Welcome to the Angry Joe Show Army!
Join our community of gamers passionate about our community and our hobby! Whether it's playing, discussing, or watching games, regardless of platform, genre, or location, we have a place for you, always!
The AJSA Playstation 4 Division: Game Nights and More!
The AJSA is on Playstation 4! Join us for weekly Game Nights with a selection of the best games the PS4 has to offer!
The AJSA Xbox One Division: We Got You Covered!
The AJSA Xbox One Division is ready to connect with you on XBox Live with a ton of events for the best Xbox games!
The Best News from the Best Sites, Every Week.
The AJSA News Collection Team is hard at work condensing a week's worth of news into one giant-sze digest for you to chew on and discuss! Links to source articles are always provided!
The AJSA Expeditionary Force: Deploying to Play the Best PC Games!
The elite vanguard of the AJSA, the Expeditionary Force (EF) chooses a new PC game every week! Join us for weekly events and help decide if the game has a future in the AJSA.
Streaming Now: The AJSA Stream Team
Joe can't stream every game, but our talented AJSA Stream Team covers a wide variety of games and personalities! Check them out, and show them some AJSA Love!
The AJSA Community YouTube Channel
Featuring news, gameplay clips, and more from the community! The Community is a chance to showcase the best moments in AJSA Gaming!
Everything posted by UnholyFireDragon
This is my experience with "Amnesia: A Machine for Pigs" in a nutshell: Walk along the right wall (using ladders whenever they come up), while you test and re-test all doors, levers, buttons, and so on, just to see if they work at all. :-P This game is incredibly bland, as you just walk around, trying to figure-out what you CAN interact with, so that you can solve/trigger overly-simple puzzles/events. It doesn't even matter what you do in the game anyways, since there's no penalties for acting like an incompetent fool in the game. One example is that you quickly regenerate any health lost from being damaged. In fact, no matter what mistake you make, the game will act as if you never made the mistake at all. "Oh, you died?... I'll instantly respawn you a couple of feet away at full health, without even taking away any past progress!" If you want a great "horror" gaming experience, then buy yourself "Amnesia: The Dark Descent". You get to interact with so many things; and you have to actually pay attention to whatever is going on with the game, including the story (as it helps you solve fairly elaborate puzzles). Your resources are also limited; and you often get punished no matter what you do. For example, you go insane if you don't have a light source, but you're incredibly limited in the way of creating/getting any of them. There's even times where you need to avoid light, since you don't want enemies to notice you.
"Dust: An Elysian Tail" (developed by Dean Dodrill) is a 2D action-platformer RPG released on Steam in 2013 and Xbox 360 (Live Arcade) in 2012. You get to play an anthropomorphic samurai in a well-animated picturesque world made of various anthropomorphic animals (and a talking sword), gradually uncovering your mysterious past as you gain skills, craft items, collect treasures and complete quests. On the hardest of all difficulty levels (hardcore, tough, normal, casual), I completed 100% of this game (including all Steam achievements), which often proved impossible without impeccable gameplay (especially at the beginning). To beat the final boss, I needed to be at the maximum level (i.e. level 60); and it was still a pretty intense challenge. I got about 40 hours of gameplay out of this game, but I wasted about half that time attempting to progress and achieve things, only to die and have to restart from the last save. Going beyond the frustrations of my many failures in the game, I can't think of anything in this game that I didn't either like or love, except maybe the music, which was just "o.k." as it did at least fit the atmosphere well enough. In my opinion, the story was fairly original and its delivery would often get as intense as the game's battles. As the main character (and with your "sidekick"), you can potentially create many powerful combos as you grow your set of skills. By the end of the game, you may find yourself flying and slashing through a pretty big area, killing several monsters at once with your sword and magic powers (making combos in the triple digits). There's even an optional side-quest and achievement that expects you to make a combo of at least 1000. You may not have to worry too much about creating combos though. I often found myself accidentally failing combos, only to create other combos that still helped me cause damage. You gradually get the hang of the battle's ebb and flow; and combos become second-nature. From what I could tell, you can immerse yourself into the story by choosing "casual" mode and listening to character interactions between the quick-and-easy battles and dungeon quests. If you just don't care about the story though, then you can skip (through the pause menu) any cutscene that suddenly comes-up, so that you can go straight to kicking-ass again. Battles are the most fun on "hardcore" mode, but expect to hear the main character's death rattle a whole lot (from 1-hit kills) while in that mode. The game costs $15 USD on Steam (as of this post) and I'd say that it's worth the price overall. Although, it probably depends on whether or not all of the above sounds appealing to you at all.
