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    This Week In Gaming 9-11-18


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    TGS announcements and gameplay, Chris Kohler on the history of the SNES CD-ROM, Blake Hester spends three days in the woods with Psychonauts 2 backers and developers, Jess Joho on Marvel Spider-Man's use of MJ and the focus on heroism of the people behind the mask, Simon Parkin interviews Youtubers about burnout, Lewis White covers the making of the PS1 title Alien Resurrection, preview of Metro Exodus, Ed Smith on how Yakuza 0 is a satire of 80s excess, strafefox on the creation of Legend of Zelda A Link to the Past, Heather Alexandra's Metal Gear retrospective, Adam Millard on how games communicate, Danganronpa and Zero Escape creators form new studio, EA taken to court in Belgium for loot box sales, and more.

     

     

    Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)

     

    Watch Sony's Pre-Tokyo Game Show Event Right Here

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    Today in Tokyo, Sony is holding it’s “Line Up Tour” right before the Tokyo Game Show gets underway next week.

     

    The 16 surprising new games that made PAX West an absolute blast

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    SEATTLE—We've already had a lot to say about the games we saw at last week's PAX West. Our coverage kicked off with an exclusive Valve studio visit and demo of its new card game Artifact, and we continued with looks at surprise '90s rebirths and Nintendo Switch offerings.

     

    Sit Down, Have a Drink. Let Me Tell You About My Time With 'The Quiet Man'

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    This is a story about a boy, a kiosk, and a 15 minute demo that, somehow, became an hour and 15 minutes with a game that, by most measures, shouldn't exist.

     

    Mega Man 11 gets a demo and introduces a new robot master

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    Bounce Man is the latest baddie in the all-new lineup

     

    New Gameplay Today – Indivisible

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    Tack and Kyle party up with Cork and Leo to look at surprising genre-mashup Indivisible from Lab Zero Games, the developer behind Skullgirls.

     

    Battlefield V Dev Talks: Open Beta

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    The DICE developers bring you behind the scenes of Battlefield V. Get a deep dive on the game's development process, tweaks to gameplay, the Open Beta, the Rotterdam map, and more.

    Battlefield 5’s battle royale isn’t made by DICE and might not arrive at launch

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    Criterion Games, a company best known as the creator of the explosive Burnout racing series, is making Firestorm, which in itself is better known as Battlefield V’s battle royale. The news comes from an EA announcement last night, which answers a lot of questions about the game’s new mode.

    Battlefield 5’s final War Story tackles Nazi ideology

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    Dice has revealed all of the new War Stories coming to Battlefield V. There are five entries in the single-player anthology, a collection of shorter, character-focused episodes, rather than a single long campaign. The format debuted in Battlefield 1, and Dice is bringing it back for their new release. For the first time, one story comes from a German perspective.

    For all of its exciting innovations, Battlefield 5 borrows Star Wars: Battlefront 2’s worst feature

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    For a game that doesn’t take any existing shooter mechanic or feature for granted, a game that’s reinventing much of its core, Battlefield 5 somehow ends up borrowing from DICE’s worst game.

    The Battlefield V beta had me getting into more photo shoots than gunfights

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    The Battlefield V beta is raging right now and I can confirm: war is indeed hell. According to Dice, though, war is also full of some incredibly stunning vistas just begging to be screenshot. Handily, they’ve also allowed you to turn off almost all the UI (except that ‘BETA’ notice in the corner, and the fact you can’t holster your weapon), so I spent several matches documenting views and action alike as an amateur wartime photographer. I can only apologise to my teammates, but with the consolation that my aim is terrible so I wouldn’t have been much help anyway.

     

    How realistic is Fallout 76? We asked a nuclear physicist

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    We still had a lot questions about Fallout 76 even after its extensive reveal at E3 this year. Some of those were mechanical: is it still going to feel like Fallout in multiplayer? Can players opt out of being nuked by their rivals? How is questing going to work without NPCs?

     

    Dying Light: Bad Blood’s violent parkour proves it’s a “brutal royale”

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    Dying Light: Bad Blood only needed ten minutes to prove it was more fun than most battle royale games. There are two standout reasons for this. First, the fact that you have to deal with ravenous zombies as well as online players while trying to survive eliminates the mid-game lull you might get in a Fortnite or PUBG match. Second, the accomplished parkour from the now three-year-old zombie smasher ensures that chases across the map are always dynamic and thrilling.

