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    This Week In Gaming 10-22-19


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    EGX previews and developer sessions, Nick Ransbottom looks into the aftermath of E3's data breach, Alex Donaldson on how a fansite owner ended up as President of Falcom, previews of Star Wars Fallen Order and early reviews of The Outer Worlds, Razbuten looks at the only Zelda game without a hero, Super Bunnyhop compares Assassin's Creed Odyssey to real-life locations in Greece, Dan Root on the importance of animations principles and Mega Man X7, Manifold Garden suddenly released after seven years in development, Crusader Kings 3 announcement, announcements for World of Darkness fans, Game Informer's podcast goes over the process and answers questions about writing a game review, Riot announces new games in development, Patrick Klepek interviews the developers of Untitled Goose Game, Game Maker's Toolkit covers the creation of and legacy of Pac-Man, and more.

     

     

    Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)

     

    Vampire: The Masquerade - Bloodlines 2 delayed to avoid repeating the mistakes of the first game

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    Vampire: The Masquerade - Bloodlines 2 has been delayed. The game was due out during the first quarter of 2020, but will now launch later in 2020.

     

    Werewolf: The Apocalypse – Earthblood is about eco-terrorism and lycanthropy

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    Look beyond the videogamey over-punctuation in the title, and Werewolf: The Apocalypse – Earthblood looks mighty interesting. Based on the Werewolf: The Apocalypse pen-and-paper roleplaying system, this is a game where you’re playing the werewolf, and your job is to save the planet from the ravenous, forest-pillaging vampires.

     

    Swansong is the name of the Vampire: The Masquerade game due out 2021

     

    Star Wars Jedi: Fallen Order shows the fallout of Order 66

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    When creating a new video game, there are plenty of things for producers, directors, writers, artists, and designers to consider. Who are the characters? Where are they going? What are the rules of their universe? That’s a daunting enough challenge for any team, and it gets even harder when trying to carve out a memorable original story with over four decades of lore behind it.

    Star Wars Jedi: Fallen Order - The Final Preview

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    Star Wars Jedi: Fallen Order is a much bigger, deeper game than we expected.

    Star Wars Jedi: Fallen Order is much more than a lightsaber action game

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    Star Wars Jedi: Fallen Order is not the game I thought it was – thankfully, it’s better.

    Star Wars Jedi: Fallen Order plays like a safe, conventional adventure with great lightsabers

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    Fallen Order nails the feeling of dangerous lightsaber combat, but its adventure didn't fully grab me in a hands-on preview.

    Star Wars Jedi: Fallen Order Isn't Groundbreaking, But Could Still Be Satisfying

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    Star Wars Jedi: Fallen Order isn't really the type of game we often see set in a galaxy far, far away. It puts some distance between itself and the spectacle of large-scale online battles in the Battlefront series. The newest game in the landmark sci-fi series takes the route of a narrative-driven metroidvania centered around a masterless Jedi Padawan, and his growth within a galaxy in turmoil. This third-person single-player experience is also a significant pivot for developer Respawn Entertainment, which has a legacy rooted in first-person shooters.

    Star Wars Jedi: Fallen Order interview – how Respawn integrated exploration into a combat-first lightsaber game

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    Star Wars Jedi: Fallen Order isn’t a straight-up melee action game, instead featuring open-ended planets packed with secrets and Metroid-style exploration. Here’s some of the folks from Respawn explaining how that came to be.

    We Played 3 Hours Of Star Wars Jedi: Fallen Order

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    Alessandro and Jean-Luc discuss Star Wars Jedi: Fallen Order's combat, exploration, story, and how it's inspired by other games. Jedi: Fallen Order will release for PS4, Xbox One, and PC on November 15.

     

    Crusader Kings 3 is confirmed and coming in 2020

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    It’s official: Paradox is working on Crusader Kings III. The announcement was just made at Paradox Con 2019, and is sure to be the biggest news of this year’s show.

    Crusader Kings 3 is happening: here's ten things we know so far

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    But what’s in store for budding Dukes, Caliphs, and Holy Roman Emperors in CK3? Luckily, I spent the start of the month with Paradox in Stockholm, where even a thematically appropriate run-in with blood poisoning couldn’t stop me soaking up all there was to know about the grand strategy behemoth under construction. I’ll be posting some longer pieces getting into the meat of the game in the weeks to come, but for now, here’s a summary of what we know so far:

     

    Cyberpunk 2077 Dev Talks Multiplayer, Censorship, And More

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    CD Projekt Red's Cyberpunk 2077 is one of 2020's most-anticipated games, and it came to PAX Australia this week in a big way for its first public showing in the country. On PAX Aus Day 1, CD Projekt Red filled the Melbourne Convention Centre's biggest theatre with excited fans who got the special treat of seeing nearly an hour's worth of gameplay footage that showed off more of Night City and a number of new abilities.

