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I'm working on a sort of "hidden lore" story of Angry Joe based off of old channel awesome collab vids and his own characters. I'm still working on it but I wanted to put out what I've already done, get some feedback and thoughts. I haven't thought of how to introduce Other Joe yet, and I'm sure I'm forgetting a few of Joe's named characters. Lemme know what you guys think. _____________________________________________________________________________________________ The Lore of Angry Joe Joe began as a Fable 1 hero, righteous, good, and happy...but when Fable 2 came out, he was unimpressed with his future and rebelled, turning to evil. This evil was recognized in a galaxy far, far away and he was picked up by the Sith of Kotor to be trained in the Dark Side. When he completed his training, Darth Joe set about creating a powerful space station with which he could conquer the galaxy. Before it was completed, however, he met defeat at the hands of Spoony-Wan. Though he swore revenge, a larger threat to the galaxy and beyond appeared. A friendship of mutual respect had grown between Joe and Linkara, a comic book reviewer who defended his planet using a combination of magic and technology salvaged and repurposed from his many fights with numerous villains, including Spoony’s evil personality, Doctor Insano. Though one was a villain and the other a hero, they found friendship in their values in games and other media, as well as their shared interest in magi-technology. Occasionally Joe would put his secret schemes and evil projects to use by testing them while aiding his friend, serving as anti-hero while he waited for his secret project to be completed. Joe’s secret project, he believed, would allow him to sweep across the galaxy and rule it as his own. This project was a cloning device, a powerful one borne from magi-technology, that could not only give him an army, but grant them new and unique powers allowing them to counter any opponent. This project was nearly complete when Lord Vyce attacked. Both Linkara and Joe had noticed the multiverse becoming unstable, and Lord Vyce was assumed to be the cause. His army was far larger than any ever seen, created from scorching and conquering multiple universes. With his sights set on their world next, Linkara asked for aid. It took over a year, but the new Angry Joe Army had formed and was ready to aid Linkara in his war. Joe used his battle station to halt Vyce’s fleet, but it was little more than a small blockade to slow them. While Linkara faced off against Lord Vyce himself, the army’s elites sneaked aboard Vyce’s ship and Joe took control of the vessel. After Vyce was defeated, Joe took first pick of the loot aboard his ship, but gave the ship itself to Linkara while Joe destroyed the rest of Vyce’s army and used it to upgrade his battle station. With the upgraded technology from Vyce’s army, Joe had the final piece to his puzzle, and began creating his super clones. Unfortunately...this didn’t go well for him. While Joe had slowly become less evil while working with Linkara and the others of the world below, his first clone wasn’t just evil, it embodied all of the things Joe himself believed to be evil traits, particularly concerning video games and the ways they make money. He wrecked the station and fled, along with the plans for the cloning machine. This failed attempt was a wake up call for Joe. The evil behavior of his clone showed him how much he had changed, and so, Angry Joe decided to become a good guy, defending the common gamer from bad games and bad game making practices. He downgraded his cloning machine to produce his old normal Angry Joe soldiers and began using his station as a base for fighting the war against bad games. Then, Corporate Commander appeared, with an army of corporate clones. He ruled a powerful shadow company that thrived off of the ill gotten profit of bad gaming practices, and had been secretly using his fortune to escalate the War of Used Games, making himself known by hacking the battle station and wiping out a large portion of the 65th fleet on the front lines of Australian gaming, ultimately leading heavy losses for Australian gaming policies. What followed was a fierce and bloody battle. Corporate attacked hard and fast with Alpha Protocol, only to be pushed back by Risk: Factions. Another powerful strike in Kayne & Lynch 2: Dog Days was countered by Civilization V. Then, Corporate shifted tactics, creating the dreaded Kinect Flagship to lead another powerful attack. The next large scale battle began with Sonic Free Riders, the first game to be rated a 1 by Angry Joe and his army. Corporate decided to attack Joe at his roots, assaulting with Fable III and then a quick followup attack with Mind Jack. Then, the battle took a turn with the release of Magicka, reaching a stalemate with DC Online with it’s equal good and evil becoming a no man’s land. Corporate Commander believed Joe was near defeat, and all he needed was another big push. And so, using the evil cloning machine, Corporate Commander created an ally, Demon Joe. Unfortunately Demon Joe was...fairly incompetent as a villain, creating Dragon Age II, which only managed to strengthen the No Man’s Land. This stalemate was finally broken by Corporate’s three pronged attack of Duke Nukem Forever, Harry Potter and the Deathly Hallows on the Kinect Flagship, and Marvel Vs. Capcom 3, with Demon Joe following close behind, having gained the Red Lantern ring’s power with Green Lantern. Corporate Commander followed this with victory after victory, until Angry Joe surprised Corporate. While Angry Joe held the line with Batman :Arkham City, a new ally attacked Corporate at his very base. Hero Joe led a powerful assault on Corporate Tower, armed with a Legendary new weapon, Skyrim. Corporate was forced to flee his base and the Corporate armies retreated back to the No Man’s Land to dig in their heels. Demon Joe abandoned Corporate and decided to go off on his own, creating his own demonic realm to create poorly made games, only rarely working with the Commander on joint projects in the future. While Corporate created a new base with funding from EA, his forces began enacting his new evil scheme, pushing forward just a bit too far, then retreating...but not all the way back across No Man’s Land, slowly pushing No Man’s Land further and further with this “Two steps Forward, one step back” policy for bad gaming practices, all the while throwing out red herrings such as SOPA, end game DLC, and of course further bombardments from the Kinect Flagship. With the relative absence of Corporate Commander and his army making a slow push beneath the layers of distraction tactics, Demon Joe attempted to rise up into the apparent power vacuum. His attacks were small, mostly small enough to be ignored or blamed on Corporate Commander, whom was happy to accept the negative press regardless of its legitimacy. Then, Demon Joe made his move, unleashing his ultimate masterpiece, Ride to Hell Retribution. While a powerful blow, critically damaging Angry Joe himself, his attack ultimately failed and he was banished back into his demonic realm. This victory, however, afforded Corporate the time he needed to complete his own devilish masterpiece. It began with micro transactions. They had been an old favorite of his for years, but had never been quite so powerful as when they struck against the Mobile market. So, Corporate began a stress test, sending powerful wave after wave of ever more despicable and powerful micro transactions through to find its absolute breaking point. Then, following his old strategy of “Two steps forward, one step back” He introduced them into full priced games, then backed off into free to play and then pushed forward again. Back and forth Corporate went, allowing Angry Joe victory after victory, but surrendering less and less ground until Micro transactions were seen as a common stain on video games, and even good games had them secreted away inside. Then after another three long years of back and forth, Corporate sprang his trap. He released the insidious Loot Box onto the world, all the while acting as if Loot Boxes were the secret cure to his evil Micro transaction plague, which was growing ever more infectious and insidious. Both evolved off of each other, each new strain of both becoming more fierce, more embedded into the core of their games. The gameplay equivalent to viral warfare, but while both sides were competing, they both belonged to Corporate, attacking the army from all sides. Even today, three years after the release of the Lootbox plague and the escalation began, both micro transactions and lootboxes continue to infect and destroy...but a cure is being worked on, and while worldwide moral is low, both plagues have been weakening, and the hopeful believe that the end may finally be in sight. Corporate’s stocks have been plummeting, the Lootbox plague is being systematically stamped out, and while we have reached the darkest of the night, light is on the horizon. The Angry Army is mobilizing...