     

    Bardic adventure Wandersong comes out singing at the end of September

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    I have long said that there just aren’t enough games that allow me to live out my dream of being a person that can actually hold a tune. Luckily, musical adventure game Wandersong is here to save the day.

     

    12 Cool Things You Need to Know About Devil May Cry 5 - Devil May Cry 5 Gameplay

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    New Devil May Cry 5 Gameplay! We got to play a Devil May Cry 5 demo at Gamescom 2018, and then sat down with director Hideaki Itsuno and producer Matt Walker to chat about new features, old faces, and all the mechanics and features in between.

     

    Red Dead Redemption 2 goes beyond anything Rockstar’s done “in terms of depth, interactivity and persistence”

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    In Red Dead Redemption 2, players will learn more about the Van der Linde gang and the events leading up to its demise.

     

    Official Call of Duty®: Black Ops 4 – Blackout Battle Royale Trailer

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    This is Blackout.

    Fight through classic Black Ops locales while playing as some of your favorite characters from across the series. Drop into the action in a wing suit, and take command of land, sea and air vehicles in this last-player-standing experience celebrating the Black Ops series in an unprecedented way, all on the biggest map in Call of Duty® franchise history.

    Don't Call Blackout a PUBG Killer: Black Ops 4's Battle Royale Beta is More Interesting Than That

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    I've been saying for the past year that although Fortnite and PUBG are both popular battle royale games, the only thing that might take away PlayerUnknown's Battlegrounds' core audience is if another military-style battle royale game comes along with triple-A levels of polish and performance. Call of Duty: Black Ops 4's new Blackout mode is that battle royale game.

    Call of Duty’s battle royale mode, Blackout, is exceptional

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    When Activision announced that Call of Duty: Black Ops 4 would have a battle royale mode, I was supremely skeptical. At best, it sounded like an attempt to jump on the bandwagon of an already popular genre; at worst, a last-minute attempt to flesh out a game without a traditional single-player campaign. But, after just a few rounds of play, it’s clear that the team is on to something special. This new take on the battle royale genre, called Blackout, is exceptional.

     

    Labyrinth of Refrain: Coven of Dusk Trailer Teaches Us How To Create Puppets

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    We previously got an introduction to the “Puppets” in Labyrinth of Refrain: Coven of Dusk, and NIS America shared a new trailer that shows how you’ll make these soldiers before sending them off to dungeon crawl.

     

    Insurgency: Sandstorm's Intense Valley and Urban Combat - PC Beta Gameplay

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    A deadly ambush catches us at the top of a hill, we switch to insurgents, blow up some caches, and use IEDs in the latest beta for this military-style shooter. Captured on PC.

     

    Ace Combat 7: Skies Unknown Takes Off With A New Trailer For TGS 2018

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    Bandai Namco shared the TGS 2018 trailer for Ace Combat 7: Skies Unknown during the PlayStation LineUp Tour.

     

    The Last Remnant is getting the remaster treatment

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    Explains the delisting

     

    ENGLISH TGS Sekiro: Shadows Die Twice - Tokyo Game Show Trailer 2018

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    NGLISH SUBTITLES for Sekiro: Shadows Die Twice by FromSoftware and Activision.

     

    Call of Cthulhu summons up an hour of gameplay

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    “95% of the game is characters talking to each other and solving problems”, says Call Of Cthulhu pressman Ben Barrett in this stream of its first hour. I didn’t expect to kick off Monday by wishing the real world was more like a Lovecraftian horror detective RPG, but here we are.

     

    Left Alive:The Invasion of Novo Slava Trailer - TGS 2018

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    Meet the three protagonists, each with their own stories, missions, and paths to salvation, in this upcoming 2019 survival action shooter game.

     

    Creating Resident Evil 2’s gory “world of wetness and darkness”

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    My first reaction to the Resident Evil 2 remake was one of awe. Not for the return of newbie police officer Leon Kennedy and his trusty right shoulder, there for us to once again – as in Resident Evil 4 – peer over as we take aim with his hand cannon. Nor was it the recreation of the PSOne game’s eerie Racoon City Police Department, the details of its lobby that were locked away in my memories as pixellated smears suddenly coming back to haunt me in full HD.

