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    This Week In Gaming 4-9-19


    BAFTA Game Awards, EGX Panels, John Romero gives a talk on industry patterns he's noticed throughout his career, Nathan Grayson covers how the perception of fairness has been defined by major companies and the inevitable unfairness that comes from the scale of competition between Valve and Epic, Elise Favis covers the rise and fall of Telltale, Microsoft employees share stories of ignored gender discrimination and harassment, accessibility experts discuss the framing of conversations regarding difficulty in games and the elements that go into making games more accessible, Borderlands titles show first use of Valve's anti review bomb system, Jason Schreier reports on the original cancelled version of Dragon Age 4, Adam Millard on why we need weird games, European Commission claim Valve and other companies worked together to breach EU international competition rules, console manufactures under investigation by CMA for subscription renewal methods, and more.



    Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)


    All 2019 BAFTA Games Awards winners


    Today, the 15th annual British Academy Game Awards ceremony (BAFTA) took place, with all the biggest names in gaming converging to see how the titles they made over the last year or so fared against the other amazing games from 2018.


    The five best things we played at PAX East


    Last week, Aoife and I flew out to PAX East (which is run by Eurogamer's parent company ReedPOP) to sample some lobster and play some video games, although not necessarily in that order (they were interspersed). Since this is Eurogamer and not Eurocrustacean, here are the five best games we played at PAX East and not the five best times we ate lobster in Boston.


    Mortal Kombat 11 adds new character Kollector


    New character Kollector will be playable in Mortal Kombat 11, publisher Warner Bros. Interactive Entertainment and developer NetherRealm Studios announced.

    Exclusive Mortal Kombat 11 Cetrion Reveal Trailer


    Get your first real look at the new playable character Cetrion in Mortal Kombat 11 in this exclusive trailer from NetherRealm Studios. Cetrion is the Elder God of nature and life and her moveset pulls from all of the elements.

    166 Rapid-Fire Questions With Mortal Kombat 11's Ed Boon


    In this exclusive Game Informer interview, Ben Hanson asks Mortal Kombat 11's creative director Ed Boon 166 rapid-fire questions about the history of the series, NetherRealm Studios, and Mortal Kombat 11.


    Control is one of my most anticipated games of the year, but I’m worried



    Imagine you’ve never heard of Control (if you actually haven’t, that’s a bonus) and I started talking to you about a side mission where a man is staring at a fridge.


    Life is Strange 2: Episode 3 teaser trailer


    Publisher Square Enix and developer Dontnod Entertainment have released the teaser trailer for the third episode of Life is Strange 2, which is titled “Wastelands.”

    Developing Daniel : Life is Strange 2 | Developer Sessions | EGX Rezzed 2019


    Speakers: Jean-Luc Cano (Lead Writer & Co-Creator) & Luc Baghadoust (Lead Producer)

    Join Lead Writer and Co-Creator Jean-Luc Cano & Lead Producer Luc Baghadoust as they delve into the story so far, and how the intricate new choice & consequence system in Life is Strange 2 changes the way players have to think about their actions.


    Designing A Lost Language For Heaven's Vault | Rezzed Sessions | EGX Rezzed 2019


    The new game from 80 Days creators inkle, Heaven's Vault, is an archaeological adventure with an entire hieroglyphic language to decipher, where every puzzle has a narrative reason to exist and every solution has a meaning. Narrative Director Jon Ingold will present an honest tour of the two-year design process of the mechanic, from laughable prototypes, up impossible learning curves, to hot non-linear video-game linguistics. Ooh la la.


    Fantasy General 2: Invasion announced and due in 2019


    Fantasy General was probably the first hex-based strategy game I was able to wrap my head around as a kid, so today’s announcement of Fantasy General 2: Invasion fills me with curiosity. Developed by Owned By Gravity and to be published by mostly-serious strategy house Slitherine, it is, once again, a hex-based wargame packed with elves, goblins and wizards. Unlike the original (a fun but scattershot spinoff of the Panzer General series), the devs aim to make this one a little more story-driven and coherent. Below, the debut trailer, plus some footage from a developer live-stream earlier today.


    Let's Play Katana Zero - Katana Zero Switch Gameplay PAX East 2019


    Katana Zero Switch Gameplay! Johnny and Aoife take to the show floor at PAX East to try out Katana Zero, a side-scrolling slash-em-up set to synthy tunes that fans of Hotline Miami will definitely get a kick out of.


    Rage 2 extended gameplay trailer showcases the BFG-9000 and some very okay action


    A new Rage 2 video courtesy of IGN showcases 11 minutes of fresh life-in-the-wasteland gameplay, including some vehicular combat, the Overdrive berserker mode, a boss fight, and the first appearance of a gun you may have played with once or twice before: The infamous BFG-9000 from Doom.


