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  1. Star Citizen Patch 3.8.0h Joe & friends talked a bit about Star Citizen. Very much the same stuff what 'normal' people says about the project so nothing very exciting in that sense. It would be interesting them to investigate a bit deeper and talk about why people actually supports the project. Lots of supporters finds current unfinished Star Citizen better and more fun, more interesting and technically more impressive than any other game in the market - why not to support such a project?
  2. So, CitizenCon 2949 is over and all I can say it was pretty amazing event. Plenty of interesting presentations and of course the demos were impressive as always. They have not pushed videos of presentations online yet but they will be available on their Youtube channel later. Some teasers from the gameplay demos ... Which were your favorite CitizenCon 2949 moments?
  3. Aren't all these awards just advertising-nonsense? Just to give a change to put "GOTY" stickers before holiday season sales. Shouldn't they wait that all this year's games would be even released before choosing nominees? It feels like small niche games and genres doesn't have a change no matter how excellent the games would be.
  4. I have seen this popping up on my "Recommended" list but never gave it a thought. It has a Linux version so there is no reason not to give it a try. Thanks for the reminder.
  5. I'm not too excited about this game but I'm still interested to give it a try. I'm mostly worried about amount of gameplay mechanisms. I have a feeling that the game would have got way more low score reviews if it wouldn't have be made by Kojima. Anyway, since PC version is still year away there is no hurry to make a decision.
  6. CitizenCon 2949 schedule is now online. Is anyone here going to attend? The latest Jump Point magazine had plenty of information about SSOCS. It is going to be huge change to the project overall. Interesting to see if it makes into Alpha 3.8. A new release: Star Citizen Alpha 3.7.1 They are avoiding CitizenCon spoilers but started to go through Alpha 3.8 features.
  7. Alright, Alpha 3.7.0 is out! Quite a few interesting features but as a solo Aurora user FPS mining and ship renting are probably one of the bigger ones for me. Banu Defender RSI Mantis
  8. The most interesting news so far has been Stadia and Bethesda's Orion. I'm intereting to see how open those techs are and which platforms are being supported. I can't say I'm disappointed because I didn't have much expections for E3, since it is not an event where type of games I like are being announced. If there is something to be disappointed is that there still wasn't a game announced like Star Citizen. I look forward to see big game companies to do something similar or even more than what SC is.
  9. If you look solely on AAA games, then yeah maybe things has got "worse". Even then, bigger problem to me on triple-a games is that they have stopped to be ambitious; too big risks and making a triple-a game cost insanely amount of money already. Otherwise I think things has got way better. Lots of interesting titles are coming from indie developers and gaming is possible on wider range of devices than ever before. Stadia for example is going to improve situation even more and MS will probably announce something similar tomorrow. Additional to this crowdfunding and Early Access has saved gaming for me. More Star Citizen, Dwarf Fortress, UnReal World RPG, Crusader Kings II, MUDs, etc. kind of games the better.
  10. Not a bad idea and many game would benefit from this. But these days only a fraction of new games get reviewed so using time for re-reviews is quite much to ask. AJSA did a great X4: Foundation review where a reviewer told that Egosoft is one of those developers who keep pushing patches and updates long after release - not in a good shape on release but will sure get better with time. That's great information for those who are not familiar with the company's update history.
  11. So, lots of has happened since last post. Alpha 3.5 has been released and it is getting Quality of Life patches. Main focus has moved to Alpha 3.6. Are people here testing Alpha 3.5 or waiting for post-alpha version first? Which are most interesting features is Alpha 3.6 you are looking forward?
  12. I have supported about ten projects so far and being extremely happy to all those projects. One of the most important thing about crowdfunded projects is communication and openness. Well, some developers does better job than others but most of them has kept backers well informed how the development progresses. In general it is good for players and gaming media to learn more about how the games are being made. Release dates and fancy PR material has way too big emphasis at the moment and knowning more about development would (or at least should) make people understand about problems many projects has. I strongly believe that being more open would have saved projects like Anthem and Fallout 76. I personally prefer open development and crowdfunding over "traditional" game development.
  13. One of the best reviews of X4: Foundations so far. I'm with the review, despite couple of points. I could even pretty much agree with the score 5/10 and it is still in my opinion one of the best games released in many years Egosoft's games are well known to be very buggy on release and unfortunately they seems to keep releasing (very) broken games. They are supporting their games years after a release but that should not be used as a reason to always have a bad release.
  14. In broad sense tens of space games shares the gameplay; mining, dogfighting, trading, etc. but implementations varies hugely. More and more games has explorable astronomical objects as well. Because the huge differences in design and implementation I could say that for example Star Citizen and NMS are still completely different kind of games. I think that lore and gameplay are tightly connected. In Star Citizen the lore explains why for example Hurston looks like as it looks, people's behaviour and clothing, characteristics of their physical look (marks on skin), their motivations, what player can mine and buy/sell there, gravity and composition of atmosphere, weather, etc. I definitely have high hopes that BG&E2 will be an interesting and good game despite that we have not seen much gameplay yet and there are still many unanswered questions. It is worth to keep in mind that ambitious games takes long time to get developed. BG&E3 should be much faster to get made once all this R&D work has done. Good luck for your competition. After your earlier success we expect nothing less than championship!
  15. It is true many games shares lots of similarities but they can still be completely different what comes to gameplay and experience; Star Citizen, NMS, BG&E2, X-series, Elite: Dangerous, Hellion, Helium Rain, Euro Track Simulator, etc. Star Citizen is heavily leaning on lore. Star systems are hand created and procedurally generated astronomical objects are partially hand crafted (added POIs etc.). Their star system design is more or less scientific but for example they have shortened distances and shrinked size of objects for gameplay reasons. The current alpha version has multiple of misson types but the key is to have upcoming mission chaining, dynamic missions and background simulation. Elite: Dangerous is following science much more accurately in expense of having no lore or handmade stories on their astronomical objects, NPCs, etc. NMS seems to be fully procedurally generated; works for them. What comes to experience Star Citizen is much more like Cyberpunk 2077 than NMS. Your character wakes up in rented flat, you get up and wear some clothes from wardrobe, take a clean coffee cup from a drawer and put to coffee machine, select a coffee and wait for full cup, you drink the coffee and put the cup with other dirty cups in a drawer. After coffee you make a live video call (FoIP+VoIP) to your friend and agree to meet her in a bar nearby. You go there by walking and a train. Gameplay continues... Completely different experience compared to NMS or Elite: Dangerous and I'm not even sure if Cyberpunk 2077 has such details. BG&E2 seems to be more like Star Citizen what comes to star system design and implementation. In the other hand their engine is voxel based, it has only 3rd person view(?) and action scenes and flying model are very arcade. I don't know if it will have detailed item handling, multiple of physics grids, ship interiors, detailed damage modelling, etc. So, lots of similarities on the paper but in practice all the games are very different. That's a great thing since they are fulling each other instead of competing. I hope Squadron 42 will not be released before 2020. We have to wait just like we have to wait other games in development; BG&E2, Cyberpunk 2077, etc.