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    This Week In Gaming 8-20-19


    Gamescom 2019 reveals and info, Steven T. Wright interviews developers about what it's like to work on a game in development for over a decade, Nic Reuben tells the story behind a failed Hotline Miami mod, Diego Argüello interviews current and former QA testers to learn about the industry's exploitative practices, Gamestop suddenly lays off half of Game Informer's editors, Michael Goroff talks with the people preserving game's past and future, Samuel Horti on the call that saved System Shock 2, Bioware co-founder Trent Oster talks to Mike Williams about the early days of the company, in his final piece Ed Smith discusses the wall big budget games seem to have hit and The Infinite Zeppelin of Wolfenstein, Mount and Blade II heading to early access, Ion Fury devs apologize for sexist and transphobic comments, Writing on Games appreciates the nonsense of MGS4, Core-A Gaming speaks with tournament organizers about how events grow, and more.



    Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)


    Gamescom 2019: Opening Night Live Stream


    Catch all the news and games coming to gamescom on the gamescom: Opening Night Live stream. Publishers Sony, Xbox Game Studios, Bungie, Capcom, Ubisoft and many more are set to debut new content and information on their upcoming games.

    Going Beyond Video Games At Gamescom 2019 [Sponsored]


    When people think of Gamescom, they often think of video games, but there's more to Gamescom 2019 than video game trailers and announcements.


    Google Stadia Connect Live Stream


    Check out all the latest game reveals for Google Stadia on the latest Stadia Connect live stream.


    Spelunky 2 probably won't be out this year


    Spelunky 2 was announced in 2017 and showed off its first gameplay trailer in 2018, which is also when it revealed a release target of 2019. Alas, it doesn't look like that's going to happen.


    The First 20 Minutes of Ancestors: The Humankind Odyssey


    Jake and Jean-Luc check out the opening 20 minutes of Ancestors: The Humankind Odyssey. Ancestors come to PC, Xbox One, and PS4 on August 27th.


    Borderlands 3 preview – Gearbox has something to prove


    This is a first-person shooter that lets you use a shotgun that’s also a sniper rifle. There are guns that fire other guns that sprout legs and murder everything like those terrifying dog robots in that one good Black Mirror episode. Some guns fire out brains. Brains! There are grenades that create a vortex, sucking in gas mask-wearing bandits before spitting them back out as bloody chunks. Like I say, it’s extremely far-fetched.

    Borderlands 3 doesn’t have loot boxes because they don’t “feel like a Borderlands thing”


    Borderlands 3 is out next month, and it’s one of the most anticipated games of the year. Despite a slight amount of confusion earlier in the year regarding microtransactions there will be cosmetic DLC in the game, but otherwise Gearbox CEO Randy Pitchford’s comments about there being no “free-to-play kind of stuff” in Borderlands 3 has rung true so far.

    Borderlands 3’s sense of humour: “be edgy, be funny, don’t be cruel, don’t be insensitive”


    The Borderlands series is known for its signature sense of humour, and it looks like its upcoming third instalment is no exception. Maintaining the tone that fans of the games have come to know and love could be tricky in today’s evolving climate, where reception to themes and content can really vary, but it sounds like developer Gearbox has got it all worked out. Speaking to us at this year’s Gamescom, producer Chris Brock said it’s all about finding edginess and humour, without straying too far.


    Yakuza 3’s PS4 Localization is Uncut and Uncensored - Gamescom 2019


    Watch exclusive Yakuza Remastered gameplay with developer commentary.

    The Yakuza Remastered Collection Brings Yakuza 3, 4, And 5 Back Throughout 2019 And 2020


    All three of the recent Yakuza remasters are heading westward. Sega has confirmed The Yakuza Remastered Collection. The individual titles will receive a staggered release throughout the rest of the year, starting with Yakuza 3’s PlayStation 4 debut today. Yakuza 4 will follow on October 29, 2019. On February 11, 2019, Yakuza 5 will appear. The full compilation costs $59.99, and the digital copies of the games will unlock as they are released.


    Why Mount & Blade II: Bannerlord is choosing early access after eight years of development


    After so long in development, some fans are understandably somewhat confused: Why an early access period after eight years in development? We spoke with TaleWorlds CEO Armagan Yavuz at Gamescom, right after the trailer and early access date reveal, to find out why.


    Dragon Ball Z Kakarot’s Epic Gohan Vs. Cell Fight Gameplay & Interview - Gamescom 2019


    Also, Trunks is playable and has his sword and Goku can drive a car, but only after he goes to driver's ed.

    17 Minutes of Dragon Ball Z: Kakarot Gameplay - Gamescom 2019


    Flying around and taking down Raditz as Piccolo powers up in the iconic battle as well as side-boss fights, and exploring Kakarot.

