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Crazycrab liked a post in a topic by Shagger in Anyone else playing right now??
Couldn't agree more, especilly that last one. That store is just far to intimidating for any normal gamer accept. Calling these plegdes does not justify the cost of these, nor does it justify them selling gift cards for more thsn they redeem for, the payed name changes and just about everything eles. I'm not as convinced about a console port though. Like it or not, the game prayed on the bad attitudes of PC fanboys right from the start. True, as much as I hate the PC Moron Race (If your not a PC fanboy, you shouldn't be offended by that) to my very soul and would loved to see them jazzed up, it doesn't change the fact that could be the only promise RSI can break that would send thier fans against them. You're 100% correct on why the console port makrs sence abd would at least show positive shift in attutude from them, but the PCMR are to immature.
Shagger liked a post in a topic by Crazycrab in Anyone else playing right now??
I've thought about it and these are the 4 steps that RSI need to do in to save this project. A brief disclaimer here, the original backers are NOT going like this! Hell even I don't really like some of these steps but they will just have to accept that this is going nowhere unless RSI drastically change their strategy in order to keep this game alive. Despite all the bitching I've done about it I want this project to be successful and I genuinely believe that this is the only way. Here we go:
Number 1: Release Squadron 42 As Soon As Fucking Possible
When the game was first announced this was supposed to be the single player component included in every copy, but they changed their minds and separated the two so now anyone who "pledged" (I say in quotations because it's really a pre-order) after Valentines day 2015 has to buy it separately. As much as I still believe that's bullshit what's done is done and now they really need this released immediately for 3 reasons:
Right now under the current circumstances it's the only component of the project has ghost of a chance of getting finished. It will generate some badly needed revenue. As long as the quality is there and has a positive response from the journalists and the gaming community it will go a long way to getting people exited for the project again.
Squadron 42 is the key to restarting this engine, and will help to get enough new and old players back in to support step 2.
Number 2: Go Free to Play
They need to scrap their current business model and do a Warframe or Planetside 2. The production has gone on so long that in it's current state the competing games like Elite Dangerous have caught up and in some ways even overtaken it. Few new players are going to be willing to "pledge" and the old playerbase is dying out. I know because I played during that free weekend the servers were damn near empty, during a free weekend 2 years ago! They wouldn't even have to re-balance the game that much as it's already full of microtransactions for ships, weapons, armour, accessories and even ship insurance (no joke).
Meanwhile the likes of Warframe which has been in development for about the same amount of time is now booming with it's FTP business model. RSI should follow suit along with one other thing that Warfame has done, this is part that many original backers are going to REALLY hate, but........
Number 3: A Console Release
I can already sense the "PC Master Race" grabbing their torches and pitchforks at the very idea but the only way for this game to reach a wide enough audience with the FTP model is to release on consoles. If anything it has more appeal there since there is less games in this style on those platforms. I know that RSI (at least used to) claim that Star Citizen is just to much of a powerhouse game for the consoles to run but considering the PC specs and my own experience with the game I'm convinced that's not true, especially with the release of the PS4 Pro and the XBox One X. Even if it is true that the current consoles cant handle it then wait a couple of years for the next generation, this is not a valid excuse anymore.
Partnering with Microsoft and/or Sony will give them some support with the development and promotion of the game itself, but if that is going to happen there is one more thing that MUST be done. In fact it's something that they should have done years ago and it might just be the most critical step of them all..........
Number 4: SCRAP THE BULLSHIT STOREFRONT!
Picture if you will that your on your PlayStation, Star Citizen is FTP, you go onto the PS store and you see THAT! Hell this is a problem that already exists right now on PC! I don't care if it's "Optional" (although it's not optional since right now you have to spend at least $45/£37.80 to get into the game). I don't care if they are earnable trough in game grinding and I especially don't care for that tired excuse of classifying it as a "pledge" rather than a "buy" since that is NOT even the problem!
The problem is almost anyone who is even a little more ignorant of Star Citizen who see's this will just abandon ship immediately because it leaves a such a terrible first impression. With this on their page RSI look like untrustworthy, greedy assholes and their is obviously no way that Microsoft or Sony would allow this kind of crap of their stores, which I'm convinced is the REAL reason their is no console release in the works right now! Not even Steam would allow this!