     

    Your skills talk to you in Disco Elysium, an inventive RPG that keeps impressing

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    This upcoming noir detective RPG isn't quite like anything we've played.

     

    Project Judge Is A Courtroom Thriller-Themed Action Game Set In Kamurocho

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    Sega announced a brand-new title by Ryu ga Gotoku Studio (Yakuza Studio) called Judge Eyes, and it’s been revealed as a courtroom thriller-themed action game that being called Project Judge in the West.

     

    Kingdom Hearts 3 - TGS 2018 Trailer

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    Get your first look at the Big Hero 6 world in the latest trailer.

     

    Gungrave G.O.R.E. Gets An Official Reveal Trailer

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    Gungrave G.O.R.E., which was previously teased by Gungrave VR development chief JUN, got a reveal trailer today at the PlayStation LineUp Tour.

     

    Big guns and interior design are equally important in Industries of Titan

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    The Crypt of the Necrodancer devs are back with a game that marries FTL-like space combat with a dreary, satisfying city-builder.

     

    Toppling leaders and climbing big naked Zeus in Assassin's Creed Odyssey

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    Eight hours with the enormous sequel.

    Assassin’s Creed Odyssey is the series’ latest step in a different direction, for the better

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    Assassin’s Creed Odyssey is juggling a lot. It flirts with comedy and tragedy, serves up the stealth that the series is known for, and overhauls and improves straightforward melee combat. Odyssey also doubles down on RPG elements in both combat and dialogue choice — in a year when everyone is wheezing about the death of single-player games.

    Assassin's Creed Odyssey's Romances Are A Bit Creepy, But Combat Is Fantastic

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    We played the first eight hours of Assassin's Creed Odyssey and so far, it's a lot of fun. Here are some of our highlights. Odyssey releases on Xbox One, PS4, and PC on October 5th.

     

    Project Awakening Cinematic Trailer- TGS 2018

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    Get a new look at Cygames' medieval fantasy action game.

     

    Metro Exodus’s combat is transformed by the game’s new day/night cycle

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    I’m bloody nervous. There’s a tangled forest around me, wisps of fog rolling across its base, the treeline silhouetted by intense moonlight. Luminous green mushrooms pick out spots in the gloom, but with memories of my parents’ many warnings and an unfortunate hospital visit echoing through my head, I elect not to consume any of them. Some torches burn in the distance, the flames dancing across a series of tree houses, each interconnected by makeshift wooden bridges and precariously narrow poles. Whoever built them needed to stay off the ground for some reason. Y’know, the ground that I’m stood on.

     

    Tales Of Vesperia Definitive Edition Set For January 11, 2019

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    Tales of Vesperia: Definitive Edition has a release date. The official Twitter account for the game says people will be able to find digital and physical copies on January 11, 2019.

     

    A New Samurai Shodown Game Has Been Announced By SNK, Releases In 2019

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    A new Samurai Shodown game has just been announced by SNK, and is set to come out 2019.

     

    DEAD OR ALIVE 6 | Release Date Trailer

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    DEAD OR ALIVE 6 will officially launch worldwide on February 15, 2019 for PS4/Xbox One & PC Steam

     

    Fist of the North Star: Lost Paradise Producer on Balancing Kenshiro's Power in Gameplay

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    We talk to Fist of the North Star: Lost Paradise's producer about Yakuza Studio's first licensed game.

     

    God Eater 3 Launches December 13 In Japan

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    Bandai Namco announced at the PlayStation LineUp Tour event that God Eater 3 will release in Japan on December 13, 2018.

     

    Rebel Galaxy Outlaw Is A New (Cowboy) Space Shooter

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    Double Damage, the team behind Rebel Galaxy (and that awesome Star Wars pitch from 2016) have a new space shooter on the way. It’s a prequel called Rebel Galaxy Outlaw, and it looks very cool.

     

    The Bard’s Tale 4 brings an original soundtrack worthy of the name

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    Gaelic folk singers and instruments among more than 100 pieces of music for the series’ rebirth

     

    Deracine launches November 6 in North America and Europe, November 8 in Japan

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    Due out both physically and digitally.

     

    Endless Space 2 gets AI modding and free skins alongside a 67% discount

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    Endless Space 2 players have a happy surprise today, with a free update bringing a whole host of new features to the strategic space opera. That includes new skins, new lore, and the official launch of AI modding. If you haven’t taken command yet, you’re still in luck, since the game is on sale at a steep discount in promotion of the launch.

