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Weltgeist liked a post in a topic by Legolas_Katarn in This Week In Gaming 5-14-19
Game Score Fanfare's new series explores the music of Final Fantasy, Dia Lacina examines the character who meant the most to her in Sekiro and why players respond strongly to From Software's lonely and isolating worlds, Patrick Stafford interviews developers about the dangers of in-game data collection, Joshua Rivera talks to a Mortal Kombat developer about the toll watching and researching violent material can have, Brian Crecente speaks with sources and researches leaked documents to uncover the current state of the ESA, Santa Monica Studio's documentary on the journey to creating God of War, Jody Macgregor on how the player expectation and pressure to constantly update games is harmful to developers and changes how games are talked about, Daryl Talks Games discusses his favorite moment in Twilight Princess and how sadness effects how you play games, Core-A Gaming discusses fighting game mechanics and why button mashing doesn't work, and more.
Gaming News (Announcements, previews, release dates, interviews and writing on upcoming games, DLC and game updates, company and developer news, country news, tech, mods)
John Wick Hex is an official strategy game heading to the Epic store
The Final Fantasy VII Remake Finally Re-Emerges
Be A Sugar Glider In Away: Survival Series
As expected, Ancestors: The Humankind Odyssey is a year-long Epic Store exclusive
Square Enix says ‘Project Prelude Rune’ is canceled, and the studio behind it shut down
The Surge 2’s cyberpunk city is a concrete playground for its Souls-like combat
Wolfenstein: Youngblood’s level design is like Dishonored
Predator: Hunting Grounds Coming From Illfonic And Sony
Exclusive Hands-On Impressions Of Marvel Ultimate Alliance 3
Exclusive Miles Morales Gameplay - Marvel Ultimate Alliance 3
Exclusive Ms. Marvel Gameplay - Marvel Ultimate Alliance 3
How Rivalries and Alliances shape the world of Total War: Three Kingdoms
Total War: THREE KINGDOMS - Multiplayer Campaign Spotlight
Building an army in Total War: Three Kingdoms
Sun Jian Let's Play PART 1 - Total War: THREE KINGDOMS
EVERYTHING in the Yellow Turban Rebellion DLC for Total War: THREE KINGDOMS
Another Vampire: The Masquerade RPG is Coming From the Developers of The Council
An intensely bizarre trailer marks the start of Pathologic 2 preorders
Trine 4 dev diary showcases a return to sidescrolling fairy tales
The Legend of Grimrock devs are back with Druidstone, a new tabletop-inspired tactical RPG
Blood Bowl 3 is coming next year
Search for your lost daughter after a spacecrash in upcoming Claire De Lune
New, Exclusive Gameplay For Man Of Medan
Wandering city-builder Dream Engines lets you float away to escape and find untapped resources
Dive into the depths of Koral on May 16
Outer Wilds becomes another Epic Games Store PC exclusive and some backers are not happy
16-player space submarine simulator Barotrauma plunges into early access next month
You can’t have human AI comrades in Ghost Recon Breakpoint
Ghost Recon Breakpoint is on Epic Games Store and not Steam
Ghost Recon Breakpoint Isn't Making Political Statements, Ubisoft Insists Despite Obvious Themes
Ghost Recon Bungled Bolivia, So At Least They're Going Somewhere Fictional This Time
Warhammer: Chaosbane leans on an army of miniatures, but remains faithful to them
New Gameplay Today – Gato Roboto
MediEvil Remake Gameplay Trailer - State of Play
New Gameplay Today – Code Vein
Does Code Vein do enough to distinguish itself from Bloodborne?