    See a demon get murdered with its own horn in this Devil's Hunt gameplay video from PAX


    Devil's Hunt is a game about killing angels and demons in Hell and other places.


    Randy Pitchford: “What part of ‘2K makes Borderlands 3’s publishing decisions’ don’t you understand?”


    Earlier this week, after a Borderlands 3 leak suggested that the game would be an Epic Games store exclusive, developer Gearbox’s CEO, Randy Pitchford, refused to confirm where his new title would launch.

    Borderlands 3 will have split-screen, but only on console


    A new Borderlands 3 trailer has just dropped, confirming several important details that had leaked since its announcement last week: the release date, and the fact that it will be a six-month Epic Games Store exclusive. The trailer also shows split-screen in action, and 2K has since confirmed to us that “Borderlands 3 will support two-player split-screen on PlayStation 4 and Xbox One.” No mention of PC, there, you’ll notice.

    Borderlands 3 was “developed from the ground up with AMD”


    The upcoming looty, shooty gun-fest from Gearbox Software has been tailored to get the most out of AMD Ryzen CPUs and Radeon GPUs. Publisher 2K says Borderlands 3 was “developed from the ground up with AMD”, which could mean, if all goes to plan, Borderlands 3 will be one of the first AAA games to make the most out of AMD Navi silicon.

    Steam's new "off topic" protections kick in over Borderlands review bombing


    Reading a few, I also suspect that many users have cottoned on to the fact that they can just leave a negative review without mentioning Epic to skirt Valve’s “off topic” rules. It’s not possible to prove why someone took to Steam yesterday to write, for example, “This game is sooooo boring, that I literally fell asleep each time I played it,” but the timing seems awfully convenient.


    Overtaking Nostalgia To Create The Fantasy Of Knights & Bikes | Rezzed Sessions | EGX Rezzed 2019


    Foam Sword’s upcoming title Knights And Bikes is a game which uses 1980s pop-culture nostalgia as a starting-point, but then goes on a more unusual journey through the rugged Cornish countryside and then deeper into Arthurian legend. Creative director Rex Crowle shares the development of the game’s tone, setting and art style, the influences behind it and tips picked up from previous projects like LittleBigPlanet and leading the development of Tearaway at Media Molecule.


    RPS presents: Creating the comic book world of Void Bastards | Developer Sessions | EGX Rezzed 2019


    Speakers: Ben Lee (Creative director, Blue Manchu), Cara Ellison (Narrative designer, Blue Manchu) & Katharine Castle (Hardware editor, RPS)

    Void Bastards is a first-person "strategy shooter" about boarding, robbing and escaping from procedurally generated spaceships, inspired by System Shock and created by some of the developers of BioShock. In this talk, art director Ben Lee and writer Cara Ellison sit down with Rock Paper Shotgun to discuss how they're making the game's comic book universe, both artistically and narratively.


    Bloodstained: Ritual Of The Night Doesn't Feel Quite Right In Its Latest Demo



    While at PAX East I finally had the opportunity to try Bloodstained: Ritual of the Night. What I played left me intrigued but ultimately underwhelmed. Of all the Castlevania-inspired games due out this year, like Cyber Shadow and upcoming DLC for The Messenger, I’m now less excited about the one actually coming from one of the series’ most renowned developers.


    The Return of Vampire: The Masquerade - Bloodlines


    We sit down with Brian Mitsoda (Narrative Lead, Hardsuit Labs) and Christian Schlütter (Lead Producer, Paradox Interactive) to talk about the two studios collaborated to bring this 2004 cult classic out of retirement.

    Support us: https://www.patreon.com/noclip

    Blood, sex, and magic: Why we're excited for Bloodlines 2


    A few of us discuss our histories with Vampire: The Masquerade, what we loved about the original Bloodlines, and what we hope to see in the sequel.


    The Outer Worlds doesn’t have crafting because capitalism



    This is a world where people are slaves to late stage capitalism, with advertisements floating around on drones, plastered on billboards, and even uttered in casual conversation. If you want something in this world, you buy it.


    Developing Road to Guangdong | Developer Sessions | EGX Rezzed 2019


    Speakers: Alex Darby (Game design & programming ) & Yen Ooi (Writing & story design)

    Join veteran game developer Alex Darby and insightful storyteller Yen Ooi as they explore the creative processes behind Road to Guangdong's development. Learn about the game's driving and management gameplay, and discover more about Sunny and Guu Ma's emotionally rich road trip across China.


