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    This Week In Gaming 1-29-19


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    Wesley Yin-Poole on the fall of Starbreeze, Alon Lessel compiles some of the best writing on God of War (2018), RagnarRox discusses how Dune was one of the most faithful video game adaptation of the source material it was based on, Jessica Conditt covers Rami Ismail and Sarah Elmaleh's conference for game creators that removes language as a barrier to entry, Austin Walker on the world building and dark comedy that sets Metro Exodus apart, Nintendo to close Wii shop preventing redownloads of owned content, Daryl Talks Games on the effects of in game weather on mental health, Metro Exodus gets year exclusivity to Epic Store, Eric Van Allen profiles SonicFox, Wargroove launching with cross platform support, Cyberpunk lead writer and Witcher 3 director joins Blizzard, and more.

     

     

    Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)

     

    The Best Indie Games of PAX South 2019

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    Katana Zero, Tunic, and more showcase some of the best indies at PAX South 2019!

     

    Wargroove finally hits PC next week and there’s anime to prove it

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    Wargroove will at last answer the world’s collective desire for more Advance Wars next week, and we don’t even have to look at an itty-bitty screen to enjoy it. Chucklefish’s turn-based strategy game makes its debut across multiple platforms – including PC – on February 1. There’s even a gorgeous new animated trailer to mark the occasion.

    Wargroove will have cross-platform support for Steam, Xbox, and Switch at launch

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    Wargroove, Chucklefish’s answer to the 3DS classic Advance Wars, will support cross-platform play between PC, Nintendo Switch, and Xbox One when it launches February 1.

     

    After Three Hours of 'Metro Exodus,' I Was Surprised By How Much I Laughed

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    In a sea of post-apocalyptic shooters, the game's world building and dark comedy could set it apart.

    Metro Exodus will only release on the Epic Store, but Steam preorders will be honoured

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    A later press release we received from Deep Silver explained that the game will return to Steam a year after release. "Metro Exodus will return to Steam and on other store fronts after 14 February 2020."

    It's great that Epic is trying to compete with Steam, but they're going about it in the worst way

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    Valve may make about a dozen inexplicably weird or unhelpful decisions a week, and goodness knows getting onto Steam had been a fraught and miserable process for new developers for many years. Steam is by no stretch the promised land of game releases. But it’s tempting to assume that Valve, for all its idiosyncrasies and issues, isn’t a Machiavellian corporation. To accuse it of such would credit far too great a level of organisation and discipline within the company. What I’m saying is, Valve is far too haphazard and ramshackle to have tricked and manipulated its way to where it is now. And I’m saying that in order to make the point that their position at the mountaintop of PC gaming is something they just sort of ambled into. They’re not invincible. They’re exquisitely improveable-upon.

     

    How Tutorials Work in Sekiro: Shadows Die Twice

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    In this exclusive Game Informer interview, Sekiro: Shadows Die Twice's lead game designer Masaru Yamamura explains how tutorials work in the upcoming game. The team at From Software is hoping to craft a better "onboarding" experience for players and prepare them for the challenges, while still not losing the sense of freedom and discovery from games like Dark Souls and Bloodborne.

    Our Full Hidetaka Miyazaki Sekiro: Shadows Die Twice Interview

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    As part of our trip to see Sekiro: Shadows Die Twice at From Software’s offices in Tokyo, Japan, we got to chat with the game’s director and company president Hidetaka Miyazaki. While you’ll see quotes from him we’ve used in our past coverage of Sekiro, there are some interesting and fun bits of insight throughout our entire conversation.

     

    Three hours in Total War: Three Kingdoms, the first Total War soap opera

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    Once about people in the aggregate, Total War is increasingly a series about the antics of individuals. There’s something of the slippage from RTS to MOBA in how Creative Assembly has edged towards a more intimate breed of strategy, built around asymmetrical relationships between overdressed oddballs rather than mere economic considerations or the splash of army on army. Total Warhammer is the obvious play-maker there, with its vast archive of Games Workshop celebrities, but in Total War: Three Kingdoms, we may have reached a new tipping point. Where even Twarhammer’s crusty old lords and heroes are more structuring devices or combat specialists than characters, Creative Assembly’s latest often feels like the stabbier kind of daytime TV.

