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Crazycrab

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  1. Crazycrab liked a post in a topic by Malphisto in Should video games be accessible to everyone?   
    In my opinion, both sides of the debate have valid points.

    Difficulty Levels have damn near always been a thing for many games. I always play on normal because I'd prefer to play the game as originally designed. For most of these types of games, the difficulty setting will either remove or add elements not originally apart of the base game experience.

    Easy Mode = Any or All of the following conditions, typically;
    -Enemy A.I. dumbed down.
    -Fewer Enemy Encounters. (Less Mobs)
    -Reduced Enemy Damage.
    -Permanent Buffs for the Player.

    Hard Mode = Any or All of the following conditions, usually;
    -Enemy A.I. on steroids. (More complex with algorithyms designed to attack more frequently and with dynamic behavior, constantly changing patterns)
    -More Enemy Encounters. (Crap loads of Mobs, often chaining aggro if you're playing in an MMORPG like Mabinogi)
    -Increased Enemy Damage.
    -Negative Conditions imposed on the Player. (Your HP used to auto regen? Not anymore~)

    Normal Mode = None of the above, just the base game without any augmentations.

    I'm totally alright with this setup. It allows weaker players the opportunity to also enjoy and learn said games and then, if they want to, they can go and increase the difficulty at their leisure. There is absolutely nothing wrong with this.

    However...

    My issue is when this debate starts to impact game development. Case in point, Crash Bandicoot is a Platformer. That Bridge level? I'm still fucking stuck on it. That shit is just flatout hard to do. There is no real way to make that easier for people, not unless you compromise the game's own design. For example, there are at least 2 parts in that bridge level that can and will royally screw someone over. Both involve making jumps across large holes in said bridge. The only way to make this easier is if you legitimately make that gap smaller, thus making it easier to jump over. Which basically defeats the purpose of the game being a platformer.

    Granted, I suppose you could have two different versions of that level...? Easy Mode has it where said gaps are shorter and Normal Mode has the stage left as is.

    Personally, I find both sides guilty of being entitled.
    The Elitists who think they're better than everyone else are wrong for demanding games not have an Easy Mode for people, because why should that even matter to them?
    Meanwhile, those who think EVERY game SHOULD have an Easy Mode are wrong for thinking that the world has to revolve around them.

    Both groups are equally as self-centered. And the debate itself is potentially damaging to the industry as a whole. There are games that don't offer a choice in difficulty setting. What happens when said games, in an attempt to cater to those who demand easier experiences, end up designing their games to actually be easy? The gaps in said bridge either no longer exist or are a simple cake walk to get across. This whole matter is a two way street.

    I'm alright with there being a choice. However, I am concerned about the future ramifications this topic will have on the industry.
     
  2. Shagger liked a post in a topic by Crazycrab in Elex. Will it be good, or will it suck?   
    Yeah, the classic bullshit.
     
    PC gets a bad port......  Blame the developer.
     
    Console(s) get a bad port...... Blame the console(s).
     
    That the kind of idiot logic that really chaps my nuts.  It always comes from PCMR fanboys or devs who just flat out refuse to accept responsibility with crap like "but console ports take SO much more time, money and effort".  Maybe a generation or two ago that might have flied but not anymore.
     
    If you have developed an acceptable PC port then all you have to do is import a set of fixed graphics settings that get an acceptable framerate and map the controller.  There's no excuse for a bad port on PC, PS4 or Xbox One.
     
     
  3. PlasticFrogCG liked a post in a topic by Crazycrab in Star Wars the Last Jedi latest trailer.   
    Well.....  I can think one thing lamer, a Virgin birth!!!!!!
     
    In all seriousness Disney might be a pretty shrewd moneymaking corporation but their really no worse than Lucas!   More importantly there's no way that the current creative team would be that stupid.  If Rey was a descendent of Anakin Skywalker it's obvious that Leia and/or Han would know, but as far can tell neither of them seemed to have a clue.  There's no way it could be a child of Luke while he was in exile either because she isn't that much younger than Ren so the timeline just doesn't add up.
  4. Crazycrab liked a post in a topic by Shagger in Should video games be accessible to everyone?   
    Personally, I have to disagree. Whether people want a proper challenge in a game or to causually breeze through and enjoy the story, style and whatever else in a game then that should be thier choice, plus that's what higher and lowel difficulty settings are for. There are, of cource, exceptions. Games for very young children need to be designed to not frustrate them and there are games like Cuphead and Dark Souls that are designed to test the limits of your skill and patience to ultimately improve both and make you feel empowered for progressing and accomplishing. I truely get it, but 9 times out of 10 when a game is badly balenced, especially with limited difficulty settings, that's a flaw. Making games like this is often a way to pad them out, cover up bad AI (Demon Souls being a prime example that), bad control set up or shitty stories. Look at Horizon: Zero Dawn, a game with literally none of those things, but it's still a challenging game. Easy to play, but not easy. Still, it gives one the option to make it a "turn on the death counter" nightmare or a casual breeze if all you want is to enjoy it's other elements without unnecessary frustration. That, to me, is an example of this done right.
     
