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Pete

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  1. Bandit Solaire liked a post in a topic by Pete in Civilization V **[Ineligible, No Guild/Clan Need]**   
    So me and a few other dedicated fans have created a large thread on the strategy section of the forum. 
    (Links for all CIV threads I know of: 1 2 3)
    Since this has finally been implemented, I thought it was my duty to suggest Civilization V
    It's a wonderful game, as Joe said in his review ''It's addicting as hell''
    It is a strategy game, revolving around macro management, and efficiency. Yet the game has some amazing details, so it doesn't feel too simple. It has leaders from the real world, and many traits which are inspired by real world policies. With the DLCs of Gods And Kings as well as Brave New World we have seen a great addition to the game. With things as espionage and tourism, the game has only become better post-launch. 
    The game has a in-game multiplayer component, and one can easily host a huge scale game. However time is an issue, but one could host games in weekends etc. The multiplayer sessions are great fun, and it's soo satisfying nuking another players capital and hearing his/her reaction over Teamspeak. 
    However, there is no real competitive scene in Civilization V, although we could all chip in, and perhaps create the first e-sport for the Civilization series. (One can only dream though)
    I think as a community, having Civilization supported would greatly increase interest in the group. So for example: Strategy fans, looking for a good game with nice like-minded people, can join the group and join our games.
    I hope I am not the only one feeling, that Joe should support this game, especially after his review of it. He praised it for it's fun mechanics, and simple yet satisfying game-play.
    I hope all of you will vote this up!
    (Ps: We are a few members who have organised a group already, however because of this we may need to merge it, if the game becomes official. You can find us here: Click me! (This is the same link as link number three))
    Thank you for your time.
    -A big Civilization fan
    Cons and benefits of Civilization V:
    Benefits:
    The game has the Angry Joe ''Badass seal of approval''. (Link to the review: Click me!) Great community behind the game already, adding it to the supported games would only strongen AJSA's strategy fan-base. Suprisingly customizable multiplayer component. DLCs are not required, however nescessary if one has a DLC and another doesn't. However one can easily create divisions for X DLCS. Not a steep learning curve, pretty much everybody can play if they have tried a match or two. Cons:
    Although customizable, the multiplayer component lacks some specific features (As far as I know) like custom maps and mods. Games tend to last several hours, and it would require great dedication and coordination to host a full match.  Multiplayer WAS (It wasn't for me in my latest game) a bit buggy. However I am adding this as a con because it still could be. (Seems to be disproved, but it's a fair con to put on anyway.) No competetive scene in this game. No leaderboards for MP matches or anything. A scene can be created in AJSA itself, but there isn't any competition scene in Civilization V.
  2. Bandit Solaire liked a post in a topic by Pete in Civilization V **[Ineligible, No Guild/Clan Need]**   
    So me and a few other dedicated fans have created a large thread on the strategy section of the forum. 
    (Links for all CIV threads I know of: 1 2 3)
    Since this has finally been implemented, I thought it was my duty to suggest Civilization V
    It's a wonderful game, as Joe said in his review ''It's addicting as hell''
    It is a strategy game, revolving around macro management, and efficiency. Yet the game has some amazing details, so it doesn't feel too simple. It has leaders from the real world, and many traits which are inspired by real world policies. With the DLCs of Gods And Kings as well as Brave New World we have seen a great addition to the game. With things as espionage and tourism, the game has only become better post-launch. 
    The game has a in-game multiplayer component, and one can easily host a huge scale game. However time is an issue, but one could host games in weekends etc. The multiplayer sessions are great fun, and it's soo satisfying nuking another players capital and hearing his/her reaction over Teamspeak. 
    However, there is no real competitive scene in Civilization V, although we could all chip in, and perhaps create the first e-sport for the Civilization series. (One can only dream though)
    I think as a community, having Civilization supported would greatly increase interest in the group. So for example: Strategy fans, looking for a good game with nice like-minded people, can join the group and join our games.
    I hope I am not the only one feeling, that Joe should support this game, especially after his review of it. He praised it for it's fun mechanics, and simple yet satisfying game-play.
    I hope all of you will vote this up!
    (Ps: We are a few members who have organised a group already, however because of this we may need to merge it, if the game becomes official. You can find us here: Click me! (This is the same link as link number three))
    Thank you for your time.
