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GhostCurry

Veteran
  • Content count

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About GhostCurry

  • Rank
    Member

Contact Methods

  • SN
    Scorpion5222
  • EA Battlelog
    Scorpion5222
  • PSN ID
    Scorpion5222
  • Steam ID
    Ghost Curry
  • Xbox Gamertag
    PBKAC

Profile Information

  • Gender
    Male
  • Location
    Michigan
  • Interests
    PC Gaming, Art, RPGs, Fighting Games

Recent Profile Visitors

602 profile views
  1. Can't really give much advice towards programming, as I'm more of a computer networks guy, but more general job advice. When finding a job, it's a good idea to do some research on the company/organization and the position they need filled. Ask yourself if they line up with what you're trying to accomplish and if you believe that you can be successful there. A lot/most of the good jobs you're going to find will want people with experience. This means less down time down with someone newer to the industry, bringing them up to speed, and familiarizing themselves with the business. Despite this, even if you don't think you'll get it, get a good resume together, and send it in. Since you're in college, see if there are any workshops available to help you develop a good one. A well-structured resume can get you a job. The worst they can say is "no" or just not contact you back. Also, make sure to follow-up with you're potential employers, and relatively quickly. Just ask if they've been able to look over your resume and what they think about it in terms of the position that you applied for. If the company takes the time to speak with you, but turns you down, ask why. This can point you in the right direction of where you need to improve, or let you know if you just bad luck. Showing interest on your side is noticed and can be vital in getting the step up over your competitors for the position. When you speak with a representative of a company, always be sure to thank them for their time, even if they turn you down. No need to preemptively burn down bridges so early in a career. There is also the chance that when you're resume is looked over, it might get passed off to another department/group that has a need for new employees. Obviously, you want to show what you're capable of. Create a portfolio. I would recommend that you keep it updated as you gain experience and show potential employers what you're capable of. Don't be afraid to take a lower position than what you're aiming for. At the very least, you can get experience working in a similar environment and gain valuable experience, connections, and reputation with the company. Given time, you may be able to move up withing the organization to the position that you're wanted to get into in the first place. Don't pass up opportunities for things like internships for the same reason as taking a lower position in a company. This is also extra things you can put on your resume. Especially in the realm of computers, remember one thing...you have entered a field of change. Never stop learning or trying new things. Keep studying, get certifications, and meet new people. Good Luck.
  2. Soldier soccer. Two teams move the a ball into the opposing team's goal. However, players can only take the soldier class.
  3. I'm with tobiderfisch. A nice mix of casual and competitive would help keep things from going stale.
  4. For those who are interested in forming an AJSA Community Dev team, we need to decide where to start. After some discussion, I've decided to try to gauge our group's opinion and help us decide where we our starting point is.
  5. I can see arguments for both sides. I think what makes or breaks this argument is who gets the money. If Valve decided to take the money then, I consider that a big no no. They may have created the game, but not put forth the effort of creating the extra content. If it went to the developer, I still wouldn't bee too much of a fan of the charge, but at least the modder is rewarded for their efforts. I doubt the community would stand for any of it though. I wouldn't worry too much about it.
  6. I believe that you can replace some, but not all parts. I found the Gamestop video below. Apparently the GPU is soldered to the motherboard. The hard drive, and CPU can be replaced however. Do you want to have the PC pre-built, or are you not opposed to building it yourself? If you decide to go the DIY route, you'll find many people willing to give advice in this forum. I would suggest using PC Part Picker just for comparison for starters so you can look at hardware performance specs and prices from various vendors at the same time. The Witcher 3 is can be a VERY graphically intensive game. This of course depends on the individual settings as resolution you would like to run the game on. I have a Kotaku story below with more info. For instance, I