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About Dr_Bones_clone

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    It has to move for me to be interested in it.
  1. Kerbal Space Program - A history of excellence AND! A question. In June of 2011 Kerbal Space Program exploded into the sim genre and gave us all reason to reevaluate our opinion of the Unity engine. In it's early stages it wasn't much of a sim but more of a sandbox explosion simulator where the nerdier of us gamers could murder little green Kerbals in new and creative ways using only a handful of rocket engines. Before long, the physics got fleshed out and what we got was nothing short of space flight sim perfection at 1/6th the scale. Millions took to their PCs and began learning orbital mechanics through gameplay and the world's interest in space grew. Even NASA took notice and awarded Squad an award for teaching young children the basics of orbital mechanics. While games like Call of Duty and Halo dominated the media, this little space sim kept on ticking receiving update after update getting deeper and more polished. The community grew and and grew together and truly has the most cooperative spirit of any gaming community, helping people complete missions, learn new things about the universe and generally educating the layman on the fundamentals of engineering both in game and in the real world. Recently, KSP's new owners released the trailer for a sequel and the community exploded in anticipation, no pun intended. I have personally watched the new trailer several times and each time I find myself filled with joy at the thought of what all I can do in this new game and despair at how many hours of my life I know I am going to sink into this game. All this leads me to my question, do we dare hope that Star Theory Games can deliver the same magic that Squad did in 2011? Will Kerbal Space Program 2 be everything we had hoped for or will we all be sorely disappointed? To whom it may concern, -J If you haven't had the chance to watch the trailer I strongly recommend you check it out.
  2. Hey all and/or to whom it may concern, After watching the Angry Joe Show for years on YouTube I have finally decided to join the Angry Army. What do I bring with me? Not a lot, but I am a game designer in training so this has gone from entertainment to research for me. I decided to get a degree in game design very much because of people like Joe who demand quality from the products they spend their money on and the companies that refuse to deliver it. Hopefully, I can bring some real care back into the industry using both my skills as a game designer and my background in sales and marketing. Upon graduation, I intend to start my own studio, barring that I'll get a job at an existing studio and bring the passion for great gameplay with me. To those who actually cared to read, a heartfelt thank you and to those of you that didn't, well whatever, it's and introduction not a swap meet. Hope to speak to more of you soon! Regards, -J