    It's created another problem as well, elitist ass holes. I mean, what is wrong when somebody is stuggling with a section in a game, goes to a forum or something like that to seek advice and instead of being answered with, "Well, I tried this and it seemed to work..." they're met with, "Git Gud!" and all that stupid bollocks these idiots say. I know the creation of these monsters are not the fault of the games, but this is a consequence that probably won't have happened or at least be greatly reduced is these games were designed differently.
  5. Crazycrab liked a post in a topic by Beatmaster A.C. in Should video games be accessible to everyone?   
    yep. i second that. I personally like games like "easy to learn, hard to master".
  6. Crazycrab liked a post in a topic by Rain in Should video games be accessible to everyone?   
    Different strokes for different folks. I tried to play the first Mega Man again few years ago and for the life of me couldn't get through the Zippo stage. That being said, there are definitely far more casual games out there because just like the absence of the R rating, broader demographic for improved sales. Luckily there are developers out there that still follow their ideals and make that challenging game (Dark Souls, Cuphead, DOA Extreme Beach Volleyball).
     
    So when people start crying it's too hard...not every game has to be easy or lacking that uber headache inducing challenge, there's no rules regarding a difficulty requirement all games have to follow. A developer shouldn't be obligated to regulate the difficulty or include options to make it easier after making a game catered to a certain demographic. But at the same time a broken game that just doesn't function properly therefore upping the difficulty is a completely different story and shouldn't even be released.
  7. Crazycrab liked a post in a topic by Aya Reiko in Star citizen 3.0 Hype !!   
    3.0 is a massive joke.
    From what I gathered, performance is worse than ever.  The physics engine frequently screws up.  NPCs bug out frequently (and are strictly scripted).  Here's a real player parking a Nox inside a Cutlass.  
    It's a hot mess.  They rushed the build so it'll be out in time for CitizenCon.
  8. Crazycrab liked a post in a topic by Malphisto in The game industry's obsession with lootboxs has officially gone to far..   
    For a moment, can we back track to what you were originally saying?
     
    The original debate was whether or not this was gambling. You were the one who then tried to change the subject by looking to make this into a matter concerning laws.
    You have already agreed that it is indeed gambling, as such you concede the debate, correct?

    I felt it important to reign in the discussion because you were taking it to a whole other place beyond what the original debate was about. Its also why you are seeing an impasse, because I see now that the real issue here is that the previous focus of the argument moved away from what was actually being argued. If you read back through the thread, one can easily see how this happened. Essentially, you presented the notion of it not being dubbed "Gambling" by the law, in order to try and force your point of refusing to acknowledge that it is indeed gambling. It was a straw man argument you were putting forward and that somehow became the central focus of the debate, a debate which was technically already over the instant you contradicted yourself.

    The rest is just semantics. You are correct, all those things you listed would be counted as such, which is why one is correct in saying something like "I took a gamble on whether or not that burger was going to give me the runs..." That is literally an act of gambling.

    The whole "law" portion of this debate is an entirely OTHER topic.
  9. Crazycrab liked a post in a topic by Malphisto in The game industry's obsession with lootboxs has officially gone to far..   
    Bare in mind, definitions exist for a reason. I feel as though you aren't paying enough credence to this fact. You subscribe to the doctrine of logic, correct? There should be very little debate on this particular point then. Logic dictates that if something matches the definition for a word then said term is as such given to it. This is simple truth, I think anyone would be hard pressed to try disputing such.
     
    And why are you saying you're not the one who needs to be convinced? If your thought process is of the same vein then wouldn't that make you the ideal subject to try convincing? Personally, I find the response to be more like a cop out. You'll accept it if its codified into law, but if you aren't in agreement with it then how does it then become a law? And further on that point, shouldn't the law be based in logical deduction? Basically you are presenting a no win situation simply because you disagree with the notion that such is gambling even though you technically already agreed that it was. So I'm having a difficult time following your train of thought.

    Debates are a method designed to ascertain truth and reach a mutual conclusion by all parties involved. One side is either right or wrong and the process is intended to discover such. But at this point, your argument merely consists of;
    -"Who cares about silly definitions~"
    -"Until someone breaks the non-existent law it will never be a law."
    -"I'll consider it gambling when there's a law that says so because I'm somehow incapable of determining this for myself."

    That is essentially what you have presented, which is honestly a rather weak argument. Its somewhere in the same category as "I'm right because I say so" which doesn't actually fly in a real debate.
  10. Crazycrab liked a post in a topic by Kaz32 in Middle-earth: Shadow of War impression. More of the first game and more nemesis to fight!   
    Now then. Before I go through how the gameplay of this game is, I'm going to address 2 things that I heard so much about regarding this game:
    1) The loot boxes. Are they required, or are they just there?

    Don't worry about this thing. These loot + war chests are not important at all. All of the chests just give you random items + followers, who for most of the time are less powerful than the ones you get in the game and for most of the time in the case of followers, can be converted into gears, and for the items you can just convert them into silver coins, which are actually the currency you use to unlock gem slots for your weapons, upgrade your followers and upgrade your strongholds in the main game. Just by playing the game and fucking around, you can get a lot of silvers and gears.
     
    You don't need to pay real money to get the gold currency required to buy them. You can actually get gold by doing challenges which change each day, like "kill captains using execution moves" or "kill a vendetta target" that sort of thing. 
     