If RSI were to decide to do only one of these 4 steps, it has to be this one! It is totally unacceptable! No digital content is worth this, not even close!
Crazycrab liked a post in a topic by Aya Reiko in Star citizen 3.0 Hype !!
Don't get your hopes up. Check this out: https://imgur.com/a/273z5#dcTTg5k
A lot of what is being promised has been cut from the now very late Alpha 3 release. If CIG included everything they originally promised for 3.0, I doubt it would ever come out at the rate they are going.
Between broken promises, delays, and obvious developmental problems, at the very least, do not trust a single thing coming out of the collective mouths of CIG or any of their fanboys.
Crazycrab liked a post in a topic by Rain in Anyone else playing right now??
You'd be surprised how much a software programmer makes especially in a successful company and if their resume is impressive. I've seen some ads for employment here in California for $50+/hr and that's pretty close to $100k and I don't even think they were looking for massive experience. And like Shagger mentioned they still have all the other expenses to take care on top of personnel like taxes on Ferraris and trips to the Bahamas.
This game shouldn't be all that complex with foundations like the X series and so many others to take notes from. If it is then the devs are biting off more than they can chew and are suffering for it. It sounds to me like they're stretched thin doing too many things at once which makes me agree with Aya that they should have been focused on particular sections first before branching to another and bring it all together (I'm no Project Manager or CEO so take that with a grain of salt or pepper). They wanted to rush the alpha out to people to encourage more income and it worked wonders.
It sounds playable though and if I didn't have to throw money down I'd definitely get into it, but at this point looks like it won't happen that way. I'd be sad if so much time hasn't passed and turned into out of sight, out of mind. Here's hoping things turn around, SC looked promising 4 years ago and I still want a space sim.
Crazycrab liked a post in a topic by Ghaleon in looking for a racing game
I know, which is why I'm bishing. it's a golden age for cars, but a dark age for racing games which offers a PASSIBLE selection of semi-realistic cars.. even gran tourismo s port looks like it'll be shit in that regard, I hear its car selection is going to be very low because they are yet another game company who think they have w hat it takes to be some kind of 'e-sport', and are willing to shit on their existing fans to do it.
to clarify, I'm just being a whiney bish, I wont disagree. that said WHINIINNEEEE, BIIIISSHHHHH!!!. still not enough? *MORRREEEEE WHINIINEEEE AND BISSSSHHHHH!!!*.
Honestly, these last couple years are effing amazing for gaming, I feel spoiled...mostly, but when I feel like a racing game mood.... *BAWWWWWWWWWWWW!!!!!!!!!11111111111oneoneoneoneoneElevenElevenEleven!!1*
Nirvana liked a post in a topic by Crazycrab in Will Bruce Lee's original Game of Death ever get finished?
I suppose they technically could but it seems like that's not what you were talking about......
You were asking whether the film would ever get finished with the original footage in accordance with Bruce Lee's vision. Bruce Lee was the writer, director and producer of this project so he was the only one with full knowledge of exactly what it was intended to be and that died with him. In addition all movie projects go through creative changes during and post production, so even if you were doing a remake based on his original screenplay putting his vision to the screen now simply isn't possible since he has no hand in any of these decisions.
With a remake you get a version of Game of Death but Bruce Lee's version........... is sadly lost.
Crazycrab liked a post in a topic by Aya Reiko in Anyone else playing right now??
As far as I can tell, it's still in Alpha or pre-Alpha stage.
There have been far too many red flags concerning this game. For a game with 5+ years of development with supposedly a team of 400 plus people, there is way too little getting accomplished. It should have been in beta or late-beta by now. Squadron 42 has been AWOL for a long time. Furthermore, they've changed engines at least twice, the most recent change was December of last year.
I've decided to side with "Team" Smart here. He may be a bit of a horse's ass, but he seems to know his shit, and all signs point to this project is likely beyond FUBAR. Chris Roberts may be a creative mind, but he desperately needed someone to reign him in and keep him focused.
Crunched some numbers.