    Dragon Ball Z: Kakarot Gets Driver's License Mission And New Characters


    When Dragon Ball Z: Kakarot was named and officially shown off at E3 earlier this year, none of the footage showed anything past the Frieza Saga. In a game about Goku's life, it makes some sense that it would at least go through the part where he becomes a Super Saiyan, but fans were concerned it wouldn't go beyond that. Not only does the game go beyond that into the Android Saga, it includes the best filler episode from the show.


    Knights of Honor II: Sovereign aims to be a more “accessible” grand strategy


    Gamescom always brings with it many nice surprises and exciting game announcements, but it’s rare to find one that’s truly unexpected. How about the sequel to a PC-only grand strategy title from 15 years ago? THQ Nordic is happy to oblige, as it has just revealed Knights of Honor II: Sovereign – the sequel to 2004’s Knights of Honor, which will be the publisher’s first grand strategy title.


    Need For Speed Heat ditches any form of loot boxes


    One thing Heat isn’t carrying over from its predecessor is casino-style car-part acquisition. Previous entry Payback was a bit rubbish, in large part because car parts and upgrades were doled out through slots and loot boxes.

    Need For Speed: Heat Official Gameplay Trailer - Gamescom 2019


    The next entry in the storied arcade racing series is bringing the cat-and-mouse chase back to the streets.


    Why So Many Former Infinity Ward Devs Returned For The New Modern Warfare


    Following a dispute with Activision over Call of Duty: Modern Warfare 2 royalties, Infinity Ward co-founders and figureheads Vince Zampella and Jason West were unceremoniously removed from the studio. The two went on to form Respawn Entertainment and created the Titanfall series. Several key members of the Infinity Ward team that worked on games like Call of Duty 2, Call of Duty 4: Modern Warfare, and Call of Duty: Modern Warfare 2 followed Zampella and West to Respawn, leaving a vastly different team to work on Modern Warfare 3 and subsequent titles.


    One Punch Man: A Hero Nobody Knows Official Characters Trailer - Gamescom 2019


    Play as Terrible Tornado, Silverfang, and Atomic Samurai when One Punch Man: A Hero Nobody Knows comes to PlayStation 4, Xbox One, and PC.


    Explore a doomed health retreat in upcoming Resort


    One great pleasure that you may not all be familiar with is interviewing people who are passionate about whatever it is you’re speaking to them about. You may be able to get something of a sense of it from Resort, which follows protagonist Laura Tanner as she speaks to the people staying there.


    Travis Strikes Again: No More Heroes coming to PS4 and PC in October


    Travis Strikes Again, Grasshopper's previously Switch-exclusive No More Heroes spin-off, will be unsheathing its Beam Katana and swaggering onto PS4 and Steam on 17th October.


    Psychedelica Of The Ashen Hawk PC Port Will Let Otome Fans Uncover A Small Town’s Secret On August 30, 2019



    Another Idea Factory Otomate visual novel is getting a PC port. On August 30, 2019, Psychedelica of the Ashen Hawk will come to Steam. This is a follow-up to Psychedelica of the Black Butterfly, though it is a stand-alone otome with a whole new cast of characters and mystery to solve. This comes after a February 2019 closed beta test.


    Commandos 2, Praetorians HD remasters get first full gameplay trailers


    Kalypso Media has delved into its shimmering bag of nostalgia and plucked out the first proper gameplay trailers for its upcoming HD remasters of much-loved stealth-tactics classic Commandos 2 and Roman Empire strategy affair Praetorians.


    Everspace devs show off new open world space shooter


    The devs of Everspace, one of the best space games on PC, have shown off the first images of their unannounced open world space shooter ahead of a full reveal next week.


    PES 2020: Gameplay and Exclusive Licenses Interview - IGN LIVE Gamescom 2019


    We discuss the game's exclusive licenses, the Euro 2020 DLC, and how it felt to nab Juventus from FIFA.


    Death Stranding - FULL Gameplay Reveal with Kojima | Gamescom 2019 | Opening Night Live


    Watch Hideo Kojima present gameplay from Death Stranding during Gamescom 2019 at Geoff Keighley's Opening Night Live.

    Death Stranding: You Can't See Norman Reedus' Penis, Kojima Confirms


    Hideo Kojima premiered brand new Death Stranding gameplay footage during tonight’s Gamescom Opening Night Live press conference. One ability Sam (Norman Reedus) has in Death Stranding, apparently, is relieving himself when he needs to. But don’t worry, Kojima confirmed players won’t accidentally see Sam’s penis in Death Stranding.


