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Crazycrab

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  1. Crazycrab liked a post in a topic by ActaLogic in [INDIEGOGO] HYPERNOVA: Escape from Hadea   
    AN OTHERWORLDLY REAL-TIME STRATEGY GAME FOR ALL RTS FANS
    Discover the beautiful flora and fauna of Haya in this single-player RTS slated for launch in July 2017. Combining classic resource management and civilization building with intuitive tower-defense gameplay, Hypernova: Escape from Hadea is a charming sci-fi and fantasy RTS with quirky characters, beautiful planetary design and a healthy dollop of humor. (PC, Mac, Linux, XBOX ONE, PS4)   Game features Explore an unique environment and discover different landscapes Search for minerals that can be used to build and power up the Scynthian technology Expand a settlement that will allow the Scynthians to survive in the inhospitable landscapes of Haya Grow the population Build a defense system that will protect your settlement from the nasty Hayan creatures Power a special structure that will allow the Scynthians to escape to safety! Look for mysterious relics around the moon Find hidden creatures Complete research and unlock technologies in the tech tree   INDIEGOGO CAMPAIGN to help make it happen   And the Greenlight campaign  on Steam to make the way in to the store  Your vote counts!   Official WEB page: www.HypernovaGame.com  
  2. Crazycrab liked a post in a topic by Shagger in Difficulty in Video Games   
    First off, I wanna offer a massive thank you to argetlam350, Wade D McGinnis and Ghaleon for offering and delivering a civilized debate on this. Totally serious, thank you. I kinda expected an ignorant and/or arrogant "get gud" kind of responce from defenders and was very pleased by the response i got instead. So once again, thank you.
     
    Even so, even if I'm wrong and played the wrong level, the bullshit still stinks here. I'm not gonna repeat my points, but i told the truth as i know it though my best reasoning. Even if I did play level 4 and thus fought through enimies at to high a level right at the start, the strategy is still crypic as hell, the level layout still filled with bullshit traps and earning no bonus for said effort. Maybe I am the idoit here, but that's what progressing in Demon Souls made me feel like, a fucking idiot for wasting my time on it. I enjoy challenging games, but achieving in said game should make you feel empowered for accomplishing (even your said accomplishment won't get you anywhare) rather than a fool for trying in the first place. That's the ultimate sin of Demon Souls. Even doing well in it made me feel fucking stupid. 
     
    So, thanks for the counterpoints where I genuinely did learn something, but the explanation of what I thought (and mostly still think) are problems with the game are either still there or have lead to further questions and further problems. So I'm done.
     
    If you enjoy Demon Souls, good for you, consider me jealous, but to me it's pile of dung with terrible AI getting away with it because it's "hard". Lazy, unsatisfying, and frustrating beyond maddening. One of the worst games i played on the PS3, and I played that reboot of Golden Axe.
  3. Shagger liked a post in a topic by Crazycrab in Difficulty in Video Games   
    It's been a while but I know I was only able to access one area the first time I played.  It's the area that Shagger described and it was at the start of the game, there was no choice.
  4. Crazycrab liked a post in a topic by Shagger in Difficulty in Video Games   
    That.
     
    Now, I dunno why everyone else had a different experiance, but both me and my brother played the game and couldn't find any other level to access at the start other than that one. I'm fully prepared to admit there could be something we missed, but we tried the game separately and we both ended up in the same, overpowering level, so that's bad design either way. Why would it even be possible to access a level that far on right at the start anyway? This isn't Megaman where you test your skills on an option of stages where the challenges differ slighlty, but are all beatable regardless of the order you do them in. The fact I accessed level 5 (or whatever it is) with it being virtually impossible to beat and with no clear indication of that's what i did wrong and with no XP bonus for trying, thus no reward, is just more proof of how bullshit this game is.
     
    Not to mention the AI is still bullshit, cryptic, instinct praying, so I still stand by my statements.
     
