• Welcome to the Angry Joe Show Army!

    Join our community of gamers passionate about our community and our hobby! Whether it's playing, discussing, or watching games, regardless of platform, genre, or location, we have a place for you, always!

  • PS4 Forum

    The AJSA Playstation 4 Division: Game Nights and More!

    The AJSA is on Playstation 4! Join us for weekly Game Nights with a selection of the best games the PS4 has to offer!

  • XBO Forum

    The AJSA Xbox One Division: We Got You Covered!

    The AJSA Xbox One Division is ready to connect with you on XBox Live with a ton of events for the best Xbox games!

  • News Archive

    The Best News from the Best Sites, Every Week.

    The AJSA News Collection Team is hard at work condensing a week's worth of news into one giant-sze digest for you to chew on and discuss! Links to source articles are always provided!

  • More Info

    The AJSA Expeditionary Force: Deploying to Play the Best PC Games!

    The elite vanguard of the AJSA, the Expeditionary Force (EF) chooses a new PC game every week! Join us for weekly events and help decide if the game has a future in the AJSA.

  • The Team

    Streaming Now: The AJSA Stream Team

    Joe can't stream every game, but our talented AJSA Stream Team covers a wide variety of games and personalities! Check them out, and show them some AJSA Love!

  • The Tube

    The AJSA Community YouTube Channel

    Featuring news, gameplay clips, and more from the community! The Community is a chance to showcase the best moments in AJSA Gaming!

SteelRodent

Veteran
  • Content count

    124
  • Joined

  • Last visited


Reputation Activity

  1. JarlBalgruuftheGreater liked a post in a topic by SteelRodent in What ever happened to the good old days?   
    Believe the real reason "the good old days" seemed better was because every new game that came moved the goal posts. Almost every game did something new that had never been done before, visually, mechanically, or story wise.
     
    Remember the shift from CGA to EGA to SVGA? It was a whole new world of beautiful games. The interactive QuickTime games (which sucked, but yet we have Dear Ester which isn't much different), they were the first to offer a beautiful 3D environment that you could navigate and explore. The better GPUs replaced them with live generated 3D environments. Even better GPUs have merely made them look even better. That's just the visual history.
     
    These days games are mainly rehash of the same ideas. Technology has come so far they can't push the visuals much further. Pretty much every imaginable game mechanic have been done over and over and over. The only fallback the companies have left is the story and trying to merge genres that were never meant to work together in the same game.
     
    The other problem is the AAA developers are afraid to take chances. They spend so much money on making their games they have to bet on sure things or they risk the company (allegedly). So they keep making sequels to popular games instead of trying new things.
     
    Indie games are really where things are happening now. They have nothing to lose and therefor can delve into new strange untried ideas. Sadly most of them make platformers which they really need to stop doing if they want to survive - there's just way too many of them, and most of them are not very good.
  2. VikStriker liked a post in a topic by SteelRodent in Steam Game Gifting and Trading.   
    All Blizzard beta keys are for US only, all their beta servers are in the L.A. datacenter (same with their PTR servers, which are in the same building). But it doesn't matter where you live, it just makes a difference for which region to tell the client to use, and how high your latency will be (expect 100-200 ms to those servers if you're in Europe).
     
    I'm not interested in the key, btw, I have been in the beta for a while (don't play though, I don't like the game).
  3. Lhotse5 liked a post in a topic by SteelRodent in The music industry is officially a fucking douchebag in this youtube ID system debacle.   
    The music industry have always been completely retarded when it comes to copyright issues. It has to do with how the artists are paid.
     
    American labels usually pay their artists a large sum up front based on expected record sales, and then a very small percentage in royalty afterwards - if anything at all. It allows their artists to release bad selling albums, and still make a lot of money.
     
    European labels typically don't pay very much up front, but rely almost entirely on royalty payments. If a record flops, the artist don't get paid very much - it varies with country though.
     
    Thing with royalty is, it requires that a fee is paid whenever the songs are played - it doesn't matter if the copyright fee has already been paid or not, royalty for music depends entirely on airtime. Not entirely sure about the US law, but by EU law you can only play 10 seconds (could be 30 now) of a song before you have to pay royalty of it.
     