    Anno 1800 | Developer Sessions | EGX Rezzed 2019


    Speaker: Bastian Thun (Anno community developer, Blue Byte)

    Anno 1800 is the latest addition to the acclaimed Anno franchise and delivers a rich city-building experiences, including a story-based campaign, a highly customisable sandbox mode, and the classic Anno multiplayer experience. This new and exciting PC title is set during the industrial revolution, and combines innovative gameplay with beloved features drawn from 20 years of Anno history.


    Total War: THREE KINGDOMS | Developer Sessions | EGX Rezzed 2019


    Speaker: Michael Whelan (Author, Creative Assembly)

    There you are – a legendary warrior and proven leader, destined to unify Ancient China. Nothing can stand in your way! That is, until your sworn brother defects to your nemesis, frustrated that you’ve named your step-son the next in line to lead. Meanwhile, that very step-son assassinates your Prime Minister, inciting a civil war and escaping with his mother back to the unknown foe who sent them to your ranks as spies years prior. This is Total War: THREE KINGDOMS, Creative Assembly’s upcoming strategy title. Learn more about the new and reimagined systems that make this one of the most complex, and personal, conflicts the studio has ever released.


    Pathway goes raiding for lost arks on April 11th


    Indiana Jones-ish, Nazi-mashing tactical RPG Pathway is just over the horizon, launching next Thursday, April 11th. Developed by Robotality, it’s looking like a major step up over their debut tactics game Halfway. It appears to be a tantalising blend of FTL, Curious Expedition and cover-based, very XCOM squad combat – there’s exploration, bartering, party building and lots of RPG granularity, and five semi-procedural campaigns.


    Samurai Shodown - Characters


    When you embrace death no one can stop you. Samurai Shodown releases June of 2019.


    Trials Of Fire is turn-based strategy with deckbuilding and post-apocalyptic ethics


    Sometimes, press releases just throw as many words as possible at you and see what sticks. Words like “vast procedural overworld adventure”, “multi-character deck-driven combat”, and even “recurrent tactical optimisation”. That last phrase makes me want to stick my head in a bin, but “deck-driven” has been grabbing my attention ever since Slay The Spire sucked up 300 hours of it, so here we are.


    Draugen departs to unravel nordic mysteries next month


    Scenic Norwegian mystery Draugen might have missed its original 2015 release date a tad, but judging by today’s story trailer, it hasn’t suffered for its extra development time. Now due out next month, Red Thread Games and writer Ragnar Tørnquist (The Longest Journey, The Secret World) are ready to show a little more of their 1920s investigative adventure. Amusingly described by the developers as “Fjord Noir”, players control Edward Harden, a bookish, nervous sort searching for his missing sister with the help of his young ward, Lissie.


    How MechWarrior 5's Team Fixed Their Player-Killing Level Generator | War Stories | Ars Technica


    Reactor Online. Sensors Online. Weapons Online. All Systems Nominal! In this Special Edition of War Stories, Russ Bullock (President, Piranha Games), Derek James (Designer), and Brian Windover (Lead Engineer) discuss the development of the upcoming MechWarrior 5: Mercenaries. We also speak with Jordan Weisman, founder of FASA Corporation and creator of the BattleTech universe, and get a little bit of a history of the MechWarrior and BattleTech franchises.


    Here’s your first look at Warhammer: Chaosbane’s Wood Elf


    The Warhammer: Chaosbane devs have revealed the game’s fourth and final character: a Wood Elf Waywatcher named Elessa.

    Warhammer: Chaosbane – Fight Evil In The Old World | Rezzed Sessions | EGX Rezzed 2019


    Prepare yourself for an exciting visit into the depths of the Old World, as Bigben and Eko Software provide a gameplay demo of Warhammer: Chaosbane – the first hack and slash to take place in the Warhammer Fantasy Battles world. Jean-Georges Levieux (Game Director) and Chris Mihalyfi (Community Manager) will demo the game and answer audience questions, as they show you what to expect when Warhammer: Chaosbane is released on PC, PlayStation 4 and Xbox One on June 4th.


    Ben & Dan resume adventuring in Lair Of The Clockwork God


    They said it couldn’t be done, they said it mightn’t be done, and I still mutter that it probably won’t be done, but it seems Ben & Dan will finally reunite later this year. The stars of Ben There, Dan That! and Time Gentlemen, Please! (and alter-egos of Ben Ward and Dan Marshall) will return in a new adventure, Lair Of The Clockwork God.