Monster Hunter: World Iceborne gameplay trailer reveals new elder dragon, Velkhana
Titan Quest, first released in 2006, has a new expansion set in Atlantis
“What if putting your empire into decline was a fun mechanic?” – developing Stellaris
Euro Truck Simulator 2 heads through Transylvania to the Black Sea next
Battle Brothers walks the woad to war with Warriors Of The North
Rage 2 post-release content includes two expansions, free content and weekly challenges
Cities: Skylines Is Going Back To College
Pillars of Eternity 2’s turn-based mode gets full release
The people who make WWE 2K are making a rival to WWE 2K
Epic Games to collect special BAFTA award
Bethesda pulls Elder Scrolls tabletop adventure amid plagiarism accusations
YouTuber ProJared Accused Of Sexually Soliciting Fans
Every Time I Become Aware of a YouTuber It's Because They've Done Something Horrible
Labor Wants To Bring Back The Australian Interactive Games Fund With $25 Million
Sweden investigating loot boxes
U.S. Senator Introduces Bill To Ban Loot Boxes And Pay-To-Win Microtransactions
Thrilling Overwatch League Match Sees Only Undefeated Team Lose
Crowdfunding News (not sharing everything I find, just ones that look interesting, have known talent behind them, and a chance to succeed)
Monster Prom 2: Holiday Season
Fig announces open-ended crowdfunding program Open Access
Content I found interesting this week (interviews, recommendations, think pieces, history, music, culture, design, art, documentaries, criticism, etc)
Inside the Disarray Facing the Video Game Organization Behind E3
Video Game Industry Association Appoints New President, CEO
The dangers of in-game data collection
'I'd Have These Extremely Graphic Dreams': What It's Like To Work On Ultra-Violent Games Like Mortal Kombat 11
The 12 principles of animation in video games
The First Video Game Convention Hosted Entirely On Steam
How one deaf Overwatch fan is trying to make the game more accessible
Fortnite is free, but kids are getting bullied into spending money
Former Fortnite UX lead digs into ethical game design
Porting Dead Cells to mobile: An in-depth breakdown
From 'Putt Putt' to 'Freddi Fish'—How Humongous Entertainment Made Edutainment Fun
Zelda: Skyward Sword Speedrunning Has Been Stale For A While, But A New Trick Might Change That
How Rainbow Six Siege brings diversity to the military shooter
Charting our Emotional Landscapes through Sekiro: Shadows Die Twice’s Hanbei
The 20 Best Puzzle Games on Itch.io
Heaven's Vault Is a Remarkable Exploration of Language and History
Katana ZERO Offers Only Excuses
The Flare Path: A breath of fresh Aer
Us Lovely Corpses
The Challenge of Cameras | Game Maker's Toolkit
How NBA Jam Revolutionized Cheat Codes − Codex
The Best Moment of Twilight Princess | Psych of Play
Final Fantasy I, II, & III | Warriors of Leitmotif
Exile: The 8-Bit Metroidvania You've Never Heard Of | Retrohistories
Analysis: Why Button Mashing Doesn't Work
God of War - Raising Kratos: Full Length Feature | PS4
Fallout Miami and Cascadia - What It Takes To Make A Large-Scale Mod
Out of Bounds Discoveries | Mortal Kombat 11 - Boundary Break
The Making of Divinity: Original Sin 2
Things I Missed From Previous Weeks
The Story Of XBAND - The 16-Bit Multiplayer Network For Super Nintendo & Sega Genesis
Things I found entertaining throughout the week relating to the game industry
Garfield, Only He's A Nightmarish Monster Starring In A Game Boy Game
Which Dark Souls boss is the best manager? | Unraveled
Weltgeist liked a post in a topic by PlasticFrogCG in How is everyone? ...I got a kitten!
The shelter called him L'Chaim, which is a Hebrew toast meaning "To Life". I thought it was cool, so I kept it. But we also call him "Stubs" because they had to dock his tail due to an infection. Of course, like EVERY other cat I've owned, he's been reduced to being called "kitty" or "puss cat". The dog is Maggie.
Weltgeist liked a post in a topic by Kaz32 in MK11 review. Great story mode, great gameplay, but FUCK THE RANDOM LOOTS!
It's Mortal Kombat again! But instead of me being happy that this game plays beautifully or that the plot is awesome, I can't do so knowing that this game's rewards system uses one of the random loot drops from the mobile games. Urrgh. I was so looking forward to this game because of how awesome the trailers leading to this game are.
The plot of the game is after MKX. Shinnok has been dethrowned, Raiden becomes Dark Raiden again, and the game starts with him leading an assault alongside Cassie + Sonya + Special forces to destroy Evil Revenant Liu Kang + his friends once and for all. Buuut a new villain named Kronika emerges & take control of time, so now past and present are combined for the sake of a "new and balanced timeline" as she said. So now the battle to stop her begins.
Fun fact: there was a mysterious woman in Jade's MK9 ladder ending which everyone, including me, assumed was Kronika
Until a recent tweet from the MKX's comic book writer that reveals the woman is actually Jade's mom and she's in Jade's ladder ending
So there you go, it is what it is!
Luckily her inclusion to the story is actually well done & it answers several questions of previous MK games, like were the arcade ladder endings of the previous games just non-canon, or did they indeed happen? Turns out Kronika is the one who allows those endings to be made to create a perfect timeline where the victor gets their endings realized. And then she resets time again so that everyone gets their endings. So she pretty much has been manipulating time for millions of years. Which is probably the most boring thing to experience. Eh, we get a great story out of it here though.