    -A big Civilization fan
    Cons and benefits of Civilization V:
    Benefits:
    The game has the Angry Joe ''Badass seal of approval''. (Link to the review: Click me!) Great community behind the game already, adding it to the supported games would only strongen AJSA's strategy fan-base. Suprisingly customizable multiplayer component. DLCs are not required, however nescessary if one has a DLC and another doesn't. However one can easily create divisions for X DLCS. Not a steep learning curve, pretty much everybody can play if they have tried a match or two. Cons:
    Although customizable, the multiplayer component lacks some specific features (As far as I know) like custom maps and mods. Games tend to last several hours, and it would require great dedication and coordination to host a full match.  Multiplayer WAS (It wasn't for me in my latest game) a bit buggy. However I am adding this as a con because it still could be. (Seems to be disproved, but it's a fair con to put on anyway.) No competetive scene in this game. No leaderboards for MP matches or anything. A scene can be created in AJSA itself, but there isn't any competition scene in Civilization V.
  3. Raxyn liked a post in a topic by Pete in Civilization V **[Ineligible, No Guild/Clan Need]**   
    Let us. :-)
  4. Raxyn liked a post in a topic by Pete in Civilization V **[Ineligible, No Guild/Clan Need]**   
    Trust me, we've tried. But it's fair, the AJSA doesn't have too many resources now. So they need to sort it of course.
  5. Pete liked a post in a topic by Muramasa in Civ 5 Strategies   
    As for the Celts, they're a mixed bag; having early access to patheons/religion means you can have really tall cities (for example, getting food growth rate beliefs), or even very wide empires spamming cities (grab those happiness beliefs and let your spam spread religion for you), so they're actually really flexible; and the Pictish Warrior is fantastic, be absolutely sure you crank several of them out before you unlock pikemen: when they upgrade, they keep their bonus for fighting outside friendly territory which makes them as strong as Longswords.
     
    Overall, one strategy to consider (especially with BNW) is how you approach both settling and war [As a note, this is regarding the Single Player AI, obviously this is drastically different in multiplayer].  The diplomatic penalties for war -and even the science penalty for city numbers- means that war is much more about finesse.  Some suggestions I'd offer are:
    If you want war- at least early on- provoke it, don't declare it. Simply put, you can keep your relations with other nations high if you're the "defender" in a war.  Send missionaries into the country you want to fight and tell the AI to stuff it when they want your guys out of their land.  Settle cities near their borders, or even right in the path they are expanding; even though the AI gets scatterbrained about settling locations, they do try to go in one direction, and cutting them off makes them mad.  Even make demands of them. Pay attention to their relationships. One thing I don't suggest in leveraging a war is flat denouncing- at least until you see how their other relationships go.  If they're friends with several people, denouncing them not only angers them, but also their friends.  Worse over, their friends could actually turn into war allies against you, be sure you know what fight you're picking. Take what you need, leave them the rest. The more you take, the more other nations get wary or angry towards you.  Prioritize: Capitals should be the main target; it's usually their biggest, best developed city, and it's the only one you need to take for Domination wins.  Wonder farms, Cities surrounded by resources, and well developed cities (many science/production buildings) should be next on the list.  Cherry pick what is going to help you the most, and if it's not helpful, don't bother.  If you're in Renaissance or later, you can put a spy in a city and take a look at the entire city build to help you decide what to take. Conquest is not genocide. Tying to the above, not only should you not bother with their weaker cities, but you really shouldn't wipe someone out completely.  This raises huge flags to the other AI, so always leave them with at least one little city.  They'll be too weak to be a threat after that, and your future victims will be less suspicious of you as you set up for your next targets.... Nobody likes a big bully. While related to the last few points, this is actually about who to target.  The guy who's last in the rankings and has 3 cities with no military? He/she shouldn't be the target if you can help it.  But the guy who's been getting big and powerful, has taken over a few city-states, and has been in 3-4 wars already?  That's one you want.  They'll already have a bad reputation, which can earn you allies through the enemy-of-my-enemy ideal.  Additionally, if they've had some success in their previous wars, they are someone you need to knock down a peg or two before they get too big to stop later.  And finally, if they've conquered CS/other AI cities, you can always liberate the puppet cities back to their old ownership. This gives you good diplomacy with other nations, not to mention an instant ally/city-state ally.  And if it was a capital city, the guy you save is already knocked out of the running from Domination victory- and probably dragging behind in everything else- so you not only get a good friend, but a good friend who can't challenge you for worldwide conquest.  