    Even what im being told isn't consistent. Wade, you say this was zone 5, but my online looks ups say its zone 4, so even after a decade the internet is in dispute over this! 
  5. Ranisel liked a post in a topic by Crazycrab in Difficulty in Video Games   
    As Ranisel pointed out I was talking specifically about Demon's Souls which GENUINELY is just linear corridors full of cheap death traps.  There are many that don't feel the same way and that's fine.  The latter games and most of the others that have since come out in the same style have put more of the focus on combat, blocking, evasion correct use of items and so on and thank fuck for that!  YOUR the one that needs to learn more respect pall, especially if you think me or anybody complaining about a game being cheap, grinding or repetitive like this is just the product of me being bitter because I suck at it.  I have an opinion that I expressed, it doesn't mean I'm appointing myself "supreme judge of what's challenging and fun", in fact I didn't say anything insulting or degenerating towards the fan base at all.
  6. Ranisel liked a post in a topic by Crazycrab in Difficulty in Video Games   
    I completely agree.  For me their is a difference between difficulty and challenge, you make a game challenging and it naturally becomes more difficult but making a game more difficult doesn't automatically make it more challenging.  
     
    Stealth is my favourite style of play because I find challenge of using my wits and not getting spotted much satisfying more satisfying than charging in like Galahad.  I'd say that Thief: The Dark Project is the perfect example that offers an additional challenge in this style by offering additional objectives or by getting you to play a different way, like not killing anyone forcing you relay more on stealth like the developers intended.
     
    It feels cheap when games that just simply shuffle numbers like health or damage to re-balance the difficulty.  Sure it makes the game more difficult in that you'll die more often and it will take longer to beat but ultimately the actual gameplay experience is exactly the same so the challenge is the same.  For example in Metro: Last Light the Higher difficulty settings not only effect health and damage but you also get less resources like ammo forcing you to be more efficient and make every shot count.  In Call of Duty (I'm not intentionally picking on COD here, there is tons of games that do this) cranking up the difficulty will give you less health, more enemy's that do more damage but you ultimately play it the exact same way.
     
    The thing really drives me nuts though is games where you are forced to die and try again until you find the right solution through trial and error or just get lucky.  Like Demon's Souls where all your doing is repeating the same sections until you get to the next cheap ass death trap and then have to go back to the start and repeat it again.  It's difficult yes but to me that's a fucking insanity test and not a challenge and it's same story with Outlast II.
     
    On the opposite end of the spectrum you have something like Shadow of Mordor which (at least in my opinion) is way to easy and for all wrong reasons!  The AI is so dumb especially when it comes to stealth detection and hordes of enemies can easily be killed by using the same combat finishers over and over.  This is another situation where changing the difficulty does not effect the challenge because regardless of the difficulty setting the AI is still stupid and the same spamming tactics still kill everything almost instantly.
     
    I generally find that the harder difficulty settings are the more immersive and enjoyable way to play but if you just want to experience the story line then I don't judge any who plays on lesser difficulties.  My point that you can even on lower difficulty still get a good challenge without it feeling cheap.
  7. Crazycrab liked a post in a topic by Ghaleon in Difficulty in Video Games   
    I apologize, I actually enjoyed Demon's souls before dark souls so I kinda intermingle the two, so when I read Demon's souls, I just instinctually thought dark souls which is the 'popular' way of referring to the whole series, and though you were griping about the whole series. Personally I don't think demon's souls was as bad as you make it out to be (dark souls and Diablo 3 were the 2 and only games I day one midnight release got because I loved diablo, and dark...fuck... demon's souls sold me so much).
     
    I can respect if someone doesn't like the game, or the series, but to flat out say it's not a challenging game that is fun when it so clearly is a successful series. Yeah, I wont agree to it ever. Frankly I'm not convinced I have the wrong opinion even if yours is specific to demon's souls either, but I can't be certain either, so eh. I mean I have no interest in star wars, and it seems juvinille to me, but I wouldn't say it isn't entertaining, that it only panders to people who are still mentally in grade 2 or something.... not only wouldn't I say it, but I don't even think it.
     
    back to difficulty though, I think people misunderstood my point. You folks seem to be arguing that by having the 'cheap' difficulty adjustment systems, the other ones you guys prefer cannot exist. I specifically mentioned why not both. Honestly, I think game devs resort to the 'cheap' ones because they can't be bothered to implement the m ore work-intensive ones either because of budget, time, management, or maybe they just DGAF. But if they have the time to implement the 'better' options, why stop implementing the quick easy and 'cheap' one too when it's so easy and fast? Some people can enjoy it. I mean one example I can think of is Zelda and the minish cap. I really didn't enjoy it because it was *WAY* too easy, and one of the reasons why it was was because enemies hit like wet noodles... no joke, even bosses  would hit for like a QUARTER of a heart. I did an experiment, and I was able to slay many of the bosses making absolutely no effort whatsoever to dodge any of their attacks, but would just  stand in front of them swinging (after doing necessary things to expose their weak points or whatever...while not bothering to dodge attacks too btw), and alot of the time they were owned. I particularly thought that 2nd fire dragon boss thing was a cool concept, but the amount of damage it put out just plain was not enough.
     
