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Drogoran

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  • Content count

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Reputation Activity

  1. BlazeEliteXGamer liked a post in a topic by Drogoran in Tournament times will be posted here   
    Nothing to see here
  2. Mondez liked a post in a topic by Drogoran in Sunday training rules & format   
    Sunday tranings will consist of mini campaigns, as that is format we will try to use in future clan V clan stuff
     
    Sunday training format wil also be used on saturdays, if there is no tournameants to practice towards
     
     
    The rules are as follows
     
    -Each team will have commander assigned.
    -Each commander picks a base map (must be a tank map)
    -A neutral map is then chosen (again must be tank map)
     
    -Two wins by points, wins a team the current map, and we move on to the next map in lineup, alternatively 1 win by destroying all enemies wins the map in one go
        -During battle a commander can call out a retreat, if a retreat is called out around 10 seconds pass untill it takes effect, once in effect the battle ends with a loss for the retreating faction in addition the retreating faction loses a third of the total point value of all their vehicles, that are still alive on the battlefield at the end of the retreat 10 second retreat timer.
     
     
    The point system works like this
     
    -Each player on a team is worth 5 points
    -The maximum amount of points a team can bring into one battle is (5 X number of team members)
    -Total team point pool is the max points a team can bring to a battle X 3
    -The point system must be used during vehicle selection!
     
    POINT COST OF VEHICLE IS THE SAME AS ITS BR
     
    - no more than half your team can be aircraft at the same time
    -light tanks are allowed to use artilery
    -Heavy tanks cost one extra point ontop of their pointvalue
    -Points can be spent as the commander pleases including taking vehicles for respawn purposes
    -Once a vehicle is lost in battle for ANY reason its point value is subtracted from the teams total point pool (points will be counted after battle)
    -The commander has final say in his teams vehicle lineup! 
     
     
    Each faction is given a unique "Perks"
    Blitzkrieg: Team waits only 10 seconds to start battle instead of 15
     
    Rolling Barrage: med tanks can now use artilery strikes aswel instead of just light tanks
     
    German/Russian Engineering : Can bring 1 vehicle/or plane from up to BR7 to the field (full cost +1 extra for prototype)
     
    Intelligence :opponent has to reveal 1/3 of his chosen tanks/planes in lineup for start before battle
     
    Scout :1free scout vehicle per battle and middle map is decided by you presenting 3 maps to oppponent to chose from
     
    Weather forecast :You choose weather settings for the map(3use only)
     
    Air Dominance: You are allowed to use 1 more  plane then normal (30% of team rounded down) +1
     
    Salvage crew: Recover 1 (lowest value lost that battle) tank worth of points,if you won that battle
     
    Bigger is better: 1st Heavy tank you use you do not pay aditional cost of 1 point
     
    Captured equipment: Battle won,allows to use 1 enemy tank/plane destroyed in that battle to be used by your team
    at 1 additional cost(on top of tank/plane cost). Tank/planes that way must be marked accordingly German/russian flag.
     
     
     
     
     
     
    Alpha rule sheet 
     
    WE RESERVE THE RIGHT TO EDIT THESE RULES AT ANY MOMENT
  3. Gobu liked a post in a topic by Drogoran in Campaign Mode: Perk System(sugestions)   
    prototype tank field trials : allowed to deploy X premium tank(s)? per battle
     
    prototype plane field trials : allowed to deploy X premium plane(s)? per battle
     
    mass production : the most produced vehicle of chosen nation costs less to deploy
    german: stug G
    russia: T-34 1942
    america: M4A2
  4. Jackschmit liked a post in a topic by Drogoran in New overseerer required for ESO   
    i wish you luck in your quest for a sucessor, i would offer to take over once it goes B2P in march but im already in charge of warthunder
     
    great game last i played it tho looking forward to going back
  5. Gobu liked a post in a topic by Drogoran in What are your thoughts on War Thunder's Balance?   
    The balance in War Thunder largely depends on the matchmaker and player skill
     
    People may tell you otherwise but there are very few "broken" vehicles in the game and even then its usually a case of a vehicle being tiered to high or to low, more than a fault in its performance
     
    It does however get worse, the higher tier you get, simply because Germany and Japan lost the war, so their high tier vehicle pool suffers!
     
    This is especially true with German tanks, however Gaijin does have plans to help ease the situation.
     