    2) What of the game's ending? Is it going to turn people away?
    I did say this back when the gameplay trailer was announced
    If you are familiar with the Lord of the Rings lore, you pretty much will know that as long as the One Ring exists, Sauron will always return in the end. Plus having a Ring of Power with you will fuck you up in many form and corrupt you. As demonstrated by the many2 people that got consumed by the ring
    Not to mention, it's officially confirmed that this game is a prequel to the original Lord of the Rings trilogy films, so you know what that means. I heard that people hated the ending, and judging by that, I definitely can see that the game will stick to the lore, which I am actually glad they did. I am not bothered with this since I know going in that the game's story will not end well, so I'm just playing the game for the nemesis system + to build my own personal orc army which I will use to wreck shit up. So if you are planning on getting this game and expect the ending to be you winning against Sauron, well, just forget about it and play the game just for fun. On the bright side, since the original trilogy happens, it all ends well in the end.  
     
    Now that those 2 things are out of the way, let's get straight to what this game is about. It's a straight sequel to the first game and begins after Talion + Celebrimbor created a new ring of power to counter Sauron's own ring (BAD IDEA). Basically they both met Shelob, you know, this spider in the film
    For some reason she can turn herself into a hot chick here. She took the new ring to herself, and then after 8+ hours of gameplay, you finally get the ring back and you're able to create your own personal orc army. 
     
    Like I said, this game has more of what's in the first game. Which if you're not familiar with the first game, it's a game that's quite like a mixture of Assassin's Creed with the Batman Arkham games. You can parkour around the environment to do stealth kills, you can fight many orcs at once with your close combat prowess, and best of all, you can mind control enemy captains to work with you and you can order them to do many things, like infiltrate the enemy ranks and backstab high ranked orcs, pick a fight with other orcs, or just straight up blow their brains out. It's all up to you!
     
    In this game there's more combat moves to unlock, more areas to conquer, more collectibles to collect, more enemy types and more orc varieties to destroy or mind control, each with their own delicious characterizations. One time, I even fought an orc named Dûsh, and true to his name, he trash talks a lot, and when I am close to finishing him off, he ran away like a chicken. What a prick!
    I haven't found Kumail Nanjiani though. Wonder where he is?

    The gear system has been changed compared to the first. It uses Diablo/ Nioh loot system where you get gears that has different rarities, purple is the best since it gives a lot of buffs, and increases in levels each time you progress through the game. Each gear outside of the common ones have different challenges to them, so if you complete that particular challenge, you can level the gear up further. It also has a gem system which lets you insert 3 gem types to each gear to give them different benefits. Red is all about attack power, green is about health and white is XP related. You can put different gems to each gears and see which combination you like best.
     
    A couple of the collectibles in the game have neat minigames. There's a "cleanse a Sauron Tower" which lets you do a "spot these hidden objects in the world map" minigame, a "collect Shelob's past memories" minigame which lets you do an optical illusion puzzle, and there's ones that requires you to do this.... weird poem minigames. You have to collect 6 words scattered around the map. Once you collect them all, you're able to go into a door, and you have to assemble those 6 words into the poems.

    It's a neat brain teaser, and once you solve it, you're given a legendary gear for yourself. Of course the gears themselves will most likely be under leveled compared to the gear that you have after playing the game for hours already, but it's a nice collectible nonetheless. 
     
    Oh yes, about the army creator + stronghold attack section. Is it like the trailer?
    Of course not! You can't just press a button to execute an enemy that easily.
     
    But for the other cool shit that happens? Yes. Most of them at least. You take over forts by going to different capture points and stay there until it's taken over. That gate thing at the start is not in the game, though maybe that's because the forts I took over isn't the one in the trailer. I took over forts that has ballista graugs instead. Enemies that you killed will come back from the dead. That drake thing is awesome when you use it for yourself. And thankfully that fire drake machine death can be avoided if you play espionage and cripple the enemy defenses by eliminating the warlords.
     
    Do I recommend this game? Oh HELL yes. If you love the first game and want more of it that is. I've been playing this game for 19+ hours and I am still going forward. If you hate the first game, unfortunately this game isn't for you. Now if you'll excuse me, I have to send spies to destroy the enemy warchiefs from within. 
  11. Crazycrab liked a post in a topic by Malphisto in The game industry's obsession with lootboxs has officially gone to far..   
    I mean, it is gambling by sheer definition. Just because the law doesn't define it as such doesn't mean it isn't. For example, TYT covered a similar situation which applies to this one;
    The Law isn't infallible and most laws are seriously out of date and typically left up to interpretation.
    This video's topic/debate/conversation is, in my opinion, very relevant here. Because once again, and as Crazycrab has already presented, the actual definition of the term/concept for Gambling does indeed apply to Loot Boxes. Are you always getting something? Yes. But that fact alone doesn't change the meaning of Gambling or the addictive nature associated with it.

    There is also the sociological ramifications to take into consideration. I've noticed a rise in awareness and "popularity" for Loot Boxes to be tied to the growing cancer of micro-transactions in the Games Industry. It serves to further encourage and perpetuate an ongoing problem that is gradually conditioning society to accept the practice in literally everything FOR literally anything. And now the most recent victim of this harmful trend is the new Star Wars Battlefront.