     

    Valve is changing the way games with nudity, violence, and sexual content are presented on Steam

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    Developers will now be required to describe the "context" of explicit content.

     

    Danganronpa and Zero Escape creators join forces, launching new, super-team studio

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    Creators of the generation’s best, darkest visual novels team up

     

    Two Riot Employees Leave Under Complicated Circumstances After PAX Session Excluding Men

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    Klein did not mince words. On Twitter, he referred to one thread as a “toxic landfill” and described angry League fans as “manbabies.” After some tweets attempting to explain that “‘sexism against men’ makes no sense,” and spelling out why sexism is defined by discrimination against a marginalized gender, Klein began receiving inflamed messages from League players over his comments. That strain of message fed into its own Reddit thread, which garnered over 3,800 comments, and into threads on KotakuInAction, a subreddit associated with GamerGate. Many commenters called for Riot to take action against Klein, who received a barrage of harassment over the weekend.

     

    THQ Nordic picks up Kingdoms of Amalur IP from 38 Studios’ wreckage

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    THQ Nordic announced Thursday that it has acquired Kingdoms of Amalur: Reckoning and its related intellectual property — including the never-made MMO project code-named Copernicus.

     

    Tencent global community manager suspended following allegations of misconduct

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    A Tencent employee has been suspended pending an investigation into allegations of misconduct on social media. Nick Zasowski, who was global community manager for the company’s MOBA, Arena of Valor, has been accused of sending unsolicited sexual images of himself to a number of women over social media.

     

    Black Desert Online Developer Will Acquire EVE Online Publisher

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    Pearl Abyss, the Korea-based developer behind Black Desert Online, will purchase EVE Online publisher CCP Games, the companies announced today. CCP Games will “continue to operate independently,” according to a press release, as well as contributing its publishing and development experience to Pearl Abyss’ projects.

     

    WildStar Developer Carbine Studios Shuts Down

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    Carbine Studios, the developer of the massively multiplayer online game WildStar, is shutting down, Kotaku has learned. Fifty people will lose their jobs in the process, according to a person briefed on the shutdown. The game will also come to a close.

    Delayed Nintendo Direct Leads To Some Oddly Delivered Switch Announcements

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    Every big video game publisher plans out their marketing announcements meticulously, juggling dozens of bureaucratic balls every time it’s time for a new trailer or press release. When something interrupts those plans—like, say, Nintendo postponing a planned Nintendo Direct—weird things can happen. Like three oddly delivered Switch announcements including Final Fantasy XV (Pocket Edition) and Civilization VI.

     

    Yoshinoro Ono is no longer head of the division that houses Capcom's fighting games, Monster Hunter's Ryozo Tsjuimoto has taken the helm

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    Capcom's fighting game personnel changed around fairly recently as the well known Yoshinori Ono has taken on a lesser job title while Ryozo Tsujimoto, best known now as the face (Producer) of Monster Hunter, has taken over.

     

    Multiple Switch Games Including Pokémon, Splatoon, And Dark Souls Do Not Support Cloud Saves (Update: Nintendo Responds)

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    Nintendo responded to our request for comment, stating that the lack of cloud saves is because of item duplication possibilities.

     

    EA won’t stop selling loot boxes in Belgium, so regulators are going to court

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    It seems EA has decided not to comply with Belgian law regarding the sale of loot boxes in the country, and officials there are taking the company to court. A series of other major titles from Overwatch to Counter-Strike: Global Offensive have restricted loot box purchases for players in Belgium, and EA is the last major player named by regulators yet to comply.

     

    How modders are removing enemies from games to create stress-free experiences

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    Mods for games are usually additive. New features, forgotten content… mods are usually about putting more into a game. Yet in recent years we’ve seen the rise of a particular kind of mod that takes things away. Specifically, taking away a game’s enemies or threats. We previously covered a mod which removed all danger from first-person sci-fi horror Soma—it later become an official game mode—but there are plenty more games out there getting mods that do the same and they’re equally fascinating.

