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Eradose

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  1. Sol Omega liked a post in a topic by Eradose in Vanguard Princess review   
    Let me start off by saying that I am a fan of fighting games, ever since I first played Street Fighter 2 on SNES.  I've played a lot of good ones (Mortal Kombat, BlazBlue, Skullgirls, Tekken, Soul Caliber), and some bad ones (Fighter Maker 2, Bloody Roar 4, Deadliest Warrior: The Game).  I may not have played every fighting game under the sun (still have yet to play Injustice as of this review as an example), but I do know my stuff about fighting games.
     
    Vanguard Princess was a find on Steam that I picked up at launch for $3.75 (the full retail is now $5).  I've heard good thing about it, so I wanted to check it out.  In the game's defense, there is some good mechanics here...
     
    But then I'm going to need to get harsh here.  In it's current state, Vanguard Princess is a very hard game for me to recommend.  It's not terrible (I have played a LOT worse), but there is a lot holding it back.
     
    First off, let's talk the menu.  All you get is "Story Mode", and "Verses Mode".  That's it.  No Practice Mode, no Verses AI Mode, not even an in game options menu.  The only way to get to the options is to play the game in windowed mode.  And even then, all you get is control options and window size.  I know this is an indie game and all, but the complete lack of options makes this a bit of a hard pill to swallow.
     
    And speaking of window size, this game dose not scale well.  I'm playing this game on an HD 1366 x 768 screen, and it looks like a compressed PS1/Saturn game.  That's because the game was originally built for smaller resolution screens, so resolution will suffer if you try to play this full screen.  Not to mention that this game will stretch to fit your screen, as it doesn't use black bars on the sides of the screen.  Also, in full screen mode, you cannot access the options menu, or even quit the game normally (as the only way to quit the game in full screen is to hold all the buttons while paused, or Ctrl+Alt+Delete).  Despite this, the game runs at a smooth clip, on par with other 2D fighters.
     
    The controls, although responsive, are not well placed.  Movement on the keyboard for Player 1 is by default mapped to T, H, B, and F.  Not only dose this feel unnatural, but it's also too close to the attack buttons (A, S, and D), which may cause some problems.  As for using a gamepad, using an Xbox 360 controller is hard as you need to reconfigure the controls to make it work (and not a single button is mapped to the pause function by default).  Not to mention that unless you're using 3rd party software, the D-pad doesn't work at all, nor will many arcade sticks (I used the Hori Tekken 6 arcade stick, and though the buttons worked, the stick did not, despite working with other games).
     
    As for the game itself, the mechanics in here are at least solid.  The support function reminds me of Arcana Heart in some ways, only to a lesser extent (support is mapped to a single button, and the direction you hold determine what attack it will use).  There is also a dedicated parry button, which is something not many fighting games do.  However, the moves are not explained well in the game (they give you an overview of your main character's on the select screen, but that's about it).  Not to mention that how the attacks are labeled can be confusing at first (as they're called Light, Normal, and Heavy in the options, but A, B, and X in game).
     
    I also want to talk about how the game's difficulty is very unbalanced.  Even in Mortal Kombat 2, one of the hardest fighting games I played, I can at least get to the third fight before the game becomes difficult (somewhat unfairly so).  In this game, I can get my ass handed to me by THE FIRST OPPONENT, ON EASY MODE!  This is due to one character, Lilith, spamming her grapple attack, which is very hard to avoid, and most characters will fight her right away (Lilith will sometimes feel like Shao Khan or Alpha 152).  The AI will feel very cheap on a few characters (the final boss especially, but that's a given), and really needs to be balanced more so that they don't use cheap exploits.
     
    As for online play, as of right now, it dose not exist.  There is a campaign going on right now to add it as a free DLC later on, but as it stands, you cannot play this game online with other people.  I can't hold it against them, since they are working on it, and I don't play fighting games online a whole lot like I use to.  But a lot of people will find this unacceptable.
     