    Go forth and conquer, but remember, fight smart, not hard.
  6. Pete liked a post in a topic by JarlBalgruuftheGreater in Civ 5 Strategies   
    A good goal for the Celts.
    Step 1: make sure you are close to or in a forest to take advantage of the faith, restart game if you aren't
    Step 2: The pantheon is up to you, I usually pick the one that gives me border expansion or one of the ones that gives me culture for wine or stuff like that, depends on the resources around you. For religion perks, pick the one that gives the ability to by pre-industrial era units with faith and the one that strengthens fighting next to cities following this religion. Also go for the perk that makes religion spread faster and then even faster after printing press. And ones that make happiness and gold
    Step 3: Use this to get a early advantage in the first half of the game and crush the other remaining civs, good domination victory, I'll think of others.
  7. Pete liked a post in a topic by ... in Gran Turismo 6   
    some events are hard but are equally as fun. specifically the Coffee Breaks and the mission races.
  8. Pete liked a post in a topic by Xenok in Civilization   
    Hello nice, polite people!
     
    We're playing a game of Civilization 5 on Sunday, December 1st. I hope a lot of you will show! 
    We need to get this weekly thing going for more than one week games. Join us on the Steam Group for an epic game!
  9. Bandit Solaire liked a post in a topic by Pete in Civilization V **[Ineligible, No Guild/Clan Need]**   
    So me and a few other dedicated fans have created a large thread on the strategy section of the forum. 
    (Links for all CIV threads I know of: 1 2 3)
    Since this has finally been implemented, I thought it was my duty to suggest Civilization V
    It's a wonderful game, as Joe said in his review ''It's addicting as hell''
    It is a strategy game, revolving around macro management, and efficiency. Yet the game has some amazing details, so it doesn't feel too simple. It has leaders from the real world, and many traits which are inspired by real world policies. With the DLCs of Gods And Kings as well as Brave New World we have seen a great addition to the game. With things as espionage and tourism, the game has only become better post-launch. 
    The game has a in-game multiplayer component, and one can easily host a huge scale game. However time is an issue, but one could host games in weekends etc. The multiplayer sessions are great fun, and it's soo satisfying nuking another players capital and hearing his/her reaction over Teamspeak. 
    However, there is no real competitive scene in Civilization V, although we could all chip in, and perhaps create the first e-sport for the Civilization series. (One can only dream though)
    I think as a community, having Civilization supported would greatly increase interest in the group. So for example: Strategy fans, looking for a good game with nice like-minded people, can join the group and join our games.
    I hope I am not the only one feeling, that Joe should support this game, especially after his review of it. He praised it for it's fun mechanics, and simple yet satisfying game-play.
    I hope all of you will vote this up!
    (Ps: We are a few members who have organised a group already, however because of this we may need to merge it, if the game becomes official. You can find us here: Click me! (This is the same link as link number three))
    Thank you for your time.
    -A big Civilization fan
    Cons and benefits of Civilization V:
    Benefits:
    The game has the Angry Joe ''Badass seal of approval''. (Link to the review: Click me!) Great community behind the game already, adding it to the supported games would only strongen AJSA's strategy fan-base. Suprisingly customizable multiplayer component. DLCs are not required, however nescessary if one has a DLC and another doesn't. However one can easily create divisions for X DLCS. Not a steep learning curve, pretty much everybody can play if they have tried a match or two. Cons:
    Although customizable, the multiplayer component lacks some specific features (As far as I know) like custom maps and mods. Games tend to last several hours, and it would require great dedication and coordination to host a full match.  Multiplayer WAS (It wasn't for me in my latest game) a bit buggy. However I am adding this as a con because it still could be. (Seems to be disproved, but it's a fair con to put on anyway.) No competetive scene in this game. No leaderboards for MP matches or anything. A scene can be created in AJSA itself, but there isn't any competition scene in Civilization V.
  10. Pete liked a post in a topic by Xenok in Civilization   
    Apparently, Black Friday deals started today and these particular ones caught my eye.
     
    Civilization V Gold edition including the DLC Brave New World.
