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    This Week In Gaming 8-6-19


    EVO announcements, winners, and rivalries. People Make Games investigates the truth of Civilization's Nuclear Gandhi bug, new gameplay for Mount and Blade 2 and The Outer Worlds, phone numbers and addresses of journalists and Youtubers leaked by E3 organizers, Radek Koncewicz looks at 10 JRPGs from the fifth console generation to analyse the generation's effects on pacing and structure, Moira Hicks examines how the magical realism of Metal Gear is used to better communicate the horrors of war and American imperialism while Reid McCarter explores how A Plague Tale does the same with the Hundred Years’ War, Noah Caldwell-Gervais gives his thoughts on the gameplay and worlds of Horizon Zero Dawn vs Days Gone and shares his critique and retrospective of the Alice series by discussing how it subverts the work it was based on, Archipel speaks with Koji Igarashi about development and alternative funding, and more.



    Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)


    Here's an hour of side-quests from The Outer Worlds—including a murder investigation


    We completed missions involving a missing person, a murdered gambler, a local drug dealer, and more.

    You can kill every character in The Outer Worlds


    There are back-up systems in place to make sure you can still complete quests.

    The Outer Worlds Is Just As Screwed Up As Real Life


    Before one of the designers of The Outer Worlds talked to me about the game he worked on, he commented on the Buffy The Vampire Slayer patch on the back of my denim vest.

    How I wasted my hour with The Outer Worlds


    Ask anyone reviewing an RPG on a tight deadline how they're doing, chances are, you'll receive either stony silence or a murderous glare. These are typically vast things, where the main storylines alone can last upwards of 40 hours: and with such a huge variety of quests, narratives and locations, it's necessary to put the time in to get a feel for the title. There's also plenty of world-building going on, meaning some quests are lore-heavy, and some storylines will inevitably be less interesting than others. Which is fine, because you can simply move onto a better one with ease.

    But what happens when you pick the wrong one, and you've only got an hour?

    'The Outer Worlds' and Having Politics vs. Just Referencing Politics


    Given the length of most games, it can sometimes be hard to parse their politics or meaning even from a few hours of play. Endgame twists can paint the entire narrative of a game in a different light, strengthening core themes at best, and undermining them at worst. So it's natural to wonder where a narrative might go even if it's opening hours seem to hammer home a specific point of view. On this episode of Waypoint Radio, we discuss how this feels in The Outer Worlds, as well as making new friends in Fire Emblem: Three Houses, and just what is up with...the Clancyverse??. You can listen to the full episode and read an excerpt below.

    You can kill everyone in The Outer Worlds. It’s a development nightmare.


    Senior designer Brian Heins explains how tricky it is to pull off infinite murder

    The Outer Worlds Brings the Stupidity of Capitalism to Space


    When Leonard Boyarsky, creative director at Obsidian, told VGC the company didn’t want to “lecture” its players about politics, I took a mental note I carried with me into my closed door demo with The Outer Worlds in mid-July. How could a game about corporate greed on a galactic scale be apolitical? How could it not lecture? While it might have been expedient for the team behind The Outer Worlds to distance itself from a clear political agenda, the attitude of this game is clear: the horrors of capitalism will follow us into the cold depths of space if we let them.

    We Talk About World Building in Obsidian's New Game The Outer Worlds


    Kahlief hangs out with the folks from Obsidian Entertainment to check out their new game The Outer Worlds. We catch up with Senior Narrative Designer Carrie Patel to hear all about world-building. The new companion system and dig a little into what players might find while exploring the world.


    Watch 20 minutes of Mount & Blade 2: Bannerlord beta footage


    It's starting to seem like Mount & Blade 2: Bannerlord might actually launch one of these days, what with some lucky players getting to test the skirmish mode in beta and the game's impending appearance at Gamescom later this month. If you didn't get into the beta and need a fix, you can watch some raw footage above.


    The upcoming RPG Warsaw taught me an important piece of Polish history


    Today is an important anniversary. At 1700 hours (4pm UK time), Warsaw will fall silent. Sirens will sound and the Polish capital will grind to a halt, as it has on this day, at this hour, for the past 74 years. Today, people will remember the hundreds of thousands of men, women and children who died as a result of the Warsaw Uprising. But 75 years ago, it had just begun.