Take $150 million and split it 400 ways, and then split that by 5. If the entire sum of crowdfunding was spent on the dev team only, the only was CIG would not be in the red if the average salary was $75,000. The average salary for a game programmer? Approximately $100k per year.
Let's face some cruel, cruel facts. CIG is broke. There is no way that have anything left in the tank even if they used only entry-level programmers (avg. salary: $60k-$75k). CIG would have other expenses beyond the dev team's salary. I wouldn't be surprised if the whole project implodes within a year.
Aya Reiko liked a post in a topic by Crazycrab in Star citizen 3.0 Hype !!
Ok, I've debated with myself whether to call you out on this but the more I think about it the more hypocritical it really is so here we go.....
For starters NONE of the of the games you have listed there have a confirmed release date, Beyond Good & Evil 2 was only just announced, Cyberpunk we know is still in development by a credible developer which Roberts Space Industries sure as hell isn't and the other two are not confirmed to be in development at all! So with all due respect you have no fucking idea what stage any of these games are at and in the case of two of them even exist.
On top of that you have flat out lied saying that this project has used assets and development tools entirely of the developers own making as an excuse for all the delays when it (as I have proven) is simply not the case. Dozen's of games used the CryEngine (on which the new Lumberyard is based) since it was first developed for the original Farcry, are they all first person shooters? Hell fuckin no! So don't give me your bullshit excuse about "re-writing" parts of the code to adapt their ideas because that is what developers do as part of the basic process! Here's an example of recent game that actually DID use tools and assets 100% produced by the developer including the engine from scratch.
Despite being a full AAA console release form the infinite pocket of Sony Computer Entertainment this had a smaller budget, smaller team and has been released as a complete product in a shorter space of time.
I know you going to attempt to give another popular excuse of "Star Citizen is so much bigger". Well first of all barely a third of the fucking "game" even exists! Even the next Alpha it's still less than half of what the full game has promised.
Seriously...... Why the hell you are you applauding this project's lack of progress instead of being pissed as hell I will never know!
Aya Reiko liked a post in a topic by Crazycrab in Star citizen 3.0 Hype !!
Exactly the reason you shouldn't be trying to justify Star Citizens "progress" in comparison to these when they haven't even been announced.... You hypocrite!
Well if it's the engine that's the problem then maybe they should have used something else?
Honestly no, but these guys who took the time to develop their own engine from scratch and it is out right now!
Are you freaking kidding! It's a full bodied open world RPG that AS I ALREADY EXPLAINED used a brand new engine and assets developed from scratch. Star Citizen has been in development for longer than both these examples and has only a bloody Alpha to show for it! It's not even complete and most likely never will be.
Ninjaneer liked a post in a topic by Crazycrab in True Angry Army soldiers needed
Ok, I'm gonna start taking shots every time a first time user makes creates a topic regarding this crap! SERIOUSLY!
Joe's a big boy who doesn't need our help. He rarely visits here. The best way to deal with these trolls and entitled little bitches is to just simply ignore them!
Kaz32 liked a post in a topic by Crazycrab in Hellblade Senua's Sacrifice review: the Drive of video games.
Finished it last night, quite an experience! There isn't much I can really add to what Kaz has said already without spoilers so I'll just leave it at that. I recommend it!
Crazycrab liked a post in a topic by Kaz32 in Hellblade Senua's Sacrifice review: the Drive of video games.
I was initially worried when I saw the gameplay footage of this game since it looks like the combat will be only a button masher and the enemies are all damage sponges.
But now that I played it myself, all that worry is gone. This game is pretty damn sweet! But not for everyone.
You play as a woman named Senua in this game. She's on a journey to bring her dead lover back from the dead after an event from her past that happened. The game is based on Norse mythology, so you got names like Odin, Loki, you know the ones if you know Marvel's Thor. In order to do that, she has to overcome many obstacles in the game until she finally reaches Hela, AKA Norse's version of Hades. Or this woman from Thor Ragnarok.
Unfortunately for Senua, not only does she have to overcome many trials just to get to her, she's also suffering from a severe case of psychosis, and so she can hear voices in her head and hallucinate a lot of stuff. But interestingly the game leave things open to theories on which events actually happened and which one doesn't. Does the monsters she face exists, does any of the things that happens in the game exists, or only some of them exist, or are ALL of what just happened just stuff that she hallucinates? Well, you have to play the game and figure it out yourself.
