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About MadDemon64

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  • Birthday March 24

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  1. Game: Lost Planet 3 Platform: PC Time: 17 hours It was an above average game. Sometimes it tried to dip into Dead Space/Resident Evil 4 territory with its "scary" moments, but it didn't quite work. I mostly enjoyed it, especially since the characters in the game were written well and believable. Its presentation really sold the game for me, although since I never played Lost Planet 1 or 2 I have no idea how it stacks up to the others. If only the game didn't have some audio bugs and strange situations where my character started floating in midair (died a cheap death to a boss because of that). Still, it's decent if you want, well, a decent game.
  2. Watch Dogs is free(on Uplay) for a limited time only.
  3. Game: Castlevania: Lords of Shadow 2 (Plus Revelations DLC) Time: 16 hours Platform: PC Um, it was ok. Felt like it was just going through the motions and was on autopilot most of the time. Really didn't like that the whole Mirror of Fate that plaed a huge role in the prequel Castlevania: Lords of Shadow - Mirror of Fate was relegated to a padding fetch quest. And a glorified key. Also, maybe I'm just better at this kind of game than I was back when I played the original Lords of Shadow, but this game felt much easier. The only times I died was during those B.S. insta-fail stealth sections. Those have no place in a Castlevania game. Still, the game was stable. Didn't have any crashes or glitches (that I noticed). But, my biggest gripe was the map and game world; the map just wasn't designed to help me keep track of areas I couldn't reach or visit, something games like this need, and every castle corridor looks like every other castle corridor, so I couldn't really remember where the areas I couldn't reach or visit were. If it weren't for the stealth sections, I would say it's the worst design choice of the game. 6.5/10
  4. Pokemon GO
  5. Castlevania: Lords of Shadow - Mirror of Fate It's not bad, it's just the worst I've played because I've played better.
  6. Game: Zack Zero Time: 4 hours Platform: PC Curiosity killed the cat here folks; this is a bad game. I could have forgiven the game if it was just a mediocre platformer, but it also had a bad story that made absolutely no sense and, well, the game was actually incomplete! I saw levels where the environment just ended and the game had a slew of bugs, most notably the wrong music playing on occasion, enemies (and the player character) getting stuck in the environment, and the game froze twice on me (not the "the screen froze but the sound still plays" kind of freeze but "the screen froze and the music loops as if my computer is about to BSOD" kind of freeze). Even the game's mechanics were flawed. It had a leveling system but you couldn't control how you leveled up. The element system wasn't used as much as it should; the only clever part about it was tha you could freeze enemies on pressure pads to activate the pads. Aside from that the element system was barebones and hardly utilized outside of the ability to slow down time (have I mentioned that the ice element is overpowered). And do you know what's the worst part about this game? It ended on a cliffhanger that cut out prematurely and didn't let me see the entire ending "cutscene." The guy who made Zack Zero thinks it was the most impressive game ever created, but it's arguably one of the worst I've ever played. It's not the worst game ever created, but that's like saying a Tarantula Hawk's sting isn't as bad as a Box Jellyfish' sting. Sure, you're not going to die from a Tarantula Hawk sting, but hat doesn't change the fact that it's the most painful sting in the insect kingdom. 3/10
  7. Completed: South Park and the Stick of Truth Platform: PC Time: 13 Hours This was a good game. Not a great game, but a good game. The game is exactly what you would hope from a South Park video game: the story is batshit insane in the best way possible, all the jokes hit home, and Cartman is still fat. It's a must play for South Park fans, but it has a few problems, most notably the combat. It's turn-based RPG on easy mode. Aside from maybe one or two boss fights, I had zero difficulty and I only died two, maybe three times because of stupid mistakes I made rather than any difficulty. Because of the choice of class (mage) upgrades, and so on. I basically cheesed the entire game with multi-hit skills that stunlocked enemies and always regenerated all my lost health and PP to full, and enemies I couldn't stunlock I slowed down to the point where they might as well have been stunned (whoever programmed bosses to not be able to be stunned really should have gone back and reconsidered letting me slow them, which is basically stun-lite). I didn't need to summon a single summonable ally and I barely used any fart magic. Heck, I barely noticed any major differences in armor and weapons, but then again I didn't really need to rely on weapons since I could light enemies on fire and stunlock them in perpetuity. As for allies, I liked to switch between them but used some more than others (coughButterscough). If I were to rate the game, I would rate it at an 8 or 7 out of 10. Still worth playing, but lacking any decent challenge, though gamers who come for the South Park insanity will be more than pleased.
