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    This Week In Gaming 6-18-19


    E3 news continues, Orange Lightning uses the characters of Red Dead Redemption 2 to discuss why we follow people with vision and coming to understand our own motives, Jeremy Peel on why developers don't want to show gameplay footage at E3, Lilly discusses how corporate messaging helps contribute to gamers not understanding the work that goes into making games, Tim Colwill shares a story about Youtube's exploitative ecosystem and how channels spread false information, Star Control lawsuit ended by bees, Xavier Nelson Jr asks developers to share their favorite examples of asset flips and content reuse, CodexEntry on how Devil May Cry 4 became one of the deepest action games ever made partly due to its unfinished state, California investigating Riot Games for gender discrimination, Like Stories of Old's essay on how The Witcher 3 encourages moral reflection, Cannot be Tamed tells the story of troubled Lucasarts/Spielberg game The Dig, and more.



    Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)


    The Best Indie Games Of E3 2019



    Every year our list of favorite video game experiences is filled more and more with various indie titles. E3 2019 is a great showcase for some of the many indie titles coming out this year and beyond, and these are some of titles that have caught our eye during the convention.

    E3: 6 Indie Games That Impressed


    So this year, I tried to walk up and play as many of those games as I could. Over about 14 hours inside the L.A. Convention Center — several of those spent at the IndieCade booth — and another three at the Wednesday night Media Indie Exchange showcase, I managed almost 30. None of them I'd heard of more than two weeks ago. Here are six that made an impression.

    Top 10 Games of E3 2019 | The Completionist


    E3 2019 has been a blast! After playing as much as I can, I bring to you my Top 10 Games of E3 2019. Now to clarify, these are games that had to be playable or had demos available on the show floor. Trailers and world premieres don't count for this list, and I didn't get to play every single game at E3. So with what I could play, here's my best games of E3 2019! We got some heavy hitters like Legend of Zelda Link's Awakening, and plenty of E3 indie games like Boyfriend Dungeon and EarthKnight. There's plenty more to see in my list!

    IndieWatch: Top 20 Anticipated Indie Games (E3 2019)


    Check it out! The 20 indie games from the main pressers and show floor that I'm most looking forward to!


    Vampire: The Masquerade - Bloodlines 2 Full Gameplay Demo - E3 2019


    Watch 20 minutes of choice-driven RPG gameplay in this full gameplay demo for Bloodlines 2 from E3 2019.


    Hollow Knight: Silksong Is Drawing Crowds At E3 For Good Reason


    There’s been a long line of people queuing up at Nintendo’s booth every day here at E3 to play the sequel to Hollow Knight on the Switch. These people have good taste. Hollow Knight was a great modern execution of classic Metroid-style 2D exploration and combat, set in gorgeous, mostly subterranean areas. Its sequel, Silksong, already looks terrific, as you can see from the video we shot.


    New Impressions Of The Avengers' Gameplay From E3 2019


    In this excerpt from The Game Informer Show podcast, Matt Kato, Ben Reeves, and Imran Khan talk about seeing the behind-closed-doors gameplay demo for Crystal Dynamics' The Avengers at E3 2019

    Something Feels Off About The Avengers Gameplay Demo


    Crystal Dynamics’ take on Avengers looks like a slightly skewed version of the Marvel Cinematic Universe—just similar enough to pique your interest, but just different enough to make you feel itchy. Five of the most film-famous Avengers star in a 25-minute gameplay demo that Kotaku saw behind closed doors at E3: Thor, Iron Man, Captain America, the Hulk, and Black Widow. In action, their moves look great, but visually, it all feels ever so slightly off.


    Hands-On With The Secret-Filled Luigi’s Mansion 3


    I played Luigi’s Mansion 3 at an embargoed Nintendo event on Sunday, where I also spoke to some of the game’s developers. It’s already feeling just as good as the great 2013 Nintendo 3DS game Luigi’s Mansion Dark Moon.

    Luigi’s Mansion 3 Developers Promise Better Bosses And More Puzzles


    Preventing one of the biggest shortcomings of the second Luigi’s Mansion from making it into the third is a high priority, the game’s top producers from Nintendo told Kotaku during an E3 interview in Los Angeles last week.


    Phantom Brigade Is A Mech Strategy Game Where You Can See Into The Future, And I Love It


    Though I only got to play a brief demo during the E3-adjacent Indie Mix event in Los Angeles, I’m extremely psyched about Phantom Brigade. Originally an XCOM-inspired mech game, it got revamped into something much more unique after its lead designer Chad Jenkins started working at Crypt of the Necrodancer and Cadence of Hyrule studio Brace Yourself Games. Now it’s a hybrid of turn-based and real-time strategy where you decide what moves you’ll make before you make them, but you can see what your enemy is going to do on their turn by scrubbing through a video-editing-like timeline. This causes holograms of your opponents to go through their planned motions. You then slot your actions—movements, attacks, defensive stances, and so on—into the timeline as you please. Actions cannot overlap, but otherwise, you’re free to go wild.


    A Firefighting Game That Makes Fun Of The Gig Economy


    Embr’s house groaned as fire licked away at its supports. Collapse was imminent. With a panicking resident slung over my shoulder, I sprinted for a second story window. Outside were three other residents I’d rescued. I took solace in the fact that, no matter what happened next, I’d done some good here. I jumped, and as I hit the ground, my legs crunched. I died. Then came the review: one star. Back to driving Lyft for me, I guess.


    Wasteland remaster looks a whole lot like a remake, and I'm not complaining



    The Wasteland is a lawless place, son. We don’t have time for fun and games, and we especially don’t have time to worry about stretching everyday industry vernacular to its absolute limits. InXile Entertainment’s remaster of the original Wasteland – which was announced back in June 2018 – seem have locked the word ‘remaster’ in a barrel of nuclear waste for a few decades, rubbing their hands gleefully as it morphs into a turbocharged, barely-recognisable abomination. But like, in a good way. A good-bomination. Here’s a pair of screenshots for you to examine and rubs ya chins at and say words like ‘engine’ and ‘shadows’ and such like.


    Tales of Arise Producer On Evolving And Succeeding The Series As A More Immersive Experience



    Tales of Arise was recently announced with a new trailer and 2020 release at E3 2019. Producer Yusuke Tomizawa shared more about different themes going into its making, improving motions and 3D anime style in an interview with Famitsu.


    New 4K Watch Dogs Legion gameplay - 5 Ways To Mess Up London


    We got our hands on some early gameplay of Watch Dogs Legion before the Ubisoft E3 conference and had a little guess about what we could see. Have a closer look at some new Watch Dogs Legion gameplay and see what locations you'll be able to visit in London and what you'll be able to do there. There's more Watch Dogs Legion E3 2019 gameplay and info coming to this channel soon!

    I am already hopelessly obsessed with Watch Dogs Legion's NPCs


    I can't follow them around London yet, but I did watch them closely in the gameplay footage and learned a few things.