    How Total War: Three Kingdoms' Wu Xing philosophy explains everything

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    We chat with Total War: Three Kingdoms art director Pawel Wojs and lead designer Attila Mohácsi about how ancient Chinese culture informs Creative Assembly's latest game at every level. Plus, brand new check out brand new Total War: Three Kingdoms gameplay, fresh from the first 30 turns of the campaign.

    20 MINUTES of LIU BEI CAMPAIGN | Total War: THREE KINGDOMS

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    Creative Assembly recently invited me to try out their upcoming game Total War: Three Kingdoms, and I was able to try out the campaign of Liu Bei. From those two hours, I am allowed to show you 20 minutes of actual gameplay footage from the campaign and battle maps. So buckle up! Because there's a lot to see.

    How Total War: Three Kingdoms' relationships drive its campaign

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    How do the relationships you forge on the campaign map dictate Total War: Three Kingdoms' gameplay? That's the question we asked the game's writer, Pete Stewart, and senior designer, Leif Walter, and their answers are fascianting. You can learn to details to that and many other questions in our interview above, as well as watch some brand new Total War: Three Kingdoms gameplay.

    Total War: Three Kingdoms turns the series on its head with a new kind of authenticity

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    If you've shown even the vaguest interest in a Total War game before you'll know that authenticity, as nebulous a term as it can be, is really quite important - to the games and the developers as much as the players. But honestly I wonder if that's missing the point. People care about authenticity in their cannon sizes and unit descriptions, their taxation levies and upkeep costs - "the pure historical collection or list of different faction leaders, different officials, number of soldiers, operations - all the hard facts," as Game Director Janos Gaspar put it to me, when we first spoke during our battles preview last year - and sure, I like a properly proportioned phalanx as much as the next anorak. But I don't think that's the point of a Total War game.

     

    Far Cry New Dawn is more than just a lurid coat of post-apocalyptic paint

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    I wish I could tell you that my first assault on an outpost in Far Cry New Dawn panned out as well as it did in my head. In fact, I wish it ever worked out that way. My intention, as always, is to slip in quietly with my bow, and silently take out every baddie one by one on my way to disabling the alarm – in what could be compared to a languid, meticulously choreographed dance.

    New Gameplay Today – Far Cry New Dawn's Co-op

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    Imran joins Cork and Leo to talk Far Cry New Dawn, the upcoming post-apocalyptic take on the open-world outpost-taker. The sound is low because the recording had ambient noise from the room baked in and it was distracting at a higher volume.

    Far Cry New Dawn's post-apocalypse is a perfect fit for a chaotic shooter

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    A colorful post-apocalypse suits Far Cry very well, even if the new RPG systems feel overly familiar.

     

    Dreams Beta Players Are Building Jupiter's Moons And Beautiful Fried Eggs

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    Dreams, Media Molecule’s sandbox for people to create, share, and play one another’s games, has been in closed beta since December 2018. Now that the non-disclosure agreement for that initial beta has expired, Dreams beta players can finally give everybody else a better look at what the game actually is, and it looks pretty damn cool.

     

    Watch ten minutes of bizarre Atomic Heart gameplay

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    Atomic Heart is a weird, alt-history Soviet FPS with killer robots and farm animals.

     

    Super Robot Wars T’s Second English Subbed Trailer Charges In At Full Speed

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    Super Robot Wars T’s English-subbed 2nd trailer was uploaded to Bandai Namco Asia’s Facebook today. Furthermore, series producer Terada also recently answered questions at Taipei Game Show on what we can expect from the latest entry in this longstanding mecha franchise.

