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About Naqser

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  1. With my regular group we're playing a campaign I'm working on myself. Thought I'd try to make their progress a story of sorts for you to enjoy, or not if you do not like my storytelling, story overall, setting or whatever may irk you with me. So, I'm going to start off with the land, location and the characters. Then after that I'll jump to what they've been up to. Story: The campaign takes place in Gordrion, a large land recently acquired by the Cirefaleans. It is a resource rich land both in lumber and metals, to a large degree untouched. The climate is cold. Short wet summers and longer cold winters. A large portion of the population consist of guest workers, a hired workforce as well as those forced to work, with the intent of making it big, or die trying. Not many cities have been built up, and villages around the land is mostly tent villages. The point of interest at this point is a city called Ashahammal, translates to Red Sand, or alternatively Red Beach. Both correct due to the city being built on a red sand beach at a river. Characters: ------------------------------------------------------------------------------------------------------------------------------------------------------- Den'al is a nature close Kamorian of the White Deer Totem, tall, fast and vigilant. Always curious of his surroundings but catious enough to not make too many problems for himself. Spent his early life as a pathfinder in the wilderness, and continues to do so now as well. He has a trophy from a monster he battled, and got figuratively stabbed in the back by a close friend, also got a natural talent for navigating in caves and tunnels. He favours a short bow and an axe which he isn't all to profficient with, he never leaves them aside unless forced to. Coming from a treasure hunt earlier with another character, he joined Snowball in his travels, looking for adventure ending up in Ashahammal with Snowball. ------------------------------------------------------------------------------------------------------------------------------------------------------- Snowball is a male Missel looking to make a name for himself. Despite being a gambler, he has an uncanny ability to trust anyone no matter the circumstances. Being an entertainer he has seen and heard quite a lot, as well as learned a thing or two. Learned how words can solve most situations and used that silver tongue to stop a mutiny whilr accompaniyng an army. He has a shortsword hidden in a staff and is quite well versed in lockpicking, his small size isn't why you won't hit him either as he'll dodge your blows with ease. Family near Ashahammal is in trouble and Snowball was not one to say no, just had to go on a treasure hunt first. ------------------------------------------------------------------------------------------------------------------------------------------------------- Thyr is a Kragg Barbarian, a large man with strength and endurance, perhaps because he's not clever enough to realise that some things are too heavy to lift, so he does it anyway, and some things hurt or tire the body, but he does not register it. Being a farmer earlier has tought him many things about cooking and carpentary, and the warrior blood of his people make him a fearsome adversary. Boasting an heirloom sword, a Kraggsword, almost as long as he is, it's a person you do not want to cross. Tired of his old life, Thyr wanted to see something else and decided to go on an adventure. ------------------------------------------------------------------------------------------------------------------------------------------------------- Lazius is a Jargian Male from one of the smaller outlying provinces of Jargien. A turbulent early life of a mother imprisoned due to rebel activities, an older sister being a corrupt judge and giving himself up in order to free his mother. He quickly discovered he has an affinity for fire, it won't burn him as bad as others and any problem solved with fire makes him feel a little better. A knowledgeable man due to being in service of an elder as a "hostage". After finally becoming free, he got a job on a trading company, his task is to check the bought cargo at Ashahammal, unfortunately the entire ship's crew went ill so he has to do it alone. _______________________________________________________________________________________________ The sound of the thundering hooves and the sled broke the cold silence covering the frozen river. The driver, a grizzled and scarred Manrakh Tirak, slapped with the reins to get the two white elks move faster. In the distance he could see tiny flickering lights from Ashahammal, their destination. The two mighty animals dragging his sled let out big clouds of mist as they breathed heavily from the workout, even their bodies seemed to be smoking from the workout. The Tirak could feel more and more ice forming on his face from the mist emitted from his white elks. It was getting colder, it was getting darker, not normal for this season, far from normal. As the animals