    Watch Dogs: Legion does a good Lahndan, but the NPCs left me cold


    “We’ve looked at the current state of the world” says the Watch Dogs: Legion developer giving my E3 presentation. “We’ve looked at politics”. (A man behind me hisses, vehemently.) “We’ve looked at how people are reacting to each other, and asked ‘what if these tracks took us in a very particular direction?'”

    Here’s 30 minutes of Watch Dogs Legion gameplay


    Ubisoft has shown off 30minutes of Watch Dogs Legion gameplay during an E3 stream. During the demo, art director, Josh Cook, and lead game designer, Mathieu Berube, played half an hour of the game, highlighting details about Watch Dogs Legion’s biggest new feature: the ability to recruit, and play as literally anyone in the game.

    Watch Dogs Legion’s Dangerous Ambition | E3 2019


    Every single character changes the way you strategize in Watch Dogs: Legion. Find out why you'll want to try them all.

    Watch Dogs Legion is the best game of E3 2019 - Clint Hocking Interview


    Kahlief talks to the legendary Clint Hocking about Watchdogs Legion. Can you really play as anyone? What's the deal with granny? Who watches the watchdogs? Take a look at this interview and you might find out!

    Watch Dogs Legion's London is impressive, but I'm worried its main gimmick will fall flat


    Of course, Watch Dogs Legion's E3 demo starts in a pub. It's the kind of upmarket boozer where city types in chino suits manspread across leather sofas, necking Riesling after a hard day moving money between accounts. It's late in the evening, so there's the usual prick wearing shades despite being sat inside, boot up on the arm of a strandmon while quaffing Brewdog. Wandering out on the street, we're only a block away from Parliament, which looks stunning despite the shitshow going on inside. Across the Thames, the London Eye towers over the near-future skyline, lit in red like a neon Sauron.

    E3 2019: Watch Dogs Legion's 'recruit anyone' gameplay required immense technology investment


    Playing as any character in the world is an ambitious approach to storytelling that works well in practice based on an E3 2019 hands-on demo.


    Cyberpunk 2077's E3 demo has weak gunplay and unimaginative stereotypes



    At some point, Cyberpunk 2077 has to evolve from a visually impressive – yes Keanu, even breathtaking – world and into something more interesting. I want more than meat and gun oil: I want moral dilemmas and a thoughtful exploration of transhumanism. More importantly, I want the game not to lean on racial stereotypes. After CD Projekt Red’s latest E3 demo, I’m concerned on both fronts.

    CD Projekt Red explains controversial Cyberpunk in-game ad featuring trans model


    Shortly after the image showed up on my Twitter feed, I walked into CD Projekt’s meeting space at E3 and asked the company about it. I sat down with the artist responsible for creating it, Kasia Redesiuk. She’s one of the art directors working on Cyberpunk 2077.

    Redesiuk joined CD Projekt Red years ago to create concept art for Cyberpunk 2077. She would eventually go on to become the art director for both Gwent: The Witcher Card Game and Thronebreaker: The Witcher Tales. Today, she’s responsible for all the in-fiction media in the environments of Cyberpunk 2077. That includes advertisements like this one, as well as branding for the game’s many megacorporations.

    Deeply transphobic ad in ‘Cyberpunk 2077’ represents everything wrong with cyberpunk


    Johnson suggests there’s serious cognitive dissonance between the game’s stated intentions and its actual features. Cyberpunk 2077 seemingly has commentary on capitalism manipulating trans and nonbinary people, yet the game also forces the player to stick to the gender binary in its character creator. She ultimately believes CD Projekt Red is “using queer identity as set dressing” to “appease a progressive audience and as the subject of mockery for its more socially conservative audiences.”

    “Redesiuk talks in such a way as it feels like she rarely interacts with trans people, if at all,” Johnson explained. “I think she genuinely does want to make an earnest and genuine portrayal of representation in Cyberpunk. She clearly needs to talk to us more and understand us better before trying to act on that, but I think she wants to do good. That desire to do something good for trans people doesn’t seem to be shared with the rest of the studio, though.”

    Keanu Reeves Talks About What's Cool in Cyberpunk 2077 - E3 2019


    Keanu Reeves explains how and when his collaboration with CD Projekt Red started, and what he loves about his role as Johnny Silverhand.

    New Impressions Of Cyberpunk 2077's Gameplay From E3 2019


    In this excerpt from The Game Informer Show podcast, Ben Hanson, Kimberley Wallace, Joe Juba, and Imran Khan share the highlights from the behind-closed-doors gameplay from CD Projekt Red's Cyberpunk 2077.

    Cyberpunk 2077


    Cyberpunk 2077 is already shaping up to be one of the standouts of E3 2019, which isn’t surprising considering how great last year’s demo was. Even though many of the basic questions have been answered, we were looking forward to seeing more impressive gameplay moments, and CD Project Red did not disappoint. Over the course of our 50-minute demo, we saw cool stuff ranging from small details to big reveals, and these were the best of the bunch.

    Cyberpunk 2077's in-game context doesn't matter if its marketing contributes to transphobia right now


    Let’s give CDPR the benefit of the doubt for a moment, before I explain why this image is bad, and why any context given in the full game doesn’t excuse the image released.

    CD Projekt Red Boss Again Promises That Cyberpunk Devs Won't Have To Crunch


    Following an impressive showcase from Cyberpunk 2077 this week at E3 in Los Angeles, CD Projekt Red boss Marcin Iwiński joined Kotaku Splitscreen to talk about crunch, recent controversy over transgender issues, and whether GOG is in trouble.

    Cyberpunk designer says CDPR is working on transgender character options


    According to Tomaskiewicz, CD Projekt Red is hoping that when the character creator is finished, players will be able to customize their physical traits and voice to better match the gender they'd like to express. The company has previously shied away from confirming any details on its character creation system, stating in E3 presentations this year and last that it's a work in progress.

    Johnny Silverhand's tragic rock star backstory makes him perfect for Keanu Reeves


    Keanu's character in Cyberpunk 2077 is a famous face in the game's setting. Here's why.

    Keanu Reeves plays a major character in Cyberpunk 2077, with a line count that rivals protagonist’s


    Because of this, Keanu Reeves recorded a lot of dialogue for the game. In fact, according to CD Projekt RED CEO Marcin Iwinski, it’s the second biggest volume of spoken lines in Cyberpunk 2077, just behind the main character. It took Reeves and the team 15 days to record the entire script.

    Cyberpunk 2077’s E3 demo: the good and the bad


    The team is clearly still finding its way with combat

    Why I’ll be playing as a Netrunner when Cyberpunk 2077 comes out


    I’m a sucker for stealth classes. Few things in gaming are more satisfying than creeping around, hacking terminals, picking locks, and silently killing targets, but after a few hours I find my trigger finger getting itchy. It doesn’t matter how good the stealth is; sometimes I just want to create a maelstrom of crimson, severed limbs, and death rattles. Cyberpunk 2077’s Netrunner class caters to both playstyles, letting you hack both cameras and limbs – sometimes with the same tool.

    Cyberpunk 2077 and the Badlands and Nomads beyond Night City


    The Badlands are the remnants of the past, buildings buried in the arid dirt. It’s what keeps the Californian Night City boxed in, and you’ll be able to explore it on-foot, by car, and by motorcycle. Expect a more off-road experience here than in the rest of Night City.