     

    Anthem will have a 16-player social hub called the Launch Bay

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    BioWare’s Anthem has gone gold, and it’s just a few weeks until the game is in our hands. The studio has a few more surprises ahead of launch, however, like news that the game will have a social hub. For a while it seemed that the single-player hub Fort Tarsis would be the only place to drop in between missions, but it looks like you’ll have the choice to meet up with others, too.

    Anthem gameplay | new footage from the story campaign, plus Anthem cinematic

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    The Anthem release date will soon be here, and to get ready we've got some brand new Anthem gameplay. BioWare's co-op shared world shooter is looking pretty swish in our video, and by watching you can get a good look at two Anthem Javelins: the Interceptor and the Colossus.

    The full Anthem interview: how BioWare perfected the art of flight

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    Have you ever watched Robert Downey Jr. strap himself into his shining metal exoskeleton, electric guitar throbbing in the background, and thought, “Yeah, I’d quite like do that”? Then look no further than Anthem – BioWare’s mech game that sees you suit up and savour the majesty of flight in a sumptuous sci-fi world, where you uncover the secrets behind a mysterious power, the Anthem of Creation. And no, the anthem in question is not Bohemian Rhapsody. I checked.

     

    Sequel to Anodyne, the excellent Zelda-a-like RPG, gets May release date

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    A mix of 2D dungeon crawling and 3D exploration.

     

    Raji: An Ancient Epic

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    Up until recently, if you asked me about Indian representation in videogames, I’d be at a loss. Dhalsim, the Street Fighter character, and Asura’s Wrath, a Japanese game that incorporates elements of Hindu mythology, are the only two examples that come to mind, which is a pretty scant considering the country is the second most populated in the world.

     

    Subnautica: Below Zero early access release set for January 30

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    Unknown Worlds says the new game is not finished and full of bugs.

     

    Generation Zero, the retro-Swedish killer robot open-world shooter, is coming in March

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    Generation Zero is an open-world co-op shooter set in a 1980s Sweden overrun by giant death robots that's being developed by the studio that did Mad Max and the Just Cause games, and if that concept doesn't have you immediately intrigued then we probably don't have anything more to talk about. But if it does, then you'll also be interested to hear that it's been slated for release on March 26.

     

    Last Oasis Is The Most PC Game Imaginable

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    Last Oasis is an upcoming survival game where the world has stopped spinning, and everyone left alive has to “outrun the scorching sun in a massive Open World.”

     

    Cyberpunk RTS Re-Legion gets a release date, and it's next week

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    Start your own cult.

     

    The Wii Shop Channel Closes Forever Next Week

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    Digital distribution is an interesting thing, but it's still no doubt going through some growing pains. The question often arises of what happens when a company just decides to close up and shut down the shop, but it hasn't been too big an issue so far. That will change at the end of this week, when Nintendo becomes the biggest player in the game to shut down a digital distribution shop, in the future effectively ending the ability to download or re-download anything from the Wii Shop.

     

    My Time At Portia devs apologise, claim voice actors will soon be paid

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    The allegations were numerous, including requests that the voice actors work for free, subsequent offers of low rates, sudden audition deadline changes, and actors not receiving payment until many months later – or in some cases, not at all. A dev responded to both threads at the time, explaining that a deal was explicitly made where voice actors would be paid some of their fee immediately after recording, and the rest of their money after the game was released. Many other concerns weren’t addressed, however. Worse, the dev – back in October – claimed that slow responses to voice actor’s concerns were partly due to prioritising emails from fans.

     

    Woman Gets Impressive PlayStation Care Package After Freak Golfing Accident

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    Taryn Martsella was surprised when she recently received a PS4 Pro, a PlayStation Platinum wireless headset, a gift card for Maui Jim sunglasses and 10 games in the mail. But that, she says, is what she got after getting a scary injury at a Sony-sponsored pro golf tournament.

     

    Why NetEase and Quantic Dream are teaming up for games on multiple platforms

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    For the past 12 years, Quantic Dream has been making exclusive video games like Detroit: Become Human and Heavy Rain for the PlayStation 4. But Chinese internet company NetEase Games announced today it has acquired a minority stake in Quantic Dream.