    And
    Civilization V Brave New Word DLC
  11. Pete liked a post in a topic by Shurfire in COUNTER STRIKE: GLOBAL OFFENSIVE - VOTE PASSED   
    It isn't though. The "microtransactions" technically aren't microtransactions. It's just a little market place where people are selling anything they get. The gunplay is difficult but it would be better to put learning curve because there are more things than just the gunplay that makes the game difficult such as listening to everything that goes on.
  12. Pete liked a post in a topic by Croaker in COUNTER STRIKE: GLOBAL OFFENSIVE - VOTE PASSED   
    I mostly agree, but at the same time I wanted to be as critical as possible when i set it up (which is where i think this post was based on) so as not to seem biased too much
  13. Drevis liked a post in a topic by Pete in COUNTER STRIKE: GLOBAL OFFENSIVE - VOTE PASSED   
    I don't think the micro-transaction statement is really a con. Well in the same way micro-transactions in TF2 isn't a con either.
    It's just for cosmetics and to show support for some maps (The latter though also is access to official servers with those maps, but still it doesn't ruin the game)
    But I get that there needs to be three cons.
  14. Yoshi Powder liked a post in a topic by Pete in Civilization V **[Ineligible, No Guild/Clan Need]**   
    Well I see we've been rejected. Which sucks, but all we can do is keep on with our group. I'll post a link later.
  15. godsname liked a post in a topic by Pete in Your favourite vehicle? (GTA V)   
    You must like the Sentinel XS (I think) right?
    It's basically a M3, and you can get in, in cabriolet (Amanda's car).
  16. Pete liked a post in a topic by Crackdown in What did you all do with your $500,000 in GTAO   
    I feel like the only one that bought a plane... Then proceeded to blow the rest on a boat and some of my cars.

  17. August_Marx liked a post in a topic by Pete in Civilization V **[Ineligible, No Guild/Clan Need]**   
    I'm surprised to see all this support coming from all sides!
    Thanks guys, I really hope our proposal makes it through in the end.
    And to the whole competetive question:
    Well as Mosti states, if one has the strategy and guts one can easily recover. That's the charm, everyone has a bonus which does help a lot, but it's the best tactician which always wins.
    Always.
    So there is potential for a fun competitive community (IF we made one)
  18. Pete liked a post in a topic by August_Marx in Civilization V **[Ineligible, No Guild/Clan Need]**   
    Yes, but one is able to recover and be on top if one has a good strategy.
  19. Pete liked a post in a topic by Epicdee in Civ 5 Strategies   
    I started this thread so members of the AJSA can discuss and share strategies for the game Civilization 5. I'm aware that a thread on Civilization already exists, but I feel that is more geared toward discussing the game in general whereas this topic is more for discussing strategies. This discussions in this thread should based on the Gods and Kings and Brave New World expansions, as elements from vanilla have been changed and startegy has been given more depth. On that note, here's my entry:
     
    Over the many times I've played Carthage in Civ 5, I've developed my favorite strategy that will put you on the road to domination victory. Start the game (after making a worker and monument and stuff) building a large navy of quinqueremes if your capital is on the water. Carthage's ability to automatically start with a harbor is a boone to players that start near water because you don't have to ever build a road. As long as you build your cities on the water, you won't have to worry about city connections ever again. It is still recommended that you eventually build a road, however. If you start on land make a mad dash for the horseback riding tech and start making a large number of african forest elephants. Carthage's other ability to cross mountains after the first great general is obtained makes exploration easier and provides a quick route of escape from barbarians or whoever you happen to come across. The elephants and quinqueremes are strong enough to last you until the renaissance era. I also recommend researching construction to obtain the composite bowman, which makes a nice addition to your elephants. Set your quinqueremes to the automaticly explore the oceans for you, which is the easiest way to discover city-states and other civs. Focus on science or religion as a secondary objective to stay ahead of the other civs. By the time the elephants and quinqueremes have become obsolete, if you played your cards right, you should have a nice big empire. From there you play like any other civ, but by then you should have a huge empire and have met plenty of other civs. The abilities and special units help you immensly in the earlier eras, but as the game continues they become less useful. For example, anyone can cross mountains once they obtain air units, which are more powerful than melee units anyway, rendering the ability is useless. Still, I think that its an easy path to domination victory and a fun way to play the game.
  20. Pete liked a post in a topic by moonred4000 in Civilization V **[Ineligible, No Guild/Clan Need]**   
    This could work out for many good reason, glad to see this got suggested.