    Marvel's Avengers Hands-On Preview: We Know a LOT More Now - Gamescom 2019


    While the tutorial portion of Marvel’s The Avengers has been shown behind closed doors at both 2019’s E3 and Comic-Con, we’d been left curiously in the dark as to what the game actually is. The fluid frantic action of the front roster - Thor, Captain America, Iron Man, Hulk, and Black Widow - was nice to look at, but Square Enix had given us little information beyond the team’s aesthetics and the basics of how they play in combat...until now.

    How Avengers Allows You To Play, Progress, And Customize Your Heroes


    As we already know, Avengers is an original story focused on the superhero team’s fall from grace. The A-Day celebration meant to laud the Avengers backfires as a surprise attack on the Golden Gate Bridge serves as little more than a distraction for the heroes as the real threat involved blowing up the Avengers’ Helicarrier and leveling much of San Francisco. As the city struggles to pick up the pieces, anger and blame falls on the shoulders of the iconic Marvel heroes.


    With one year left until launch, Halo Infinite’s creative director leaves 343



    We’ve still got a little over a year before Halo Infinite is set to launch, but that last year is going to come under different leadership. Creative director Tim Longo has departed from developer 343 Industries this week, and executive producer Mary Olson has moved into a lead producer role for the game’s campaign.


    Disintegration Announcement Trailer


    Pilot a heavily armed Gravcycle in Disintegration, a new sci-fi first-person shooter unlike any other. Command your troops on the ground as you battle through a thrilling single-player campaign and compete in frenetic PvP multiplayer against other pilots and their crews.


    The Surge 2 Goes Full Rockstar in New Gameplay Overview Trailer


    Everyone loves emulating the Rockstar Games approach to trailers nowadays - a voiceover that plays while gameplay does just as much talking as the description the female narrator is giving you. The Surge 2 mixes things up as a male takes control, but it's just as effective at explaining what the game is all about.


    Humankind is Sega’s innovative new challenger to Civilization


    Amplitude Studios’ historical 4X epic allows players to mix and merge cultures


    Horror Title Remothered: Broken Porcelain Arrives Next Year


    A sequel to Remothered: Tormented Fathers is on the way. This new entry is called Remothered: Broken Porcelain, and it'll release in the summer of 2020.


    Earthnight - Announcement Trailer - Nintendo Switch


    EarthNight is an illustrated epic 2D platformer about the dragon apocalypse, and a love letter to classic arcade games. Humans have been exiled to space, forced to live in orbit above the planet. But Sydney & Stanley have had enough! They’ve decided to skydive back to Earth taking out as many dragons as they can along the way. Your path to EarthNight will always be different and riddled with danger when it launches in 2019.


    Gears 5 Official Story Trailer - Gamescom 2019


    Check out the gorgeous cinematics and story moments coming in Gears 5.

    Everything you ever wanted to know about Gears 5 Horde Mode


    Gears of War is the reason everyone knows what "horde mode" is, and so it's fitting that Gears 5 is placing a pretty heavy emphasis on it. This time around, though, horde mode is going to look a bit different, and we have a new trailer that explains a bit about what's changing for horde mode in the next Gears of War game.


    Sequel To One Of 2016's Best Roguelike Games Announced At Gamescom 2019


    During Opening Night Live at Gamescom 2019, Everspace 2 was announced via a new trailer. The sequel to the beloved space roguelike seemingly improves upon the original game in several ways, but don't expect to be able to play it anytime soon.


    Kerbal Space Program 2 announced


    Kerbal Space Program 2 has been announced with new features, new planets and, perhaps most surprisingly of all, a new developer. Star Theory Games—formerly Uber Entertainment—are taking the reins for the sequel, which will be released on Steam in spring 2020, and on consoles sometime after that.

    Kerbal Space Program 2's new devs on adding interstellar flight, colonies and more to the PC's greatest space sim


    Star Theory's creative director explains what's new in Kerbal Space Program's sequel.


    Ghostrunner | Official Reveal Trailer 2019 | (PC, PS4, XBOX)


    Ghostrunner is an action FPP video game developed by One More Level studio and published by All in! Games. High mobility of the main character, one-hit-one-kill, and bullet-time mechanics are the bases of the gameplay, which focuses on fast-paced, high-adrenaline combat. The game is set in a world which is a unique, grim blend of cyberpunk and post-apo genres. Coming to PC, XBOX, PS4.


    Coffee Talk lets you make coffee for orcs and elves in an alternative Seattle


    Indonesian indie studio Toge Productions are working on Coffee Talk, a game about being a barista in a version of Seattle where fantasy folk live alongside humans. It's a bit like Shadowrun and a bit like Va-11 Hall-A: Cyberpunk Bartender Action only the drink mixing is less boring, and you can draw some coffee art in the foam.


