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    This Week In Gaming 9-24-19


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    Patrick Gill on the history behind the blood sprays of Sekiro, eurothug4000 delves into the weird and eerie of Control while Nick Capozzoli considers if the architecture of Control serves as anything more than the foundation of a shooting gallery and Carol Grant covers the frustration and fascination that comes from the implications of Control's ending, Austin Walker reviews Untitled Goose Game a game where you can feel like Agent 47 but as a goose, French court rules that Steam needs to allow users to sell their games as indie developer worry about the effect that and the increasing popularity of subscription services have on their survivability, Arkham Origins developer teases new Batman, Cecilia D'Anastasio reports on 21 developers pledging to combat climate change at the United Nations Climate Action Summit, Austin Wintory shows the detail behind scoring a single scene in the game ERICA, and more.

     

     

    Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)

     

    Everything PlayStation Announced In Today's State Of Play

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    Sony’s Nintendo Direct-style State Of Play livestream series returned today, with a deep look at The Last of Us II as well as short updates about other games coming to PlayStation, including Civilization 6. Here’s a rundown of the news.

     

    Disco Elysium is a 'colossal' game that can take 90 hours to finish

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    Disco Elysium is a hardboiled detective RPG that's made some very positive impressions around here over the past couple of years. At the start of 2018 we included it (as No Truce With the Furies, its original title) in our list of the indie games we were most excited about, and for 2019 we put it in our list of RPGs we were most looking forward to. It's "unconventional," as Fraser described it when the release date was announced last week, and leans heavily into its tabletop roots.

     

    Total War Saga: Troy is resplendent in the Warhammer 2 engine

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    I remember when Total War Sagas were announced. I liked the idea of these more focused Total Wars, and when we heard the first would be set against the Viking invasion of Britain, I was thrilled. Then I saw it, and how closely it resembled Attila – and a lot of my hype fizzled out. Though I stand by our review, which hailed its gameplay innovations, I do find it difficult to return to.

    Total War Saga: Troy may get Ajax and others as post-launch DLC

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    If you know the story of the Trojan War – perhaps from The Iliad – then you know there are a lot of characters. It’s called an ‘epic’ for a reason, after all. Only eight will appear in A Total War Saga: Troy at launch, but developer Creative Assembly has teased the possibility of more arriving as downloadable content in the future.

     

    There's An XCOMish Narcos Game, Which Just Might Work

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    There’s already one game based on Netflix’s excellent Narcos, and it sucks. The second game, though, is looking a lot more promising, as it’s a turn-based tactical combat experience similar to XCOM.

     

    Kunai Is The Best Feeling Platformer I've Played Since Dead Cells

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    Flow is a hard thing to describe in games. There's a strong mechanical component to it, but there's also an art, a moment where everything comes together and you go, "Yeah, this feels right." Dead Cells had that from the first moment I played it. I took the controller in my hand and every jump and slash felt right. You can gain a lot of goodwill from me if your play is tight.

     

    New Batman game from Arkham Origins developer teased

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    Everyone may be busy playing the six free Batman games just released on the Epic Games Store, or possibly exploring Gotham City in Fortnite, but there's yet more Batman gaming news for you this week. Over the past few days, Warner Bros. Montreal - the studio behind Batman: Arkham Oranges - has been hinting at a brand new Batman game which looks like it's based on a mysterious organisation called the Court of Owls. Sounds like a hoot.

     

    John Wick Hex release date set for October

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    John Wick Hex is a tactical strategy game that lets you pretend you’re as smart and cool as Keanu Reeves, and it’s coming from storied indie developer Mike Bithell. It’s looked fantastic every time we’ve seen it, and now we finally know when it’s coming out. Publisher Good Shepherd Entertainment has provided a new trailer for Hex along with the release date.

     

    Phantom Brigade Is a Fantastic New Spin on the Front Mission Formula

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    Brace Yourself Games is bringing the mech strategy genre back in a big way.

     

    Oxenfree dev's pub-crawl-in-hell adventure Afterparty gets October release date

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    Oxenfree developer Night School Studio has announced that its intriguing pub-crawl-in-hell narrative adventure, Afterparty, will be making its way - presumably on all fours and in a trailing puddle of sick - to Xbox One, PS4, and PC on 29th October.

     

    Resident Evil: Project Resistance Q&A With Producer Masachika Kawata

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    Offline mode, balancing character skills, and more detailed during Tokyo Game Show talk.