    You  can argue what is good difficulty and what is bad all you like, but at the end of it, nobody has ever addressed why simply having the option available to the player to adjust it to their liking is bad.
  8. Crazycrab liked a post in a topic by Ranisel in Difficulty in Video Games   
    Hmm, now I'm not sure if I want to revisit the roots of Dark Souls  had no idea it was that bad back then!
    However even with what you pointed out in Demon's Souls, I think it's admirable that the game just did away with difficulty, at least as far as I know? I guess the philosophy there was... "Well if you're having trouble go farm up some Souls or Titanite to upgrade Stats or Weapon" which is pretty much grinding, which isn't too bad if the game has enjoyable combat.
    I completely agree!
  9. Crazycrab liked a post in a topic by Ranisel in Difficulty in Video Games   
    The problems is almost all of the difficulty modes are cheap number changing when it could be something better, for example... more monsters, or faster/respawning monster?Like in the original DOOM?
    Could you imagine if in DOOM instead of more demons to swarm you they simply made it so you needed to shoot them more times in order to kill them? That's bullshit, you need a big massacre leaving behind lots of bloody, mangled, bullet-ridden corpses. Sure it would take more time to do that, but it does the game a favor.
    But... that's not the player's fault that's a mistake that shouldn't have happened in the first place? At least not in Normal+ difficulty? I mean sorry but if the designers made such a build possible that's their own fault, that sort of thing by definition shouldn't happen in non-easy difficulties? 
     
    Well RPGs are a whole different story, every game genre has a different preferred ways to enhance difficulty, and just like Stealth games the approach of "more HP/DMG" doesn't really work, for RPGs I think the best difficulty levels should be based on immersion, for example in Witcher 3 Normal+ makes it so Mediating ( which you can do anywhere except around monsters ) doesn't heal you while previously it healed 100% of your health.
    Or maybe make it so your character actually needs to sleep? Needs to eat? That kind of thing.
    Because I think it should be up to the designers to decide how many times can you whack an enemy for it to die. Make that default and don't touch it through difficulty levels, because no one likes bullet sponges, at least not for regular enemies, cause honestly I felt like some Bosses in Witcher 3 could have had double or triple the health and I would have still enjoyed every moment of it.
    They didn't say Souls games as a whole are like that, just Demon Souls. Also no one is a supreme judge they just shared their opinion, but theyargued their points, pretty well I might add, dying in order to learn in a game which punishes dying isn't good design, not an enjoyable challenge, and by that I mean not for me, and clearly not for them. And let's be honest here, every Souls game has had a couple of bullshit deaths and every single one of them suffers from glitchy hitboxes, most of that isn't a problem since if you reach that spot again you get everything back, except in Dark Souls 2.
    How would you handle Stealth games with sliders? As a concept increasing enemy field of view and area in which they can hear you CAN be executed well and it allows for freedom, but that shouldn't be the main nor only difficulty adjustment. As for RPGs and shooters, sure you can include them there but I feel like the primary difficulty adjustments should be more than increases of Health,Damage or player Handicap. 
  10. Ranisel liked a post in a topic by Crazycrab in Difficulty in Video Games   
    I completely agree.  For me their is a difference between difficulty and challenge, you make a game challenging and it naturally becomes more difficult but making a game more difficult doesn't automatically make it more challenging.  
     
    Stealth is my favourite style of play because I find challenge of using my wits and not getting spotted much satisfying more satisfying than charging in like Galahad.  I'd say that Thief: The Dark Project is the perfect example that offers an additional challenge in this style by offering additional objectives or by getting you to play a different way, like not killing anyone forcing you relay more on stealth like the developers intended.
     
    It feels cheap when games that just simply shuffle numbers like health or damage to re-balance the difficulty.  Sure it makes the game more difficult in that you'll die more often and it will take longer to beat but ultimately the actual gameplay experience is exactly the same so the challenge is the same.  For example in Metro: Last Light the Higher difficulty settings not only effect health and damage but you also get less resources like ammo forcing you to be more efficient and make every shot count.  In Call of Duty (I'm not intentionally picking on COD here, there is tons of games that do this) cranking up the difficulty will give you less health, more enemy's that do more damage but you ultimately play it the exact same way.
     