    Character design has been a sore spot for a lot of people.  Some people like the designs.  Others think it's just cheap anime porn.  Let me clarify something here, anime porn (or Hentai as it's called), still requires acts of sex and full frontal nudity to be considered porn.  This doesn't have anything like that whatsoever.  The worst you'll get is some panty shots (and only if you get the "Director's Cut" DLC, which all it dose is remove the censor shadows on the skirts).  And believe me, there is a lot worse than this on Teen rated games (Record of Agares War come to mind for a game that REALLY pushes the Teen rating).  Hell, some of the "mature" content you'll see on this game is only for a split second, and only if you're really looking for it.  Besides, if you are even remotely familiar with anime, this is just par for the territory, and is not as big of a deal as some of the people on Steam are making it.  Although I do find it odd that there is an ESRB warning, but the game has no rating as of yet.
     
    The biggest complaint people have had is the price point of $5.  How is this a problem?  Well, the Japanese version, which has a fan made netcode, is free.  That's right.  FREE.  I can already see everyone getting their pitchforks and torches over this.  But here's the thing.  This is an official, stable release of the game for the US, that can be improved over time.  The Japanese version may not work for all computers (Japanese language games can cause problems on some US computers), and the fan made netcode is not really safe to use I understand.
     
    But I need to call it like I see it.  In it's current state, this game is a very hard recommendation for me.  There is good here.  Mechanics are solid, and the sprite work is great, but there is way too much holding it back.  I say wait until this game is patched for balance, and the official netcode released.  Until then, it's not worth it.
     
    Final grade: C-
    The Good: Good simple mechanics, great animated sprite work.
    The Bad: Graphics don't scale well on high resolution screens, no netcode, broken AI, no real options menu, horrible controller support.
  2. mouseno4 liked a post in a topic by Eradose in Slingshot Channel creates working replica of Double Crossbow Ballista from Hobbit movie   
    Here it is in action....

  3. Sigma081 liked a post in a topic by Eradose in Slingshot Channel creates working replica of Double Crossbow Ballista from Hobbit movie   
    To celebrate the upcoming fifth anniversary of his Youtube channel, slingshot fanatic Joerg, of the Slingshot Channel, has made a working replica of the Double Crossbow Ballista from the Hobbit movies.  And this thing is just INSANE!

     
    Unfortunately, we won't be able to see this thing in action until Wednesday.  But you got to admit, this thing looks like it's going to do a shit ton of damage.
  4. Kaz32 liked a post in a topic by Eradose in The Banner Saga's planned sequel blocked by Candy Crush Saga creators because it has "Saga" on the title. Are you fucking serious?   
    This has even less merit than Game Workshop trying to trademark the term "Space Marine".
  5. Orpo liked a post in a topic by Eradose in Games you would love to see?   
    I'd like to see a Heavy Metal fighting game that brings back characters from the Geomatrix game, as well as brings in characters from the comics in one interdimensional mash up.  Characters like Den (who will have to be redesigned as he can't be naked in the game), Tarna, Julie, Tyler, and a few others, even some original characters for the game.
     
    The game's style will have to be reminiscent of the comic books, so it will probably look like Guilty Gear Xrd: Sign in it's visuals, and using improved destructible environments like those found in Injustice.  It will also be a 2.5D fighter.  As for development, it would have to be a collaboration with Capcom and Sega, since they both owned the rights to Geomatrix.  Maybe throw Platinum Games, and ARC Systems into the development too.  And they can probably throw in a crossover character or two, like Jack (from Madworld/Anarchy Reigns), Sol Badguy (Guilty Gear), or Lord Raptor (Darkstalkers).
  6. hornedturtle liked a post in a topic by Eradose in Rambo: The video game Great potential, or train wreck waiting to happen?   
    Okay, there's a Rambo game coming out on the PS3, Xbox 360, and PC.  From what's being shown off, the game will cover the events from First Blood, Rambo: First Blood part II, and Rambo III.