     

    Cyberpunk 2077 head writer has left CD Projekt Red to join Blizzard

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    Sebastian Stepien was also a creative director on The Witcher 3.

     

    DeepMind AI AlphaStar goes 10-1 against top 'StarCraft II' pros

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    After laying waste to the best Go players in the world, DeepMind has moved on to computer games. The Google-owned artificial intelligence company has been fine-tuning its AI to take on StarCraft II and today showed off its first head-to-head matches against professional gamers. The AI agent, named AlphaStar, managed to pick up 10 wins against StarCraft II pros TLO and MaNa in two separate five-game series that originally took place back in December. After racking up 10 straight losses, the pros finally scored a win against the AI when MaNa took on AlphaStar in a live match streamed by Blizzard and DeepMind.

     

    CS:GO star coldzera stops streaming after trolls target his channel with d*** pics

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    Brazilian Counter-Strike: Global Offensive pro Marcelo ‘coldzera’ David has stopped broadcasting on Twitch after stream-snipers targeted his channel in an attempt to get him banned from the platform.

     

    After Two Controversies, Twitch Says It Will No Longer Run Ads For Other Twitch Streamers

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    In the past couple months, Twitch has gotten into the habit of running ads for big streamers’ events on other streamers’ broadcasts—first with the Tyler “Ninja” Blevins New Years Eve extravaganza last month, and, more recently, ahead of a Pro Bowl event hosted over the weekend by Imane “Pokimane” Anys. Streamers don’t love it, and now Twitch says it’s putting that practice to bed.

     

    Four Seattle girls score top prize in national Girls Make Games competition with game about bullying

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    When Gracie Clauson, Isadora Tiffe, Keira Munko, and Crystal Nelson decided to attend Seattle’s Girls Make Games day camp last summer, they expected to get the chance to make a game and just have fun. What they didn’t expect was that their game would be granted the top award in the national competition.

     

    EA buckles in Belgium, stops selling FIFA Points following loot box gambling pressure

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    EA has announced plans to stop selling FIFA Points in Belgium following government pressure over loot boxes.

     

    Esports News

     

    HOW A TRASH-TALKING FURRY BECAME ESPORTS' DOMINANT PLAYER

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    LAS VEGAS MAY be the boxing capital of the world, but for a long weekend every summer, it becomes the mecca of a more vicarious form of combat.

     

    Japan eSports Union’s Vice President Talks Overseas Cooperation And Future Plans

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    Japan eSports Union Vice President Hirokazu Hamamura was present at Taipei Game Show to talk about cooperation with overseas game companies, and their future plans for eSports in Japan.

     

    Germany's Olympic Federation president says 'esport does not exist'

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    DOSB is strongly opposed to the inclusion of esports in the Olympics.

     

    Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)

     

    The fall of Starbreeze

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    According to the people who lived through it.

     

    For Streamers Dealing With Stalkers, Twitch's Solutions Fall Short

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    For the last 41 days, a Twitch user named Mosheddy has been persistently harassing a streamer named Tanya DePass. She quickly banned him from her channel, but now he lurks, follows her to other people’s Twitch chats, sends private messages to everyone he can, and has friends drop into chat with messages “from Mosheddy.” Twitch hasn’t banned Mosheddy, and DePass doesn’t know what to do.

     

    GOD OF WAR (2018)

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    As part of our new series of patron-supported Critical Compilations, today we tackle 2018’s God of War, brought together by Alon Lessel. Alon is a game critic, musician and Trotskyist from Israel. You can follow him on Twitter and Youtube.

     

    Designing the game console of the future (in 1997)

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    As 1996 faded into 1997 and the hectic holiday season grinded to a halt, 14-year-old Julius Harper felt his desire to own a Nintendo 64 escalating to a fever pitch.