    Now there is a grind to get to the higher tiers, as with all these F2P games, but since i'm a mostly paying player, I cannot give a fair opinion on how bad it is.
     
    These are just my personal thoughts and experiences after 1500+ hours of game time
  6. Gobu liked a post in a topic by Drogoran in Campaign Mode: Perk System(sugestions)   
    prototype tank field trials : allowed to deploy X premium tank(s)? per battle
     
    prototype plane field trials : allowed to deploy X premium plane(s)? per battle
     
    mass production : the most produced vehicle of chosen nation costs less to deploy
    german: stug G
    russia: T-34 1942
    america: M4A2
  7. Gobu liked a post in a topic by Drogoran in Campaign Mode: Perk System(sugestions)   
    prototype tank field trials : allowed to deploy X premium tank(s)? per battle
     
    prototype plane field trials : allowed to deploy X premium plane(s)? per battle
     
    mass production : the most produced vehicle of chosen nation costs less to deploy
    german: stug G
    russia: T-34 1942
    america: M4A2
  8. Mondez liked a post in a topic by Drogoran in Sunday training rules & format   
    Sunday tranings will consist of mini campaigns, as that is format we will try to use in future clan V clan stuff
     
    Sunday training format wil also be used on saturdays, if there is no tournameants to practice towards
     
     
    The rules are as follows
     
    -Each team will have commander assigned.
    -Each commander picks a base map (must be a tank map)
    -A neutral map is then chosen (again must be tank map)
     
    -Two wins by points, wins a team the current map, and we move on to the next map in lineup, alternatively 1 win by destroying all enemies wins the map in one go
        -During battle a commander can call out a retreat, if a retreat is called out around 10 seconds pass untill it takes effect, once in effect the battle ends with a loss for the retreating faction in addition the retreating faction loses a third of the total point value of all their vehicles, that are still alive on the battlefield at the end of the retreat 10 second retreat timer.
     
     
    The point system works like this
     
    -Each player on a team is worth 5 points
    -The maximum amount of points a team can bring into one battle is (5 X number of team members)
    -Total team point pool is the max points a team can bring to a battle X 3
    -The point system must be used during vehicle selection!
     
    POINT COST OF VEHICLE IS THE SAME AS ITS BR
     
    - no more than half your team can be aircraft at the same time
    -light tanks are allowed to use artilery
    -Heavy tanks cost one extra point ontop of their pointvalue
    -Points can be spent as the commander pleases including taking vehicles for respawn purposes
    -Once a vehicle is lost in battle for ANY reason its point value is subtracted from the teams total point pool (points will be counted after battle)
    -The commander has final say in his teams vehicle lineup! 
     
     
    Each faction is given a unique "Perks"
    Blitzkrieg: Team waits only 10 seconds to start battle instead of 15
     
    Rolling Barrage: med tanks can now use artilery strikes aswel instead of just light tanks
     
    German/Russian Engineering : Can bring 1 vehicle/or plane from up to BR7 to the field (full cost +1 extra for prototype)
     
    Intelligence :opponent has to reveal 1/3 of his chosen tanks/planes in lineup for start before battle
     
    Scout :1free scout vehicle per battle and middle map is decided by you presenting 3 maps to oppponent to chose from
     
    Weather forecast :You choose weather settings for the map(3use only)
     
    Air Dominance: You are allowed to use 1 more  plane then normal (30% of team rounded down) +1
     
    Salvage crew: Recover 1 (lowest value lost that battle) tank worth of points,if you won that battle
     
    Bigger is better: 1st Heavy tank you use you do not pay aditional cost of 1 point
     
    Captured equipment: Battle won,allows to use 1 enemy tank/plane destroyed in that battle to be used by your team
    at 1 additional cost(on top of tank/plane cost). Tank/planes that way must be marked accordingly German/russian flag.
     
     
     
     
     
     
    Alpha rule sheet 
     
    WE RESERVE THE RIGHT TO EDIT THESE RULES AT ANY MOMENT
  9. Mondez liked a post in a topic by Drogoran in Sunday training rules & format   
    Sunday tranings will consist of mini campaigns, as that is format we will try to use in future clan V clan stuff
     
    Sunday training format wil also be used on saturdays, if there is no tournameants to practice towards
     
     
    The rules are as follows
     
    -Each team will have commander assigned.
    -Each commander picks a base map (must be a tank map)
    -A neutral map is then chosen (again must be tank map)
     
    -Two wins by points, wins a team the current map, and we move on to the next map in lineup, alternatively 1 win by destroying all enemies wins the map in one go
        -During battle a commander can call out a retreat, if a retreat is called out around 10 seconds pass untill it takes effect, once in effect the battle ends with a loss for the retreating faction in addition the retreating faction loses a third of the total point value of all their vehicles, that are still alive on the battlefield at the end of the retreat 10 second retreat timer.
     