     

    Dying Light 2 – official gameplay reveal deep dive

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    Dive deeper into the world of the Modern Dark Ages as Tymon Smektała, Techland’s Lead Game Designer, breaks down the recently released, award winning, gameplay demo. Find out more about the setting, unprecedented freedom of movement, brutal combat and the huge impact your choices will have on the world around you, in the eagerly anticipated Dying Light 2.

     

    Manifold Garden - Release Date Trailer

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    After 7 years, Manifold Garden is finally launching on October 18th, 2019. It will be available on the Epic Games Store and Apple Arcade.

     

    Encased is a promising, Fallout 2-inspired RPG entirely set inside a mysterious dome

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    Even in Early Access, Encased is shaping up to be the kind of freeform RPG we can get lost in.

     

    Root Film Localization Confirmed For North America And Europe

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    As mentioned in our earlier report, Root Film follows people in the movie industry trying to reboot the Shimane Mystery Drama Project TV show that was mysteriously canceled. Except when filming is about to kick off, a murder halts everything. While scouting, director Rintaro Yagumo and his crew realize there has been a murder. People will have to use Intuition to find keywords for investigations and confront people in Max Mode to make breakthroughs. You’ll also be able to use Zapping to see what two characters were going through at once.

     

    Dragon Ball Z: Kakarot game introduction trailer

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    Publisher Bandai Namco and developer CyberConnect2 have released a game introduction trailer for Dragon Ball Z: Kakarot.

     

    Shenmue 3 PS4 Gameplay - We Can't Believe We're Playing It!

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    At long last, the highly anticipated third installment to the Shenmue series is nearly here! And we were incredibly fortunate to be able to play it. Join Elle and Rosie as they speak to Opal from Koch Media, who guides us through our first experience with the game.

     

    MediEvil on PS4! Exclusive New Gameplay - Scarecrow Fields

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    Want to see more jaw dropping exclusive footage of MediEvil? Join us as Rosie shows Rob how beautifully spooky the Scarecrow Fields looks, whilst trying to not lose her head obtaining the Chalice...

     

    Luigi’s Mansion 3 ‘ScreamPark’ multiplayer modes gameplay

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    Nintendo has released a new, 13-minute gameplay video of Luigi’s Mansion 3 showcasing the game’s “ScreamPark” multiplayer modes.

     

    Terra Invicta, the strategy game from XCOM's Long War modders, gets first trailer

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    Politic on Earth while you explore the solar system.

     

    Every game announced at Riot's jam-packed 10th anniversary livestream

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    A Fighting game, card games, and a tactical FPS? Damn Riot, slow down.

    Why Riot doesn’t want you to pay for card packs in Legends of Runeterra

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    The developer is steering clear of loot box controversy by handling booster packs in a different way to other card games

    The art and inspirations behind Riot’s Legends of Runeterra

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    The studio has really done its research when its comes to the newest CCG on the block

    First look at Riot Games’ fighting game Project L

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    Riot Games has showcased the first footage of “Project L,” the new fighting game currently in development by Radiant Entertainment that it first teased back at EVO 2019.

     

    Fairy Tail game EGX 2019 gameplay

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    Publisher Koei Tecmo and developer Gust debuted 19 minutes of gameplay from its upcoming Fairy Tail turn-based RPG during the PlayStation Access live stream at EGX 2019.

     

    Darksiders Genesis - Official Strife Cinematic Trailer

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    This new cinematic Darksiders Genesis trailer shows a very confident Strife going toe to toe with Hell itself. Darksiders Genesis just announced its Xbox and PS4 release date, which is February 14, 2020.

     

    MLB The Show 20 - Official Announcement Trailer

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    Write your own baseball legacy in an expansive RPG experience, or build and manage your own team when MLB The Show releases on March 17, 2020 on PlayStation 4.

     

    PlanetSide Arena the "stepping stone" to PlanetSide 3

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    It's been a rocky time for Daybreak, which has suffered multiple rounds of layoffs in recent years. The San Diego-based maker of the PlanetSide games as well as zombie battle royale game H1Z1, laid off multiple employees as recently as this month. Before then, Daybreak suffered a round of layoffs in December, and, before that, a round of layoffs in April 2019.