started breathing faster, the sled picked up speed. In a low grumbling voice he announced to the travellers in the sled to prepare as they were soon at Ashahammal. A few of them looked up at the clear night sky, as if to familiarise themselves with the constellations, or just to marvel at the beauty one last time before it was time to get off. Others gripped their luggage tighter, or checked if they had all of it still in the sled. A few moments later they felt the sled slowing down and going up on a steep hill, they had arrived to the harbour and were moving on an incline meant for boats to be put in the water, or pull them out. Lazius could make out silhouettes of larger ships stuck in the ice, "Going to be difficult getting the cargo out, at least all at once", he thought to himself. Suddenly a small grin danced across his face, "Fire melts ice" popped up in his head. He however seemed to realise he'd need a lot of fuel for the fire to get a ship out to open waters. Den'al hung his head outside of the sled to see better where they were going, and what they passed. A little disappointed he sat back down, "Just large buildings" he mumbled to Snowball, the little missel just shrugged and replied "Well, this whole thing has been quite boring so far, not much to expect, although Thyr is good company". Thyr was, he was out travelling to new locations, and had found a missel on the way, kraggs had a special bond to missels, a protective bond. You wouldn't want to do something bad towards a missel with a kragg nearby, as a kragg is quite close to the opposite of what a missel is. As the sled came to a halt they found themselves outside one of the larger buildings. The tirak jumped off and started removing the two white elks from the sled. The animals were slightly larger than a regular elk, had white fur, horns similar to that of a ram, except small extrutions pertruding backwards from the horns as well. The nose bridge had a large buldge going from the root of the nose to the forehead, making the animal look like it had taken one too many blows to the nose bridge. The travellers jumped off the sled and looked around, it was really dark. A small trim of light escaped the large building they stood infront off. The tirak driver seemed to be on his way there, making motions for the travellers to join him, so they did. He effortlesly pulled the doors open despite their massive size, revealing a massive warehouse repurposed as a sort of stable. Hay covered the floor, temporary fences put up in order to segregate the different animals and keep them in place, for the cold they had placed several heaters. A cirefalean teenager had been tasked with keeping the heater fires going. He greeted the tirak and went to open up a fence for the elks. Lazius thought the elks could easily climb over the small temporary fence at any time, but they were probably trained to know better. After getting the elks in place the teenager started speaking in an almost panicing voice. "There's not much left, I don't know why there hasn't been anyone who refilled the firewood, or why no one has been here to check." The cirefalean started. Den'al, Thyr and Snowball looked like question marks, the boy was certainly in distress based on the voice but they did not understand the Falean language. Only Lazius understood. "I'm not in a good enough condition to go gathering fire wood" the old Tirak gruffed back. "Perhaps they are up to the task? Or whoever understands you" he added as he made his way out of the warehouse / stable. The boy looked desperately hopeful at the remaining four, out of which only Lazius came forward, the others started making themselves comfortable, to the best of their abilities, in the hay. "I can help you out, just give me the tools and some light, and I'll be back in a moment", the boy looked at Lazius with pure joy, and hastily scrambled together the necessary equipment needed to get some firewood. "We only need enough for tonight, there's usually a re-supply during the day when the workers are awake, just give back my lamp when you're done". With a fresh description in hand on how to get out of the city, Lazius headed out, first obstacle was a large harbor gate, with guards. The gate was quite large, and a single guard stood infront of it. "Halt, what is your business" the guard said in a stern voice, recognising the new face in the harbor, eyeing Lazius from feet to head and back to feet. "Greetings, I'm fetching some firewood for the warehouse made into a stable, for some reason it's run low." Laziud replied in a calm manner, making a small notion to show the equipment he had borrowed. Will continue and add more
  2. I've edited the resource thread with a description
  3. If anyone is up for it, I want to DM Eon, a Swedish system. Will post a description of it when I get a few other things out of the way. Have translated some of it and will translate more. At the moment I do have a story to play through, as a playtest. They did some heavy updates from the last version and I've converted an older story for the new rule sets. The developers liked it (Yes, I've been in contact with them about it).
