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    This Week In Gaming 2-26-19


    Yaz Minsky discusses the history of Alpha Centauri, how it won its designers independence, how its factions and mechanics tell its story, and what those factions says about the politics and philosophy during the time of its creation. Blake Hester reports on the early days of Rockstar San Diego and the history of their missing game Agent, Austin Wood talks to developers about the issues big online games have at launch and what causes them, Bowser is the new president of Nintendo of America, Video Game Story Time on the legacy of Reggie Fils-Aime, Westwood Studios co-founder on how Tiberian Sun Solved Pathfinding, layoffs at ArenaNet and an EA studio, GOG layoffs and pricing changes over financial pressure, THQ Nordic thought AMA on site frequently tied to harassment and child pornography was a good idea, Ethel's thoughts on identifying with the characters of Night in the Woods and seeing yourself in the media you consume compared to stories focused on escapism, and more.



    Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)


    Age of Wonders is mining new opportunities with Planetfall’s shift to science fiction


    Planetfall is sci-fi, where Age of Wonders has always been fantasy. It’s a bold move that was made partly to address specific criticisms of Age of Wonders III, like the simplicity of the loop on the strategic layer. “You plonk down a city to capture nodes, those nodes give you income, with which you make more cities to capture more nodes, and it’s a circle,” senior designer Tom Bird tells me. No longer.

    Age of Wonders: Planetfall is a weird sci-fi toy box with strong tactical battles


    Exploring Triumph Studios' new 4X as the dino-riding Amazons.


    Creating The Dark Comedy In Obsidian's The Outer Worlds


    In this exclusive Game Informer interview, Ben Hanson interviews the co-directors of Obsidian's The Outer Worlds Tim Cain and Leon Boyarsky about the challenges of writing comedy in an RPG and the delicate balance between absurd and dark that the creators of Fallout are going for with their next RPG.

    Inside The Development History Of The Outer Worlds


    In this exclusive Game Informer interview, The Outer Worlds' co-directors Tim Cain and Leonard Boyarsky discuss the origins of their game at Obsidian. Cain and Boyarsky started their partnership with the creation of the first Fallout at Interplay alongside Obsidian co-founders Feargus Urquhart and Chris Jones. After a long journey through the game industry, which brought them both to working on games like Vampire: The Masquerade, Boyarsky was lured away from Blizzard and his work on the Diablo series to rejoin Cain on the creation of this "space RPG".


    Death Mark, a horror game released last year for the PS4, is coming to Steam


    "A strange rumor is spreading through Tokyo’s H City: those who bear the cursed Mark will die. Unexpectedly appearing on the body as a scar taking on the appearance of a dog bite, the Mark is said to bring about your inexplicable death. Now, having lost your memory, you stand before a mysterious house said to protect those who possess the Mark. As the doors swing open, the countdown to death has already begun."


    14 minutes of Left Alive gameplay does not make a particularly good impression


    Square Enix's third-person stealth-shooter Left Alive has not made a great impression so far. We described it as "an underwhelming return to the Front Mission universe" after a 2018 PAX West preview, and a trailer that came out shortly afterward was "boring" and "largely incomprehensible." Today, the publisher dropped a 14-minute gameplay video showcasing Left Alive's three main characters in action, and I'm sorry to say that the outlook hasn't changed much.


    Watch 10 minutes of gameplay from The Occupation, the upcoming journo thriller


    Developer White Paper Games has released a 10-minute video showing some of the ways you can solve the investigative journalism puzzles in The Occupation, which is due out early next month.


    Starpoint Gemini 3 will bring us more singleplayer space combat this year


    The sci-fi RPG series Starpoint Gemini will return later this year with Starpoint Gemini 3, a new game featuring 3D interactive NPCs (a first for the series), new systems to explore, "a deep character skill system," and ADAH, a new shipboard "digital consciousness" that will join you on your journey.


    Close To The Sun is a horror game that's definitely not BioShock with Tesla



    These days, a lot of people love Nikola Tesla. Tesla deserved Edison’s success and recognition, they say, and should not have died penniless and obsessed with pigeons. His achievements remained pretty obscure for many years after his death, so the resurgence in Tesla-mania over the past couple of decades is fortunate for Close To The Sun, a fact acknowledged by Joel Hakalax, game designer at Storm In A Teacup. Close To The Sun, which I’ve gotten a new hands on with, is set in a world where, basically, Tesla won.