    The thing really drives me nuts though is games where you are forced to die and try again until you find the right solution through trial and error or just get lucky.  Like Demon's Souls where all your doing is repeating the same sections until you get to the next cheap ass death trap and then have to go back to the start and repeat it again.  It's difficult yes but to me that's a fucking insanity test and not a challenge and it's same story with Outlast II.
     
    On the opposite end of the spectrum you have something like Shadow of Mordor which (at least in my opinion) is way to easy and for all wrong reasons!  The AI is so dumb especially when it comes to stealth detection and hordes of enemies can easily be killed by using the same combat finishers over and over.  This is another situation where changing the difficulty does not effect the challenge because regardless of the difficulty setting the AI is still stupid and the same spamming tactics still kill everything almost instantly.
     
    I generally find that the harder difficulty settings are the more immersive and enjoyable way to play but if you just want to experience the story line then I don't judge any who plays on lesser difficulties.  My point that you can even on lower difficulty still get a good challenge without it feeling cheap.
  11. Crazycrab liked a post in a topic by Shagger in Difficulty in Video Games   
    Totally with you on Thief, that was a massively impressive game for its day as well in terms of AI.
     
    I Said on the topic about Joe's Outlast 2 review, but if what Joe says is accurate, then this is the kind if "difficulty" or "challenge" that is bullshit. Cryptic, trial and error bullshit. No skill, no spacial awareness, no strategy or reflexes, but enough patience to force yourself though the repeated, padded, cryptic bullshit that prays on your natural instincts until you make it through. Demon Souls is one of my least favourite games in the world for the same reasons.
     
    I do think difficulty is taken way to seriously sometimes. Alternative difficulty settings exist to give anyone the chance to enjoy the game the way they want. Just because a game has a difficulty setting you don't like (to hard or to easy), it doesn't hurt you! Play the game the way you want. Play on easier settings because you a want a less frustrating experience for the story and atmosphere, or turn it up to test yourself. Either way, don't complain about how others choose to experience a game, it's entitled and stupid.
  12. Crazycrab liked a post in a topic by Ranisel in Difficulty in Video Games   
    This is partly inspired from a comment exchange on Joe's Outlast II Review: ( Time Stamp: 09:43 )
    I think Joe's criticism is completely reasonable but a lot of people actually said stuff like "Well you're playing on the highest difficulty Joe, sheesh modern gamers are so spoiled, such filthy casuals, why play on the hardest difficulty and bitch that it's hard?"
    Now... obviously I took some liberties on what was actually said  and I'm paraphrasing even though the original conversation was lost somewhere between mountains of "Do more Angry Reviews" and "Del is fat" which are all *obviously* valid criticisms and have never been said before and thus need to be repeated, you can still see examples of what I mean:

    It's a relatively recent comment ( 1 week ago ) and has a decent amount of likes, which I will personally see as people who agree with his statement.
    Now with the proper context provided let me try and tackle this criticism, first of all can we all agree that unless the challenge provided by the difficulty is fair it suggests lazy, or bad design?
    Obviously you can make every game hard if you increase every NPC's health and damage tenfold but is that the best design we can muster for the difficulty, is it even good? Specifically in Outlast II that wouldn't make the game harder because, you can't fight back at all, it's run or hide, so how can we make that harder?
    Well I pointed out Thief:The Dark Project (Not the ReBoot )

    , which as the title suggests is a Stealth game, the difference between Normal and Expert isn't "Guards can now see you through walls and hear you even if you didn't make any sounds"
    The differences are much more appropriate, such as:
    Total amount of Gold you need to acquire in the Mission in order to proceed
    Total amount of Objectives you need to complete in order to proceed, for example on Normal you might find a note suggesting there's a valuable item somewhere around that's not essential or tied to the mission's purpose, and you can choose whether to pursue it as it is a side objective, but on Expert you NEED to do it, as it is counted as a main objective
    Total amount of Guards in the mission
    You cannot kill ANYONE, which is largely irrelevant as you literally cannot fight your way through the game, you know... because it's an actual Stealth game... but is an inconvenience admittedly 
    Placement of gems, pouches of gold and amount of gold are altered, patrols may be changed as to prevent easy and convenient routes... Let me provide an in-game example, notice how on anything less than Expert Basso the Boxman is not even mentioned!