     

    The Outer Worlds Gameplay - Solving Crimes In Stellar Bay

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    We venture around the gritty neon town of Stellar Bay to get to the bottom of a murder. The Outer Worlds will arrive on PS4, Xbox One, and PC on October 25th.

     

    Indivisible opening animation

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    Publisher 505 Games and developer Lab Zero Games have released the Studio Trigger and Titmouse-produced opening animation for Indivisible. It also features music by Hiroki Kikuta.

     

    Ghost Recon Breakpoint - FULL Jon Bernthal Inside Xbox Presentation

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    Check out the latest about Ghost Recon Breakpoint from main villain lead actor Jon Bernthal from the Inside Xbox presentation.

    Ghost Recon Breakpoint raids explained

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    Ghost Recon Breakpoint raids are part of the confirmed post-update launch plans for the next Tom Clancy game. Post-launch plans for Ghost Recon Breakpoint, include additional classes for your character, fresh story content, events, and 4-player raids. Post-launch support for Ghost Recon Wildlands is still ongoing two years after its release, so it’s not surprising to learn that Breakpoint will have a robust content pipeline, but the announcement that raids are coming to the third-person shooter is a neat new development.

    It looks like Ghost Recon Breakpoint is getting a battlepass

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    Ubisoft’s upcoming tactical shooter Tom Clancy’s Ghost Recon Breakpoint is getting a new system for earning goodies – a Battle Rewards system. Announced in a post on the Breakpoint website, the new feature appears to be like a battlepass – it will get you gaining Battle Points through two game types, which you can then spend on exclusive rewards, with plenty on offer to collect.

     

    Call of Duty: Modern Warfare Story Trailer

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    Story trailer for the campaign of 2019's Call of Duty: Modern Warfare.

    Modern Warfare's Special Operations 'Survival mode' is PS4-exclusive for a year (Updated)

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    Update: A rep clarified with Gamespot that "just the Survival mode within the Spec Ops mode" is PS4 exclusive. "Everyone gets campaign, multiplayer and Spec Ops," the rep said. More information about the Special Ops mode is scheduled to be unveiled on October 7.

    Infinity Ward shares feedback from the Modern Warfare crossplay beta

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    The studio ran down some of the issues that came up during the big weekend shootout.

     

    Close Combat: The Bloody First – A First Look – Beta

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    *Check out the time links in the table of contents below to fast forward to the action*

    In today’s video we take a first look at the upcoming revamp of the Close Combat series by Matrix Games and Slitherine Games, Close Combat: The Bloody First. This revamp of the CC series introduces 3D graphics to the Close Combat series and polishes and modernizes this timeless classic. The footage you’re about to see is from the Close Combat: The Bloody First Beta and thus is not a final version of the game. The game was provided to me by Matrix/Slitherine for free.

     

    The Last of Us 2 - Official Story & Release Date Trailer (4K)

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    Release date trailer for The Last of Us Part 2, from Sony's State of Play in September 2019.

     

    Wattam - Official Gameplay Trailer (Katamari Damacy Creator)

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    Check out the new gameplay trailer for Wattam, from the creator of Katamari Damaci.

     

    Medieval - Official Gameplay Trailer

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    The trailer announcing the playable demo for MediEvil, from Sony's September 2019 State of Play.

     

    Digimon Story Cyber Sleuth: Complete Edition ‘Battle’ trailer

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    Bandai Namco has released a new trailer for Digimon Story Cyber Sleuth: Complete Edition highlighting the battle systems of Digimon Story: Cyber Sleuth and Digimon Story: Cyber Sleuth – Hacker’s Memory.

     

    Terminator: Resistance is a single-player FPS set 31 years after Judgment Day

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    There's a new Terminator movie out soon - and there's a new Terminator video game to go alongside it.

     

    The Long Dark Episode 3 arrives soon, but its director doesn’t “expect all of you to like it”

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    Five years since launch and two years since its first two episodes released, The Long Dark’s third episode is at last nearly here. Titled Crossroads Elegy, the new installment to pick up and continue the game’s story – this time from Astrid’s perspective. Developer Hinterland has provided only the most teasing details on what to expect, but you won’t have long to wait regardless.