Before you automatically start hating on me for ever thinking/feeling that way about the game, I'd like to say that I did enjoy some of the aspects of the game. In survival mode, it's fun at the beginning, because you have the end-goal of surviving, which then leads you to making various farms, shelters, storage units and so on. I even liked defeating the ender dragon when I finally found him. Although, after doing all that stuff, I didn't find any point of doing anything. Even though I'm generally not into PVP, I did try lots of different kinds of servers with their own unique play style (PVP, survival, islands, guilds, towns, mini-games, twilight forest, etc.). I was able to hold my interest, and enjoy, the game during the relatively "short" times that I was in survival mode (whether modded or not), progressing towards the end goal of "survival maintenance". I'd build all kinds of different practical things every time I found a new place, but then I would completely lose interest after I'm "set for life" in the game. Generally, I need practical goals to a rewarding end; and it has to be an actual reward, even if it's something like a rank or achievement title (although, practical rewards are best). Doing something, in itself, should not be it's own reward in my opinion. In creative mode of the game, and after the whole "survival maintenance" situation in survival mode, there's no point of me doing anything, beyond just showing-off some visually-appealing creations. Mini-games have a certain short-lived charm, but the game's PVP (exploited greatly in "hunger games" servers) generally sucks. The PVP is usually based on luck, since you basically open random chests to get whatever's inside and hope that the items can help you survive through the massacre. Even when you're equal to your opponent, it all comes down to spamming the same key, hoping that you've hit the guy more than you've been hit, based at least partially on server responses and delays/lag. There are way better well-known PVP games out there that you can enjoy for free. Honestly, I totally "get" the charm of Minecraft overall. To put it simply, it's a virtual and more modern version of building block toys (e.g. Lego's)., where you can potentially build anything to your heart's desires. I've seen great videos and photos of people's creations online. Things can get pretty impressive. But that's pretty-much where it ends for me. If you so happen to adore Minecraft, then by all means, go ahead and spend endless hours trying to build an entire living planet; and go ahead and upload that stuff to YouTube or whatever. Meanwhile, I'm gonna stick with games that revolve around specific goals (at least for the most part).
I did try various mods; and I even used some of the downloadable resource packs from the web. I remember, on at least one server, staring at hundreds, or maybe thousands, of items that I could collect and/or make. It looked impressive, but it still didn't bring much enjoyment to me, since I'd still run into the same issue in the end. I just can't get into the game all that much.
I love how you say that you owe us, Joe. LOL Just make sure you don't completely fuck-up your health/fitness in the process. I want you well enough to keep performing great things. At my end, when I feel well enough to do so, I'll stream on Twitch (during random/unscheduled times with the same username) and I may sometimes do text reviews (found on this site) of games that I've played. I gave my thoughts on Ys Origin so far and I might make a similar "review" of Elysian Tail at one point. It's my way of contributing a bit towards the AJSA community as a "solo gamer".
"Ys Origin is a Japanese action role-playing game developed and published by Nihon Falcom for Microsoft Windows in 2006." (Wikipedia, November 2013) I've played this RPG for 45 hours on the hardest of the 5 difficulties (nightmare, hard, normal, easy, very easy) with "Hugo" (1 of 3 characters) and completed it by level 52. I found the story to be a run-of-the-mill "good guy wants power, turns evil temporarily, and repents through the power of friendship/love". I'm generally not the type of guy to delve into, and enjoy, the story of a game very much anyways, so I didn't mind it. In fact, considering that I look for "great gameplay" in games, and what type of gameplay I'll tend to go for, I would practically expect a story to be "the usual" in a game (not to say I haven't enjoyed original stories). I don't know how the story goes with the other 2 characters, since I haven't played them yet. This game, played with a top-down camera angle, plays kinda like a shooter when Hugo is the chosen character, as his attacks revolve around shooting magic missiles straight ahead of him. After a quick test run, the other 2 characters appear to revolve around close-range melee combat. On the hardest difficulty level, the bosses offer such a challenge that you'll find yourself grinding a lot, just to gain that extra level or two and be able to defeat the boss at all (and even then, your battle strategy better be near perfect). This game has some simple puzzle-solving, if you can even call it that. You'll find yourself having to press buttons, defeat certain enemies, obtain and use items/skills, and so on. I did enjoy the challenging gameplay, but it would get frustrating at times with bosses, and also 1 time with a certain enemy that can practically insta-kill you (but that you'll still have to deal with). The only thing to do there is keep looking around for equipment and the like, and grind in special spots to gain levels. If you want to know how nice the graphics look, just "You-Google-Tube" some gameplay footage on the game. And while you're at it, check out the soundtrack for it as well. It's pretty awesome. As of this post, the game is $19.99 USD on Steam and I'd say it's worth the price if you love to spend many hours on a challenging "battle-grind" RPG. If it turns-out that you love the game, then you may also love "Ys: The Oath in Felghana", which follows a similar gaming style. You may want to avoid Ys I & II though, which has your main attack revolve around ramming into enemies (like in Hydlide), which ruins any sense of "gameplay" (at least in my opinion). Feel free to give your own thoughts on the game or the game series.