    The royalty is irrelevant of whether the music is part of another product or not. And the law on it is also archaic and date back to vinyl records and radio stations.
    But Like TotalBiscuit says: Turn off the music or switch to the classical tracks. Otherwise you're sure to have to deal with copyright claims.
  4. SteelRodent liked a post in a topic by Caedo Genesis in My 3 Questions   
    Damn bro, we need a 'deep' topic category in the forums for this. I'll go for it though.
    Things we don't like sometimes have to happen to create things we do like. Confronting for example, uncomfortable as hell, but it helps make amends. Some regrets, but not to the point of crippling me. Everyone's got them. The past is a means of learning right? Living is making a choice on a daily basis, existing is wasting oxygen by repeating the same thing. Props for the topic, makes you think, I like these.
  5. TabulateNewt8 liked a post in a topic by SteelRodent in Steam Game Gifting and Trading.   
    I got some leftovers from the Yogscast Dwarven Dairy Drive (https://www.humblebundle.com/yogscast) << Donate now if you haven't, it's for a good cause.
     
    PM me if you're interested. First come, first serve. Only 1 key on hand for each.
     
    TF2 Heart of Gold DLC
    War of the Vikings - Yogscast Helmet (DLC)
    Awesomenauts + Honeydew Skin of Skølldir (game and DLC)
     
    EDIT: Awesomenauts have been claimed.
  6. SteelRodent liked a post in a topic by TheMeatMissile in Fallout 1, Fallout 2 and Fallout Tactics FREE!! on gog   
    yep there giving away these games on:  http://www.gog.com/
     
    24 hours left so be quick guys
     
    thank me later
  7. hornedturtle liked a post in a topic by SteelRodent in Introducing the Jetpack   
    Terrible fan/cooling design... hamster wheel fans are only good in theory. In reality they are so prone to get dust stuck in the tiny gap in the fins that they always end up being much louder than normal fans to provide the same cooling. Also they have metal brackets in the path of the airflow from the fans ... and in this case the fans use recycled warm air because they didn't bother putting air intakes in the box...
     
    Just going by the pictures though. Obviously they were trying to turn a 1U case into a TV mount, but that is the worst cooling design I've ever seen in a computer case. Even Apple's crappy cooling in their one-piece laptops is better designed.
  8. hornedturtle liked a post in a topic by SteelRodent in Introducing the Jetpack   
    Terrible fan/cooling design... hamster wheel fans are only good in theory. In reality they are so prone to get dust stuck in the tiny gap in the fins that they always end up being much louder than normal fans to provide the same cooling. Also they have metal brackets in the path of the airflow from the fans ... and in this case the fans use recycled warm air because they didn't bother putting air intakes in the box...
     
    Just going by the pictures though. Obviously they were trying to turn a 1U case into a TV mount, but that is the worst cooling design I've ever seen in a computer case. Even Apple's crappy cooling in their one-piece laptops is better designed.
  9. Frostbite liked a post in a topic by SteelRodent in Why would you return to WoW and leave GW2?¡?¡   
    Every single time Blizz announces a new patch, thousands of players in WoW whines about it. Yup, they've definitely got it down what the community wants.
     
    I'd say, the OP definitely show you haven't played Cata or MoP. Patch 3.2 (the release of TOC) was the last acceptable patch for WoW. Ever since then it's been a constant downhill slide in lack of quality in the content. When Cata came out, one of the first things I noticed just a few hours into the new content was that it seemed very much unfinished. Vast barren landscapes without the usual touches Blizzard normally put into every other landscape they've made in the game (they fixed some of it with the later patches though). The same models recycled over and over all over the place, and a general feeling that the whole expansion had been rushed. The initial dungeons in Cata are harder than the raids at the same tier. When the final raid came out (Deathwing) they had lowered the difficulty so much that it was beaten within the first 24 hours.
     
    MoP is beautiful and the pandas are cute, but it is by far the most boring expansion they've done yet. At 90 there's nothing essential to do but dailies and a few simple raids, and we're talking 4 hours of playing, every day, just to do the most important dailies. There are many more dailies than the game will allow you to do each day. The only way for crafters (well enchanting mostly) to get the important recipes, is to grind rep by doing dailies. Endless grinding for a month (if you do the dailies every single day).
     
    As for #13:
    If you want to see a game where they've really put some effort into the animations, look at Tera. It makes WoW (and to some degree GW2) look like it was designed in the 90s. We're talking characters shifting their fingers when they swing their weapons around, them actually lowering their shoulders depending on whether they swing left or right. Certain strikes, with both spells and weapons, are so-called combo attacks which means there's 3-4 parts of it, each strike doing more damage than the other, and each one of the strikes in the combo have a slightly different animation. I don't mean to rant on WoW, but the quality of its animations are honestly not that much better than GW2s, WoW only has 12 (could be 14, can't be bothered to count atm) different combat animations for each race/gender (and each class recycle the same animations over and over), where GW2 has a lot less.
     
