easier to upload the files using the media section of the ACP, and then copy the links for use within pages, templates, and blocks. Media files uploaded through the IP.Content Media Manager are also easily inserted using the Template Tag helper window available when editing pages, blocks and templates with just a single click.
    From within the media module, you can create folders, upload files, move files and folders, rename files and folders, and delete files and folders. When viewing a listing of files you will see a preview (if the file can be previewed), and selecting a file will present some other pertinent details. You can also right click on the file and use your browser's "Copy Link" option to quickly get the link to the file.
    This tool can be a timesaver when you simply need to upload an image quickly for use within a page, block or template. The media folder is defined in the media_path.php file in your forum root directory, giving you the freedom to move and organize your paths as needed.