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    This Week In Gaming 9-3-19


    RagnarRox on what makes Pathologic 2 a unique masterpiece that makes struggle, choices, and even death meaningful. Telltale games revived in worst possible way, more developers outed for abusive and sexually abusive behavior including Alexis Kennedy, People Make Games looks at how the more powerful sound of a weapon in Wolfenstein Enemy Territory made players play better, Gearbox crowdfunding Homeworld 3 while Randy is accused of contempt in court filing, Patrick Klepek explores the relationship between Mario Maker hackers and Nintendo, Yakuza 7 is turn based, Chucklefish's exploitation of young devs, Ewan Wilson on brutalism and the concrete foundations of Control, Alexi Alario on being nostalgic for Minecraft and how young players have been urged to monetize their creativity, HeavyEyed's new series The Language of Games begins with an episode about the origins of magic and mana, and more.



    Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)


    Gearbox PAX West Panel 2019


    Tune in to find out more news and announcements from Gearbox from PAX West 2019

    Gearbox CEO Randy Pitchford Accused Of Contempt In Latest Court Filing


    Gearbox continues to be embroiled in legal disputes ahead of Borderlands 3's release.


    Manifold Garden, Wattam, and No Straight Roads will be Epic exclusives


    Epic announced today that six more games will be launching exclusively on the Epic Games Store: Manifold Garden, Wattam, No Straight Roads, Superliminal, Airborne Kingdom, and The Alto Collection, which packages together a pair of snowboarding sidescrollers that were previously mobile-only.

    Untitled Goose Game is coming to the Epic Games Store in September


    Untitled Goose Game is a game about a goose who is a jerk—so, a normal goose—who enjoys causing chaos in a lovely quaint village. The goose, who is you, roams the streets and yards, stealing stuff, breaking things, sneaking up on people and honking at them, and being an overall pain in the ass in whatever other creative ways you can come up with. It was announced in late 2017 by indie studio House House, the creator of Push Me Pull You, and after an unfortunate delay in February, the developers announced today that it will be out on September 20.

    Epic revamped the Epic Games Store roadmap to remove target months


    The roadmap now shows what has recently been added to the store, what's being developed now, and what's further away.


    Shovel Knight Dig Official Announce Trailer


    Yacht Club Games just announced a brand new game, Shovel Knight Dig, that is a joint development project between them and Nitrome.


    Yakuza 7 announced with menu-based combat and new Yokohama setting


    The biggest change, however, looks to be the combat system, which switches away from Streets of Rage-style brawling to a menu-based approach that’s more reminiscent of Persona or Final Fantasy. The Yakuza games have always essentially been JRPGs, and now the connection is even clearer. You can see how it works in the Game Watch video below:


    Sega’s Toshihiro Nagoshi, who’s once again taking up the position of director with Yakuza: Like a Dragon, appeared on Sega’s semi-regular livestream today to talk about the upcoming game.


    Cyberpunk creator talks clown gangs and making the biggest RPG of 2020 | Cyberpunk 2077 Interview


    The Cyberpunk 2077 Gamescom demo left us with questions, and who better to answer them than Cyberpunk creator Mike Pondsmith? In this Cyberpunk 2077 interview we talk about the making of Cyberpunk, how Pondsmith got involved and how Cyberpunk Red fits into the videogame. Enjoy and stick around for more Rock Paper Shotgun Cyberpunk 2077 coverage this week.

    The Making Of Cyberpunk 2077's Night City | Cyberpunk 2077 Interview


    Cyberpunk 2077 impresses for many reasons, but it's the world of Night City that blew us away. Having watched the Cyberpunk 2077 Gamescom gameplay we spoke to concept artist Marthe Jonkers about the making of Night City, how the day night cycle impacts the game and how every area of the city is deadly in its own way.

    Cyberpunk 2077 - FULL Gameplay Deep Dive Presentation


    Watch CD Projekt Red's stream, where it will showcase a 15-minute version of Cyberpunk 2077's recent gameplay demo, where we expect to get details on Night City, playstyles, and more.

