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About MadDemon64

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  • Birthday March 24

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  1. Title: A King's Tale: Final Fantasy XV Platform: Xbox One Time: 1 Hour Short and sweet. It starts slow but picks up after you gain magic and allies. It doesn't overstay its welcome and only has one boss, and as a longtime Final Fantasy fan I got a good laugh out of who that boss was. More than worth the price of admission, which is free. 7/10
  2. Game: Resident Evil Revelations Platform: Xbox One Time: 7 hours Yeesh, what a mediocre game. It wasn't scary, it wasn't nail-biting, it was just middle of the road. It was servicable as a game, but I just kept thinking to myself, "Why should I care about these characters?" The dialogue didn't help. It wasn't the campy, "You were almost a Jill sandwich." kind of dialogue from the first game. It was wooden and awkward. I like the enemy design, but the game just didn't feel like it was Resident Evil. I didn't have to manage inventory or anything, and the puzzles were laughable. Oh, and the bosses. They were either too easy or too frustrating, never anything in the middle. Especially the last boss; talk about an artificial difficulty spike. Maybe if the dodge mechanic worked as intended, but I never got it to work. Every time I dodged an attack, it wasn't due to skill but luck. Such a let down. People complain about Resident Evil 6? Seriously? Compared to Resident Evil Revelations, that game's a masterpiece. 5/10
  3. Game: Deadlight: Director's Cut Platform: PC Time: 3 hours At first, I thought the game was ok. A 2D platformer set in an alternate reality zombie apocalypse? Sounds neat. But then the problems started to show. Janky controls, obstacles that you don't see coming, glitches, poorly designed levels, and so on. And the story. The boring, cliched, predictable story. Deadlight never crashed on me once, but that doesn't change the fact that it's just not a good game. A 4/10 if I've ever seen one.
  4. Title: Sleeping Dogs Definitive Edition Platform: PC Time: 33 hours When I played the demo, I didn't like it. When I played the full game, I gave it a second chance and it grew on me. I found the gameplay to be a mixed bag. The driving was ok; the shooting was weird, and the combat was a good copy of Batman Arkham. As for the story, it didn't really get me invested; it was good, just not gripping. The characters weren't as fleshed out as I wanted, and while I didn't exactly see the plot twists coming, it was more to do with them coming out of nowhere. They didn't leave any impact. Honestly, the most fun I had with the game was with the cheesy fighting tournament and zombie dlc. Those are the kinds of kung fu movies I grew up on, so those missions resonated with me the most. i would give this a solid 7/10
  5. Game: Outland Platform: PC Time: 5.5 hours I went into this game expecting a metroidvania game, found it to be a slightly more linear platformer/bullet hell hybrid game, with all the difficulty and B.S. that comes with the genre. Some areas I only managed to get through them by sheer dumb luck. Most of the game is fantastically designed and eases you in to the kinds of skills and abilities you will need and then ramps up the difficulty, but then there are the last two bosses who throw everything at you without any warning and expect you to get the timing down for stuff you've never practiced for. While I will commend this game's art design, the story fall flat. The game mostly focuses on the challenge of the platforming and bosses and gives a servicable story, but then it pulls a twist at the end that basically says, "Even though the protagonist fought bravely and died countless times to get here, turns out the villains weren't going to do the evil stuff we originally thought they were, so the hero did this all for nothing." It's completely at odds with the rest of the story. Outland is a game that will make you rage, but it's the kind of game that makes you satisfied when you've over come the cause ofthe rage. Play it for the challenge and tune out the story, but avoid Outland if you have a short temper.
  6. Game: Creavures Platform: PC Time: 2 hours This game was below average. The platforming was not too responsibe, the music was annoying, the level design was pedetstrian, etc. The only thing I can say is good about the game is that I digged the bioluminescent designs of the main characters. If only some enemies didn't look out of place with their realistic designs.
  7. Game: Bayonetta 2 Platform: Wii U Time: No idea Fantastic game. Well, almost. I found it easier than the original Bayonetta. I don't know if that's because I played the first game a while back and knew most if not all of the game mechanics or because it's an easier game. But it was still fun, and mercifully short on the easily-failable QTE and platforming sequences (seriously, I died so many times on those in the original) Story and characters were as great as always, and I love how even though the first game was supposed to be a standalone story, Bayonetta 2 skillfully weaved itself into the first game and explained a lot of character motivations, even though it essentially flipped the space-time continuum over and gave it a spanking. Still, great game. Can't wait to see what we get for Bayonetta 3.
  8. Game: The Legend of Zelda: Breath of the Wild Console: Wii U Time: Too freakin' long It's a great game, easily an 8/10. Can't say anything new that hasn't already been said.