    Cyberpunk 2077 Quest Director on The Witcher 3 Comparisons, Life Paths, and Keanu


    At E3 2019, we sit down with the director of Cyberpunk 2077's quests to learn about how Night City, life paths, and more will affect how the story unfolds.

    “Story goes first with everything”, but CD Projekt never had combat designers until Cyberpunk 2077


    At The Witcher 3 developer CD Projekt Red, story is king. That’s how it was for The Witcher and that’s how it’s been for Cyberpunk 2077 as well.

    Original Cyberpunk Creator's Secret To Making An Amazing RPG


    Rob sits down with tabletop legend Mike Pondsmith, creator of Cyberpunk 2020, to talk about '77, Blade Runner and Keanu Reeves.


    John Wick Hex - Keanu Reeves Video Game Revealed!


    IGN spoke to director of John Wick Hex, Mike Bithell, about the fast-paced, action-oriented strategy game coming to consoles and PC.

    John Wick Hex || Timeline Strategy, Methodical Gameplay & More || E3 Reaction


    Josh and Andrew both got a hands on of the upcoming John Wick Hex game at E3 2019! Intense timeline strategy and resource management make for quite a robust John Wick game - but we still don't know anything but vague details about the story. Or if Keanu Reeves is the voice. Or if it has a pettable dog. :(

    John Wick Hex has a responsibility to “push the medium forward”


    Mike Bithell, creator of personable squares in indie platformer Thomas Was Alone, isn’t satisfied with just making a game about brooding action superstar John Wick. While it would have been perfectly possible to make the fast-paced, third-person action shooter we might have expected, Bithell Games want to do something more interesting.

    How John Wick Hex's Action is Designed With the Help of the Film's Fight Choreographers


    John Wick Hex isn't what I expected. The trailer shows off an XCOM-style strategy game; whereas in action, while it is partially that, it's definitively not turn-based. Instead, like in Superhot, everytime you move, the enemies move too. Or rather, time moves.

    Cyberpunk 2077's E3 2019 demo looks like Deus Ex with an unlimited budget


    Phil: Yeah, when people asked what I thought of the demo at the show, my pithy summary was just "It's going to be a videogame". That's hardly piercing analysis, but I genuinely thought last year's demo looked astounding, to the point that it didn't feel like something I'd be able to play for a long, long time. This year Cyberpunk 2077 looked like something that feels realistically achievable in 2020. I can imagine playing this. The approaches CDPR demoed, while varied, were simply detailed, incredibly granular versions of the games I've played before. That might sound disappointing, or that I'm trying to downplay what it'll be, but—assuming they get it right—this has a good chance of being my favourite game of next year. I love RPGs. I love immersive sims. This brings together elements of both in an incredibly high-end package. That it's likely not also redefining what a game can be is a price I'm happy to pay.


    Desperados 3 has a much-improved planning mode


    While Desperados 3 will continue the series’ tradition of real-time tactical combat, the upcoming sequel will have a powerful planning mode that lets players pause the action and issue commands to each member of their squad.


    Spiritfarer is a Calming Management Sim About The Afterlife



    It's really easy to describe a game using a melange of genres and definitions, but doing so rarely gets at what makes that game good. When I say that Spiritfarer is a management sim with an Animal Crossing slice-of-life pace, it provides a mental framework for what this game is. But in reality, Spiritfarer is a joyful game about really getting to know someone, growing close, and then letting go.


    Star Wars Jedi: Fallen Order was less linear than I expected



    Upgrades and collectible resources become carrots for exploration and backtracking.

    Star Wars Jedi: Fallen Order's combat shows promise, but I'm yet to be wowed


    While the depth of the mechanics and variety of ways to approach combat meant I couldn't achieve the same flair as was shown in the gameplay demo, I got a better understanding of how the combat will play out, and the tactical decisions players will be required to make. Fallen Order has a deep and challenging combat system, which once mastered, will provide players with a full Jedi power trip - and the opportunity to get really creative with the combat. It's promising, yet I wasn't totally wowed, in part because I felt I'd need longer with the game to get to the stage where I could be more ambitious and develop a sense of flow. On top of that, Respawn's still keeping many of the force abilities secret, so we're not yet sure what the combat will be like in the endgame.

    Exclusive In-Depth Profile On Star Wars Jedi: Fallen Order’s New Droid, BD-1


    One of Star Wars Jedi: Fallen Order’s early standout characters is one that never says a single line of dialogue throughout the course of Cal Kestis’ adventure. BD-1 is a small bipedal droid that assists Cal in his journey in a number of ways. He can hack into electronics and control them, scan elements of the environment and defeated enemies to build out an encyclopedia of knowledge, display holographic maps, and dispense health canisters when Cal needs them. We spoke with the art and sound team at Respawn about what it takes to add a new, unique droid to Star Wars’ canon and find out what it’s like to work with legendary sound designer, Ben Burtt.

    Jedi: Fallen Order won't let you dismember people with your lightsaber


    Look, I get it. I might be a monster for loving that the original Star Wars Jedi Knight games let you occasionally hack the limbs off of enemies. It only happened rarely (unless you used cheats), but it was a gruesome reminder that even Jedi, for all their talk of control and peace, wield horrifically violent laser swords capable of doing catastrophic bodily harm. So I find it disappointing that Respawn's Jedi: Fallen Order is taking a decidedly PG-rated approach to combat.

    Lightsabers In Video Games Are Too Weak


    Another aspect of this situation is that Disney, Lucasfilm and previously 20th Century Fox, have all probably pushed back on lightsabers being shown as powerful weapons, capable of slicing and dicing enemies. Hopefully, these restrictions will be lessened in the future so we can finally wield the deadly laser swords we see in the films. If we are allowed to see people get chopped up in the films, why not in games?

    Exclusive Details On The Combat Of Star Wars Jedi: Fallen Order


    With E3 behind us, it's time to head back into our Star Wars coverage full Force. That's the only joke you're getting on this page, because the video above contains nothing but serious, informative details about Star Wars Jedi: Fallen Order's deliberate, thoughtful combat.


    Samurai Shodown Introduces The Dual-Wielding Katana User Jubei Yagyu


    One of the series’ veteran characters, Jubei Yagyu, is returning in full glory in the latest Samurai Shodown game.


    Dragon Ball Z: Kakarot New Stories Help Liven Up Familiar Gamplay



    After playing a short demo of Kakarot, its storytelling is what stood out, both in how Bandai Namco and developer Cyberconnect2 are planning to stick by the established plotline and how they’re planning to deviate. The fighting that ties it all together, however, didn’t shine through.


    Ys IX’s New Gameplay Footage Is A Monstrum Mash Of Action


    Dengeki PlayStation held a special E3 2019 broadcast where we got to see new footage from Falcom’s upcoming action RPG Ys IX: Monstrum Nox featuring a look at a bunch of gameplay from Adol and the Monstrum.