     

    Star Wars Battlefront 2 teases Episode 9 content ahead of the Felucia update

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    Against all odds, Star Wars Battlefront II has become a game people simply play and enjoy – and not just the poster child for the industry’s monetisation problems. That’s thanks in large part to a lengthy run of free content updates, and this week’s batch promises plenty of substantial new stuff. Plus, the developers are teasing new content for the impending release of the Rise of Skywalker.

     

    BlazBlue: Cross Tag Battle DLC characters Celica A. Mercury, Elizabeth, Tohru Adachi, Hilda, and Susanoo announced

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    Celica A. Mercury from BlazBlue: Central Fiction, Elizabeth from Persona 4 Arena Ultimax, Tohru Adachi from Persona 4 Arena Ultimax, Hilda from Under Night In-Birth, and Susanoo from BlazBlue: Central Fiction are the five remaining new playable characters part of the “Version 2.0 Content Pack” add-on for BlazBlue: Cross Tag Battle, developer Arc System Works announced.

     

    Steam should let users resell games, French court rules

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    French Steam users have the right to resell games, a Paris court has ruled in a case brought by a consumer group. The years-long case isn’t fully settled because Valve can yet appeal, and why would they not? This is still a big decision. The official line so far has been that games bought in a downloadable form, without a physical form like a disc backing them, cannot be resold. The court also ruled against several other clauses of Steam’s terms, like keeping your Steam Wallet funds if you shut down your account.

    French court rules country's Steam users can resell their games

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    Ruling contradicts EU law and would be "disastrous" for consumers and industry, says ISFE CEO

     

    Valve makes more changes to Steam's Discovery update to address visibility complaints

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    The update was intended to give users a better range of recommendations, but some indie devs were left out.

     

    Developers Raise Alarm Over Their Cut of Google Play Pass' Subscription Money

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    Google announced the Google Play Pass today, a new subscription service for Android users. But an FAQ explainer on how royalties for developers work has some industry professionals worried about game sales moving towards a “Spotify-model.” A model that has been heavily criticized in the past.

    It’s Hard to Use Apple Arcade Without Wondering How Developers Will Be Paid

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    If “engagement” and “time spent” are the metrics of success, won’t that just lead people to make games that encourage it?

     

    Epic Games paid €9.49 million for PC-exclusivity rights to Control

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    The sum of €9.49 million was paid out to Digital Bros, the parent company of publisher 505 Games, for Control according to a recent financial report. That’s quite a sum of money for distribution rights.

     

    Borderlands 3 is the fastest selling game in 2K's history

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    All in all, Borderlands 3 has exceeded the publisher's expectations, with the company noting that "in particular, PC sales of the title through the Epic Games Store have been incredibly strong."

     

    Twitch has acquired the Internet Gaming Database

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    Streaming service Twitch has acquired the Internet Games Database. The IGDB is basically the IMDB of videogames, a directory of information about games ranging from their ratings, genres, and themes to crowdsourced data about how long they take to beat, and lists of reviews (which annoyingly include include pre-release previews and impressions as well). Digital storefronts can pay to use IGDB's API, which is how the database makes money.

     

    Fallout 76 wearable helmet recalled because of dangerous mold

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    The Nuka Cola-themed helmet was sold at GameStop, not included with collector’s edition

     

    Untitled Goose Game’s Developers Stopped Work On Launch Day To Attend The Climate Strike

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    “If striking for you means that you can’t play our video game on launch day, that’s okay,” he said. “People can play our game, or another game, some other time. The climate emergency is urgent, and needs us to drop what we are doing and demand that governments act immediately."

     

    Warframe Faces Criticisms, Review Bomb Over Chinese Translator Controversy

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    Around that time, the volunteer translator, “Ji,” posted a “farewell” explanation as well as the full termination letter. It seems he was let go from the project due to a number of mixed workplace violations. The more “contract”-related reason would likely be his breaking of nondisclosure agreement (NDA) protocols — leaking information about Warframe development before release. However, DE also claims he posted insults about staff.

     

    Playing For the Planet

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    HOW VIDEO GAMES CAN DELIVER FOR PEOPLE AND THE ENVIRONMENT

    PlayStation has committed to lowering its carbon footprint with its next gen system

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    The PS5 will have substantially lower power consumption when a game is suspended than the PS4 does.

     

    Reboot Develop secures more game talent for first Canadian conference

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    Reboot Develop Red has secured more top tier video game talent for its first Canadian conference, due to take place in Banff, Canada, next month.