This game is like a prequel to Silent Hill with its psychological mind fuck aspect. Fantastic acting from the girl herself. She sells every pain and suffering in the game beautifully. She should be nominated for an award for best acting. And what's surprising is that the actress that plays the girl is actually not an actress, but one of the video editors that works on the game! She was originally just a stand in until the right actress was found, but she's done so really well that she eventually become Senua. A very well done work ms Juergens! You deserve an award! And she even tweeted that her and the entire crew got a Hellblade cake after the game's release. Yummy!
Anyway, the game itself is a mix of hack and slash and level specific puzzle solving. The combat is actually pretty damn fun! The game has light, heavy, parry and block break to mix things up. The game has multiple combos you can unleash, and if you parry at the right moment, you can unleash a counter attack that heavily damages enemies. In the middle of the game, you're given an ability to slow down time. Call it a super meter of sort that freezes enemies in place so you can wail on them, and in boss fights it's necessary to beat them when they have invincibility on. Of course, the game doesn't give you a tutorial to teach how combat and combos work in this game, so you have to figure these things out yourself. It's like Infinity Blade + For Honor, and I personally like it.
Puzzles in the game are mostly those "optical illusion" puzzles that's in the gameplay footage. But the game also throw in a few curveballs to make things interesting. So in certain levels, there's certain themes that the specific level is based on. There's a level where you have to enter these gates to unveal a hidden platform you can't see before, a level where it's completely pitch black and all you can do to get to the next level is to feel the controller vibration while dodging these blob monsters you can barely see, if you have a joystick when playing on PC that is, and a level where you have to locate the exit by hearing a voice. These levels are well done, and certain levels are actually quite spooky since you don't have a weapon and you have to run away from whatever threat is coming for you.
The game has this warning in the beginning of the game that says "if you die in battle, black tendrils will cover your body. If you die too much, the tendrils will reach your head, and all your progress will be lost". But not too worry though, it's all a bluff. Someone actually tried to die many times but 50 deaths later and the game still goes on. Apparently that's just to make you nervous and feel the mental stress of Senua as you're playing the game. Cheeky devs!
The game can take around 6 - 7 hours to beat, depending on how fast you traverse through each combat and puzzle solving of course, and that's a pretty good length, especially since the game is only $30. There are these collectible runes that explain the backstory of the game itself, but that's the only replayability factor of the game. After you play the game once, you have seen everything. And the only reason you want to go back to play the game is to collect all the runes and receive 100% completion.
The only thing I don't like about the game aside from the lack of replayability except collecting collectibles is that you can't skip cutscenes. So if you want to replay the game and just want to skip the cutscene parts, I'm afraid you have to see the whole thing all over again. I don't mind since I can alt-tab and see youtube videos during them, but the option to skip them would be nice, especially since a lot of them is pretty long.
I love how detailed the game depicts people who suffers from psychosis. You can hear these voices in Senua's head that either helps her, or just straight up mocks her. It's like there's 4 people and all of them have different opinions, and it's pretty depressing. Now whether these things are actually dead spirits that torment her, or these are just voices she hallucinates in her head because of issues she dealt with her whole life is left ambiguous. But I do think that she actually does have a gift, or curse that lets her communicate with the dead, but that's just me. It's even in the opening of the game that this game is a study on how people that actually have this disease see the world, and judging by the in game "making of Hellblade" feature, it's pretty spot on! Excellent work guys! Watch this after you have seen/ played the entire game, otherwise you'll be spoiled. But it's fascinating stuff.
Like I said though, this game is not for everyone. I personally love this game a lot and am actually going to play it again to get the 100% completion. But for others, they may not like how narrative heavy and depressing as hell this game is. It's like Drive. There's people that will like this game, and others that will hate this game. But either way, it's a really well made game that particular people will enjoy.
So for those that likes narrative game with hack and slash element in it, I give this game the rating of "so good you can't wait to play the sequel, if there is any." With a badass seal of approval.
This is Ninja Theory's most adult and depressing game to date, and I love it. Can't wait to see the next game from these guys! Hopefully it'll actually involve being a ninja this time!