    Barkley 2 releases a shockingly real and playable demo to backers



    While I don’t expect much more to come out of the Barkley 2 Kickstarter than this half-functional and unfinished build of the game, I’m glad that something playable was released. It’s as dense with weird humour as I was hoping, with jokes ranging from smirk-worthy to laugh-out-loud funny. Despite the game being at least 85% dead according to the one remaining member of Tales Of Game’s, that’s still a lot better than 100% dead. Given the sheer density of gags, it’s no surprise that the game slipped into development hell. Here’s hoping it can at least rise to purgatory.


    Japanese Persona 5 Royal Trailer Shows Off Gameplay Updates


    In an update trailer for the upcoming Japanese release of Persona 5 Royal, developer Atlus showed off some updates to palaces and battles to make the Phantom Thieves even more stylish. While the video is in Japanese, there is enough information in what is shown to cast educated speculation on some of the game's changes.


    Id Talks Mod Support, Integrating More Traversal, And The Controversial Neon U.I.



    Building on the success of the fantastic 2016 Doom reboot, Doom Eternal has a lot riding on its shoulders. The shooter that put the genre on the map has restored its sterling reputation, and fans have lofty expectations for where the series can go next.

    Doom Eternal’s Souls-style invasions are seen as an “endgame” activity for masterful players


    One of Doom Eternal’s biggest new features is an invasion mechanic that lets you play as a demon and disrupt a single-player game. It’s something you have to opt into, however, and the developer sees it as an endgame activity for the hardcore.

    It’s “meant to be big and bold” – id Software responds to criticism of Doom Eternal’s UI


    Recently we put a video up that showed off a bunch of combat from Doom Eternal and one piece of criticism kept cropping up: people hated the UI.


    Evil Genius 2 Hopes To Bring Out Your Inner Bond Villain



    So many games put you in the shoes of a brave hero attempting to infiltrate an maniacal mastermind's secret base. Evil Genius 2: World Domination turns the tables, putting you in control of your very own criminal overlord. In this role, you build a base, hire and train minions, and lay out traps in hopes to make your lair impenetrable en route to taking over the planet.


    Is Baldur's Gate 3 Giving Players Too Much Freedom? | E3 2019


    Larian's Swen Vincke and D&D's Mike Mearls stop by our E3 2019 stage show to explain why Baldur's Gate 3 is the perfect collaboration for new RPG fans.


    Call of Duty: Modern Warfare Panel | E3 Coliseum 2019


    Join the Infinity Ward team for a panel discussing the next installment of the critically-acclaimed Call of Duty franchise.

    Call of Duty: Modern Warfare Is the Most Divisive Game of E3 - E3 2019


    We got a behind-closed-doors look at Infinity Ward's new Call of Duty: Modern Warfare gameplay and it left us feeling a bit divisive. Here are our thoughts as to why we're so split.

    Call Of Duty: Modern Warfare's Developers Are Still Deciding How Disturbing To Get


    The creative team is, apparently, still figuring out exactly how much emotional discomfort they want to dole out. At least one line of dialogue from the footage shown to the press is going to be removed from Modern Warfare later, they said. The line in question is delivered by a Russian soldier who has apprehended a girl from the fictional country of Ursekstan, where some of the game will be set. The soldier considers whether he should hand over this girl to his commanding officer who “likes the young ones.”


    Infinity Ward kept emphasizing the tension of it all and how you shouldn’t be so quick to pull the trigger… but every time they did, there was a threat. There was only that one instance where someone didn’t hold a gun, have a detonator, or pose harm to you. It also felt as if maybe the illusion of choice was being presented as opposed to actually having a choice.


    Grandia HD Collection Direct-Feed Gameplay (E3 2019 - Nintendo Switch)


    Curious to see how fan-favorite JRPGs Grandia and Grandia II are shaping up in the high-definition era? Check out our direct-feed gameplay of both titles in the upcoming Grandia HD Collection, straight from the E3 2019 show floor!


    Paranoia: Happiness is Mandatory Gameplay Demo - E3 2019


    Watch 10 minutes of Paranoia: Happiness is Mandatory, a mix of classic CRPGs and tactical combat simulation, from E3 2019.


    Final Fantasy XV's Lead Designer's New Game Is A Love Letter To Live Music



    No Straight Roads is a rhythm game inspired by the strong visual storytelling of Psychonauts. Playing it feels like rocking out in front of a surreal, vibrant crowd. At E3 last week, I was able to play a short demo that included the first boss fight, and as someone who also loves live music, I was pleased by how much it spoke to my own experiences in clubs and people’s basements across America.


    Etherborn twists and turns its way into stores in July


    The space-bending puzzle game Etherborn will be winding its way onto PC next month. You’ll need to puzzle your way through its lack of “up” as a concept in order to progress through the levels, which is bad news for me as my brain utterly does not work that way, but I like the idea regardless. Take a peek at its latest trailer below, which manages to be both very lovely and to hurt my brain to look at.


    New The Sinking City Lovecraftian Gameplay - IGN Live | E3 2019


    Check out new gameplay from The Sinking City.


    Pokémon Sword And Shield Director Says It's About 'Growing And Evolving'—For The Trainer, Too



    For Pokémon producer Junichi Masuda and Pokémon Sword and Shield director Shigeru Ohmori, the spirit of Pokémon is all about metamorphosis.


    Sayonara Wild Hearts Is A Dream Pop Collection Of Games


    Sayonara Wild Hearts may have stolen my heart during E3. The levels in the demo I played were a collection of different modes all zooming through different on-rails levels that ranged from endless runners to fighting rhythm games. I can’t stop thinking about it.


    Tavern Keeper lets you run a pub staffed by Orcs



    Tavern Keeper is a simulation game about running a tavern in a fantasy world populated by orcs, elves and halflings and, surprising absolutely nobody, I think it's flipping great. The campaign starts off simply enough - all you need to do is build a bar, buy some ale casks (from a passing troll) and hire a barman and, just like that, your first tavern is up and running. Soon enough, though, the action scales until you're running a whacking great inn with all the various facilities and functions required to run a successful business. From tap rooms and kitchens to bedrooms, laundries and larders, there's a lot to manage if you want to run a tavern worthy of song.


    Daemon x Machina Gameplay Full Treehouse Presentation - E3 2019


    Demonstration of Daemon X Machina gameplay showcasing customization features, from Nintendo Treehouse: Live at E3 2019.


    Brassheart is an upcoming point and click game where robots may be friend or foe


    Upcoming point and click adventure game Brassheart is presumably named for its many sentient robots, made from shiny metal tech spun off from 1920s sensibilities. These AI can be pals, like the chirpy Pascal who accompanies our protagonist Pola, or not so friendly, like the out of control invention that kidnapped its own creator, Pola’s father. Whoops. You can listen to Pola explain it herself in the trailer below.


    Upcoming Solace State crosses hacking with negotiation


    Stylish 3D visual novel Solace State takes place in a locked-down surveillance society, but I suspect those in power don’t quite see our hero Claire coming. She’s a resistance hacker searching for her lost best friend Rebekah, who will I’m sure get inevitably tangled up in something bigger. Plug into the trailer below, which mostly features her making jokes at the expense of her ex-boyfriend.