    CD Projekt Red confirms Cyberpunk 2077 will use first-person cutscenes


    CD Projekt Red has addressed fan concerns around which camera perspective Cyberpunk 2077 will use during cut-scenes, confirming it will be "100 per cent first-person".


    Greedfall extended gameplay video shows a promising blend of The Witcher 3 and Dragon Age


    Spiders' newest RPG Greedfall releases on September 10, and I for one am pretty exciting about it. Inspired by 17th century colonization, the game is by no means based on true stories (it has monsters and stuff), but its strange amalgam of fantasy and history is fascinating. The video above shows the most substantial chunk of gameplay footage we've seen yet, and I've got my fingers crossed that Spiders nails it with this one. It looks great.


    Shantae and the Seven Sirens Shows Off Fusion Magic And Monster Cards In PAX West Gameplay


    WayForward was present at PAX West this past weekend, where they showed off Shantae and the Seven Sirens with a demo that shows off its more Pirate’s Curse-styled gameplay, and the new Newt Fusion that lets Shantae transform instantly.


    Aladdin and The Lion King games remaster collection announcement leaked


    A remaster collection including the 1993-released Aladdin game and 1994-released The Lion King game, both originally developed by Virgin Interactive for Sega Genesis and Super Nintendo Entertainment System (The Lion King-only), will be available to pre-order for PlayStation 4, Xbox One, and Switch starting August 28 at GameStop and launch this fall, the retailer announced during a presentation at the 2019 GME Conference.


    We can’t tell if this is an NBA 2K20 trailer or a casino ad

    Trailer deleted


    While EA’s taken the brunt of the heat in the furor over loot boxes – in fairness, the company did coin the term ‘surprise mechanics’ – but the NBA 2K series has been heavily criticised by its own players for aggressive monetisation. Take-Two has made efforts to turn those purchases a little friendlier over time, but you wouldn’t know it from the latest trailer for the MyTeam mode.

    PEGI rating board explains why it didn’t flag NBA 2K20 as gambling


    But, ‘We are very aware that it may get too close for comfort.’


    The Sojourn is a lavish love letter to Myst and The Witness


    Myst may not have been the first of its kind when it arrived in 1994, but it brought its particular breed of atmospheric puzzle game into the videogaming mainstream. The Sojourn draws from its beautiful, thought-provoking ancestor, taking players on a cradle-to-grave journey which draws from the whole of human history.


    The Outer Worlds: 'Come to Halcyon' Trailer - PAX West 2019


    Straight out of PAX West 2019, a new trailer for The Outer Worlds shows off the fun (and feral) planets you have to explore. Check out what the mega-corporation planet Halcyon offers its dedicated employees, and what beasts lurk in the shadows of Monarch, and all the (only occasionally bloody) diversions in between. The Outer Worlds be released on PlayStation 4, Xbox One and PC (via the Microsoft Windows Store and Epic Games store) on October 25, 2019. The Outer Worlds is also coming to Nintendo Switch, but no release date has yet been announced.


    Vampire: The Masquerade - Bloodlines 2 Gameplay Deep Dive | New Gamescom Impressions


    We got to give the demo for Vampire The Masquerade Bloodlines 2 another go at Gamescom. This time, though, we got more juicy info on what to expect from the VTM Bloodlines sequel. Astrid has taken all of this information and arranged it around the Vampire The Masquerade Bloodlines 2 gameplay (Gamescom demo) into a deep dive impressions video. Enjoy!


    7 Reasons Ghost Recon Breakpoint Is The Game Wildlands Should Have Been | Breakpoint Gameplay


    Ghost Recon Breakpoint is better than Wildlands in almost every way: a better stealth game, an engaging single player experience, more interesting enemies, a map put to better use… as we explain with this Tom Clancy’s Ghost Recon Breakpoint gameplay. Here are 7 reasons Ghost Recon Breakpoint is the game Wildlands should have been.

    Ghost Recon Breakpoint’s campaign is linear yet freeform, complex yet accessible


    Cruising along a narrow cliff-top track on a dirt bike, a mission marker on the map is fading to a distant memory. Now is the time to rendezvous with a clique of rebels at their hideout. At least, that’s what Tom Clancy’s Ghost Recon Breakpoint’s story says.