    Umihara Kawase Fresh! ‘Sky World’ trailer, screenshots


    Success has updated the official Umihara Kawase Fresh! website with a new trailer and set of screenshots showcasing the game’s “Sky” world.


    Fate/Extella LINK - Launch Date Announcement Trailer | PS4


    Picking up where the story ended in Fate/EXTELLA: The Umbral Star, Fate/EXTELLA LINK expands the roster of playable Servants with 10 legendary heroes added to the original selection of 16. The high-speed action gameplay of Fate/EXTELLA: The Umbral Star returns with improved visuals and new battle mechanics in both single-player and an added multiplayer mode supporting 4-on-4 online battles on PlayStation 4 system!


    Ubisoft replacing Assassin's Creed Odyssey's controversial DLC ending tomorrow


    Assassin's Creed Odyssey's latest update arrives tomorrow, February 26th, and it's a whopper, introducing, among other things, the previously announced New Game + mode. It also fulfils Ubisoft promise to make adjustments to Episode 2's controversial ending.


    Dead Cells' massive free Rise of the Giant DLC gets an airing in new video


    Superb action-platformer Dead Cells is poised to get a massive slab of free DLC soon, nine months in the making, and developer Motion Twin has offered a glimpse of its innards in a newly released video.


    Overwatch reveals its newest hero, the support soldier Baptiste


    It’s been about a year since Overwatch received its latest support character, Brigitte, and a few months since BlizzCon when we met Ashe, the game’s newest hero. Blizzard Entertainment has now revealed the next character coming to the game: Baptiste, a damage-oriented support with a heavy reliance on gadgets.


    BioWare reveals more of Anthem's 90-day roadmap, commits to 'lots of work ahead'



    The schedule includes freeplay events, new missions, items, and cosmetics, guild support, and more.


    Microsoft unveils HoloLens 2, promises greater mixed reality immersion


    Microsoft has unveiled the next version of its mixed-reality HoloLens headset, the emphatically named Microsoft Hololens 2.

    Phil Spencer talks Microsoft's new studios and its commitment to PC gaming in 2019


    Microsoft is on a video game spending spree. In the past year it’s bought six studios, including Forza Horizon studio Playground Games and Hellblade developer Ninja Theory, and founded a new one. For PC gamers, the two most striking acquisitions are Obsidian and inXile. Both are synonymous with PC gaming—Obsidian’s founders are the same developers that made classic RPGs Planescape: Torment and Fallout 2, while inXile’s CEO Brian Fargo co-designed Wasteland.


    Guild Wars 2 Developer ArenaNet Plans For Mass Layoffs


    ArenaNet, the studio behind the popular online games Guild Wars and Guild Wars 2, informed employees today that it is planning big layoffs, according to a person who is there. Although ArenaNet did not give out exact numbers, and they may not yet be finalized, rumors floating around the studio signal that a significant number of people will be let go.


    EA's Australian Studio Hit By Massive Layoffs



    Following the hundreds of job losses at Activision Blizzard and the start of redundancies at Guild Wars developer ArenaNet, EA has begun a massive round of layoffs at its development studio in Melbourne.

    FireMonkeys Layoffs Show Urgent Need for Game Workers to Have a Voice


    Although EA’s official statement says that the decision “may impact some roles”, GWU Australia understands that up to half of the studio, some 80 to 100 people, have been notified of possible redundancies.


    Facing Financial Pressures, GOG Quietly Lays Off At Least A Dozen Staff



    “We were told it’s a financial decision,” that person told me in an online message. “GOG’s revenue couldn’t keep up with growth, the fact that we’re dangerously close to being in the red has come up in the past few months, and the market’s move towards higher [developer] revenue shares has, or will, affect the bottom line as well. I mean, it’s just an odd situation, like things got really desperate really fast. I know that February was a really bad month, but January on the other hand was exce

    GOG is ending its Fair Price Package so it can give devs a larger cut


    The programme was set up to make up for regional price differences. Some games are more expensive in other regions, but in those cases the price difference was then given out in store credit. On average, GOG gave customers 12 percent back, but it could go as high as 37 percent, it claims. It was able to cover those costs and still turn a profit, until now.