  4. What is EON? In short: One instance you're attending a classy party, something goes wrong and the next thing you know you find yourself mentally scarred and fighting for your life EON is a Swedish roleplaying game in the fantasy world of Mundana. There's a heavy dose of "realism" in the system, while it will sound like a simulator in most things, it however offer a lot of roleplaying stuff. Due to the realism aspect of the game, there's a slightly higher mortality rate of characters than D&D. The core rule system can feel difficult to learn and remember, and it in some aspects are, on the bright side, there are tons of different skills you can negotiate with the DM how to use them in certain situations where you think they'd fit, outside of their obvious use, or for a fun story. I'd place EON in medium fantasy. There's magic, other "Peoples" ( EON uses "Peoples" instead of "Races" ) than humans, religious miracles, different kinds of monsters and so forth. However Mages are not that common, and there are downsides to being a mage, aside from failing a spell and then failing to dissipate the out of control spell. The other peoples aren't that different to humans, though from other fantasy games it is, no Orcs or Gnomes, basically they go by a different names though. True "monsters" are also rarer. Non-combat events are grouped into two groups, Challenges and Conflicts. Challenges are events in which there's no direct opponent but a special goal. Another person or monster may be a part of that challenge, but not as a direct opponent and not the end goal. Conflicts are when one part is trying to win over the other part about something, there's an active opponent. Combat can be very fun, damage tables and hit tables really help in the story telling of what's happening and bring the fight more to life. As well as there being no health, but your character gets exhausted instead, and may or may not drop down when taking damage, because that is also a check you do with a dice pool. Another aspect is Mental Trauma from events. Your character may be exposed to mentally disturbing challenges that can affect him/her in some way. Unfortunately they've recently updated the game in the newest version and a lot of the old material isn't usable anymore in terms of gameplay, as fluff it works well. Magic is one of those things that weren't worked on so proper magic is for the time being out of bounds. The characters have some random elements in their creation, important things in your backstory and what kind of bonuses or not-so-good things you carried with you from it. You usually get points to spend on skills. Character improvement isn't as drastic as a "level up". As your story progress you'll be awarded with points, these points can be spent to have a chance of becoming better at a certain skill, learning a new specific skill, new religious stuff, a new language or as we house ruled, have a chance of increasing an attribute. As such, character progression is infinite and there's really no end to your character unless it dies or you retire it. Though improving your skills and attributes get more and more difficult the better you get. From an earlier version of EON, my best kept memory was spending about one hour creating a new character, only to spend five minutes into the game and turn to sand. Mage using Earth magic turned my character to sand, a mage I didn't see after I exited a tavern brawl. As for this newest version, I've only been DM, however last time we played, the party of three players came upon two "toad-people mummies". The mummies beat down the party's tank by round 2, then the ranger got one down in round 5 but went down himself in round 6. After that, the little Missel, gnomish / halflingish, character spent 10 to 15 rounds dodging and hitting the remaining mummy only to utterly destroy the mummy's ribcage and spine so hard it fell apart, how did he do it? He crushed it with a short sword. A fun little thing is that EON uses "infinite dice pools", so to speak. Your skills and attributes are measured in a dice pool, as you may have noticed in the character sheet. When you then do checks you use the pool connected to the specific skill against a numeric value, difficulty. Any 6 you get on your throw is not added to the sum of all throws, instead you get two more dices to the pool. Example, you have 3D6 in Jumping, thus you roll three die, with the results 2, 5 and 6. You add 2 and 5 together and then roll two more die, 1 and 3, adding those to the total sum of 11. Had you gotten another 6, you'd have continued untill you didn't roll any more sixes. Characters also have something called "Focus" which is a resource players can use to increase the size of their dice pool in situations they feel they need the extra power. It however recharge slowly and can be hazardous to ones health if all focus is gone and you start acquring disturbances that affect focus and well being. The latter is the max amount of focus your character can have. To recharge focus, you have to wait to a new game meeting, provided it's justifiable yo regain focus between meetings. Alternatively you can complete a task from your Character Trait, which is basically an incentive to roleplay your character more. You can complete one step of it as many times as you like, but only once per meeting will you get rewards for it. Seeing as I'm hoping to get enough players together to DM EON, I thought I'd start off dropping some resources. Mind you, these are translations from the real game, not something I've made up on my own. The real game is written in Swedish so I took the liberty of translating. It needs work, especially the text heavy ones. I will put my mind to it when I get another project done. Character creation is at this point possible. Will also translate more stuff so there's more content in English. Pleasd do provide feedback so I can improve it. https://www.dropbox.com/sh/qarbmrlb002p3qm/AAA5iZ7A9R2pywtbAcVd6fqQa?dl=0
  5. Not really. Also doubt they'd change anything to get the balance better. That stuff has really put me off playing solo.