    At the end of the day, it will always boil down to "Where do we draw the line in the sand?"
  12. Rain liked a post in a topic by Crazycrab in Joe please read this. Begging you.   
    Well I'll get the obligatory part out the way quickly before addressing your points.  Joe doesn't frequent this website very much so If you were hoping to get his attention, your almost certainly out of luck.
     
    I've seen allot of people who believe that reviewers like Joe are hypocritical by buying something then telling others not to buy it.  I think I remember people saying that about Joe with regards to the first EA Battlefront on this forum when that review was imminent back then.  I'm curious why this particular franchise seems to bring that out of people........ Whatever my point is that this could not be further from the truth.
     
    The relationship between a reviewer and his or her audience is not a "Monkey see, monkey do" kind of deal.  It's not even a "Do as I say, not as I do " kind of deal, It's a "This is my experience of the product, now it's up to you to decide of you want it".  In Joe's case unless he get's experience it for himself (whether he's sent a review copy or buys it himself isn't really that relevant) in order relate his experience to his audience in an honest and ethical way.
     
    Now it is true that a review or any sort of commentary whether it be positive or negative inevitably generates publicity, this is even true in the case of James Rolfe just talking about Ghostbusters in the video you posted.  Even though he's largely negative about the movie the video still draws people's attention to it so it's still promotion for the movie.  It's no different then if Joe buys Battlefront 2 to review the game, or even if he buys some of the lootcrates to test if they affect balance.
     
    I'll state for the record also that I am HUGE fan of James Rolfe, I watch AVGN, Board James, his movie reviews, YKWBS and his James and mike Mondays seires' all the time.  He's stating quite eloquently why he won't be reviewing the Ghostbusters and explaining his reasons for that... but it's the reason why HE HIMSELF is not going to.  He's not trying organise some kind of boycott because that's not fair for anyone with an audience to do so and he knows it.
     
    NOW I FUCKING HATE LOOTBOXES!!!!!!!! I'm probably one of the more vocal ones in this community about how much the dirty, unfair, greedy, gambling, corporate cock sucking pieces of anus butter that they are (I think bit of the Nerd creeped in there, LOL)!  I do my part by voicing my opinion and voting with my wallet.  To this day I have never bought (at least for myself) a retail AAA game that has lootboxes, although I'm probably going to have no choice but to break pretty soon because it seems like they are in nearly every damn game now.  There are some circumstance when I have bought games that have some microtransactions but I've still never spent additional money. In addition I also applaud both with my voice and wallet good games that don't put in this kind of bullshit in them, games like Horizon Zero Dawn.
     
    That went on a while!  Thanks if you stuck all the way through!
  13. Rain liked a post in a topic by Crazycrab in Joe please read this. Begging you.   
    Well I'll get the obligatory part out the way quickly before addressing your points.  Joe doesn't frequent this website very much so If you were hoping to get his attention, your almost certainly out of luck.
     
    I've seen allot of people who believe that reviewers like Joe are hypocritical by buying something then telling others not to buy it.  I think I remember people saying that about Joe with regards to the first EA Battlefront on this forum when that review was imminent back then.  I'm curious why this particular franchise seems to bring that out of people........ Whatever my point is that this could not be further from the truth.
     
    The relationship between a reviewer and his or her audience is not a "Monkey see, monkey do" kind of deal.  It's not even a "Do as I say, not as I do " kind of deal, It's a "This is my experience of the product, now it's up to you to decide of you want it".  In Joe's case unless he get's experience it for himself (whether he's sent a review copy or buys it himself isn't really that relevant) in order relate his experience to his audience in an honest and ethical way.
     
    Now it is true that a review or any sort of commentary whether it be positive or negative inevitably generates publicity, this is even true in the case of James Rolfe just talking about Ghostbusters in the video you posted.  Even though he's largely negative about the movie the video still draws people's attention to it so it's still promotion for the movie.  It's no different then if Joe buys Battlefront 2 to review the game, or even if he buys some of the lootcrates to test if they affect balance.
     
    I'll state for the record also that I am HUGE fan of James Rolfe, I watch AVGN, Board James, his movie reviews, YKWBS and his James and mike Mondays seires' all the time.  He's stating quite eloquently why he won't be reviewing the Ghostbusters and explaining his reasons for that... but it's the reason why HE HIMSELF is not going to.  He's not trying organise some kind of boycott because that's not fair for anyone with an audience to do so and he knows it.
     
    NOW I FUCKING HATE LOOTBOXES!!!!!!!! I'm probably one of the more vocal ones in this community about how much the dirty, unfair, greedy, gambling, corporate cock sucking pieces of anus butter that they are (I think bit of the Nerd creeped in there, LOL)!  I do my part by voicing my opinion and voting with my wallet.  To this day I have never bought (at least for myself) a retail AAA game that has lootboxes, although I'm probably going to have no choice but to break pretty soon because it seems like they are in nearly every damn game now.  There are some circumstance when I have bought games that have some microtransactions but I've still never spent additional money. In addition I also applaud both with my voice and wallet good games that don't put in this kind of bullshit in them, games like Horizon Zero Dawn.
     