    Ooblets is an Epic exclusive, and its creators say it's 'nothing to get worked up about'


    Designer and writer Ben Wasser said the decision to go exclusive was made because Epic offered a minimum guarantee on sales. "That takes a huge burden of uncertainty off of us because now we know that no matter what, the game won’t fail and we won’t be forced to move back in with our parents (but we do love and appreciate you, parents!)," he wrote. "Now we can just focus on making the game without worrying about keeping the lights on. The upfront money they’re providing means we’ll be able to afford more help and resources to start ramping up production and doing some cooler things."

    Epic condemns “misinformation and abuse” after harassment of Ooblets devs


    In a statement, Epic says this has “highlighted a disturbing trend which is growing and undermining healthy public discourse, and that’s the coordinated and deliberate creation and promotion of false information, including fake screenshots, videos, and technical analysis, accompanied by harassment of partners, promotion of hateful themes, and intimidation of those with opposing views.”

    Regarding what’s been happening


    Content warning for the included screenshots involving graphic language including racist/ethnic/homophobic slurs, threats, violence, rape, suicide, self-harm, and other stuff.

    Hey, this is Ben. My wife Rebecca and I have been the target of a pretty big internet storm for the last five days following our Epic Games Store timed-exclusive announcement for Ooblets. We’ve been trying to make ourselves as available as possible to maintain an open discourse with newcomers — some friendly, some extremely aggressive — and unfortunately quite a number of them have decided to cross multiple lines into the realm of harassment. We wanted to take the time to put together an official statement in regard to all that.

    Epic Store Rage Has Gotten Out Of Hand


    So far, it seems like the company has been true to its word. “A lot of companies would’ve left us to deal with all of this on our own, but Epic has been by our side as our world has gone sideways,” said Wasser. “The fact that they care so much about a team and game as small as us proves to us that we made the right call in working with them, and we couldn’t be more thankful.”

    That’s a step in the right direction, and hopefully one that other companies will follow. But the gaming industry has allowed this problem to grow and grow and grow over the course of many years, and it’s hard to see a future in which blowups like this don’t remain a regular occurrence. In his post, Wasser faced this sad reality.


    A new Borderlands 3 trailer introduces Moze and her best friend Iron Bear


    Earlier this week, Gearbox introduced us to the character Zane, a semi-retired corporate hitman turned vault hunter in Borderlands 3 who relies on guile, technology, precision applications of violence, and boozy Irish charm to get the job done. Today it's time to meet Moze, a former soldier who decided to try more solo-focused pursuits after the rest of her squad ran into a spot of trouble on what was supposed to be her final mission.

    Borderlands 3 - Official Amara Character Trailer


    Meet Amara, a powerful brawler, renowned champion of the people, and bonafide Siren badass. Borderlands 3 will be released on September 13, 2019 for PlayStation 4, Xbox One, and PC.


    Zachtronics’ next game is a visual novel


    Zachtronics is known for its particular brand of puzzle game. It’s a developer behind games like Infinifactory, Magnum Opus, and Shenzen I/O, all games about learning and adapting automatic processes to produce particular results. So it’s a bit of a surprise the studio’s next game is a visual novel.


    Making family matter in Children of Morta



    A few years ago, developer Dead Mage made waves with the Kickstarter for Children of Morta, a pixel art action RPG that gives players control of a monster-hunting family who fight through randomly generated dungeons.


    Dark Envoy is a Divinity-like CRPG in which you save or doom the world and get an airship


    The last few years have been an uncommonly good time to be a CPRG fan, with the likes of Larian, Obsidian, and others giving us some of the best entries this classic genre has seen in years. One you may have missed was last year’s well-received (87% positive on Steam) Tower of Time, and developer Event Horizon has just announced its sophomore effort.


    The Oriental Exorcist ChinaJoy 2019 off-screen gameplay


    Gamer.com.tw has posted nine minutes of camera-recorded footage of the newly announced 2D side-scrolling action RPG The Oriental Exorcist from ChinaJoy 2019.


    New Guilty Gear title announced


    Arc System Works announced a new Guilty Gear title at EVO 2019. It is due out in 2020. An official title and platforms were not announced.