    However, there are some real concerns here.  First off, the graphics look about as bad as Aliens: Colonial Marines.  Second, look how the gun moves, and the crosshairs on the screen during the chopper sequence.  This suggests that this may be an on-rails shooter, or have required motion controls.
     
    Is this game going to be any good, or will it suffer the same curse as may other movie based games?  What are your thoughts?
  7. Zavaira liked a post in a topic by Eradose in Yahoo releases their top ten worst games list for 2013: Guess what #1 is.   
    Well, Yahoo just put out their top ten worst games list for 2013.  As you could guess, Aliens: Colonial Marines, Star Trek the video game, and Walking Dead: Survival Instinct all made the list.  But take one wild guess what got top spot on the shit list....
     
    Seriously, I don't need to say it.  All of us in the Angry Army know what the worst game of 2013 is.
     
    Now I'm sure we all agree on the #1 spot, but what are your thought on the rest of it?  Do you think some of them should be ranked higher or lower, or even replaced by more deserving games?  Give you opinions.
  8. Metalcyanide liked a post in a topic by Eradose in Fans questioning future of Mighty No. 9   
    Okay, how many of you have heard about this controversy?
    http://www.youtube.com/watch?v=FXDSfUJBCj0
    Now, I may not have backed Mighty No. 9 (I had to pick between it and Shantae), but if this is true, this may be a bit of a problem.  But again, being an outsider, I may only be seeing one side of this, and only one opinion.  So tell me, what do you guys think of this?
  9. Jackie liked a post in a topic by Eradose in Kingdom Death: Last chance for late backers   
    I'm just going to throw this link up for the Black Friday Late Backers sale that's going on before I talk about this game and why you should take the chance to join in on this one day only opportunity.  It may be pricey (as they are $190, $510, and $800) but it's worth it.
     
    Okay, Kingdom Death was a Kickstarter campaign started exactly one year ago (on Black Friday), and raised over 2 Million dollars to get funded.  The draw of this game was it's dark, often disturbing world, co-op and solo gameplay, a system that required you to hunt monsters to survive, and beautifully detailed miniatures, all in 35mm scale.
     
    As I said, the Kickstarter has been funded, but due to request, for one day only, anyone who missed out on the Kickstarter can be brought in as a backer.  So this is a rare opportunity to get in on a Kickstarter well after release.  Not only that, the miniatures that they have available normally outside the Kickstarter (resin cast version) are all 50% today, and these guys sell out fast, so you better get in quickly.
     
    But why should you be a late backer?  Well, here's a few pictures of the miniatures and artwork for the game.







    As you can probably tell, some of these miniatures are massive.  Humans are 35mm scale, and many of the monsters are even bigger.  Not only that, there are also armor kits based of what your characters can build in the game, and all armor kit part are interchangeable, allowing you to make your own miniatures with no need to tool or modify parts to kitbash together.
     
    And here's one of the gameplay videos to give you an idea how the game works.

     
    To describe it, it's sort of a cross between Monster Hunter, and Dark Souls, in terms of gameplay and feel.  Anyway, I hope to keep you guys posted, and hope you show interest in this one time late backer program.
  10. Regal liked a post in a topic by Eradose in The worst Xbox 360 games of all time.   
    Well, with the new generation on the horizon, let's look back on the 360, and the garbage that made it on there.  What are the absolute WORST games of all time for the 360?  For me, I have three nominations...
     
    Stormrise
    On paper, it seems like a good idea.  Commanding an army from inside a mechsuit.  But in execution, it is a horribly flawed RTS, with bad controls, bad camera, and a bad story.  Not to mention piss poor AI.  Then again, Sega's quality control was pretty shoty at the time (and only just now starting to recover from).  It's rare for anyone to get past the second mission before throwing their controler into the wall in frustration.
     