     

    Marvel’s Avengers: Development insights with Crystal Dynamics

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    Get an insider’s perspective into Marvel’s Avengers straight from the game developers themselves! Join Virgin Media and development staff from Crystal Dynamics, including Head of Studio Scot Amos, as they give attendees all the latest news on the game, including panel exclusive content and insights. This is one panel you won’t want to miss!

    Marvel’s Avengers -- Studio Head Talks Character Appearances, Crunch, And Squirrel Girl

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    To better get our head around the conception and direction of the game, we had another chat to Amos, who was all too willing to tell us about a bunch of things: What it’s like working with Marvel, how Crystal Dynamics is imparting its signature on these beloved characters, how the development is split among the five different studios working on the game, what the working culture is like in the studio, and most importantly: whether or not Squirrel Girl is going to make an appearance.

     

    Redefining the rules of adventure writing: How Beyond a Steel Sky is breaking new ground

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    Revolution Software founder and industry legend Charles Cecil will take to the stage to cast light on the 40 years of experience he has amassed writing adventure games, all culminating in the forthcoming launch of Beyond a Steel Sky. Charles will detail the many creative and technical challenges that are part and parcel of writing an adventure set in a unique world, populated by wilful characters driven by advanced AI that's designed to respond to – and be subverted by – the player’s actions.

     

    Yakuza: Like a Dragon details ‘Bonds’ system

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    Sega has shared new information and screenshots of Yakuza: Like a Dragon detailing the game’s Bonds system.

     

    The Outer Worlds - Official Launch Trailer

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    Will you be Halcyon's shining beacon of hope? The character you choose to become will determine how this player-driven story unfolds. Check out the launch trailer for the upcoming sci-fi RPG from Obsidian Entertainment and Private Division ahead of the game's release on October 25, 2019 on PlayStation 4, Xbox One, and PC.

    'The Outer Worlds' Isn't Revolutionary, It's a Warm Blanket

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    If you're looking for a familiar feeling follow up to 'Fallout: New Vegas,' this is it. If you want something radical and new, though, keep looking.

    The Outer Worlds Will Rattle Your Idea Of A Perfect Planet

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    The very first quest in The Outer Worlds, Obsidian’s highly anticipated first-person RPG out October 25, asked me to make what felt like an impossible choice. On one side was a community of outsiders frustrated by corporate control. Their outpost was something like a worker’s paradise—they were well fed and mostly happy, surviving by relying on each other. I admired their leader, Adelaide, for the passion that she had for her people. On the other side was the corporate-owned town they left, led by Reed Tobson, an idiot that didn’t seem to realize that asking his workers to only eat canned fish (for protein!) led to the population being ravaged by plagues. Despite how much I hated Tobson, he was right that the people working for him suffered because of the workers that had abandoned the town to form their own community.

    The Outer Worlds highlights the RPG genre’s inventory problem

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    “You’ve become very efficient at transporting goods,” The Outer Worlds tells me. “Maybe you should have been born as a cargo hauler.”

     

    Pokemon Sword and Shield is the most detailed Pokemon adventure yet

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    Ever since the announcement that it wouldn’t actually allow you to catch ’em all, Pokemon Sword and Shield has been having a bit of a rough time of it online. But, listen: I’ve finally played a substantial chunk of it, and it’s brilliant.

     

    Doom 64 Port Gets New Trailer, Will Release as Pre-Order Bonus Alongside Doom Eternal

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    A delay for Doom Eternal on Switch also has ramifications for Doom 64 on Nintendo's platform.

     

    Battletech is getting mod support and a mech that’s new to the entire IP

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    Battletech’s third expansion, Heavy Metal, will release alongside its free version 1.8 update on November 21. The update adds official mod support, while the paid expansion adds eight new mechs, including one that’s entirely new to the BattleTech IP and designed from scratch for the videogame.

    What’s next for Battletech after Heavy Metal? “No f***ing clue!”

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    With its third expansion, Heavy Metal, the brilliant turn-based tactics game Battletech will conclude its season pass. Which naturally, given that it’s published by Paradox, raises the question: ‘what’s next?’ I posed this question to game director Mitch Gitelman at PDX Con 2019.