    Paranoia: Happiness Is Mandatory takes us troubleshooting in 2019


    Contrary to Disney propaganda, Alpha Complex is the happiest place on Earth. You now this because the Computer says so, and disagreeing with Friend Computer is treason. Paranoia: Happiness Is Mandatory is a long-awaited videogame adaptation of the darkly comic tabletop RPG, developed by Black Shamrock and Cyanide, and out later this year. Players lead a squad of elite (not really) Troubleshooters, the most expendable of all red-clearance clone citizens in Alpha Complex, a dystopian underground city. There’s trouble? You shoot it. With a smile. See the debut trailer below.


    Total War: Warhammer 2 DLC trailer recreates a classic scene from Predator


    The Prophet and The Warlock comes out later this month.

    Total War: WARHAMMER 2 - Introducing... the Salamanders


    Both Salamander Hunting Pack and Ancient Salamanders are available in The Prophet & The Warlock, the latest DLC for Total War: Warhammer 2. Powerful ranged-attack monsters that hurl fireballs, deal flaming attacks in melee and cause fear.


    Inside Warhammer: Vermintide 2's endgame expansion Winds of Magic



    Everything you need to know about the co-op game's first full expansion.


    Tom Clancy’s The Division 2: Year 1 Update - Invasion: Battle for D.C. | Ubisoft [NA]


    The Division 2 rolls out its first major update tomorrow, starting a mini-season of content Ubisoft and Massive are calling Invasion: Battle For DC. Broken up into three updates, tomorrow’s adds the Stronghold mission to take down the high-tech Black Tusk faction, a new World Tier with new invaded missions and a new PvP map. On April 25th, the game is due its first eight-player raid plus the first season-pass-exclusive Classified Assignments. Due later (but not dated) is the fourth Specialisation sub-class, seemingly letting players carry a minigun, because subtlety is overrated.


    HITMAN 2 April Roadmap 2019


    Join our Community Developer Clemens, as we go through the reveal of the new Ghost Mode content for HITMAN 2 this month – as well as a whole lot of other weekly content coming up on April. We’ve got something for all players!


    Sunless Skies overhauls Albion in the Wayfarer update



    Bizarre, beautiful and brilliant sky-train simulator Sunless Skies is a stonking game, and a notable improvement over its nautical (but nice) predecessor, but nothing is perfect. Today, Failbetter rolled out the first major update for the game, overhauling Albion, home of space-London and the second hub area of the game. The Wayfarer update also gives officers more options for work outside of your train, adds dangerous new consequences for taking damage in battle and toughens up the survival aspects of the game. The sky is slightly less vast, but more terrifying now.


    Fallout 76 players say incoming Repair Kits break Bethesda's no pay-to-win promise



    Fallout 76 players have roundly criticised Bethesda's plan to add Repair Kits to the game, saying it breaks a prior promise not to include pay-to-win elements.


    Risk of Rain 2 devs talk hitting 500,000 players, mod support, and what's coming next



    "Looking forward, we’re really excited to start bringing fresh and unique content for players new and old."


    FTC sets date for loot box workshop



    Date set for August 7 on gathering of stakeholders, industry representatives, consumer advocates, and others to discuss consumer concerns


    Pervasive sexual harassment alleged at Microsoft, including death threats to coerce sex



    These allegations come via an internal Microsoft email chain obtained by Quartz – the outlet says it has verified the contents of the email with a pair of Microsoft employees. The emails began on March 20 as one employee asked other women in the company about advancement after six years in the same position. That chain has grown to over 90 pages worth of discussion from women at the company, including numerous reports of discrimination and sexual harassment.


    Valve respond confusingly to European Commission region-locking complaint



    Earlier today, the European Commission released a statement claiming Valve and five other publishers may have worked together to breach EU international competition rules. The companies are accused of blocking the activation of Steam keys purchased from other nations, even if the purchase and activation locations are both EU member states.


    Microsoft, Sony, Nintendo under investigation in the UK over their subscription services



    The UK’s Competition and Markets Authority (CMA) has begun an investigation into the three companies’ business practices over their subscription renewal methods.


    Microsoft increases Xbox Live Gold price in the UK



    12-month subscription goes from £39.99 to £49.99 to "address changing market conditions"


    Tencent have launched their WeGame client outside China



    Last year Tencent, the Chinese conglomerate who own Riot Games and have holdings in Activision-Blizzard, Ubisoft, and a 40% share in Epic Games, announced they would be rebranding the Tencent Gaming Platform and launching it globally. The Tencent Gaming Platform is their digital storefront and launcher which has 200 million users, but has only been available in China until now. With servers in Hong Kong their new platform, WeGame X, can be accessed by the rest of the world. (The language dropdown is on the top right of that page.)