  21. Bandit Solaire liked a post in a topic by Pete in Civilization V **[Ineligible, No Guild/Clan Need]**   
    So me and a few other dedicated fans have created a large thread on the strategy section of the forum. 
    (Links for all CIV threads I know of: 1 2 3)
    Since this has finally been implemented, I thought it was my duty to suggest Civilization V
    It's a wonderful game, as Joe said in his review ''It's addicting as hell''
    It is a strategy game, revolving around macro management, and efficiency. Yet the game has some amazing details, so it doesn't feel too simple. It has leaders from the real world, and many traits which are inspired by real world policies. With the DLCs of Gods And Kings as well as Brave New World we have seen a great addition to the game. With things as espionage and tourism, the game has only become better post-launch. 
    The game has a in-game multiplayer component, and one can easily host a huge scale game. However time is an issue, but one could host games in weekends etc. The multiplayer sessions are great fun, and it's soo satisfying nuking another players capital and hearing his/her reaction over Teamspeak. 
    However, there is no real competitive scene in Civilization V, although we could all chip in, and perhaps create the first e-sport for the Civilization series. (One can only dream though)
    I think as a community, having Civilization supported would greatly increase interest in the group. So for example: Strategy fans, looking for a good game with nice like-minded people, can join the group and join our games.
    I hope I am not the only one feeling, that Joe should support this game, especially after his review of it. He praised it for it's fun mechanics, and simple yet satisfying game-play.
    I hope all of you will vote this up!
    (Ps: We are a few members who have organised a group already, however because of this we may need to merge it, if the game becomes official. You can find us here: Click me! (This is the same link as link number three))
    Thank you for your time.
    -A big Civilization fan
    Cons and benefits of Civilization V:
    Benefits:
    The game has the Angry Joe ''Badass seal of approval''. (Link to the review: Click me!) Great community behind the game already, adding it to the supported games would only strongen AJSA's strategy fan-base. Suprisingly customizable multiplayer component. DLCs are not required, however nescessary if one has a DLC and another doesn't. However one can easily create divisions for X DLCS. Not a steep learning curve, pretty much everybody can play if they have tried a match or two. Cons:
    Although customizable, the multiplayer component lacks some specific features (As far as I know) like custom maps and mods. Games tend to last several hours, and it would require great dedication and coordination to host a full match.  Multiplayer WAS (It wasn't for me in my latest game) a bit buggy. However I am adding this as a con because it still could be. (Seems to be disproved, but it's a fair con to put on anyway.) No competetive scene in this game. No leaderboards for MP matches or anything. A scene can be created in AJSA itself, but there isn't any competition scene in Civilization V.
  22. Croaker liked a post in a topic by Pete in Counter Strike: Global Offensive **[Poll Added]**   
    Big CS:GO fan here, I'd love if it actually happened!
  23. Pete liked a post in a topic by Yoshi Powder in Civilization V **[Ineligible, No Guild/Clan Need]**   
    Hey guys, i notice a lot of you are willing to join and may not of seen Pete's link to it. But we do have a steam group set up and even have a date set for a game. If you would like to play join the group and say that you want to join in the event thread (Also list the edition of the game you own) Here is the link http://steamcommunity.com/groups/AJSAC5  All the best - Yoshi
  24. Pete liked a post in a topic by Corporate Agent in "Bad Ass Seal of Approval" Themed Merch.   
    I want the seal of epic fail, so I can stick it on bad games that don't even deserve the plastic box that encases them.
  25. Pete liked a post in a topic by Angry Joe in Planetside 2 - VOTE PASSED   
    Should The Angry Army Return to Planetside 2?  Passed!!!!!!
    Keep an eye out for a Post from DoctorEvil in the Planetside Forum!  http://angryjoeshow.com/ajsa/topic/6495-ajsa-returns-to-planetside-2-read-here/
    Current Council Decision: By the will of the community, the AJSA will return to Planetside 2!!!!  - 11/16/2013
     
    *Based on Community Votes Command will decide to play the game in question if enough demand is there within The AJSA! Regardless of their decision or personal preferences - good game-specific Officers will be recruited and an additional commander maybe added to the roster to help oversee this game primarily.
     
    ***Please Remember that even if The Angry Army doesn't Officially Support The Game or Create a Game Division within it, that you can by all means still play the game with your AJSA Tag if you would like to do so!