Crazycrab liked a post in a topic by PlasticFrogCG in Youtube hate
When this whole mess started I purposely avoided all videos related to it, for or against Joe.
I started watching Joe because he reviewed a game I wanted to get. I kept watching, even on games I had no interest in, because I thought his videos were funny.
I didn't join the AJSA until years later because I wanted a place to talk about games with other gamers. It might not show it on my profile, but I always love chatting with people like ApexSpartan, CrazyCrab, Legolas_Katarn and many other regulars.
I don't really game with them because of time zones and not being big on multiplayer games, but the conversation is nice and I like being here.
Crazycrab liked a post in a topic by Kaz32 in Hellblade Senua's Sacrifice: the Drive of video games.
Obviously he realized that he fucked up. Which is good that he backpedaled and erase the mistake before everyone comes for his blood.
I've been playing the game myself now for 4 hours. And.......
Man. That 10 minutes gameplay video SUCKS ASS. That shows the absolute bare minimum of the game, and the combat is actually pretty damn fun! The game has light, heavy, parry and block break to mix things up. I thought from the 10 minutes footage that the game only has 1 attack button and you have to slash every enemy 20 times to kill them, but nope! The game has multiple combos you can unleash, and if you parry at the right moment, you can unleash a counter attack that heavily damages enemies. Enemy health varies depending on the enemy type, and in the 10 minutes video, the guy was facing a bunch of elite level enemies that's more like damage sponges. There's earlier enemies that takes lesser hits to kill. And in the middle of the game, you're given an ability to slow down time. Call it a super meter of sort that freezes enemies in place so you can wail on them, and in boss fights it's necessary to beat them when they have invincibility on. Of course, the game doesn't give you a tutorial to teach how combat and combos work in this game, so you have to figure these things out yourself.
Puzzles in the game are mostly those "optical illusion" puzzles that's in the gameplay footage. But the game also throw in a few curveballs to make things interesting. So in certain levels, there's certain themes that the specific level is based on. There's a level where you have to enter these gates to unveal a hidden platform you can't see before, a level where it's completely pitch black and all you can do to get to the next level is to feel the controller vibration while dodging these blob monsters you can barely see, if you have a joystick when playing on PC that is, and a level where you have to locate the exit by hearing a voice.
Love the story of this game. It's all in the girl's head, or maybe it isn't? But the gist is that her lover died, so she brought his head along with her somewhere to find peace for her tormented mind. And you have to journey through the game, fighting mythological monsters explained through the game's version of an audio log, and explore her past in these first person view modes, so sometimes it's her father talking to her, sometimes it's her lover, and other times I don't have a fucking clue who spoke to her. Poor2 girl, she's been through a lot in her life. This game is like a prequel to Silent Hill with its psychological mind fuck aspect. Fantastic acting from the girl herself. She sells every pain and suffering in the game beautifully. She should be nominated for an award for best acting.
So far, I love this game! But I know that this game isn't for everyone, especially those that think this game will be combat heavy and awesome like Bayonetta.... well actually the game is pretty combat heavy but not like Bayonetta. It's more like Infinity Blade + For Honor + Silent Hill, and that's a pretty sweet mixture. This is like the "Drive" of video game, where it's pretty artsy and not for everyone. But for the right people, it's really good. You'll definitely love the game Crabs. Go get it!
Cyborg-Rox liked a post in a topic by Crazycrab in WHERE IS THE WATCHDOGS 2 ANGRY REVIEW
Are you serious? The game has been out for 10 months and only NOW are you pulling the whiny "Where the fuck is the review!" out off your ass?
I'm so board of this, I've said it before and I'll say it again if you don't like it don't just watch!
Cyborg-Rox liked a post in a topic by Crazycrab in WHERE IS THE WATCHDOGS 2 ANGRY REVIEW
Are you serious? The game has been out for 10 months and only NOW are you pulling the whiny "Where the fuck is the review!" out off your ass?
I'm so board of this, I've said it before and I'll say it again if you don't like it don't just watch!
Crazycrab liked a post in a topic by Hawko in Elite Dangerous
Sry by winning i meant the community voted on what to play sorry about that.