    By design, however, GW2 animations was made to take less time and effort to make, simply to cut the costs. It's all part of making a game that looks good, but is still free to play.
     
    Though WoW's spell animations are more impressive than most other games, they also come with the problem that they're incredibly CPU intensive because of how it's done. Most of WoW's spell animations (and some environmental effects) consist of sprites that are projected into the 3D environment. That can't be done in the GPU and it takes a lot of CPU power to do it. It hurts the framerate a lot in raids, and is one of the reason nearly no other games do it that way. Most newer games use particle and glare effects instead, which don't look as impressive, but they can be done in the GPU for the most part, which doesn't hurt the overall performance as much.
     
    Graphics performance is the one place where WoW loses hard to almost every other MMO available (it looks good, but average performance is atrocious).
     
    I played WoW from September 2006 (just before Naxx40 was released) till officially about April 2013. I've quit several times in between, for months at a time, because quite frankly I either got bored or was too busy to have time to play. At the end of Cata, I had 15 lvl 85 characters (I've been unemployed for far too long). I've done Deathwing on several of them, and had a few in full tier 13. I quit WoW sometime last year and started playing SWTOR and other things. I bought MoP in the spring only because it was 50% off... played 2-3 months, got a few characters to 90 (takes a few days), did some of the first raids, and then ... got bored and left it. I was never a hardcore player, but I've done 95% of all the content in WoW one way or the other. 2009 was really the last good year WoW had... everything since then have been mediocre or worse.
  10. Gorejirass liked a post in a topic by SteelRodent in Most broken games ever experienced?   
    The Sims 3 (both the PC and Mac version). The game is littered with bugs and memory leaks. Some issues - like the main features of some of the expansions not working at all for some people -  have been reported since early 2009 but there have yet been any patches to address them. It's a 32 bit game that is a massive memory hog, causing freezes, stalls, and generally choppy gameplay because it runs out of memory constantly. The create-a-style tool, which is the main selling point of the game, leaks memory like a sift and after a couple hours of playing you have to restart the game or it will either lock up or crash. The game is famous for corrupting its own save games and generally have abysmal performance - it will run 150 fps and all animations will be frozen because it's too busy freeing up memory to do anything else.
     
    I love building houses in that game, but omfg do you get a headache dealing with all the BS problems involved with doing it. EA support is of course as usual denying there is a problem - "upgrade your graphics driver" is the response you get to almost every problem reported, and Maxis is forced to constantly pump out new content so they don't have time to try and fix the game.
  11. JarlBalgruuftheGreater liked a post in a topic by SteelRodent in What ever happened to the good old days?   
    Believe the real reason "the good old days" seemed better was because every new game that came moved the goal posts. Almost every game did something new that had never been done before, visually, mechanically, or story wise.
     
    Remember the shift from CGA to EGA to SVGA? It was a whole new world of beautiful games. The interactive QuickTime games (which sucked, but yet we have Dear Ester which isn't much different), they were the first to offer a beautiful 3D environment that you could navigate and explore. The better GPUs replaced them with live generated 3D environments. Even better GPUs have merely made them look even better. That's just the visual history.
     
    These days games are mainly rehash of the same ideas. Technology has come so far they can't push the visuals much further. Pretty much every imaginable game mechanic have been done over and over and over. The only fallback the companies have left is the story and trying to merge genres that were never meant to work together in the same game.
     
    The other problem is the AAA developers are afraid to take chances. They spend so much money on making their games they have to bet on sure things or they risk the company (allegedly). So they keep making sequels to popular games instead of trying new things.
     
    Indie games are really where things are happening now. They have nothing to lose and therefor can delve into new strange untried ideas. Sadly most of them make platformers which they really need to stop doing if they want to survive - there's just way too many of them, and most of them are not very good.
  12. Gorejirass liked a post in a topic by SteelRodent in Most broken games ever experienced?   
    The Sims 3 (both the PC and Mac version). The game is littered with bugs and memory leaks. Some issues - like the main features of some of the expansions not working at all for some people -  have been reported since early 2009 but there have yet been any patches to address them. It's a 32 bit game that is a massive memory hog, causing freezes, stalls, and generally choppy gameplay because it runs out of memory constantly. The create-a-style tool, which is the main selling point of the game, leaks memory like a sift and after a couple hours of playing you have to restart the game or it will either lock up or crash. The game is famous for corrupting its own save games and generally have abysmal performance - it will run 150 fps and all animations will be frozen because it's too busy freeing up memory to do anything else.
     