     

    Esports News

     

    Five New Teams From China, North America, And Europe Join Overwatch League

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    With the 2018 Overwatch league in the rear view mirror, Blizzard has been assembling a larger deck for next year's season. With the hefty team fees of up to $60 million, it's a high-value slot, so various corporations interested in getting into eSports have been eager to field teams. Atlanta, Guangzhou, and Toronto were previously confirmed or just as good as confirmed, but now several other cities have been added to the bench.

     

    Trash-Talking League of Legends Star Seeks His Fifth Title This Weekend

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    One of League of Legends’ biggest stars will have a chance to earn his fifth championship title at this weekend’s North American summer finals—and possibly cement his legacy as the continent’s best player of all time.

     

    Overwatch Team Whose 'FU' Jersey Was Banned Is Back With More FUs

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    Back in May, Philadelphia Fusion’s Overwatch Contenders team, Fusion University, ran into some wardrobe difficulties when their team jersey—emblazoned with a giant, devil-may-care “FU”—got banned from the season one finals. Now, though, they’re back with a new jersey that tells “FU” haters to F off.

     

    How Rainbow Six Siege came back from disaster to become a top esport

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    Everyone knows the story of Rainbow Six Siege's troubled launch, and how Ubisoft managed to bring it back from the brink of failure to become one of the most successful games around. But what most people don't know is Siege's esports scene followed a similar path, with disaster striking at the first ever LAN event that was supposed to kickstart the competitive side of the game.

     

    Fighting Game Tournament Offers Complicated Solution To Event Safety Concerns

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    In response to the recent mass shooting tragedy in Jacksonville, during which two Madden competitors were killed and 11 more were injured by a fellow player, the annual SoCal Regionals fighting game tournament will enforce additional security measures in an effort to protect attendees. The most glaring policy is the event’s implementation of mandatory arcade stick checks, asking players to unscrew and open their peripherals for further inspection.

     

    Is the Olympics relevant for esports?

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    IOC president Thomas Bach dismissed games as “contradictory to Olympic values” - but his approval is less important than what esports is building elsewhere

     

    Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)

     

    Three days in the woods with Psychonauts 2 backers

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    We tag along on one of the most elaborate crowdfunding rewards to date

     

    Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)

     

    The Weird History Of The Super NES CD-ROM, Nintendo's Most Notorious Vaporware

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    Nintendo never released a CD-ROM gaming system. But for a while in the early 1990s, it flirted with the idea. That protracted will-they-won’t-they romance produced pages of breathless gossip columns in video game magazines, a mountain of vaporware, some terrible Zelda games, and one priceless prototype.

     

    How and why video game ‘downgrades’ happen

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    Whether it’s the density of The Witcher 3’s world or the puddles in Spider-Man, it’s a topic that pops up more than the textures in the first Rage.

     

    The YouTube stars heading for burnout: ‘The most fun job imaginable became deeply bleak’

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    hen Matt Lees became a full-time YouTuber, he felt as if he had won the lottery. As a young, ambitious writer, director and presenter, he was able to create low-budget, high-impact films that could reach a worldwide audience, in a way that would have been impossible without the blessing of television’s gatekeepers just a few years earlier. In February 2013, he had his first viral hit, an abridged version of Sony’s announcement of its PlayStation 4 video game console, dubbed with a cheerily acerbic commentary. Within days the video had been watched millions of times. “It hardly seems viral at all, by today’s standards,” Lees says, yet it was one of the most viewed videos on YouTube that month. The boost to Lees’ ego was nothing compared with the effect it had on his career. When YouTube’s algorithm notices this sort of success, it starts directing viewers to the uploader’s other videos, earning the channel more subscribers and, via the snippety advertisements that play before each one, higher income. Overnight, Lees had what seemed like the first shoots of a sustainable career.

     

    The making of Alien Resurrection PSOne

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    In development hell no one can hear you scream.

     

    Breathing life into Dead Cells

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    Ex-Motion Twin marketing manager Steve Filby shares how the studio used streamers, press, and events to build a successful Early Access launch and an even more successful multiplatform debut

     

    Steve Gaynor: “Gone Home is the defining game of my career”

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    Five years on, the Fullbright founder reflects on the impact his team's seminal exploration game has had on the industry

     

    How I Attempted to Redefine the "Walking Sim" With Paratopic

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    We invited our regular guest contributor Doc Burford to write about the creative process behind his own game, the alt-horror Paratopic.

     

    How Larian revised Divinity: Original Sin 2’s final act

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    Swen Vincke talks to us about Dwarves, noble squirrels and moving onto new things after Definitive Edition.