    Granblue Fantasy: Versus EVO 2019 Percival gameplay


    XSEED Games debuted first gameplay footage of newly announced Granblue Fantasy: Versus character Percival during its Granblue Fantasy: Versus Cygames Beast Exhibition at EVO 2019 side event series AnimEVO.


    The King of Fighters XV announced


    The King of Fighters XV is now in development, developer SNK announced at EVO 2019.


    The First 15 Minutes of Rebel Galaxy Outlaw Gameplay (1080p 60fps)


    Juno Markev has a killer to tail, a debt to pay, and more trouble headed her way. In the Dodge Sector it's hard to get by - and even harder to get even.


    New Gameplay Today – Trails Of Cold Steel III


    Kim joins Cork and Leo to share impressions from her five hours of early gameplay as a teacher with a poor sense of boundaries.


    The Good Life, Swery's life sim RPG, is delayed until 2020



    If you like cats, dogs, life and strange videogames, The Good Life is probably on your radar. The work of Deadly Premonition creator Swery, it was successfully Kickstarter-funded last year, promising "a Daily Life Simulator x SWERISM". Initially scheduled for a Q4 2019 release, Swery has taken to Kickstarter to announce that it will be delayed until spring 2020 (or autumn in Australia).


    New Details On Call Of Duty: Modern Warfare's Multiplayer


    Game Informer's Ben Hanson, Dan Tack, and Brian Shea share new impressions for Call of Duty: Modern Warfare's multiplayer modes based on our cover story trip to visit Infinity Ward.

    Call of Duty: Modern Warfare multiplayer feels fantastic - but there's cause for concern


    At a recent Activision-hosted event in Los Angeles, I got the chance to go hands-on with Call of Duty: Modern Warfare's competitive multiplayer portion and came away impressed - despite a few niggles and one lingering concern.

    How Call of Duty: Modern Warfare will offer the “ultimate multiplayer playground”


    How do you recreate a classic? It’s a challenge that plenty of developers are taking on these days. Understanding the context of the original is key in finding the answer, as it usually illuminates the game’s achievement. Doom brought gore and gunfights to players who had been hanging out with Mario. Square Enix has created magical worlds through Final Fantasy many times, with new stories and better graphics each time, but the essence of the series is in far more than this.


    Cook, Serve, Delicious 3 Takes The Intense Restaurant Sim On The Road


    The first two Cook, Serve, Delicious games cast players as the head chef and principle operator of small restaurants, cooking and managing their way to foodie fame. Announced today for Xbox One, PlayStation 4, Nintendo Switch, and PC, Cook, Serve, Delicious 3 sends players on a journey across war-torn America in a food truck with a trusty robot crew. Gotta love a sequel that switches things up.


    Azur Lane: Crosswave ‘Story Mode’ gameplay


    Compile Heart has released a 20-minute gameplay video of the Story Mode in Azur Lane: Crosswave.


    Soulcalibur VI DLC character Cassandra launches August 5; Season Pass 2 featuring Haohmaru from Samurai Shodown announced


    Bandai Namco also announced Soulcalibur VI Season Pass 2 featuring four additional characters, the first of which will be Haohmaru from the Samurai Shodown series.

    There Wasn’t Originally A Plan For A Season Pass 2 For SoulCalibur VI


    We’ve only seen a little bit of what the Season Pass 2 for SoulCalibur VI has to offer, including guest character Haohmaru from Samurai Shodown, but it seems that things weren’t always going to be this way.


    Valve apologise for leaking Street Fighter V DLC characters


    Whoops, say Valve. Yes, we did accidentally put a Street Fighter V trailer up early on Steam this week. Yes, it did leak three new characters who’ll be joining the roster. Sorry. We’ll try not to let it happen again.


    Warhammer: Vermintide 2 – Winds of Magic sends in the cow men on August 13


    Winds of Magic introduces a new enemy type known as the Beastmen, a faction of cloven-hooved bipedal jerks who, according to Warhammer lore, are intent on destroying civilization and being all around bovine-faced hooligans. After a meteor crashes in the Reikland, the Beastmen rush to its epicenter to claim their sacred Herdstone shrine. The result is a bloody mess of dark cow action, a first-person slash-and-prod in a deep fantasy woodland that is explorable by your collective of heroes. Watch the gameplay trailer after the jump.


