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About Drogoran

  • Rank
    Former War Thunder Leader
  • Birthday 08/18/1989

Contact Methods

  • SN
  • EA Battlelog

Profile Information

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  • Interests
    gaming and thats about it

Recent Profile Visitors

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  1. After a period of instability, it's has been decided to scrap War Thunder as a official AJSA game Current AJSA in game squadron commander is DamionRayne
  2. you cannot force people to come on TS and sadly it appear that the AJSA is mostly comprised of solo gamers or people looking for joe since the TS is useless for both categories we get the low population we have
  3. seing the TS empty like this is just sad for a community still its the people not on TS that are missing out
  4. wish you the best of luck with everything and hope it all works out
  5. well i gues all platforms will have to manage on their own then
  6. i wish you luck in your quest for a sucessor, i would offer to take over once it goes B2P in march but im already in charge of warthunder great game last i played it tho looking forward to going back
  7. im going back in no doubts the massed pvp was glorious and the PVE wasent bad either tho i doubt we can get any AJSA forces going in any meaningfull size again most people that showed upp for pvp events were there for joe afterall
  8. moved to training absence thread ACE
  9. The balance in War Thunder largely depends on the matchmaker and player skill People may tell you otherwise but there are very few "broken" vehicles in the game and even then its usually a case of a vehicle being tiered to high or to low, more than a fault in its performance It does however get worse, the higher tier you get, simply because Germany and Japan lost the war, so their high tier vehicle pool suffers! This is especially true with German tanks, however Gaijin does have plans to help ease the situation. Now there is a grind to get to the higher tiers, as with all these F2P games, but since i'm a mostly paying player, I cannot give a fair opinion on how bad it is. These are just my personal thoughts and experiences after 1500+ hours of game time
  10. prototype tank field trials : allowed to deploy X premium tank(s)? per battle prototype plane field trials : allowed to deploy X premium plane(s)? per battle mass production : the most produced vehicle of chosen nation costs less to deploy german: stug G russia: T-34 1942 america: M4A2
  11. damion is no longer in charge of warthunder please do not disturb him with questions about warthunder
  12. Sunday tranings will consist of mini campaigns, as that is format we will try to use in future clan V clan stuff Sunday training format wil also be used on saturdays, if there is no tournameants to practice towards The rules are as follows -Each team will have commander assigned. -Each commander picks a base map (must be a tank map) -A neutral map is then chosen (again must be tank map) -Two wins by points, wins a team the current map, and we move on to the next map in lineup, alternatively 1 win by destroying all enemies wins the map in one go -During battle a commander can call out a retreat, if a retreat is called out around 10 seconds pass untill it takes effect, once in effect the battle ends with a loss for the retreating factionin addition the retreating faction loses a third of the total point value of all their vehicles, that are still alive on the battlefield at the end of the retreat 10 second retreat timer. The point system works like this -Each player on a team is worth 5 points -The maximum amount of points a team can bring into one battle is (5 X number of team members) -Total team point pool is the max points a team can bring to a battle X 3 -The point system must be used during vehicle selection! POINT COST OF VEHICLE IS THE SAME AS ITS BR - no more than half your team can be aircraft at the same time -light tanks are allowed to use artilery -Heavy tanks cost one extra point ontop of their pointvalue -Points can be spent as the commander pleases including taking vehicles for respawn purposes -Once a vehicle is lost in battle for ANY reason its point value is subtracted from the teams total point pool (points will be counted after battle) -The commander has final say in his teams vehicle lineup! Each faction is given a unique "Perks" Blitzkrieg: Team waits only 10 seconds to start battle instead of 15 Rolling Barrage: med tanks can now use artilery strikes aswel instead of just light tanks German/Russian Engineering : Can bring 1 vehicle/or plane from up to BR7 to the field (full cost +1 extra for prototype) Intelligence :opponent has to reveal 1/3 of his chosen tanks/planes in lineup for start before battle Scout :1free scout vehicle per battle and middle map is decided by you presenting 3 maps to oppponent to chose from Weather forecast :You choose weather settings for the map(3use only) Air Dominance: You are allowed to use 1 more plane then normal (30% of team rounded down) +1 Salvage crew: Recover 1 (lowest value lost that battle) tank worth of points,if you won that battle Bigger is better: 1st Heavy tank you use you do not pay aditional cost of 1 point Captured equipment: Battle won,allows to use 1 enemy tank/plane destroyed in that battle to be used by your team at 1 additional cost(on top of tank/plane cost). Tank/planes that way must be marked accordingly German/russian flag. Alpha rule sheet WE RESERVE THE RIGHT TO EDIT THESE RULES AT ANY MOMENT
  13. im intrigued when you say people took it super serious I was not aware they did, as that is not the purpose of it, I will have to look into that as for being prepared, you must have missed the list of tanks in the main topic no biggie tho and il get on the topic, as that is simply something I forgot
  14. big problem as tournaments and future clan v clan will use from all nations
  15. your critisism and sugestions are noted and appreciated best of luck to you in the future