    Cyberpunk 2077 Behind the Scenes Deep Dive - Gamescom 2019


    Get a sneak peek at Cyberpunk 2077 direct from the developers themselves.

    Cyberpunk 2077's post-launch multiplayer still may not happen


    "If it doesn't fit, it doesn't fit."


    Bloodlines 2 RTX trailer teases sweet graphics and a mysterious woman in red


    A new trailer for Vampire: The Masquerade – Bloodlines 2 demonstrates the game's very impressive (and very moody) visual styling when running on one of Nvidia's RTX-capable graphics cards. "Ray-traced lighting and reflections" might be an accidentally ironic angle to take on a game about vampires, but it sure is pretty—after all, you can't have quality shadows without quality lighting.


    Battletoads Gamescom 2019 gameplay


    The Battletoads are back! Rash, Zitz and Pimple are returning to steal the spotlight as they smash, stomp and drill their way through an all-new action-packed adventure of choreographed chaos. Couch co-op may never be the same again, as this new Battletoads provides an epic brawl through exciting challenges and hordes of enemies.


    Upcoming Exploration RPG Greedfall Has My Attention



    When I was first asked to preview Greedfall, an upcoming RPG by Spiders, I didn’t really know what to expect. Its vast world, packed with ruins and frontier towns, captured a sense of discovery but also evoked a strange apprehension in me. Greedfall brims with potential and clever ideas, yet even after playing it, I can’t tell if it will mark a powerful recreation of BioWare-esque storytelling or a half-measured romanticising of the all-too-violent Age of Exploration.


    Little Nightmares 2 Official Reveal Trailer - Gamescom 2019


    The gorgeous horror platformer will get a sequel soon.


    Learn how to pilot a stolen alien vehicle in Nauticrawl


    Nauticrawl jams you inside a weird alien vehicle that you don't know how to pilot and just lets you get on with figuring it out, or not figuring it out, dying and then trying a different approach. It's part sim, part roguelike and learning how to control your new vehicle is one big puzzle.


    Empire of Sin Official Gameplay Trailer - Gamescom 2019


    Conquer the streets as an old-timey gangster from the co-creator of Doom.


    New Wasteland 3 gameplay video shows off combat


    inXile has released a new gameplay trailer for Wasteland 3, this one focusing on combat.


    Darksiders Genesis Gameplay Trailer - Gamescom 2019


    Hack your way through the forces of hell in this new take on the beloved franchise.


    Orcs Must Die 3: Official Reveal Trailer - Gamescom 2019


    The orc-killing puzzle series is getting a brand new entry and it's going back to its roots.

    Orcs Must Die! 3 - Official Dev Diary | Stadia Connect


    Go behind the scenes and hear from Robot Entertainment as they talk about Orcs Must Die! 3 and what makes it so special coming to Stadia.


    Blair Witch Official Story Trailer - Gamescom 2019


    Dive deeper into Blair Witch's story with never-before-seen gameplay, flashbacks and eerie visions that plague Ellis as he ventures deeper into the Black Hills Forest, a glimpse at what awaits as Ellis discovers the infamous witch house, and more.

    Blair Witch - Our First Impressions


    We got our hands on the new Blair Witch video game, and dive into the mechanics of this new take on the iconic franchise by Bloober Games.


    THQ Nordic reveals Saints Row’s return, Dead Island handover and another Timesplitters tease



    The Third Street Saints are coming back, but there’s trouble brewing on Dead Island 2.


    Iron Harvest draws from alt history and Warcraft 3’s storytelling


    In the foreground of the painting hanging on the office wall of Iron Harvest’s creative director, Jan Theysen’s, peasant women harvest hay under a baking summer sun. It’s an evocative scene, reminiscent of work by famous English landscape painter John Constable. In the background of this pastoral idyll, however, half obscured by heat-haze and whisps of cloud, smoke billows from an enormous mech, its canon-like arms casting a threatening shadow over the fields beneath.


    Comanche Official Reveal Trailer - Gamescom 2019


    The classic franchise is coming back from developer THQ Nordic with a team-based competitive multiplayer.


    Beyond a Steel Sky Is a Return to Cyberpunk Dystopia 25 Years in the Making


    The barren, terrifying wastes of devastated Australia are the home for one of the most notable nostalgia-powered trips of recent history: 2015’s Mad Max: Fury Road. Picking up the legacy of a series thought finished decades ago, original director George Miller blended old-school physical filmmaking with modern techniques to create one of the decade’s most memorable blockbusters.