    Crying Suns, the FTL-inspired strategy space opera, comes out this month


    The tactical rogue-lite space opera Crying Suns went to Kickstarter last year with a pitch for a game inspired by FTL, but more story-focused: The Galactic Empire has collapsed, and humanity's only hope for survival lies with a clone of Admiral Ellys Idaho, the greatest Imperial commander of all time. The crowdfunding campaign was a big success, nearly tripling its €25,000 ($27,400) goal, and very soon—as in September 19—the game will be upon us.


    Solasta: Crown of the Magister - Official Gameplay Trailer


    Gather your party and journey into the depths in this upcoming roleplaying game from Tactical Adventures based on Dungeons & Dragons fifth edition rules.

    Solasta: Crown of the Magister - 55 Minutes of Fantasy RPG Gameplay


    See this exclusive look at the Solasta: Crown of the Magister FREE demo before it goes live for everyone on September 3. From Tactical Adventures, Solasta: Crown of the Magister is an upcoming fantasy, party-based roleplaying game based on the Dungeons & Dragons fifth edition rules.


    In The Longing, Time Is Everything



    Time is a fairly arbitrary metric in videogames. Depending on the game you play, it could be your friend or foe. In The Longing, which I was able to see privately at PAX West 2019, it is neither. Time simply is. And in this unique game from Studio Seufz you have no choice but to endure it.


    Luigi's Mansion 3's Co-Op Is A Blast | PAX West 2019


    Michael and Jake got hands on time with Luigi's Mansion 3 at PAX 2019. Check out what they thought of the brand new demo.


    Eternal happiness awaits when Little Misfortune arrives later this month


    Nominative determinism, eh? It should be outlawed. If I’d been unfortunate enough to have “Misfortune” penned on my birth certificate I’d be off to the Deed Poll before even leaving the hospital. That’s negligent parenting, Mrs Hernandez, and I’ll see you in court – even if you do happen to be a skeleton.


    Yooka-Laylee and the Impossible Lair Hops Along to an October Release


    A new trailer showing off the game's Tonic collectibles confirms that Yooka-Laylee and the Impossible Lair is coming to the Nintendo Switch, Xbox One, PS4, and PC via Steam on October 8, 2019, priced at $29.99.


    Predator: Hunting Grounds Hands-On Impressions


    Jonathon Dornbush and Sydnee Goodman discuss the 4v1 gameplay of the upcoming PS4 exclusive Predator: Hunting Grounds.


    Here's 15 minutes of spoiler-rich Gears 5 campaign footage


    It releases on September 10, or September 6 if you've got Game Pass Ultimate.


    NASCAR Heat 4 Launch Trailer


    Take a look at what's in store for you in the lastest NASCAR racing sim, releasing on September 7 for PC, PS4, and Xbox One.


    The Surge 2 Official Combat Trailer


    Get a look at combat from the upcoming action-RPG, set in Jericho City, a dystopian sci-fi megacity under quarantine, where several factions vie for dominance over the various districts. The Surge 2 will be released on September 24, 2019 for PlayStation 4, Xbox One, and PC.


    Wasteland 3 Preview – Rocky Mountain Way



    There’s no doubt that InXile Entertainment has done well for themselves, particularly thanks to the positive reception of Wasteland 2, which turned out to be one of the few crowdfunded games that managed to meet expectations (despite a slight delay) and proved to be the game that people wanted. It engendered a lot of support in the developers and, as a result, when they went back to crowdfunding for Wasteland 3, they surpassed their high goal of $2.75 million.


    Is John Wick Hex A Good John Wick Game? | John Wick Hex Gameplay And Impressions


    John Wick Hex, from esteemed developer boy Mike Bithell, probably isn’t the kind of game you’d expect for the John Wick movie series. It’s a turn-based tactical combat game, similar to something like Frozen Synapse. But is this potentially the best way you could make a good John Wick game? Astrid sat down with RPS Deputy Editor Alice Bell, who got to play a bit of the game at Gamescom last week, and had a chat with her about it.