     

    Stellaris: Federations - Expansion Announcement Teaser

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    The supreme art of war is to subdue the enemy without fighting. With the Stellaris: Federations expansion, players can extend their diplomatic dominion over the galaxy like never before. Use every trick in the book to gain an edge on friend and foe alike, with a host of new options to influence, manipulate, and dominate without firing a shot.

     

    Join the resistance in the new Hearts of Iron 4 DLC

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    Surprising probably no one, grand strategy specialist Paradox has announced another expansion for Hearts of Iron IV at its annual jamboree, PDX Con. It’s called La Resistance, it doesn’t yet have a release date, and it’s all about espionage and local resistance movements.

     

    Age of Wonders: Planetfall REVELATIONS - Announcement trailer ESRB

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    Revelations sets in motion the return of the entombed Es’Teq dynasty, whose Heritor descendents aim to use ancient technology and reincarnate billions of followers across the galaxy, establishing divine rule. The Heritor wield strong Entropy weapons that are effective against machines and can awaken ancient Es'Teq minds. Claim ancient secrets or succumb to their power. Prevent their ascent to power or join the uprising in a new campaign with tactical combat and in-depth empire building.

    Why Age of Wonders: Planetfall is moving further toward sandbox campaigns

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    As we established in an earlier story, Age of Wonders is a 4X series now. It’s official. But it wasn’t always so – the Paradox-published strategy series “started off as a war game with empire building,” according to game director Lennart Sas.

     

    Prison Architect New Expansion 2020 Teaser ESRB

     

    My Friend Pedro sells almost 500,000 copies, now has more modes

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    It's even more bananas.

     

    Sunless Skies is getting an upgraded Sovereign Edition

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    Next year, steampunk explore-em-up Sunless Skies will be coming to consoles in an expanded edition that will also be made available on PC as a free upgrade to those who already own it. The Sovereign Edition will include more options for how to deal with a starving crew, among other changes. "As their desperation grows, you’ll be able to try and eat a variety of unwise, unpleasant or tragic things", according to narrative director Chris Gardiner. "By that point, your mascot probably looks quite tasty,” he says.

     

    Blizzard finally suspends US Hearthstone team that staged Hong Kong livestream protest

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    Blizzard has finally suspended the US Hearthstone collegiate team that held up a "Free Hong Kong, Boycott Blizz" sign during a tournament stream, following accusations from the community (and the team itself) that its failure to punish the players was hypocritical.

    Blizzard postpones event in Taiwan amid Hong Kong protests

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    A post to the Taiwanese World of Warcraft Facebook page is flooded with messages of support for Hong Kong

    Blizzard faces an impossible choice, but choose it must

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    The uproar over the banning of a Hong Kong Hearthstone pro threatens the company's values and identity to the core.

    US Congress members 'concerned' over Blizzard's Blitzchung ban

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    United States lawmakers decrying international governmental pressure also feels disingenuous considering their country’s own foreign policy. They have a history of using trade sanctions, election rigging, and coup attempts to influence other countries, and not for the better. According to political science academic Lindsay A. O’Rourke, “after a nation’s government was toppled [by the United States], it was less democratic and more likely to suffer civil war, domestic instability, and mass killing.”

     

    Esports News

     

    Teenage Tetris World Champion Wins The Throne Two Years Running

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    The 2019 Classic Tetris World Championship took place yesterday at the Portland Retro Gaming Expo at the Oregon Convention Center. Viewers got to see a dazzling display of turbo-tapping and t-spins as Joseph Saelee cemented his place among the Tetris greats with a second first-place victory.

     

    A Smash Tournament Brought in Therapy Dogs to Help Players Destress

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    Fighting game tournaments are stressful places. There’s an immense amount of pressure before a set even starts, and a surge of emotion by time it ends. Win or lose, the tension can be overwhelming. What better way to take some of the edge off than giving a warm belly rub to a furry friend like Monroe, a hundred-pound bernedoodle? That’s what Super Smash Bros. tournament The Big House aimed to do earlier this month when — in a first for a major fighting game competition — they partnered with a non-profit to bring in therapy dogs for the event.

     

    Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)

     

    Honks vs. Quacks: A Long Chat With the Developers of 'Untitled Goose Game'

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    The shocking origin behind the game's iconic HONK, and other stories from a studio still trying to understand why Blink-182 likes their game.

     

    What We Talk About When We Talk About Fighting Games

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    Fighting games are usually seen as violent and competitive experiences, often littered with old racial and geographical stereotypes. But look more closely, and you’ll see that this foundational genre of games is about much more than just one on one combat. With their large rosters of characters, fighting games are opportunities to express ourselves and experiment with different styles. They can also be seen as a kind of conversation with another person, mediated through the language of the game. And lastly, fighting games can actually be sensual, even erotic experiences.