    BioWare Boss Addresses Studio Issues, Vows To 'Continue Working To Solve Them'



    The head of BioWare addressed a Kotaku report on the studio’s cultural issues yesterday afternoon, acknowledging that “these problems are real” and promising that it is “our top priority to continue working to solve them.”


    Sekiro: Shadows Die Twice tool lets you slow it down or speed it up



    If you’re grooving the vibe of Sekiro: Shadows Die Twice but think you might enjoy it more at a slower pace, hey, you can do that. The game may not have difficulty options but a player-made tweaktool does grant the ability to futz with the speed of not only the whole game but your fella specifically too. If you want to stretch time just a touch, it can help. If you want to zip around while the baddies are in slo-mo, go for it. If you want to make everything twice as fast for a full-on murderhell experience, oh god, you can do that too.


    Doom Mod Turns The Game Into One Extremely Long Hallway


    It’s still possible to move slightly to the left or right, but for the most part the game only operates along a single axis. Everything from demons to secret switches have been condensed so they all appear within a single hallway.


    Esports News


    Dragon Ball FighterZ Player Overwhelmed After Winning Tournament He Lost Last Year



    The fighting game community has expanded over the last decade, to the point where its competitive calendar provides a constant stream of tournaments to attend and watch online. While this can be overwhelming at times, it also lets players gauge their growth on a weekly, monthly, or yearly basis. A Dragon Ball FighterZ competitor came face to face with his own improvement after becoming champion at last weekend’s South Louisiana Major (SLAM), an event he just barely lost the year before.


    Overwatch Teams Owe Care to Their Players, Not the Other Way Around



    Pro Overwatch League player "Dafran" exited competition... fans and press didn't take it well.


    Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)


    Making Video Games Is Not a Dream Job



    The workers behind hits like Fortnite and Call of Duty need unions to protect them from exploitation.


    "The Epic Games Store is Spyware:" How a Toxic Accusation Was Started by Anti-Chinese Sentiment



    A quick search online of the terms "Epic Games Store" and "Spyware" pulls up a variety of results, mostly of commenters saying that yes, Epic Games Store is spyware. There's also a highly-cited Reddit thread titled, "Epic Game Store, Spyware, Tracking, and You!"

    The accusations though are largely baseless, and criticisms of improper data handling aren't new to the Epic Games Store. EA's Origin service faced similar accusations when it first launched. The Epic Games Store is, safe to say, certainly not a spy agency for the Chinese government, but Epic's relationship with a Chinese corporation has complicated the narrative and reinforced certain stereotypes.


    Why People Are So Mad About The Epic Games Store


    The free market is rarely, if ever, actually free, and competition, especially inside a well-oiled money-making machine like Steam, isn’t fair. People game the system precisely because Steam is unfair. Success often comes down to who can ride luck, the wax and wane of genre preferences, timing, gimmicks, algorithmic shifts, and even underhanded tactics like lying about release dates to the top of a select handful of charts that go a disproportionately long way toward determining success or failure.

    This inherent unfairness is present, too, in the competition between Steam and Epic, and it creates a similar sort of tension that Steam users can only vent through rage. In theory, “fair” competition would involve another service coming along with a better feature set than Steam and winning the day on merit alone. Easy enough. But, nestled within that sleek shell of simplicity is a briar ball of thorny particularities.


    The Rise And Fall Of Telltale Games



    As he waited for the hundreds of employees to trickle into the room, Telltale CEO Pete Hawley cracked some jokes, easing the tension for a moment before discussing the matter at hand. The entire studio had received the meeting invitation just an hour and a half beforehand, and confusion spread quick. “Were you invited?” coworkers asked one another, each wondering about the nature of the meeting. Some were concerned it was a small batch of layoffs, while others were convinced it was good news after hearing talk of new investors. If anything, things looked promising with Telltale’s next big, high-profile projects on the horizon, including the finale to The Walking Dead, a Stranger Things game born out of a Netflix partnership, and the anticipated return of The Wolf Among Us. This made Hawley’s next words all the more shocking.


    The Past And Present Of Dragon Age 4



    In December 2018, developer BioWare teased the next Dragon Age game, hinting at a mysterious future for the popular fantasy series—one that’s enticing, but seems very far away. Why, more than four years after Dragon Age: Inquisition, is Dragon Age 4 still so early in development? The answer is complicated, and reflective of BioWare’s turbulence over the past decade.