     

    'Success would’ve been three grand': meet the gamer who raised $340,000 for a trans charity

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    “[Alexandria] Ocasio-Cortez and [Chelsea] Manning attending was lovely and probably the most amazing moment,” he says. “But what really mattered to me was that people in games cared, who I never even realised did. Josh Sawyer who worked on Fallout: New Vegas – that [game] had a gay character in it, which meant a lot to me. Someone who worked on Rock Band or Guitar Hero came on to say ‘I’m looking to help [trans] creators get in to this space’. [Doom creator] John Romero came on!”

    “I discovered that so many of my personal heroes in gaming, the thing that I thought had a penchant for the regressive, had always been here. That was the real thing for me.”

     

    The online conference that might change video games for good

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    Language is a tool, and just like any tool, it has equal capacity to inflict both good and bad on the world. Language is a beautiful, human thing; the connective tissue that transfers culture, knowledge and critical information across borders and generations. It's also a means of segregation and detachment, erecting invisible walls among neighbors and strangers alike, impeding coexistence on a global scale. It's that second function -- the divisive one -- that inspired developer Rami Ismail and voice actor Sarah Elmaleh to produce a conference for game creators that removes language as a barrier to entry.

     

    Industry

     

    Lucas Pope on the challenge of creating Obra Dinn's 1-bit aesthetic

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    Inspired by Macintosh games of yore, Lucas Pope's genre-defying puzzle game wasn't easy to make.

     

    How making a new strategy game nearly destroyed Civ 5 designer Jon Shafer's life

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    "I had nothing left, financially, physically, or mentally," Shafer thought, halfway through the 6 years he spent on At The Gates.

     

    It's 2019 And I'm Starting Final Fantasy XI

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    When Final Fantasy XI was released for PlayStation 2 in 2002, it was part of the first wave of massive online experiences for consoles. Alongside games like Phantasy Star Online, it helped bring the MMO experience to the living room and pushed the Final Fantasy series to explore new frontiers. While the PS2 and Xbox 360 versions were shuttered in 2016, the PC version is still going, 17 years later. Last night, I logged in for the first time as a new player to find a clumsy but engaging world full of kind and enthusiastic players..

     

    Road to the IGF: Team Alto's Alto's Odyssey

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    Alto's Odyssey takes players on a stunning sandboarding journey across shifting sands, gliding across striking landscapes and beautiful backdrops that hint at a world of stories beyond the dunes.

    Road to the IGF: Grace Bruxner's The Haunted Island, a Frog Detective Game

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    The Haunted Island, a Frog Detective Game (The Haunted Island), which has been nominated for Best Student Game for IGF 2019, follows a nice amphibian detective to an island of spooky mysteries (and cheerful animal friends).

    Road to the IGF: Jeremy Gable's Watch Me Jump

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    Watch Me Jump turns a play of the WNBA into a piece of interactive fiction, having players shape a life and career through the choices they make for Audra, an all-star player rocked by scandal.

    Road to the IGF: Nova-box's Seers Isle

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    Seers Isle is a visual novel that explores player agency in the genre, casting them as an invisible character who must use choice to change her fate.

    Road to the IGF: Julián Cordero's levedad

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    Best Student Game-nominated levedad is an autobiographical game of long-exposure photography, but one that asks the player to bring their own personal meaning to the places and things they choose to capture in their lens.

     

    Overwatch Is No Longer My Third Place

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    At the same time, Overwatch has now become unrecognizable to me. If you’ve ever been on an Overwatch message board, you know they are littered with desperate calls for Blizzard to change the game in one way or another, with each player having their own ideas of what a good game looks like. This, in theory, is good. Overwatch stays interesting when it changes, as does its community. It’s good for investors. It’s good for new players. It’s good for esports. Lately I’ve learned that there’s a balancing act that must take place between newness and oldness.

    If games are to be both places and continuously appealing commodities, there will always be the risk that, at some point, they will become too molten to call home.