     

    Fear, Anxiety and Hope: What It Means to Be a Minority in Gaming

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    The outline of Davionne Gooden’s new computer game may feel familiar: The main character must defeat villains to reach an ultimate goal.

    But woven in are elements that set the game apart. The main character is stuck in a coma, and the villains are nightmares. Players confront issues of anxiety and depression. And, through an all-black cast, Mr. Gooden deliberately features the experiences of people typically absent from mainstream games.

    Minorities In Game Development Still Don't Have The Support They Need

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    The New York Times profiled six minority game developers today on their experiences in the industry. Their anecdotes are both illuminating and depressing.

     

    Even the Mediocre

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    When the topic of game preservation is discussed, our thought too often float towards the cream of the crop – the classics and hidden gems alike. But that’s not all there is to game history. It’s full of half-formed ideas, bold experiments and just plain bad games that nonetheless remain interesting in their failures. Just look at Ninja Warriors, now making a comeback with the modern remake The Ninja Saviors: Return of the Warriors, as an example of this phenomenon. Taken as a whole, Saviors proves to be nothing special, and indeed, many of its ideas absolutely don’t work. But the process it took to get there is interesting and noteworthy, and that alone is worth enshrining in the annals of game history, even if it only proves to be a footnote.

     

    How a fansite owner ended up as President of Falcom, one of Japan’s most prestigious RPG houses

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    The adage goes that you should never meet your heroes. That often goes for working for them, too – dream jobs often turn out to be a nightmare. That rule is not firm, however, and in the world of video games there is seldom a better example than Nihon Falcom’s Toshihiro Kondo, a fan site owner who decades later became the company president.

     

    Paring down the elegant control scheme of Sayonara Wild Hearts

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    This time the studio brought a pop album to life, the songs segmented in levels starring a young woman who receives the powers of ancient tarot arcana. She’s tasked to restoring the balance of a magical world, fighting against gangs like the Stereo Lovers in on-rails sections with plenty of quick time events.

     

    Case study: Steam's 'Deal Of The Day' & DLC attach

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    As you may (or may not?) know, Valve/Steam does permit developers to screenshot and release sales numbers and wishlist data using the Steam back end. So this excellent recent Twitter thread by David showcases the power of Steam featuring, and includes real numbers.

     

    For the ESA, the E3 Data Breach Came at the Worst Possible Time

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    Months on, the accidental doxxing of E3 media attendees has lingering repercussions.

     

    Academic research finds no evidence of gaming as a clinical disorder

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    Previous studies failed to examine wider context of young peoples' lives, says professor Andrew Przybylski

     

    All the discussions about the artistic nature of videogames overlook these three crucial aspects

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    All games are seen as valid material for painstaking analysis. No distinction is ever made between big titles that are created solely for the purpose of mass entertainment and independent “art games” that are made primarily for artistic expression, not even to amass modest revenue. Unlike big-budget A-titles, they are usually very simple and small in scope, made by a single creator in a relatively short time. There are great many of them.

     

    Disco Elysium Proves Why It's Sometimes Good to Play to Fail

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    There’s a push and pull that persists in games, the competing ideas of whether games are a toy or a narrative device. Games have objectives and goals and are meant to be won, and stories are meant to be listened to and experienced. These contrasting expectations are a constant source of conflict in games writing: how to write a narrative around a mechanic, control the flow of information, and tell a story that, despite the unpredictable choices of the player, still has some semblance of linearity. It’s because of this dynamic that often as players, we only play to win.

    Disco Elysium puts a full party of NPC companions in your head

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    Every skill is a character, and they all have things to say.

     

    Vietnamese Gamers Are Keeping a 20 Year Old Strategy Game Alive

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    Age of Empires is a franchise dominated by its second installment. The first game is generally considered too dated, III too odd, and Mythology too far removed from the series’ historical context. And the troubled release of 2018’s Age of Empires: Definitive Edition seemed to confirm this hierarchy, with mediocre reviews deeming it mechanically antiquated. While the Definitive Edition struggled to succeed, Age of Empires II continues to receive modern expansion packs, fuel popular streamers and YouTubers, and see regular high-level competitive play, all in preparation for its own hotly-anticipated Definitive Edition. But in Vietnam it’s the original Age of Empires, a game that’s been untouched for 21 years, that remains beloved.