    Devil May Cry 5: The post-mortem interview



    From the game’s development history to its focused nature to the coolest way to pick up a phone


    Meet 100 of the most influential women working in the UK games industry



    Some of us on the GamesIndustry.biz team put together a list of 100 influential women in the UK games industry back in 2014. It was a good list, full of brilliant creative minds, genius programmers, clever marketers and popular journalists. But there was a clear 100 winners. There were not many people who didn't make the list who people were surprised by. There were no complaints.

    What a difference half a decade makes. We had over 500 emails nominating more than 450 women for this year's GamesIndustry.biz 100. The nominees were so strong that - thanks to our sponsor Amiqus - we were able to invite every single one to our special celebratory party at EGX Rezzed.


    John Romero: "There are always people who question games that push the boundaries"



    At the GamesIndustry.biz Careers Fair, the id Software co-founder discusses the patterns he's noticed emerging throughout his career


    How Knights Of The Old Republic Pulled Off A Voice-Acting Triumph



    For their groundbreaking Star Wars role-playing game Knights of the Old Republic, BioWare and LucasArts made the highly ambitious decision to have a cast of actors voice the game’s entire massive, branching script. That story, excerpted below, is told in the latest entry in the Boss Fight Books series, written by journalist Alex Kane and available this week.


    How Earth Defense Force went from bargain bin to blockbuster



    One of the most appropriate blockbusters this side of Arkanoid




    An accessibility expert weighs in on how accessibility in games is vital, and 'difficulty' is relative.

    Easy Mode Isn’t An Easy Fix For Accessibility


    People in general seem incredibly reluctant to actually change the fundamentals of design in order to make their games more approachable. When I went looking for colorblindness solutions for Counterstrike: Global Offensive, a game I can barely play because the color design makes it impossible to see enemies, the consensus that I was told was that allowing an option to make my life easier playing the game would let other, more able bodied people “cheat” by having better visibility (if that’s the case they’re already cheating against me because I literally cannot see them half the time!). I got a similar response with Overwatch, a game that everyone lauded for having any color palette at all but never bothered to analyse if that color palette was at all readable; I was told the game already had colorblindness options in the form of a full-screen tint that…tints the entire screen and is therefore useless to me. I can’t play DotA 2 because the increasing excessiveness of the cosmetics makes it more and more difficult for me to process what exactly is going on in the game due to visual sensory problems relating to autism, and Valve aren’t going to add a toggle-off to their cash cow any time soon. Several areas of The Witness are either far more difficult or straight up impossible for me because I can’t properly see the puzzle I’m supposed to be solving. Do you know what the lead director, Jonathan Blow, told people with disabilities that gave them difficulties with certain parts? “Just skip that area”. Thanks dude.


    Although two very different-looking games on the surface, Celeste and Sekiro share similar design philosophies according to Hamilton – and it’s not being “hard” games, which is often a reductive term. “The designers of games that people view [as hard], whether it’s Sekiro, Cuphead, Super Meat Boy, VVVVVV, Celeste and so on have a shared design intent, and it isn’t ‘hard’ – it’s success through persistence,” Hamilton said.


    Interplay Takes on Trek



    Given this passing of the torch that seemed to be in progress, most computer-game publishers were skeptical of Paramount’s plans for games featuring the original Enterprise and its crew in their youngest incarnations. They felt that this version of Star Trek was already all but dead in commercial terms, what with the success of all of the franchise’s more recent productions.

    Brian Fargo of Interplay Entertainment was among the few who didn’t agree with this point of view. He pitched a computer game to Paramount that would share a name with Konami’s efforts, but would otherwise be a completely separate experience. Aided by his natural charm and the relative disinterest of most of Interplay’s competitors, he made the deal.





    That may sound like a lot, but by YouTube standards, Noclip’s output is comparatively small. In 2018, it released nine full-length documentaries, the first of which didn’t debut until March. Meanwhile, 2017 had a much more regular pace. O’Dwyer says that gap in early 2018 was intentional. Like many creators, he has suffered serious bouts of burnout, struggling to keep up with the demands, whether real or perceived, of a large online community. “Creator burnout is very, very real,” he says. “Especially with the patron number, it can feel a bit like plate spinning. If you don’t touch for a while, the number is trickling down because of my output. And it kind of is because of your output, but it’s also because of a lot of other reasons. There’s no way of getting used to that besides time.”


    Immigrants and Blood-Suckers: Vampyr and the right to healthcare



    It is not the pulpy trudge through Vampyr’s core mystery that speaks to me, but what the game spends the most hours on, the plight of immigrants and the class struggles of the citizens. Jonathan is power incarnate. How to use that power and the resulting consequences drive the game‘s biggest question: Who deserves care and who deserves death?