    Star Citizen's singleplayer beta release date has been pushed back



    The star-studded Squadron 42 gets swept up in 'staggered development'.


    PAX West 2019: Bravery Network Online Evolves Competitive Pokemon



    I love Pokemon. But it’s not the creature designs or the vivid worlds that keep me coming back to the series — it’s the battling. The games have a surprisingly deep competitive core, but access to it is gated behind hours of in-game grinding. That’s where battle simulators like Pokemon Showdown come in, focusing on the battling and letting players freely try different teams and move sets.


    CD Projekt is officially making more Witcher and Cyberpunk games in the future



    As it eases into the final push to complete Cyberpunk 2077, CD Projekt Red is officially moving to a “dual-franchise model.” That confirms, for both investors and fans, that more games in The Witcher franchise are on the way. The new direction was proudly announced in a financial report issued by the CD Projekt Capital Group covering the first half of 2019.


    Mordhau now has an experimental ranked mode for duels



    Mordhau has dipped a heavily-armored toe into the waters of ranked mode, with a new one-on-one ranked duels mode available in the latest version of the game. Developer Triternion says it plans on expanding to a ranked three-versus-three mode once the wrinkles in duels have been ironed out.


    Total War: Warhammer 2 is adding forts to Mortal Empires



    A new post on the Total War blog provides some details about an upcoming feature planned for Total War: Warhammer II’s Mortal Empires campaign map: Forts. They’re a new kind of settlement that are located on the mountain passes and other strategic locations around the Empire’s territory, and they’re coming with their own unique siege maps.


    Telltale Games is being revived


    Telltale Games, which shut down last year, is being revived after its assets were purchased by a company called LCG Entertainment. The new company will sell some of Telltale’s back catalog and will work on new games based on a few Telltale-associated properties, as well as new licenses.

    No, Telltale Games Is Not Being Resurrected - Its Brand's Being Capitalized Upon


    Headlines have stated that Telltale Games is reborn, resurrected, returned from the afterlife. This is not strictly true, and saying so effectively wallpapers over the fact that a lot of folks got screwed.

    Telltale's brand and rights have been purchased by two guys who had nothing to do with Telltale, and some of the hundreds who lost their jobs will get offered freelance positions without their previous fulltime benefits.

    This isn't a comeback. This is C'AAA'pitalism.


    'Doom' Programmer John Carmack Says Games Industry Doesn't Need Laws Against Crunch



    Doom programmer and game industry legend John Carmack recently went on Joe Rogan’s podcast, a show downloaded by millions each month and a favored space for men to launder bad ideas. The pair talked about judo training, the future of virtual reality, the magnificence of space rockets (which Carmack has designed), and labor in the video game industry. Rogan asked about the long hours developers work to ship a game, often under brutal time constraints, which are known in the industry as "crunch."


    Steam’s current business model is “unrealistic,” says Ubisoft



    Ubisoft has been very vocal in its aversion to Valve’s 30% take on Steam, which it had seemingly been begrudgingly paying all those years. That’s why, when Epic Games introduced its own store with a more favourable cut, Ubisoft jumped ship.


    Chucklefish responds to allegations it exploited volunteer Starbound developers


    The publisher said that unpaid contributors 'were under no obligation to create content.'


    Uplay+ launches today with a free month-long trial


    Uplay+, Ubisoft’s answer to Xbox Game Pass and Origin Access, is finally here. The French firm are joining the subscription service club, letting you download and play over 100 Uplay games without paying the up-front cost. There’s a modest monthly fee, of course, but forget about that for now. Starting today, Ubisoft are opening the gates to Uplay+, without the regular £13/$15 monthly charge, until the end of September.


    Blizzard sues Chinese game company over its Warcraft ‘ripoff’



    Sina Games’ Glorious Saga is ‘almost entirely copied from the Warcraft games’




    This article is a short excerpt from our most recent Asia Trends Report. Niko’s Asia Trends Report is subscription based, timely, in-depth analysis of the market’s most important topics as they happen. Past notes have included topics such as regulatory landscape changes, how the next 150 million mobile gamers will enter China’s mobile games market, analysis of games or genres and what’s behind their growth, and more.