     

    Videogame characters are becoming more diverse, says Microsoft researcher

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    “One of the things I think is really good in the industry today is how they [developers] are more aware of how important it is for people to see characters that look like them in videogames,” she tells the Georgia Straight on the line from the Microsoft campus in Redmond, Washington. “You’re seeing more and more of these characters showing up in games, often without comment, which is really appreciated—especially for people of colour like myself. It’s equally wonderful to see a game where the main character is LGBT. It’s just part of them, and they’re just doing things any other character would do.”

     

    GLAAD's first video game awards highlight difficulties in celebrating queer representation

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    Included among the nominees is Assassin’s Creed Odyssey, whose latest DLC includes an (edited) forced heterosexual romance. GLAAD themselves admit this will “surely raise eyebrows,” but their justification brings up broader questions about how we celebrate queer representation.

     

    Resident Evil 2: The Kotaku Review

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    There’s a lot to love about the new Resident Evil 2, from its brash bloodiness to the wide variety of experiences packed into the game. Looking over the wreckage of my playthroughs, my own feelings are complicated. It is an exciting and astounding experience, but it feels compromised. Pushes towards modernization through changes to the camera and controls lessen the sense of dread of the original, and the presentation suffers without returning actors to tie it into the larger franchise. It has many excellent parts, but it sometimes struggles to cohere into a satisfying whole.

    “Uncanny, Real,” by Reid McCarter

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    The remade Resident Evil 2 opens with a close-up of an enormous hamburger. The screen is filled with an indeterminate mess of bun and meat that, seen in such detail, is tough to distinguish from the hunk of corpse that might be better expected from a horror game. A truck driver one-hands the burger and bites off a chunk. A trail of grease smears his chin. Soon after, this being Resident Evil, the driver is dead and the game shifts its attention to either rookie cop Leon Kennedy or college student Claire Redfield, characters tasked with trying to survive that most familiar of horror scenarios, the zombie apocalypse. The hamburger—a playful gross-out gag, meant to encourage the player to gag—gives an early hint of the game’s major preoccupation with the possibilities inherent to modern technology. A seemingly throwaway opening joke, it’s a celebration of how far we’ve come, at least fidelity-wise, since the original Resident Evil 2 came out in 1998. Now, with a PlayStation 4 blasting its fan in an attempt to keep up, Capcom can show anything it wants, whether burger, zombie guts, or dripping sewer systems, in nearly lifelike detail.

     

    Crimson Gray

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    Crimson Gray represents the best and worst elements of mental instability within the yandere trope.

     

    Artificial Interpersonal Relationships

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    Forgive the bravery and timeliness of this take, but massive multiplayer online role-playing games only ever seemed like busywork, and therefore uninteresting. World of Warcraft landed shortly after the Gameboy Advance SP, and my allegiances were set with the joys of a solitary grind, but for many folks WoW was a revelation. Soon enough, it was impossible to ignore, particularly when my then-roommate was consumed by it and shortly afterwards Final Fantasy XI. Fresh from four years in the Navy, he found himself back in the gale-beaten valley of Laramie, Wyoming, grappling with isolation and the demands of an undergrad curriculum that he was not prepared nor really suited for, and yearning for relief.

     

    How In-Game Weather Can Regulate Mental Health | Psych of Play

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    If you run into a thunderstorm in a game, you might begin to think about how you should adjust your play-style. Maybe you should find shelter, or avoid using metal weapons. On a surface level, this is all we think about when we run into adverse weather in a game. But one of the things we don’t often consider is the effect in-game weather has on mood. In this episode of Psych of Play, we’ll talk about Seasonal Affective Disorder, and a recent study that suggests bad weather can actually play a key role in regulating emotion and mental health. In-game weather may be more powerful to us than we previously realized.

     

    Dune (1992) | Forgotten Gems

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    To support my channel, consider joining my Patreon! http://ragnarrox.com/patreon/

    Today, we're talking about Dune (1992, Cryo Interactive) - a very unconventional mix of strategy and adventure gameplay for MS-DOS, Amiga and Sega Mega CD based on Frank Herbert's Dune. It's the most faithful video game adaptation of the source material and, to me, one of the most fascinating adaptations of Dune ever made.