    Vampire Rain
    Released within the first year of the Xbox 360's life cycle, this game was an atempt to make Splinter Cell with vampires.  What it ended up as is a shitty clone of Splinter Cell, down to the menu, hud, and sound effects.  The missions offered little room for exploration, with invisible walls, and a demand of absolute perfection, as one screw up can kill you.  Anything other than the sniper rifle and shotgun (which you only get in certain missions, and have them taken away soon after) was about as effective as a BB gun.  Not to mention how easy it was to get spotted, regardless of how well you tried to hide.  For years, this game was concidered the worse game on the 360.
     
    Road to Hell: Retrubution
    Do I need to say anything?  We all saw Joe's review of it.
     
    Anyway, what would you put on this list of "worst 360 games of all time"?
  11. Regal liked a post in a topic by Eradose in The worst Xbox 360 games of all time.   
    Well, with the new generation on the horizon, let's look back on the 360, and the garbage that made it on there.  What are the absolute WORST games of all time for the 360?  For me, I have three nominations...
     
    Stormrise
    On paper, it seems like a good idea.  Commanding an army from inside a mechsuit.  But in execution, it is a horribly flawed RTS, with bad controls, bad camera, and a bad story.  Not to mention piss poor AI.  Then again, Sega's quality control was pretty shoty at the time (and only just now starting to recover from).  It's rare for anyone to get past the second mission before throwing their controler into the wall in frustration.
     
    Vampire Rain
    Released within the first year of the Xbox 360's life cycle, this game was an atempt to make Splinter Cell with vampires.  What it ended up as is a shitty clone of Splinter Cell, down to the menu, hud, and sound effects.  The missions offered little room for exploration, with invisible walls, and a demand of absolute perfection, as one screw up can kill you.  Anything other than the sniper rifle and shotgun (which you only get in certain missions, and have them taken away soon after) was about as effective as a BB gun.  Not to mention how easy it was to get spotted, regardless of how well you tried to hide.  For years, this game was concidered the worse game on the 360.
     
    Road to Hell: Retrubution
    Do I need to say anything?  We all saw Joe's review of it.
     
    Anyway, what would you put on this list of "worst 360 games of all time"?
  12. Superboy_Prime liked a post in a topic by Eradose in Mars Attacks!: The Miniatures Game   
    For those of you who haven't heard about it, Mantic Games, creators of Dreadball and the upcoming Deadzone, got the rights from Topps Trading Cards to make a tabletop miniatures game based of the cult classic, Mars Attacks!
    Currently, the Kickstarter for this game has just under 45 hours left as of this post, and has raised $493,634, with 2,526 backers.
     
    The game will be a board based affair, using a 2 foot by 2 foot mat, split into an 8x8 grid of 3 inch by 3 inch squares (although you can add more mats to make a larger game thanks to the "Escalation" expansion).  You can either play as the US military, along side civilian hero units, or command the martian invasion force, commanded by General Tor.  The game has story driven scenarios, event cards that can cause any sort of wacky chaos (from a herd of burning cattle running across the field, to a giant bug showing up out of the blue and attacking both sides), and uses a simple, easy to learn ruleset that makes it a great introduction to players new to the hobby.
     
    Another big draw in the one-click terrain system.  First used in the Deadzone game, it is a series of modular tiles that can be connected together to build any type of building you want.  And it's universal, meaning you can use it in any tabletop miniatures game you want (hell, it even works with the Deadzone tile set).
     
    Needless to say, it's not just martian grunts vs US troops, as there are also flying saucers, giant robots (both of which can be hijacked by humans), trucks with mounted guns, mutant insects, the Martain Science Divison, the Novas Vira (the Mars Attacks equivalant of the XCOM organization), and the current stretch goal is to add a zombie mode.
     
    If you guys are interested, you can check it out here.  Hope to see you on the field of battle, and save the last bullet for yourself.