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francisbaud

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Posts posted by francisbaud


  1. Gloria Victis [Beta]
    Setting: Medieval Realistic || Focus: PvP || Budget: ~$4M* || Engine: Unity 5

    • Skill-based combat mechanics à la Mount and Blade
    • Class-less system with diversified equipment
    • Open world with housing, territory control and sieges
    • Complex crafting system: leatherworking, armoursmithing, weapon forging


    Pantheon: Rise of the Fallen [Pre-Alpha]
    Setting: Medieval Fantasy || Focus: PvE || Budget: ~$6M* || Engine: Unity 5

    • Spiritual successor to EverQuest
    • Deeply social: dungeons require teamwork and group strategy
    • Thrilling climbing system
    • Perception system: the world reveals its secrets through the environment


    Dual Universe [Beta]
    Setting: Science-Fiction || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2

    • Single shard persistent universe shared by all the players
    • Voxel-based universe: player-made cities, stations and warships
    • Space warfare: pirate ships, coordinated attacks, skirmishes
    • Player-controlled global economy: mine, craft, build, optimize, barter and trade

     

    Ashes of Creation [Alpha]
    Setting: Medieval Fantasy || Focus: PvP || Budget: ~$30M* || Engine: Unreal 4

    • Nodes system: player participation influences the type of content in the surrounding areas
    • Open world housing: players have the ability to survey and develop land anywhere in the world
    • Castle sieges with hundreds of players with many moving parts
    • Harsh, unforgiving and stunning environment

     

    Crowfall [Beta]
    Setting: Medieval Fantasy || Focus: PvP || Budget: $38M || Engine: Unity 5

    • Spiritual successor to Shadowbane
    • Player-created worlds with parcels of terrain and pre-fab building pieces
    • GvG/RvR campaigns that guilds or factions can win
    • Deep crafting system inspired by Star Wars: Galaxies

     

    Camelot Unchained [Beta]
    Setting: Medieval Fantasy || Focus: RvR || Budget: ~$20M || Engine: Unchained

    • Spiritual successor to Dark Age of Camelot
    • Large-scale RvR battles and sieges with more than a thousand players
    • Open world with islands that players can move to strategically reshape the world
    • Block-by-block construction with server-side stability and destruction

     

    Saga of Lucimia [Alpha]
    Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5

    • Sandbox environment: no quests and no minimap
    • Tabletop gaming: all about team-based gameplay and friendship
    • Progression system based on skill selection rather than generic classes
    • Inspiring lore, myths and legends

     

    Star Citizen [Alpha]
    Setting: Science-Fiction || Focus: PvP || Budget: $348M || Engine: Lumberyard

    • Spiritual successor to Freelancer
    • Procedurally generated and handcrafted stunning worlds
    • Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare
    • Exploration: hidden outpost, abandoned ships and beautiful sunsets

     

    The Repopulation [Alpha]
    Setting: Science-Fiction || Focus: PvE/PvP || Budget: $? || Engine: Hero Engine

    • Housing options: instanced housing, persistent world housing and player city housing
    • Be a hero, villain, thief, diplomat, home builder, tamer, crafter or entertainer
    • Servers with different PvP rulesets
    • Mission system: complex multi-stage missions tailored specifically for a character

     

    Project Gorgon [Beta]
    Setting: Medieval Fantasy || Focus: PvE || Budget: +$1M || Engine: Unity 5

    • Exploration: many hidden secrets awaiting discovery
    • Ambitious skill-based leveling system allowing the player to combine skills
    • Old-school MMO with innovative ideas, such as morphing into animals
    • 16 combat skills, 71 trade skills, 11 beasts skills

    Cross post. *Personal estimate, may be inaccurate

    Feel free to suggest improvements to this post!


  2. It's been some time...

    Art+Craft is now working on the final major milestone for the game, which includes:

    • the Frostweaver (final class)
    • caravans
    • mounts
    • refineries
    • remaining promotion classes, skill trees, and multi-classing disciplines
    • the Dregs (GvG campaign)
    • ability to dynamically add, move and destroy buildings
    • a host of other features
    JamesGoblin likes this

  3. 12 hours ago, Crazycrab said:

    I can't think of many MMORPG RTS type games, I mean it is kinda specific!  Outside of what you have already listed there's Kingdom Under Fire 2 which is supposedly getting an official western release pretty soon.

    [...] There's also Star Citizen which I personally don't have much confidence in but in the interest of fairness I'll leave a link to our subsection on that game.

     

    8 hours ago, skullhead51 said:

    Not sure what you mean by strategy of RTS games.  Like being a single soldier in a massive war like Planetside or the ability to command AI troops on the field.  Or are you just looking for a game with player-driven elements and massive pvp?

    Also since you mention Kingdom Under Fire 2 as a suitable game, there is another upcoming sandbox strategy MMORPG called Conqueror's Blade (War Rage in China) which is planned to come to the West.  It seems to be like Mount & Blade + Tiger Knight: Empire War or any other similar games.  It also has an "overworld" to move to other instances and player owned castles (and I think real time instanced sieges).  There isn't really much info on it aside from the fact it just finished CBT for the Chinese version (that also has a lot of English).  Though as a Chinese game it might have a high chance of becoming p2w, but still cool and a rare type of game to be an actual mmorpg.

    Kingdom Under Fire 2 and Conqueror's Blade seem like really fun games. I played something similar years ago on console, Dynasty Warrior 4, and it's one of my most memorable gaming experience.

    The kind of games I'm interested in is similar in some ways to those ones, but we'd replace most of the NPC by real players (MMO scale: +1,000 concurrent players per map) and stick to the MMORPG controls / camera / progression.

    Star Citizen's persistent universe is spot on I guess. That and Dark Age of Camelot.

    A MMO in which the focus is put on politics, military, cooperation, conquest, exploration, real-time transportation, etc.

    I appreciate the answers and the videos you guys posted are pretty cool!


  4. My favorite MMORPGs feature strategy elements (politics, territory control, player-driven economy & building, hauling, sieges, etc.). I know only a few games that combine the massiveness of a MMO, the immersion of a RPG and strategy of RTS games: EVE Online, Darkfall Online and Shadowbane. Black Desert / ESO / GW are pretty close too but they either have too low player cap for PvP or too big focus on PvE and character advancement rather than the war effort.

    Some games in development seem promising in that field: Dual Universe, Ashes of Creation, Crowfall and Camelot Unchained. I guess that the developers figured out that there is an audience for this kind of stuff.

    Emergent gameplay, sandbox-ish, big focus on domination, complex social systems, variety of tools available to the players...

    Anyone is playing some of those games, or another one that kind of meets the description? I'd like to see videos of new games with strategy stuff if you guys know more.

    Tbaby likes this

  5. I've played Dreamfall: The Longest Journey several years ago and it was an excellent game, I really enjoyed the story and exploring the different places. Now there's a sequel, Dreamfall Chapters, not sure if it's any good but it's worth checking I guess. Max Payne 2 was another story-driven game I appreciated. Maybe you could find something for your taste in Max Payne 3.


  6. 22 hours ago, LaSombraX25 said:

    I have always been interested in playing Eve but the game is hardcore and there is a steep learning curve.

    Exactly my thoughts too. The game in itself is really appealing: the politics, conflicts, large-scale wars and the player-driven economy, lot of depth in the gameplay and systems. However it's so complex and the universe has been going for so long that jumping in in 2016 is a bit scary. With the F2P option now it should attract a bunch of new players, but I wonder if the retention rate is going to be high.