use a GTX 780 TI and an i7 3.5 CPU. Most of my settings are around medium/high, but I needed to make custom setting changes for the game to run smoothly and I still experience frame rate drops every so often. The Alpha uses a Geforce GTX 860M. This is more of a laptop/mobile GPU. Not quite as capable as its desktop oriented brothers, but can still run current games at reasonable graphical settings at good frame rates. This is just a guess, but I'd expect the Alpha to run The Witcher 3 on low/medium (Console equivalent from what I've heard) settings but you could take the time to customize the settings for better performance. I would continue to look more into this. PC Part Picker: https://pcpartpicker.com/parts/partlist/ Nvidia's Geforce GPU info center: http://www.geforce.com/hardware More on replacing the Alpha's parts: https://www.youtube.com/watch?v=VaARnTp6ds0 Kotaku reference: http://kotaku.com/the-witcher-3-benchmarked-the-new-crysis-1706485415
  7. Sure, why not? I'm in.
  8. Super Smash Bros. 64. I wasted many hours trying to unlock all the secret characters and to play as Master Hand...
  9. PBKAC
  10. I play on Xbox One actually with a gamepad. I figured I might as well use the number notation since we have players on all platforms with different control schemes as far as I can tell.
  11. Since Jason was just released, I'd like to hear what you guys think of him if you've had the chance to play as him. I personally am not a die hard fan of Jason films, but I love Jason as a character in this game. I've had a lot of fun and have been focusing on the Slasher variation. He has some good combos with one in particular I was able to get 36% with no meter at mid-screen. I wish that Jason had more high-low strings though. Forward + 4, 2 seems like the best starter as it starts as a low and allows the best scaling as far as I can tell. I've only touched the other two variations in training. I've never been a grappler user, but that may change once I have more time with Jason. The biggest con I have to say is that his normals are awful. I find I usually have to start with a low poke then try a grab or go for a kombo. Next to Slasher, Unstoppable seems like the most fun. Pulling a TJ Combo at the end of each round? Awesome. Damage boosts and heals? Yes please! The main problem I have with Unrelenting is the Lake Mist teleport. The recovery seems slow to me and burning it seems to be the only viable way of use when not countering. As it's one of the few variation specific moves Unrelenting has, it seems like this is too expensive of a move to be used effectively. I like to just throw things out sometimes, but you can't do that with Lake Mist, at least it doesn't seem easy. Pursuit is a cool move, but I think I takes WAY too long to recover from it. It also ends after a single hit to Jason. I can't think of a way to be able to activate it and not worry about getting immediately knocked out of it because Jason is still recovering from using it. What do you guys think about him? (Forward + 4, 2), (Forward + 4, 2), (Forward + 4, 2), (1, 1, 1), (Down, Forward + 1) 36% no meter (I think)
  12. Let's discuss more on a first or warm up project. We could try going as basic as possible. We would just need to approach each area as such. From a programming standpoint, a text-based, or point-and-click may be the easiest. This way we could use simple static backgrounds, won't have to worry about VOs or anything like that, music could likely be easier to implement, simpler game design. Of course we could try something a little more substantial. What do you guys think?
  13. I would be unable to reliably participate in a jam this weekend, but if the rest of you guys would like to follow through on it, I think it would help us get to know each other a bit better and see if it's even possible for us to work with each other.
  14. My programming knowledge goes a bit farther than that, but if I'm being honest, I'm just meh. There's always more to learn and I'm on the lower end of the spectrum at this time. So technically we are a programmer and map designer. So we need to find a modeler/texture artist and a coordinator. I know a couple artists, but not sure about a strong leader. If we do go through with this and need to delegate a leader, I think we should have someone who is willing to learn bits and pieces of each other position or already knows about a few of them so we always kinda know where in development where we're at. //Ghost Curry #include<iostream> #include<string> using namespace std; int main() { char star = "*"; cout << "Hello World" << endl << endl; star.assign("*", 25); cout << star << "Let's hope we don't epic fail!" << star; return 0; }
  15. Of the roles you listed, which do you believe that you could fill? I guess we should try some recruiting. I hope that we can catch some eyes with at least an idea for now.