     

    Let’s Compare Assassin's Creed Odyssey to Real-Life Greece

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    Support the channel on Patreon: patreon.com/superbunnyhop

     

    Pac-Man | Design Icons

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    While a nascent games industry was laser focused on emulating the success of Taito’s Space Invaders, one designer tried to make something completely different - and ended up creating our second design icon: Pac-Man.

    Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit

     

    X7 and The Importance of Principles

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    Games Within Games - Emulated Classics, Enhanced Ports, and Bonus Discs / MY LIFE IN GAMING

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    Coury and Try take a look at a bunch of different classic titles such as Quake 2, Ninja Turtles Arcade, Donkey Kong, and more that were included as bonuses within other game releases over the years.

    Support our endeavors on Patreon:http://www.patreon.com/mylifeingaming

     

    Outer Wilds: A Seven-Year Struggle

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    With the release of Outer Wilds on PS4, we talk to the creators about the challenges and hurdles of making a game inspired by Majora's Mask, 2001: A Space Odyssey, and more.

     

    The Only Zelda Game Without A Hero

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    Link's Awakening is interesting for a lot of reasons, but one thing that has always fascinated me the most is how Link is not really a hero in it. While he is far from being a villain, his actions end up being more in self-interest than anything else, and it leads to one of the toughest choices in any Zelda game. So, join me as I talk about the only Zelda game without a hero.

     

    Noclip Podcast #11 - Welcome (Back) to Earthquake Country

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    Upon returning to Oakland, Danny checks in with Jeremy on the new studio, upcoming docs on Creative Assembly, ESRB & Ablegamers, and tries not to talk about Death Stranding.

    Become a Patron and get early access to new episodes: https://www.patreon.com/noclip

     

    How to make an RPG like Disco Elysium ~ Rezzed sessions 2019

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    Lead designer/writer Robert Kurvitz and writer Argo Tuulik discuss the best and worst bits of creating an original IP and turning it into a video game with a 5 year development cycle. TL;DR - it's not very easy.

     

    RPS Presents: The making of Observation ~ Rezzed sessions 2019

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    No Code's creative director Jon McKellan joins Rock Paper Shotgun for a dive into the making of this year's critically acclaimed sci-fi thriller Observation, showing a behind the scenes look at its origin and development. From initial prototypes and production, through to turbulent story evolution and cinematic title sequences, explore never-before-seen footage and learn how a small team made a big game.

     

    The Rat Brigade: Dissecting a distinctly Failbettery story ~ Rezzed sessions 2019

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    Award-winning narrative games studio Failbetter Games discuss the development of a favourite story from Sunless Skies, in conversation with Alice Bell. Narrative director Chris Gardiner and writer James Chew will talk about the Failbetter pitching and writing process, and how they developed the companion questline for the Rat Brigade from concept to in-game caper.

     

    Storytelling through music in games

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    This deep dive session on composing music for games focuses on the creative process and collaborative experience of composers and game directors bringing their unique stories to life through music. Ivor Novello & BAFTA nominated composer David Housden and Mark Backler, Founder of Sketchbook Games, will discuss creating the music for upcoming adventure game LOST WORDS: BEYOND THE PAGE, along with Rare duo Robin Beanland (Music Director) and Mike Chapman (Design Director) describing their collaboration on the story campaigns in SEA OF THIEVES. Chaired by Janesta Boudreau, music supervisor at Frontier Developments.

     

    Head Cook and Pot Washer - Being an Artist in an Indie Games Company ~ Rezzed sessions 2019

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    Coatsink senior artist Hannah Watts gives insights into working at indie studios and highlights why being a "jack of all trades" isn't necessarily a bad thing. The talk will involve general life advice for being an all-round creative in the games industry, as well as tips on how to broaden your skillset and continue learning.

     

    The Resurgence Of Management Sims | EGX Theatre | EGX 2019

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    Join Ash Tregay & Rich Edwards from Rebellion's Evil Genius 2 team, Ben Huskins & Craig Laycock from Two Point Studios and Denki's Gary Penn as they chart the recent rise in popularity of management games, what's behind that resurgence and the changes in design necessary to appeal to a modern audience.

     

    How To Write A Game Review (Via Game Informer's Reviews Editor)

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    In this excerpt from The Game Informer Show podcast, Ben Hanson talks to Game Informer's reviews editor Joe Juba about how to write a video game review and then answer questions from the community about the reviewing process.

     



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