    How Burden Of Command Is Aiming To Be An Interactive Band Of Brothers


    “You’re not sending some pixels up that hill, you’re sending your ‘brother’ Lieutenant Dearborn,” writes Hughes. “And if he dies, he dies permanently, no reloads. Imagine, Dearborn, has served you loyally, intelligently, and courageously on and off the battlefield across three years of war. Now it’s 1945 and the war is almost over, does Dearborn deserve one more hill?”


    Streets of Rage 4’s new character is a guitar-playing badass


    Beat-’em-up confirmed for PC, PS4, Switch, and Xbox One


    Ghost Recon Breakpoint’s PvP will have dedicated servers


    “I’m extremely delighted to announce that Ghost War PvP in Breakpoint will have dedicated servers,” said Ghost War’s lead designer, Alexander Rice, at a press event last month. “It’s probably been the most-requested community feature for a while.” Rice also highlighted the advantages of dedicated servers not just for quality of life in general, but in particular when counteracting cheaters, hackers, and exploits.


    Predator Hunting Grounds Official Gameplay Trailer - Gamescom 2019


    See the brutal new gameplay from the upcoming 4-v-1 competitive multiplayer game.


    Watch Dogs Legion - Official 'Welcome to the Resistance' Gameplay Trailer | Gamescom 2019


    The fate of London lies with you! Recruit your resistance and fight back when Watch Dogs Legion arrives on Stadia.


    Synced: Off-Planet: Official Cinematic Reveal Trailer - Gamescom 2019


    The CG announcement trailer for Synced: Off-Planet, from NExT Studios.

    Synced: Off Planet: Official Gameplay Reveal Trailer - Gamescom 2019


    The first gameplay footage of Synced: Off Planet, from Gamescom 2019.




    We set out on a mission to find cool, fun, unusual games that might need some help (funding) and support (still funding but also unsolicited advice and mentoring). We wanted to focus on developers in a similar time zone to help with communication, games that feel sort of like SUPERHOT (puzzles, shooters), and with a corresponding artstyle.


    Darq Developer Reveals Why He Turned Down an Epic Exclusivity Deal



    In a time where it seems more and more game developers are opting to sign lucrative exclusivity deals with the Epic Games Store (and thus angering a certain portion of gamers), the developer behind the indie horror adventure Darq has made the peculiar decision to turn Epic down. In a post to his Medium blog, developer Wlad Marhulets, the one-man team at Unfold Games, revealed what went into making his decision.


    Metro Exodus DLC The Two Colonels Releases Tomorrow - Gamescom 2019


    The DLC follows the story of Colonel Khlebnikov and provides more details about the fall of Novosibirsk. Taking place in the Novosibrisk Metro before the Aurora crew arrives, you'll help the Colonel make his way back to his son on New Year's Eve.


    You can become a wizard in The Sims 4's next game pack, Realm of Magic


    Harry Potter meets College of Winterhold meets Shadowglen.


    Sony's Insomniac Acquisition is Its First Major Salvo in the PS5 Generation



    A common refrain through the Xbox 360 era was that exclusives no longer really mattered. With the explosion of indies and reams of high-quality third-party games, conventional wisdom held that a large library filled with top third-party games could pack more of a punch than a handful of exclusives. But then the current generation hit, and the Xbox One was streamrolled by the PS4. Why? Well, a lot of reasons actually, but exclusives were definitely a major factor.


    GameStop Lays Off Over 100 People, Including Nearly Half Of Game Informer's Staff


    The struggling retail chain GameStop laid off over a hundred employees today, both at its corporate headquarters in Grapevine, Texas and at other offices including its subsidiary Game Informer magazine in Minnesota, where nearly half of the editorial staff lost their jobs in a surprise cut.


    Ion Fury devs criticized for comments on transgender kids and feminism



    The comments, compiled by ResetEra/GameRevolution and verified by GameRevolution, include Ion Fury developer ‘terminx’ discussing the SlutWalk, a protest that started as a result of a Toronto police officer saying that “women should avoid dressing like sluts” if they wanted to avoid sexual assault. Terminx explained that they didn’t “understand” the concept of the protest, as there are people who complain when developers “portray women dressed the same way” in video games:

    Ion Fury studio apologises for sexist and transphobic comments by staff


    "We recognise these statements are insensitive, unacceptable, and counterproductive to causes of equality. We unequivocally apologise both for these comments and language as well as for any pain they have caused the gaming community, particularly women and members of the LGBTQ community. We take full responsibility for any damage that has been done to the relationships we've worked so hard to build.

    "Moving forward, Voidpoint will institute a zero-tolerance policy for this type of language and all employees and contractors will undergo mandatory sensitivity training. As part of our efforts to contribute to the work that must be done to further support these communities, we are donating $10,000 from Ion Fury's release day proceeds to The Trevor Project. We are also patching Ion Fury ASAP to remove all unacceptable language."