    Bloodstained: Ritual of the Night - Gameplay Walkthrough | PlayStation Underground


    Let's play Bloodstained: Ritual of the Night! Developer Way Forward joins us for a closer look at a new side-scrolling action-adventure being creatively led by Koji Igarashi. Defeat the creatures of the night on PS4 June 18.


    Kalypso gives vampires their strategy closeup with Immortal Realms this fall


    Familiar genre goes all goth in Swedish studio’s debut project


    Lego Star Wars: The Skywalker Saga Is Entirely Different From Its Predecessors | E3 2019


    At E3 2019, Jordan and Randy discuss the new mechanics of Lego Star Wars: The Skywalker Saga and how it’s a completely new game built from the ground up. Lego Star Wars: The Skywalker Saga releases on PS4, Xbox One, Nintendo Switch, and PC in 2020.


    Empire Of Sin Is The Gangster Game Brenda Romero Always Wanted To Make



    Empire of Sin, a complex tactics game about running a mob empire in Prohibition-era Chicago, is the game Brenda Romero always wanted to make.

    Empire of Sin runs on alcohol and you can use it to poison rival businesses


    Empire of Sin is the collaboration between leading strategy studio Paradox and veteran game designers Brenda and John Romero. It’s set in Chicago during prohibition, and accordingly, “Money and alcohol are the two most important resources”, says Romero Games developer Ian O’Neill.

    You can be an XCOM-style serial killer in John Romero’s Empire of Sin


    When you really think about it, there are lots of games that force you into becoming serial killers, but very few that really judge you for it. In Empire of Sin, the newly-announced game from Doom co-creator John Romero, however, you’ll get to choose just how sadistic you want to be – and have to deal with the consequences.

    Empire Of Sin is full of serial killers and drunks who need a good mobster manager


    Ronnie O’Neill is a scumbag. But that’s okay. In about 20 minutes he’ll be dead, slumped on the tarmac next to a black truck. That’s what happens when you mess with Al Capone, you filthy mutt. At least, this is one way things can go in upcoming mob strategy game Empire Of Sin. It’s part mobster management, part turn-based tactics, with a splash of the personality-driven pettiness of Crusader Kings 2. Which probably explains why Paradox are publishing it for Romero Games.

    Empire of Sin || Interview with John Romero || E3 2019


    Fanbyte's gangster aficionado, Dillon, interviews John Romero about his newest game announced during Nintendo's press conference at E3 2019 - Empire of Sin! A collaboration between Romero Games and Paradox Interactive!


    Ancestors: the Humankind Odyssey is about evolving “to beat science”, but “it’s not Spore”


    Ancestors: The Humankind Odyssey is a bit of a tough sell. Not because a game about the evolution of our species doesn’t sound interesting – it does – but because it’s hard to imagine such a complex, iterative process working as a game. At E3, we caught up with creative director Patrice Désilets – former creative lead on the first two Assassin’s Creed games – for a bit more insight into this ambitious project.


    Yooka-Laylee and the Impossible Lair is a loving ode to Donkey Kong Country


    Playtonic has announced that it’s releasing Yooka-Laylee and the Impossible Lair, an indirect sequel to the first game released back in 2017. In this new addition to the series, Playtonic has taken the game in a totally different direction with Impossible Lair, leaving the realms of 3D and transitioning to a 2.5D platformer in the vein of Donkey Kong Country – but with less bananas.


    The Legend of Heroes: Trails of Cold Steel III Release Dates Announced


    The Legend of Heroes: Trails of Cold Steel III release dates have been announced. PlayStation 4 owners in North America will be able to get it on September 24, 2019. It’ll show up on September 27, 2019 in Europe. In Australia and New Zealand, people will find it on October 4, 2019. It is already available in Japan, naturally.


    Fire Emblem: Three Houses Is Definitely Going To Make Me Cry For My Precious Children



    If you’re a fan of otome games like Tokimeki Memorial Girl’s Side, which has you scheduling a high school student’s days in order to get closer to whatever boy she wants to date, this format probably seems familiar. As a huge fan of otome games, I’m excited to meticulously schedule the lives of my students. But there is a twist. After a five-year time skip, the students you don’t recruit will be on opposing armies, and you will battle and kill them.


    Yu Suzuki Says Shenmue 3 Will Get Us 40 Percent Through Ryo's Story



    The anticipated third game in the Shenmue series is finally coming this November, after another delay. But fans hoping for a conclusion to Ryo's quest for vengeance will be left hanging, as longtime series director, writer, and producer Yu Suzuki says there's more to tell.

    Shenmue 3 Feels Like a Modern Dreamcast Game


    In a timed 15-minute slice of the game, I guided Ryo as he and Shenhua searched the countryside for a bookie with a scar on his face. It's striking how familiar the movement and interactions feel to the first two Shenmue games; steering Ryo around shops, looking at objects like ornate skulls and maps, feels almost hauntingly nostalgic of the first game.

    Shenmue 3 developers are ‘assessing the situation’ with Epic Games Store exclusivity


    Fans who backed the Shenmue III Kickstarter have been, unsurprisingly, perturbed by the news that the game will be launching as a timed exclusive on the Epic Games Store, skipping Steam for some period of time. Now, developer Ys Net says it plans to “assess the situation” with the exclusivity deal once its team has returned to their offices after E3.


    Gears Of War 5 Is Done Playing It Safe | E3 2019


    During our E3 2019 stage show, The Coalition's Rod Fergusson explained why Gears 5 is tryng something new on Xbox One.


    Control Gameplay Showcase - IGN LIVE E3 2019


    Control gameplay with the developers from Remedy


    Dark Pictures Anthology: Man Of Medan Is So Scary You Might Cry - IGN LIVE | E3 2019


    Supermassive Games and Shawn Ashmore show us their new horror game.


    Fire Emblem Three Houses: King of Beasts Battle Gameplay - E3 2019


    See Fire Emblem: Three Houses new battalions clash against a giant beast in this battle scenario.


    The Outer Worlds: Taking The New Vegas Formula To Space | E3 2019


    After seeing The Outer Worlds at E3 2019, Jordan and Jake talk about the Fallout: New Vegas DNA, and how The Outer Worlds is combining planet hopping space exploration with perks, faults, companions and shrink rays.

    Outer Worlds Gameplay Impressions | E3 2019


    Paul got a chance to check out the game in action at E3 2019 and he came away buzzing. Here's what Paul thought.

    Q&A: Writing new characters, new worlds in Obsidian's The Outer Worlds


    Working as senior narrative designer on The Outer Worlds is Megan Starks, a self-professed (chaotic evil and) Fallout fan with credits on Fallen Earth, Deadfire, Tyranny, and other games. At E3 this week, she gave us a rundown of how she creates characters and worlds in The Outer Worlds.

    Here’s how The Outer Worlds adds to Fallout: New Vegas’ character builds


    Obsidian Entertainment’s upcoming RPG, The Outer Worlds, is getting a lot of attention for its apparent similarities to Fallout 3 and New Vegas. Its dialogue screens are nearly identical, it’s got its own version of VATS, and you can choose whether to play as a hero, villain, or psychopath. However, one element of the modern Fallout games that’s always been lacking is build diversity, and The Outer Worlds looks set to address that in a big way.


