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About emeraldeye

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  • Birthday 06/15/1987

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  1. There's a joining thread stickied here. Post on it.
  2. If I understand it correctly, what server you're in shouldn't matter any more (unless you're doing WvW) since it's all on a mega server now. Is that correct?
  3. I've recently returned to GW2. Username: emeraldeye.4038 Server: Currently Henge of Denravi (I may consider changing to NS when I am more financially stable but for now I just won't play WvW, no real loss since I don't do much anyway, I'm more interested in the guild challenges).
  4. Did anyone record it and would be willing to upload it? I wasn't able to attend (((( Would love to see it. Well I would love to see the whole battle but most of all I wanna see/hear the speech!
  5. I would love for it to be held maybe an hour later? Sadly I wasn't able to participate this time, family obligations, and won't be able to next week either. But after that IT. IS. ON!
  6. The other thing I would like is proper subtitles. I have trouble understanding the dialogue sometimes, and I can't understand at all what's said when the prophet goes into his echo-y mode like the first harborage quest. Yes I can turn on NPC's in the chat box, but that can get lost if there's a whole lot of other talking/spamming going on. It's an accessibility option that should be available! Even SWTOR has it!
  7. No downtime for maintenance. Guild Wars has been doing it for ten years now, surely ESO with all its technology can do it too. Edit: Major security bugs are the exception to this of course.
  8. Here: http://www.timeanddate.com/worldclock/converter.html
  9. I agree with most of your points about GW2 (It's a good game, I enjoyed it, but it got boring fast for me and that's solely a personal preference), but that point I quoted I don't agree with. I was going through a public dungeon in the Grahtwood last night and there were A LOT of mobs, like 5 or 6 on top of each other and being that it was a cave system and I'm a squishy clothy, I had trouble avoiding all their attacks. I was relieved when another player came along to help me defeat them. I switched to healing and kept them healthy and they waited for me when I fell behind and I waited for them when they fell behind and we took turns on any chests we came across. When we finally got to the end boss we had gathered up a party of about eight or nine people. Sure it made the boss relatively easy to defeat, but we were all credited with the kill allowing the quest to continue. And that's the kind of experience I've had with the entire game. Everyone is generally very polite and considerate and help each other out. Of course there's been a few douche bags, but they have been the exception rather than the rule. Especially playing in the AJSA everyone has been particularly helpful. Finally, none of the quests in ESO that I've come across have been fetch quests or kill quests. Granted I'm only up to about level 20 so that could change in the higher levels, but that's not usually Bethesda's style. Bethesda has always been about story telling and that's what all their quests do: tell a story. So no, I don't think the quest system blows at all. Plenty about the game does, but not the quest system.
  10. Yes I had the same, the spares are currently sitting in my mail. Need to make a bank alt to store them.
  11. Mine everything (duh), and craft things that don't use a lot of mats (As Gomly said, daggers usually only use 4 or 5 iron I think). If you have the money and the friends to trade with trade them, break down every weapon you have (or research if something has something you're interested in, researching is important to get good gear), rinse and repeat.
  12. I would say it has promise. 90% of MMO's have issues at and soon after launch and this game falls within that 90%. On top of that it's a Bethesda game and they are notorious for releasing buggy games. It doesn't have instanced nodes and everything except the main story line, mages, and fighters guild quest lines are not instanced so you can expect to see the nobs who enjoy making life hell for everyone else but honestly for the most part in almari dominion and the AJSA guild people have been friendly and helpful. There's been some heated discussions at times, but not a lot of people being nasty for the sake of being nasty which is wone of the things that ruin MMO's for me. There has been a lot of suspicious money-grabbing, knee-jerking from Zenimax, the whole holding $15 during the free 30 days to "verify" the bank account for one, and the rumours that the thieves guild will be locked behind a paywall so it will be interesting to see how these things pan out over the next few months. Over all I would say it's worth it, if you want to try it with lots of people best to jump in now. If you want to wait and see how it goes, wait three months or so to play the (hopefully) less buggy game.
  13. Really? That's your complaint? It's an MMO, of course there are other adventurers running around killing stuff. Truly guild wars 1 felt more like a single player game to me with some multiplayer content, the instanced lands outside the towns made it feel extremely lonely especially if I didn't plan to get a group together ahead of time. I personally like the way people just run in and team up to help bring down an anchor without the whole "LFG 2 tanks 1 heals" etc shouting in the chat, it's much more dynamic. Yes there are some times when the boss is already downed and has to respawn, but it's only the first week, the first couple days for people who didn't pre-order. Everyone is fairly close in level so they all are trying to kill the same mobs. In time the levels will spread out, especially after the first month when subs drop off.
  14. The MMO fan in me squeals with delight at these, they look like they will be a lot of fun! And by the time I eventually get to that level most of the bugs will likely have been fixed lol. The Elder Scrolls fan in me is crying out for the thieves guild and the morag tong to be added first. I also don't want this game to turn out like swtor did and only give new group content to end game. Sometimes I like just branching out on my own with my max level character, I don't want to be pigeonholed to only using my main with group content. So yeah, mixed feelings. But it's only the first content release, was likely something that was nearly ready at launch but just not quite there, so I'm hopeful yet.
  15. Yes, I've always refused to grind. If a game can't provide fun content that doesn't involve "go here, slay X monsters, get paid", or worse being forced to kill things without some kind of quest reward tied to it solely for XP, and I wind up being under levelled then the game is quickly abandoned. I'm a notoriously slow leveller, been playing every day (except when it was down) since early access and only have one character to level 16 but I am not under levelled for where I am in the content (quite the opposite in fact) and not once have I had to kill mobs solely for the experience. I love exploring and finding chests (which give a ton of XP btw), I love crafting and I love most of all the immersion element of the quests (at least the Dominion ones, haven't gone far with the other factions). None of that is grind to me.