    Now Game Developers Have To Ask Fans Not To Harass Them Over The Epic Store


    On its own, the message might read like any communiqué from a developer to fans eager for an update. But coupled with recent events, it feels like the next step in the slow breakdown in the relationship between the people who make games and the fans who interact with them online.


    Respawn apologises for Apex Legends Iron Crown loot boxes, says “we broke our promise”



    Respawn Entertainment has issued an apology for the way it set up the Iron Crown limited-time collection event in Apex Legends, which made loot boxes – Apex Packs – the only way to obtain certain exclusive items. Drew McCoy, Apex Legends’ project lead, wrote a blog post acknowledging the company had “missed the mark” with the event and apologised for “breaking our promise.”

    Apex Legends Forum Becomes Heated as Developer Calls Toxic Community Members 'A**-hats'



    It’s been a tough week for Apex Legends, and an even tougher week for its development team, following strong player backlash during the game’s Iron Crown special event. After making some significant changes to how players could earn the new (and prohibitively expensive) legendary skins included in the event, Respawn took a moment to apologize for how it structured the event. A part of that process of making good appears to be reaching out to the Apex Legends subreddit, where things quickly heated up into verbal sparring between at least one Respawn developer and players.


    Epic opens a streaming-focused studio with the founders of Rogue Squadron dev Factor 5



    Epic is opening up a new studio in Cologne, Germany, and the location will be manned by the founding members of Factor 5, the German studio probably best known for the classic action space shooter, Star Wars: Rogue Squadron. Epic Games Cologne will be focused on “emerging forms of interactive media and streaming technologies.”


    BioWare loses two producers on Anthem, Dragon Age



    Anthem's lead producer, Ben Irving, and Dragon Age senior producer, Fernando Melo, have both decided to move on from the studio.


    Developer Fumes About Keyseller G2A, But Admits He Was Wrong About $300,000 Complaint



    G2A shot back at Cleveland’s demand last night, saying they didn’t even exist in 2013. In a blog post G2A posted a picture showing G2A.com as an unused domain around that time. “That’s just slander, and we expect him [Cleveland] to at least edit his posts, if not straight up apologize,” the post said of Cleveland’s tweet. “However, if Charlie Cleveland would like us to hire a professional auditing company to check if the keys from before 2014 appeared on a non-existing marketplace, we encourage him to contact the G2A Direct team, as per the initial offer.”


    Esports News


    The Nintendo 2019 World Championships will work with Eleague to air on CBS



    Nintendo announced today that it is partnering with Eleague to broadcast The Nintendo 2019 World Championships on CBS.





    From its inception in 2010 as a little-known tournament attended mostly by Orlando locals, Community Effort Orlando — better known by its initials CEO — has become one of the premier events in the fighting game community (or FGC), with thousands of fans flooding in and dozens of games represented in competition. Hosted and organized by longtime FGC stalwart Alex Jebailey, CEO can get downright theatrical at times. Champions receive roaring Michael Buffer-esque introductions as they strut their way down the ramp to a wrestling ring where they battle it out in the final matches of the event.


    Underneath The International's $33m prize pool, a flawed system in continuous need of repair



    Dota 2 tournament analyst and former professor of economics weighs in on the Dota Pro Circuit and the inherent problems that Valve still needs to address in order to better take care of its players and tournament organizers.


    EVO 2019: Women of the FGC by Combo Queens (ComboQueens) Panel


    The Women of the FGC panel was produced by Cross Counter TV, powered by Twitch Student.


    Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)


    What goes right and wrong when games like Diablo 3 take a decade to make



    What does a decade’s worth of work look like? You can start and finish almost any form of education; establish a career; raise a child; build a thriving business. For many, a decade of work could represent a house, a page on a resume, the title on a business card, or something less tangible — a feeling, even.


    The Uncertain Future of Video Game History



    “I feel like physical retail releases are pretty safe,” Lewin said. “There were a lot of people who were doing that already, but Frank was the first person I saw to be like, ‘No, we need to save the press releases to save the context around it. We need to know what people’s attitudes were around this, before and after the game’s launch and during development.’ That part has always been really interesting to me as a researcher. So that was like, good, someone gets that it’s more than just saving the games themselves.”


    What It’s Really Like to Be a QA Tester



    QA is one of the most vital jobs in game development. For many workers, it’s also the worst.


    Remembering the Early Days of BioWare with Co-Founder Trent Oster



    Beamdog and BioWare co-founder Trent Oster talks about the early days of the studio, before Electronic Arts.