    Total War: Three Kingdoms is getting a free horde mode


    Fight an endless army with just a trio of heroes.


    Rocket League won’t have loot boxes later this year



    A change is coming to the Rocket League store later this year, one foreshadowed by fellow Epic Games Store title Fortnite. Epic Games recently removed loot boxes from its Save the World mode. Now that change is coming to Rocket League—which Epic now owns—as well. All paid, randomized loot boxes, known as Crates, will be removed from the Rocket League storefront.


    Ducktales Remastered Will Be Delisted From Digital Stores On August 8



    Wayforward and Capcom’s Ducktales Remastered, which originally released in 2013, is getting delisted from digital stores beginning August 8, 2019.


    E3 Expo Leaks The Personal Information Of Over 2,000 Journalists


    A spreadsheet containing the contact information and personal addresses of over 2,000 games journalists, editors, and other content creators was recently found to have been published and publicly accessible on the website of the E3 Expo.

    The List of 2,000 Journalists the Video Game Lobby Doxed Is the Last Thing It Had to Offer


    With E3's relevance increasingly in doubt, the ESA managed to destroy its reputation and its fitness to host a media event in one fell swoop.

    Betrayal, Disappointment & Anger - The Story of the ESA


    This week we talk about the negligence of the ESA leaking personal information of the press. Why eSports is keeping Black players out of their competitions. We round up our favorite moments from EVO 2019 and much more!


    Amidst Controversy, Twitch Confirms That Breastfeeding On Stream Is Allowed



    Last week, Twitch partner Heather “HeatheredEffect” Kent breastfed her baby while talking to a friend and streaming on Twitch. She didn’t try to draw attention to the act; she did it then and there simply because babies gotta eat, too. However, Twitch ended up deleting a clip of the moment, and the incident sparked a debate about whether or not breastfeeding should be considered sexual content. Now Twitch has weighed in, saying that breastfeeding does not violate its terms of service.


    Mixer's clothing guidelines are very concerned about cleavage


    Yesterday, Ninja announced that he was leaving Twitch to stream exclusively on Mixer, putting a lot of new eyes on Microsoft's platform. Not all of that attention has been positive: Twitch partner Emily Bello checked up on Mixer's clothing guidelines for streamers and found a set of rules that's giving me flashbacks to my days in a Catholic high school.


    Rockstar hires testers full-time after criticism – “things have been better since last year”



    As criticism of the game industry’s often abusive labour practices took hold, reported crunch at Rockstar proved to be one of the biggest points of discussion. Things at the QA department, primarily based in Rockstar’s Lincoln studio, seemed especially bad – in addition to mandatory overtime, testers were often employed on temporary contracts with no guarantee of renewal. Now, it seems that things are changing.

    Nearly 60% of Take-Two’s revenue in the first quarter came from microtransactions and DLC


    Take-Two, the parent company for Rockstar and 2K Games, has revealed some big earnings in the first quarter of FY2020. The quarter, ended June 30, generated net revenue of $540.5 million, a 39% growth compared to the same period last year.


    US president Donald Trump blames videogames for fueling violent culture



    Speaking in the wake of mass murders in El Paso, Texas, and Dayton, Ohio, that left 30 people dead and more than 50 wounded, the president of the United States has called for a change in the nation's culture, specifically singling out the influence of violent videogames on youth.


    Tencent aiding with localization, online services for the Switch's move into China



    Nintendo is working on bringing its flagship game console, the Nintendo Switch, to China in the future, and has started to explain how the Chinese company Tencent will help make that launch possible.


    Best XCOM 2: War Of The Chosen mods


    Welcome back, Commanders. I’ve returned to an expanded and finalised XCOM 2 this week. Since the launch of 2017’s War Of The Chosen expansion and last year’s Tactical Legacy Pack, things have been quiet on the XCOM front. The game is finally stabilised, giving modders a nice static test-bed to add new weapons, aliens and features to the squad tactics sandbox. Here’s a deep dive on the boldly named “A Better Everything” – a modular overhaul mod package – plus a few fun extras to freshen up your next scuffle with Advent.