     

    French President calls Twitch streamers “inspiring” for breaking charity record

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    Yesterday, Twitch streamers from France held the platform’s biggest ever charity event – and in the process earned a nod from Emmanuel Macron himself. The French President called the combined efforts of 54 streamers uniting for Z Event “inspiring” on Twitter. Their end total? Approximately €3,509,197, which converts to £3,093,813.

     

    Esports News

     

    To Build its Future, Call of Duty Esports Is Killing its Biggest Rivalry

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    One of the most infamous feuds in all of competitive gaming comes to a close.

     

    Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)

     

    The making of Devotion, China's least favourite horror game

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    Red Candle's Devotion is one of the finest horror games of the past decade, and if you haven't played it already, it's possible you never will. Following its release this spring, the game was found to contain an unflattering reference to China's president, Xi Jinping. The discovery sparked an outcry among Chinese players, leading to the withdrawal of Chinese distributors, the closure of Red Candle's account on Weibo, one of China's largest social media platforms, and the removal of the game from Steam in China. Red Candle, which is based in Taiwan, has apologised at length for what it says was a placeholder asset, accidentally transferred to the final release. These comments were not enough to stem the backlash, however, and a week after sale, the developer pulled the game from Steam in all territories to perform unspecified fixes. Seven months on, it's unclear whether Devotion will ever see daylight again.

     

    About Alexis Kennedy

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    I work at Failbetter Games. These days, I’m CEO. But I worked here for five years before that, and from when I joined in January 2014 until mid-2016, Alexis Kennedy was Failbetter’s CEO. He was my boss for almost two and a half years.

    If you’re reading this, you probably know that a few weeks ago a number of women came forward on Twitter to talk about how Alexis had treated them or others who’d confided in them. At the time, Failbetter said we believed them.

    Alexis has now responded in a post he called ‘What Actually Happened’. It is not an accurate title.

     

    Video Game Companies Vow Action On Climate Change, But Critics Say They Need To Do More

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    Within a couple generations, after climate change has more visibly ravaged the Earth, the easiest way for humanity to interact with lush forests and icy glaciers might be video games. It’s a bleak, maybe science-fiction potential future, but not an improbable one; according to some analyses, we have just 12 years to suppress catastrophic climate change.

    Yet at the same time as games present themselves as tempting vehicles for environmental escapism, the hard reality is that the games industry is a significant contributor to the demolition of our planet.

     

    Let’s Pop: Behind the Bubblegum Dream of Sayonara Wild Hearts

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    According to Simogo, this is all Garfield's doing.

     

    At 20, Resident Evil 3: Nemesis Reflects the Series’ Past, Present, and Potential Future

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    Looking back on the eventful development and complicated legacy of a survival horror classic.

     

    Star Trek Online players held a torchlit vigil for Aron Eisenberg in Quark's Bar

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    "Guiding Nog to the Divine Treasury".

     

    Developers Cash In By Selling Their Switch Games For Pennies

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    One of the few categories by which you can browse Switch games on the eShop is Great Deals. Leading that section may be a popular game that’s now a few dollars cheaper, but occasionally, a ridiculous discount will catch my eye—such as a recent one that put the $30 rhythm game Superbeat: Xonic on sale for a staggering 89 cents. My Switch is full of games that I hadn’t heard of until I had the chance to pick them up for pocket change. It makes me wonder: What’s the rationale behind these massive discounts, and afterwards, do the game’s developers feel that they benefited? Every developer I spoke with for this story said that deeply discounting their games for a short period has been a success.

     

    Video Games are Reshaping My Relationship with My Chronic Illness

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    After the first year of my degree ended, I turned to video games for self-care. I’ve always looked to games for healing and grounding, with titles like Everything and Journey offering soothing escapism into fantastic settings and cyclical gameplay. During bad depressive episodes, I can fire up Everything and receive a pep talk from a tree or a rock, and I’ll feel less alien in the world. During one of the loneliest periods of my life, I turned to the Normandy crew in Mass Effect for comfort and company.

     

    When Every Game is Hard Mode

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    Back in April, I kept bumping up against the internet flap about the difficulty in From Software's Sekiro: Shadows Dies Twice. The whole topic infuriated me, but it took months of introspection to clarify and congeal my thoughts into what I hope will be a framework for discussing the basic problem from my vantage point. There seems to be another round of this sloshing around the internet, so I am kind of glad I waited and got my thoughts in order before I stepped in. The online conversation around Sekiro focused on whether it should include difficulty settings less than "hard."