    That went on a while!  Thanks if you stuck all the way through!
  14. Crazycrab liked a post in a topic by Malphisto in The game industry's obsession with lootboxs has officially gone to far..   
    To be fair, gambling does indeed apply to many things. If we're going off of just simple logical deduction.
    Now whether or not any of such topics SHOULD be a gamble is an entirely other debate. That being said, you're getting a tad off topic.

    Loot Boxes are indeed a form of gambling, this much is true.
    Is the practice wrong, though? At that point we start to hit the root of it and ultimately there will be different opinions as this essentially boils down to a matter of personal values. Though, for this particular topic regarding random games being featured, I'd say that its more stupid than anything else? The reaction from others in this thread can serve as evidence enough of that. There is a huge difference between something like random merchandise from Loot Crate and random video games from this. Especially in an age where we are seeing more and more of an aggressive push towards digital downloads, what reason would Gamers have to spend money on this? If they are looking for older games from the NES or ATARI era then that typically means they are looking for something in specific. It would prove faster and more cost effective to simply hunt for those particular titles as opposed to playing slots in this sense for a very low if not non-existent chance of getting what they want.

    The concept just sounds silly. I can't imagine there possibly being very many actually willing to buy into this.
  15. Crazycrab liked a post in a topic by Shagger in The game industry's obsession with lootboxs has officially gone to far..   
    Here's the thing, there is difference between a purchace and a gamble. There is a risk to a purchase like in a gamble, sure, but there's there's also a kind of simple set of rights to go with it, rights that don't apply to a gamble. What these lootboxs are doing is replacing your buyers rights with a slot mschine. OK, I realy need milk, so I'm gonna go to my local convenience and pull on the fun bar in the hope i get some instead of an out of date chocolate bar I don't want. Or how about this example, buying feul for your car. Would you be happy to see a fruit machine on gas pump knowing that it's heavily in the houses favour and will almost certainly pay more because there's no regulations in place to make sure this is done fairly?
     
    That is a lootbox! At least with DLC you paid a price then got exatly what you wanted. Not only are lootboxs is a definite form of gambling but not even a fair nor morally sound sound one. Remember that CS:GO gambling controversy when popular youtubers who owned CS:GO Lotto filmed and streemed themselves playing those slots with altered odds to make it look like evetyone could win allot more than they risked? They can do that because, unlike in real gambling, there are no laws to regulate odds. Do you really believe that the lookboxs aren't exploiting the hell out of not only that, but the fact that you don't have to be of a certain age before you can bet on these? If you think they aren't then that is very foolish.
     
    This may be a little extreme, but I see this as something similar as a buisness giving kids cigarettes and alcohol to try them out. Gambling is outlawed to people below a certain age for same reason as those other things for a reason. It's a potentially very additive and dangerous activity that younger minds just aren't able to proparly handle. Just like how you wouldn't let a six year watch a horror film. There are diffences between Casinos and these lookboxes, not denying that, but the way it prays on your psychology is the same, only this time a gamble with no rules. That's what really concerns me about this. Even if it's not there yet, it's going to place that's very dark indeed.
  16. Crazycrab liked a post in a topic by Malphisto in Battlefront 2 loot crates Angry Rant.   
    I'm so glad someone made this thread. I saw the video last night and got so pissed off over it that I couldn't fall asleep. Was even considering making this thread myself just to give me an outlet for said rant/emotions. Which speaking of...

    This crap isn't funny. It has moved far away from being even remotely joke-worthy. Call me crazy, but the rate at which micro-transactions have been aggressively spreading to all manner of other games seems to be dramatically increasing. I think to date, if I'm not mistaken, 2017 has seen an alarming rise in this practice with more and more "popular" franchises introducing them for the first time to the point that its becoming a common topic in the news for at least myself. Let us not forget that Bethesda is once again also trying to implement Paid Mods with their Creation Club shtick and they are apparently doubling down on it this time. It is literally no different from micros, its just not being called that.
     
    Jim Sterling put out a new video addressing this topic as well today for his show, but even then he missed a few points that should honestly be getting addressed. The bottom line here is that its all 100% a greed driven practice. There is zero reason for it. Mind you, I'm perfectly fine with concepts such as DLC/Expansions, assuming it isn't just cut content that's being held ransom which happens way more often than it should. But that $60 price tag is no joke. The argument that likes to get tossed around by the brainwashed nimrods, who have been conditioned over the years to just accept whatever is given to them, is that the base cost of games somehow isn't enough for these companies to turn a profit.

    Bull. Shit.

    This entire notion was already disproven by CD Projekt Red with The Witcher 3: Wild Hunt. A game that cost $60, with beautiful graphics, well portrayed and fully voice acted characters and NPCs with a massive open world setting and an award winning story that personally had me crying at the end. (Not to mention plenty of replay value because it even features multiple different endings based on what you do in the game) They were even putting out FREE DLC for it. It was almost like a direct insult to all these other AAA companies out there. I happily paid for both of their expansions which even came with a real life Gwent card game.