Edit: i should also point out this was some time ago a little over 2years i believe there is a good chance all hope was lost and they all just left since i very rarely see any of the older crew around
Brandykins1982 liked a post in a topic by Crazycrab in Commander Brandykins, Least Angry Member of the Angry Army
Crazycrab liked a post in a topic by Brandykins1982 in Commander Brandykins, Least Angry Member of the Angry Army
I cannot BELIEVE it's been two years since I've joined the Angry Joe Show Army forums, and two years, as of August 11th, since I became a member of the AJSA Stream Team! I applied and Ravenfist89 and Tons0Fun invited me to be a member, and...it's been such a wild and exciting ride, and I've enjoyed every minute of it. To be part of a group of amazing people and to be able to stream with people who make me laugh and who I have a good time playing games with--it's the best times and the best fun in the world.
So, you may be wondering (again or for the first time), "Who the heck is this weird person?" Well, I am Brandy, or Brandykins, whatever you want to call me! I just recently became promoted to the AJSA Commander because my name was randomly pulled out of a hat and I do jobs good.
The REAL story is that I am the AJSA Stream Team Captain. I'm the one you see post the bimonthly Stream Team Articles, and I'm the one who keeps the Stream Team organized and herds up all the Stream Team members with my Lasso of Whatever. And just recently I was asked to be an AJSA Commander because...yeah. I do jobs good! I also consider myself the least angry member because I yell, but not a whole lot? I guess?
Hello to you all, again or for the first time.
It's great to meetcha.
Crazycrab liked a post in a topic by Legolas_Katarn in Hellblade Senua's Sacrifice: the Drive of video games.
Combat and RPG elements is not at all what they have been saying the game is about or what they have been focusing on when talking about it, months ago or even when it was announced.
Crazycrab liked a post in a topic by MarcinKlosowski in Music&Sound Composing
lately I discovered that Angry Joe used my soundtrack in the intro of his "Game of Thrones" review and I'm so happy about that, I'm composing music for almost 15 years now and this is huge privilege and awesome recommendation for my work. If someone of you guys need some music for your Twitch / Youtube channels or other stuff I can create unique soundtracks for you, if your project is interesting enough I will be able to create even for free, I'm so happy that I can collaborate with this awesome community. Here are some of my works and my portfolio. Feel free to contact me if interested. Regards, Marcin Klosowski
Here is my portfolio on audiojungle:
Crazycrab liked a post in a topic by Legolas_Katarn in New Member's Guide and Contacts
Where To Find AJSA Content and Information
AJSA Code of Conduct
AJSA Gaming Youtube
AJSA Gaming Twitch Channel
Currently Active Games (Thread coming soon)
Expeditionary Force (PC Game Events)
AJSA PS4 Division
AJSA Xbox One Club
Current AJSA Admin, Moderators, and Officers
What follows is an explanation of what you can do on the forums and how to get involved with our console divisions.
Using the Forums and the AJSA Discord
In order to prevent spam or people advertising, new accounts are only allowed to make two posts during their first 24 hours of membership, once the 24 hours are up you will be able to post normally. Use that first day to take a look around the forums, check out the upcoming events we are planning to run, join the AJSA Discord channel, join the console groups if the option is available to you, and to personalize your profile.
How To: After joining the AJSA forums you can customize your profile by adding an avatar, signature, banner, and edit your about me section. By clicking on your username on the top right of the screen you can access a drop down menu where you can go to your profile or edit your account settings. If you click on profile you will be taken to your main profile page, an avatar can be uploaded by clicking on the "profile photo" button to the left of your username. To the right of your profile name is an edit profile and cover photo button, clicking on edit profile will open a tab where you can edit your information and about me setting, clicking on cover photo will allow you to upload a banner to your profile that will appear behind your banner. Choosing the account management button from your profile drop down menu will take you to a page where you can change your email, your password, and where you can edit a signature that will appear on the bottom of all your forum posts (please keep the length of your signature within reason).
The link to join the AJSA Discord can always be found in this thread and as the pinned tweet of the AJSA Twitter account. Once Discord is installed you can edit your avatar, profile, and voice settings by clicking on the gear icon near the bottom left of the app.
