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francisbaud

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About francisbaud

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    francis

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    I'm interested in MMORPGS and sci-fi MMOs, I like to follow the development of those games. I'm here to share the word about my favorite one(s)!
  1. Gloria Victis [Beta] Setting: Medieval Realistic || Focus: PvP || Budget: ~$4M* || Engine: Unity 5 Skill-based combat mechanics à la Mount and Blade Class-less system with diversified equipment Open world with housing, territory control and sieges Complex crafting system: leatherworking, armoursmithing, weapon forging Pantheon: Rise of the Fallen [Pre-Alpha] Setting: Medieval Fantasy || Focus: PvE || Budget: ~$6M* || Engine: Unity 5 Spiritual successor to EverQuest Deeply social: dungeons require teamwork and group strategy Thrilling climbing system Perception system: the world reveals its secrets through the environment Dual Universe [Beta] Setting: Science-Fiction || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2 Single shard persistent universe shared by all the players Voxel-based universe: player-made cities, stations and warships Space warfare: pirate ships, coordinated attacks, skirmishes Player-controlled global economy: mine, craft, build, optimize, barter and trade Ashes of Creation [Alpha] Setting: Medieval Fantasy || Focus: PvP || Budget: ~$30M* || Engine: Unreal 4 Nodes system: player participation influences the type of content in the surrounding areas Open world housing: players have the ability to survey and develop land anywhere in the world Castle sieges with hundreds of players with many moving parts Harsh, unforgiving and stunning environment Crowfall [Beta] Setting: Medieval Fantasy || Focus: PvP || Budget: $38M || Engine: Unity 5 Spiritual successor to Shadowbane Player-created worlds with parcels of terrain and pre-fab building pieces GvG/RvR campaigns that guilds or factions can win Deep crafting system inspired by Star Wars: Galaxies Camelot Unchained [Beta] Setting: Medieval Fantasy || Focus: RvR || Budget: ~$20M || Engine: Unchained Spiritual successor to Dark Age of Camelot Large-scale RvR battles and sieges with more than a thousand players Open world with islands that players can move to strategically reshape the world Block-by-block construction with server-side stability and destruction Saga of Lucimia [Alpha] Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5 Sandbox environment: no quests and no minimap Tabletop gaming: all about team-based gameplay and friendship Progression system based on skill selection rather than generic classes Inspiring lore, myths and legends Star Citizen [Alpha] Setting: Science-Fiction || Focus: PvP || Budget: $348M || Engine: Lumberyard Spiritual successor to Freelancer Procedurally generated and handcrafted stunning worlds Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare Exploration: hidden outpost, abandoned ships and beautiful sunsets The Repopulation [Alpha] Setting: Science-Fiction || Focus: PvE/PvP || Budget: $? || Engine: Hero Engine Housing options: instanced housing, persistent world housing and player city housing Be a hero, villain, thief, diplomat, home builder, tamer, crafter or entertainer Servers with different PvP rulesets Mission system: complex multi-stage missions tailored specifically for a character Project Gorgon [Beta] Setting: Medieval Fantasy || Focus: PvE || Budget: +$1M || Engine: Unity 5 Exploration: many hidden secrets awaiting discovery Ambitious skill-based leveling system allowing the player to combine skills Old-school MMO with innovative ideas, such as morphing into animals 16 combat skills, 71 trade skills, 11 beasts skills Cross post. *Personal estimate, may be inaccurate Feel free to suggest improvements to this post!
  2. Launch is now planned for August 31st, 2021, and they've been busy lately working on new important features: a new end-game zone called Ebonscale Reach five-players instanced adventures (dungeons) new end-game mode (Outpost Rush) 20vs20 capturing outposts fishing revamped crafting improved combat quests variety
  3. It's been some time... Art+Craft is now working on the final major milestone for the game, which includes: the Frostweaver (final class) caravans mounts refineries remaining promotion classes, skill trees, and multi-classing disciplines the Dregs (GvG campaign) ability to dynamically add, move and destroy buildings a host of other features
  4. Kingdom Under Fire 2 and Conqueror's Blade seem like really fun games. I played something similar years ago on console, Dynasty Warrior 4, and it's one of my most memorable gaming experience. The kind of games I'm interested in is similar in some ways to those ones, but we'd replace most of the NPC by real players (MMO scale: +1,000 concurrent players per map) and stick to the MMORPG controls / camera / progression. Star Citizen's persistent universe is spot on I guess. That and Dark Age of Camelot. A MMO in which the focus is put on politics, military, cooperation, conquest, exploration, real-time transportation, etc. I appreciate the answers and the videos you guys posted are pretty cool!
  5. My favorite MMORPGs feature strategy elements (politics, territory control, player-driven economy & building, hauling, sieges, etc.). I know only a few games that combine the massiveness of a MMO, the immersion of a RPG and strategy of RTS games: EVE Online, Darkfall Online and Shadowbane. Black Desert / ESO / GW are pretty close too but they either have too low player cap for PvP or too big focus on PvE and character advancement rather than the war effort. Some games in development seem promising in that field: Dual Universe, Ashes of Creation, Crowfall and Camelot Unchained. I guess that the developers figured out that there is an audience for this kind of stuff. Emergent gameplay, sandbox-ish, big focus on domination, complex social systems, variety of tools available to the players... Anyone is playing some of those games, or another one that kind of meets the description? I'd like to see videos of new games with strategy stuff if you guys know more.
  6. It really depends on your gaming preferences... To get started with MOBA I'd go with League of Legends, pretty simple game but still fun, MMO / multiplayer RPG there's Elder Scroll Online that features a nice balance of PvP/PvE I think. There are a lot of good games on PC! Steam is a good place to go to check the reviews and see what genre suits your wishes.
  7. I've played Dreamfall: The Longest Journey several years ago and it was an excellent game, I really enjoyed the story and exploring the different places. Now there's a sequel, Dreamfall Chapters, not sure if it's any good but it's worth checking I guess. Max Payne 2 was another story-driven game I appreciated. Maybe you could find something for your taste in Max Payne 3.
  8. Exactly my thoughts too. The game in itself is really appealing: the politics, conflicts, large-scale wars and the player-driven economy, lot of depth in the gameplay and systems. However it's so complex and the universe has been going for so long that jumping in in 2016 is a bit scary. With the F2P option now it should attract a bunch of new players, but I wonder if the retention rate is going to be high.