    I love building houses in that game, but omfg do you get a headache dealing with all the BS problems involved with doing it. EA support is of course as usual denying there is a problem - "upgrade your graphics driver" is the response you get to almost every problem reported, and Maxis is forced to constantly pump out new content so they don't have time to try and fix the game.
  13. Frostbite liked a post in a topic by SteelRodent in TERA Online   
    I play Tera on Zenobia (Europe). We've got a great community on that server, much better than I'm used at from other games. Very few trolls and people actually answer questions in chat.
    Look for Chariza (BZ) or Delishia (P) if you're in the neighbourhood. I'm in a guild with a bunch of great people, but if anyone needs a dungeon buddy, hit me up.
  14. Petite Penguin liked a post in a topic by SteelRodent in World of Warcraft is Free to Play!   
    From a business point of view, Blizzard is more likely to merge and shut down servers to cut costs than they are making the game free in any nearby future.
     
    To compare: Sony (SOE) made EverQuest free because 1. it's 14 years old and no longer developed, 2. because it's such an old design and have so few people still playing they can run it on a fraction of the server power required to run modern games, and 3. it's been paid off several times over after more than a decade of subscribers.
     
    WoW is unlikely to go free till long after Titan is up and running and doing well, and even then ActiVision is a company that is more likely to just shut down the servers to save money than let the game go free. It takes a massive redesign to convert a paid game to free if it is to be done right, and WoW is so heavily reliant on subscribers that it would be a very big monumental task.
  15. SteelRodent liked a post in a topic by Certifiable in GIVEAWAY: Unwanted Steam Coupons!   
    Here you can give away your unwanted Steam coupons to those who'd LOVE ??% off a game they want!
    And once it's gone, all you need to do is edit your post to say it's gone.
     
    Why give away and not trade/sell?
    General human decency and just giving a fellow gamer a helping hand really!
     
    I'll start.
  16. Jemtai liked a post in a topic by SteelRodent in Old games for old people   
    Glad I'm not the only dinosaur around here I played so many old games when they were new, and yet missed so many. GOG is gold if you feel nostalgic btw. They have ton of the truly good old classics.
    Let's not forget Sierra, the king of the adventure games: Leisure Suit Larry 1-7 (8 was made by Atari and is awful), King's Quest 1-7, Space Quest 1-3, Gabriel Knight 1-2, Police Quest 1-2 (the original SWAT was theirs too, but never sold well).
     
    Sierra and LucasArts defined the adventure game genre, and the format was so solid it barely changed at all till the genre died out (Deponia is a great comeback to that style and humour).
     
    I've played and owned pretty much every single title Sierra ever released, including Grand Prix Legends, which I think is the only historical racing simulator ever made. It was AFAIK the first racing game made for PC that basically required wheel+pedals to even be playable because of the incredibly realistic physics engine. Gamepads (controllers) were not really a thing for PC back then, and most of them were digital.
     
    I remember playing SimCity - the original shareware version Will Wright made with a couple friends before they had a real publisher. And just about every Sim game Maxis made afterwards (Tower Sim was an addictive game, even if it was extremely primitive - if you find it, get it and play it, it should still run in Win95 mode on modern machines, or on the emulators).
     
    Lost many days to Civilization. Dune 2 and Dune 2000 pretty much took over in place of doing homework. Wolfenstein 3D spread to every computer we had at school, alongside Tank Wars (made in 1986 - http://www.squakenet.com/download/tank-wars/908/ ) << note the amazing sound assets. We still played it in 2002, though it might have been a remake, not entirely sure.).
     
    Stunts - first racing game to include a track editor. It was made by the people who made The Duel (Test Drive 2) and for the time it had great 3D graphics. Think we're talking 1995 here, so there wasn't much competition. Track Mania is pretty much the only modern game to have a similar editor.
     
    Under a Killing Moon - not sure if it was a first, but I remember it as such (not the first in the series mind you) It mixed video of real actors on blue/green screen with 3D environments and multiple-choice conversations. It was one of the first games I remember being on 4 CDs, simply because video compression didn't really exist when it came out.
    Need for Speed Underground 2 I think is the last modern game to use that video technique (Josie Maran, you're cute, but you can't act, sorry).
     
    A lot of people think Tomb Raider was the first game with a female lead, but it was actually Jill of the Jungle by Epic MegaGames in 1992. Though not quite up to the level of Mario, Jill had the ability to magically transform into a fish or a bird to cross obstacles.
     