     

    Apple killed these iPhone Games - SO I ARCHIVED them forever!

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    Newer mobile versions of iOS and Android have unfortunately killed off support for older games. However, I have an iPhone 6s with backed up archive versions able to be played for years to come!

     

    The Best Bad Game

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    Support the Channel at: https://www.patreon.com/raycevick

     

    A Review of Ace Combat 7: Skies Unknown

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    Support the show on Patreon - http://patreon.com/writingongames

    In which I discuss the design of Ace Combat 7: Skies Unknown, and the ways in which its utterly thrilling gameplay perhaps realises its thematic ambitions more effectively than its lengthy cutscenes.

     

    The Super Mario Land Series | Gaming Historian

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    The Super Mario Land series was Nintendo's attempt at bringing the Super Mario franchise to the Game Boy. But it was also the first time Mario creator Shigeru Miyamoto would not be involved. Learn all about the history of this series and the impact it has left on the Mario franchise!

    Support the show on Patreon https://goo.gl/pQaU9N

     

    Can Old Games Have Great Animation? - New Frame Plus

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    Older video game animation may have been limited by technology, but does that make it worse? LET'S TALK ABOUT IT.

     

    RECCA and the History of the Summer Shoot'em Up Competition

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    Summer Carnival '92 RECCA is an impressive shoot'em up. As I played it, I wanted to know more about the Summer Caravan than spawned it. So here's a bit about summer gaming competitions, including Hudson Soft's All-Japan Summer Carnival and Naxat's Summer Caravan. Plus a review of RECCA.

     

    Twinbee Story: The Original Cute 'Em Up - Gaijillionaire's Club - GTV

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    GTV 72 "Be There With Bells On" The Twinbee series was a turning point for the Shoot-em-up or 'shmup genre, which created its own style of game the cute-em-up. This game is barely known in the West, but was a giant hit in Japan. But why??

     

    The History Of Kingdom Hearts

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    With Kingdom Hearts 3 upon us, now's the perfect time to look back at how a unlikely union between the House of Mouse and the creators of Final Fantasy lead to a series all it's own.

     

    The 72 Hours That Created Hollow Knight

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    One of the most impressive things about Hollow Knight is that the two main developers who worked on the game, Ari Gibson and William Pellen, had no professional game development experience prior to creating this beloved Metroidvania.

     

    The making of Total War: Warhammer's 2's Luthor Harkon

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    Total War: Warhammer 2's legendary lord Luthor Harkon is one of Games Workshop's strangest creations. A vampire with a shattered mind, he's just a little bit creepy. But how did Creative Assembly bring him to life? We quizzed the developers on Total War: Warhammer lore, and how the team turned pages of descriptions into gameplay mechanics for the Curse of the Vampire Coast.

     

    Things I Missed From Previous Weeks

     

    Haley Joel Osment on Growing up in Kingdom Hearts

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    Haley Joel Osment has spent the better part of his life as Sora, the spiky-haired keyblade wielding face of Final Fantasy and Disney crossover bliss. Osment's improbable, almost-lifelong journey as the star of Disney and Square Enix's ambitious RPG series Kingdom Hearts mirrors what we've come to expect with television shows with long lifespans. Like the Stark kids growing up on Game of Thrones, or Tony Soprano's kids on The Sopranos. In real-time what once were fresh-faced kids grow into young adults. Like all those kids, Osment's grown up too—heck, he's 30 now. And the leap from Kingdom Hearts to its deeper-voiced Sora sequel no longer seems so shocking.

     

    When risking everything pays off - Cuphead | Levels

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    4 years, 3 world records, 1 family. Meet Studio MDHR: the makers of Cuphead. The game was built entirely by hand from their own home. With over 3 million copies sold, they reveal the untold tale behind their record-breaking game.



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