Gameplay of MK11 is like MKX, but without the 3 special bars. Now you have 2 defense & 2 offense bars to do things like amplifying attacks or use one of those moves where you interact with the background. You can also no longer run so now you can only dash forward or backward. It definitely feels bizarre if you just played MKX again recently, but you can get used to the change pretty quickly. The game offers great tutorials about these changes & character specific challenges to get you ready to play your chosen favorites.
Another thing that's different now is that you no longer have to pick 3 different variations, instead you can pick 3 or 2 different moves for your characters in the customization option.
You can equip max of 3 moves for each character because only 3 skill slots are available to use. Some moves require 2 slots though. Mix and match moves however you want & create your own custom character for each of your favorite combatants is the name of the game here. Kind of like Injustice 2 in that you can equip your characters with gears that has their own modifier slots.
Unfortunately, this is where the game's biggest flaw is. You see, to get costumes, accessories or even modification gems in this game requires you to do challenges in the "Tower of Time" which I'll get to later, do AI challenges where you can challenge other player's AIs like those mobile games player battles, or go to the Krypt and open chests. Now the Krypt itself is freaking awesome.
It's like a simplified PS4 God of War where exploration is more prominent with the occasional puzzles to solve & deathtraps to avoid, and there's even a few enemies you can kill with your hammer, though they die in only 1 hit so don't expect to do combos. So many areas to see & you even get special items that allows you to go to places you can't enter before like the Krypt in MKX. This should have been awesome, but unfortunately, THE KRYPT CHESTS HAVE FUCKING RANDOM ITEMS!
That's right, it's no longer like MKX or previous Krypts where you can go online to find the location for a specific costume/ unlocks that you want. 90% of the chests all have freaking random items & only 10% are not! Joe even made a video about how fucking ridiculous it all is!
The thing with this though is that it's fucking bizarre how this game implements this random loot things. To get currency to open the boxes, you can't use microtransaction. All you can buy with microtransaction in this game are "time crystals" which gives you specific costumes/fatalities/brutalities in the game's main menu, so there's no such thing as buying currency to get all the boxes in Krypt faster than everyone else, which is awesome. BUT WHY DO YOU MAKE EVERYTHING FUCKING RANDOM AND HARD AS HELL TO GET MONEY TO OPEN THESE CHESTS??
The main way to get these currencies is to play matches, or go to the Towers of Time which is basically Injustice 2's Multiverse mode or MKX's Living Towes which has random challenges for you to complete. Too bad these Towers of Time are fucking ridiculously hard because there's always some bullshit modifiers that makes them harder than it actually is. Some towers can have assist characters showing up & hitting you, some towers have the enemy with 10x more health than you + laser deathtrap which reduces your health if you stand close to it, some towers have enemies that make the screen pitch black so you can't see anything, some towers have ALL of those combined! And oh, if you think you can use modifier gems on your characters to give them extra perks, tough luck because to unlock the gem slots, you have to play that particular character until the gear levels up. And you have to get lucky and get that specific gem for your character because the gems are character specific. The worst part is that even though you unlock gears, you don't get special attributes to help you during these Towers of Time. You don't get more health, you don't get more damage, maybe if you're extra lucky you can get gems that boost your health and damage, but most of the time you'll get something dumb like "get 8% more currency if you do a brutality". WHYY?????
In fact it is so frustrating, that the only way to beat these towers easily is if you turn on the AI mode before you begin the fight so that the AI will fight for you. Essentially, the game plays itself. Which is thankfully an option but WHY DO I HAVE TO DO THIS SHIT???
I've probably spent 1 million coins to open chests in this game, and I STILL can't get the MK1 Sonya costume that I want. It's good that Netherealm Studios is currently increasing the number of rewards so you can get more currencies and they're giving free amount of currencies to compensate for it,
but if the chests are all still freaking random, then there is just no point to it. Fuck. This. Shit.
I give this game my rating of "play the game for the story & base gameplay, wait for patch 2000 to have all those currencies with you so you can maybe unlock all chests & get the costumes you want by luck". AKA, wait for sale, or if you have a local fighting game scene, just play this game there with all the other people there so you don't have to pay & get frustrated with the loots. Or buy the game now, but just enjoy it for the great fighting, beware of the loots & don't expect much from them.
Such a damn shame that free mobile phone economy is what brings this game's potential so far down, and I'm so sure that Warner Brothers is the one that forces this into this game, same with their previous games Injustice 2 & fucking Shadow of War. Oh I dread the moment that future games will have even worse versions of these things!