    The other factors that consistently get ignored or overlooked by others, including Jim, is the fact that while the base $60 price tag has remained the same over the years, there is also a shit load more people BUYING said games now all over the world. The Games Industry only continues to grow as the Gaming Community does as well. Its grown so large to the point that now we have legit eSports which back in the olden days was just a friggen pipe dream some of us would fantasize about playing on our Super NES or Sega Genesis. Or Pokemon Red/Blue on Gameboy. More consumers automatically translates to greater return for products being sold. So even though the cost of games has gone up over time, so has the number of sales to compensate. (Not to mention the fact we have Indie Devs out there making amazing games with next to no real funding for them and even they end up making a hefty profit off of sales)

    And this isn't to say that Jim didn't make an excellent argument, because he did. Especially at the end of his video where he pointed out that literally no one was ASKING for games to cost so much. Yes, the boost to graphics is nice, but I've made the argument in the past that you don't need photo realistic graphics to have an amazing game. Some of the most iconic, legendary games in history paled in comparison to the graphics of today. But that's because their story, gameplay and character elements were all amazing. For example, the old school Final Fantasy 7 was epic. Meanwhile, I'm predicting FF7 Remake is going to just look friggen amazing yet ultimately fail to compare with the original. Because at the end of the day, graphics aren't the only thing that matters. (Ultima III: Exodus for the NES still remains in my Top 10 RPGs of all time)
     
    Perhaps even more frustrating are those who try saying that "micros being in games is just the norm now" as if that somehow justifies the practice. It doesn't. If the Gaming Community were to actually come together on these issues and protest this horseshit then yeah, it would stop. Companies are in the business to make money. They are machines with the sole intention and purpose of generating the greatest bottom line possible for products being sold. If they could get away with selling people a game that is literally just a button you press that costs $1 each time you press it, they would. In a heartbeat. The only reason they don't is because that shit wouldn't fly and they would obviously get medieval levels of backlash for it. In fact the ONLY reason that micro-transactions weren't already a thing in every single game we see is BECAUSE said companies are afraid of the potential fallout and damage to their brands/sales.
     
    This basically means that the ONLY reason we're also seeing a dramatic rise in these practices across so many games now is because more companies are becoming less and less afraid of us. We no longer strike the fear of God in them with the thunder of our mighty wallets closing.

    Gamers have always factored into this equation. We have always held the responsibility of establishing and maintaining set STANDARDS for what is or isn't alright. And every time we give these companies an inch, they take a mile. We can't afford to keep losing ground to them. Like, literally cannot afford. Its not as if our economy and minimum wage is improving...

    Its NEVER too late to change industry trends. This fact remains true no matter how bleak a situation may look. They only want us to believe its some impossible task so as to discourage any efforts made against them. People do change as well. For example, I used to defend Halo 5's micro-transactions because its effectively doing the exact same thing as this game; Free DLC and Maps. But gradually, over time I began to realize just how hollow my accomplishments were in the game. And mind you, I have logged a shit load of hours on H5. But when I went back and played H4? I remembered how much more of a challenge and enjoyment I got from that experience. If I wanted that badass Gungnir Armor then I had to unlock it through personal achievement. And everyone who saw me wearing it would know that yes, I did in fact earn that badass armor. That's called TRUE Player Progression. When you feel like you have actually accomplished a grand feat and the reward is proof of it.

    It may take a long while to happen. It may require these companies taking it to such an extreme level that even the ardent defenders of these practices among our own kind are just flatout unable to justify their own bullshit anymore, and likewise join together finally to fight back against it. (Hopefully it doesn't need to get to the point of having games that are just buttons you press...)

    Never Give Up. Never Surrender.
  17. francisbaud liked a post in a topic by Crazycrab in Strategy MMORPG   
    I can't think of many MMORPG RTS type games, I mean it is kinda specific!  Outside of what you have already listed there's Kingdom Under Fire 2 which is supposedly getting an official western release pretty soon.
     
     
    I did have a go at this on a MMO Asia Malaysian server once and it's really good aside from the server itself being pretty much dead.
     
    There's also Star Citizen which I personally don't have much confidence in but in the interest of fairness I'll leave a link to our subsection on that game.
     
    http://angryjoeshow.com/ajsa/forums/forum/30-star-citizen/
  18. Shagger liked a post in a topic by Crazycrab in I'm worried about Steam.......   
    I see your point but I have to agree with Shagger here.  Steam and by extension any user reviews alone are not very reliable, allot of them are impulsive, not objective, fanboy fuelled and don't explain very well.  Professional reviews tend to go into more detail and judge based on the whole thing rather that the less thorough, cherry picking approach. That's not to say there isn't issues worth professional Journalists either, then can be bias an not objective to since they do sometimes have to bow to commercial pressure.
     
    I see independent reviewers like Angry Joe and Jim Sterling as a best of both and those are the types I find the most reliable but even they can make mistakes.  Just recently Jim Sterling retracted his original Hellblade review because he gave a 1/10 based on a knee jerk reaction to an unfortunate game breaker which was mostly his own fault.
     