Where To: When creating threads on our forums please try to post things in the correct section, if something is placed in the wrong area a moderator or admin will move your thread to the correct place. The General Discussion forum is the place to talk about things that don't have their own dedicated section, you might talk about company news, a rumored game announcement that doesn't have an exclusive platform or genre attached to it, your favorite game mechanics, boss fights, stories, etc. Under the General section you can find sub-forums for off-topic discussions, which is where posts that have nothing to do with video games or the game industry go, and the AngryJoeShow section which is where discussions on Joe's content are to be posted. Community Content has sections for you to post your own work, this can include art, video content, written reviews, or links and schedules for times that you stream games. The Crowdfunding Campaigns forum is the place to share video game fundraising campaigns that you are interested in, these can cover sites like Kickstarter, Fig, Indiegogo, etc. Platform Gaming Central is for discussions on platform specific game events, to discuss news and updates focused on an individual platform, discussions of console exclusive games, if you want to talk about a specific version of a game, and tech help can be found in the PC section. Last Gens is the place to discuss any console or handheld games or systems from the 360/PS3/PSP era and before. Genre Gaming Central is the place to discuss PC games and multi-platform titles, if there is not a specific forum for the genre of the game you want to talk about or the game involves multiple genres use the Other Games section. Board & Role-Playing Games Central are for discussions of board and tabletop games.
The AJSA Discord includes multiple text and voice channels. The Announcements section is only able to be posted in by AJSA Admin and will be used to let everyone in the Discord know about upcoming gaming events, new articles on the AJSA homepage, important updates, and when Joe posts new reviews. General is the place to chat with other members. We have rooms to post videos and images, a place to talk about movies and TVs, and a spoiler room if you want to discuss plot elements of recently released games, movies, or TV episodes. The AJSA_Help room is for asking for help if you need to know something about the AJSA, if you need tech help, help with Discord, or have a similar issue you want to find help with. Stream_Team_Streams are for our Stream Team members to post announcements when their streams start. The General voice chat room is a place to go if you just want to talk to other members about games or random topics, the Gaming Rooms are for people to get together to play games at any time, and the other voice rooms are typically named after and reserved for our PC gaming events.
Joining the Console Divisions
Playstation: The PlayStation 4 Division allows for two ways to interact with other AJSA members, we have the hub network of the AJSA Community Page and the immediate messages of the AJSA Chat Rooms. With access to both you will be able to interact with fellow AJSA PlayStation 4 members, receive community updates, and gain access to the PlayStation 4 Game Nights events. Game Nights are a weekly event series that the PlayStation 4 Division hosts, every Saturday features a different game that we encourage our members to get together to play.
How to join the PlayStation 4 AJSA Community Page and Chat Rooms
Submit your PSN ID over at PlayStation PSN ID List. Include games that you’re currently playing. Include games that you’re looking forward to playing. Wait up to 48 hours for your invite to be sent or accepted. If you find the Community Page and send a request to join it will not be accepted until you’ve followed the above steps. (Optional) Download the Android/Apple PlayStation Message App and Community App for your smart devices. Xbox: If you're interested in joining the Xbox One Division, no matter where you heard or found out about us there are a variety of ways for you to get involved and get started gaming with fellow members of the community. First and foremost, make sure you read and understand the Code of Conduct. This is what makes sure that we can game in a comfortable and fun environment!
Gamerag List: To get started, please add your name (and games you like to play) to our Official Xbox One Gamertag List. This allows you to add other members right away and for people to add you as well. Event Schedule & Gaming Activities: Check out our Weekly Events schedule. This is a guaranteed way for you to game quickly with and meet members of the community. These events are avenues for us to game, talk, laugh and have a good time in an organized group. Each event is led and organized by the 'Host'. The host is the person responsible for that event and is in charge of the group activities. They will make sure you are accounted for and get you in the group to play. Event Calendar: All AJSA events, including Xbox Weekly Events, are posted in the AJSA Event Calendar. We update the Xbox events for the week every Monday (EST). Event Messages: To receive messages to your Gamertag, consider signing up to our Mailing List. You'll receive messages once a week giving you an outline of what games we are playing, what times we squad up, and who is hosting. Join the AJSA Xbox Club: On the Xbox One we have the 'AJSA Club' that serves as a main hub of activity and interaction when playing on the console. The Club has a built in chat and party system, Looking for Group section, member roster, and social area (share your game clips and screenshots). All Weekly Event information are posted in the Club and event parties are available from the Club. Any questions? Need help? Don't hesitate to contact me on the forums, on the forums, on Discord [Rune#5424] or on Xbox Live [Gamertag: AScapeRunePlaya].