    Esports News


    GO1 Breaks Down In Tears After Defeating SonicFox, Winning Dragon Ball FighterZ At Evo 2019



    Dragon Ball FighterZ is in a very different place than it was in 2018, especially when it comes to the Evolution Championship Series. The shine has worn off the game a bit due to various factors, and attendance dropped considerably compared to 2018, relegating the once-beloved game to a Saturday finals placement rather than a spot in the arena on Sunday. But all of that outside noise fell away as soon as the Evo 2019 finalists took their place on stage.



    Dragon Ball FighterZ Evo 2019 Grand Finals


    Watch the grand final game for Dragon Ball FighterZ held at Evo 2019. Thank you to Evo for letting us host the video. SonicFox vs GOO1


    Samurai Shodown Evo 2019 Grand Finals


    Watch the grand final game for Samurai Shodown held at Evo 2019. Thank you to Evo for letting us host the video.


    Mortal Kombat 11 Evo 2019 Grand Finals (Sonicfox VS Dragon)


    Watch the grand final game for Mortal Kombaty 11 held at Evo 2019. Thank you to Evo for letting us host the vod.


    EVO 2019's best story was the unstoppable rise of Pakistani Tekken player Arslan Ash


    The best Tekken player in the world had to overcome visa and travel challenges to win the year's biggest tournaments.


    Smash Bros. Takes Center Stage At The Biggest Fighting Game Event Of The Year



    For the first time since it was released in 2016, Street Fighter V won’t be the final headlining event that concludes the Evolution Championship Series this weekend. Instead, that honor goes to Super Smash Bros. Ultimate. This is the first time in the history of the series that it’s ever received top-billing at the event.


    Under Night’s Community Found Validation and Explosive Growth at Evo



    Under cobalt lights arranged into three diamonds, people crowded into the Mandalay Bay Convention Center in Las Vegas, Nevada this weekend. Many more spilled out onto the concrete floor. They were there not for a musical artist or a high-profile comedian, but to watch the top eight competitors of anime fighting game Under Night In-Birth Exe:Late[st] (UNIST) compete for a coveted Evolution Championship Series trophy.


    Who Won at EVO 2019? Here are the Results and How They Did It


    EVO 2019 is officially over, and unsurprisingly, it’s been a weekend full of knock-down drag-out fights between competitors at one of the world’s most prolific fighting game tournaments. We’ve had upsets, comebacks, and literal tears from some of the greatest fighting game players out there. We’ve rounded up each grand champion by game, plus the runner-ups, and we’ve got video of each final match to show you just how heated things can get in Vegas when EVO is in town.


    The voice of Solid Snake says EVO “failed to consult me or Konami” on that Tekken 7 gag


    At EVO 2019, Tekken 7 action was briefly interrupted by a message from Metal Gear’s Solid Snake, who remarked in a teaser on “some good-ass Tekken.” Fans took it as indication that Snake was coming to Tekken 7, but EVO organizers say it was just “our idea of a little joke.” It doesn’t seem like the voice of Snake is laughing, however.


    Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)


    Psychonauts 2 investors are getting guaranteed profits before the game even launches



    Psychonauts 2 is getting made because enough people believed in it. Some of those people supported it like a normal crowdfunded game -- chip in at a tier and then earn some rewards. But, because it was funded by Fig, others made actual investments. They believed Psychonauts 2 would be a success and that they'd earn money by the game selling well.


    Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)


    What it's like to get laid off in the games industry



    It’s easy to see game layoffs as a tragic but disconnected event. 150 people lost their jobs, but that’s easy to reduce to simple numbers. What does it mean? For many developers, it can be anything from the confusing loss of a dream job, to the sudden absence of treasured friends and colleagues. According to one person who requested anonymity—I’ll call him Jason—it meant a $25 Amazon gift card.