    The Messy Relationship Between Mario Maker's Hacking Community and Nintendo



    Some of Mario Maker's biggest fans love to break the game, thinking they're making new tools. Nintendo wants to ban them.


    Esports News


    Why King Of Fighters Dominates Latin America's Fighting Game Scene



    What’s the fighting game you remember the most from the arcades of your youth? Street Fighter II? Tekken? Mortal Kombat? If you’re from Latin America, there’s an excellent chance that the first game that jumps to mind wasn’t any of those, and the game that defined your formative arcade experience was actually SNK’s The King of Fighters.


    Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)




    Homeworld returns with the next chapter of the story. Homeworld 3 is the true sequel to the legendary space-faring RTS. Blackbird Interactive, founded by original Homeworld Art Director Rob Cunningham takes the helm on development, returning the series to its roots with a gripping continuation of the story, fully 3D combat, and the classic RTS elements you expect. Further supported by the veterans of Homeworld Remastered Collection at Gearbox Publishing, Homeworld 3 is coming to life and the teams couldn't be more ecstatic. With our partners at Fig, we can give fans both new and grizzled a chance to fuel and profit from Homeworld 3's success.


    PleaseFundMe: How Crowdfunding Is Changing the Way We Talk About Games



    Patreon and similar sites have amplified a wider range of voices and topics, but the new new media landscape brings risks of its own.


    Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)


    Two Women Accuse Skyrim Composer Jeremy Soule Of Sexual Misconduct



    Two women, an independent game developer and a vocalist, on Monday night accused famed video game composer Jeremy Soule, best known for his musical work on games like Guild Wars and Skyrim, of sexually predatory behavior and, according to the game developer, rape.

    (Was pretty sure I would regret donating to Cultist Simulator someday after reading that article)

    Night in the Woods Developer Alec Holowka Dies


    Eileen Holowka, herself a developer at a separate company and listed in Night in the Woods' credits as a special thanks, announced Holowka's death mid-Saturday, stating that Holowka died that same morning.

    (Either to step away from social media or due to Youtubers, grifters, and probable/literal rapists attempting to mob or threaten people many of the above accounts might be locked leading to messages not appearing and leaving blank areas)



    There’s a hole in my life where he was until not very long ago. My relationship with Alec was complicated. He was, depending on when you asked, my friend, my collaborator, a nightmare, the origin of my PTSD, and the reason I was in therapy. Sometimes all of those at the same time. There are several people who could say the exact same thing about him. Too many, I’m finding out. My time with Alec was very public in a lot of ways. Which is to say just about all anyone knows about it is what was put online at some point. In a tweet, in a video of a talk, in a podcast. But online is just that- it’s online.

    The vast majority of life, of our relationships, the things we do to one another, most of that never makes it onto a screen for a stranger to pick through, to respond to, to form an image with. We end up with these snapshots of personalities and events, most of which barely correspond to the whole reality of a person or the things they fill their lives with. None of that is an original observation. And it’s easy to blame that on the internet. But real life has a way of being this way too, often tragically.


    Eighteen Years in, Ace Attorney Is Stuck in Its Past



    It’s not hard to understand Capcom’s handling of Ace Attorney. In the wake of Apollo Justice, it made sense for them to regroup and try to find stories that wouldn’t run the risk of fan backlash. But that was also a conscious choice to opt for giving fans “what they want” over expanding the kinds of stories the series could tell. When the focus of a game is primarily the gameplay, playing to the crowd with a “safe” story reduces the risk that a game otherwise buoyed by its mechanics will upset fans with its narrative. But for narrative-heavy games like Ace Attorney, the story is the appeal, and the risk of stagnation is that much greater.


    20 years after Seaman, Saito reflects on creativity and making new, strange things



    Yoot Saito is someone who makes a point of doing things differently. Whether it's the pinball-cross-tactics gameplay of Odama or the gross-but-lovable voice-activated virtual pet in Seaman, Saito's intent has been to surprise players with new kinds of interactions.