    Crazy Taxi Tycoon and the Art of Selling Out



    It’s here that the game makes its central claim: that all rebellion will eventually be digested and integrated into the system, thus made benign. Your business may be diverse, but its project is not social uplift. It’s just business.


    The Haunting of Billie Lurk: Queer Spectrality in the Dishonored Franchise



    Dishonored: Death of the Outsider, a stand-alone expansion for Dishonored 2, represents a radical departure from the politics of the franchise. Its protagonist is Billie Lurk: Queer and black and barely scraping by. What she seeks isn’t personal power or to straighten things out, but resolution and absolution: to remove from existence the figure of the Outsider himself, and with it the magic that people like Emily and Corvo have used to uphold the status quo, and that she and her mentor Daud, too, have used to pass judgement on the world. It tells a story about people in the margins, about the abuse of power, the exploitation of the poor. It looks at these things from the perspective of the marginalised, rather than as a problem to be fixed from above. But it’s also something else: it’s a story about hauntings, on several levels. And as recent scholars of the gothic have observed, hauntings are often terribly queer.


    Shenmue's Much-Hated Forklifts Feel Revolutionary Today



    Mario has Yoshi. Link has Epona. Ryo Hazuki has a forklift. This unassuming industrial vehicle has become so closely identified with Shenmue that when series director Yu Suzuki wanted to tease the announcement of Shenmue III, all he had to do was tweet a picture of one. For both advocates and detractors, Shenmue’s forklift sequences are emblematic of how unexpected, different, and downright strange the much-hyped adventure game turned out to be, compared to the game we were conditioned to expect.


    Why Kingdom Hearts Means So Damn Much to People



    I asked folks to explain their connection to Kingdom Hearts. It's not because of Disney, but identity, loss, grief, growing up, and so much more.


    Donkey Kong Country 3 and Purpose | PostMesmeric


    Closing out the legendary Donkey Kong Country trilogy was a strange, but curious installment: Donkey Kong Country 3 - Dixie Kong's Double Trouble. Time to examine how this bizarre game strayed even further from its origins, defying the laws of tradition and creating a lesson in purpose.


    History Respawned: Return of the Obra Dinn


    Bob talks with Meaghan Walker about Lucas Pope's Return of the Obra Dinn. Topics include seafaring in the Napoleonic Era, nostalgia for the Age of Sail, the Memento Mortem and historical deduction, and mythical sea creatures.


    What Does It Mean To Player Character?


    I wanted to talk about player characters, so... here is entirely too many words about player characters!

    This episode was made possible by generous support through Patreon! http://www.patreon.com/errantsignal


    Resident Evil 2 Beta (1.5): Hideki Kamiya's Interesting Failure - Design Documentary


    Sometimes your first attempt at something is a failure, but a failure isn't always a failure. Today we look at Resident Evil 2, before Resident Evil 2 and Resident Evil 2; but because that's confusing we'll call it as it's usually known; Resident Evil 1.5. We take a look at this prototype and discuss its designs, why it was cancelled and the significance it had with the rest of the series.

    Support the channel and get extra benefits! Patreon: https://www.patreon.com/TheSoberDwarf


    Sekiro, Difficulty & the Importance of Perspective (Noclip Bonus Level)


    Could Sekiro benefit from an easy mode? Does increased accessibility put the developer's creative vision at risk? Perhaps the truth isn't a matter of fact, but a matter of perspective.

    Access more videos: https://www.patreon.com/noclip


    How Final Fantasy defined weird JRPG fashion


    Why is JRPG fashion so dramatic and over-the-top? Final Fantasy has a lot to do with it, but the real inspiration is even older than that.


    Why We Need Weird Games


    There are a million different kinds of games out there- but the most important one of all is weird games.

    Weird games- aside from just being cool - help us appreciate much more normal games, and can even inspire some total classics. How? Join the Architect as they roll up the truth about weird games!


    YouTuber Takes Beautiful Walks Across Huge Video Games


    Open world games keep getting bigger and bigger, but the time we have to thoroughly explore them is limited. Most players will never see all the beautiful things a game has to offer, but a time-lapse walkabout across the entire map can offer a slightly blurry glimpse.


    Voice Chat - Gus Lanzetta on Brazil's Game History


    In the inaugural episode of our new interview series, Gus Lanzetta returns to explain Brazil's unique video game landscape.