    Now notice how none of those changes alter the AI but still make the game's missions harder and longer without creating any sort of "unfairness"? Isn't that objectively a better way to create difficulty? Since it doesn't make the enemies blind and deaf while also doesn't make them like Superman because they have X-Ray vision and super hearing? Doesn't it also cost less of the budget and is generally faster than fiddling with the AI? I suppose there's still a place for such a challenge in the form of handicap, but I think Thief's difficulty is handles much better than Outlast II.
    But one could argue that this method is not flawless, as the AI is still competent on all difficulties so even one guard may prove a challenge too great for someone new to the game or genre, there's always one solution though:

    But in all seriousness I'd counter by asking what being "good" at Stealth games really comes down to? Patience and map awareness, you observe the guard, you take a mental note of his path, wait for him to pass and sneak past successfully, being impatient is actually the source of the so called "bad at stealth" bullshit and people who are impatient are inherently not the targeted demographic of Stealth games, so the problem is non-existent.
    Now with the hiding covered *ba dum tss* we can move on to running, how can that be made harder? Well, that's fairly easy, there's a whole genre based around making running hard and convoluted, platforming:

     Outlast II's take is certainly not as good as it could be, I'm not sure if the confusion on where to run to is intended or not but it's unreasonable to deny it's effect on the difficulty "Oh no, I was seen and now I have to run for my life, oh shit this level is deliberately made like a maze so I don't really know where to run towards" that COULD be fun for a specific level, once or twice but not ALL GAME LONG for sure.
    Why would you frustrate the players like that? Especially when you keep in mind that an angry person is less likely to be scared by the game/movie/ETC, and so your Horror game fails, hard. Why would you create the illusion of open ended levels? I often criticize shitty FPS games like Call of Duty for the linear level design, a literal straight line with one turn along the way with some "enemy intel" and a dead end, but that would have been better for Outlast II, because that path you'll need to run through can have obstacles placed on it, and thus make timing important " Oh I pressed jump too soon/too late and I couldn't get past this branch, now I'm caught and dead... " 
    Anyway I actually wanted to cover more genres of games such as FPS so we could address "Bullet sponges" and such, but I feel this is already too long and most likely boring, but what do you think? Did Thief nail challenge despite being 19 years old? Or am I just overpraising workarounds due to the technical limitations developers had back then, and most importantly, why? Thanks for reading.
  13. AlExId liked a post in a topic by Crazycrab in Happy to join the AJSA   
    Given the picture you posted I'm guessing you use if for music?
  14. Ranisel liked a post in a topic by Crazycrab in A real INJUSTICE (rant)   
    To late and you kind of answered your own question.........  It's clear that everybody is already getting their shitty, wallet raping ideas from Blizzard.
     
    I'm sick of Microtransactions... COMPLETELY!  It seems like every multiplayer game that have comes out lately is a half-assed cash in full of this crap.  I haven't played a multiplayer, or at least the multiplayer section of a game in a while and not I'm sure I ever will again if this trend continues!.
     
    I will give this game a little more slack in that (if it is as they claim) it's not Pay to Win or a fucking retarded RNG lootcrate lottery that forces you to pay or play over and over like a dumb gambling goblin.  However this level 20 boost, morphing, shaders and cosmetic adjustment crap is STILL annoying.  If I'm going to spend the extra money I rather just go to a simple storefront, throw a couple of quid at the stupid Adam West Batman suit and just play it!
     