    The messy story behind the Hotline Miami mod that never was



    When I first spoke to Spencer Yan, I wanted to tell the stories of modders who had poured themselves into passion projects that never saw the light of day. I'd been reading the recent RomChip, and several articles there had made the same, lucid argument: the history of games is also a history of the games that never made it. Not just the big studio failures where everyone, at the very least, ended up with a paycheck, but the hundreds of hours sacrificed by talented amateurs. I wanted to end this piece having told these stories, and maybe finish with some easy, conclusive quotables that might have helped anyone embarking on a creative work in the future. Spencer Yan's story doesn't have any of those, so if you're after a bow to wrap things up, maybe stop reading after this insight from Pi0h1.


    Designing Communities for Kindness



    How to better set up your (game) communities for kinder user experiences.


    Video game corporate satire is really overdue an upgrade



    Videogame "satires" of giant corporations have never rung that true for me, largely because some of the most prominent examples are developed by giant corporations. GTA aside, the field is led by Portal 2, a historical and architectural cross-section of a dysfunctional science company created by Valve, the owner of the world's largest PC game distribution platform. I don't think it's impossible to critique the upper echelons of the private sector while working for one of the Powers That Be - if I did, I wouldn't be writing this for a website owned by a million-dollar events business. But it's harder to laugh along to jokes about, say, brutal working practices or womanising CEOs when they come from those at the summit of an industry that worships crunch and has a lingering sexism problem.


    In Narrative Adventure Games, Even False Choices Have a Real Impact



    “What matters the most is when a player finishes one of our games, he knows himself better than at the beginning,” said Cano.


    The Origins of Awesome Games Done Quick



    “We were supposed to have Classic Games Done Quick, the first [Games Done Quick] at MAGFest back in 2010, but they couldn’t provide internet with a decent upload,” Uyama told EGM. “We had to use the option with decent internet—my mother’s house that was roughly a 10-minute drive away from the venue.”


    How one phone call saved a tiny new studio and gave the world System Shock 2



    20 years later, Irrational Games co-founders Ken Levine and Jonathan Chey on the immersive sim's rollercoaster development.


    There's A Latinx Void At The Heart Of Video Games



    In the games industry’s endless quest to appeal to everyone, to not turn away a single customer—hateful ones included—it hasn’t really welcomed anyone. Called them by name and made them feel at home. If Disney, an entertainment company that is nothing if not ruthless in pursuing universal hits, can produce Coco, Black Panther, and Bao—each an authentic expression of specific cultures filtered through the lens of fiction—it’s baffling that big-budget games have barely tried.


    'We Know We’re Not Taking It Far Enough': A Ubisoft VP Wrestles With Politics In Games



    “I do see that we’re being challenged on politics,” he told me. “It hurts me, because we know there’s a disconnect between where we want to take games years down the line and what we’re doing on a day to day basis.” Mending that disconnect is a goal, he said. Maybe it’s his, maybe it’s Ubisoft’s. It was hard to say, but Francois does hold a position of influence at the company. He’s the vice president of Editorial, the Paris-based team at Ubisoft that oversees, advises, and budgets all of the company’s games. He works with the makers of the Assassin’s Creeds, the Ghost Recons, The Divisions, and more. And in a rare interview, he at least opened up the discussion about political ideas in Ubisoft’s games more than anyone in the company before him.


    Abe’s Oddysee, Ahead of Its Time



    The most remarkable thing about the PlayStation Classic is how literally everyone agrees it was a weak cash-in attempt that failed to cash in. This is evidenced by the fact that its hit $29 (down from $99 last fall) at some retailers, also signaling that it is, in fact, possible to get gaming’s internet hive mind to achieve consensus on something. While it’s a shame the retro console flopped despite the depth of the original PlayStation’s library, that also means now is the perfect time to grab one cheap and revisit the endearing and sharply prescient Oddworld: Abe’s Oddysee.


    Fire Emblem's Depiction Of Abuse Feels Real



    In Fire Emblem: Three Houses, there’s a character in Golden Deer house named Marianne. She’s so shy that she barely speaks. At first, I thought this was a confidence problem. I eagerly gave her gifts, not just to get to her next support rank and trigger a new conversation, but because being nice to someone who was clearly struggling felt like the least I could do.


    Alone in the Dark



    Most videogame stories are power fantasies. You spend your time getting ever stronger, ever tougher, ever more formidable as you accumulate experience points, gold, and equipment. Obstacles aren’t things to go around; they’re things you go through. If you can’t get past any given monster, the solution is to go kill some other monsters, then come back when you’re yet more powerful and slay the big beast at last. Life, these games tell us, is or ought to be one unadulterated ride up the escalator of success; a setback just means you haven’t yet risen high enough.