Current AJSA Council and Commanders
Tons0fun: Tons0fun is a member of the AJSA Council, his role is to oversee AJSA Commanders, serve as a link between Angry Joe and the AJSA, and approve or disapprove of decisions regarding the higher level management of the community and business decisions. If you are having an issue with the community always contact the Commander that oversees that area before attempting to contact him.
DoctorEvil: Hello, as a member of the AJSA Council, I oversee the commanders and serve as a link between Angry Joe and the Command Staff. I also run the AJSAGaming Twitter and manage things on the official AngryJoeShow Twitch Channel. Contact about most things should be directed to the Commanders below for their respective divisions, but if you have an issue with a current commander, that can be directed to me.
Legolas_Katarn: Apart from updating our CoC and introduction threads, my job here is mainly to oversee the forums, our moderators, and to answer questions relating to the site or moderation concerns. Feel free to contact me if you have any questions about how to do something on the site, if you need something for your account changed, want to know if we allow a certain kind of post, want to know where to post something, etc and I will get back to you as soon as I can. Do not send me messages about Lord of the Rings or Star Wars (unless it has some relevance to my role here), I don't care about either franchise, and why this is my name can be found on my profile. I also put together the AJSA This Week In Gaming articles.
WITHASTICK: My job is overseeing and organizing all activities within the PlayStation 4 Division of the Community. Whether that be; maintaining the PlayStation 4 Rooms or Community Page, organizing/overseeing PlayStation 4 official events such as Game Nights, or providing assistants to all members of the PlayStation 4 Division when I can. I also oversee and design the majority of the Communities art assets like; article/event banners, the site logo, the ad banners, etc. If you need help with anything I have listed above don't be afraid to message me, and I will get back to you as soon as possible.
RuneX: Hello there! My name is Rune and I'm the Commander for the Xbox One Division. It its a pleasure to meet you and I hope this document finds you well. My responsibilities as Commander involves the oversight and running the day to day AJSA operations on Xbox One. Additionally I work with my fellow Commanders and the Council on executing AJSA Community goals and initiatives. My role as Xbox Commander includes planning and scheduling our Xbox One Weekly Events, coordinating with Xbox Game Officers and Sergeants, creating and finishing community projects, playing with and interacting daily with members of the community, maintaining the AJSA Xbox Club and sub-forum, and in general being available to anyone who needs assistance. Please don't hesitate to contact me on the forums, on Discord [Rune#5424] or on Xbox Live [Gamertag: AScapeRunePlaya] if you have any questions regarding the Xbox Division and/or our events. Thank you!
Conan: Greetings, my name Conan and no, I neither picked the name because of Conan O'Brian nor Conan the Barbarian. I am at this moment the only European member of the AJSA High Command. The Expeditionary Force is my main area of responsibility, which I oversee and organize. In that sense it falls onto me to make sure that events are scheduled regularly and are being supervised for the EF, but I also serve as the primary point of contact for it. Aside from that I am the AJSA liaison to our old allies TRAF, who currently provide an opportunity for AJSA members to play Planetside 2 in a organized manner. If you need to contact me, then message me here directly on the forum or send me a direct message on Discord. You can also message me on Steam, if you have added me there, but I might miss that message there.
Eiousx: Eiousx works with the PC community with the job of overseeing developing communities in specific games and vetting AJSA members that wish to host their own events. He is also a member of the AJSA Stream Team.
Brandykins1982: Brandkins1982 is both a member of and in charge of managing the AJSA Stream Team.
Jayson's Rage: Jayson works on our AJSA Gaming Youtube channel, creating videos that can include highlights and montages of PC or console game events, AJSA news updates, and AJSA podcasts. He is also a member of the AJSA Stream Team.