  15. Crazycrab liked a post in a topic by Ranisel in A real INJUSTICE (rant)   
    Oh wow, that was totally out of nowhere, I'm so surprised, how could this be?
    I mean it's not like it's from the same people who tried to sell "easy Fatalities" or anything like that... right?
    I was actually wondering if I should even write about this, I remember at the very first day the game was announced and the gear system was revealed the people here called it, and the video itself is like 2 months old... but I want to vent my frustration.
    It's not like in a game where your items not only change your look but your stats you'd run into a set you like more visually than the one you want to play with mechanically, no.... that's why that feature is a micro-transaction, what sort of filth came up with that idea? It's like if Transmogrification in WoW was a Micro Transaction, oh I better shut up and not give CraptiVision any ideas.
    Why is the universe I love ( DC ) Published by these bullshit artists? I still haven't forgotten the Arkham City fiasco with Catwoman where you couldn't play her unless you bought the game first hand, not only that but every Arkham game has consistently had Season Passes and Pre-Order horseshit, and should I even fucking mention Arkham Knight, it's port, and how much they assraped Jason -- Ughh... I mean the ARKHAM KNIGHT WHO IS TOTALLY NOT THE RED HOOD ( JASON TODD ) AND ANYONE WHO KNOWS EVEN A TINY LITTLE AMOUNT ABOUT BATMAN COULD INSTANTLY CALL IT.
    Fucking Spoiler Alert..... and on top of that they LIED, they fucking LIED so that people wouldn't be able to call him out day one, AND THEY STILL DID because guess what, EVERYBODY HAS SEEN "UNDER THE RED HOOD" animated movie, because it's fucking AMAZING they could have learned so much from it actually...  but instead:
    Let's reduce a beloved character to a squealing,prepubescent little shit, because why the fuck not. Because let's be honest that's the demographic WB are really targeting, you want evidence? SUICIDE SQUAD, nobody, and I mean NOBODY with a brain could withstand the amount of bullshit that "movie" has to offer... liking DC in the past 7 years or so is the equivalent of consistent LET DOWN, the comics?
    Let's fuck up years and years of hard work spent by talented writers on the world building by doing the New 52 ReBoot, oh what's that the Justice Society of America was a thing? Not anymore bitch, Superheroes have been around for a few years... oh and Batman? Since he's a Mary Sue he's been around since more, cause he can't possibly learn all that shit so quickly.... Rebirth? Well, I suppose it's a step up, because you really have nothing more to step on lower than New 52, but....
    Movies? S-suicide Squad, Batman v. Superman: Dawn of Bat Fanboyism, a butchered "Killing Joke" adaptation as if Alan Moore hadn't suffered from that enough and let's not forget how the DCEU started, with "Green Lantern" something so bad I won't even refer to as a movie, much less a Green Lantern movie.
    Speaking of Suicide Squad:
    One would think that coming up with a design for the Joker which is worse than the one in Suicide Squad would be impossible, right? I can't say this is a step up, at least this fucking literal clown has EYEBROWS, he still looks like Marilyn Manson for some reason, particularly the hair
    Alright, I'm calm now, I guess I was triggered because below this stupendous mountain of bullshit there's a light in the tunnel, Justice League:Dark was pretty good, Arkham Knight wasn't that horrendous for the most part, and InJustice 2 looks promising, they even introduce Swamp Thing and Red Hood, two of my favorites, it's time for CONSTANTINE NOW PLEASE, but how could I possibly not support such scummy practices when I want the product so much? Arkham City is one of my favorite games, it's brilliant, but... it feels like an abusive relationship, DC could you please stop sucking...?
     
  16. ScampyGordon liked a post in a topic by Crazycrab in What is your favorite Assassin's creed game.   
    Black flag hands down!
  17. Ranisel liked a post in a topic by Crazycrab in Mario Kart 8 Deluxe Review   
    I personally kinda grudge paying full price for a re-release like this, most have a £10 discount or something.
  18. Ranisel liked a post in a topic by Crazycrab in Mario Kart 8 Deluxe Review   
    I personally kinda grudge paying full price for a re-release like this, most have a £10 discount or something.
  19. Crazycrab liked a post in a topic by Wade D McGinnis in [GBO] Outlast 2   
    Hey guys and gals! James here aka Wade D McGinnis and today I give you the review for Outlast 2! Let me know your thoughts on the latest sequel and whether you feel this takes the crown of best horror game this year from Resident Evil 7!
     
     
  20. Ranisel liked a post in a topic by Crazycrab in DaddyOFive Abuse His Children   
    I have an update on this situation and it's good news!  Cody and Emma are back with their mother.
     
     
    It's nice to see the courts actually taking the right action for a change.
  21. Crazycrab liked a post in a topic by ilikepie120 in Just bought parts for a monster pc, any game suggestions that will take advantage of the hardware?   
    Specs: Intel i7 7700k
    Geforce GTX 1080 TI Founder's Edition
    ASUS ROG STRIX Z270E motherboard
    16 GBs of DDR4 RAM at 3200 MHz
     
    I know this thing will be able to do anything for at least the next 3-4 years, VR and everything, but what could I play that will give me my money's worth?
     