  6. I think those present in the last event, the 17th of December, remember that one very heavy game we ended with, assaults and heavies galore. I was wondering if someone saved a screenshot? The math nerd in me want to do some math. The idea behind it would be to post it as an example on the Mechwarrior Forums and with a suggestion I came up with that could alleviate the weight balance issues. The math would be calculating the enemy team's total tonnage and see what ratio it was against ours, I'd wager at least 300 more than us. As no constructive criticism goes without a suggestion of improvement of some sort, the suggestion I'd propose for PG: Quick Match overhaul akin to that of DotA 2's new pre-game lobby, with a weight re-balance system. *Pre-Game: As per usual you select your mech and possibly a party to play with, and with the party, possible limiting weight restrictions. When you find a match, both teams' weights are checked, one is lower and one is higher, most of the times. When outside a certain range limit of each other the game puts a weight restriction that can't be exceeded. This could be done by taking the average value of both weights. So one team can increase their tonnage while the other has to shed some. Example: 12-man team enters and has the 600 tonnage limit, the other team is composed of two 4-man teams and four randoms, the whole team's tonnage sits comfortably at about 1000 tons (Don't know if it's possible but let's just go with it). 1600 / 2 = 800, the new tonnage restriction is set to 800, this means the 12-man team can increase their weight by 200 while the other team has to shed 200 tons. Both team's are given, say two minutes, to change mechs to meet the new restrictions. At this point, modules would be an issue. For simplicity, I think Modules should only work as they do now, need to be bought, for Faction warfare. However for quick matches, you'd select what module you want on your mech and it'd be free. This way you wouldn't have to jump back and forth in the Mechlab to reconfigure your mech during the re-balance phase of a quick match. A possible issue with this could be 12-man teams running all light mechs in order to disrupt other teams and get their tonnage down. In which case a minimum tonnage would have to be implemented, if the tonnage difference is large enough. Also, a tonnage matching system should also be in place in order to minimize matches with large tonnage differences. So, if there are several teams of 12 running all light mechs, then there would be no need for a re-balance even though their tonnage would fall far below the minimum tonnage restriction, in which case it'd be a match with 24 light mechs running around. Additional change they could make to the pre-match lobby would be that Company leaders and lance leaders could issue map commands there before the match has started. What do you think?
  7. I got on today all like "Man, going to be good playing some Mechwarrior on the event". Only to remember, it's only Wednesday
  8. This was the one two hours earlier?
  9. Yeah I'd like to get in, as was discussed.
  10. How the mech looks before what kind of weapons and so forth it has. We discussed this on TS before
  11. Greetings and welcome. What kinds of activities do you see yourself doing here, or sharing with us?
  12. Hello and Welcome I don't know if it qualify as an FPS, but there's this free to play game called MechWarrior Online which I myself play, and the game also has events on here. It's loads of fun when you get the hang of it.
  13. Welcome What kind of games do you usually play?
  14. Nice read. Somethings I figured out the hard way before reading this. Missing the vital part about MWO though, looks >>> stats
  15. me too, away for a wedding, next time hopefully.