    THQ Nordic Held Q&A on a Website Banned for Suspected Child Pornography


    8chan is an online image board (a message board with a large focus on sharing images, such as memes), and a a spin-off of the online image board 4chan. 4chan itself is already notorious for being a haven for racist, sexist, and otherwise inflammatory rhetoric, but 8chan was created out of a belief 4chan itself was too limiting. 8chan became notorious early on for being a gathering place for the hate group GamerGate, was found to be hosting child pornography at various points, and was eventually blacklisted from coming up Google searches because it contained “suspected child abuse content.”


    Christofer Sundberg departs Avalanche


    Avalanche Studios was founded in 2003 by Sundberg alongside Linus Blomberg, who is still with the company as its chief technology officer. The Stockholm-based studio gained notoriety through the Just Cause series, and is currently working alongside id Software to develop Rage 2 with Bethesda as its publisher.


    Reggie Fils-Aime to retire, Doug Bowser named Nintendo of America president


    Transition will occur mid-April as Fils-Aime departs for "more time with my wife, family and friends"

    The Inclusive Legacy of Reggie Fils-Aime


    Reggie Fils-Aime is stepping down as the head of Nintendo of America, and he leaved behind an incredible legacy of inclusivity and diversity.

    Under Reggie's guidance, Nintendo dramatically broadened their target audience, leading the games industry in a move to celebrate the fandom of diverse genders and age groups for the first time.

    Reggie's background is fascinating - he describes his parents as a modern-day "Romeo and Juliet", as they were forced to flee their native Haiti because of their forbidden romance. Reggie grew up in New York, where he was the only immigrant - and, in his own words, the only minority in his school class.

    As he ends his professional career, Reggie does so as a successful businessman, as well as an entertainer in his own right. His brand of personal, heartfelt communication was ahead of its time, as it mirrored the way many brands would attempt to market themselves in the era of social media years later.

    It's sad to see Reggie go, but his legacy at Nintendo speaks for itself. He has left a lasting impression on the gaming industry, and we're grateful for his efforts to bring video games to everyone, as well as his work to make all fans of video games feel valued and included.


    EA and Activision Blizzard CEOs featured in 'The 100 Most Overpaid CEOs' report



    The chief executive officers of two major video game companies have found their way onto As You Sow’s 2019 report on "The 100 Most Overpaid CEOs", a report that uses pay data to call out pay disparities in publicly traded American companies.


    The Metro Exodus Steam page is getting bombed… with positive reviews


    Players have left thousands of positive reviews for Metro Exodus on its Steam page in the past week – which is a bit strange, since the game isn’t currently available on Steam. On PC, it’s available exclusively through the Epic Games Store, which has been a source of some controversy since the deal was announced in January.


    Players Say Goodbye As Old Sega Headquarters Finally Sold Off For Eventual Reconstruction


    Back in 2017, Sega Sammy announced that all of Sega’s group companies were to be relocated from its old office at Otorii, Tokyo to a centralized building in Ousaki, Tokyo, and last year the new office was finally opened. While the old headquarters has stayed up until now, this week it was reported that Sega Sammy Holdings has finally sold of the building and plot of land for a sum of 5.2 billion yen. The building that housed old Sonic Team and other development teams likely to be torn down.


    FTC to hold a public workshop on loot box concerns this year



    The Federal Trade Commission is planning to hold a public workshop later this year to analyze the video game industry’s sale of loot boxes, according to an agency letter obtained by The Verge. The workshop would bring together the video game industry and consumer advocates to discuss concerns and possible outreach around the controversial practice.


    Chinese users review-bomb Steam horror hit Devotion over Xi Jinping Winnie the Pooh meme reference


    Devotion, a horror game developed by Taiwanese company Red Candle Games, had been going down a storm on Steam since its release this week, and saw a positive user reception based on thousands of glowing reviews.

    But after the game was found to include a reference to the Xi Jinping Winnie the Pooh meme, Chinese gamers launched a dramatic review-bomb campaign that left Devotion's user reviews rating as mostly negative.

    Devotion disappears from Steam after Chinese Pooh furore


    Having thousands of fiercely nationalist Chinese gamers rushing to defend Xi Jinping from this mildest of slights is horrifying, and much of the language used in the review spam is sadly familiar in tone. No shortage of ‘Why are you forcing politics into things?’ and ‘Games should be apolitical’, somehow glossing over the fact that half of the horror in Red Candle’s previous game, Detention, was historical and political in nature. The studio pulled no punches referencing the White Terror, a period of brutal martial law in Taiwan, but feel compelled to apologise here, and that’s tragic.