     
    The point system works like this
     
    -Each player on a team is worth 5 points
    -The maximum amount of points a team can bring into one battle is (5 X number of team members)
    -Total team point pool is the max points a team can bring to a battle X 3
    -The point system must be used during vehicle selection!
     
    POINT COST OF VEHICLE IS THE SAME AS ITS BR
     
    - no more than half your team can be aircraft at the same time
    -light tanks are allowed to use artilery
    -Heavy tanks cost one extra point ontop of their pointvalue
    -Points can be spent as the commander pleases including taking vehicles for respawn purposes
    -Once a vehicle is lost in battle for ANY reason its point value is subtracted from the teams total point pool (points will be counted after battle)
    -The commander has final say in his teams vehicle lineup! 
     
     
    Each faction is given a unique "Perks"
    Blitzkrieg: Team waits only 10 seconds to start battle instead of 15
     
    Rolling Barrage: med tanks can now use artilery strikes aswel instead of just light tanks
     
    German/Russian Engineering : Can bring 1 vehicle/or plane from up to BR7 to the field (full cost +1 extra for prototype)
     
    Intelligence :opponent has to reveal 1/3 of his chosen tanks/planes in lineup for start before battle
     
    Scout :1free scout vehicle per battle and middle map is decided by you presenting 3 maps to oppponent to chose from
     
    Weather forecast :You choose weather settings for the map(3use only)
     
    Air Dominance: You are allowed to use 1 more  plane then normal (30% of team rounded down) +1
     
    Salvage crew: Recover 1 (lowest value lost that battle) tank worth of points,if you won that battle
     
    Bigger is better: 1st Heavy tank you use you do not pay aditional cost of 1 point
     
    Captured equipment: Battle won,allows to use 1 enemy tank/plane destroyed in that battle to be used by your team
    at 1 additional cost(on top of tank/plane cost). Tank/planes that way must be marked accordingly German/russian flag.
     
     
     
     
     
     
    Alpha rule sheet 
     
    WE RESERVE THE RIGHT TO EDIT THESE RULES AT ANY MOMENT
  10. Mondez liked a post in a topic by Drogoran in Sunday training rules & format   
    Sunday tranings will consist of mini campaigns, as that is format we will try to use in future clan V clan stuff
     
    Sunday training format wil also be used on saturdays, if there is no tournameants to practice towards
     
     
    The rules are as follows
     
    -Each team will have commander assigned.
    -Each commander picks a base map (must be a tank map)
    -A neutral map is then chosen (again must be tank map)
     
    -Two wins by points, wins a team the current map, and we move on to the next map in lineup, alternatively 1 win by destroying all enemies wins the map in one go
        -During battle a commander can call out a retreat, if a retreat is called out around 10 seconds pass untill it takes effect, once in effect the battle ends with a loss for the retreating faction in addition the retreating faction loses a third of the total point value of all their vehicles, that are still alive on the battlefield at the end of the retreat 10 second retreat timer.
     
     
    The point system works like this
     
    -Each player on a team is worth 5 points
    -The maximum amount of points a team can bring into one battle is (5 X number of team members)
    -Total team point pool is the max points a team can bring to a battle X 3
    -The point system must be used during vehicle selection!
     
    POINT COST OF VEHICLE IS THE SAME AS ITS BR
     
    - no more than half your team can be aircraft at the same time
    -light tanks are allowed to use artilery
    -Heavy tanks cost one extra point ontop of their pointvalue
    -Points can be spent as the commander pleases including taking vehicles for respawn purposes
    -Once a vehicle is lost in battle for ANY reason its point value is subtracted from the teams total point pool (points will be counted after battle)
    -The commander has final say in his teams vehicle lineup! 
     