    I take a balanced approach by reading both and looking for repeating accreditation's and criticism's, never relaying any one review.
  19. Shagger liked a post in a topic by Crazycrab in I'm worried about Steam.......   
    I see your point but I have to agree with Shagger here.  Steam and by extension any user reviews alone are not very reliable, allot of them are impulsive, not objective, fanboy fuelled and don't explain very well.  Professional reviews tend to go into more detail and judge based on the whole thing rather that the less thorough, cherry picking approach. That's not to say there isn't issues worth professional Journalists either, then can be bias an not objective to since they do sometimes have to bow to commercial pressure.
     
    I see independent reviewers like Angry Joe and Jim Sterling as a best of both and those are the types I find the most reliable but even they can make mistakes.  Just recently Jim Sterling retracted his original Hellblade review because he gave a 1/10 based on a knee jerk reaction to an unfortunate game breaker which was mostly his own fault.
     
    I take a balanced approach by reading both and looking for repeating accreditation's and criticism's, never relaying any one review.
  20. Crazycrab liked a post in a topic by Shagger in I'm worried about Steam.......   
    Even if steam was gone tomorrow user reviews, feedback and critique wouldn't just disappear along with it. There's allways metacritic, youtube, fourms and and so on. Besides, relying solely on steam user reviews is not something I'd recommended doing anyway.
  21. Crazycrab liked a post in a topic by skorgezagreat in I'm worried about Steam.......   
    I definitely feel steam is being left behind by game companies for many reasons...I'm not worried about steam fading to the background, what worries me is when you go into steam you see all the honest hard cold reviews and you can judge a game by it's reviews, if companies go to third party sites with no reviewing by members of the site...What do we have now? The only way we could know if a game was bad was if we bought it and critique it. I definitely see video gaming becoming a shady practice...thank god for people like joe!
                            
  22. skorgezagreat liked a post in a topic by Crazycrab in I'm worried about Steam.......   
    I'll admit I joined steam and by the same extent "modern" PC gaming late in the game.  However on the current experience of my previous PC, the current Laptop I'm using and the undergoing high end custom watercooled PC that I am currently building I'm a little worried about PC gaming and on Steam.
     
    Twas once the case not so long ago that nearly all games could be bought through Steam....... but no more......
     
    EA games have now to go through Origin........  (Well consider EA as a rather low benchmark here)
    Ubisoft games (at least some) now have to go through Uplay.  (of which every complaint you hear is 4 years out of date, when I was offline for a month Uplay was the only client that worked!)
    Activision don't have an exclusive client and don't need one!  In an ingenious move they now publish though......
    .......Blizzard THE company to go to when you don't want the fans to blame you for anything!  Not even when you release a greedy ass, time limited loot crate, RNG based, fee to play gambling simulator!
     
    Hell I just got a code for Quake Champions but had to make not one but two new accounts to claim it!  One from AMD for the code (since I bought a CPU from them) and then from Bethesda.net to actually download the client and play the fucking game!
     
    Let's face it, it's only a matter of time before the likes of Square Enix and WB follow suit here.  All the games from these publishers will be exclusive to their own clients before to long.  Steam is doomed with the except of it's own and inde productions.
     
    I'm sorry If I was a little ranting and sarcastic here, but this has been bothering me for a while.  Steam is not a godsend, never was and publishers are taking notes from Blizzards book and realising they can make more money without it.
  23. Crazycrab liked a post in a topic by DestinyDecade in Marvel vs. Capcom Infinite Review   
    Marvel vs. Capcom Infinite Review – Written by Jose Vega

    Purchased product for the sake of review.

    Marvel & Capcom… they are two different companies that have one thing in common: a franchise where many of their franchise’s best duke it out against each other. In 2011, Marvel vs. Capcom 3 was released. Though it had a pretty positive reception, it wasn’t enough and the series would enter hibernation. Marvel was under the grip of Disney and before long, Disney would get involved making games of their own, only to call it quits after Disney Infinity bit the dust. Five years later, it was announced that Marvel and Capcom would be back at it again with a new entry into the Versus series. The game in question was Marvel vs. Capcom Infinite. Now that it has been released, does this game hold up to the hype?

    The plot for Marvel vs. Capcom Infinite involves Ultron Sigma using the Reality and Space Stones to merge the worlds of Marvel and Capcom together. This creates a world where he is ruler but a legion of heroes from both Marvel and Capcom worlds unite to not only defeat Ultron Sigma but also find a way to undo and restore their respective worlds.

    Many previous entries didn’t have much of a plot but this is the first time in the series where the plot takes precedence. Sadly I feel that it isn’t as interesting. Capcom had hyped the game’s story as being the main focal point. All it did sadly was only damage the overall presentation, especially when the demo was released a few months back. Compared to the final version it isn’t as much helpful and though it did improve when it came to the character models, having something that wasn’t as good in the beginning only serves to hurt the game, not help it. If anyone likes the story, more power to them. However I believe that a story had to be made in response to Netherealm’s games like Mortal Kombat and Injustice having story modes that provide a lot.

