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Doctor

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  1. The project has started pretty nicely and the next feature to implement is a net code on server side. I decided go with Traveller / 2300 AD rules and take some inspiration from Gateway-series, Foundation-series and Star Citizen.
  2. Roadmap for Alpha 3.1.0 -> 3.4.0 is now online. I definitely look forward salvaging and mining in Alpha 3.2.0. Hopefully they are able to include those.
  3. I'm about to start a year vacation from playing games, forums, etc. and concentrate to do some gaming related project with my children. - the first project is to finish my MOO server/client and let the children design a map and story to a trekkish kind of space game (C) - the second project is to start working on our own small game console and make a pong kind of game to it (VHDL, assembly) Sure, nothing special on those ideas but lets see how they end up to be once the imagination starts to roll. Fortunately there are still MUDs running to get some ideas from. Hopefully I would have some screenshots/pictures to share with you guys at some point in future
  4. There will be most likely a market for this but I'm not sure in what situations I would find this useful and fun myself. As long as these requires that I'm at present while my children are playing with these I rather would do something much more developing and fun with them. From six year old forward we are able to build our own toys with various of materials and do software for them ourselves. I can imagine they would find Labo very simple and boring quite fast.
  5. The new Q&A show Calling All Devs was pretty good. It is always interesting to hear what developers has to say so I find the new format great. This week AtV: The Origin of Spaceships goes through the ship production process. There are many ships I look forward to buy in-game and seeing them going through the development cycle is interesting to follow. The amount of work building these ships is pretty amazing. I recently read small articles about how Ryan Church designed the first versions of RSI ships Aurora, Constellation and Bengal. It is pretty eye opening to read which aspects of the ships in Star Citizen are more challenging than making a ships to many other games, TV series and movies.
  6. Here's some demo gameplay: Let's Play Stygian: Reign of the Old Ones (Demo) - Ep. 01 Let's Play Stygian: Reign of the Old Ones (Demo) - Ep. 02 The demo/game looks very promising at this point - better what I originally expected.
  7. Livestream schedule - Beyond Chapter One content reveals (dates, content and time) Tonight's Stream (16/01/18) Changes to Crime and Punishment Wing Missions ...and more! Thursday's Stream (18/01/18) The Chieftain Planetary visual improvements Trade data improvements The Tech Broker more! Following Tuesday's Stream (23/01/18) Engineers Material Trader GalNet Audio EVEN MORE!!!
  8. I think 2017 was yet another great year for gaming and in general I don't even remember if there has been bad ones ever. The games are not in any particular order and I'm sure there are many games I forgot to mention. Some of the listed games are late from original schedule and it is still unknown if they will be released in 2018. I'm fine with the delays. Star Citizen PU Alpha 3.x Elite Dangerous: Beyond Hellion (updates) Copper Dreams Pillars of Eternity II Stygian: Reign of the Old Ones The Bard's Tale IV Out of the Park Baseball 19 Football Manager 2019 Total War: Three Kingdoms Mount & Blade II: Bannerlord BattleTech RimWorld (although I have played this near two hundred hours already) ...
  9. Very interesting list to read just like weekly "this week in gaming" is. I'm done with gaming media and don't bother to follow it anymore, so posts like these are a great way to find actually valuable and interesting articles. Thank you for your hard work.
  10. Have you played it yet? How do you like it? The game looks very good but unless it will be released for Linux I don't think I will ever play it much. As far as I know it is not a "new S.T.A.L.K.E.R." although it has the vibe as @Kaz32 mentioned. S.T.A.L.K.E.R. mods and Survarium are probably still the best options for the fans. It is sad that things went so messy and bad around S.T.A.L.K.E.R. series. It is still one of my favourite "FPS" games and definitely would like to see more games in series.
  11. Alright, it's 2018 and the development is going full speed ahead. The Studio Report of December puts together nicely what the teams has been working on recently and the first AtV this year tells about Alpha 3.0 release process and a bit what is expected in future. Alpha 3.1 is scheduled for end of March and hopefully evocatis and yearly waves gets hand on it some weeks beforehand. Erin Roberts is being interviewed today at 12pm PST. edit: Youtube Alpha 3.0 was an important release and thanks to all new included tech they are able to start integrate new features into a game. I'm much more interested in new gameplay features than optimization at this point of development so Alpha 3.2 is the next release I'm mostly looking forward. It is going to be an interesting year.
  12. We all have been waiting for Star Citizen PU and Squadron 42 and as frustrating as it is unfortunately development on this enormous game is a long process. If they would have done much simpler game as originally planned the game would have been done much faster. Lots of backers wanted much more and the project grew to its current size. Those who would have liked the project stay more simple are rightly disappointed. Remember that you are able to request refund if the current plans doesn't satisfy you. I don't think there is a publisher who would have taken such a big risk as Star Citizen and therefore crowdfunding was the only way to make a game like this possible. That said I'm slightly "worried" if we are ever going to see such a ambitious projects from the publishers ever. I posted about CryTek vs CIG few days ago to AJSA SC forums. Hopefully the justice happens. SC is now removed from my list because it was too early to be listed. I was more like thinking that any game not released yet could end up to be on my TOP 10 list. I would personally like to give those developers an equal change to get into the list as other games has. Well, if they get a change to be on the list next year I guess that does the job Good to see different kind of lists to get some ideas about the games to give a try.
  13. PUBG has accepted as a nominee in some awards. I'm fine with either way and it is OK to me if one wants to put on the list. If there is some AJSA GOTY rules here maybe it would be good idea to mention about it in OP.
  14. Yeah, I agree. Star Citizen shouldn't be on these lists but for me personally it is too important game to left out. In the other hand I think PUBG could be included even during its late Early Access stage. Just my personal opinion of course. It is an excellent game which I have played a lot and therefore no reasons to leave it out.
  15. This is an interesting topic Kojima talked about recently as well: "There’s been a lot of stuff going on through this time, so it makes me pretty sad when people say ‘Oh, you’re just having fun and joking around and wasting money.’ You could ask so many people, but I really think that I’m doing this pretty fast. If you have a company, if you already have an engine, you already have the tools and the team together, and even then, it’s pretty standard for a AAA game to take three to five years to develop their games. For some games, it can take up to 10 years." It is good to keep in mind that CIG started from scratch and has crown to its current size during these years. Creating four studios, work on game engine and tech, etc. requires some time. It is also worth to keep in mind the game they are working on is very complex and huge. Hmmh, I have to disagree here. I think we should wait all releases before start to choose which ones are "the best of the year". To me it is a bit disrespectful to developers if they don't get even a change to be part of these polls and awards. We should handle all the games equally.