    Brexit: Fear, Uncertainty Dominate UK Video Games Industry



    “Even if an exit deal is agreed, it’s just kicking the can down the road,” says Tracey McGarrigan, CEO of Ansible PR and co-founder of Games4EU. “There’ll be years of uncertainty during any transition or implementation period as we negotiate our new relationships with the world, during which the UK will have lost its influence over EU developments such as the Digital Single Market strategy or new EU legislation.”


    Esports News


    The Shanghai Dragons finally secure their first Overwatch League victory



    It finally happened. The Overwatch League’s Shanghai Dragons, who lost every one of their 40 matches in the inaugural season, finally won one. Not only that, they took three straight maps with apparent ease from the Boston Uprising, former team of main tank player Noh “Gamsu” Youngjin, allowing him to show them what a mistake it was to trade him away to the Dragons with no warning just days before the season began.

    What Winning Means for an Esports Team Whose Identity Was Losing


    Shanghai Dragons' first-ever victory in Overwatch League was long-awaited, but what comes next?


    Evo Japan Champion Gets To Keep His Prize Money Despite Japan's Confusing Laws



    Making a living in competitive gaming is difficult, but it’s even harder for folks living in Japan. The island nation limits prize money for video game tournaments, and also, strangely enough, its gambling regulations also apply to the world of esports. These two legal hurdles have made it almost impossible for competitors to maintain a feasible esports career without significant support from sponsors. A year ago, Japan started issuing official esports licenses, which would allow pro gamers to win and keep their prize money under certain conditions. However, the core issue reared its ugly head once again when a Street Fighter player who had previously refused to take a license won Evo Japan earlier this month.


    Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)


    The Agent before Agent, a lost Rockstar San Diego project



    Speaking to eight former Rockstar employees, we recently pieced together the story of Agent’s phase in San Diego. This is not the complete Agent story, and in many ways is the story of the early days of Rockstar San Diego as a studio. It’s a story that involves a workplace environment that some call toxic.

    Every person we interviewed for this story, except one, spoke under the condition of anonymity, with some fearing repercussions from Rockstar. Rockstar declined to comment for this article.


    "It's just impossible": Devs explain why big online games always seem to break at launch



    Developers from EA, Massive, and more explain why and how things go wrong

    Between the fragmented launch of Anthem, the surprise launch of Apex Legends, and the upcoming launch of The Division 2, early 2019 is stacked with big online games. As BioWare’s latest, and countless games before it have demonstrated, multiplayer games of this scope rarely launch in a brilliant state. It seems like every online game has some technical issues at launch, whether they're minor ones, like the week-one bugs in Apex Legends, or game-breakers, like the connection issues that initially crippled Diablo 3.


    Saved, But Not Forgotten



    The evolution of saving in video games, from the password to the cloud, and nearly every obscure memory card format in-between.




    The Stanley Parable is a game about game design –a so-labelled “walking simulator” that distills videogame storytelling into its vital component parts, lays them bare, and then asks why you’re even playing it. You can’t exactly beat it, it has no easily discernible challenge, and it can diverge intentionally into what traditionally would be labelled as “bad design.”


    For Gamers With Disabilities, Creative Controllers Open Worlds



    Erin Hawley grew up immersed in video games, progressing from Pong on the Atari 2600 to Sonic the Hedgehog on the Sega Genesis to Tomb Raider on the Sony PlayStation.


    How one gamer relearnt how to play after a shooting left him blind



    "I wasn't born blind," Ross explains. Ross Minor is a 19-year-old from Colorado Springs, USA. "When I was eight-years-old, I was shot in my sleep by my father, who then shot and killed my brother, and then committed suicide. The bullet entered through my right temple and exited out my left, into my left palm. As a result, I lost my left eye, the optic nerve and retina of my right eye were severed, and I lost my sense of smell."


    Racism, misogyny, death threats: Why can’t the booming video-game industry curb toxicity?


    While game publishers, console makers, online voice-chat applications and even the FBI are aware of these issues and working to confront them, complications stemming from modern technology and gaming practices, freedom of speech concerns, and a lack of chargeable offenses on the legal side make toxic elements a challenge to extinguish.