    “The Infinite Zeppelin,” by Ed Smith



    “Can you believe this?” asks Zofia “Soph” Blaskowicz of her twin sister, Jessie. “We’re shooting Nazis on a fucking zeppelin, dude.” Jess is prideful, incredulous in reply—”if only daddy could see us now!” Me? I’m less than enthusiastic. I’m a killjoy, a cynic, a bummer. I’ve been here so many times before, that is aboard a zeppelin, or at least some kind of large, aviated zeppelin-esque vehicle, shredding videogame enemies one after another with moral impunity, that if Soph and the game-makers who write her dialogue want to ask me whether I can believe it, then my answer is likely to spoil their fun: yes, yes I can believe it; after experiencing the climactic zeppelin level of 2013’s BioShock Infinite, the shootout which takes place aboard a zeppelin in 2015’s The Order: 1886, and then the zeppelin-based opening to Wolfenstein: Youngblood’s 2017 predecessor, Wolfenstein II: The New Colossus, I can believe it and believe it easily.


    Queer Cooperation



    Being queer can get lonely and isolating. As a small percentage of the population that’s treated as taboo or deviant by the majority, we’re in a vulnerable position. That’s why it’s extremely important to hook up with a support system, which can be an in-person LGBTQ support group, a circle of queer friends, or even a network of online queer peeps with a common interest. The latter is often what ends up happening, especially for queer people who live in rural areas. I know that I wouldn’t be as well-adjusted as I am without my circle of Twitter gays cheering me on and passing on their queer wisdom. But support structures come in many forms, and you need look no further than Final Fantasy XIV for an example. Final Fantasy XIV, while an incredible MMORPG, is also home to many tight-knit queer companies that use the game for both its gameplay value and the way it connects people together. Connected games like Final Fantasy XIV have the power to build these support networks organically through play.





    Ghost Trick isn’t really talked about that often, despite being critically acclaimed by the few that did play it. It’s a puzzle game with a fairly unique gimmick, an excellent story, and a great sense of humor. I’ll admit I only bought because it shares a writer with the Ace Attorney series, and that it sat on my shelf un-played from around 2013 until earlier this month. Like its sister series it lives and dies by its story. Ghost Trick’s tries to say something meaningful about how we communicate and how keeping things inside affects a person. In that vein I’m here to talk about talking, Ghost Trick’s sense of identity, and how poor communication can drive a man to madness. Also should be noted that this is a spoiler zone… you’ve been warned.


    Why Metal Gear Solid 4's Nonsense is Great, 11 Years On


    Metal Gear Solid 4 was clearly divisive upon its initial release in 2008; it was rife with structural issues, bloated melodrama and fan service whose anticlimactic answers to longstanding series questions could never satisfy the fans that wanted those mysteries solved.

    That said, upon revisiting it in 2019, away from that hype and examined in a modern context, there’s something about MGS4's sheer absurdity that helps cement Snake as a character truly out of time, that has us sharing in his struggle to find narrative resolution in an increasingly nonsensical world and, as a result, ends up reflecting some of the anxieties that almost inevitably come with living in the modern age.

    Support the show on Patreon - http://patreon.com/writingongames


    My Friend Pedro and Potential | PostMesmeric


    From indie developer DeadToast and publisher Devolver Digital comes a brutal ballet of high-intensity madness and off-the-wall action. My Friend Pedro has burst onto the scene with unprecedented excitement, so it's time to see why this already great game has the unique potential to make its wild world even more bananas.


    The Best Games from GMTK Game Jam 2019


    The third GMTK Game Jam has come to a close. In this video, I look at my favourite games from among the 2,600 projects that were uploaded.

    Play all the games here - https://itch.io/jam/gmtk-2019/entries



    Video Game Fashion: Fire Emblem: Three Houses- Golden Deer


    Join mumbles and I as we review the fashions and glow ups of the Golden Deer in Fire Emblem: Three Houses.


    How Rhythm Drives The Music Of Ace Combat


    Lots of music theory discussion centers around elements of melody and harmony, but relatively little is written about rhythm. Specifically, I haven't found nearly as much discussion on the theory behind how 'beats' work as I have for other aspects of composition, and as a drummer, I found it exciting to explore the rhythmic side of the Ace Combat series' music. Hopefully you find it just as exciting to watch this video!

    PATREON: https://www.patreon.com/8bitmusictheory


    How Tournaments Go from 10 to 10,000 People [4k]


    Thanks to Jinhee (@UYUJinhee) and Drew (@UYUDrew) at @UYU for sending me around the world to make this video possible.

    Support on Patreon: http://bit.ly/2rfySih


    The Making of Castle of Illusion, Quackshot and World of Illusion


    The Illusion series was an important pillar for SEGA. It offered a high quality line of family-friendly games. In this episode we discover the history and development of Castle of Illusion, Quackshot and World of Illusion as well as Fantasia


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