    How A Colorblind Artist Makes Magic Cards & Video Games


    Paul Scott Canavan is one of the best artists working in entertainment today, with a list of clients and employers ranging from Wizards of the Coast to Valve to Games Workshop. He also used to be an art director at Axis Animation, a company responsible for cinematic video game trailers and intros. So if you’ve ever played Magic, or Destiny, or League of Legends, you’ll likely have seen something he’s worked on.

    Canavan is also colourblind, and shared the news of his condition recently on Twitter, to the shock and amazement of peers who had no idea.


    Vagrant Story – 1999 Developer Interview



    originally featured in the Ultimania guide book

    The Story of Sonic Team – 1997 Developer Interview


    originally featured in the 1/97 issue of Sega Magazine

    Lufia – 2016 Composer and Developer Interviews


    originally featured at inside-games.jp and rpgdl.org


    The First, Mostly Forgotten Blair Witch Games Were Weird as Hell



    Looking back on a trilogy full of twig monsters, zombie priests, and Confederate ghosts with the people who summoned it.


    Videogames Don't Need Defending Because They're Part of the Problem



    Many then flocked to defend videogames, but the truth is games didn’t need to be defended. Videogames aren’t to blame directly for gun violence, but they’re also part of the problem. Videogames have historically ignored, alienated and demonized marginalized people—especially brown and black people. They have rarely fought back against the stereotypes, prejudices and bigotry that emboldened the El Paso shooter to make the 10-hour drive to commit a massacre in a city with a population that is 81.4% Hispanic/Latinx. In fact, they have worked to cement them, and for that, they don’t need an industry with a workforce that is 68% white to jump to their defense.


    I Am the Cheapest Bastard In Indie Games



    A week ago, I put up a blog post called "Why All My Games Look Like Crap." It really blew up. A lot of people read it. Some were highly supportive. Others took precious time out of their days to let me know I am a gigantic, gigantic bozo.


    Why you may be underpricing your video game



    So, video game pricing. You'd think this was a simple subject, but I'm convinced that at least 50% of all people launching games in 2019 get it wrong. And the core of the reason is this - you're undervaluing your game.


    An Ode to the Wine Aunts: Enough with the Dad Builds and Dad Games



    The Wine Aunt does not have a build. She is a lifestyle.


    Game of Pawns: Power and Agency in Fire Emblem: Three Houses



    In a game where you control every detail of your characters’ lives, who controls you?


    Open Worlds How we became nostalgic for Minecraft



    While the open worlds of Minecraft and Roblox are sometimes touted as an opportunity for children to learn programming skills and develop an aesthetic sensibility, they have also become indoctrination into entrepreneurship for children, shaping their creativity and passion before they have enough life experience to know the alternatives or the consequences of it. Almost every game on Roblox is free to play, but there are opportunities to spend Robux, the game’s universal currency, at every corner.


    ‘World of Warcraft Classic’ Is a Nostalgia Trip For a Game That Doesn't Exist



    World of Warcraft doesn’t change. Except it has. World of Warcraft Classic is an attempt to capture something special—the game, as it was, when Blizzard released it in 2004. It’s a nostalgia trip for anyone who played at the time, and a curiosity for those who grew up playing different versions of it. A lot has changed in 15 years. The games industry has changed. MMOs have changed. I’ve changed. Azeroth, World of Warcraft's fictional world, is not somewhere I want to be anymore


    Remedy's Control is built on concrete foundations



    Everyone has an opinion on brutalism. It's fair to say the architectural style elicits strong emotional reactions - a fact that's handy for games where designers often want their environments to cleverly echo and intensify the actions and events on-screen. With Control, Remedy has designed an entire virtual space around brutalism, with its varied forms and contexts.