     

    Spider-Man’s phone calls sound different depending on what you’re doing

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    Spider-Man features a big open world full of larger-than-life characters, but it’s the little details that really make that world feel special, like the way Spider-Man talks on his phone. As Spider-Man swings around New York, he’ll get phone calls from his friends, family and colleagues. During these little chats, his voice sounds appropriately strained. He grunts through his sentences as he leaps from web to web.

    'Spider-Man' Isn't Just Good, It's a Game About Trying to Be Good

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    Spider-Man gets the Arkham treatment, with a surprising dash of empathy, humanity, and very good swinging.

    Spider-Man’s J. Jonah Jameson finds his true calling as a blustering right-wing podcaster

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    From a design point of view, the podcasts serve the same purpose that they do in most of our lives: killing time on your daily commute. Like any big open-world game, Spider-Man has moments when you’re doing little more than moving from point A to point B, clearing your map of those irresistible little icons that denote collectibles, photo ops, or crimes to stop. The game handles this material better than most of its collect-a-thon ilk, but that can’t stop the “gotta grab ’em all” tedium from occasionally setting in. Luckily, whenever enthusiasm flags, you have Jameson right there in your ear, screaming about masked vigilantes and whatever other random thoughts roam through his brush-topped head. It’s a great distraction from Spidey’s usual grind, even if the podcasts do annoyingly cut off the second you get close to a new bit of in-game content. And as a piece of evolution for a 55-year-old character, it’s practically sublime. Or, to put it another way: J. Jonah Jameson was always a born podcaster. He just didn’t know it.

    The fast travel in Spider-Man is touched with genius

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    And a bit about the Morellian method.

    Insomniac offers to patch out the ill-fated marriage proposal in Spider-Man

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    "The Easter egg is probably the saddest Easter egg in a game."

    (Really inappropriate to put something like that in a game anyway unless the developers knew both people very well)

    The Other Side of the Spider-Man Proposal Story

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    I was immediately suspicious of the story. In a post-GamerGate world (assuming that we ARE post), taking any supposedly heartbroken male gamer at his word over something like this is rather naïve. Remember, GamerGate began its life as a harassment campaign thanks to a heavily workshopped blog post by Eron Gjoni falsely accusing his ex-girlfriend, Zoe Quinn, of various sins including sleeping with reviewers for good coverage of her game Depression Quest. It was a blatant and terrible act of control by a jilted man marketed to angry young male gamers. Schultz’s tale had a similar feeling.

    One thing I noticed in coverage of the proposal story was that no one had apparently bothered to talk to Gamble about it. After a few minutes of research on Facebook, I reached out to her for her side of the story.

    (That's partly why you don't put shit like that in your game)

    In 'Marvel's Spider-Man,' Peter conquers his greatest challenge: dating

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    At it's best, Marvel's Spider-Man focuses on the heroism of the people behind the mask. Whether it's Miles, Jefferson, MJ — or the heroics of a man learning to earn the love of a great woman.

     

    “Money for Nothing,” by Ed Smith

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    The 1980s, or at least, the Western mythos of the 1980s—the decade as I, a Briton born in 1990, and weaned on American movies, have learned to recognise it—can be summarily characterised by that Gordon Gekko quote from the original Wall Street: “Greed is good”. Pop-culturally, the ‘80s are an era of conspicuous consumption; in fact conspicuous everything. The cars have sharp lines. The phones are enormous. Anyone handling money wears red braces, big sunglasses, and blue-and-white striped shirts. Concordantly, Sonny Crockett, Mr. T, Maverick, and the other televisual and film heroes of the period are draped in, if not fashion, jewellry, or sex appeal, then at least something; at least draped in something. Those muted, cerebral protagonists of the ‘70s New Hollywood, like The French Connection’s “Popeye” Doyle and The Godfather’s Michael Corleone, are replaced in the ‘80s by Rambo, Indiana Jones, and Arnold Schwarzenegger, men whose strengths are recognisable and simple. Power suits succeed blazers. Perms replace partings. And instead of silence, you listen to your Walkman.