     
    Each faction is given a unique "Perks"
    Blitzkrieg: Team waits only 10 seconds to start battle instead of 15
     
    Rolling Barrage: med tanks can now use artilery strikes aswel instead of just light tanks
     
    German/Russian Engineering : Can bring 1 vehicle/or plane from up to BR7 to the field (full cost +1 extra for prototype)
     
    Intelligence :opponent has to reveal 1/3 of his chosen tanks/planes in lineup for start before battle
     
    Scout :1free scout vehicle per battle and middle map is decided by you presenting 3 maps to oppponent to chose from
     
    Weather forecast :You choose weather settings for the map(3use only)
     
    Air Dominance: You are allowed to use 1 more  plane then normal (30% of team rounded down) +1
     
    Salvage crew: Recover 1 (lowest value lost that battle) tank worth of points,if you won that battle
     
    Bigger is better: 1st Heavy tank you use you do not pay aditional cost of 1 point
     
    Captured equipment: Battle won,allows to use 1 enemy tank/plane destroyed in that battle to be used by your team
    at 1 additional cost(on top of tank/plane cost). Tank/planes that way must be marked accordingly German/russian flag.
     
     
     
     
     
     
    Alpha rule sheet 
     
    WE RESERVE THE RIGHT TO EDIT THESE RULES AT ANY MOMENT
  11. Mondez liked a post in a topic by Drogoran in Sunday training rules & format   
    Sunday tranings will consist of mini campaigns, as that is format we will try to use in future clan V clan stuff
     
    Sunday training format wil also be used on saturdays, if there is no tournameants to practice towards
     
     
    The rules are as follows
     
    -Each team will have commander assigned.
    -Each commander picks a base map (must be a tank map)
    -A neutral map is then chosen (again must be tank map)
     
    -Two wins by points, wins a team the current map, and we move on to the next map in lineup, alternatively 1 win by destroying all enemies wins the map in one go
        -During battle a commander can call out a retreat, if a retreat is called out around 10 seconds pass untill it takes effect, once in effect the battle ends with a loss for the retreating faction in addition the retreating faction loses a third of the total point value of all their vehicles, that are still alive on the battlefield at the end of the retreat 10 second retreat timer.
     
     
    The point system works like this
     
    -Each player on a team is worth 5 points
    -The maximum amount of points a team can bring into one battle is (5 X number of team members)
    -Total team point pool is the max points a team can bring to a battle X 3
    -The point system must be used during vehicle selection!
     
    POINT COST OF VEHICLE IS THE SAME AS ITS BR
     
    - no more than half your team can be aircraft at the same time
    -light tanks are allowed to use artilery
    -Heavy tanks cost one extra point ontop of their pointvalue
    -Points can be spent as the commander pleases including taking vehicles for respawn purposes
    -Once a vehicle is lost in battle for ANY reason its point value is subtracted from the teams total point pool (points will be counted after battle)
    -The commander has final say in his teams vehicle lineup! 
     
     
    Each faction is given a unique "Perks"
    Blitzkrieg: Team waits only 10 seconds to start battle instead of 15
     
    Rolling Barrage: med tanks can now use artilery strikes aswel instead of just light tanks
     
    German/Russian Engineering : Can bring 1 vehicle/or plane from up to BR7 to the field (full cost +1 extra for prototype)
     
    Intelligence :opponent has to reveal 1/3 of his chosen tanks/planes in lineup for start before battle
     
    Scout :1free scout vehicle per battle and middle map is decided by you presenting 3 maps to oppponent to chose from
     
    Weather forecast :You choose weather settings for the map(3use only)
     
    Air Dominance: You are allowed to use 1 more  plane then normal (30% of team rounded down) +1
     
    Salvage crew: Recover 1 (lowest value lost that battle) tank worth of points,if you won that battle
     
    Bigger is better: 1st Heavy tank you use you do not pay aditional cost of 1 point
     
    Captured equipment: Battle won,allows to use 1 enemy tank/plane destroyed in that battle to be used by your team
    at 1 additional cost(on top of tank/plane cost). Tank/planes that way must be marked accordingly German/russian flag.
     