    Risk of Rain 2: New Survivor Gameplay Reveal "Rex" - IGN Live at E3


    Check out some new gameplay from Risk of Rain 2 from E3 2019


    I've seen how choices impact your Dying Light 2 city and I'm sold


    Dying Light, Brendy will tell you, is the best 7/10 game in existence. I’d tell you that too, and add that it could easily have been more. Perhaps if the plot had been halfway engaging, or if the more interesting second area and grappling hooks (yes, there were grappling hooks) had appeared at some point before the ten hour mark. They’re the kind of problems that a sequel could address, through dressing up fundamentally solid melee combat with necromantic bells and whistles. Based on the E3 demo I’ve seen, Techland appear to be doing just that.

    Dying Light 2: Infection And Exploration Evolved | E3 2019


    Dying Light 2 has expanded on the open world, post apocalyptic zombie formula that made Dying Light such a success and Techland is here to share new details about how the next game in the franchise is evolving at E3 2019.


    9 new things in Tom Clancy's Ghost Recon Breakpoint - new gameplay


    Johnny spent two hours playing Ghost Recon Breakpoint and capturing gameplay earlier, so here are 9 things in Tom Clancy's Ghost Recon Breakpoint.

    Ghost Recon Breakpoint | 35 minutes of new gameplay


    Ghost Recon Breakpoint has new gameplay. We know this because we captured it ourselves. What you’re going to see in this video is not a Ghost Recon Breakpoint new trailer. Nope, it’s even better. This is a full 35 minutes of gameplay of the Ghost Recon Breakpoint PC version.

    Ghost Recon Breakpoint will be unlike any other game in the series - Emil Daubon Interview


    Writer & Technical Advisor Emil Daubon on the Ghost Recon Breakpoint team sits down with Kahlief to talk about new game mechanics, expanding the narrative and why Jon Bernthal will make for the most formidable foe we've seen yet.

    Ghost Recon: Breakpoint's Survival Elements Keep The Game Tense


    I was playing Ghost Recon: Breakpoint as the assault class, Fixit. I had been doing my best to act as a tank for my teammates by getting out front and shooting people with my assault rifle. But my injuries started to add up: First I got nicked in the arm, then the leg. I didn’t have a chance to apply bandages, so I just kept fighting. Then I got shot in the gut. My character’s movement slowed dramatically. I needed to get behind cover to deal with my wounds, fast.


    New Wolfenstein Youngblood Gameplay - 7 Times The Blazkowicz Twins Ruined The Nazi’s Day


    New Wolfenstein Youngblood Gameplay is here and we have it for you! Here's Ian Higton with 7 Times The Blazkowicz Twins Ruined The Nazi’s Day, because no one can compare to the Blazkowicz clan when it comes to dishing out the pain on the Third Reich!


    Amazon Lays Off Dozens Of Game Developers During E3



    Yesterday, as the video game industry’s attention was focused squarely on the final day of the E3 convention in Los Angeles, Amazon’s video game division quietly laid off dozens of employees.

    Amazon Game Studios confirms layoffs, reportedly cancels multiple games


    This week, during E3, Amazon laid off a number of employees from its game development studios. The company says it is working with affected employees to move them to other divisions within Amazon, and that “these moves are the result of regular business planning cycles where we align resources to match evolving, long-range priorities.”


    Stronghold: Warlords takes the castle-building series eastwards next year


    Yet another series announced to be returning at E3 is Firefly’s Stronghold series. Stronghold: Warlords transplants the RTS game of European (and Arabic) castle building and siege-ing to the east, with Japan, Korea, China and other nations represented. Warlords is also expanding the game outwards, and adding a ‘light’ grand strategy layer, letting players boss around the titular warlords; AI controlled minor factions that can work for or against you. While not quite as sprawling as a Total War game or Sins Of A Solar Empire, it’s an interesting way to expand the design. See how the warlords work in the trailer below.


    What New Players Need to Know About Baldur's Gate 3 - IGN LIVE E3 2019


    It's a D&D campaign in video game form.


    Psychonauts 2 Gameplay Walkthrough - IGN LIVE E3 2019


    Tim Schafer walks us through the opening moments of the sequel nearly 15 years in the making.

    Psychonauts 2 creator: “You can’t play the same song again and have fans like it as much”


    Tim Schafer, CEO of Double Fine Studios, has suggested that upcoming platformer Psychonauts 2 might bring something a little bit different to the series. Discussing the balance between what fans want and keeping true to developers’ creative vision, he indicated that the game won’t simply repeat everything that fans loved about its predecessor.

    Tim Schafer on Psychonauts 2, Double Fine joining Xbox & we get a new theme song.


    Tim Schafer stops by our booth at E3 to talk about what it means for Double Fine to become a part of the Microsoft stable. What it's like to follow Keanu Reeves at the Xbox conference and much more and we get a breakdown on Psychonauts 2!


    Remnant: From the Ashes Gameplay Showcase - IGN LIVE | E3 2019


    Remnant: From the Ashes Gameplay with Gunfire Games co-founder.


    Oddworld: Soulstorm Gameplay Walkthrough - IGN LIVE | E3 2019


    Oddworld: Soulstorm Gameplay with Oddworld creator, Lorne Lannin.

    Oddworld Soulstorm is a loud and chaotic alien snooker


    “It’s a little bit like a molotov cocktail,” says Lorne Lanning, the head of Oddworld Inhabitants. He is holding a bottle full of flammable soda pop with a rag stuffed in the top. “So if I was about to use that on a guy who was pretty helplessly bound up,” he continues, gesturing at an alien henchman lying on the floor wrapped in duct tape, “that would be pretty bad, right?” He throws the bottle of fiery liquid. It explodes in a shower of flames, engulfing not only the struggling alien guard on the floor but two bystanding factory workers.


    PES 2020: First GameplayWalkthrough - IGN LIVE E3 2019


    PES is getting big changes this year, with some big names involved. Watch a match and learn all the major new features.

    Konami rebrands PES as eFootball PES


    New name for long-running sports series designed to underline the company's commitment to esports


    Person 5 DLC in Catherine: Full Body English Trailer - E3 2019


    The announcement trailer that premiered during the Catherine: Full Body E3 2019 celebration, showcasing the Joker + Phantom Thieves DLC featuring the original English cast.


    Killing Floor 2 celebrates new objective mode with horrorclowns and free trial


    Tripwire Interactive really, really want you to check out Killing Floor 2‘s new Back & Kickin’ Brass update it seems, as they’re letting players have a crack at the undead re-deadening co-op shooter for zero money on Steam until next Tuesday at 6pm UK time.


    Insurgency: Sandstorm adding more maps, snow and mod support this year


    Gritty, dusty team (and co-op) shooter Insurgency: Sandstorm is coming full circle later this year, as developers New World Interactive unveil mapping and mod support among their 2019 plans. Fitting, considering that the original Insurgency started life as a Half-Life 2 mod. There’s two new maps coming, including one snowy environment to address complaints that there’s far too many rural desert towns in the game right now. Also planned are night-time versions of existing maps, new play-modes, and (for folks who aren’t me) “hardcore” rules for all modes. You can see the full road-map here, or the abridged take below.