    But every game I play is already on "hard" mode. An entertaining challenge for some is physically impossible for me.

     

    I just found out my favorite Grand Theft Auto 5 role-play character is a serial killer

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    Tessa Lamb is a driving instructor with serial killer tendencies

     

    OBJECT OF POWER

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    The other Objects of Power that Jesse finds are all disguised as real objects that seem to be tethered to other realities. A merry-go-round that allows you to shift in sudden directions. A floppy disc that allows you to project objects careening through the air. The plot chooses to focus on the simplest of all: a firearm. The Service Weapon, as we and Jesse learn to call it. The gun chooses Jesse, just as the developers choose to give it to her. In a game rife with mysterious redacted documents, bizarre plots lingering in the background, it almost feels out of place.

    “Falsework,” by Nick Capozzoli

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    Control, you may have heard, has got itself some Architecture. That’s certainly what jumped out in the first glimpses I got of it. And when the game begins to sunset in the discourse, architecture will likely be what endures: in year-end awards, in postmortem concept art drops, in those unnarrated Youtube spots (gun-wielding henchmen tastefully excised, camera tilting slowly up the naves of Central Research or Dead Letters). In the inevitable photo mode so we can see how all that Brutalist concrete looks filtered through Clarendon or Ludwig (assuredly: fabulous). It’s often the fate of architecture to outlive its original purpose. But so soon? I wonder if we’re a little too eager to usher Control on to its second life of stately Archillect jpegs. Something did happen in The Oldest House, after all. I seem to recall shooting a lot of people.

    Everyone Wants The Big Chair, Meg

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    She will enjoy it. She will feel at home. But she will also have to work that enjoyment within a corrupt system that works to control inexplicable things that resist control. Just because she hires “better people” doesn’t mean they won’t be prone to the same kinds of hysterics and egos that led to Darling and Trench’s respective downfalls. She will ultimately realize that without the Bureau, without The Oldest House, she may as well be dead. She must keep this position, or there will be nothing left worth living. She will fall under the same lust for control that plagued Director Trench. Like Trench, the job will be as much a prison as it is privilege. Things she once enjoyed will be corrupted by bureaucracy, just as the Altered Items are corrupted by the collective subconscious. A self-fulfilling prophecy. A cycle that repeats and renews ad infinitum. Capitalism, bureaucracy, politics, America.

    The Creepypasta Community That Influenced Control

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    Control’s setting, a secretive government facility that studies supernatural happenings, is engrossing. If you can’t get enough of the game’s surreal atmosphere, perhaps you should check out the SCP Foundation, a community-run fiction archive that many speculated was an inspiration for Control. It turns out that speculation was correct. Kotaku spoke with the SCP Foundation and Control’s director about the overlap between their expansive science fiction worlds.

    “Taking Control,” by Emma Kidwell

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    At first glance, it’s hard not to compare Remedy’s Control and Quantic Dream’s Beyond: Two Souls. Both games feature paranormal protagonists, government secrets, and people in positions of power failing to do their jobs. While they belong to different genres (Beyond shares similarities with an interactive film; Control’s a third-person action adventure), they both explore the same theme: The unknown. Look much further, though, and these similarities stop. Control’s Jesse Faden has agency over her place in a mystery whereas Beyond’s Jodie Holmes does not. Unsurprisingly, it’s this level of personal control that plays a big part in why one character succeeds in playing an active part in the overall struggle presented in each narrative and the other doesn’t.

     

    Fire Emblem: Three Houses Surprisingly Calls Out Its Own Problematic Romances

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    I didn’t expect Fire Emblem: Three Houses to thrust me deep into my own feelings about the role of professors in their students’ lives. But far away from home, teetering on the brink of war, at a private liberal arts school cum religious military academy, I find myself adopting the mantle of my own college professors.

     

    Pleasure to Burn: Why Campfires Are so Ubiquitous in Games

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    Who knew some flaming sticks could be imbued with this much meaning?

     

    Blasphemous Turns Catholicism Into A Haunted House

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    Even the execution animations and brutal combat the game’s marketing has relied on to grab players’ attention don’t feel particularly gratuitous when compared to famous religious paintings such as Caravaggio’s The Beheading of St John The Baptist, half the things that Virgil and Dante see in hell, or even much of the Bible. To call Blasphemous a moving, incredibly important piece of religious art might be overselling its accomplishments. However, unlike most games I’ve played that seek to do something innovative with religious themes, it is a thematically sound work about spiritual anxiety that’s worth playing if you’re willing to plumb some uncomfortable depths.