    A month ago, a woman known online as CadenceLikesVGs realized she had a gambling problem. She wasn’t playing blackjack or pulling slot machine levers; she was opening video game loot boxes.


    Game Designers




    The Just Cause series and Avalanche Studios are known for their open world technology and offer one of the most varied and engaging open world experience in video games. The latest iteration, Just Cause 4, adds wind and extreme weather as notable new comers in the array of technologies that deepens the gameplay experience. But extreme weather, from its original design, was more than just a way to simulate a more believable world. It is the fury of nature controlled by the forces of evil cast against Rico Rodriguez. The design intent was also to make wind more present throughout the world so extreme weather wouldn't feel like an abrupt event not belonging to that world. This article presents the techniques we developed to realize wind in all its manifestations from a physical standpoint and how all objects were made to react to it.


    Borderlands Developer Gearbox Was Almost Chosen For Halo 4


    After Bungie announced they were leaving the Halo series in the hands of Microsoft and striking out on their own, Halo fans were justifiably worried about the future of the series. More than that, however, Microsoft itself was likely worried about what they do with Halo at that point. It turns out one of the possible options they were considering was going with Borderlands developer Gearbox as an option for taking development for Halo 4.


    What videogame maps can tell us about their worlds



    We don’t expect much of a typical video game map. As long as it guides us to our destination (and perhaps looks pretty while doing so) most of us won’t waste a second thought on it. And yet, maps can be much more than tools that make our way from A to B a little more convenient. Some games reject the notion of maps as a tacked-on extraneous layer, and instead treat them as an integral part of their world. These maps can tell us something about their world and its inhabitants that goes far beyond topographical information. Rather than creating distance between us and a game, they root us more firmly in it.


    343 Industries Boss Bonnie Ross on Her Long Career at Microsoft and Avoiding Crunch on Halo Infinite



    Since The Academy of Interactive Arts and Sciences began its Hall of Fame inductions in 1998, only two women have joined the ranks of the annually added men: the late designer and programmer Danielle Bunten Berry (inducted posthumously in 2007) and this year's addition, 343 boss Bonnie Ross.


    Super Mario RPG's Japanese Version Is Full Of Anime Tributes



    They’re missing from the English-language version, sadly, but the original Japanese release of 1996's Super Mario RPG on the SNES features a bunch of enemies who are very into Dragon Ball, Sailor Moon, Neon Genesis and even a Sega game.


    Not Your Enemy – Family Dynamics and the Disappointing Adult in JRPGs



    Teens are ever-present in Japanese roleplaying games, yet it’s easy to forget that – cute character design and the technical limitations meant that characters could be anywhere from 13 to 113, yet when a game reminds you of its characters’ age, this should put their behaviour and situation in context.


    Slay the Spire and Into the Breach’s greatest trick is that they hide nothing from you



    It’s probably not a coincidence that two of the biggest indie games of 2018 have a lot in common. Sure, Into the Breach is all about turn-based strategy, and Slay the Spire is a card battler – they definitely have their differences. But look beyond that, at how they both apply design elements from roguelikes, threading procedural generation, punishing difficulty, and permadeath into their respective genres. It makes them more cunning and intriguing spins on old ideas.


    Years In the Woods



    I first played Night in the Woods sometime near Christmas last year, about a year after it was released and with the new content integrated. There were several points where I had to put my controller down and stare in to the middle distance, feeling equal parts disconcerted and reassured. I have never had anything — let alone a game — hit so close to home so many times. It felt like someone had pulled thoughts straight out of my head and put them on the screen in front of me. How could something be so personally accurate and yet have been written, made, by people I’d never met on a continent half the world away? How were parts of me in a game made by strangers?


    Final Fantasy 8 redefined the series' relationship with fantasy



    Where FF7 stuck with the series' roots with an environmental message, using magic as a metaphor for our own natural resources, FF8 made magic less magical, more utilitarian, an approach signified by the draw mechanic that stands in stark contrast with the impressive, otherworldly summons. Magic in this game is no longer a life force but a poison, causing amnesia and feeding corrupt sorceresses hellbent on disrupting peace. The fantasy elements weren't removed, but gained an unusual negative connotation.