  8. Got some games I forgot I got in bundles. PM which one you want. One per person. Shoppe Keep Bionic Commando (taken) Sonic Adventure 2 (might actually keep this, haven't decided yet.)
  9. Game: Marlow Briggs and the Mask of Death Platform: PC Time: 6 hours Best way to describe this is God of War but on the PC. Unlike God of War, Marlow Briggs lacks polish (a lot of polish). The animations are stiff or absent, jumping is weird, the block is on a wrid delay, and the game has a real lack of enemies and bosses, especially bosses. There are only maybe 3 proper bosses with the rest being mini-bosses that turn into regular enemies later. Also, the game suffers from a huge difficulty spike at the ending, which is weird because I was able to breeze through most of the game and fully upgrade all the weapons and items well before that point. However, Marlow Briggs makes up for most ofthese problems with its writing and humor. The game is very self aware, and almost every joke is funny. Oh, and the game ends on a cliff hanger that will probably never be resolved. I recomment Marlow Briggs and the Mask of Death. Just be prepared to occasionally fight the controls.
  10. If I get the bundle I'll be getting Goat Simulator anyway.
  11. I'm thinking of buying the bundle, but don't want to spend money on a bundle I will get no use out of. I already own Chroma Squad and don't have any interest in Cortex Command (and maybe Vanguard Princess), but what about the rest of the games?
  12. Game: Wolfenstein: The New Order Platform: PC Time: 16 hours I now see the appeal of The Man in the High-Castle. But, getting back to the game, yea, it was fun. It managed to mix stealth, old 90's fast-paced FPS action, and the slower and more methodical FPS action of current games. Sadly, I went in thinking it would be a reboot of the Wolfenstein franchise, much like the 2009 Wolfenstein was. Imagine my shock when I learned that not only was The New Order a sequel to the 2009 Wolfenstin, but that, upon research, that game was itself a sequel to Return to Castle Wolfenstein. Still, regardless of my OCD acting up and constantly telling me I should go play Return to Castle Wolfenstein and Wolfenstein 2009 -- which is no longer available on Steam, curse my luck -- I enjoyed The New Order. Aside from a few niggles (sometimes the reticle floated, some screen tearing, etc.) the game ran fine and was a decent challenge. Every time I got used to something, the game would throw something new at me that tested my knowledge and reflexes. And the final boss, it just kicked my ass quite a few times. I'm now sufficiently excited for Wolfenstein II: The New Colossus.
  13. Game: The Wolf Among Us Platform: PC Time: 8 hours I can see why this is a popular title. The story is well written (can't say anything due to spoilers), some of the choices were really hard to make, and it kept me guessing until the end. It even subverted some expectations such as one scene where you talk to a drunk character who passes out and say something to them, and instead of saying "Name of character will remember this" as is standard with Telltale Games games, it said "Name of character won't remember this." That was actually kinda funy and clever. I'm glad I played this and look forward to season two.
  14. I bought the latest Humble Bundle and have the following keys to give away. One per customer and PM me what you want: STRIDER Umbrella Corps (will throw in the Deluxe Edition Upgrade Pack for free) -- CLAIMED Resident Evil HD Remaster
  15. Game: Overlord 2 Platform: PC Time: 23 hours It's more of the same as Overlord: control a big, silent villain who controls small, goblin-like creatures called Minions. Spend most of the game retrieving your lost minion hives. Fight an end boss that comes after a plot twist. Rince and repeat. That's not to say the game isn't good. It uses a very Pikmin-esque gameplay style that requires you to rely on (and sacrifice) your Minions to proceed. Its humor is rather dark, but it's not black comedy, and is at times reminiscen of Fable. While I do miss the old classic-fantasy themes of the first Overlord, including drunken dwarves, magical elves, succubi, and zombies, the fantasy used in this game is a decent replacement. The enemies are a magic-hating Roman Empire stand in, and while the dwarves are gone, the elves have turned into rastafarian hippies. It's actually fitting, given the subject matter. Overlord is an overlooked franchise that deserves more attention. Except for Overlord: Fellowship of Evil. That game sucks. Avoid Fellowship of Evil; it doesn't even deserve to be called an Overlord game.