  22. Shagger liked a post in a topic by Crazycrab in Just bought parts for a monster pc, any game suggestions that will take advantage of the hardware?   
    Any modern or even slightly older AAA game will look great in 2K or 4K on high or max settings.  The GTX 1080 Ti should run most new games at 40-60fps+ at 4K on ultra.  If you are playing at 4K it's usually best to run with anti-aliasing off as this will give you some frames and the pixel density is so small it doesn't really make any difference anyway.
     
    If you would rather chase high frames then it should manage 100fps+ at 1080p provided your monitor is compatible.
     
    Once your PC is built I'd recommend that you just..... enjoy it!  Put more focus more on playing games that you like and let the hardware take care of itself.  So what kind of games do you like to play?
  23. Crazycrab liked a post in a topic by Ranisel in What is your favorite Fallout game?   
    I agree, Fallout and ESO aren't supposed to be linear stories, but F3 and F4 specifically have a poor main Questline which doesn't fit with that. You can somehow understand why in Skyrim you don't go out and beat Alduin with a club right after that guard tells you you're the Dragonborn, obviously whoever you are you can't just discover this inner strength and face a demigod you'll likely want to gain allies, strive for peace in the upcoming Civil War, train yourself, master this power.
    But what kind of person would NOT immediately go and prioritize finding his son/father?
    It's not that I don't like games that just put you in this huge world and basically tell you ... go and do stuff, it's that F3 and F4 have bad main Questlines that don't fit with that type of game.
    And even with New Vegas it's understandable if your character isn't motivated by vengeance to immediately hunt down the guy who shot you in the frickin' head, and the details of why that happened are ambiguous so you don't know what exactly is at stake and how important it is to do that from the get go.
    I guess what I'm trying to say is that... Skyrim/F4/F3 are good games but not good RPGs while New Vegas shares many of the problems F3 has it's still a much better RPG.
  24. Crazycrab liked a post in a topic by Ranisel in What is your favorite Fallout game?   
    Well this is why generally you want mouse and keyboard for shooters, I've tied Dead Space 3 on my Xbox360 cause like a complete moron I bought it for couch co-op, without knowing it's Xbox Live Only ( Fuck you EA ) and the difference was amazing, I had already beaten it in on PC and the shooting was so much better.
    I also had issues with Red Dead Redemption, because shooters are a torture with controller, at least for me.
    I haven't experienced this, however the shooting in both New Vegas and F3 is bad, the animations are also very sub-par.
     
    But how? What character from F3 can possibly be  compared to anything in New Vegas? The story suffers from LUDONARRATIVE DISSONANCE ( notice how smart saying that makes me ) just like in Fallout 4 "Gotta find dad/son , but first let me run around the wasteland" There's no punishment for not doing the main Quest as soon as possible and that just wrecks the immersion, how can you immerse yourself in navigating the ruins when your father/son is probably dying a nightmarish death somewhere?
    (Spoiler for Mass Effect 2 in order to provide an example of how you should handle something like this)
    Not to mention the terrible lack of choice of where the story goes, and your super mutant friend is literally like "I can totally go in there, press the thing, and get out, but this is your moment, so go and fucking die bitch" 
    And much to the opposite of what critics said, there is no moral dilemmas, how the fuck is "Do I blow this city up or not?" a fucking moral dilemma, there's no nuance, anywhere in the game.
    Also aside from clunky, bullet spongy combat the AI in both games is pretty terrible and is essentially "Is the lone wandered covered? Yes? Rush. No? Rush." They do it even with ranged weapons.... you're basically playing against Silver CS:GO players during the whole game.
  25. Ranisel liked a post in a topic by Crazycrab in What is your favorite Fallout game?   
    I didn't like New Vegas that much, I hated the levelling system that only perk ever other level and I had control issues when I first played on PS3.  Ever tried to hit a Cazador in the head in VATS on console?  One word....  IMPOSSIBLE!  I later tried on PC and the stability was just horrendous, to the point that the game was practically unplayable.  Despite numerous attempts with .INI fixes, patches both official and unofficial and stability mods it would crash every 10 - 15 minutes guaranteed.
     
    In many ways it is superior to Fallout 3 when it's actually working but I personally think the story, characters and setting are superior in Fallout 3.  It's not perfect by any means bit it is my personal favourite out of the ones I have played so far.