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francisbaud

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Posts posted by francisbaud


  1. It's been some time...

    Art+Craft is now working on the final major milestone for the game, which includes:

    • the Frostweaver (final class)
    • caravans
    • mounts
    • refineries
    • remaining promotion classes, skill trees, and multi-classing disciplines
    • the Dregs (GvG campaign)
    • ability to dynamically add, move and destroy buildings
    • a host of other features
    JamesGoblin likes this

  2. 12 hours ago, Crazycrab said:

    I can't think of many MMORPG RTS type games, I mean it is kinda specific!  Outside of what you have already listed there's Kingdom Under Fire 2 which is supposedly getting an official western release pretty soon.

    [...] There's also Star Citizen which I personally don't have much confidence in but in the interest of fairness I'll leave a link to our subsection on that game.

     

    8 hours ago, skullhead51 said:

    Not sure what you mean by strategy of RTS games.  Like being a single soldier in a massive war like Planetside or the ability to command AI troops on the field.  Or are you just looking for a game with player-driven elements and massive pvp?

    Also since you mention Kingdom Under Fire 2 as a suitable game, there is another upcoming sandbox strategy MMORPG called Conqueror's Blade (War Rage in China) which is planned to come to the West.  It seems to be like Mount & Blade + Tiger Knight: Empire War or any other similar games.  It also has an "overworld" to move to other instances and player owned castles (and I think real time instanced sieges).  There isn't really much info on it aside from the fact it just finished CBT for the Chinese version (that also has a lot of English).  Though as a Chinese game it might have a high chance of becoming p2w, but still cool and a rare type of game to be an actual mmorpg.

    Kingdom Under Fire 2 and Conqueror's Blade seem like really fun games. I played something similar years ago on console, Dynasty Warrior 4, and it's one of my most memorable gaming experience.

    The kind of games I'm interested in is similar in some ways to those ones, but we'd replace most of the NPC by real players (MMO scale: +1,000 concurrent players per map) and stick to the MMORPG controls / camera / progression.

    Star Citizen's persistent universe is spot on I guess. That and Dark Age of Camelot.

    A MMO in which the focus is put on politics, military, cooperation, conquest, exploration, real-time transportation, etc.

    I appreciate the answers and the videos you guys posted are pretty cool!


  3. My favorite MMORPGs feature strategy elements (politics, territory control, player-driven economy & building, hauling, sieges, etc.). I know only a few games that combine the massiveness of a MMO, the immersion of a RPG and strategy of RTS games: EVE Online, Darkfall Online and Shadowbane. Black Desert / ESO / GW are pretty close too but they either have too low player cap for PvP or too big focus on PvE and character advancement rather than the war effort.

    Some games in development seem promising in that field: Dual Universe, Ashes of Creation, Crowfall and Camelot Unchained. I guess that the developers figured out that there is an audience for this kind of stuff.

    Emergent gameplay, sandbox-ish, big focus on domination, complex social systems, variety of tools available to the players...

    Anyone is playing some of those games, or another one that kind of meets the description? I'd like to see videos of new games with strategy stuff if you guys know more.

    Tbaby likes this

  4. I've played Dreamfall: The Longest Journey several years ago and it was an excellent game, I really enjoyed the story and exploring the different places. Now there's a sequel, Dreamfall Chapters, not sure if it's any good but it's worth checking I guess. Max Payne 2 was another story-driven game I appreciated. Maybe you could find something for your taste in Max Payne 3.


  5. 22 hours ago, LaSombraX25 said:

    I have always been interested in playing Eve but the game is hardcore and there is a steep learning curve.

    Exactly my thoughts too. The game in itself is really appealing: the politics, conflicts, large-scale wars and the player-driven economy, lot of depth in the gameplay and systems. However it's so complex and the universe has been going for so long that jumping in in 2016 is a bit scary. With the F2P option now it should attract a bunch of new players, but I wonder if the retention rate is going to be high.