    The Yakuza Series Treats The Homeless With Empathy And Respect



    It also helps that the homeless population in Kamurocho actually reflects the homeless population in Japan. Many of the homeless in Japan are either elderly men, unable to get a job due to ageism, or unmarried men that are thought to not work as hard because they don’t have a family to feed. Talking to the homeless in the park and around the town in Yakuza reveals a plethora of reasons for their homelessness. Some cannot find steady enough work, taking odd jobs from yakuza and others to survive. Others are victims of their alcohol addiction, although whether or not that addiction developed before they were homeless isn’t known. Still others just enjoy the freedoms that homelessness provides, not having to be a slave to a paycheck and rent.


    The Idea of a "Good Ending" Is One of the Bleakest Parts of 'Metro Exodus'



    The latest in the apocalyptic shooter series has us looking at long, slow violence on a world that needs much more.


    Why There Will Never Be a Good Lord of the Rings Video Game



    The Lord of the Rings is overrated, sexist, racist, and has been milked by the capitalists at Warner Brothers until the resultant franchise has come to barely resemble J.R.R. Tolkien’s books.

    Somehow, though, it continues to be good as hell in spite of all that. And with a Tolkien biopic coming on May 10th of this year, we can probably expect renewed popular interest in his world, perhaps even a new video game set in Middle-Earth to take advantage of the film’s hype. We can also expect, with equal certainty, that this game will simply use the aesthetics of The Lord of the Rings’ setting without exploring any of the things that actually make the books good.


    Sid Meier at the End of History: the Philosophy and Politics of Alpha Centauri


    An examination of the 1999 strategy game Sid Meier's Alpha Centauri-- its history, the way it comments on the political anxieties of its own time, how it grapples with the legacy of the Civilization games, and what it has to teach us.


    The Chaos of Patching Hades - Developing Hell #02


    We rejoin Supergiant Games as they struggle to deal with updating and patching their latest project; Hades. Filmed over the course of three months, this episode features raw insight into the planning, creative brainstorming, and pressures of working on a game in early access.

    Noclip's work is 100% crowdfunded. Consider supporting us on Patreon: https://www.patreon.com/noclip


    Retrohistories: The First Game Over


    Retrohistories is funded by generous supporters on Patreon. If you enjoyed this video and are interested in helping me make more, please check out the perks available at https://www.patreon.com/retrohistories


    Resident Evil 2 vs. Resident Evil 2 Remake


    Next Generation Magazine, May 1996: https://archive.org/details/Next-Generation-1996-05/page/n73
    Archived translation of 1998 RE2 development interview: http://shmuplations.com/residentevil2/
    Shinji Mikami quotes on survival horror: https://www.ign.com/articles/2013/09/26/resident-evil-4-came-out-of-the-commercial-failure-of-re-remake
    How Resident Evil 2 fell apart, then became one of Capcom’s biggest hits: https://www.polygon.com/2019/1/21/18187446/resident-evil-2-history-capcom-hideki-kamiya


    How DOOM became DUSK


    There's been a real trend lately of bringing retro games back to life, what's up with that?

    A lot of people are trying to create successors to the legacy of classic titles, but not everyone succeeds- what makes a good successor that can do the likes of DOOM proud? 

    To find out, The Architect will need to journey to hell and back, picking up some game design wisdom along the way.


    How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica


    Westwood Studios co-founder Louis Castle talks about the development of the classic RTS, Command & Conquer: Tiberian Sun.


    Talking to Just Cause 4's Game Director about the Evolution of the Grappling Hook


    Francesco Antolini was Principal Designer on Just Cause 3 and Game Director on Just Cause 4.


    CrossCode Review | A Hidden Gem


    CrossCode is a beautiful single-player MMORPG (a contradiction in terms!) that has somehow slipped under the radar. I recommend you check it out.


    How Football Manager helped a goalkeeper score for his country


    Kai Mckenzie-Lyle scored a last-minute header for his country, thanks to Football Manager.

    Support us on Patreon: https://www.patreon.com/PeopleMakeGames


    Aladdin Deck Enhancer | Gaming Historian


    Learn about the history of a unique NES accessory, the Aladdin Deck Enhancer! In the early 90's, the 16-bit war between Sega and Nintendo was heating up. But one company was thinking about the past: Camerica. In January of 1993, they announced the Aladdin Deck Enhancer, a device for your 8-bit NES that played proprietary compact cartridges. Why? Watch the video to find out!

    Support the show on Patreon https://www.patreon.com/gaminghistorian

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