    There are tons other games I played back then, but I can't remember the title of many of them.
  17. Tobfree liked a post in a topic by SteelRodent in Performance Tip / Graphical Increase Tips   
    Just want to inject this:
    If you run AMD FX-series CPUs (like me), you have to disable core parking entirely and a few other power saving things to get Windows to run stable. AMD's SMT multithreading is not supported by Windows (Windows 7 will run them in HT mode. Windows 8 does a little better at even prioritizing, but Windows is not designed for running multiple threads on the same clock tick), and it causes Windows to get unstable and have timing errors because the cores can effectively run at different speeds and finish threads in a different order than Windows serves them to the CPU.
    You may also need to disable HPT in the BIOS, though some say it's better to leave it on. It depends on your system what gives you the best results. On overclock systems you may have access to a lot of timing settings (I do on mine), but be aware that you really need to know what they all mean before messing with them because the FX CPUs are already pushed hard from the factory, so any change can make them extremely unstable.
     
    Patches you'll need for AMD FX on Windows 7 (they're included with Windows 8 I believe):
    http://support.microsoft.com/kb/2645594
    http://support.microsoft.com/kb/2646060
    NOTE: These patches were written for Bulldozer, but the problem is even bigger with Vishera (because it runs much faster), and the new one (the 9xxx models) that I can't remember the name of.
    Also note that these patches are for 64 bit Windows, and quite frankly you should not be running 32 bit on any CPU released the past 10 years or so.
  18. LittleCodingFox liked a post in a topic by SteelRodent in MMORPG suggestions   
    Sandbox is a pretty broad and vague term that is often misused. It used to mean "do what you want", but in most games that claim to have sandbox mode, it's typically just a playmode where you can do things with fewer restrictions.
     
    MMOs cover many different interests and genres. They all do a lot of things similar, but some try to change it up a little to make it more interesting.
     
    MMOs where your actions impact the world: Guild Wars 2 or Rift are the only ones (afaik) that really do that - though not fully permanent changes. There is another Korean one (in Korean only) where there a villages where every building is built by players, but the name escapes me - Yogscast did a spotlight on it a long while ago.
     
    "Click and wait"... is a bit trickier to tackle. Tera and Guild Wars 2 (that I have played) both have very active combat systems where you have to keep moving and dodging. I believe others do as well - active defense is "the new thing" in MMOs. As for for the waiting... every ability you have, you basically have to wait for the animations in every game (not just MMOs), you can't really get around that. There are a few older MMOs that use combat system similar to Tera's, but Tera's is slightly simplified in some ways, and it has momentum which I enjoy (meaning the weapons have weight. If you miss a swing you'll be hurled forward because of the weight of your weapon).
     
    Crafting... even trickier. Every game seem to do it differently.
    Star Wars: The Old Republic lets you (and pretty much forces you to) having your crew do the actual crafting, and you can send them on special missions for rare crafting materials. The crafting is otherwise a lot like WoW, though many of the best recipes are ones you have to discover by making lower quality items (and in their brilliance it's easier to do that as subscriber). Gathering is just like WoW. Tera's gathering systems is exactly like WoW, except with far fewer materials you can gather that way - instead it has a lot of materials (mainly parts called "runes") that are random drops from mobs. The crafting is time consuming and expensive and involves a bit of chance, and to a very large degree many of the crafts are nearly pointless except at the highest level (just like WoW). Guild Wars 2 does crafting in a very "realistic" way where you have to craft every subcomponent of something before you can make the actual item. It does it in a very enjoyable and fast way though. Gathering is partly like WoW, partly by chance (like you can mine metals, cut down trees, or gather herbs in the wild, but things like sticks of butter and walnuts you have to be lucky to get from mobs). Guild Wars 2 is also one of the only games where you can store endless amounts of crafting materials in a special storage that does not take up space from your bank or bag space. It also offers a random crafting system where you can mix items together to discover how to make new magical items (yet to try it, but it sounds pretty cool). Star Trek Online has a crafting system where you buy the basic template for what you want to make (like a phaser bank or photon torpedo) and then mix it together with a few (specific) materials to make the item. STO has tiered equipment (1 through 12), but the actual stats of all items is completely random (including quest rewards). Gathering in that game is done by collecting materials from anomalies wherever you go - usually there's 3-4 anomalies on every planet and in the space around it - though certain areas have none. Though some hate it, the gathering is quick and easy and is made to be something you do because you're there anyway (and Star Trek is about discovering strange new things). Though the crafting is not that unique. it has recurring events where you can craft using fewer materials, which means most people collect and gather materials, and just save them up for the next crafting event, and then craft as much as they can. Events in STO typically last an hour or two, but are repeated a couple times during a 24 hr period to favour the fact that people play on different times of the day.  
    There are many more games though. Those are just some of the ones I've played.
     