     

    The Spectacle of Career Professionalism In Modern Warfare 2

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    In my eyes, Mission: Impossible – Fallout is this year’s undeniable holy grail of action filmmaking. Tom Cruise’s daredevil heroics as Ethan Hunt make for thrilling setpieces, and the film’s strongest allure lies in its uncanny knack for portraying his and other characters’ career professionalism as popcorn spectacle. Supporting characters like Angela Bassett’s icy CIA director Erica Sloane or Henry Cavill’s mustachioed muscleman August Walker recurrently echo the sentiment, “That’s the job,” simultaneously justifying acts of violent action and coolly shrugging off feats of superhuman stuntwork.

     

    'Shadow of the Tomb Raider' Tries, but Fails, to Tackle Its Own Colonialism

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    “Every day it encroaches. Paititi will not survive its invasion. Everything we are will be taken or destroyed.” It’s not a line of dialogue I expected from a Tomb Raider game. But deep into the narrative of Shadow of the Tomb Raider, it’s a position passionately argued by one of the main characters. They’re talking about the outside world. About colonialism.

    And, though this character never says it directly, they’re talking about Lara Croft.

     

    I’m Sorry, Gordon: An Apology To Silent Protagonists

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    In the original Half-Life we never hear Freeman speak but he still interacts with people, even if those interactions mostly consist of him being talked at or tapping the use key to toggle between “follow me” and “stop following me” when he meets friendly scientists and security guards. And for the purposes of Half-Life’s story, this is enough. I griped about it at the time, but not too loudly: we’re clearly not meant to think that Freeman is literally mute. It’s a narrative conceit, hypothetically allowing the player to put their own words in Freeman’s flat textured mouth.

     

    Metal Gear Retrospective: Snake's Punishment Begins

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    Released in 1987 for the MSX2 home computer in Japan, Metal Gear helped lay the groundwork for the stealth genre. It created one of the most iconic video game protagonists and launched the career of one of the most fanatically acclaimed video game auteurs, Hideo Kojima. The Metal Gear series has become a fixture across console generations. Looking back at the game that started it all reveals something less glamorous. It is formative and also tragic.

     

    Forget Hellblade, The Witcher 3 shows what it’s really like to live with mental health issues

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    This is strikingly similar to what it’s like to live with mental illness. Games such as Hellblade or Night in the Woods deal with themes of psychosis and depression, but I feel The Witcher 3 gives a much more rounded and realistic picture of what it’s really like to live with mental illness.

     

    The Strange Greatness and Missing Legacy of 'Planescape'

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    It's a widely hailed as a classic, one of the richest and smartest RPGs ever made. So why didn't it inspire imitation?

     

    How Games Communicate, Without Saying Anything

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    Support me on Patreon! https://www.patreon.com/ArchitectofGames

    Believe it or not, games are CONSTANTLY talking to us, not just through text or voice, but through the way they’re designed.

     

    Playing Past Your Mistakes | Game Maker's Toolkit

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    In the manual for Elder Scrolls 2, Bethesda encouraged players to avoid reloading a save game after making mistakes. So why should gamers follow this advice, and how can designers help them play past their screw ups?

    Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit

     

    The Making of Legend of Zelda A Link to the Past - Super Nes

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    The Making of The Legend of Zelda: A Link to the Past the 16-bit smash-hit for the Super Nintendo. In this episode we briefly explore the start of the franchise and R&D4 the famed division let by Miyamoto. It was during this period that industry legends like Takashi Tezuka (director and game design) and Koji Kondo (music) Kensuke Tanabe (Scenario Writer) joined Nintendo. We further dive into the 3 year long development cycle of this legendary Zelda game.

     

    The making of Total War: Warhammer's Hell Pit Abomination

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    The Hell Pit Abomination is probably Total War's most complicated unit to date - here's how Creative Assembly gave life to such a bizarre Frankenstein's monster.

     

    Filming & Lighting Our Docs - Noclip Production Class #3

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    In our latest production class Noclip director-of-photography, Jeremy Jayne details his process for lighting and filming our documentaries.

    Get access to classes early and join our community by becoming a Patron: https://www.patreon.com/noclip

     

    Things I found entertaining throughout the week relating to the game industry

     

     

    Metal Gear Solid's Intro Has Been Remade In Unreal Engine 4

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    It’s been 20 years this week since the release of the original, groundbreaking Metal Gear Solid, and to celebrate a fan has taken the 1998 game’s intro movie and completely remade it in Unreal Engine 4.



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