    Steam unveils its upcoming, very familiar-looking library redesign



    Time weathers even the strongest of stone, and not even Valve Time can prevent change. In today’s official Steam blog post, we get our first official peek at their soon-to-be overhauled Steam library, along with a few tips on what developers can do to make their pages look nicer under the new design. A public beta of the new layout is due in the next few weeks, and Valve are encouraging creators to start uploading assets for their store page revamp ASAP, starting now. Personally, I I’ll miss the old utilitarian design. The new look is perhaps a bit too similar to other big stores.


    Don't expect Xbox 360 games to run on PC anytime soon, though Phil Spencer says 'never say never'


    Despite the great backwards compatibility on the Xbox console, PC's a whole 'nother challenge.


    We talk Project Scarlett with Xbox's Aaron Greenberg at E3!


    Kahlief shares an exclusive interview with Xbox's Aaron Greenberg. We talk about Project Scarlett, The #XboxE3 briefing, Keanu Reeves and we finally find out what Xbox Axe Body spray smells like!


    Guerilla Games lead producer Patrick Munnik dies at 4


    Munnik started at Guerilla Games on Jan. 1, 2011, eventually taking on a senior producer role for both Killzone: Shadowfall and, later, Horizon Zero Dawn.


    Bluepoint co-founder Andy O'Neil dies



    Engineer who worked on Metroid Prime trilogy, Shadow of the Colossus remake was 47 years old


    The State Of California Is Investigating Riot Games For Gender Discrimination



    The DFEH is asking the courts to compel Riot to provide employees’ pay information for “an ongoing investigation into alleged gender discrimination,” according to a press release issued on Wednesday afternoon by the department. It said that it is looking into “alleged unequal pay, sexual harassment, sexual assault, retaliation, and gender discrimination in selection and promotion.”


    Star Control lawfight settled by bees



    Bees have intervened to amicably settle the legal dispute over rights to the Star Control series of sci-fi explore-o-RPGs. After finding common ground in a love of bees, Star Control creators Fred Ford and Paul Reiche III have hashed out a deal with Star Control: Origins developers Stardock that all parties say is nice and good and fine. Stardock will get to name their games Star Control but not claim vintage designs, Ford and Reiche will not get to name their games Star Control but will get to say they created the series, and they’ll all split royalties from sales of the old games. And now they’ll stop lawfighting.


    Electronic Arts commits to greater efforts to combat bullying and toxicity online



    Electronic Arts invited more than 200 members of its Game Changers community partnership program, as well as experts, streamers, and members of its own development teams to take part in a Building Healthy Communities Summit that took place during the EA Play event at this year's E3. Held as part of the company's ongoing effort "to improve the player experience by combating in-game behaviors that make people feel threatened or unsafe," the event included discussions about the impact of bullying and online toxicity, what gamers can do to overcome its impact, and what EA has done and will do in the future to help eliminate it.


    Twitch Sues Trolls Who Turned Artifact's Page Into A Porn-Riddled Disaster



    Late last month, the Twitch game category section dedicated to embattled Valve card game Artifact briefly rocketed back into relevance. That was almost entirely thanks to the concerted efforts of trolls, who created dummy channels and violated the heck out of Twitch’s terms of service with broadcasts that included anime, porn, and anime porn. Twitch put the kibosh on this in the following days by implementing new security measures. Now, for good measure, the platform is suing people who participated.


    Take-Two’s CEO says unions are “hard to imagine” because devs are too well-paid



    Talk of unionisation in the game industry has only gotten louder over the past year, to the point at which we’re now seeing political figures like Bernie Sanders start to take notice. One of the largest points of public interest in that conversation was crunch at Rockstar, but Strauss Zelnick – CEO of Rockstar’s parent, Take-Two Interactive – thinks things are too good in the industry for unions to take hold.


    Square Enix Committed To Making Its Complete Library Available Digitally



    Square Enix has been around for decades creating one monstrous library of games. This makes us wonder if there any plans to make all these games readily available digitally, whether it's in some sort of subscription service or elsewhere. President and CEO Yosuke Matsuda confirmed he's heard the demand for the library to be available completely digitally.


    Bethesda's legal department drops the hammer on Doom Remake 4 mod


    The massive mod compilation brought OG Doom into the modern era.


    Dedicated Fans Spent 8 Years Making the 1997 'Blade Runner' Game Run on a Modern PC



    Westwood Studios' beloved adaptation was basically impossible to play on modern hardware—until now.


    Esports News


    Fortnite Competition Hosts Help Deaf Teen Player Feel Welcome



    During last weekend’s Fortnite Summer Block Party, 13-year-old Deaf streamer Soleil “Ewok” Wheeler played in the event’s Celebrity Pro-Am and met some of her favorite streamers. While it was cool to see a young player have an awesome time, it was even cooler to see a high-profile example of accessibility in gaming.


    Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)


    Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)


    Pokemon, and Why The Games Industry Needs To Be Less Secretive



    The response to Pokemon Sword and Shield’s smaller cast shows that corporate messaging has only hurt people’s perception of game development.


    Developers don’t want to show gameplay at E3 anymore, and who can blame them?



    If you want a theory as to what’s changed, Watch Dogs is a good place to start. The original game’s 2012 E3 reveal was unquestionably the most brilliant of the show, gluing the camera to Aiden Pearce’s trench coat for nearly ten minutes as it flapped through the Windy City, demonstrating how the protagonist would hack his way into Chicago’s most private spaces while his hands barely left his pockets.


    Influence of false Youtube information


    'Every Game You Like Is Built on the Backs of Workers.' Video Game Creators Are Burned Out and Desperate for Change



    The gaming industry offered Kamper a full-time job with benefits in 2007, and he was excited to make the leap to a job at an Electronic Arts studio in Chicago. But the game industry proved just as volatile as Hollywood — 10 months after he started, the studio closed and he was out of work. He found another job quickly, but it was still a shock — one he would relive again and again. He’s worked for three studios that have shut down, always shunting him into unemployment without the same benefits and security that he had as a union member. Kamper loves the game industry, and has decided to stay in it, rather than return to Hollywood, despite the volatility. But he wants to help make it better, too. “Having come from both worlds, there has to be a situation that works,” he says. “What we currently have isn’t healthy for the workers or the studios.”


    Sex, Tetris, and Charlie Chaplin: The Alexey Pajitnov interview



    Alexey Pajitnov hands me a condom. It’s still in its shiny wrapper, and the wrapper is festooned with Tetris-related images.


    Stop worrying about timed exclusives and worry more about games industry consolidation



    On Sunday at E3 2019, Microsoft announced they had bought Double Fine. At last year’s show, the tech giant announced they had bought Ninja Theory, Undead Labs, Playground Games and Compulsion Games, then added Obsidian and inXile in November. In the last 8 months, THQ Nordic has purchased Piranha Bytes, Bugbear Entertainment and Coffee Stain Studios, as well as the IP for TimeSplitters, Carmageddon, Outcast and more. A few weeks ago Sega bought Two Point Studios, to add to their existing strategy studios which includes Amplitude, Creative Assembly, Relic and Sports Interactive.