    As for games that don't get boring - that's a subjective (as in personal) issue. The main reason for playing an MMO is purely for the social aspects - singleplayer games often give a more enjoyable gameplay (though less replay value typically). Most people get sick of MMOs because they don't have any friends to play with, or at least people they enjoy talking to. Picking a genre you enjoy won't necessarily mean you'll enjoy the game more. There are for instance many people in STO that are not Star Trek fans and have never watched the series or the movies, but still enjoy the game because it has a very solid space combat system (ground combat is a bit meh unfortunately). We have a ton of people in SWTOR (Star Wars: The Old Republic) that enjoy the game mostly because it's not your average medieval-style MMO (it is very much like WoW otherwise despite the lightsabers and laser pistols). There are many reasons for enjoying a game, and unless you try several of them you won't really know if you like the game or not.
  19. warrdo liked a post in a topic by SteelRodent in World of Tanks - A Lamer's Guide   
    Found this while looking for equipment guides, but I couldn't help bu laugh as I read it.
    http://www.worldoftanksguide.com/guide-lamers-guide.shtml
    Beware of (grand)parent un-friendly language, but if you can handle watching Joe's videos, then you can read this. Also if you haven't played the game, or know the basics about tanks and their combat roles, some of the terms may not make much sense.
  20. SteelRodent liked a post in a topic by MFxGaMERDuDE in Kinect is finally useful   
    Kinect was just awful the most use I got out of it was selling it at gamestop and getting 8 dollars for it.
  21. SteelRodent liked a post in a topic by Legolas_Katarn in what would you like to see in fallout 4   
    Obsidian developing.
  22. warrdo liked a post in a topic by SteelRodent in World of Tanks - A Lamer's Guide   
    Found this while looking for equipment guides, but I couldn't help bu laugh as I read it.
    http://www.worldoftanksguide.com/guide-lamers-guide.shtml
    Beware of (grand)parent un-friendly language, but if you can handle watching Joe's videos, then you can read this. Also if you haven't played the game, or know the basics about tanks and their combat roles, some of the terms may not make much sense.
  23. Tobfree liked a post in a topic by SteelRodent in Performance Tip / Graphical Increase Tips   
    Just want to inject this:
    If you run AMD FX-series CPUs (like me), you have to disable core parking entirely and a few other power saving things to get Windows to run stable. AMD's SMT multithreading is not supported by Windows (Windows 7 will run them in HT mode. Windows 8 does a little better at even prioritizing, but Windows is not designed for running multiple threads on the same clock tick), and it causes Windows to get unstable and have timing errors because the cores can effectively run at different speeds and finish threads in a different order than Windows serves them to the CPU.
    You may also need to disable HPT in the BIOS, though some say it's better to leave it on. It depends on your system what gives you the best results. On overclock systems you may have access to a lot of timing settings (I do on mine), but be aware that you really need to know what they all mean before messing with them because the FX CPUs are already pushed hard from the factory, so any change can make them extremely unstable.
     
    Patches you'll need for AMD FX on Windows 7 (they're included with Windows 8 I believe):
    http://support.microsoft.com/kb/2645594
    http://support.microsoft.com/kb/2646060
    NOTE: These patches were written for Bulldozer, but the problem is even bigger with Vishera (because it runs much faster), and the new one (the 9xxx models) that I can't remember the name of.
    Also note that these patches are for 64 bit Windows, and quite frankly you should not be running 32 bit on any CPU released the past 10 years or so.
  24. Lival liked a post in a topic by SteelRodent in SWTOR:Darth Baras   
    On the server I played he was generally called Darth Burger, and we had a running joke about him eating all the cookies (and various other things). The most fun thing about him is going with all the conversation options that piss him off. They're his best dialogue options, even if he's an annoying ass.
  25. SteelRodent liked a post in a topic by hathreyn in Guild Wars 2 server poll   
    Honestly this poll won't work. As discussed in the other forums, an NA and EU branch of AJSA makes sense. This poll has both NA and EU servers on it. We need two polls, one for NA servers for the NA branch and one for EU servers for the EU branch.