     
     
     
     
     
    Alpha rule sheet 
     
    WE RESERVE THE RIGHT TO EDIT THESE RULES AT ANY MOMENT
  12. Tobbilini liked a post in a topic by Drogoran in My leave and reasons why.   
    your critisism and sugestions are noted and appreciated
     
    best of luck to you in the future
  13. fuzzypanda liked a post in a topic by Drogoran in Kyrios or Lucius - for and against arguments   
    well as a outsider that never played looking in this situation sure seems tricky
     
    on one hand you have the kyrios crowd that wana stay and fight tooth and nail for just about everything it seems
     
    on the other hand you have the lucius crowd that want to build a large foundation of land from the get go
     
    what i would do is leave any personal gain out of the equation completely and consider where the guild as a whole can prosper the most right now
     
    be carefull looking towards the future as that is a unpredictable master
     
    perhaps a question to answer is this: wich one of these sound the most fun?
     
    trying to claw your way upp from the bottom
    or
    potentialy "invading" a server when your old one crumbles and dies off
  14. Deadeye_DK liked a post in a topic by Drogoran in armored warfare BETA looking for guilds   
    yesterday i was pointed towards this
    http://aw.my.com/forum/index.php?page=Thread&threadID=1945
     
    is this something we should try to get in on if possible?
     
    is there even interest in the game here?
     
    discuss
  15. IsL liked a post in a topic by Drogoran in Recruiting   
    i dont mind spreading awarenes about the AJSA on the official warthunder forums
     
    we are basicaly always accepting new members as long as they understand the rules and what we are aiming for
     
    we are afterall aiming to send people into every upcoming warthunder tournament we can for as long as we can
  16. Jackschmit liked a post in a topic by Drogoran in New Overseer for AJSA in ESO   
    as a former (somewhat redundant in hindsight) ESO overseer im extremely pleased to see this
     
    i hope you can get everything off the ground again the game wasent bad in the least when i had to stop playing
     
    best of luck to you
  17. Ratuky liked a post in a topic by Drogoran in LFM people to fill in ranks NA Server   
    great news iv ben a bit concerned myself
     
    saw angry bot remove me as eso officer and figured somthing must be happening over here ^^
     
    i had to stop playing due to personal reasons and just havent ben able to get back in
     
    hope everything works out : D
  18. Tobbilini liked a post in a topic by Drogoran in How to join the AJSA War Thunder squadron   
    Step 1: Create a AJSA forum account
     
    step 2: Read this http://angryjoeshow.com/ajsa/topic/18719-the-ajsa-war-thunder-squadron-is-going-competitive/
     
    Step 3: Setup Teamspeak 3  http://angryjoeshow.com/ajsa/topic/13-the-ajsa-teamspeak-video-tutorial-instructions/
     
    Step 4: Contact a War Thunder officer on Teamspeak and let us know you're interested in joining.
     
    Step 5: Submit an application in-game via the Squadrons section of the main menu. Use the search function to find the squadron by typing in AJSA. Your application will be accepted.
     
     
     
    Officers: Drogoran, Mondez, Johanschumann, Honsou, Damion Rayne
  19. LordMagus liked a post in a topic by Drogoran in picture commemorating our tournament teams advancement to the next bracket   
    editing using paint i tried to match the personalities as best i could


  20. Tobbilini liked a post in a topic by Drogoran in How to join the AJSA War Thunder squadron   
    Step 1: Create a AJSA forum account
     
    step 2: Read this http://angryjoeshow.com/ajsa/topic/18719-the-ajsa-war-thunder-squadron-is-going-competitive/
     
    Step 3: Setup Teamspeak 3  http://angryjoeshow.com/ajsa/topic/13-the-ajsa-teamspeak-video-tutorial-instructions/
     
    Step 4: Contact a War Thunder officer on Teamspeak and let us know you're interested in joining.
     
    Step 5: Submit an application in-game via the Squadrons section of the main menu. Use the search function to find the squadron by typing in AJSA. Your application will be accepted.
     
     
     
    Officers: Drogoran, Mondez, Johanschumann, Honsou, Damion Rayne
  21. LordMagus liked a post in a topic by Drogoran in picture commemorating our tournament teams advancement to the next bracket   
    editing using paint i tried to match the personalities as best i could


  22. LordMagus liked a post in a topic by Drogoran in picture commemorating our tournament teams advancement to the next bracket   
    editing using paint i tried to match the personalities as best i could


  23. LordMagus liked a post in a topic by Drogoran in picture commemorating our tournament teams advancement to the next bracket   
    editing using paint i tried to match the personalities as best i could


  24. LordMagus liked a post in a topic by Drogoran in picture commemorating our tournament teams advancement to the next bracket   
    editing using paint i tried to match the personalities as best i could


  25. LordMagus liked a post in a topic by Drogoran in picture commemorating our tournament teams advancement to the next bracket   
    editing using paint i tried to match the personalities as best i could