    Support Cloth Map on Patreon! https://patreon.com/clothmap


    Retrohistories: Obscure in the West, Big in Japan


    Akito Inoue's site, with downloadable data sets, slide decks and links to surveys: http://www.critiqueofgames.net/local_index/

    Retrohistories is funded by generous supporters on Patreon. If you enjoyed this or any of my other videos and are interested in helping me make more, please check out https://www.patreon.com/retrohistories


    Other Places Ambient: Sevastopol (Alien: Isolation)


    Other Places Ambient is an audio-focused series featuring immersive, atmospheric videogame soundscapes. Headphones recommended.

    Other Places Ambient: Elite Dangerous


    Other Places Ambient is an audio-focused series featuring immersive, atmospheric videogame soundscapes. Headphones recommended.

    Other Places Ambient: Subnautica


    Other Places Ambient is an audio-focused series featuring immersive, atmospheric videogame soundscapes. Headphones recommended.


    Making Games With Stories At Their Heart | Rezzed Sessions | EGX Rezzed 2019


    Chris Gardiner, Narrative Director for Failbetter Games (Fallen London, Sunless Sea, Sunless Skies) will discuss the craft of game writing through the lens of Failbetter's latest game, Sunless Skies. Learn about developing deep, mysterious worlds, the benefits of including strong representation, and how Failbetter introduce narrative into traditionally mechanical systems. Useful to any aspiring game writers, this is an exceptional opportunity to learn about making games with stories at their heart.


    The Future Of Adventure Games | Rezzed Sessions | EGX Rezzed 2019


    Can the classic point-and-click survive in the 21st century? Join a panel of experts including Dave Gilbert (Wadjet Eye Games) and Dan Marshall (Size Five) to find out how a classic genre can and should evolve.


    Nutshots & Nazis: The Sniper Elite Story | Developer Sessions | EGX Rezzed 2019


    Around 20 million players, and loved by fans across the world – but how did Sniper Elite get here? Rebellion devs look back at the series’ prodigious evolution in this retrospective panel, and look to what the future may hold for the sharpshooting series.


    How To Get Into Games Journalism | Rezzed Sessions | EGX Rezzed 2019


    Eurogamer editor Oli Welsh hosts a panel offering advice on how to break into a career in games journalism: where the opportunities are, what editors are looking for, what to specialise in, how to pitch and more. There'll also be an introduction to Eurogamer's summer internship scheme as it opens applications for 2019. Oli will be joined by Eurogamer deputy editor Wesley Yin-Poole, 2018 intern and now full-time Eurogamer reporter Emma Kent, and experienced UK games journalist Andy Robinson, who's returning to journalism after some years on the other side of the fence in development and PR and can tell us how the other half live.


    Telling Stories Through Voice Acting | Rezzed Sessions | EGX Rezzed 2019


    A group of voice actors discuss how to build believable, sympathetic characters with script, direction and of course voice acting! Chaired by developer and voice director Dave Gilbert, with voice actors Amelia Tyler, Samantha Beart, and Sally Beaumont.


    Video: Sean Murray reflects on No Man's Sky and grit in game dev


    As part of the special three-part GDC 2019 Main Stage event, Hello Games' Sean Murray took the stage to discuss the value of grit in game development, and what the No Man's Sky team learned in the process of weathering criticism while building and improving the game.

    It was a candid behind-the-scenes look at the realities of modern game dev that showcased the power of focusing on what you do, rather than what you say, in the face of adversity.


    Dreams: Unlocking Creativity in Everyone


    In her GDC 2019 Main Stage talk, Reddy discusses the evolution of Dreams from 3D sculpting tool to full-blown game creation engine in the journey to bring the hobby of game creation into the living room for the modern generation.


    Devil May Cry 5: Creating a Standout Action Game


    In this GDC 2019 talk, Capcom's Hideaki Itsuno, director of multiple titles in the 'Devil May Cry' series, partners with his colleagues Michiteru Okabe (senior producer) and Matt Walker (producer) to discuss the team's approach to making standout, impressive action games through the lens of Devil May Cry 5.


    Things I Missed From Previous Weeks


    Things I found entertaining throughout the week relating to the game industry


    Petting Dog


    Real-life lobbyist permanently banned from Eve Online’s elected player body



    Schoeneman, a maritime law lobbyist in Virginia, made headlines last year when he campaigned for election to the CSM, since he already had real-life election experience – though the Eve election was more successful than his actual campaign. Earlier today, he tweeted “For those asking, I do not know why I was banned from EVE and removed from the CSM. I have asked for clarification and have received none. I categorically deny any wrongdoing and look forward to clearing my name and having my reputation restored.”


    The Eight Best Dwarf Fortress Stories We've Seen



    Here are some stories from Dwarf Fortress players that either made me laugh or made me want to salute the bravery of the poor dwarves caught in a clusterfuck.


    Sekiro Breakdowns

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