     

    'Untitled Goose Game' Is Like Playing Hitman... as a Goose

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    “In [Goose Game], success comes from playing along with the simulation just long enough before finally pulling the rug out from everything … [You’re] not the one, special gear in an intricately designed clockwork world. You’re the wrench.”

    I wrote those words in December 2016 about IO Interactive’s Hitman, a game that (despite all the killing) feels so much like a predecessor to Goose Game that I’ve decided that they exist in the same world. Like the world’s greatest assassin, a goose sees the world differently than regular folks. You or I see a busy marketplace as an obstacle to walk through or a place to shop in. But Hitmen? Geese? They see everything they need to silently build a chaotic Rube Goldberg machine.

     

    How Telltale reinvented The Joker

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    Giving Telltale room to breathe allowed the writing team to mess with player expectations while staying true to the characters. Sure, we know Harley Quinn and Joker have a toxic, off-balance relationship, but what if the scales were tipped in Harley’s favour?

     

    CONTROL: The Weird and the Eerie

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    WARNING: CONTAINS SPOILERS FOR CONTROL

    Video based on the book by Mark Fisher: https://www.amazon.co.uk/Weird-Eerie-Mark-Fisher/dp/1910924385

     

    Sekiro and a brief history of spraying blood all over the darn place

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    It's spray day and we're making a big deposit at the blood bank. Here's why Sekiro: Shadows Die Twice borrows its iconic blood spray from Kurosawa and other samurai movies.

     

    The Rise and Fall of Dungeon Siege

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    Please consider supporting us on Patreon: https://www.patreon.com/GVMERS

    In the realm of action-oriented video games, few are as zen as dungeon crawlers. Even at their most complex, demolishing and looting enemies in the likes of Diablo or Torchlight is as hypnotic as it is satisfying; their gameplay loops providing a perfect mixture of habitual repetition, and utter excitement. And to a small, yet passionate subset of PC gamers during the early 2000s, few games offered a better blend of these elements than Dungeon Siege.

     

    Rediscovering the Joy of Exploration

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    The biggest gaming trend of the 2010's was undoubtedly the idea of an open, explorable world- but for all the games who jumped on the bandwagon- not all of them pulled it off well.

     

    Why the Guns In Modern Warfare Sound So Incredible

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    15% OFF SALE on the 3 sensational sample packs used to make the sounds in this video! (Sound Effects Monkey via ASoundEffect.com):

    Patreon: https://www.patreon.com/marshallmcgee

     

    ERICA - Anatomy of a Scene

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    ERICA was probably the most challenging game score I've undertaken, so to show why, here is a walk through just a single scene. This scene can be potentially just 2-3 minutes, or over 10, and the music must always be ready to account for the player's choices. Hopefully the graphical manner in which it's all displayed makes sense! Make sure to leave comments with thoughts or feedback.

    Thank you Jack, Flavourworks, and all my friends at Sony for inviting me to be part of this unique and thrilling adventure.

     

    How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica

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    Sid Meier, the creator of the popular Civilization video game series, goes behind the scenes of the development of the franchise's first entry. Sid explains some of the challenges they came across while transitioning the game from real-time to turn-based strategy.

     

    Exclusive: Infinity Ward Developers On Leaving Respawn And Creating Call Of Duty 4: Modern Warfare

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    In this excerpt from The Game Informer Show podcast, we air audio from our cover story trip for Call of Duty: Modern Warfare where we spoke with studio art director Joel Emslie, lead animator Mark Grigsby, and multiplayer designer Geoffrey Smith about developing the original Call of Duty 4: Modern Warfare and also what it was like to leave Respawn and return to Infinity Ward after Titanfall 2 was released.

     

    Things I found entertaining throughout the week relating to the game industry

     

    'Mortal Kombat' Stars Play 'Mortal Kombat': Robin Shou vs Linden Ashby! | Heat Vision

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    Robin Shou and Linden Ashby, stars of the 1995 hit 'Mortal Kombat', stop by Heat Vision Breakdown to challenge host Patrick Shanley (and each other) to a friendly match!

     



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