    The Revelation of Link: The Legend of Zelda at the End of the World



    Sometimes, in The Legend of Zelda, the world ends. Forces that are simultaneously beyond our understanding and all too human align and everything falls apart and then, the game starts. There’s a lot of work about life after the end of the world and there’s a lot of work about the medieval period, but The Legend of Zelda: Breath of the Wild is unique in that it collapses the space between the post-apocalypse and the medieval. The apocalyptic medieval is not just an aesthetic performance but instead an active meditation on the potential at the end of everything. By focusing on the relationships Link builds with the people of Hyrule throughout the game, Breath of the Wild refocuses our understanding of the end of the world as not only a potential site of loss but a potential site of radical, reinventive connection.


    The Fonts In Control Make Its World Feel Way Creepier



    There’s a lot to love about the wonderfully weird new Remedy Entertainment game Control, but the first thing that grabbed me were the fonts.


    The History of Magic and Mana in Video Games // HeavyEyed


    patreon// https://www.patreon.com/heavyeyed

    Welcome to the first episode of The Language of Video Games!


    Why We're Wrong About Violence In Games


    Violence in Video Games is a bit of a hot button topic right now- from angry journalists, to even angrier gamers- but have we been talking about video game violence in the wrong way? The Architect thinks we have.


    Why the sound of a gun had to be nerfed in Wolfenstein: Enemy Territory


    The curious case of a weapon that sounded so good, players thought it was overpowered.

    Support us on Patreon: https://www.patreon.com/PeopleMakeGames


    How Hideo Kojima Designs Games | The Secret History and Design Philosophy of Metal Gear Solid


    Hideo Kojima is a game designer who is heralded for having a unique creative voice. This video traces the history of his design philosophy as well as how he designed the metal gear solid series. Ultimately , he advocates for an integrated design philosophy, where mechanics , themes, game design, and game development all unite to create the impossible.


    Games as Lit. 101 - The Theology of Dishonored


    There are a lot of video games about God, supernatural powers, and other spiritual topics. It's worth considering what they have to say about the real world. Dishonored: Death of the Outsider has some insights to offer on these subjects.

    Enjoy the series? Support it on Patreon! http://www.patreon.com/gamesaslit101


    The Brilliant Soundtrack of Metal Gear Rising | PostMesmeric


    Metal Gear Rising: Revengeance was an over-the-top spectacle of an action game, and no better example of its craziness was its soundtrack. As much of a meme as it's become, Metal Gear Rising has an OST like no other. Time to analyze Metal Gear Rising's strong and confident implementation of a soundtrack, and merging gameplay and music into something awesome.

    Support PostMesmeric on Patreon! https://www.patreon.com/PostMesmeric


    You Need To Play Dicey Dungeons


    Dicey Dungeons is the latest creation by indie dev Terry Cavanagh, and it took a great deal of discipline to stop playing the game to make this video. Let's talk about why you NEED to play it!

    PATREON ► https://www.patreon.com/snomangaming


    The History of The Saboteur


    Please consider supporting us on Patreon: https://www.patreon.com/GVMERS

    The late 2000s were an evolutionary period for open world games. While the Grand Theft Auto series continued to refine the metropolitan sandbox, more and more titles were showing that the genre could work well beyond the confines of modern-day urbanity. Games like Crackdown and Infamous offered super-powered skirmishes set within near-future dystopias, while the likes of Assassin’s Creed showed that there was plenty of fun to be had parkouring through cityscapes of the ancient past. The size of their worlds rarely exceeded those of Rockstar’s opuses – but the variety of mechanics and subject matter they explored proved that this didn’t always matter.


    Video Game Fashion Fire Emblem: Three Houses- Blue Lions


    Join mumbles and I as we review the fashions and glow ups of the Blue Lion in Fire Emblem: Three Houses.

    Support the creation of videos like this at: https://www.patreon.com/AOrlando


    5 Completely Broken, Unbeatable Games, Thanks to Developer Stupidity | Fact Hunt



    Things I found entertaining throughout the week relating to the game industry


    A Red Dead Online player has achieved the impossible and carried a bowl of stew from Valentine to Saint Denis



    When you pick up a bowl of stew in Red Dead Online, your character crams it down in just a few bites. But if you keep moving, there’s no time to cram. This brave hero saw this as a challenge: can one man walk from Valentine to Saint Denis, bowl of stew in hand?


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