    Gameplay has always been the Versus series’ strong point and this is no exception. Going back to basics, Marvel vs. Capcom Infinite is a 2-on-2 fighting game where you choose two characters and then duke it out either with the computer or online against other players. It also is a 4-button fighter with 2 punches & 2 kicks respectively, similar to Marvel vs. Capcom 2. One noticeable feature is the Infinity Stones, brought back from Marvel Super Heroes. They provide a nifty addition by adding an advantage that can change how your team handles the battlefield. By pressing either the left or both shoulder buttons, you can activate an Infinity Surge for a quick effect or go full throttle with an Infinity Storm after filling up your Infinite meter. This adds a lot of variety to the game, as each of the six Infinity Stones offers different effects. You have a choice of up to 30 different characters to choose from. More than half of the cast is from the previous game and unfortunately it hurts the overall game. You have new characters such as Mega Man X, Jedah, Gamora, Captain Marvel (Carol Danvers) and some that are coming down the line as DLC but I feel pretty disappointed that the roster is lackluster. Simply lackluster.

    The game does offer a lot and compared to Street Fighter V, at least that’s better than having a barebones product. You have your traditional arcade and versus modes but there’s also Story. Story Mode will take you probably 2-3 hours to complete, more if players plan to do it in a higher difficulty. Mission Mode is back from Marvel 3 and it offers players a set of challenges they need to complete with each character. Online mode is also included with ranked and player matches. Players can also set up lobbied where up to eight players can play against each other. Interestingly, up to four games can happen in a lobby at once. It’s pretty cool. Compared to SFV, this game really offers a lot for your money’s worth and if you have friends then you’ll have a fun time. Also the game has an Easy Combo System that you can thankfully turn off in the options menu. It’s a neat addition for newcomers to get into the game without having to worry about anything complex. It also applies for Easy Hyper Combos as well, which like I mentioned can be turned off.

    Though it has many positives, Marvel vs. Capcom Infinite has many things that hurt the game. The presentation isn’t that great. Character models may look good but most of the time, they feel off. Compared to the demo where they looked real hideous in some cases, I am happy that Capcom took the liberty to improve on the models after much feedback. The story isn’t as great and can sometimes be real jarring. Since story had been focused on a lot, it also means there are no arcade endings. A bummer. Music is also a bit forgetful. Many of the tracks don’t seem to hook you compared to previous titles and though the game uses techno, it doesn’t click. I mentioned that the roster was lackluster. Several well-known characters such as Wolverine, Magneto and others aren’t in the game. This is mostly due to legal stuff behind the scenes between Marvel/Disney and Fox over the film rights. It’s upsetting that they aren’t in and I can understand why but on the other hand, all of this is just one big advertisement for the Marvel Cinematic Universe.

    Another big nitpick is DLC and it seems Capcom hasn’t learned their lesson from Street Fighter V. Unlike SFV, this issue is minor at best. There is DLC in the game and it comprises of six new characters as well as some alternate costumes. A season pass for this can be purchased but I feel that their business model will only do more harm than good for the overall game. Made no better that the game has a $90 deluxe edition and a $200 collector’s edition that is outright poor. It didn’t help that the game had pretty poor PR especially with Peter “Combofiend” Ross as well as Pete Rosas and Michael Evans saying stuff like characters are functions or saying that there’s no X-Men because fans don’t remember them. It’s poor PR on not just Capcom’s part but also Marvel and Disney. No wonder the game had controversy from the get-go.

    Overall, Marvel vs. Capcom Infinite isn’t a bad game. It truthfully isn’t. The game has really good gameplay, addicting if you put the time and effort into it. However great gameplay doesn't equal a great game if the overall presentation is lackluster. A poor roster of familiar faces with little new appearances, a story that doesn’t seem to grip you in, questionable choices behind the scenes and you get a recipe for disaster. Should you buy this game at full price? Absolutely not. Wait for a price drop or better yet, wait till Capcom releases a complete edition for this. Marvel vs. Capcom Infinite may be a game that would get the series out of hibernation but it’s not the game we’re looking for.

    I give Marvel vs. Capcom Infinite a 5 out of 10. You want a fighting game that feels like Marvel vs. Capcom but plays well? Wait for Dragon Ball Fighter Z.

  24. Crazycrab liked a post in a topic by Shagger in I'm worried about Steam.......   
    You have got a point @Crazycrab, I mean it really can't be that difficult for these big publishers to self publish games on PC. The only possible exception might for multiplayer games and finding it cheaper and/or easier to use Valves servers instead of setting up thier own.
     
    Go back only a few years and Steam was the cheapest and simplest way to buy new AAA PC games, and I'm just not convinced that's true anymore. The ace up Steam's sleeve was the indie market offering a massive choice of cheap little gems, but the way Valve runs it has opened the diarrhea gates, and now an endless torrent of shitty games, shady developers, asset flippers and trading card farmers that Valve are happy to accommodate because they make a fortune of this as well.
     
    There's alternatives now. For example, who bought Hellblade: Senua's Sacrifice on Steam instead of GOG? Seriously, why would anyone do that?
     
    I wouldn't go all out and say Steam is in trouble, there's still a great dependence on them from the PC community, but they need to fix the quality control issues they have or it will become more of an indie cesspool than it already is.
  25. Crazycrab liked a post in a topic by Legolas_Katarn in I'm worried about Steam.......   
    Removing Steam's monopoly, even very slowly, sounds good to me. They might have to actually adapt and improve the way that they do things, maybe even follow their own policies and have proper moderation.