    Hello Games Billboard


    The Clever Ways Game Developers Reuse Assets, Like Turning A Tank Into A Destiny Boss


    Xavier Nelson Jr. is a writer and game developer, famous for his work on games like Hypnospace Outlaw. He recently asked devs and fans on Twitter to share different ways games have reused assets. The resulting replies are filled with some amazingly creative and ingenious asset recycling.


    Former Epic production director tried to cancel Fortnite



    The Coalition's studio head Rod Fergusson says Fortnite wouldn't exist if he'd stayed at Epic.


    “Hail to the Kings,” by Ed Smith



    Nevertheless, games have become a part of the mainstream. It doesn’t matter how many times Yves Guillemot poses on-stage with a big toy gun, or Gabe Newell tells us his email address, or Phil Spencer stands there in a Limbo or State of Decay or Rare t-shirt. The message is deafeningly clear: if for any reason you feel mis- or unrepresented by the mainstream⁠—if you’re not rich, not middle-class, and not a man⁠—when you buy a videogame, especially one that comes in a box and is sold at full price, chances are most of the people who made it, and certainly the people who run the system that catalysed it in the first place—the kings of the industry—have nothing in common with you.


    Memory Loss, Mental Illness, and Final Fantasy VIII



    “ Time.. It will not wait… No matter… how hard you hold on. It escapes you… And…”

    As a child I found these words puzzling, unaware of the gravity of this sentiment, and as an adult I find them relatable if not incredibly melancholic.


    Knife Sisters Explores The Tricky Subject Of Player-Character Consent



    I won’t spoil too much of what Knife Sisters is about. At the beginning, I thought perhaps it was like most other sexy visual novels I’d played; but by the end, I was getting Oxenfree vibes, the sort of story that sends a shiver down your spine, that makes you think hard about every decision you’re making, and every one you’ve made so far. Knife Sisters could have been another exciting, kinky game, but through its inventive, intimate way of exploring relationships and social dynamics, it manages to be so much more.


    What Made Red Dead 2's Story Worth Telling


    To his followers, Dutch is an inspiring leader. To everyone else, he is a delusional egomaniac. This video is about why we follow people with vision, how we can become deluded by our own motives, and what it means to see them clearly.


    Virtual Empathy – How The Witcher 3 Encourages Moral Reflection


    Support this channel: https://www.patreon.com/LikeStoriesofOld

    A video essay exploring how The Witcher 3 makes players empathize with its virtual world and characters, uses agency to evoke affective moral responses, and encourages moral reflection.


    Devil May Cry 4: A Flawed Masterpiece // Codex Entry


    Everyone wanted me to talk about DMC5 but I don't know how to count

    Patreon: https://www.patreon.com/codexentry


    The Amazing Story of The Dig


    The Dig is a notable game not just for its story of exploration of alien worlds and beautiful visuals, but also because of the story behind how it got made. This is that story, 6 years, 4 leads, Hollywood director and all.


    The History of Dragon Age: Origins


    Please consider supporting us on Patreon: https://www.patreon.com/GVMERS

    When it comes to Western role-playing games, few video game developers are as renowned as Bioware. The Edmonton-based studio’s catalogue is as celebrated as it is influential, with almost all of its titles representing the peaks of their genres in the eras they debuted. Baldur’s Gate brought computer RPGs back in vogue with its sublime, high-fantasy gameplay. Neverwinter NightsKnights masterfully adapted its tenets into a multiplayer-centric experience. Star Wars: Knights of the Old Republic saw the former games’ narrative finesse melded with the adventurism of the galaxy far, far away. And Mass Effect made all of this Bioware’s own – while taking it to the next level.


    The World Design of Metroid Prime 2: Echoes | Boss Keys


    Two years after Metroid Prime, Retro is back with an all-new game. Prime 2 is both loved and loathed in equal measure by fans - but let's take a close look at its world design to see what it can tell us about making Metroidvanias.

    Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit


    Leitmotif in Hollow Knight's Soundtrack


    In the final installment of this series looking at the Hollow Knight soundtrack I follow the development of the game's main theme throughout several boss battle themes, analyze what makes each variation on the theme fit the emotional tone at hand, and explore some of the music's implications on the game's lore.

    PATREON: https://www.patreon.com/8bitmusictheory


    The Tragic History of Shenmue


    A long time ago, Sega made Shenmue, a weird forklift simulator, and some people didn’t like it, BUT I DID



    Hollow Knight and the joy of exploration | Dave Critiques #42


    Hollow Knight is the best game I have played this year. I love it so much that after finishing my first playthrough with the bad ending and 76% world completion, I immediately started up another game and have been following a guide to see and experience everything I missed. So why do I love the game so much? That’s actually an easy answer, the exploration. There is so much to explore in Hollow Knight that even near the end of my playthrough I was opening up new areas. The scope is impressive, especially for a game made by such a small team. So why was the exploration so enjoyable? Well that’s what this video is here to answer. If you have any interest in playing Hollow Knight I advise you to go do so, and come back and watch this video once you’re finished. For everyone else, let’s continue.


    E3 Dev Roundtable: The Secrets Behind Writing Video Games


    In this excerpt from The Game Informer Show podcast during E3 2019, Adam Hines (Tales from the Borderlands, Oxenfree, Afterparty), Sam Barlow (Her Story, Telling Lies), Cara Ellison (Dreams, Vampire: The Masquerade - Bloodlines 2), and Guillaume de Fondaumière (CEO of Quantic Dream) talk about the biggest challenges of writing modern video games.


    Cartridge Save File Preservation - Backup, Transfer & Restore Your Save Games / MY LIFE IN GAMING


    Afraid of losing that childhood Pokémon save file? We look at a how to change the aging batteries in your Game Boy, Super NES, Genesis and other game cartridges. We talk in depth about backing them up to your computer for safe keeping and transferring them from emulator, flash cart, Virtual Console and even back to real cartridges!



    The Secrets of Skeleton and Shark AI in Sea of Thieves | AI and Games


    In part two of my series looking at the AI of online pirate adventure game 'Sea of Thieves', I explore the mechanisms behind the basic non-player characters in the game. First I look at the skeletons, followed by the ambient pigs, snakes and chickens and close up the episode by exploring the AI behind the sharks. All with a little help from the gameplay programmers at Rare who worked on these systems.



    Things I found entertaining throughout the week relating to the game industry


    A space diary from the Frontier



    Now one of the main draws of Frontier is that you have a lot of freedom – real, terrifying, unfair, old-school freedom. The freedom to make terrible decisions that might instantly kill you. The freedom to take off without enough fuel in the tank to get anywhere, which is swiftly followed by the freedom to float aimlessly in space until you’re picked off by space pirates or your life support gives out. There are almost as many ways to kill yourself as there are stars in the sky, and the game will attempt to gently steer you away from not a single one of them.


    FFXIV 1.0

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