    Player Two: An Interview with Ben Babbitt



    With the premiere of the final act of Kentucky Route Zero increasingly close at hand, I revisited old conversations with composer Ben Babbitt that we shared back in 2017, just weeks before the official release of the short interlude Un Pueblo de Nada between the acts of the main game. One third of developer trio Cardboard Computer—alongside Jake Elliott and Tamas Kemenczy—Ben Babbitt caught up with me at the PlayStation Experience showcase and followed up afterward for a long conversation about Kentucky Route Zero and his work. Structured around five acts with short, standalone interludes that divide each release, Kentucky Route Zero continues to beguile audiences with its decelerated approach to gameplay and its quietly surreal and folkloric narrative of a crumbling, magical realist South. The game has enjoyed no shortage of critical praise (including my own) since the first act was released in January 2013, and anticipation for the long-awaited conclusion for a game almost a decade in the making is palpable among those players who have plunged deeply into the game’s mythic vision of rural Kentucky after dark.


    The moral panic over Fortnite and the “purpose” of play



    The recent Fortnite World Cup stirred up a lot of interesting reactions. It was great to see an increased awareness of esports and the hard work and dedication it takes to play games professionally, but amid the attention a particular narrative developed, that somehow knowing there is a potential career in the game makes it more acceptable to play. The idea that play in and of itself isn’t enough, that there needs to be some tangible benefit, either through the development of transferable skills or by going pro, is common, but it can undermine the play itself.


    Thousands of people have come together for the most moving game of the year



    Kind Words is not like any game I’ve ever played. And while Kind Words relies heavily on the input from other players, it’s definitely not like any other multiplayer titles I’ve come across.





    In the previous entry, I analyzed ten notable turn-based JRPGs from the 16-bit era. Each title was measured on how long it took to reach 12 different milestones common to the genre. My goal was to help quantify the amount of time required to “get into” these games by obtaining a certain level of comfort with their mechanics.

    An additional goal was to measure how these metrics changed over time, which we can now observe with the 5th generation of consoles.


    Making penises in games: it's hard



    Modders and developers tell us the good, bad, and ugly of adding dongs to games.


    How Metal Gear Eschewed Realism to Convey the Horror of Imperial Violence



    The Department of Homeland Security was established November 25th, 2002. Immigration and Custom Enforcement was established March 1st, 2003. The War on Terror is harder to formally establish a starting time on — do you start at September 11th, 2001, as many people do, or do you fold the conflict into the Gulf War (August 2nd, 1990)? Either way, the Metal Gear series is older than all of them. It’s also the only piece of art I know that makes the scale and sensation of the escalating American imperialism and violence they represent comprehensible.


    A Plague Tale: Innocence Is the Anti–Assassin’s Creed



    Asobo Studio takes a more grounded—and human—approach to historical fiction than you find in most games.


    'Hotline Miami' Showed the Futility of Ultra-Violence as Critique



    After a decade of games asking what kind of person commits video game violence, returning to Hotline shows that we need new questions.


    The Dark Side of the Video Game Industry | Patriot Act with Hasan Minhaj | Netflix


    Minhaj provides a deep dive into the subject, summarizing the general culture of crunch and layoffs, and specifically discussing the death of Telltale Games and the misconduct at Riot. (He talks to Kotaku reporter Cecilia D’Anastasio about the latter, and she does a great job of helping break down that situation with facts and humor.) He also brings up Game Workers Unite, an organization devoted to helping game developers unionize, and ties it into a larger trend of increasing union activity over the last few years. It’s not a short segment—the entire episode was devoted to this one topic—but it’s worth watching, especially if you’re interested in learning how the games you play are made. Check it out below, and watch the full episode on Netflix.


    How the Simulation of a Hitman Level Works


    How does IO Interactive create the simulation of each level in Hitman? We talk to the team about creating the sandbox, positioning targets, and the delicate task of guiding the player.

    Patreon: https://www.patreon.com/noclip

    Revealing the Tricks Behind Hitman's Level Design


    How were the Hitman levels of Miami, Mumbai & New York designed? We sit down with the designers at IO Interactive to talk about track teams, creating explorable spaces and creating satisfying targets.


    History Respawned: Astrologaster


    Bob talks with Dr. Lauren Kassell about Astrologaster. Topics include Elizabethan London, Medical Astrology, Forman and Napier's Casebooks, and consulting on historical games.

    Please consider supporting us on Patreon! www.patreon.com/historyrespawned


    Rage 2 and Game Feel


    This episode was made possible by generous support through Patreon! http://www.patreon.com/errantsignal


    Why Does Celeste Feel So Good to Play? | Game Maker's Toolkit


    Celeste is one of the most satisfying platformers released in recent memory. And a big part of that is due to the tight and responsive controls of the game’s main character: Madeline. In this video, let’s look at how designers Matt Thorson and Noel Berry made the hero of Celeste feel so good to play.

    Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit


    Did Nuclear Gandhi ever really happen in Civilization?


    We investigate* one of gaming's most infamous bugs, Civilization's Nuclear Gandhi.

    Support us on Patreon: https://www.patreon.com/PeopleMakeGames


    Monster Mash-- Horzon: Zero Dawn vs. Days Gone


    This is a comparative video critique of Guerilla Game's Horizon Zero Dawn and its Frozen Wilds expansion with Sony of Bend's Days Gone. They're both PS4 exclusive open world titles that are, on a surface level, extremely similar but on closer examination show themselves to be diagonally opposite games. What elements allow them to achieve such difference in such similar formats? SPOILERS THROUGHOUT.

    If you enjoyed this video and want to contribute to the production of others like it, please consider donating through the crowdfunding website Patreon: https://www.patreon.com/noahcaldwellgervais


    Manic Pixie Dream Worlds: A Critique of American McGee's Alice Games


    This is a video critique and retrospective of American McGee's platformer adaptations of Alice in Wonderland. It looks at how they deliberately diverged from the Quake aesthetic while still using the Quake engine, and how Alice's perspective shapes the game world. It goes in-depth trying to examine how this off pairing of artist and subject brought out some of the best of both of them and how the sequel fared in living up to it.


    Good Game Design - Super Mario Maker 2: Building Better Creators


    Mario Maker 2 has been incredibly addicting since its release. I've been hooked on creating my own stages and learning new ways to utilize the plethora of tools at our disposal. Let's talk about how this sequel upped the ante in terms of teaching and encouraged better game design in its creators.


    Iga's Lair - an alternative path to game creation


    Iga's Lair - an alternative path to game creation We met with game industry veteran Koji 'IGA' Igarashi, who recently released "Bloodstained: Ritual of the Night", after a successful Kickstarter campaign held in 2015. As he reflects back on the story behind his title, he was joined later that night by Yohei Kataoka, the creator behind "Tokyo Jungle", another game resulting from alternative funding.


    BringBackKI 2019 Killer Instinct: Lead Designer Developer Interview


    What Makes Metroid Music Sound Like Metroid Music?


    Nintendo is the best in the biz when it comes to great video game music, producing decades-long-musical-legacy after decades-long-musical-legacy. One such legacy that has somehow avoided analysis on this channel up until this point is the Metroid series, which has a consistent and unique musical identity that goes toe-to-toe with the Marios and the Zeldas of the video game world. At the same time the approach music in Metroid games is very different from all other big Nintendo properties, prioritizing ambience and a dark, creepy tone over the kinds of memorable melodies that you'd find among its peers. So what makes Metroid music sound like Metroid music? Let's find out.

    PATREON: https://www.patreon.com/8bitmusictheory


    The History of Sleeping Dogs


    Please consider supporting us on Patreon: https://www.patreon.com/GVMERS

    Making open world games is far from easy. The number of assets necessary to fill them is colossal. The amount of testing required to polish them is unthinkable. And unless your name is Sam or Dan Houser, whatever you make is almost always going to live in the shadow of Grand Theft Auto’s scope and brand power – unless you find a unique way to counter its supremacy.


    Death and Religion in Final Fantasy X


    In this episode of Dissecting Final Fantasy X, we examine the history and prevalence of Yevon throughout Spira.

    Support the creation of more videos like this at: https://www.patreon.com/AOrlando


    Arcanum: Of Steamworks and Magick Obscura Retrospective | A History of Isometric CRPGs (Episode 7)


    Arcanum: Of Steamworks and Magick Obscura has obtained cult-classic status over the years due to some excellent worldbuilding and implementation of steampunk technology alongside traditional fantasy elements like elves and dwarves. I've been looking forward to playing this one for a while but didn't enjoy it as much as I'd hoped.


    Things I found entertaining throughout the week relating to the game industry


    What to do when Bolivia hates you



    Lewis Manalo used his life experiences to write on Ghost Recon: Wildlands, and was met with the wrath of both the critics and the entire country of Bolivia

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