  9. So, I recently got an Xbox One as a semi-gift (mostly a hand-me down). It's not the Xbox One S or X, just a vanilla Xbox One. Still, I want to get games for it, and am wondering if it's worth it to buy Okami HD for the Xbox One? Or is PC the way to go for this game? I don't have a PS4, so that option's out.
  10. Game: Lost Planet 3 Platform: PC Time: 17 hours It was an above average game. Sometimes it tried to dip into Dead Space/Resident Evil 4 territory with its "scary" moments, but it didn't quite work. I mostly enjoyed it, especially since the characters in the game were written well and believable. Its presentation really sold the game for me, although since I never played Lost Planet 1 or 2 I have no idea how it stacks up to the others. If only the game didn't have some audio bugs and strange situations where my character started floating in midair (died a cheap death to a boss because of that). Still, it's decent if you want, well, a decent game.
  11. Game: Castlevania: Lords of Shadow 2 (Plus Revelations DLC) Time: 16 hours Platform: PC Um, it was ok. Felt like it was just going through the motions and was on autopilot most of the time. Really didn't like that the whole Mirror of Fate that plaed a huge role in the prequel Castlevania: Lords of Shadow - Mirror of Fate was relegated to a padding fetch quest. And a glorified key. Also, maybe I'm just better at this kind of game than I was back when I played the original Lords of Shadow, but this game felt much easier. The only times I died was during those B.S. insta-fail stealth sections. Those have no place in a Castlevania game. Still, the game was stable. Didn't have any crashes or glitches (that I noticed). But, my biggest gripe was the map and game world; the map just wasn't designed to help me keep track of areas I couldn't reach or visit, something games like this need, and every castle corridor looks like every other castle corridor, so I couldn't really remember where the areas I couldn't reach or visit were. If it weren't for the stealth sections, I would say it's the worst design choice of the game. 6.5/10
  12. Pokemon GO
  13. Castlevania: Lords of Shadow - Mirror of Fate It's not bad, it's just the worst I've played because I've played better.
  14. Game: Zack Zero Time: 4 hours Platform: PC Curiosity killed the cat here folks; this is a bad game. I could have forgiven the game if it was just a mediocre platformer, but it also had a bad story that made absolutely no sense and, well, the game was actually incomplete! I saw levels where the environment just ended and the game had a slew of bugs, most notably the wrong music playing on occasion, enemies (and the player character) getting stuck in the environment, and the game froze twice on me (not the "the screen froze but the sound still plays" kind of freeze but "the screen froze and the music loops as if my computer is about to BSOD" kind of freeze). Even the game's mechanics were flawed. It had a leveling system but you couldn't control how you leveled up. The element system wasn't used as much as it should; the only clever part about it was tha you could freeze enemies on pressure pads to activate the pads. Aside from that the element system was barebones and hardly utilized outside of the ability to slow down time (have I mentioned that the ice element is overpowered). And do you know what's the worst part about this game? It ended on a cliffhanger that cut out prematurely and didn't let me see the entire ending "cutscene." The guy who made Zack Zero thinks it was the most impressive game ever created, but it's arguably one of the worst I've ever played. It's not the worst game ever created, but that's like saying a Tarantula Hawk's sting isn't as bad as a Box Jellyfish' sting. Sure, you're not going to die from a Tarantula Hawk sting, but hat doesn't change the fact that it's the most painful sting in the insect kingdom. 3/10
  15. Completed: South Park and the Stick of Truth Platform: PC Time: 13 Hours This was a good game. Not a great game, but a good game. The game is exactly what you would hope from a South Park video game: the story is batshit insane in the best way possible, all the jokes hit home, and Cartman is still fat. It's a must play for South Park fans, but it has a few problems, most notably the combat. It's turn-based RPG on easy mode. Aside from maybe one or two boss fights, I had zero difficulty and I only died two, maybe three times because of stupid mistakes I made rather than any difficulty. Because of the choice of class (mage) upgrades, and so on. I basically cheesed the entire game with multi-hit skills that stunlocked enemies and always regenerated all my lost health and PP to full, and enemies I couldn't stunlock I slowed down to the point where they might as well have been stunned (whoever programmed bosses to not be able to be stunned really should have gone back and reconsidered letting me slow them, which is basically stun-lite). I didn't need to summon a single summonable ally and I barely used any fart magic. Heck, I barely noticed any major differences in armor and weapons, but then again I didn't really need to rely on weapons since I could light enemies on fire and stunlock them in perpetuity. As for allies, I liked to switch between them but used some more than others (coughButterscough). If I were to rate the game, I would rate it at an 8 or 7 out of 10. Still worth playing, but lacking any decent challenge, though gamers who come for the South Park insanity will be more than pleased.